Minecraft:Potion/Before 1.9
More actions
Obtaining
Witches
Witches drop Potions of Healing, Fire Resistance, Swiftness and Water Breathing, but only when they die while drinking that potion.
Fishing
Water bottles may be caught as junk when Minecraft:fishing.
Filling bottles
Using a Minecraft:glass bottle on water source block or a Minecraft:cauldron will turn it into a water bottle. Using a glass bottle on a cauldron will also lower the water level of that cauldron by 1/3.
Brewing
Almost all potions can be obtained by Minecraft:brewing, starting with the water bottle as the base.
Usage
Potions have a different effect according to their damage value, with the exception of reverted potions being identical to their base potions.
Potions can be used by pressing and holding Template:Control, similarly to eating food. Upon using, they will apply the corresponding Minecraft:status effect to the player.
Tiers
Potions have four tiers, those being base, extended, level II, and reverted. On most potions, extended is obtained by adding a piece of Minecraft:redstone to the potion in the brewing stand, while level II requires a Minecraft:glowstone dust. If an extended potion receives a glowstone dust, or a level II potion receives a piece of redstone, it will change to the other effect if available, or become a reverted potion.
Most potions can also be "corrupted" using a Minecraft:fermented spider eyes, which usually inverts the effect (for example: Swiftness to Slowness). Corrupted potions have the same four tiers as normal potions, and tiers are usually kept after corruption.
Base potions
Base potions are potions that are created first to brew into other potions. Base potions have no effect when you drink them.
| Icon | Name | DV | Use |
|---|---|---|---|
| Template:Slot | Water Bottle | 0 | Starting point for every recipe. |
| Awkward Potion | 16 | Base for all primary potions (and by extension, splash potions, excluding Splash Mundane Potion). | |
| Thick Potion | 32 | Base for Potion of Weakness. | |
| Mundane Potion (extended) | 64 | Base for Potion of Weakness (extended). | |
| Mundane Potion | 8192 | Base for Potion of Weakness and Splash Mundane Potion. |
Primary potions
Note, that the duration of tier II potion is always half the duration of its base potion, and the duration of extended tier I potion is 8/3 the duration of base.
Potions with positive effects
| Icon | Name | Duration | DV | Effect |
|---|---|---|---|---|
| Template:Slot | Template:Text anchor | 0:45 | 8193 | Restores Template:Hp health over time, Template:Hp every 50 Minecraft:ticks (2.5 seconds). |
| Potion of Regeneration | 2:00 | 8257 | Restores Template:Hp health over time, Template:Hp every 50 ticks (2.5 seconds). | |
| Potion of Regeneration II | 0:22.5 | 8225 | Restores Template:Hp health over time, Template:Hp every 25 ticks (1.25 seconds). | |
| Template:Slot | Template:Text anchor | 3:00 | 8194 | Increased speed by 20% and increased FOV (6.6 meters per second sprinting). |
| Potion of Swiftness | 8:00 | 8258 | ||
| Potion of Swiftness II | 1:30 | 8226 | Increased speed by 40% and increased FOV (8 meters per second sprinting). | |
| Template:Slot | Template:Text anchor | 3:00 | 8195 | Gives immunity to damage from fire, lava, and ranged Minecraft:Blaze attacks. |
| Potion of Fire Resistance | 8:00 | 8259 | ||
| Template:Slot | Template:Text anchor | Instant | 8197 | Restores Template:Hp health. |
| Potion of Healing II | Instant | 8229 | Restores Template:Hp health. (doubles with every additional level) | |
| Template:Slot | Template:Text anchor | 3:00 | 8198 | Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect). |
| Potion of Night Vision | 8:00 | 8262 | ||
| Template:Slot | Template:Text anchor | 3:00 | 8201 | Increased melee damage by 130%. |
| Potion of Strength | 8:00 | 8265 | ||
| Potion of Strength II | 1:30 | 8233 | Increased melee damage by 260%. (+ 130 percentage points every tier) | |
| Template:Slot | Template:Text anchor | 3:00 | 8203 | Allows the player to jump higher and reduces fall damage. |
| Potion of Leaping | 8:00 | 8267 | ||
| Potion of Leaping II | 1:30 | 8235 | Further increases jump height (over 2 blocks) and reduces fall damage | |
| Template:Slot | Template:Text anchor | 3:00 | 8205 | Prevents the oxygen bar from decreasing and slightly increases visibility while underwater. |
| Potion of Water Breathing | 8:00 | 8269 | ||
| Template:Slot | Template:Text anchor | 3:00 | 8206 | Makes player model disappear. Mobs will act neutral towards the player, unless the player is wearing armor (See Minecraft:status effects for specifics on armor). In splash form it is able to make mobs or other players invisible. Armor and items held in hand are not affected by this. Some mob 'Armor' (Minecraft:sheep's wool, mushrooms of a mooshroom, wolf collars, eyes of Minecraft:spiders/Minecraft:enderman, 'Arrows', and a Minecraft:snow golem's pumpkin) is still visible. |
| Potion of Invisibility | 8:00 | 8270 |
Potions with negative effects
| Icon | Name | Duration | DV | Effect |
|---|---|---|---|---|
| Template:Slot | Template:Text anchor | 0:45 | 8196 | Causes up to Template:Hp damage over time, but will not reduce health below Template:Hp. |
| Potion of Poison | 2:00 | 8260 | Causes up to Template:Hp damage over time, but will not reduce health below Template:Hp. | |
| Potion of Poison II | 0:22.5 | 8228 | Causes up to Template:Hp damage over time, but will not reduce health below Template:Hp. | |
| Template:Slot | Template:Text anchor | 1:30 | 8200 | Reduces melee damage by 0.5 (0.25 heart). |
| Potion of Weakness | 4:00 | 8264 | ||
| Template:Slot | Template:Text anchor | 1:30 | 8202 | Slows players and mobs by 15%. (+ 15 percentage points every tier), (4.75 blocks per second sprinting) |
| Potion of Slowness | 4:00 | 8266 | ||
| Template:Slot | Template:Text anchor | Instant | 8204 | Damages Template:Hp. |
| Potion of Harming II | Instant | 8236 | Damages Template:Hp. (doubles with every additional level) |
Unbrewable potions
This class of potions exist in the game code and are functional, but cannot be brewed. They are extended and empowered versions of existing potions, but the brewing process normally only allows for one of the two to take precedence. Thus, these potions result from custom data values that place both effects on the potion. The data values for these potions are essentially the values of the original potions added by 96 (e.g. the data value for Potion of Strength (8201) + 96 = 8297 (the data value of Potion of Strength II (extended))) See the table below for the complete set of what is included.
| Icon | Name | Duration | DV |
|---|---|---|---|
| Template:Slot | Potion of Regeneration II | 1:00 | 8289 |
| Template:Slot | Potion of Swiftness II | 4:00 | 8290 |
| Template:Slot | Potion of Strength II | 4:00 | 8297 |
| Template:Slot | Potion of Poison II | 1:00 | 8292 |
Unused potions
There are thirty unused potions that were left behind in Template:Verlink. All unused potions have no effect and appear to be re-textures of other potions. Below is a list of their names and values.
These potions can only be obtained by using the command Template:Cmd. Adding a multiple of 64 to the value will result in the same potion. As with other potions, adding the value with 16384 will result in a splash version of given potion.
Values with a * do not require {CustomPotionEffects:[]} at the end of the command.
| Name | DVs |
|---|---|
| Uninteresting Potion | 2 & 3 |
| Bland Potion | 4 & 5 |
| Clear Potion | 6 & 7* |
| Milky Potion | 8 & 9 |
| Diffuse Potion | 10 & 11 |
| Artless Potion | 12 & 13 |
| Thin Potion | 14 & 15* |
| Flat Potion | 18 & 19 |
| Bulky Potion | 20 & 21 |
| Bungling Potion | 22 & 23* |
| Name | DVs |
|---|---|
| Buttered Potion | 24 & 25 |
| Smooth Potion | 26 & 27* |
| Suave Potion | 28 & 29 |
| Debonair Potion | 30 & 31* |
| Elegant Potion | 34 & 35 |
| Fancy Potion | 36 & 37 |
| Charming Potion | 38 & 39* |
| Dashing Potion | 40 & 41 |
| Refined Potion | 42 & 43* |
| Cordial Potion | 44 & 45 |
| Name | DVs |
|---|---|
| Sparkling Potion | 46 & 47* |
| Potent Potion | 48* & 49 |
| Foul Potion | 50 & 51 |
| Odorless Potion | 52 & 53 |
| Rank Potion | 54 & 55* |
| Harsh Potion | 56 & 57 |
| Acrid Potion | 58 & 59* |
| Gross Potion | 60 & 61 |
| Stinky Potion | 62 & 63* |
Custom effects
Potions can be obtained with any status effect using Template:Cmd and the tag CustomPotionEffects, which is an array of effects for the potion. See Minecraft:Item format#Potion Effects for more information, and Minecraft:status effect for a list of effects and IDs.
Data values
Potions have a data value of 373, and an ID name of minecraft:potion. They use their item data to determine which potion effect is applied.
Item data
| Potion Effect | Regular | Level II | Extended | Splash | Level II Splash | Extended Splash | IDs |
|---|---|---|---|---|---|---|---|
| Regeneration | 8193 | 8225 | 8257 | 16385 | 16417 | 16449 | 10 |
| Swiftness | 8194 | 8226 | 8258 | 16386 | 16418 | 16450 | 1 |
| Fire Resistance | 8195 | 8227 (r) | 8259 | 16387 | 16419 (r) | 16451 | 12 |
| Poison | 8196 | 8228 | 8260 | 16388 | 16420 | 16452 | 19 |
| Instant Health | 8197 | 8229 | 8261 (r) | 16389 | 16421 | 16453 (r) | 6 |
| Night Vision | 8198 | 8230 (r) | 8262 | 16390 | 16422 (r) | 16454 | 16 |
| Weakness | 8200 | 8232 (r) | 8264 | 16392 | 16424 (r) | 16456 | 18 |
| Strength | 8201 | 8233 | 8265 | 16393 | 16425 | 16457 | 5 |
| Slowness | 8202 | 8234 (r) | 8266 | 16394 | 16426 (r) | 16458 | 2 |
| Leaping | 8203 | 8235 | 8267 | 16395 | 16427 | 16459 | 8 |
| Harming | 8204 | 8236 | 8268 (r) | 16396 | 16428 | 16460 (r) | 7 |
| Water Breathing | 8205 | 8237 (r) | 8269 | 16397 | 16429 (r) | 16461 | 13 |
| Invisibility | 8206 | 8238 (r) | 8270 | 16398 | 16430 (r) | 16462 | 14 |
(r) = Reverted Potion
- Bits 0-3 (1, 2, 4 and 8) determine the potion effect. The highest legitimately available is currently 14 decimal = 1110 binary.
- Bits 0-5 (1, 2, 4, 8, 16, 32) determine the potion's name.
- Bits 5 (32) and 6 (64) determine the potion's modifier.
- If bit 5 is true, the potion is a level II potion (or, in some cases, a reverted potion).
- If bit 6 is true, the potion is an extended potion (or, in some cases, a reverted potion).
- Potions with bits 5 and 6 set to true cannot be brewed, but if obtained through commands or other means, will appear and function as level II and/or extended, depending on which modifiers the effect supports.
- Bits 13 and 14 (8192 and 16384) determines whether the potion is a drinkable potion or a splash potion. If bit 13 is true, it's drinkable. If 14 is true, it's a splash potion.
- Potions with bits 13 and 14 set to false cannot be brewed, but if obtained through commands or other means, they will appear and function as drinkable potions.
- Bits 7-12 and 15 are ignored, thus many potions with distinct data values will have the same properties.