Minecraft:Java Edition 24w36a
From SAS Gaming Wiki
More actions
24w36a is the fourth Minecraft:snapshot for Minecraft:Java Edition 1.21.2, released on September 4, 2024.<ref>Template:Snap</ref>
Additions
General
Minecraft:Data component format
- Added
minecraft:item_modelitem stack component.
- Template:Nbt: The item model in the
namespace:idformat, which references model /assets/<namespace>/models/item/<id>
- Template:Nbt: The item model in the
- e.g.
item_model="minecraft:diamond_sword"
- e.g.
- Added
minecraft:equippableitem stack component.
- Template:Nbt: If present, this item can be equipped in the specified slot.
- Template:Nbt: The slot to put the item on. Can be one of
head, onchest,legs,feet,body,mainhand, oroffhand. - Template:NbtTemplate:Nbt: Sound event to play when the item is equipped. Defaults to
item.armor.equip_generic - Template:Nbt: The equipment model to use when equipped in
namespace:idformat. If not specified, falls back to rendering as the item itself when in the head, offhand or mainhand slot (or no rendering if not applicable).Template:Info needed - Template:NbtTemplate:Nbt: Entity ID, entity tag, or list of entity IDs to limit which entities can equip this item. Defaults to all entities.
- Template:Nbt: Whether the item can be dispensed by using a Minecraft:dispenser.<ref group="note">If the item type has special dispenser behavior, this has no effect.</ref> Defaults to
true.
- Template:Nbt: The slot to put the item on. Can be one of
- Template:Nbt: If present, this item can be equipped in the specified slot.
- e.g.
equippable={slot:'chest',equip_sound:'item.armor.equip_chain'}.
- e.g.
- Added
minecraft:glideritem stack component.
- Template:Nbt: If present, this item allows players to glide (as with Minecraft:elytra) when equipped.
- e.g.
glider={}.
- e.g.
- Added
minecraft:tooltip_styleitem stack component.
- Template:Nbt: The custom sprites for the Minecraft:tooltip background and frame in
namespace:idformat.Template:Info needed
- Template:Nbt: The custom sprites for the Minecraft:tooltip background and frame in
- e.g.
tooltip_style='minecraft:special_sword'.
- e.g.
- Added a new field in the player sub-predicate,
input, that can be used to detect which movement keys the player is pressing.- If specified the predicate matches with the corresponding keybind that the player is pressing; it supports detecting the following input:
forward: boolean (optional).backward: boolean (optional).left: boolean (optional).right: boolean (optional).jump: boolean (optional).sneak: boolean (optional).sprint: boolean (optional).
- If specified the predicate matches with the corresponding keybind that the player is pressing; it supports detecting the following input:
- Added the
bats_spawnable_onblock tag.- Controls the blocks that bats can spawn on.
- Added the following item tags:
repairs_leather_armorrepairs_iron_armorrepairs_chain_armorrepairs_gold_armorrepairs_diamond_armorrepairs_netherite_armorrepairs_turtle_helmetrepairs_wolf_armor- Control which items can be used to repair various armor sets.
- Added the
piglin_safe_armoritem tag.- Controls what items, when worn by a player, prevents Minecraft:piglins from getting angry.
Changes
Mobs
- Baby dolphin now spawns naturally at 5% chance.
- Squid Minecraft:spawn eggs now only spawn adult squid.
- There is a 5% chance of squid spawned in groups in the wild to be a baby.
General
- When a Minecraft:mob converts from one type to another (e.g. Minecraft:piglin to Minecraft:zombified piglin), the health of the converted mob is set to the same percentage of max health as the original mob had before conversion.
- The calculation for the duration of the effect from Minecraft:splash potions has been changed. Splash potions thrown at the player's feet now apply the effect for almost the same duration as when thrown at the head.<ref>Template:Bug</ref>
General
Minecraft:Data component format
minecraft:item_name- This component is now always present on every item.
- The Minecraft:pack format version is now
52.
- All item models can now use the
brokenproperty in model overrides that was previously limited to just the Minecraft:elytra.- This has a value of 1 if the item has 1 durability left, or 0 otherwise.
- The appearance of equipment when equipped by players or certain mobs can now be customized by defining 'equipment models' in the Minecraft:resource pack.
- Minecraft:Equipment model definitions are loaded from
assets/<namespace>/models/equipment/<path>.json.- These can then be referenced by the
equippablecomponent with a model id ofnamespace:path.
- These can then be referenced by the
- The model definition is an object with fields:
wolf_body,horse_body,llama_body,humanoid,humanoid_leggings,wings- All fields are optional, and can be used to specify a list of layers for the given model layer type.
- Each field contains list of layer objects:
texture: namespaced texture location for this layer.namespace:pathresolves toassets/<namespace>/textures/entity/equipment/<layer_type>/<path>.png
dyeable: object with fields (optional), specifying how this layer behaves when dyed (in thedyeableitem tag, and hasdyed_colorcomponent)color_when_undyed: RGB color int (optional)- If specified, this layer is tinted by the color contained in the
dyed_colorcomponent.- If the item is not dyeable or not dyed, it is tinted based on the color specified by
color_when_undyed. - If
color_when_undyedis not specified and the item is not dyed, the layer is hidden.
- If the item is not dyeable or not dyed, it is tinted based on the color specified by
use_player_texture: boolean (default:false), true if this layer texture should be overridden by a texture given by the player.- Only used for
wingslayers, which overrides with the player's custom elytra texture.
- Only used for
- Minecraft:Equipment model definitions are loaded from
- The Minecraft:pack format version is now
37. - The tooltip background and frame may now be customized by replacing sprites:
tooltip/background: The background of the tooltip.tooltip/frame: The frame appearing around the tooltip.- Items with a custom
tooltip_stylecomponent uses sprites with IDs:<namespace>:tooltip/<path>_backgroundand<namespace>:tooltip/<path>_frame
- The
nine_sliceGUI sprite scaling mode has a new optional boolean (true or false, yes or no) property:stretch_inner.- If
true, the inner parts of the texture (i.e. not the corners) are stretched instead of tiled. - If not specified, defaults to
falseas before.
- If
- All equipment-related textures were moved to subfolders of the textures/entity/equipment directory.
- Player armor textures were moved to textures/entity/equipment/humanoid and textures/entity/equipment/humanoid_leggings
- <material>_layer_1 textures were renamed to <material>, and moved into the humanoid subdirectory.
- <material>_layer_2 textures were renamed to <material>, and moved into the humanoid_leggings subdirectory.
- leather_layer_1_overlay and leather_layer_2_overlay textures were renamed to leather_overlay in their respective subdirectories.
- wolf_armor and wolf_armor_overlay textures have moved to textures/entity/equipment/wolf_body/ and were renamed to armadillo_scute and armadillo_scute_overlay respectively.
- turtle_layer_1 has been renamed to turtle_scute.
- Llama decor textures were moved to textures/entity/equipment/llama_body
- Horse armor textures were moved to textures/entity/equipment/horse_body
- The elytra texture has been moved to textures/entity/equipment/wings/elytra
- Player armor textures were moved to textures/entity/equipment/humanoid and textures/entity/equipment/humanoid_leggings
- Armor trim textures have also been moved to match the folder structure of the regular
equipmenttextures.- Textures in textures/trims/models/armor were divided between textures/trims/entity/humanoid and textures/trims/entity/humanoid_leggings
- For leggings textures, the _leggings suffix is dropped.
- All equippable items with an equipment model defined support rendering trims, based on the
trimcomponent. - Trim textures are loaded from the appropriate folder in the textures/trims/entity directory.
- For example, armor with wolf_body layers fetch trims from textures/trims/entity/wolf_body
Experimental
- When a bundle is used in the hotbar, one group of items is emptied at a time instead of everything being emptied at once.
Fixes
Videos
Notes
References
Template:Navbox Java Edition versions
Minecraft:de:24w36a Minecraft:es:Java Edition 24w36a Minecraft:fr:Édition Java 24w36a Minecraft:ja:Java Edition 24w36a Minecraft:pt:Edição Java 24w36a Minecraft:ru:24w36a (Java Edition) Minecraft:uk:24w36a (Java Edition) Minecraft:zh:Java版24w36a