Minecraft:Bedrock Edition Preview 26.30.28
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Template:Infobox version Beta 26.30.28 (ChromeOS, Android) or Preview 26.30.28 (Windows, iOS, iPadOS, Xbox, PlayStation), is the fourth beta/Preview for Minecraft:Bedrock Edition 26.30,<ref>Template:Cite</ref> released on May 12, 2026, which adds Minecraft:music for Minecraft:Chaos Cubed, cloud storage on Windows, and fixes bugs.
Additions
Items
- width=32x32 Added the "Bounce" music disc by Minecraft:fingerspit.
- Has a chance of being found in Minecraft:mineshaft Minecraft:chest minecarts that are located in a Minecraft:sulfur cave biome.
- Has a Minecraft:comparator output of 8 when played in a Minecraft:jukebox.
Gameplay
- Added 5 new Minecraft:background music tracks by Minecraft:fingerspit:
- These music tracks will play in the following biomes, and variants:
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
Command format
- Can be used to send messages in the Minecraft:party chat.
Changes
Blocks
- Noxious gas from potent sulfur can now rise through non-collidable, waterlogged blocks and spread through other non-collidable blocks.
- Can now erupt when a Minecraft:lava block is placed underneath.
- This makes the geyser eruption continuous, but with slightly muted sounds compared to the eruption from a magma block.
- Players propelled by erupting geysers no longer experience jitter at high latency.
- Players in Creative flight are no longer propelled by geysers.
- Potent sulfur geysers no longer change their eruption timing after each eruption cycle.
- Geyser eruption timing is now determined by the block's position in the world, rather than being randomized when the block is placed.
- Erupting potent sulfur can now emit its plume and propel entities through non-collidable blocks.
- This includes Minecraft:scaffolding, which can be used as an alternative to copper grates to stand above erupting geysers without being affected by noxious gas.
Mobs
- TNT sulfur cubes now ignite when shot with a flaming Minecraft:arrow or blaze Minecraft:fireball.
- TNT sulfur cubes now ignite when using a tool with the Minecraft:Fire Aspect enchantment.
- The sulfur cube's TNT archetype now respects the Template:Cd game rule when exploding.
- Minecraft:Magma blocks no longer damage sulfur cubes with a block inside.
- Throwing items on a sulfur cube containing a magma block no longer makes the item disappear.
- The sulfur cube hot archetype's attack range has been adjusted to be more aligned with Java Edition.
- Sulfur cubes with TNT Minecraft:leash keep exerting its force once the sulfur cube is ignited.
- Sulfur cubes are now unleashed once the absorbed block is ejected.
- Sulfur cubes can no longer ride vehicles.
- Sulfur cubes that have absorbed a block now react the same way when pushed by a player-ridden vehicle as they do when pushed by a player.
- Updated the model and texture of the small sulfur cube.
- Added dedicated sounds for when the sulfur cube is picked up or placed with a bucket.
General
Graphical
- Re-enabled texture streaming in Windows and mobile Previews after fixing a bug with blank textures.
- Clouds no longer jitter when upscaling is enabled in Vibrant Visuals.
- Armor attached to player no longer flickers when upscaling is enabled in Vibrant Visuals.
- Reduced unnecessary copies in atmospheric scattering keyframe lookups to improve frame time when Vibrant Visuals is enabled.
- Updated the panorama to reflect Minecraft:Chaos Cubed.
- Disabled "Clear all members" button for admin roles to avoid confusion, since admins can not remove other admins or owners.
- Clicking the Try Realms button in the Minecraft:How to Play screen now redirects to the Realms PDP.
- Updated the save modal text when saving settings in Realms Minecraft:edit world.
- Added achievements disabled warning modal to Realms edit world.
- Updated the Storage tab with Minecraft:Ore UI.
- Now reads the character
&as "and" instead of "ampersand".
UI
- Removed warning text that "you can't earn achievements" when creating a world with add-ons enabled.
- The Minecraft:party chat now appears in the world.
- Updated the game credits.
- Added Marketplace Error component to display Marketplace errors.
- Non-gameplay related toast notifications (e.g. Minecraft Live reminders) will no longer be able to show during gameplay.
- Added ability to access Marketplace for Preview
- Improved the furnace recipe book UI.
- Worlds can now be uploaded to the cloud on Windows.
- New worlds are synced automatically if storage is available.
- All uploaded worlds are accessible on any device when signed in.
- Each player has a maximum storage of 256MB.
- Cloud storage can be managed in the updated storage settings.
Technical
AI Goals
- Made the schema for Template:Cd stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer.
- Made the schema for Template:Cd stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer.
- Made the schema for Template:Cd stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer.
- Made the schema for Template:Cd stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer.
- Made the schema for Template:Cd stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer.
- Made the schema for Template:Cd stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer.
- Made the schema for Template:Cd stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer.
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer.
- Made schemas for Template:Cd and Template:Cd stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer.
- The fields Template:Cd and Template:Cd now only accept an object with Template:Cd and Template:Cd values. Other formats will fail to parse.
- Released Template:Cd from Template:Cd to stable
- Entity version upgrades are no longer gated behind the Upcoming Creator Features experiment
- Added a new condition "Template:Cd" that allows checking which biome tag is present at the location of the entity that is dropping loot
- Specify which Biome tag to check in the "tag" field of the condition
- Released Template:Cd, Template:Cd, Template:Cd and Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd firing Template:Cd events from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
Blocks
- Added n_way_visual_rotation field to block geometry component, which takes the name of a block state as a string, which drives visual-only rotation of the block based on that state. Supported states are: "Template:Cd", "Template:Cd", and all custom states.
- Added "Template:Cd" as an enabled state for the "Template:Cd" block trait, which will automatically apply a state value from 0-15 based on player rotation at time of block placement.
Content Log
- Content log messages now cut out the user's personal file path prefix to instead only show the relevant path.
Entity Components
- Added the Template:Cd field to Template:Cd component.
- When set to true (the default), the entity is unleashed from the entity it is leashed to once the component is removed.
- Entities with format versions prior to 1.26.30 will have this field defaulted to false to preserve existing behavior.
- Added the Template:Cd field to Template:Cd component.
- When set to true (the default), entities leashed to the entity are unleashed once the component is removed.
- Entities with format versions prior to 1.26.30 will have this field defaulted to false to preserve existing behavior.
Entity Event Responses
- Added the Template:Cd entity event response.
- If its Template:Cd field is set to Template:Cd, it unleashes the entity from the entity it is leashed to.
- If its Template:Cd field is set to Template:Cd, it unleashes all entities that are leashed to the entity.
General
- String length validation for JSON now correctly apply to multi-byte characters.
Graphics
- Restructured internal graphics settings to be more compact and separated by platform.
- Added Template:Cd API for water graphics overrides to beta.
- Added Template:Cd API for color grading and tone mapping graphics overrides to beta.
- Added Template:Cd API for lighting graphics overrides to beta.
- Added Template:Cd API for per-player water graphics overrides to beta.
- Added Template:Cd API for per-player color grading and tone mapping graphics overrides to beta.
- Added Template:Cd API for per-player lighting graphics overrides to beta.
- Added Template:Cd API for per-player atmospherics graphics overrides to beta.
- Added Template:Cd to beta.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Experimental Custom Projectile Features", and "Experimental Voxel Shape Features" Minecraft:experimental toggles.
Changes
Technical
- Custom projectiles spawned via the "Template:Cd" component now apply the offset field of "Template:Cd" when the experimental toggle "Custom Projectiles" is enabled.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:Cd to Template:Cd.
- Added Template:CdplayerStartBreakingBlock to Template:Cd.
- Removed the beta Template:Cd scripting property and Template:Cd interface from Template:Cd
- Added the Template:Cd block component.
- It is only present on blocks defined with a 'Template:Cd` set to true.
- It stores properties of the same Template:Cd type that can be found on entities or item stacks.
- It comes with a get, set and Template:Cd API.
- It may only store up to 1KBytes of data per block entity.
- It (currently) does not carry over its data to the item resulting from mining or picking the block entity.
DDUI
- Added the class Template:Cd that is thrown when an observable value is expected to be writable, but it is not.
- Changed the class Template:Cd
- Changed the function Template:Cd
- Changed return type from Template:Cd (throws Template:Cd) to Template:Cd (throws Template:Cd, Template:Cd)
- Changed the function Template:Cd
- Changed return type from Template:Cd (throws Template:Cd) to Template:Cd (throws Template:Cd, Template:Cd)
- Changed the function Template:Cd
- Changed return type from Template:Cd (throws <Template:Cd>InvalidFormModificationError}}) to Template:Cd (throws Template:Cd, Template:Cd)
- Changed the function Template:Cd
- Changed return type from Template:Cd (throws Template:Cd) to Template:Cd (throws Template:Cd, Template:Cd)
- Changed the function Template:Cd
Blocks
- Added the Template:Cd block component.
- It has a single boolean field Template:Cd
- It requires format version 1.26.20 and Experimental Upcoming Creator Features.
- It cannot be used in permutations.
- When a block with a Template:Cd is placed in the world, an associated block-entity will be placed with the intent to provide persistent local metadata, akin to chests, spawners, signs, etc...
Items
- Item components Template:Cd, Template:Cd, Template:Cd, and Template:Cd now accept string-based sound event names in addition to enum values when using the Beta APIs experimental toggle.
- String-based sound names reference entries in Template:Cd, allowing content creators to use custom sounds in data-driven items without needing new enum values.
Packs
- Added new pack folder to dedicated server for system packs (packs which are loaded automatically to the world and disallow other packs using their IDs).
- system_behavior_packs and system_resource_packs
Fixes
Template:Fixes Other
- Fixed a client-side display issue that caused falling blocks (such as sand, gravel, and anvils) to appear to pass through cobwebs without slowing down and to lose their collision after landing.
- Fixed a bug in the Realms saves screen where the "Save to storage" button on an automatic save displayed the active world's size instead of the selected save's size, and the "Free up space" dialog was not shown when the selected automatic save was too large to fit in the Realm's storage.
- Fixed an issue where backups containing only Resource Packs displayed empty entries without names in the Saves tab.
- Fixed an issue where modals may display blank text on the Realms Hub subscription tab.
- Fixed an issue where the wrong icon was used for leaving a realm.
- Fixed Realms Hub settings screens not exiting properly after saving changes made on the screens.
- Fixed a crash that could occur when initializing a dimension on the client side if the spawn dimension was set to a non-Overworld dimension.
- Fixed a bug where the emote wheel could be opened while riding a mob or minecart, causing the player to crouch instead of dismounting.
- Fixed an issue that caused the framerate limit option under Vibrant Visual Options to behave differently from the other quality options.
- Fixed a bug where you could not show Template:Cd or Template:Cd directly after Template:Cd or Template:Cd.
- Fixed an issue where on slower connections the hotbar would swap between items if you placed a block and immediately swapped.
- Fixed a bug where Template:Cd was not correctly applied to data driven blocks.
- Fixed marketplace offers sometimes showing coin icons in places they shouldn't.
- Fixed bug where Template:Cd was using the incorrect dedicated server configuration ID for a pack. Under Template:Cd is a pack's configuration for scripting. The Template:Cd module was looking at the pack ID rather than the script module ID like all other modules.
- Fixed an issue where square artifacts would appear when looking at point lights.