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Minecraft:Java Edition 23w12a

From SAS Gaming Wiki

Template:Infobox version

23w12a is the first Minecraft:snapshot for Minecraft:Java Edition 1.20 released on March 22, 2023,<ref>Template:Snap</ref> which adds Minecraft:calibrated sculk sensors, Minecraft:sniffer eggs, Minecraft:suspicious gravel, Minecraft:trail ruins, more Minecraft:armor trims and Minecraft:pottery shards, and new Minecraft:sign mechanics.

Additions

Blocks

File:Calibrated Sculk Sensor JE1.gif Minecraft:Calibrated sculk sensor

File:Pitcher Plant JE1 BE1.png Minecraft:Pitcher plant

File:Sniffer Egg JE1 BE1.png Minecraft:Sniffer egg

File:Suspicious Gravel BE1 (dusted 0).png Minecraft:Suspicious gravel

  • The suspicious gravel looks rougher than the Minecraft:gravel block.
  • Affected by gravity and vanishes when landing.
  • Drops nothing when mined or moved, even if mining with Minecraft:Silk Touch.
  • Generates naturally in cold Minecraft:ocean ruins.
  • Brushing the suspicious gravel with a Minecraft:brush extracts objects.
    • Has four stages of extracting and recovers gradually when stop brushing.
    • Turns to regular gravel when the extraction is done.
    • Only suspicious gravels with a valid archaeological loot table (the ones naturally generated) can extract an item.

Items

Template:Animate Minecraft:Pitcher pod

  • Can be planted on farmland and grows into a pitcher plant.
  • Can only be obtained if a sniffer digs up a pitcher pod.
  • Drops pitcher plant when fully grown, otherwise drops itself.

Minecraft:Pottery shards

Minecraft:Smithing templates

World generation

File:Trail Ruins.png Minecraft:Trail ruins

General

Minecraft:Tags

  • Added combination_step_sound_blocks block tag.
    • Contains Template:Cd.
    • Controls which blocks can produce a combination of step sounds.
  • Added has_structure/trail_ruins biome tag.
  • Added sniffer_egg_hatch_boost block tag.
    • Contains moss_block.
  • Added trail_ruins_replaceable block tag.

Changes

Blocks

Minecraft:Block of amethyst

  • Added a new behavior called "vibration resonance" when it is placed adjacent to Minecraft:sculk sensors.
    • If that sculk sensor receives a vibration, the block of amethyst re-emits its frequency as a separate vibration at its location.

Minecraft:Decorated pot

  • Added a new property named cracked.
    • Is used to determine the sounds the block use upon breaking.

Minecraft:Sculk sensor

  • Vibration frequencies of many actions in the game have been tweaked and greatly simplified to prevent unwanted interference, as following:
Action Frequency value
Movement in any medium (land, water and air) 1
Landing on any surface (land or water) 2
Item interactions 3
Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc) 4
Dismounting a mob or equipping gear 5
Mounting a mob or interacting with a mob 6
Mobs and players getting damaged 7
Consuming items (drinking and eating) 8
Blocks 'deactivating' (door close, chest close, button unpress, etc) 9
Blocks 'activating' (door open, chest open, button press, etc) 10
Blocks changing (cauldron water level rising, adding food to campfire, etc) 11
Blocks being destroyed 12
Blocks being placed 13
Mobs and players teleporting or spawning 14
Mobs and players dying or an explosion 15

Minecraft:Signs

  • Text can now be edited by Template:Control with it after being placed in the world.
  • Both sides of the sign can now have separate text and colors.
    • By default, a sign prompts the player to input the front side's text when placed.
    • To apply text to the back-side, the player must walk to the other side and interact with that face to edit it.
  • Signs can now also be waxed with Minecraft:honeycomb, preventing any further edits to its text.
    • Click commands on signs can only be invoked when the sign is waxed.
    • If a sign with a click command is not waxed, interacting with it doesn't invoke the command and instead opens up the edit screen as usual.

Minecraft:Suspicious sand

Items

Minecraft:Potions

Minecraft:Smithing templates

  • The dune armor trim now has a new pattern and smithing template icon.
  • The sentry armor trim now uses dune armor trim's old pattern and has a new icon to fit this pattern.
    • The sentry armor trim's old pattern is now used by the new shaper armor trim.

World generation

Minecraft:Ocean ruins

Non-mob entities

Minecraft:Display

  • Previous values are now always discarded if interpolation_duration is 0.
  • Made sure that render properties are applied at the same time (so block_state is applied at the same time as transformation, i.e. at next tick after receiving update).
  • Entities are not rendered unless initial data is received. That means display entities might not show on the first Minecraft:tick.
    • Due to how game handles updates, changes to entities made after summoning might be delivered to clients with later tick.

General

Minecraft:Data packs

  • The data pack version is now 13, accounting for sign data format changes.

Feature flags

  • Removed update_1_20 feature flag and built-in datapack.
    • All features and changes from the "Update 1.20" experimental pack are now part of the game.

Game events

  • piston_contract game event has been removed in favor of block_deactivate.
  • piston_extend and dispense_fail game events have been removed in favor of block_activate.
  • Many game events have new vibration frequencies:
Game event Frequency value
Template:Cd 1
Template:Cd 2
Template:Cd 3
Template:Cd 4
entity_dismount and equip 5
Template:Cd 6
entity_damage 7
drink and eat 8
Template:Cd 9
Template:Cd 10
block_change 11
block_destroy and fluid_pickup 12
block_place and fluid_place 13
Template:Cd 14
entity_die and explode 15

Minecraft:Sounds

Structure Post-processors

  • A capped post-processor has been added which can limit how many blocks a delegated post-processor randomly transform in a structure.
    • This can be used to configure a structure piece to have an exact amount of specific blocks, instead of using random distribution.
    • It has following required parameters:
      • delegate - A post-processor which performs the actual block transformation.
      • limit - Maximum amount of blocks that the delegated post-processor can transform.
        • The blocks inside a structure are all randomly passed to the delegated post-processor until it has transformed the limited amount.
        • Either constant or random number generator sampled during post-processing.
  • Previously a rule could specify an optional fixed output_nbt which would be added to the processed output block entity; this field has now been changed to reference a block_entity_modifier.
    • Existing block_entity_modifiers are:
      • passthrough: Retains existing fields on the block entity.
        • This is the default if no block_entity_modifier is specified.
      • append_static: Similar to previous output_nbt this provides fixed fields to add to the block entity.
        • A minor change is that this modifier appends configured fields to the processed block instead of replacing existing fields.
      • clear: Removes any existing fields on the block entity.
      • append_loot: Appends a loot table and seed to the block entity through required parameter:
        • loot_table: Referenced loot table to add to block entity as LootTable field.
        • Field LootTableSeed is also added to the block entity using random seeded by block position.

Minecraft:Tags

Fixes

Template:Fixes

Videos

Template:Slicedlime

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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