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Minecraft:Ominous Trial

From SAS Gaming Wiki

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File:Ominous Trial.png
Trial chambers during an ominous trial

An ominous trial is an Minecraft:ominous event in which Minecraft:trial chambers become more challenging.<ref>Template:Mcnet</ref>

Behavior

Initiation

When a player with Minecraft:Bad Omen is seen by a (non-ominous) Minecraft:trial spawner, the player's Bad Omen is replaced with Minecraft:Trial Omen. The duration of the Trial Omen is always 15 minutes multiplied by the level of Bad Omen, regardless of the remaining duration on the Bad Omen effect. If the player already has the Trial Omen effect, with T minutes remaining, and also has Bad Omen level X (with any amount of time remaining), and is seen by a trial spawner, the player will lose the Bad Omen effect (regardless of the values of T and X), and the time remaining on the Trial Omen will be set to max(T, 15*X). If T > 15*X, then the Bad Omen is effectively wasted. Notice that the player cannot stack lower levels of Bad Omen to increase the time remaining.

When a trial spawner sees a player with Trial Omen or Bad Omen, it becomes ominous.

Time and place

The ominous trial is controlled by the Minecraft:ominous trial spawners. The challenge is provided by the mobs and projectiles spawned by the spawners (more info in Template:Slink). Therefore, the ominous trial is located where the ominous trial spawners are, and the duration of the trial is the duration of time that the spawners are both active and ominous. Non-ominous trial spawners also become part of the trial if a player with Bad Omen or Trial Omen is nearby, since the spawners become active and ominous when they see the player.

In summary, an ominous trial

  • Lasts as long as either:
    • There are active ominous trial spawners in the location.
    • There is a player with Trial Omen and there are trial spawners in the location.
  • Takes place in:
    • Any location where there are active ominous trial spawners nearby.

Spawner conversion

Template:Main When an active trial spawner becomes ominous, it despawns its current mobs and resets its total mobs spawned counter.Template:Info needed An inactive trial spawner can also become ominous if it was not previously ominous before going on cooldown, in which case it skips the rest of its cooldown period and immediately becomes active again.

The Trial Omen effect is not removed upon a trial spawner becoming ominous. Therefore, the ominous trial lasts until the effect runs out or is cleared.

Challenge

Template:Main An Minecraft:ominous trial spawner spawns more difficult mobs and also hazardous projectiles.

Mobs

Ominous trial spawners converted from trial spawners that generate naturally in Minecraft:trial chambers spawn applicable mobs with (better) weapons and wearing armor.

Each armor set consists of only a Minecraft:chestplate and Minecraft:helmet with each piece having a 50% chance of being missing. All armor is enchanted with Minecraft:Fire Protection IV, Minecraft:Projectile Protection IV, andTemplate:Verify Minecraft:Protection IV. Template:IN<ref>Template:Bug</ref>, mobs don't drop the armor on death or upon conversion to a drowned. The armor is selected from:

Melee mobs spawn with a weapon selected from:

Ranged mobs spawn with a Template:ItemLink with:

Ominous trial spawners with mobs that are unable to wear equipment, such as Minecraft:spiders or Minecraft:silverfish, spawn double the total mob count over the course of the challenge. These spawners also allow an additional mob to be all out at once during their challenge.

Projectile spawning

When at least one player is within the activation range of an ominous trial spawner, every 8 seconds it spawns Minecraft:ominous item spawners above any player or any mob that was spawned by the ominous trial spawner within 14 blocks. The location where it should spawn is determined by first performing a raycast from the feet of the entity to a random height between 2 and 6 blocks above the entity. If it hits a block, this block is used, otherwise the end of the line is used. Which block can be hit is determined by the same algorithm as the 3rd person camera. The item spawns in the center of the block below it, unless the block has a collision box. The ominous item spawner displays a projectile for 3 to 6 seconds before shooting that projectile downwards.

Each ominous trial spawner has a set of 2 Minecraft:projectiles it spawns, one of which is a Minecraft:lingering potion. The lingering potion effect is selected randomly from one of the following (all with equal chance):

The second projectile is randomly selected from one of the following (again, all with equal chance):

The potions and projectiles chosen will not change between trials and are based on location, so it is likely that spawners very close to each other will have the same projectiles.

Rewards

Template:Main Like its non-ominous variant, an ominous trial spawner ejects loot when it has spawned the total amount of mobs it is able to spawn during a period of activity, and all of those mobs have been defeated. The ominous trial spawner uses a different loot table and gives much better loot than a non-ominous trial spawner would. The ominous trial spawner's loot table includes items such as Minecraft:ominous trial keys. This is currently the only method of obtaining ominous trial keys.

Template:Main The ominous trial keys can then be used at any time to open Minecraft:ominous vaults. Each ominous vault can only be opened 1 time by each player. A player can open an ominous vault by Template:Control an ominous trial key on it.

Template:LootChest

Advancements

Template:Load advancements

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Gallery

Mojang screenshots

See also

References

Template:Reflist

Navigation

Template:Navbox gameplay

Minecraft:de:Unheilvolle Prüfung Minecraft:es:Desafío ominoso Minecraft:fr:Épreuve funeste Minecraft:ja:不吉な試練 Minecraft:pt:Desafio sombrio Minecraft:ru:Зловещее испытание Minecraft:uk:Зловісне випробування