Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Head: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: updated from Minecraft
SyncBot (talk | contribs)
Sync: updated from Minecraft
 
(2 intermediate revisions by the same user not shown)
Line 30: Line 30:


=== Natural generation ===
=== Natural generation ===
* {{ItemLink|Skeleton skull}}s generate as part of [[Minecraft:ancient cities]].
* [[Minecraft:Skeleton skull]]s generate as part of [[Minecraft:ancient cities]].
* A single {{ItemLink|dragon head}} generates at the front of [[Minecraft:End ship]]s.
* A single [[Minecraft:dragon head]] generates at the front of [[Minecraft:End ship]]s.


=== Player head ===
=== Player head ===
The {{ItemLink|Player Head}} is unobtainable in [[Minecraft:Survival]], and can be obtained only by the [[Minecraft:Creative inventory]], using {{Control|pick block}} or executing [[Minecraft:commands]].
The [[Minecraft:player head]] is unobtainable in [[Minecraft:Survival]], and can be obtained only by the [[Minecraft:Creative inventory]], using {{Control|pick block}} or executing [[Minecraft:commands]].


== Usage ==
== Usage ==
Heads can be destroyed by [[Minecraft:fluid]]s.
Heads can be broken by [[Minecraft:fluid]]s, dropping themselves unless destroyed by [[Minecraft:lava]].
=== Decoration ===
=== Decoration ===
Heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[Minecraft:sign]]s. They can be placed on top of or beside each other by shift-clicking.
Heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[Minecraft:sign]]s. They can be placed on top of or beside each other by shift-clicking.
Line 320: Line 320:
|4|On a wall, facing east|
|4|On a wall, facing east|
|5|On a wall, facing west|
|5|On a wall, facing west|
|0|Unused|foot=1}}<section end="block states"/>
|0|Same as {{code|5}}, but unobtainable without commands or editing.|foot=1}}<section end="block states"/>


=== Block data ===
=== Block data ===

Latest revision as of 11:07, 19 July 2026

Template:For

File:All The Heads.png
All heads and skulls.

Heads (including skulls) are a group of 7 Minecraft:blocks based on the heads of Minecraft:players and 6 different Minecraft:mobs. All heads can be Minecraft:worn as Minecraft:helmets and serve as special Minecraft:note block instruments.

Variants

There are seven types of entity heads:

Obtaining

Mob loot

The following heads drop when the corresponding mob is killed by a Minecraft:charged creeper's explosion:

Minecraft:Dragon heads and Minecraft:player heads have corresponding mobs, but they don't drop when these mobs are killed by a charged creeper.<ref>Template:Bug</ref>

If multiple mobs are killed by the explosion of a single charged creeper, only one head will drop from a mob randomly chosen from those killed in this explosion.Template:Only

A Minecraft:wither skeleton sometimes drops a wither skeleton skull when killed.

Natural generation

Player head

The Minecraft:player head is unobtainable in Minecraft:Survival, and can be obtained only by the Minecraft:Creative inventory, using Template:Control or executing Minecraft:commands.

Usage

Heads can be broken by Minecraft:fluids, dropping themselves unless destroyed by Minecraft:lava.

Decoration

Heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to Minecraft:signs. They can be placed on top of or beside each other by shift-clicking.

When placed and powered by redstone, the piglin and dragon heads play an animation. The piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear) while the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or Minecraft:armor stand (note: the animation does not play if the NoGravity tag is set to 1).

Wearing

The player can wear heads, similarly to Minecraft:carved pumpkins or Minecraft:helmets. This overlays the second layer of the player's Minecraft:skin.

Wearing the corresponding head reduces the detection range for Minecraft:skeletons (but not Minecraft:wither skeletons), Minecraft:creepers, Minecraft:zombies, and Minecraft:piglins to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from Minecraft:sneaking and from the Minecraft:Invisibility status effect.

Wearing any head hides the player's waypoint on the Minecraft:locator bar. Template:IN, wearing any head makes the player invisible to other players on a locator Minecraft:map.

Dispensers

A Minecraft:dispenser can equip a head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.

Dispensers can place wither skeleton skulls to complete the construction of a wither unless the Minecraft:difficulty is set to peaceful.

Crafting ingredient

Template:Crafting usage Template:Crafting

Enchantments

Heads can receive the following enchantments, but only through an Minecraft:anvil.

Name Max level Method
Minecraft:Curse of Binding I Template:BlockLink
Minecraft:Curse of Vanishing I Template:BlockLink

Note blocks

Placing a head above a Minecraft:note block causes the note block to play the corresponding mob's Template:Cd sound when activated. The only exception is the creeper head; as creepers don't make Template:Cd sounds, the note block plays the Template:Cd (hissing) sound instead.

The block below the note block does not affect the mob sound it creates.

Sounds

Generic

Template:Sound table/Block/Stone

Unique

Template:JE Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:JE: Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table

Template:BE: Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table

Template:ID table

Block states

Template:See also

<section begin="block states"/>Template:Edition:
Floor Template:Bst Template:Bst Wall Template:Bst Template:Bst

Template:Edition: Template:Bst<section end="block states"/>

Block data

A head has a block entity associated with it that holds additional data about the block.

Template:El: Template:See also

<section begin="block data"/>

<section end="block data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Block entity format.

Achievements

Template:Load achievements

Advancements

Template:Load advancements

History

Template:See technical block

Reveal

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • Heads do not have their own textures and take their textures from other objects.
  • When Minecraft:breaking any head, the particle effect of breaking it is the same as Minecraft:soul sand.
  • Despite there being a default Steve head, heads for the other default skins cannot be obtained without using custom names.
  • Template:IN, the skull variant for the item is stored under the Template:Cd component, normally used for items with Minecraft:durability.

Gallery

Screenshots

Development images

In other media

References

Template:Reflist

Navigation

Template:Navbox redstone Template:Navbox blocks Template:Navbox combat

Minecraft:de:Kopf Minecraft:es:Cabeza Minecraft:fr:Tête Minecraft:hu:Mob fejek Minecraft:it:Testa Minecraft:ja:Mobの頭 Minecraft:ko:몹 머리 Minecraft:lzh:首 Minecraft:nl:Wezenhoofd Minecraft:pl:Głowa Minecraft:pt:Cabeça Minecraft:ru:Голова Minecraft:uk:Голова Minecraft:zh:生物头颅