Minecraft:Parched: Difference between revisions
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| size = '''Java:'''<br>Height: 1.99 blocks<br>Width: 0.6 blocks<br> | | size = '''Java:'''<br>Height: 1.99 blocks<br>Width: 0.6 blocks<br> | ||
'''Bedrock:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks | '''Bedrock:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks | ||
| spawn = * {{BiomeLink|Desert}} at night or during thunderstorms. | | speed = 0.25 | ||
| spawn = * {{BiomeLink|Desert}} at night or during thunderstorms. | |||
* When a [[Minecraft:camel husk jockey]] spawns, as a passenger. | * When a [[Minecraft:camel husk jockey]] spawns, as a passenger. | ||
* Rarely when a [[Minecraft:spider]] or [[Minecraft:cave spider]] spawns in a desert, as a [[Minecraft:spider jockey]].{{only|BE}} | |||
| equipment = {{drop|Item|Bow}} (right hand: 95%; left hand: 5% {{only|java|short=y}}; may be enchanted)<br> | | equipment = {{drop|Item|Bow}} (right hand: 95%; left hand: 5% {{only|java|short=y}}; may be enchanted)<br> | ||
{{drop|Item|id=chestplate|Armor}} (occasionally, may be enchanted)<br> | {{drop|Item|id=chestplate|Armor}} (occasionally, may be enchanted)<br> | ||
| Line 38: | Line 40: | ||
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween){{only|je|short=1}} | {{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween){{only|je|short=1}} | ||
}} | }} | ||
A '''parched''' is a [[Minecraft:skeleton]] variant that spawns in [[Minecraft:desert]]s. Parched behave | A '''parched''' is a [[Minecraft:skeleton]] variant that spawns in [[Minecraft:desert]]s. Parched behave similar to skeletons, but have less [[Minecraft:health]], do not burn in [[Minecraft:sun]]light, fire their [[Minecraft:bow]]s more slowly, take freeze damage, cannot convert to [[Minecraft:stray]]s, and shoot [[Minecraft:tipped arrow]]s of [[Minecraft:Weakness]]. | ||
== Spawning == | == Spawning == | ||
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== Behavior == | == Behavior == | ||
Parched mostly behave like normal [[Minecraft:skeleton]]s but shoot extended [[Minecraft:arrows of Weakness]] instead of normal arrows. Their cooldown between each [[Minecraft:bow]] shot is longer than normal skeletons at every 3.5 seconds on Easy and Normal and every 2.5 seconds on Hard. Parched do not burn in sunlight. Parched are | Parched mostly behave like normal [[Minecraft:skeleton]]s but shoot extended [[Minecraft:arrows of Weakness]] instead of normal arrows. Their cooldown between each [[Minecraft:bow]] shot is longer than normal skeletons at every 3.5 seconds on Easy and Normal and every 2.5 seconds on Hard. Parched do not burn in sunlight. Parched are immune to the [[Minecraft:Weakness]] effect, although this typically makes no effective difference since parched attack using projectiles, which are themselves not affected by Weakness. | ||
{{IN|be}}, the eyes of parched are [[Minecraft:emissive]] when [[Minecraft:Vibrant Visuals]] is enabled. | {{IN|be}}, the eyes of parched are [[Minecraft:emissive]] when [[Minecraft:Vibrant Visuals]] is enabled. | ||
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* A threat to [[Minecraft:armadillo]]s, causing them to hide in their shell. | * A threat to [[Minecraft:armadillo]]s, causing them to hide in their shell. | ||
Because they are under the "skeletons" [[Minecraft:entity type tag]]{{only|java}}, if a parched kills a [[Minecraft:creeper]], the creeper drops a [[Minecraft:music disc]], randomly selected from [[Minecraft:13]], [[Minecraft:Music Disc cat|cat]], [[Minecraft:Music Disc blocks|blocks]], [[Minecraft:chirp]], [[Minecraft:far]], [[Minecraft:mall]], [[Minecraft:mellohi]], [[Minecraft:stal]], [[Minecraft:strad]], [[Minecraft:ward]], [[Minecraft:11]], and [[Minecraft:wait]]. They also run away from wild and tamed wolves similar to other skeleton variants. | |||
Similar to [[Minecraft:bogged]], parched take freezing [[Minecraft:damage]] and do not convert into [[Minecraft:stray]]s.<ref>{{bug|MC-268579||Bogged in powder snow freeze on death instead of converting to Stray|WAI}}</ref> Unlike [[Minecraft:husk]]s, parched do not turn into skeletons when submerged in [[Minecraft:water]] for too long. | Similar to [[Minecraft:bogged]], parched take freezing [[Minecraft:damage]] and do not convert into [[Minecraft:stray]]s.<ref>{{bug|MC-268579||Bogged in powder snow freeze on death instead of converting to Stray|WAI}}</ref> Unlike [[Minecraft:husk]]s converting into zombies, parched do not turn into skeletons when submerged in [[Minecraft:water]] for too long. | ||
== Sounds == | == Sounds == | ||
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|sound3=Parched ambient3.ogg | |sound3=Parched ambient3.ogg | ||
|sound4=Parched ambient4.ogg | |sound4=Parched ambient4.ogg | ||
|subtitle=Parched rattles | |subtitle=Parched rattles | ||
|source=hostile | |source=hostile | ||
|description=Randomly | |description=Randomly | ||
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|sound3=Parched hurt3.ogg | |sound3=Parched hurt3.ogg | ||
|sound4=Parched hurt4.ogg | |sound4=Parched hurt4.ogg | ||
|subtitle=Parched hurts | |subtitle=Parched hurts | ||
|source=hostile | |source=hostile | ||
|description=When a parched is damaged | |description=When a parched is damaged | ||
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|{{SoundLine | |{{SoundLine | ||
|sound=Parched death.ogg | |sound=Parched death.ogg | ||
|subtitle=Parched dies | |subtitle=Parched dies | ||
|source=hostile | |source=hostile | ||
|description=When a parched dies | |description=When a parched dies | ||
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|sound3=Parched ambient3.ogg | |sound3=Parched ambient3.ogg | ||
|sound4=Parched ambient4.ogg | |sound4=Parched ambient4.ogg | ||
|subtitle=Parched rattles | |||
|source=hostile | |source=hostile | ||
|description=Randomly | |description=Randomly | ||
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|sound3=Parched hurt3.ogg | |sound3=Parched hurt3.ogg | ||
|sound4=Parched hurt4.ogg | |sound4=Parched hurt4.ogg | ||
|subtitle=Parched hurts | |||
|source=hostile | |source=hostile | ||
|description=When a parched is damaged | |description=When a parched is damaged | ||
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|{{SoundLine | |{{SoundLine | ||
|sound=Parched death.ogg | |sound=Parched death.ogg | ||
|subtitle=Parched dies | |||
|source=hostile | |source=hostile | ||
|description=When a parched dies | |description=When a parched dies | ||
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|sound3=Parched step3.ogg | |sound3=Parched step3.ogg | ||
|sound4=Parched step4.ogg | |sound4=Parched step4.ogg | ||
|subtitle=Footsteps | |||
|source=hostile | |source=hostile | ||
|description=When a parched walks | |description=When a parched walks | ||
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|When a parched detects a [[Minecraft:camel husk]] within 16 blocks, it waits {{convert|16|ticks|seconds}} before running toward it to ride it. This behavior takes priority over all other actions, including attacking players.}} | |When a parched detects a [[Minecraft:camel husk]] within 16 blocks, it waits {{convert|16|ticks|seconds}} before running toward it to ride it. This behavior takes priority over all other actions, including attacking players.}} | ||
|{{HistoryLine|||dev=Preview 1.21.130.26|Parched no longer look for camel husks to mount. However, they can still mount one when pushed into one.}} | |{{HistoryLine|||dev=Preview 1.21.130.26|Parched no longer look for camel husks to mount. However, they can still mount one when pushed into one.}} | ||
|{{HistoryLine|||dev=Preview 1.21.130.27|[[File:Parched BE2.png|32px]] Updated the parched leg UV by moving it by 1 pixel.|[[File:Spider Jockey (Parched) BE.png|64px]] Parched can now spawn as riders of [[Minecraft:spider jockey]]s when spawned in desert biomes.<ref>{{bug|MCPE-230231||Parched cannot spawn as riders of Spider Jockeys|F}}</ref>|Parched now deal a base damage amount of {{hp|2}} instead of {{hp|3}}, matching {{JE}}.|Parched now have the same vertical offsets in vehicles as other [[Minecraft:skeleton]] variants.}} | |{{HistoryLine|||dev=Preview 1.21.130.27|[[File:Parched BE2.png|32px]] Updated the parched leg UV by moving it by 1 pixel.|[[File:Spider Jockey (Parched) BE.png|64px]] Parched can now spawn as riders of [[Minecraft:spider jockey]]s when spawned in desert biomes.<ref>{{bug|MCPE-230231||Parched cannot spawn as riders of Spider Jockeys|F}}</ref>|Parched now deal a base damage amount of {{hp|2}} instead of {{hp|3}}, matching {{JE}}.|Parched now have the same vertical offsets in vehicles as other [[Minecraft:skeleton]] variants.|Parched can no longer be forced onto a camel husk.}} | ||
|{{HistoryLine||26.0|dev=Preview 26.0.23|Parched can no longer pick up [[Minecraft:spear]]s.}} | |{{HistoryLine||26.0|dev=Preview 26.0.23|Parched can no longer pick up [[Minecraft:spear]]s.}} | ||
|{{HistoryLine||26.30|dev=Preview 26.30.20|Parched now shoot arrows at a rate of 2.5 seconds on Hard difficulty or Hardcore mode, matching {{JE}}.<ref>{{bug|MCPE-61036}}</ref>}} | |||
}} | }} | ||
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Skeleton comparison.png|A parched being compared to the other skeletons {{in|je}}. | Skeleton comparison.png|A parched being compared to the other skeletons {{in|je}}. | ||
Parched.jpg|A parched | Parched.jpg|A parched | ||
Parched_in_a_desert.jpeg|A parched in a desert. | |||
</gallery> | </gallery> | ||
Latest revision as of 11:13, 17 July 2026
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Infobox entity A parched is a Minecraft:skeleton variant that spawns in Minecraft:deserts. Parched behave similar to skeletons, but have less Minecraft:health, do not burn in Minecraft:sunlight, fire their Minecraft:bows more slowly, take freeze damage, cannot convert to Minecraft:strays, and shoot Minecraft:tipped arrows of Minecraft:Weakness.
Spawning
Parched can spawn in Minecraft:deserts at night, replacing some Minecraft:skeletons.
Template:IN, parched spawn directly under the sky in groups of 4 in place of 50% of all skeletons spawned in desert biomes.
Template:IN, parched spawn on the surface in groups of 2-4 in place of Template:Frac (~33%) of all skeletons spawned in desert biomes.
Camel husk jockeys
When a Minecraft:husk spawns naturally and spawns in a space that does not block the collision box required for a Minecraft:camel husk, it has a 10% chance to spawn as a Minecraft:camel husk jockey, i.e. riding a camel husk, and spawning a parched as the second passenger.
Spider jockeys
Template:ExclusiveMinecraft:Spiders and Minecraft:cave spiders spawned in deserts have a 1% chance to spawn as a Minecraft:spider jockey, with an 80% chance of the rider being a parched.
Drops
On death
- Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
- Any naturally spawned equipment, including the Minecraft:bow, has an 8.5% chance of dropping (9.5% with Minecraft:Looting I, 10.5% with Looting II and 11.5% with Looting III). It is damaged and may be enchanted.
- Template:Xp Minecraft:experience orbs when killed by a player or tamed Minecraft:wolf and an extra Template:Xp if the parched has Minecraft:armor.
Behavior
Parched mostly behave like normal Minecraft:skeletons but shoot extended Minecraft:arrows of Weakness instead of normal arrows. Their cooldown between each Minecraft:bow shot is longer than normal skeletons at every 3.5 seconds on Easy and Normal and every 2.5 seconds on Hard. Parched do not burn in sunlight. Parched are immune to the Minecraft:Weakness effect, although this typically makes no effective difference since parched attack using projectiles, which are themselves not affected by Weakness.
Template:IN, the eyes of parched are Minecraft:emissive when Minecraft:Vibrant Visuals is enabled.
Being an Minecraft:undead mob, they are:
- Damaged by the status effect Minecraft:Instant Health and healed by the status effect Minecraft:Instant Damage.
- Unaffected by the status effects Minecraft:Regeneration and Minecraft:Poison.
- Ignored by the Minecraft:wither.
- Affected by the Minecraft:Smite Minecraft:enchantment.
- Unable to swim in Minecraft:water, but do not drown.
- A threat to Minecraft:armadillos, causing them to hide in their shell.
Because they are under the "skeletons" Minecraft:entity type tagTemplate:Only, if a parched kills a Minecraft:creeper, the creeper drops a Minecraft:music disc, randomly selected from Minecraft:13, cat, blocks, Minecraft:chirp, Minecraft:far, Minecraft:mall, Minecraft:mellohi, Minecraft:stal, Minecraft:strad, Minecraft:ward, Minecraft:11, and Minecraft:wait. They also run away from wild and tamed wolves similar to other skeleton variants.
Similar to Minecraft:bogged, parched take freezing Minecraft:damage and do not convert into Minecraft:strays.<ref>Template:Bug</ref> Unlike Minecraft:husks converting into zombies, parched do not turn into skeletons when submerged in Minecraft:water for too long.
Sounds
Data values
ID
Achievements
Achievements that apply to all mobs: Template:Collapse
Advancements
Advancements that apply to all mobs: Template:Collapse
History
Java Edition
Bedrock Edition
Gallery
Renders
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A parchedTemplate:Only
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A parchedTemplate:Only
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A parched aimingTemplate:Only
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A parched aimingTemplate:Only
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A parched spider jockeyTemplate:Only
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A parched without its second layer (this state cannot be seen in vanilla gameplay)
Development renders
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A parched aiming (model used Template:In from preview Minecraft:1.21.130.24 to Minecraft:1.21.130.27)
Screenshots
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A parched being compared to the other skeletons Template:In.
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A parched
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A parched in a desert.
Mojang images
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A Minecraft:camel husk jockey and two standalone parched
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A camel husk jockey attacking
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A camel husk jockey
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A parched shooting
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A parched aiming
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Two parched.
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Parched in Minecraft:THE HORROR OF MINECRAFT
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Several parched fighting Minecraft:Zuri and Minecraft:Noor
Texture
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Parched texture file
References
Template:Navbox desert Template:Navbox entities
Minecraft:de:Vertrockneter Minecraft:es:Momificado Minecraft:fr:Desséché Minecraft:it:Ossecco Minecraft:ja:パーチド Minecraft:ko:파치트 Minecraft:lzh:枯髑 Minecraft:pl:Oschlak Minecraft:pt:Ressecado Minecraft:ru:Пустынник Minecraft:uk:Засушень Minecraft:zh:焦骸