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Minecraft:Color: Difference between revisions

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{{Set index}}
{{Set index}}
{{about|the rendering mechanic|items used to apply color to others|Dye|other uses}}
{{about|the rendering mechanic|items used to apply color to others|Dye|other uses}}'''Colors''' are applied to several [[Minecraft:block]]s, [[Minecraft:item]]s and [[Minecraft:particle]]s in order to display a much wider array of possibilities than would be possible with a raw unmodified texture without the need for potentially millions of distinct files.
 
'''Colors''' are applied to several [[Minecraft:block]]s, [[Minecraft:item]]s and [[Minecraft:particle]]s in order to display a much wider array of possibilities than would be possible with a raw unmodified texture without the need for potentially millions of distinct files.


== Texture colors ==
== Texture colors ==
Line 10: Line 8:
{{main|Block colors}}
{{main|Block colors}}


=== Grass ===
=== Biome-dependent ===
{{Main|Biome#Tint}}
 
==== Grass ====
The following blocks are counted as part of the "grass" group of blocks, and are accordingly colored:
The following blocks are counted as part of the "grass" group of blocks, and are accordingly colored:
*{{BlockLink|Grass Block}}
*{{BlockLink|Grass Block}}
Line 23: Line 24:
*{{BlockLink|Wildflowers}} (stem only)
*{{BlockLink|Wildflowers}} (stem only)


Grass colors are biome-dependent, and the colors used are usually picked from a dedicated grass colormap, with some exceptions.
Grass colors are biome-dependent, and the colors used are usually picked from a dedicated [[Minecraft:Biome#Plants|grass colormap]], with some exceptions.


The following removed blocks (many unintended) also utilized the grass colors (full lists of renders can be found [[Minecraft:Block colors/Removed blocks and biomes#Potted grass blocks, grass and green shrubs|here]] and [[Minecraft:Block colors/Removed blocks and biomes#Green shrubs|here]]):
==== Foliage ====
*{{BlockLink|id=shrub-inv|Green Shrub}}
*{{BlockLink|id=potted shrub-inv|Java Edition removed blocks/Data variants#Incorrect blocks in flower pots|Potted Green Shrub}}
*{{BlockLink|Potted Grass|link=Java Edition removed blocks/Data variants#Incorrect blocks in flower pots}}
*{{BlockLink|Potted Grass Block|link=Java Edition removed blocks/Data variants#Incorrect blocks in flower pots}}
 
=== Foliage ===
The following blocks are counted as part of the "foliage" group of blocks, and are accordingly colored:
The following blocks are counted as part of the "foliage" group of blocks, and are accordingly colored:
* {{BlockLink|Oak Leaves}}
* {{BlockLink|Oak Leaves}}
Line 40: Line 35:
* {{BlockLink|Vines}}
* {{BlockLink|Vines}}


Foliage colors are biome-dependent, and the colors used are usually picked from a dedicated foliage colormap, with some exceptions.
Foliage colors are biome-dependent, and the colors used are usually picked from a dedicated [[Minecraft:Biome#Plants|foliage colormap]], with some exceptions.


The following removed blocks (many unintended) also utilized the foliage colors (a full list of renders can be found [[Minecraft:Block colors/Removed blocks and biomes#Potted leaves and vines|here]]):
Birch and spruce leaves are also counted as foliage, using a [[Minecraft:Biome#Special plant tints|unique colormap]] each, which has a constant color.{{Only|be}}
* [[Minecraft:Java Edition removed blocks/Data variants#Incorrect blocks in flower pots|Potted Oak Leaves]]
* [[Minecraft:Java Edition removed blocks/Data variants#Incorrect blocks in flower pots|Potted Birch Leaves]]
* [[Minecraft:Java Edition removed blocks/Data variants#Incorrect blocks in flower pots|Potted Spruce Leaves]]
* [[Minecraft:Java Edition removed blocks/Data variants#Incorrect blocks in flower pots|Potted Jungle Leaves]]
* [[Minecraft:Java Edition removed blocks/Data variants#Incorrect blocks in flower pots|Potted Acacia Leaves]]
* [[Minecraft:Java Edition removed blocks/Data variants#Incorrect blocks in flower pots|Potted Dark Oak Leaves]]
* [[Minecraft:Java Edition removed blocks/Data variants#Incorrect blocks in flower pots|Potted Vines]]


=== Dry foliage ===
*{{BlockLink|Birch Leaves}}
One block is counted as part of the "dry foliage" group, colored in different tints of brown based on the biome.
* {{BlockLink|Spruce Leaves}}
 
==== Dry foliage ====
One block is counted as part of the "dry foliage" group, colored in different tints of brown based on the biome using a [[Minecraft:Biome#Plants|dry foliage colormap]], with some exceptions.


* {{BlockLink|Leaf Litter}}
* {{BlockLink|Leaf Litter}}


=== Water ===
==== Water ====
Water placed in the world is also subject to coloring. {{iN|JE}}, this also applies to cauldrons.
Water placed in the world is also subject to biome coloring. {{iN|JE}}, this also applies to cauldrons.
*{{BlockLink|Water}}
*{{BlockLink|Water}}
*{{BlockLink|Water Cauldron}}
*{{BlockLink|Water Cauldron}}


Unlike grass and foliage, water colors are always predefined, and are never picked from a colormap, even though [[Minecraft:History of textures/Unused textures#watercolor.png|one used to exist]].
Unlike grass and foliage, water colors are always predefined, and are never picked from a colormap.


=== Stems ===
=== Other ===
Unlike other crops, [[Minecraft:pumpkin stem]]s and [[Minecraft:melon stem]]s utilize a color system which applies a different color for each growth stage.
 
==== Stems ====
Unlike other crops, pumpkin stems and melon stems utilize a color system which applies a different color for each growth stage.
*{{BlockLink|Pumpkin Stem|link=Pumpkin Seeds}}
*{{BlockLink|Pumpkin Stem|link=Pumpkin Seeds}}
*{{BlockLink|Melon Stem|link=Melon Seeds}}
*{{BlockLink|Melon Stem|link=Melon Seeds}}


=== Redstone wire ===
==== Redstone wire ====
[[Minecraft:Redstone wire]] uses a color system which colors the wire depending on its current power level. With no power, it appears as a very dark red, whereas it appears bright red at full power.
Redstone wire uses a color system which colors the wire depending on its current power level. With no power, it appears as a very dark red, whereas it appears bright red at full power.
*{{BlockLink|Redstone Dust|Redstone Wire}}
*{{BlockLink|Redstone Dust|Redstone Wire}}


=== Cauldrons ===
==== Cauldrons ====
{{Exclusive|Bedrock|section=1}}
{{Exclusive|Bedrock|section=1}}
Potions placed in cauldrons also use colors to represent the contained potion.{{Info needed|What colors exactly?}}
Potions placed in cauldrons also use colors to represent the contained potion. The water is colored with the [[Minecraft:Effect colors|effect color]].
 
[[Minecraft:Water]] in cauldrons can be [[Minecraft:Dye|dyed]] similar to [[Minecraft:leather armor]], allowing many different colors by mixing dyes.
 
'''Signs'''


[[Minecraft:Water]] in cauldrons can be [[Minecraft:Dye|dyed]] similar to [[Minecraft:leather armor]].
Any type of [[Minecraft:sign]] and [[Minecraft:Hanging Sign|hanging sign]] can be dyed, which will color its [[Minecraft:Font|text]] one to one.


=== Constant colors ===
==== Constant colors ====
A small subclass of blocks use colors which do not change at all under any circumstances.
A small subclass of blocks use colors which do not change at all under any circumstances.


* {{BlockLink|Birch Leaves}}: {{Color|#80A755}}
* {{BlockLink|Lily Pad}}
* {{BlockLink|Spruce Leaves}}: {{Color|#619961}}
* {{BlockLink|Attached Melon Stem}}
* {{BlockLink|Lily Pad}}: {{Color|#208030}}
* {{BlockLink|Attached Pumpkin Stem}}
* {{BlockLink|Attached Melon Stem}}: {{Color|#E0C71C}}
 
* {{BlockLink|Attached Pumpkin Stem}}: {{Color|#E0C71C}}
== Items ==
{{main|Item colors}}The following [[Minecraft:item]] textures are colored.
 
=== Effect colors ===
{{main|Effect colors}}Potions and tipped arrows have predefined colors for each [[Minecraft:effect]]. [[Minecraft:Particles]] emitted by these effects also use these colors.
 
* {{ItemLink|Potion}}
* {{ItemLink|Splash Potion}}
* {{ItemLink|Lingering Potion}}
* {{ItemLink|Tipped Arrow}}
 
=== Plants ===
{{IN|je}}, plants that are subject to biome coloring have predefined colors for their item forms. These items have been colored in the textures {{In|be}}.
 
*{{BlockLink|Grass Block}}
*{{BlockLink|Short Grass}}
*{{BlockLink|Tall Grass}}
*{{BlockLink|Fern}}
*{{BlockLink|Large Fern}}
*{{BlockLink|Bush}}
*{{BlockLink|Oak Leaves}}
* {{BlockLink|Jungle Leaves}}
* {{BlockLink|Acacia Leaves}}
* {{BlockLink|Dark Oak Leaves}}
* {{BlockLink|Mangrove Leaves}}
* {{BlockLink|Vines}}
* {{BlockLink|Birch Leaves}}
* {{BlockLink|Spruce Leaves}}
* {{BlockLink|Lily Pad}}
 
=== Maps ===
{{IN|je}}, maps and explorer maps have different colors for their overlay (written) texture. These items have been colored in the textures {{In|be}}.


The following removed block (many unintended) also used a constant color (a full list of renders can be found [[Minecraft:Block colors/Removed blocks and biomes#Potted leaves and vines|here]]):
* {{ItemLink|Map|Filled Map}}
* {{ItemLink|Explorer Map}}


* {{BlockLink|Potted Lily Pad|link=Java Edition removed blocks/Data variants#Incorrect blocks in flower pots}}
=== Dyed items ===
{{main|Dye#Color values}}Certain items that can be dyed also display their colors as item forms, allowing many different colors by mixing dyes. Armor also displays these colors when rendered on entities. The calculations for firework stars are different.


== Items ==
* {{ItemLink|Leather Cap}}
{{main|Item colors}}{{Empty section|Add a list of affected items}}
* {{ItemLink|Leather Tunic}}
* {{ItemLink|Leather Pants}}
* {{ItemLink|Leather Boots}}
* {{ItemLink|Leather Horse Armor}}
* {{ItemLink|Wolf Armor}}
* {{ItemLink|Firework Star}}


== Entities ==
== Other ==
{{Main|Miscellaneous colors}}
{{Main|Miscellaneous colors}}


=== Dyed sheep ===
=== Entities ===
{{main|Sheep#Color values}}[[Minecraft:Sheep]] can be dyed, which changes the color of its wool with unique colors.
'''Dyed sheep'''{{main|Sheep#Color values}}[[Minecraft:Sheep]] can be dyed, which changes the color of its wool with unique colors.


=== Wolf and cat collar ===
'''Wolf and cat collar'''


Both wolf and cat collars use the [[Minecraft:Dye#Color values|dye colors]] directly one to one.
Both wolf and cat collars use the [[Minecraft:Dye#Color values|dye colors]] directly one to one.


=== Experience orbs ===
'''Experience orbs'''
 
[[Minecraft:Experience orb]] textures are mostly white, gray, and red; a gradient is applied afterward to make them green and yellow.
[[Minecraft:Experience orb]] textures are mostly white, gray, and red; a gradient is applied afterward to make them green and yellow.


=== Other ===
=== Other objects ===
==== Particles ====
'''Particles'''
 
Alongside potion particles, several other [[Minecraft:particle]]s are stored as gray textures with colors applied to them after the fact. Notable examples are the various dripping particles (water, lava, honey, crying obsidian, spore blossom), critical hit (which has a white texture but an orange color is later applied), and magic crit (same).
Alongside potion particles, several other [[Minecraft:particle]]s are stored as gray textures with colors applied to them after the fact. Notable examples are the various dripping particles (water, lava, honey, crying obsidian, spore blossom), critical hit (which has a white texture but an orange color is later applied), and magic crit (same).


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Commands can be used to set the colors of some but not all particles.
Commands can be used to set the colors of some but not all particles.


==== Banners ====
'''Banners'''


Banners are colored according to default [[Minecraft:Dye#Color values|dye colors]].
Each single [[Minecraft:Banner Pattern|banner pattern]] texture on [[Minecraft:banners]], both as item and block form, is colored using [[Minecraft:Dye#Color values|dye colors]] one to one.


==== Beacon beam ====
'''Beacon beam'''


Beacon beams are colored according to default [[Minecraft:Dye#Color values|dye colors]]. Without any stained glass, it defaults to the color for white dye.
[[Minecraft:Beacon beam|Beacon beams]] are colored according to default [[Minecraft:Dye#Color values|dye colors]] by [[Minecraft:Stained Glass|stained glass]]. Without any stained glass, it defaults to the color for white dye.
 
'''End gateway beam'''


==== End gateway beam ====
{{for|the colors applied to end gateway beams|Miscellaneous colors#End Gateway beam}}
The [[Minecraft:end gateway]] creates a beam under certain circumstances which is colored different colors depending on why said beam is created.
The [[Minecraft:end gateway]] creates a beam under certain circumstances which is colored different colors depending on why said beam is created.


==== Guardian beam ====
==== Font ====
{{for|the colors applied to guardian beams|Miscellaneous colors#Guardian beam}}
{{Main|Formatting codes#Color codes}}
When attacking, [[Minecraft:guardian]]s shoot a ranged beam which follows a gradient dependent on time.
Any [[Minecraft:Font|text]] in the game can be colored with <code>§</code>.{{Only|be|short=1}} Certain texts in the game are pre-colored.


==== Light colors ====
'''Guardian beam'''
When the "Render Dragon Features for Creators" [[Minecraft:Experiments|experiment]] is enabled in ''[[Minecraft:Minecraft Preview]]'', and [[Minecraft:Vibrant Visuals]] is enabled, all [[Minecraft:light]]-emitting blocks render colored lighting on the surrounding blocks. Furthermore, if point lights are enabled, some light blocks have point lighting, which is a directional light source with the same colors applied.


==== Sky and clouds ====
When attacking, [[Minecraft:guardian]]s shoot a ranged beam which follows a gradient dependent on time.
{{IN|BE}}, the [[Minecraft:sky]] and [[Minecraft:clouds]] have predefined colors for rainfall, thunderstorms and lightning strikes, which are blended with a specified weight with regular biome colors.


==== World border ====
==== World border ====
{{for|the colors applied to the world border|Miscellaneous colors#World border}}
The [[Minecraft:world border]] {{in|JE}} has several colors. A blue color is applied if the border is stationary. If expanding, the world border takes on a green hue. If the world border is shrinking, the world border turns red. In the Nether, the world border is always red no matter if it is expanding, stationary, or shrinking. The world border becomes more opaque the closer the player is to it, and more transparent if the player is further away.
The [[Minecraft:world border]] {{in|JE}} has several colors. A blue color is applied if the border is stationary. If expanding, the world border takes on a green hue. If the world border is shrinking, the world border turns red. In the Nether, the world border is always red no matter if it is expanding, stationary, or shrinking. The world border becomes more opaque the closer the player is to it, and more transparent if the player is further away.


== Biome colors ==
=== Graphical colors ===
{{Main|Biome#Tint}}{{for|renders of blocks with the biome colors applied|Block colors}}The temperature and downfall values of a [[Minecraft:biome]] are used when determining the colors of grass, foliage, dry foliage, water, [[Minecraft:fog]], and the [[Minecraft:sky]]. Blocks such as [[Minecraft:mossy cobblestone]], [[Minecraft:mossy stone bricks]], and the stems of most [[Minecraft:flower]]s are not affected by biome coloration.<ref>{{bug|MC-128784|Stems of flowers and moss on mossy cobblestone/stone bricks unaffected by biome coloring|Invalid}}</ref> {{IN|BE}}, biome colors are also visible on [[Minecraft:map]]s.<ref>{{bug|MC-130658}}</ref>
{{For|all colors with Vibrant Visuals|Vibrant Visuals/Configurations}}
'''Classic light'''
 
[[Minecraft:Light]] illuminates and colors objects using a lightmap texture, which depends on the dimension and daylight cycle. The applied colors are different for each sky light and block light value.


=== Plants ===
'''Directional lighting'''
{{more images|Bedrock Edition uses colormaps that do not exist on Java Edition for use cases that are hardcoded or json defined in the latter}}
Most biomes color blocks based on colormaps. The exact color used depends on the biome's temperature and downfall values, on the X and Y axis respectively.


At borders between or among biomes, the colors of the block and its eight{{verify|is this the default in Java, or is this outdated information due to the higher default value of Biome Blend? and are 3D neighbours taken into account?}} neighbors are computed and the average is used for the final block color.
Directional light sources in [[Minecraft:Vibrant Visuals]] have set colors depending on the biome and daylight cycle. This colors all effects illuminated by the light source, including direct specular highlights and direct diffuse on objects.


<gallery heights="128">
==== Indirectional lighting ====
File:Grasscolor.png|grass.png
Indirectional light sources with Vibrant Visuals , including block and sky light, use the same static colors regardless of dimension or daylight cycle.
File:Foliage.png|foliage.png
File:Dry foliage.png|dry_foliage.png This is used to color [[Minecraft:leaf litter]].
</gallery>Certain biomes use unique colors, overriding the temperature-based colors.


* Grass in [[Minecraft:swamps]] and [[Minecraft:mangrove swamps]] uses two different colors depending on the temperature inside the swamps, which is affected by a [[Minecraft:w:Perlin_noise|Perlin noise function]]. This is {{color|#4C763C}} below &minus;0.1, and {{color|#6A7039}}. {{IN|BE}}, a [[Minecraft::File:Swamp grass.png|colormap]] is used for this.
When the "Render Dragon Features for Creators" [[Minecraft:Experiments|experiment]] is enabled in ''[[Minecraft:Minecraft Preview]]'', and Vibrant Visuals is enabled, all light-emitting blocks render colored lighting on the surrounding blocks. Furthermore, if point lights are enabled, some light blocks have point lighting, which is a directional light source with the same colors applied.
* Foliage in swamps is always colored {{color|#6A7039}}, determined by a [[Minecraft::File:Swamp foliage.png|colormap]] {{In|be}}.
* Foliage in mangrove swamps is always colored {{Color|#8db127}}, determined by a [[Minecraft::File:Mangrove swamp foliage.png|colormap]] {{In|be}}.
* [[Minecraft:Dark Forest|Dark forests]] use the same grass colors as in other biomes, but are [[Minecraft:w:Mask_(computing)|bit masked]] with the number #FEFEFE, and averaged with a dark green color ({{color|#28340A}}) to produce the final color. In vanilla, the color therefore used is {{color|#507A32}}.
* [[Minecraft:Leaf Litter|Leaf litter]] in swamps, mangrove swamps, and dark forests uses color code {{color|#7B5334}}.
* [[Minecraft:Pale garden]]s use color value {{color|#778272}} for its grass, use color value {{color|#878D76}} for foliage and use color value {{color|#A0A69C}} for the leaf litter.
* All [[Minecraft:badlands]] biomes use {{color|#90814D}} for grass and {{color|#9E814D}} for foliage and dry foliage.
* [[Minecraft:Cherry grove]]s use color value {{color|#B6DB61}} for foliage and grass.


=== Water ===
'''Fog'''
[[Minecraft:Water]] and [[Minecraft:Water cauldron|water cauldrons]] placed in the world are subject to coloring. {{IN|je}}, unique water colors are used for different [[Minecraft:ocean]] temperatures, [[Minecraft:swamps]], [[Minecraft:pale gardens]], and a few other biomes. {{IN|BE}}, every biome has unique colors, even different [[Minecraft:dimensions]]. These are also visible on [[Minecraft:maps]]. Some biomes also have custom transparencies for water surface colors.


Water [[Minecraft:fog]] is colored accordingly to the water surface per biome, with slightly different colors and strengths.
[[Minecraft:Fog]] is always rendered in any [[Minecraft:biome]] or [[Minecraft:dimension]]. There are many different fog types, each having various colors depending on the [[Minecraft:biome]], [[Minecraft:daylight cycle]], and more.


=== Sky ===
With Vibrant Visuals, air fog is colored by [[Minecraft:atmospherics]]. The game defines base colors for the horizon and zenith, illuminates these with rayleigh and mie scattering from directional lighting, and blends them. All effects are constantly changing with the daylight cycle and biome.
The [[Minecraft:sky]] in the [[Minecraft:Overworld]] has variying shades of blue based on the temperature. Pale gardens override this with {{color|#B9B9B9}}, and End biomes placed in the Overworld have black sky colors. {{IN|je}}, each biome has unique colors during rainfall and thunder.


=== Fog ===
The color of [[Minecraft:volumetric fog]] is dependent of directional light colors, dynamically changed by scattering and absorption.
[[Minecraft:Fog]] has several colors, which are dependent of the fog type and the biome.


* Sky fog in the [[Minecraft:Overworld]] is {{Color|#c0d8ff}} {{In|je}} and {{Color|#abd2ff}} {{In|be}}.
==== Sky ====
* Sky fog in the [[Minecraft:End]] is {{Color|#a080a0}} in ''Java Edition'' and {{Color|#0b080c}} in ''Bedrock Edition''.
The Overworld [[Minecraft:sky]] box has different colors for most [[Minecraft:biomes]], and changes depending on the [[Minecraft:daylight cycle]], [[Minecraft:rainfall]], [[Minecraft:thunderstorms]], when [[Minecraft:lightning]] strikes, a [[Minecraft:wither]] is nearby,{{Only|be|short=1}} and the [[Minecraft:altitude]].{{Only|be|short=1}}
* Sky fog in [[Minecraft:pale gardens]] is {{Color|#817770}}.
* [[Minecraft:Weather]] fog is {{Color|#666666}}, or {{Color|#403C44}} in pale gardens.{{Only|be}}
* Fog in the [[Minecraft:Nether]] uses custom colors depending on the [[Minecraft:biome]].
* [[Minecraft:Water]] fog has unique colors for every biome.
* Lava fog is colored {{Color|#991A00}}.
* Powder snow fog is colored {{Color|#9FBBC8}}.


== References ==
== Navigation ==
{{reflist}}
{{Navbox visuals}}


[[Minecraft:es:Color]]
[[Minecraft:es:Color]]

Latest revision as of 11:04, 2 June 2026

Template:Set index

Colors are applied to several Minecraft:blocks, Minecraft:items and Minecraft:particles in order to display a much wider array of possibilities than would be possible with a raw unmodified texture without the need for potentially millions of distinct files.

Texture colors

While most objects directly use colors from the RGBA color texture map, some parts of textures are tinted with specific variable colors. Tinted textures are created by taking the base texture and multiplying it with the given tint, such as the biome color.

Block and fluid colors

Template:Main

Biome-dependent

Template:Main

Grass

The following blocks are counted as part of the "grass" group of blocks, and are accordingly colored:

Grass colors are biome-dependent, and the colors used are usually picked from a dedicated grass colormap, with some exceptions.

Foliage

The following blocks are counted as part of the "foliage" group of blocks, and are accordingly colored:

Foliage colors are biome-dependent, and the colors used are usually picked from a dedicated foliage colormap, with some exceptions.

Birch and spruce leaves are also counted as foliage, using a unique colormap each, which has a constant color.Template:Only

Dry foliage

One block is counted as part of the "dry foliage" group, colored in different tints of brown based on the biome using a dry foliage colormap, with some exceptions.

Water

Water placed in the world is also subject to biome coloring. Template:IN, this also applies to cauldrons.

Unlike grass and foliage, water colors are always predefined, and are never picked from a colormap.

Other

Stems

Unlike other crops, pumpkin stems and melon stems utilize a color system which applies a different color for each growth stage.

Redstone wire

Redstone wire uses a color system which colors the wire depending on its current power level. With no power, it appears as a very dark red, whereas it appears bright red at full power.

Cauldrons

Template:Exclusive Potions placed in cauldrons also use colors to represent the contained potion. The water is colored with the effect color.

Minecraft:Water in cauldrons can be dyed similar to Minecraft:leather armor, allowing many different colors by mixing dyes.

Signs

Any type of Minecraft:sign and hanging sign can be dyed, which will color its text one to one.

Constant colors

A small subclass of blocks use colors which do not change at all under any circumstances.

Items

Template:MainThe following Minecraft:item textures are colored.

Effect colors

Template:MainPotions and tipped arrows have predefined colors for each Minecraft:effect. Minecraft:Particles emitted by these effects also use these colors.

Plants

Template:IN, plants that are subject to biome coloring have predefined colors for their item forms. These items have been colored in the textures Template:In.

Maps

Template:IN, maps and explorer maps have different colors for their overlay (written) texture. These items have been colored in the textures Template:In.

Dyed items

Template:MainCertain items that can be dyed also display their colors as item forms, allowing many different colors by mixing dyes. Armor also displays these colors when rendered on entities. The calculations for firework stars are different.

Other

Template:Main

Entities

Dyed sheepTemplate:MainMinecraft:Sheep can be dyed, which changes the color of its wool with unique colors.

Wolf and cat collar

Both wolf and cat collars use the dye colors directly one to one.

Experience orbs

Minecraft:Experience orb textures are mostly white, gray, and red; a gradient is applied afterward to make them green and yellow.

Other objects

Particles

Alongside potion particles, several other Minecraft:particles are stored as gray textures with colors applied to them after the fact. Notable examples are the various dripping particles (water, lava, honey, crying obsidian, spore blossom), critical hit (which has a white texture but an orange color is later applied), and magic crit (same).

Note blocks also emit particles, whose base texture is gray, that change color through the spectrum.

Commands can be used to set the colors of some but not all particles.

Banners

Each single banner pattern texture on Minecraft:banners, both as item and block form, is colored using dye colors one to one.

Beacon beam

Beacon beams are colored according to default dye colors by stained glass. Without any stained glass, it defaults to the color for white dye.

End gateway beam

The Minecraft:end gateway creates a beam under certain circumstances which is colored different colors depending on why said beam is created.

Font

Template:Main Any text in the game can be colored with §.Template:Only Certain texts in the game are pre-colored.

Guardian beam

When attacking, Minecraft:guardians shoot a ranged beam which follows a gradient dependent on time.

World border

The Minecraft:world border Template:In has several colors. A blue color is applied if the border is stationary. If expanding, the world border takes on a green hue. If the world border is shrinking, the world border turns red. In the Nether, the world border is always red no matter if it is expanding, stationary, or shrinking. The world border becomes more opaque the closer the player is to it, and more transparent if the player is further away.

Graphical colors

Template:For Classic light

Minecraft:Light illuminates and colors objects using a lightmap texture, which depends on the dimension and daylight cycle. The applied colors are different for each sky light and block light value.

Directional lighting

Directional light sources in Minecraft:Vibrant Visuals have set colors depending on the biome and daylight cycle. This colors all effects illuminated by the light source, including direct specular highlights and direct diffuse on objects.

Indirectional lighting

Indirectional light sources with Vibrant Visuals , including block and sky light, use the same static colors regardless of dimension or daylight cycle.

When the "Render Dragon Features for Creators" experiment is enabled in Minecraft:Minecraft Preview, and Vibrant Visuals is enabled, all light-emitting blocks render colored lighting on the surrounding blocks. Furthermore, if point lights are enabled, some light blocks have point lighting, which is a directional light source with the same colors applied.

Fog

Minecraft:Fog is always rendered in any Minecraft:biome or Minecraft:dimension. There are many different fog types, each having various colors depending on the Minecraft:biome, Minecraft:daylight cycle, and more.

With Vibrant Visuals, air fog is colored by Minecraft:atmospherics. The game defines base colors for the horizon and zenith, illuminates these with rayleigh and mie scattering from directional lighting, and blends them. All effects are constantly changing with the daylight cycle and biome.

The color of Minecraft:volumetric fog is dependent of directional light colors, dynamically changed by scattering and absorption.

Sky

The Overworld Minecraft:sky box has different colors for most Minecraft:biomes, and changes depending on the Minecraft:daylight cycle, Minecraft:rainfall, Minecraft:thunderstorms, when Minecraft:lightning strikes, a Minecraft:wither is nearby,Template:Only and the Minecraft:altitude.Template:Only

Navigation

Template:Navbox visuals

Minecraft:es:Color Minecraft:fr:Couleur Minecraft:ja:色調 Minecraft:pt:Cor