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Minecraft:Zombified Piglin

From SAS Gaming Wiki
(Redirected from Minecraft:Ziglin)

Template:For Template:Update Template:Infobox entity Zombified piglins are neutral and Minecraft:undead variants of Minecraft:piglins that spawn in Minecraft:the Nether. Zombified piglins normally ignore Minecraft:players, but if one gets attacked and survives, it and all other zombified piglins in the vicinity become hostile and attack the aggressor.

Spawning

Zombified piglins can spawn in several methods:

They have a 5% chance of spawning as baby zombified piglins. Zombified piglins do not spawn naturally on top of Minecraft:Nether wart blocks. Like other naturally fireproof mobs, they can spawn on Minecraft:magma blocks.

Zombified piglins do not spawn in Minecraft:Peaceful mode.

Template:Mob spawn table

Equipment

95% of zombified piglins spawn with a Minecraft:golden sword, which has up to a 25% chance of being enchanted in Normal or Hard Minecraft:difficulty. This chance varies depending on the Minecraft:regional difficulty. The sword's enchantment is from 5 to 23 levels.

5% of zombified piglins spawn with a Minecraft:golden spear, which may be enchanted. They use the spear’s Minecraft:charge attack if provoked.

Template:IN, on Halloween (October 31), zombified piglins have a 22.5% chance of spawning with a Minecraft:carved pumpkin or a 2.5% chance of spawning with a Minecraft:jack o'lantern equipped as headgear. This is not dropped, even if killed with Minecraft:Looting.

Chicken jockey

Template:Exclusive Baby zombified piglins can spawn as a Minecraft:chicken jockey, with the following probability:

  • A baby zombified piglin has a chance of 9.75% to spawn as a chicken jockey if a chicken is present within a 5×3×5 block area centered on the spawn attempt location (5% to use the chicken nearby + 4.75% of summoning a new chicken).
  • A baby zombified piglin has a 4.75% chance of spawning as a chicken jockey if no chicken is present within a 5×3×5 area.
    • The combined chance of a zombified piglin independently spawning as a baby chicken jockey is 0.2375%.

Nether biomes and fortresses

Zombified piglins spawn in Minecraft:the Nether at light level 11 and below on most blocks other than Minecraft:Nether wart blocks. They spawn most commonly in Minecraft:Nether wastes in groups of 4, frequently in Minecraft:Nether fortresses in groups of 4, and uncommonly in Minecraft:crimson forests in groups of 2-4. Template:IN, zombified piglins spawn in groups of 2-4 on both Minecraft:Nether wastes and Minecraft:crimson forests and individually on Minecraft:Nether fortresses.

Strider jockey

Template:Main Template:Exclusive When an adult Minecraft:strider spawns, it has a 3.3% chance of spawning being ridden by a zombified piglin holding a Minecraft:warped fungus on a stick. The zombified piglin does not count towards the mob cap and does not despawn.

In Template:BE, zombified piglins could not spawn on top of saddled striders that are supposed to be jockeys. This is due to the fact that in the Template:Cd files, the base Template:Cd list does not have the Template:Cd component, because it got moved to the Template:Cd component group. And since zombified piglins spawned on top of striders were neither an adult nor a baby, both of which have the Template:Cd component, and they are part of the Template:Cd Minecraft:family, and that striders that have spawned as a strider jockey are rideable by mobs in the Template:Cd family, they no longer spawn.<ref>Template:Bug</ref>

Nether portals

When a Minecraft:Nether portal block in the Minecraft:Overworld receives a Minecraft:random tick, there is a chance of Template:Frac (0.05%) on Easy, Template:Frac (0.1%) on Normal and Template:Frac (0.15%) on Hard for it to spawn a zombified piglin.

Template:IN, they appear inside one of the portal blocks on the bottom. Zombified piglins who spawn in this way cannot travel to Minecraft:the Nether for a preset amount of time, whether they walk through the portal they spawned in or through nearby portals.

Template:IN, they spawn one block to the east or south of the portal (depending on which direction the portal is facing). Neither Minecraft:slabs nor lighting prevents this. Every portal block is immediately ticked when the portal is first activated; therefore, if a large portal is repeatedly activated and deactivated, zombified piglins can spawn rapidly<ref>Template:Bug</ref>. However, portals at negative heights do not spawn zombified piglins at all.

Zombified piglins spawning via this process is completely independent of the Minecraft:mob cap, similar to the spawning of Minecraft:phantoms Template:In, which means they can still spawn if there are a sufficient number of hostile mobs in the world.

Pigs

A zombified piglin spawns when Minecraft:lightning strikes within 4 blocks of a Minecraft:pig, up to 8 blocks down, and up to 4 blocks up, regardless of any obstruction between the pig and where the lightning strikes. If the pig is a piglet, it then transforms into a baby zombified piglin.

Piglins

A Minecraft:piglin or Minecraft:piglin brute that enters the Minecraft:Overworld or Minecraft:the End transforms into a zombified piglin after 15 seconds. When piglins wielding Minecraft:crossbows zombify, they keep their crossbows, but are unable to use them, and perform melee attacks like other zombified piglins. When baby piglins zombify, they do not have weapons, unlike baby zombified piglins that naturally spawn. When piglin brutes zombify, they keep their axes.

The newly zombified piglin gets the Minecraft:Nausea effect for 10 seconds. This is a purely visual effect, and does not affect the mob's behavior.

A zombified piglin keeps any armor or weapons collected before being zombifiedTemplate:Only.

Baby zombified piglins also have a 5% chance of becoming a chicken jockeyTemplate:Only.

If a piglin is in the middle of bartering and gets zombified while inspecting a gold ingot, it drops the ingot when it turns into a zombified piglin.

Leaders & Reinforcements

Template:MainTemplate:Exclusive Unlike other zombie variants, only leader zombified piglins can spawn reinforcements.<ref>Template:Bug</ref>

On Minecraft:Hard difficulty, up to 5% zombified piglins of zombified piglins may spawn as a leader, which have a 50–75% plus 0–10% chance to spawn other zombified piglins as reinforcements when receiving Minecraft:damage while targeting an Minecraft:entity.

Unlike Minecraft:zombies, zombified piglins can spawn reinforcements regardless of light level.

Drops

Template:See also

On death

Template:DropTable

Behavior

Zombified piglins wander aimlessly about when idle. They move at 2.28 m/s and are immune to Minecraft:fire and Minecraft:lava. When provoked, their speed increases to 3.38 m/s or faster for babies.

Template:IN, like Minecraft:zombies, some zombified piglins can attack wooden and Minecraft:copper doors and may break them on Hard difficulty or in Minecraft:Hardcore mode.<ref>Template:Bug marked 'Works As Intended'</ref>

In Normal and Hard difficulties, up to 55%Template:Only or 25%Template:Only of zombified piglins can pick up any Minecraft:armor pieces and Minecraft:swords better than their golden one, which they always drop when killed. This also prevents them from despawning.

Template:IN, zombified piglins may pick up an Minecraft:ominous banner next to it as Minecraft:pillagers do.<ref>Template:Bug</ref>

Zombified piglins try to destroy any Minecraft:turtle eggs they see within 23 blocks away horizontally and 3 blocks away vertically (10 blocks horizontally and 2 blocks vertically Template:In), not counting the block they are standing in. When a zombified piglin is first spawned, it always detects nearby turtle eggs after exactly 2 seconds, as long as there are two blocks of air above it. However, if the turtle egg is placed after the zombified piglin spawned, the zombified piglin takes some time to notice the turtle egg and try to break it. Unlike other zombie variants, zombified piglins do not attack baby Minecraft:turtles.

Zombified piglins avoid walking near Minecraft:magma blocks and cannot jump over magma blocks one block high. If a zombified piglin is surrounded by magma block wall one block height or higher, it gets near those surrounding magma blocks surrounding them. If a zombified piglin spawns on or is pushed onto magma blocks, it pathfinds normally on the magma.

Zombified piglins do not retreat from Minecraft:zoglins, soul torches, soul lanterns, soul fire, or soul campfires. Zoglins attack zombified piglins on sight, causing a retaliation.

Zombified piglins are not distracted by gold and cannot barter, unlike piglins. They also do not follow players that are holding a gold ingot or another gold item.

Minecraft:Wandering traders run away from zombified piglinsTemplate:Only, despite them being passive to them. In addition, piglins squeal in distress and flee from zombified piglins if they get too close. Zombified piglins ignore piglins unless provoked.

Minecraft:Iron golems attack zombified piglins, which causes other zombified piglins to attack the iron golem. A zombified piglin is neutral to every mob that can attack, but they retaliate and gang up on any mob that provokes them.

Mounting

Template:Exclusive 15% of naturally spawned baby zombified piglins are supposed to spawn as a jockey and find the nearest mob to mount but do not due to a bug.

This is due to the fact that in the Template:Cd file, in the Template:Cd event, it has 3 triggering spawn events, Template:Cd where the zombified piglin spawns as an adult, Template:Cd where it spawns as a baby, and Template:Cd which is supposed to be the event that spawns baby zombified piglins as a baby jockey that finds mounts, but it does not exist. And because Template:Cd does not exist, this results the baby jockey actually spawning as a broken zombified piglin that is neither a baby nor an adult, and does not drop experience upon death. Since the Template:Cd was moved into the Template:Cd and Template:Cd component groups, instead of being in the base components list, these broken piglins are not in any family, including Template:Cd and Template:Cd, causing them to have the following issues:

Using the Template:Command command, it is possible to make a baby zombified piglin ride:Template:Columns-list

Mob type

Being an Minecraft:undead mob, they are:

As they are monsters, Minecraft:golden dandelions do not work on baby zombified piglins.

Hostility

Zombified piglins are not initially hostile, but all zombified piglins within a 67×22×67 to 111×22×111 areaTemplate:Only or a 20-block radiusTemplate:Only centered on an attacked zombified piglin become aggressive and converge on the attacker (another mob or player, except Minecraft:goats and Minecraft:ghasts) if any individual is attacked, unless the zombified piglin attacked is killed in one hit.<ref>Template:Bug</ref> They make an aggressive sound when angered. In addition, some zombified piglins have the ability to spawn reinforcements when attacked (similar to zombies).Template:Only This applies to any hit registered as coming from the player or other mobs, including deflected Minecraft:ghast fireballs, sweep attacks, snowballs and eggs, Minecraft:fireworks shot from Minecraft:crossbows, TNT, Minecraft:wind charges, and skeleton arrows. Arrows shot from dispensers or Minecraft:bed explosions<ref>Template:Bug</ref> don't provoke zombified piglins.

A zombified piglin can remain hostile indefinitely if it is both within the follow range of the player (33 to 55 blocks) and has a direct line of sight to the player. However, breaking one of those conditions causes a hostile zombified piglin to return to being neutral after a "forgiveness timer" expires. Template:IN, this timer ranges from 20 seconds to 55 seconds, whereas Template:In it is always 25 seconds. The forgiveness timer does not advance for zombified piglins in unloaded chunks. Therefore, if the player enters a Minecraft:Nether portal and returns, any provoked zombified piglins in the area remain aggressive (unless another player was nearby to keep the chunks loaded). A player's death causes zombified piglins to become neutral toward the player if the gamerule forgive_dead_players (true by default) is true.Template:Only

A hostile zombified piglin can also "sound an alarm", spreading the aggro to all zombified piglins within a 67×22×67 to 111×22×111 area Template:Only or 20-blockTemplate:Only radius. A hostile zombified piglin does this whenever the targeted player is within their follow range (33 to 55 blocks) and has a constant line-of-sight with its target, then it does the same every 4–6 seconds (80-120 game ticks), recruiting any formerly-neutral peers. They pursue players even if they have the Minecraft:Invisibility effect.

Template:IN, a nearby neutral zombified piglin prevents a player from sleeping, as if it were a hostile mob.

Hostile zombified piglins have slightly different pathfinding than when they are neutral. For example, they fall off edges that would cause them to take fall damage in an attempt to reach their target where most other mobs would otherwise not.

When a zombified piglin is angered, the normal piglins do not get aggressive, and vice versa.

Unlike other zombie variants, zombified piglins do not attack Minecraft:villagers and Minecraft:wandering traders. However, a villager that accidentally damages a zombified piglin with a firework rocket (after the player defeats a raid) will provoke any nearby zombified piglins to retaliate against the villager, and as a zombie variant, zombified piglins turn regular villagers into Minecraft:zombie villagers.Template:Only<ref>This does not occur in Template:BE because zombified piglins are not in the Template:Cd family, and mobs in the Template:Cd family can convert villagers into zombie villagers.</ref>

Using spears

Zombified piglins wielding spears have different attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge.

Jockey

Template:Exclusive

File:Baby Zombie Riding Zombified Piglin.png
A zombified piglin ridden by a baby zombie

15% of nearby baby Minecraft:zombies, Minecraft:husks, or Minecraft:drowned may ride an adult zombified piglin to form a Minecraft:jockey.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Zombified piglins have entity data associated with them that contains various properties.

Template:El: Template:Main

<section begin="entity data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Template:Info needed section

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

Gallery

Renders

Template:More images

Jockeys

Armed

Zombifying

Halloween

Zombie pigman

Screenshots

Zombified piglin

Zombie pigman

Mojang screenshots

Zombified piglin

Zombie pigman

Textures

In other media

See also

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox entities

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