Minecraft:Chainmail Armor
More actions
Template:Redirect Template:Infobox item Chainmail armor is a type of Minecraft:armor that cannot be crafted. It is the fourth strongest armor, between iron and gold.
List of items
Obtaining
Unlike other armor, chainmail armor cannot be crafted.
Generated loot
Mob loot
Minecraft:Zombies, Minecraft:husks, Minecraft:zombie villagers, Minecraft:skeletons, Minecraft:strays, Minecraft:bogged, and Minecraft:piglins have a chance to spawn with armor, with a 9.73% chance of it being chainmail armor. If killed by a Minecraft:player, there is an 8.5% chance of dropping the armor. The dropped armor has a random Minecraft:durability and retains any enchantments it has.
Trading
Template:Main Chainmail armor can be bought from Minecraft:armorers. Template:Trade sources
Villager gifts
Template:Exclusive Minecraft:Armorer villagers may give players with the Minecraft:Hero of the Village effect chainmail armor.
Usage
Template:Main Wearing chainmail armor reduces damage taken from most damage types.
Statistics
When a full set of chainmail armor is worn, the set provides Template:Armor armor points.
| Type | Armor | Armor toughness | Knockback resistance | Durability | Enchantability |
|---|---|---|---|---|---|
| Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Full Set | Template:Armor | Template:Armor | 0 | N/A | N/A |
| Template:ItemSprite Minecraft:Chainmail Helmet | Template:Armor | Template:Armor | 0 | 165 | 12 |
| Template:ItemSprite Minecraft:Chainmail Chestplate | Template:Armor | Template:Armor | 0 | 240 | 12 |
| Template:ItemSprite Minecraft:Chainmail Leggings | Template:Armor | Template:Armor | 0 | 225 | 12 |
| Template:ItemSprite Minecraft:Chainmail Boots | Template:Armor | Template:Armor | 0 | 195 | 12 |
Damage reduction
Template:Main Wearing armor reduces incoming damage according to two values: armor, and armor toughness. Each piece of armor provides a given armor and armor toughness value, and the values from each armor piece are added together when calculating damage reduction.
The strength of incoming damage also determines the damage reduction of worn armor, as armor does not protect in a linear fashion.
| Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Chainmail armor | |||||
|---|---|---|---|---|---|
| Minimum | 25% | 50% | 75% | Maximum | |
| Damage reduction | 9.6% | 19.2% | 28.8% | 38.4% | 48% |
| Incoming damage | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp |
{{#lst:Leather Armor|Equipping}}
Repairing
Template:Main Template:Crafting Template:Grinding
Unit repair
Template:Main Template:Repairing Template:Repairing Template:Repairing Template:Repairing
Smelting ingredient
Sounds
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Data values
ID
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History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Issues
Gallery
Renders
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Enchanted appearance when worn
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Enchanted appearance in inventory
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Enchanted appearance when worn
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Enchanted appearance in inventory
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Enchanted appearance when worn
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Enchanted appearance in inventory
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Enchanted appearance when worn
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Enchanted appearance in inventory