Minecraft:Java Edition 23w12a
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23w12a is the first Minecraft:snapshot for Minecraft:Java Edition 1.20 released on March 22, 2023,<ref>Template:Snap</ref> which adds Minecraft:calibrated sculk sensors, Minecraft:sniffer eggs, Minecraft:suspicious gravel, Minecraft:trail ruins, more Minecraft:armor trims and Minecraft:pottery shards, and new Minecraft:sign mechanics.
Additions
Blocks
File:Calibrated Sculk Sensor JE1.gif Minecraft:Calibrated sculk sensor
- A type of Minecraft:sculk sensor which does not generate naturally and allows players to filter vibrations based on their frequency level.
- Can only be crafted with one sculk sensor and three Minecraft:amethyst shards in the Minecraft:crafting table.
- One side of the calibrated sculk sensor can receive a Minecraft:redstone signal as an input.
- Emits light level of 1.
- The strength of that redstone signal is the only vibration frequency the calibrated sculk sensor listens to.
File:Pitcher Plant JE1 BE1.png Minecraft:Pitcher plant
- A type of Minecraft:plant which grows from the Minecraft:pitcher pod after 4 stages (5 stages in total).
- Can be obtained by breaking a fully grown pitcher crop.
- Can be crafted into a Minecraft:cyan dye.
- Cannot be placed in a Minecraft:flower pot.
File:Sniffer Egg JE1 BE1.png Minecraft:Sniffer egg
- Can be found in the Minecraft:suspicious sand generated in warm Minecraft:ocean ruins.
- Also dropped when two Minecraft:sniffers breed.
- Hatches into a snifflet.
- When placed on a Minecraft:moss block, it hatches after approximately 10 minutes.
- On all other blocks, it hatches in approximately 20 minutes.
File:Suspicious Gravel BE1 (dusted 0).png Minecraft:Suspicious gravel
- The suspicious gravel looks rougher than the Minecraft:gravel block.
- Affected by gravity and vanishes when landing.
- Drops nothing when mined or moved, even if mining with Minecraft:Silk Touch.
- Generates naturally in cold Minecraft:ocean ruins.
- Brushing the suspicious gravel with a Minecraft:brush extracts objects.
- Has four stages of extracting and recovers gradually when stop brushing.
- Turns to regular gravel when the extraction is done.
- Only suspicious gravels with a valid archaeological loot table (the ones naturally generated) can extract an item.
Items
Template:Animate Minecraft:Pitcher pod
- Can be planted on farmland and grows into a pitcher plant.
- Can only be obtained if a sniffer digs up a pitcher pod.
- Drops pitcher plant when fully grown, otherwise drops itself.
- Added 16 pottery shards, they can be found in following archaeological sites:
- Minecraft:Desert pyramid
- Minecraft:Desert well
- Minecraft:Ocean ruins (cold)
- Ocean ruins (warm)
- Minecraft:Trail ruins
- Five more armor trim smithing templates have been added.
- Trail ruins: they can be obtained randomly from suspicious sand or suspicious gravel generated in these structures accordingly (1.786% chance each), and are duplicated using a Minecraft:terracotta block.
- Minecraft:Ancient city: they can be obtained randomly from chests generated in these structures accordingly, and are duplicated using a Minecraft:cobbled deepslate block.
- Template:ItemLink
- This is the hardest one to get, with only an 1.25% chance per chest.<ref>Template:Tweet</ref>
- Template:ItemLink
World generation
File:Trail Ruins.png Minecraft:Trail ruins
- A buried Minecraft:generated structure from a lost culture.
- Generates in Minecraft:taigas, Minecraft:snowy taigas, Minecraft:old growth taigas (both types), Minecraft:old growth birch forests, and Minecraft:jungles.
- Comprised of a tower, a path across the bottom, and a few additional rooms attached to the side.
- Contains Minecraft:suspicious sand and Minecraft:suspicious gravel, as well as Minecraft:mud bricks and several colors of Minecraft:terracotta and Minecraft:glazed terracotta.
- Four Minecraft:armor trims and seven Minecraft:pottery shards can be found here.
General
- Added
combination_step_sound_blocksblock tag.- Contains Template:Cd.
- Controls which blocks can produce a combination of step sounds.
- Added
has_structure/trail_ruinsbiome tag.- Contains Template:Cd.
- Added
sniffer_egg_hatch_boostblock tag.- Contains
moss_block.
- Contains
- Added
trail_ruins_replaceableblock tag.- Contains Template:Cd.
Changes
Blocks
- Added a new behavior called "vibration resonance" when it is placed adjacent to Minecraft:sculk sensors.
- If that sculk sensor receives a vibration, the block of amethyst re-emits its frequency as a separate vibration at its location.
- Added a new property named
cracked.- Is used to determine the sounds the block use upon breaking.
- Vibration frequencies of many actions in the game have been tweaked and greatly simplified to prevent unwanted interference, as following:
| Action | Frequency value |
|---|---|
| Movement in any medium (land, water and air) | 1 |
| Landing on any surface (land or water) | 2 |
| Item interactions | 3 |
| Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc) | 4 |
| Dismounting a mob or equipping gear | 5 |
| Mounting a mob or interacting with a mob | 6 |
| Mobs and players getting damaged | 7 |
| Consuming items (drinking and eating) | 8 |
| Blocks 'deactivating' (door close, chest close, button unpress, etc) | 9 |
| Blocks 'activating' (door open, chest open, button press, etc) | 10 |
| Blocks changing (cauldron water level rising, adding food to campfire, etc) | 11 |
| Blocks being destroyed | 12 |
| Blocks being placed | 13 |
| Mobs and players teleporting or spawning | 14 |
| Mobs and players dying or an explosion | 15 |
- Text can now be edited by Template:Control with it after being placed in the world.
- Previous Minecraft:dye and Minecraft:glow ink sac effects are kept after editing.
- Both sides of the sign can now have separate text and colors.
- By default, a sign prompts the player to input the front side's text when placed.
- To apply text to the back-side, the player must walk to the other side and interact with that face to edit it.
- Signs can now also be waxed with Minecraft:honeycomb, preventing any further edits to its text.
- Click commands on signs can only be invoked when the sign is waxed.
- If a sign with a click command is not waxed, interacting with it doesn't invoke the command and instead opens up the edit screen as usual.
- Now generates naturally in warm Minecraft:ocean ruins.
Items
- Minecraft:Wither effect particle colors have been adjusted to make them more distinguishable.
- Potion of Minecraft:Slow Falling has had its color tweaked to make it more distinguishable from the potion of Minecraft:Invisibility.
- The dune armor trim now has a new pattern and smithing template icon.
- The sentry armor trim now uses dune armor trim's old pattern and has a new icon to fit this pattern.
- The sentry armor trim's old pattern is now used by the new shaper armor trim.
World generation
- Now include Minecraft:suspicious sand and Minecraft:suspicious gravel blocks.
Non-mob entities
- Previous values are now always discarded if
interpolation_durationis 0. - Made sure that render properties are applied at the same time (so
block_stateis applied at the same time as transformation, i.e. at next tick after receiving update). - Entities are not rendered unless initial data is received. That means display entities might not show on the first Minecraft:tick.
- Due to how game handles updates, changes to entities made after summoning might be delivered to clients with later tick.
General
- The data pack version is now
13, accounting for sign data format changes.
Feature flags
- Removed
update_1_20feature flag and built-in datapack.- All features and changes from the "Update 1.20" experimental pack are now part of the game.
Game events
piston_contractgame event has been removed in favor ofblock_deactivate.piston_extendanddispense_failgame events have been removed in favor ofblock_activate.- Many game events have new vibration frequencies:
| Game event | Frequency value |
|---|---|
| Template:Cd | 1 |
| Template:Cd | 2 |
| Template:Cd | 3 |
| Template:Cd | 4 |
entity_dismount and equip
|
5 |
| Template:Cd | 6 |
entity_damage
|
7 |
drink and eat
|
8 |
| Template:Cd | 9 |
| Template:Cd | 10 |
block_change
|
11 |
block_destroy and fluid_pickup
|
12 |
block_place and fluid_place
|
13 |
| Template:Cd | 14 |
entity_die and explode
|
15 |
- Step sounds can now combine for blocks walked through and stepped on.
- Occurs for Minecraft:carpets, Minecraft:snow, Minecraft:nether sprouts as well as warped and Minecraft:crimson roots.
- The top-most block the player is walking on is played as normal.
- The block underneath is played at a lower volume and pitch.
- Occurs for Minecraft:carpets, Minecraft:snow, Minecraft:nether sprouts as well as warped and Minecraft:crimson roots.
Structure Post-processors
- A
cappedpost-processor has been added which can limit how many blocks a delegated post-processor randomly transform in a structure.- This can be used to configure a structure piece to have an exact amount of specific blocks, instead of using random distribution.
- It has following required parameters:
delegate- A post-processor which performs the actual block transformation.limit- Maximum amount of blocks that the delegated post-processor can transform.- The blocks inside a structure are all randomly passed to the delegated post-processor until it has transformed the limited amount.
- Either constant or random number generator sampled during post-processing.
- Previously a rule could specify an optional fixed
output_nbtwhich would be added to the processed output block entity; this field has now been changed to reference ablock_entity_modifier.- Existing
block_entity_modifiers are:passthrough: Retains existing fields on the block entity.- This is the default if no
block_entity_modifieris specified.
- This is the default if no
append_static: Similar to previousoutput_nbtthis provides fixed fields to add to the block entity.- A minor change is that this modifier appends configured fields to the processed block instead of replacing existing fields.
clear: Removes any existing fields on the block entity.append_loot: Appends a loot table and seed to the block entity through required parameter:loot_table: Referenced loot table to add to block entity asLootTablefield.- Field
LootTableSeedis also added to the block entity using random seeded by block position.
- Existing
- Added the Minecraft:cherry grove to the
is_overworldbiome tag. - Added Template:Cd to the
#trim_templatesitem tag. - Added Template:Cd to the
#decorated_pot_shardsitem tag. - Removed Template:Cd tags from the
#inside_step_sound_blocksblock tag.
Fixes
Videos
References
Template:Navbox Java Edition versions
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