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Minecraft:Trader Llama

From SAS Gaming Wiki

Template:For Template:Infobox entity

A trader llama is a Minecraft:llama variant that spawns in pairs Minecraft:leashed to Minecraft:wandering traders. It behaves similarly to a regular llama, but becomes hostile if the wandering trader is attacked, and will despawn when the trader does unless the lead is removed.

Spawning

Template:See also When a Minecraft:wandering trader spawns, two trader llamas attempt to spawn within 4 blocks of the trader on each horizontal axis and the world's surface on the y-axis. Each llama has 10 spawn attempts. Once a llama spawns, they are leashed to the wandering trader.

Template:In, when a wandering trader is spawned using a spawn egg, trader llamas do not spawn.

Drops

Breeding

Template:Xp upon successful breeding.

On death

Template:DropTable

Like other baby animals, killing a baby trader llama yields no Minecraft:item or Minecraft:experience.

Behavior

Trader llamas are neutral, retaliating when it or the associated wandering trader is attacked by a player or mob. Sometimes their spit can miss their target and hit another (trader) llama, starting a fight within a group of (trader) llamas.

Trader llamas are hostile toward wolves and spit without provocation, but they don't attack tamed wolves unless provoked. Wolves are fearful of trader llamas of strength 4 or 5 and always run away, and won't attack unless provoked by their spit.<ref>Template:Bug</ref> Wolves flee from weaker trader llamas less often.

Trader llamas are also hostile towards Minecraft:zombies, Minecraft:husks, Minecraft:drowned, Minecraft:zombie villagers, Minecraft:pillagers, Minecraft:vindicators, Minecraft:evokers, and Minecraft:illusioners Template:Only.

Trader llamas are completely passive on Minecraft:Peaceful difficulty.

Trader llamas float when in water deeper than one block.

Trader llamas can safely fall 6 blocks before they begin to accumulate Minecraft:fall damage, unlike most mobs, which can only safely fall 3 blocks. They also take half of the normal fall damage (rounded up) that most other mobs take (Template:Hp damage per block over the safe distance instead of Template:Hp).

Trader llamas have a Template:Frac chance to regenerate Template:Hp health point each game tick.

Unlike other neutral mobs, trader llamas don't count towards the Template:Cd tag.<ref>Template:Bug</ref><ref>Template:Bug</ref><ref>Template:Bug</ref>

Spitting

Template:Anchor Template:Main Trader llamas attack other mobs by spitting at them, dealing Template:Hp damage. Trader llama spit is not flammable.

Taming

A trader llama lead by a wandering trader is untamable and cannot be ridden. It becomes Minecraft:tamableTemplate:Only or immediately tamedTemplate:Only and does not despawn once it is unleashed from the wandering trader.

Trader llamas can be tamed by repetitively riding them until hearts are displayed, done by pressing Template:Control on the llama while holding nothing. Tamed trader llamas do not despawn.

Taming success depends on the trader llama's Temper value. Temper is a positive trait, with higher values increasing the chance of successful taming. Llamas begin with a Temper value of 0 and a maximum of 30. When a player rides an untamed trader llama, a random number from 0 to 29 is chosen. The trader llama gets tamed successfully if this number is less than the Temper value, otherwise, the Temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the llama.

Tamed trader llamas do not spit at mobs that attack its owner, although it spits at any mob that attacks the llama. Tamed trader llamas can still retaliate at players should the player hit them.

Feeding a trader llama food can alter its behavior, increasing its temper value if untamed, restoring lost health or making a baby grow faster (babies ordinarily take around 20 minutes to mature to adults). The table below lists the effects of the 2 food items llamas accept.

A trader llama can be fed by holding a valid food item and pressing Template:Control while facing the llama. Llamas can be fed only when feeding would have an effect, similar to other animals. If the food is invalid, the player mounts the llama instead.

Food Heals Speeds growth by Increases temper by Notes
Template:ItemLink Template:Hp 10 sec (200 ticks) +3
Template:BlockLink Template:Hp 1:30 min (1800 ticks) +6 Activates Minecraft:love mode in tamed llamas.

Breeding

Adult tamed trader llamas can be bred by being fed a Minecraft:hay bale. The baby trader llama takes on the coat color of one parent at random. Its strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it is capped at 5.

When two trader llamas are bred, the offspring wears the same unique rug to all trader llamas.

Stronger parent's strength Offspring's strength
1 2 3 4 5
1 97% 3%
2 48.5% 50% 1.5%
3 32.33% 33.33% 33.33% 1%
4 24.25% 25% 25% 25% 0.75%
5 19.4% 20% 20% 20% 20.6%

Select a row based on the stronger parent. The column shows the probability of the resulting offspring having a given strength.

A llama's base health (Template:Hp to Template:Hp) is calculated based on that of its parents, in the same way as a Minecraft:horse's.

Color variant of llamas is randomly selected between parents.

When breeding a trader llama with a normal llama the offspring will always be a normal llama.

Caravans

Trader llamas form a caravan when one of them is Minecraft:leashed by a Minecraft:player.

Leashing a trader llama signals up to 9 nearby llamas that are not already in a caravan to follow each other, forming a caravan of up to ten llamas. When multiple llamas are leashed, each leashed llama can form a separate caravan of up to ten separate llamas. Each caravan cannot have two or more leashed llamas in it, and there is no limit to the number of caravans a player can lead.

Storage

File:Trader Llama GUI.png
The GUI of a trader llama.

A tamed trader llama can be equipped with a Minecraft:chest by pressing the Template:Control control on it while holding a chest. The chest gives the trader llama 3 to 15 slots of inventory space, depending on its strength (see table below). Once equipped, its contents can be accessed by pressing the Template:Control control on the llama while Minecraft:sneaking, or by opening the inventory while riding the llama. The chest itself cannot be retrieved without killing the trader llama.

Strength distribution in wild llamas
Strength Probability of spawning with that amount of strength Number of slots in inventory
1 32.8% 3
2 32.8% 6
3 32.8% 9
4 0.8% 12
5 0.8% 15

Carpets

File:All Llama swag patterns.png
All llama carpet patterns.

A trader llama can be equipped with a wool Minecraft:carpet in its carpet slot. Each carpet color shows as a different patterned rug when on the llama's back. This can be useful for color-coding the llamas as storage containers, like dyed Minecraft:shulker boxes. A trader llama that does not have a carpet wears a unique blue rug design. This design can be replaced with a carpet but never removed.

When given carpets, all types of (trader) llamas look the same, except for their fur colors. Template:IN, a trader llama's carpet decoration remains visible when the llama is under the effect of Minecraft:Invisibility;<ref>Template:Bug</ref> Template:In, it becomes invisible.

For the purposes of the Template:Cmd command, a trader llama carries its carpet in the armor.body slot.

Despawning

Trader llamas often despawn one tick before their trader does, because a trader llama has its DespawnDelay set to 47999 ticks. This value is decremented each tick that the llama is untamed, non-leashed to some thing other than the wandering trader, and not being ridden by exactly one player, and is reset to one tick less than the trader's own DespawnDelay if leashed to a trader. The llama despawns when its DespawnDelay reaches zero ticks.

Sounds

Trader llamas share the same sound as normal llamas.

Llama/Sounds

Data values

ID

Template:JE: Template:ID table

Template:BE: Template:ID table

Entity data

Template:JE: Template:Main Trader llamas have entity data associated with them that contain various properties. {{#lst:Llama|entity data}}

Template:BE:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Breeding a pair of trader llamas is not required in order to complete the Minecraft:Two by Two advancement.<ref>Template:Bug</ref> Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Java Edition

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Bedrock Edition

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PlayStation 4 Edition

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Data History

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Issues

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Trivia

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Gallery

Renders

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Screenshots

Textures

In other media

References

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Navigation

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