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Minecraft:Bow: Difference between revisions

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Sync: updated from Minecraft
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{{For}}
{{For}}
{{Infobox item
{{Infobox item
| group = Bow
| group = Normal
| 1-1 = Bow.png  
| 1-1 = Bow.png  
| group2 = Pulled (state 0)
| group2 = Pulled (state 0)
Line 34: Line 34:


=== Generated loot ===
=== Generated loot ===
{{LootChestItem|level-enchanted-bow,level-enchanted-bow-2}}
{{LootChestItem|level-enchanted-bow,level-enchanted-bow-2,bow}}


=== Mob loot ===
=== Mob loot ===
Line 57: Line 57:
[[File:Steve aiming with Bow.png|150px|right]]
[[File:Steve aiming with Bow.png|150px|right]]
[[File:Alex aiming with Bow.png|150px|right]]
[[File:Alex aiming with Bow.png|150px|right]]
Bows can be drawn back by {{control|using}} them. The player must have at least one [[Minecraft:arrow]] in their [[Minecraft:inventory]] or be in [[Minecraft:Creative]] mode in order to use a bow. When drawing a bow, the display zooms in slightly. Charging the bow to critical charge causes it to visually bob up and down, and causes the fired arrow to have a trail of critical hit [[Minecraft:particle]]s. Releasing the button shoots an [[Minecraft:arrow]]. Drawing a bow can be canceled by switching to another hotbar slot while holding use. Arrows shot by bows are blocked by shields.
Bows can be drawn back by {{control|using}} them. The player must have at least one [[Minecraft:arrow]] in their [[Minecraft:inventory]] or be in [[Minecraft:Creative]] mode in order to use a bow. Arrows inside [[Minecraft:Bundle|bundles]] cannot be used. When drawing a bow, the display zooms in slightly. Charging the bow to critical charge causes it to visually bob up and down, and causes the fired arrow to have a trail of critical hit [[Minecraft:particle]]s. Releasing the button shoots an [[Minecraft:arrow]]. Drawing a bow can be canceled by switching to another hotbar slot while holding use. Arrows shot by bows are blocked by shields.


[[File:Bow shooting.gif|thumb|right|Shooting a bow {{in|java}}.]]
[[File:Bow shooting.gif|thumb|right|Shooting a bow {{in|java}}.]]
Line 366: Line 366:
|{{HistoryLine|java indev}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20100110|[[File:Bow JE1.png|32px]] Added bow texture to [[Minecraft:items.png]].}}
|{{HistoryLine||0.31|dev=20100110|[[File:Bow JE1.png|32px]] Added bow texture to [[Minecraft:items.png]].}}
|{{HistoryLine|||dev=20100122-2251|[[File:Bow JE2 BE1.png|32px]] Added bows as item with changed texture. The right mouse button can be held down to fire in rapid succession. Each [[Minecraft:arrow]] deals {{hp|4}} for each hit. They fly in a [[Minecraft:wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in air or water. They travel approximately 15 [[Minecraft:block]]s when fired parallel to a flat plane. Arrows also have a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane.
|{{HistoryLine|||dev=20100122-2251|[[File:Bow JE2 BE1.png|32px]] Added bows as item with changed texture. The right mouse button can be held down to fire in rapid succession. Each [[Minecraft:arrow]] deals {{hp|4}} for each hit. They fly in a [[Minecraft:wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in air or water. They travel approximately 15 [[Minecraft:block]]s when fired parallel to a flat plane. Arrows also have a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane.|Bows often fail to interact with objects, but instead shoot. This is due to the fact that shooting arrows is an instantaneous action.|At this point, bows have no durability, and can essentially be used infinitely.}}
|Bows often fail to interact with objects, but instead shoot. This is due to the fact that shooting arrows is an instantaneous action.
|At this point, bows have no durability, and can essentially be used infinitely.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.2.6|Interacting with objects (door, chest, etc.) while holding a bow no longer shoots the arrow.}}
|{{HistoryLine||v1.2.6|Interacting with objects (door, chest, etc.) while holding a bow no longer shoots the arrow.}}
Line 377: Line 375:
|{{HistoryLine|||dev=Pre-release|Bow behavior has been overhauled; they now need to be charged to fire.}}
|{{HistoryLine|||dev=Pre-release|Bow behavior has been overhauled; they now need to be charged to fire.}}
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=RC1|A fully charged [[Minecraft:arrow]] from a bow now consistently deals {{hp|9}} damage, with a rare chance of dealing {{hp|10}}.
|{{HistoryLine||1.0.0|dev=RC1|A fully charged [[Minecraft:arrow]] from a bow now consistently deals {{hp|9}} damage, with a rare chance of dealing {{hp|10}}.|Bows now have a [[Minecraft:durability]] of 385 uses.|Bows no longer need arrows for ammo in [[Minecraft:Creative]] mode.|The bow can now be [[Minecraft:enchanted]] via console commands, but no enchantment affects it.}}
|Bows now have a [[Minecraft:durability]] of 385 uses.
|Bows no longer need arrows for ammo in [[Minecraft:Creative]] mode.
|The bow can now be [[Minecraft:enchanted]] via console commands, but no enchantment affects it.}}
|{{HistoryLine||1.1|dev=release|Bows can now be legitimately enchanted. Four enchantments have been added: [[Minecraft:Flame]], [[Minecraft:Punch]], [[Minecraft:Power]], and [[Minecraft:Infinity]].}}
|{{HistoryLine||1.1|dev=release|Bows can now be legitimately enchanted. Four enchantments have been added: [[Minecraft:Flame]], [[Minecraft:Punch]], [[Minecraft:Power]], and [[Minecraft:Infinity]].}}
|{{HistoryLine||1.2.1|dev=12w06a|[[Minecraft:Skeleton]]s now have a 2.5% chance of dropping a bow. One fifth of the time, this bow is enchanted with Power I (20%).}}
|{{HistoryLine||1.2.1|dev=12w06a|[[Minecraft:Skeleton]]s now have a 2.5% chance of dropping a bow. One fifth of the time, this bow is enchanted with Power I (20%).}}
|{{HistoryLine||1.4.6|dev=12w50a|Bows can now be enchanted with [[Minecraft:Unbreaking]] using an [[Minecraft:anvil]] and an appropriate [[Minecraft:enchanted book]].}}
|{{HistoryLine||1.4.6|dev=12w50a|Bows can now be enchanted with [[Minecraft:Unbreaking]] using an [[Minecraft:anvil]] and an appropriate [[Minecraft:enchanted book]].}}
|{{HistoryLine|||dev=pre|When a [[Minecraft:player]] hits another player from far away with a bow it makes a high pitched "dinging" sound.}}
|{{HistoryLine|||dev=pre|When a [[Minecraft:player]] hits another player from far away{{Verify|What distance?}} with a bow it makes a high pitched "dinging" sound.}}
|{{HistoryLine||1.7.2|dev=13w36a|Bows can now be obtained as a "treasure" [[Minecraft:item]] from [[Minecraft:fishing]].
|{{HistoryLine||1.7.2|dev=13w36a|Bows can now be obtained as a "treasure" [[Minecraft:item]] from [[Minecraft:fishing]].|Bows can now be [[Minecraft:enchanted]] with [[Minecraft:Unbreaking]] directly in an [[Minecraft:enchantment table]] without the use of an [[Minecraft:anvil]].}}
|Bows can now be [[Minecraft:enchanted]] with [[Minecraft:Unbreaking]] directly in an [[Minecraft:enchantment table]] without the use of an [[Minecraft:anvil]].}}
|{{HistoryLine||1.8|dev=14w02a|Fletcher [[Minecraft:villager]]s now [[Minecraft:trading|sell]] 1 bow for 2–3 [[Minecraft:emerald]]s.}}
|{{HistoryLine||1.8|dev=14w02a|Fletcher [[Minecraft:villager]]s now [[Minecraft:trading|sell]] 1 bow for 2–3 [[Minecraft:emerald]]s.}}
|{{HistoryLine|||dev=14w25a|Drawing a bow immediately after hitting no longer continues the swinging animation.<ref>{{bug|MC-201394||Punching animation get cancelled in first person when blocking, eating and aiming, inconsistent with third person behavior
|{{HistoryLine|||dev=14w25a|Drawing a bow immediately after hitting no longer continues the swinging animation.<ref>{{bug|MC-201394||Punching animation get cancelled in first person when blocking, eating and aiming, inconsistent with third person behavior
|WAI}}</ref>}}
|WAI}}</ref>}}
|{{HistoryLine|||dev=14w30a|Bow placement when drawing back has been slightly changed.}}
|{{HistoryLine|||dev=14w30a|Bow placement when drawing back has been slightly changed.}}
|{{HistoryLine||1.9|dev=15w31a|When shooting, the arrows are no longer offset to the right of the crosshair.
|{{HistoryLine||1.9|dev=15w31a|When shooting, the arrows are no longer offset to the right of the crosshair.|The bow in the hotbar now shows an [[Minecraft:arrow]] when being drawn.|Bows can now shoot an additional 14 types of arrows, selected based on the arrow type held in the off-hand or closest to slot 0.|Bows cannot be used in the off-hand.}}
|The bow in the hotbar now shows an [[Minecraft:arrow]] when being drawn.
|{{HistoryLine|||dev=15w37a|The bow can now be used in the off-hand.|Bows now prioritize the selected hotbar slot for [[Minecraft:arrow]]s if the bow is in the off hand.|When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}
|Bows can now shoot an additional 14 types of arrows, selected based on the arrow type held in the off-hand or closest to slot 0.
|Bows cannot be used in the off-hand.}}
|{{HistoryLine|||dev=15w37a|The bow can now be used in the off-hand.
|Bows now prioritize the selected hotbar slot for [[Minecraft:arrow]]s if the bow is in the off hand.
|When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}
|{{HistoryLine|||dev=?|Momentum now affects the physics of arrows fired from bows.}}
|{{HistoryLine|||dev=?|Momentum now affects the physics of arrows fired from bows.}}
|{{HistoryLine||1.10|dev=16w20a|Bows are now used by [[Minecraft:stray]]s and can now sometimes be obtained as a rare [[Minecraft:drop]].}}
|{{HistoryLine||1.10|dev=16w20a|Bows are now used by [[Minecraft:stray]]s and can now sometimes be obtained as a rare [[Minecraft:drop]].}}
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|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w05a|Enchanted bows can now be ejected as loot from [[Minecraft:vault]]s.}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w05a|Enchanted bows can now be ejected as loot from [[Minecraft:vault]]s.}}
|{{HistoryLine||1.20.5|dev=24w09a|[[Minecraft:Multishot]] and [[Minecraft:Piercing]] enchantments now work on bows.}}
|{{HistoryLine||1.20.5|dev=24w09a|[[Minecraft:Multishot]] and [[Minecraft:Piercing]] enchantments now work on bows.}}
|{{HistoryLine|java upcoming}}
|{{HistoryLine||26.3|dev=snap1|Bows can now generate as part of [[Minecraft:abandoned camp]]s in chests.}}
}}
}}


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|{{HistoryLine|pocket alpha}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.3.3|[[File:Bow JE2 BE1.png|32px]] Added bows.}}
|{{HistoryLine||v0.3.3|[[File:Bow JE2 BE1.png|32px]] Added bows.}}
|{{HistoryLine||v0.4.0|Bows now have a durability of 385 uses.
|{{HistoryLine||v0.4.0|Bows now have a durability of 385 uses.|Bows also now slow down the player while aiming.}}
|Bows also now slow down the player while aiming.}}
|{{HistoryLine||v0.5.0|Bows are now obtainable after activating the [[Minecraft:nether reactor]].}}
|{{HistoryLine||v0.5.0|Bows are now obtainable after activating the [[Minecraft:nether reactor]].}}
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Bow BE2.png|32px]] The texture of bows has been changed.}}
|{{HistoryLine||v0.8.0|dev=build 1|[[File:Bow BE2.png|32px]] The texture of bows has been changed.}}
|{{HistoryLine|||dev=build 7|Bows can now be used as fuel in a [[Minecraft:furnace]].}}
|{{HistoryLine|||dev=build 7|Bows can now be used as fuel in a [[Minecraft:furnace]].}}
|{{HistoryLine||v0.11.0|dev=build 1|Bows can now be obtained as a "treasure" [[Minecraft:item]] from [[Minecraft:fishing]].}}
|{{HistoryLine||v0.11.0|dev=build 1|Bows can now be obtained as a "treasure" [[Minecraft:item]] from [[Minecraft:fishing]].}}
|{{HistoryLine||v0.12.1|dev=build 1|Fully charged bows now cause [[Minecraft:particle]]s.
|{{HistoryLine||v0.12.1|dev=build 1|Fully charged bows now cause [[Minecraft:particle]]s.|Bows can now be [[Minecraft:enchanted]].|Bows obtained by [[Minecraft:fishing]] can now be caught enchanted.|Bows are no longer available from the [[Minecraft:nether reactor]].}}
|Bows can now be [[Minecraft:enchanted]].
|{{HistoryLine||v0.15.0|dev=build 1|Added [[Minecraft:stray]]s, which are equipped with a bow that can rarely be dropped by them.|Bows can now shoot an additional 14 types of [[Minecraft:arrow]]s, selected based on the arrow type closest to slot 0.}}
|Bows obtained by [[Minecraft:fishing]] can now be caught enchanted.
|Bows are no longer available from the [[Minecraft:nether reactor]].}}
|{{HistoryLine||v0.15.0|dev=build 1|Added [[Minecraft:stray]]s, which are equipped with a bow that can rarely be dropped by them.
|Bows can now shoot an additional 14 types of [[Minecraft:arrow]]s, selected based on the arrow type closest to slot 0.}}
|{{HistoryLine|pocket}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Bows can now be obtained by [[Minecraft:trading]] with a fletcher [[Minecraft:villager]].}}
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Bows can now be obtained by [[Minecraft:trading]] with a fletcher [[Minecraft:villager]].}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added the [[Minecraft:Mending]] enchantment, which can now be applied to bows and is mutually exclusive to the [[Minecraft:Infinity]] enchantment.
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added the [[Minecraft:Mending]] enchantment, which can now be applied to bows and is mutually exclusive to the [[Minecraft:Infinity]] enchantment.|[[Minecraft:Arrow]]s can now be placed in the offhand slot and bows now prioritize the arrows in that slot.}}
|[[Minecraft:Arrow]]s can now be placed in the offhand slot and bows now prioritize the arrows in that slot.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||?|Momentum now affects the physics of arrows fired from bows.}}
|{{HistoryLine||?|Momentum now affects the physics of arrows fired from bows.}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.10|Bows in the hotbar now show an [[Minecraft:arrow]] when being drawn.}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.10|Bows in the hotbar now show an [[Minecraft:arrow]] when being drawn.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3| [[File:Bow JE2 BE1.png|32px]] The texture of bows has been changed to match {{el|je}}'s texture.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3| [[File:Bow JE2 BE1.png|32px]] The texture of bows has been reverted to match {{el|je}}'s texture.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Fletcher villagers now sell unenchanted bows for 2 emeralds, and enchanted bows for 8 emeralds.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Fletcher villagers now sell unenchanted bows for 2 emeralds, and enchanted bows for 8 emeralds.}}
|{{HistoryLine||1.16.210|dev=beta 1.16.210.58|Bows in first-person view is now held differently.<ref name="incorrect-pos">{{bug|MCPE-116741||Holding and shooting bow position are incorrect|Fixed}}</ref>}}
|{{HistoryLine||1.16.210|dev=beta 1.16.210.58|Bows in first-person view is now held differently.<ref name="incorrect-pos">{{bug|MCPE-116741||Holding and shooting bow position are incorrect|Fixed}}</ref>}}
Line 441: Line 426:
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Enchanted bows now generate in [[Minecraft:trial chambers]] in reward chests.}}
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Enchanted bows now generate in [[Minecraft:trial chambers]] in reward chests.}}
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Enchanted bows can now be ejected as loot from [[Minecraft:vault]]s.}}
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Enchanted bows can now be ejected as loot from [[Minecraft:vault]]s.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.40|dev=Preview 26.40.27|exp=Drop 3 of 2026|Bows can now generate as part of [[Minecraft:abandoned camp]]s in chests.}}
}}
}}


Line 506: Line 493:
=== In other media ===
=== In other media ===
<gallery>
<gallery>
Bow SDGP.png|Bow in the [[Minecraft:Super Duper Graphics Pack]].
File:Bow SDGP.png|Bow in the [[Minecraft:Super Duper Graphics Pack]]
File:MCD Bow.png|A [[Minecraft:Dungeons:Bow|bow]] as seen in ''[[Minecraft:Minecraft Dungeons]]''
File:MCSM Bow.png|A [[Minecraft:Story Mode:Bow|bow]] as seen in ''[[Minecraft: Story Mode]]''
File:AMCM-FBTBC-bow-and-crossbow.jpg|A [[Minecraft:Movie:Bow|bow]] as seen in [[Minecraft:A Minecraft Movie|''A Minecraft Movie'']]
File:Bow (inventory) MCE.png|A [[Minecraft:Earth:Bow|bow]] as seen in ''[[Minecraft:Minecraft Earth]]''
</gallery>
</gallery>



Latest revision as of 11:06, 6 July 2026

Template:Distinguish Template:For Template:Infobox item A bow is a ranged Minecraft:weapon that can fire Minecraft:arrows, Minecraft:tipped arrows, and spectral arrowsTemplate:Only. The damage and range of fired arrows depends on the arrow type, Minecraft:enchantments on the bow, and how long the Template:Control was held before releasing.

Obtaining

Crafting

Template:Crafting

Generated loot

Template:LootChestItem

Mob loot

Skeletons, strays, bogged, parched and illusioners

Minecraft:Skeletons, Minecraft:strays, Minecraft:bogged, Minecraft:parched and Minecraft:illusionersTemplate:Only have an 8.5% chance of dropping a normal or enchanted bow on death when killed by a Minecraft:player or a tamed Minecraft:wolf.

The chance of dropping a bow is increased by 1% per level of Minecraft:Looting, allowing up to an 11.5% chance of dropping.

The chance of being enchanted depends on the Minecraft:difficulty level, but the random enchantment level (5–22) does not.

Bows of Minecraft:skeleton horsemen are always enchanted at a random level from 5 to 23. The exact level depends on Minecraft:regional difficulty, as on Easy it is always a level-5 enchantment.

Trading

Template:Trade sources

Fishing

Template:Main Enchanted bows are obtainable through fishing, with a 0.8% chance per attempt. See Minecraft:fishing for more details. When caught, the bow may be damaged and contain random Minecraft:enchantments equivalent to a level 30 enchantment from an Minecraft:enchanting table, including treasure enchantments like Minecraft:Mending.

Usage

Attacking

File:Steve aiming with Bow.png
File:Alex aiming with Bow.png

Bows can be drawn back by Template:Control them. The player must have at least one Minecraft:arrow in their Minecraft:inventory or be in Minecraft:Creative mode in order to use a bow. Arrows inside bundles cannot be used. When drawing a bow, the display zooms in slightly. Charging the bow to critical charge causes it to visually bob up and down, and causes the fired arrow to have a trail of critical hit Minecraft:particles. Releasing the button shoots an Minecraft:arrow. Drawing a bow can be canceled by switching to another hotbar slot while holding use. Arrows shot by bows are blocked by shields.

File:Bow shooting.gif
Shooting a bow Template:In.

While the bow is being charged or remains fully charged, the player is forced to move at Minecraft:sneaking speed, unless they are Minecraft:riding a mob, Minecraft:minecart or Minecraft:boat, or flying with Minecraft:elytra. When an arrow hits another player, the player that fired the arrow will hear a high-pitched "ding" sound to indicate the successful shot.Template:Only Fired arrows are not affected by the Minecraft:Strength or Minecraft:Weakness effects.

Critical charge is achieved by drawing the bow for 1 second or longer, unlike melee critical hits which are dealt by attacking while falling. Shots at critical charge deal <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math> damage, where <math>x</math> is the damage after any enchantments. The listed values below describe maximum damage from a bow with no Minecraft:Power enchantments, assuming the target is at a distance where drag and gravity are negligible. The average damage of a shot at critical charge is around 9, as damage is dealt at a random value between Template:Hp and Template:Hp, using the formula <math>x</math> and <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math>, and it is rare to have minimum or maximum values. The damage dealt can ultimately be less than the maximum damage if the arrow slows down after being shot. The game stores the damage of arrows even in values with a decimal point. For example, it is possible for a critical arrow shot to cause damage values such as 6.4. In this case, the game can round up or down and store the amount for subsequent damage sources. Holding the bow at maximum charge for more than 72000 ticks (1 hour) results in the charge being reset without shooting an arrow.

A few mobs cannot be shot using an arrow, because the arrow either disappears or it gets deflected. This includes:

Statistics

Java Edition

Template:IN, bows have the following statistics:

Unenchanted
Type Projectile damage Charge time DPS Inaccuracy Lifetime damage inflicted Durability Enchantability
Template:ItemSprite (no charge) Template:Hp 0.1s 2 1 Template:Hp 384 1
Template:ItemSprite (medium charge) Template:Hp 0.2s - 0.8s 5.5 Template:Hp
Template:ItemSprite (full charge) Template:Hp 0.9s 6 Template:Hp
Template:ItemSprite (critical charge) Template:Hp to Template:Hp 1s 5.4 to 9.9 Template:Hp to Template:Hp
Enchanted
Type Power I Power II Power III Power IV Power V
Template:ItemSprite (no charge) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
4 DPS 4 DPS 4 DPS 6 DPS 6 DPS
Template:ItemSprite (medium charge) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
8.8 DPS 9.9 DPS 11 DPS 13.2 DPS 14.3 DPS
Template:ItemSprite (full charge) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
9 DPS 11 DPS 12 DPS 14 DPS 15 DPS
Template:ItemSprite (critical charge) Template:Hp to Template:Hp Template:Hp to Template:Hp Template:Hp to Template:Hp Template:Hp to Template:Hp Template:Hp to Template:Hp
8.1 to 14.4 DPS 9.9 to 17.1 DPS 10.8 to 18 DPS 12.6 to 20.7 DPS 13.5 to 22.5 DPS

Bedrock Edition

Template:IN, bows have the following statistics:

Unenchanted
Type Projectile damage Charge time DPS Inaccuracy Lifetime damage inflicted Durability Enchantability
Template:ItemSprite (no charge) Template:Hp 0.1s 2 1 Template:Hp 385 1
Template:ItemSprite (medium charge) Template:Hp 0.2s - 0.8s 5.5 Template:Hp
Template:ItemSprite (full charge) Template:Hp 0.9s 6 Template:Hp
Template:ItemSprite (critical charge) Template:Hp to Template:Hp 1s 5.4 to 9.9 Template:Hp to Template:Hp

Projectile motion

The projectile motion of an arrow fired from a bow is dependent on the angle the user is facing, as well as the user's movement speed. Calculators/Projectile motion

Crafting ingredient

Template:Crafting usage

Repairing

Combining

Template:Crafting Template:Grinding

Unit repair

Template:Main Template:Repairing

A bow can be combined with another bow in an Minecraft:anvil, preserving the Minecraft:enchantments of both.

Enchantments

Bows can receive several different Minecraft:enchantments and have a base enchantability of 1. Bow enchantments have no effect on Minecraft:arrow speed or the distance it travels. Template:IN if a bow is enchanted with any level 1 enchantment, it always gets Power I.

Name Description Max Level Method Weight
Minecraft:Power Increases the damage dealt by bow-shot arrows. V Template:BlockLink
Template:BlockLink
10
Minecraft:Punch Increases the knockback dealt by bow-shot arrows. II Template:BlockLink
Template:BlockLink
2
Minecraft:Flame Ignites arrows, dealing fire damage to targets hit as well as igniting TNT and campfires. I Template:BlockLink
Template:BlockLink
2
Minecraft:Infinity<ref group=note name=note1>Mending and Infinity are mutually exclusive.</ref> Stops the bow from consuming regular arrows when shot. I Template:BlockLink
Template:BlockLink
1
Minecraft:Unbreaking Grants a chance to negate durability consumption. III Template:BlockLink
Template:BlockLink
5
Minecraft:Mending<ref group=note name=note1/> Repairs the bow when obtaining Minecraft:experience. I Template:BlockLink 2
Minecraft:Curse of Vanishing The bow vanishes on death, not dropping as an item. I Template:BlockLink 1

A bow cannot be enchanted with Multishot in survival mode. However, when using commands to apply Multishot, the enchantment behaves as expected, allowing the bow to fire more arrows at once.Template:Notelist

Fuel

A bow can be used as Minecraft:fuel in Minecraft:furnaces, smelting 1.5 items per bow Template:In or 1 item per bow Template:In.

Arrows

Template:Main

As in real life, a flying Minecraft:arrow in Minecraft is affected by gravity. Its vertical speed is modified by one block downward every second, resulting in a Template:W flight path. An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.Template:Only

Arrows that hit solid Minecraft:blocks become stuck and can be retrieved, unless the arrow was shot by a bow Minecraft:enchanted with Minecraft:Infinity, a player in Creative mode, or a mob.

An arrow shot through Minecraft:lava ignites, giving it the effect of the Minecraft:Flame enchantment, igniting any entity it hits. If not extinguished, the fire inflicts up to Template:Hp damage. Although a Minecraft:wither skeleton does not spawn naturally with a bow, it shoots flaming arrows if given a bow using commands.

On impact, an arrow can trigger a wooden Minecraft:pressure plate, Minecraft:target block, Minecraft:wooden button, or Minecraft:tripwire. Arrows cannot trigger stone pressure plates or stone buttons.

The player can choose the type of arrow to shoot based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot then the arrow closest to slot 0 is selected.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

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Template:BE: Template:ID table

Achievements

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Advancements

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Videos

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History

Development

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Java Edition

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Bedrock Edition

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Legacy Console Edition

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Java Edition Combat Tests

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Historical sounds

Sound From to Pitch
Template:Sound 0.31 Sound Update 1.0

Data history

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Issues

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Trivia

Gallery

Renders

Screenshots

In other media

Notes

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References

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External links

Navigation

Template:Navbox weapons Template:Navbox items Template:Navbox combat

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