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Dragonwilds:Imaru/Strategies: Difference between revisions

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{{Stub|type=Under Construction}}


''This page is currently under construction to update it in meeting the [[Dragonwilds:Ascension Core]] upgrades and the new combat system when 1.0 is released''


This is a strategy guide page on how to defeat [[Dragonwilds:Imaru]]. Depending on your worlds' difficulty setting (being either '''Normal''' or '''Hard'''), you'll need to refer to its relevant section.
This is a strategy guide page on defeating [[Dragonwilds:Imaru]]. Depending on your world's difficulty setting, please refer to the relevant strategy section.


==Recommended gear and setup==
== Inventory Preparation ==
As Imaru is a [[Dragonwilds:power level]] 5 entity, she can only be survived by players who are at least power level 5 or above.
As Imaru is a [[Dragonwilds:power level]] 5 boss monster of [[Dragonwilds:Fellhollow]], she will be difficult to defeat without wearing power level 5 (first time) or higher gear (multiple encounters) and being prepared. It is also suggested that you gather enough [[Dragonwilds:sanguine urn]]s, so you have enough [[Dragonwilds:health]] to survive. Imaru is immune to [[Dragonwilds:Poison]], [[Dragonwilds:Burning]], and [[Dragonwilds:Bleed]] effects, so it is advised to avoid using [[Dragonwilds:weapon poison]], [[Dragonwilds:weapon barbs]], [[Dragonwilds:fire arrow]]s or fire rune damage.


===Inventory===
''Note: the suggested items below are more for what it is recommended when you first encounter them in [[Dragonwilds:Withering Heights]].''
Players should have in their inventory the following:
* Good [[Dragonwilds:food]] with combination [[Dragonwilds:perks]]
* Infusion drinks
** [[Dragonwilds:Ferocious Infusion|Ferocious Infusions]] for Melee fighters
** [[Dragonwilds:Relentless Infusion|Relentless Infusions]] for Ranged fighters
** [[Dragonwilds:Arcane Infusion|Arcane Infusions]] for Magic fighters
* Healing supplies (ex: [[Dragonwilds:Large Wardstone|Large Wardstones]] and [[Dragonwilds:Lesser Healing Potion|Lesser Healing Potions]])
* [[Dragonwilds:Fire Rune]]s and [[Dragonwilds:Air Rune]]s to cast [[Dragonwilds:Enchant Weapon: Fire]] and [[Dragonwilds:Tempest Shield]], respectively
* [[Dragonwilds:Magical Focus]] if using magic for attacking Imaru
* Runes to cast [[Dragonwilds:Spectral Arrows]] if using 2-handed Ranged attacks
* Plenty of [[Dragonwilds:Law Rune|Law Runes]] for [[Dragonwilds:Lodestone]] teleportation to/from Imaru's Lair


===Gear setup===
===Foods/Drinks===
For your fight against Imaru, may it be first or multiple encounters, you'll want the following suggested items in your key bind hotbar slot or inventory:


==== Full Power level 5 armour: ====
* [[Dragonwilds:Undead delight]] which restores 180 health and grants the [[Dragonwilds:Sea Life]] perk, regenerating 3 health every second 1,200 second (20 minutes.)
** If you which not to grind for undead delight, [[Dragonwilds:eggs royale]] also grants the [[Dragonwilds:Sea Life]] perk and heals 120 health.
*** [[Dragonwilds:Pumpkin soup]] to grant the [[Dragonwilds:Soul Food]] perk, which regenerates 8 health every 8 seconds and heals 70 health. (Soul Food perk will not stack if it is from another food.)


==== Melee ====
* Any [[Dragonwilds:infusions]] that'll buff your combat style.
* [[Dragonwilds:Steel Equipment]]
** Infusions do not stack, so pick one reduces stamina on your combat style action, or dodging.
* [[Dragonwilds:Fallen Hoplite]]
*** Or you can drink the [[Dragonwilds:pumpkin spice infusion]] for the Soul Food perk, to have it and Sea Life active
* [[Dragonwilds:White Knight Armour]]


==== Range ====
=== Other Consumables and Ammunition ===
* [[Dragonwilds:Green Dragonhide Armour]]
If fighting in hard difficulty, or wanting to speed up the fight in normal difficulty, it is advised to have these items:
* [[Dragonwilds:Ranger Armour]]


==== Magic ====
* [[Dragonwilds:Whetstone]] enhances any melee weapon held by two points for ten minutes.
* [[Dragonwilds:Splitbark Equipment]]
** In addition, [[Dragonwilds:lesser Attack potion]] can be added for the [[Dragonwilds:Focused Strikes]] perk for ten minutes.
* [[Dragonwilds:Necromancer Equipment]]
* [[Dragonwilds:Magical Focus]] enhances staff and wand damage output from spell attacks by 15% for ten minutes
** In addition, [[Dragonwilds:Lesser Magic Potion]] can be added to increase the chance of landing critical hits with combat spells by 25% for ten minutes.


==== Jewelry ====
While ranged has yet to have any items to buff it, it is suggested to have [[Dragonwilds:Enchanted Steel Bolts|Enchanted]] [[Dragonwilds:Enchanted Steel Bolts|Steel Bolts]] for a 15% chance to heal 20% of the player's health when struck at an enemy.
* [[Dragonwilds:Salve Amulet]] (for the extra damage against Undead)
* [[Dragonwilds:Ring of Life]] (for saving you from dying without losing all inventory items)
* [[Dragonwilds:Amulet of Defence]] (For increased Armour Value)


==== Shield ====
=== Runes and Spells ===
Although Imaru has no resistance or weakness, she is immune to [[Dragonwilds:Burning]] effect, so it is recommended to use water, air and earth<sup>[sic]</sup> rune damage to do some better damage. Fire can still be used, but you will not be gaining benefits from the burn effect it would apply.


* [[Dragonwilds:Anti-Dragon Shield]] (Highly recommended)
You can also use spells to enhance your abilities against Velgar.
* [[Dragonwilds:Dragonblight Shield]] (Highly recommended)
* [[Dragonwilds:Dragoncurse Shield]] (Can only get after completing [[Dragonwilds:Withering Heights]], but if you have it, it is highly recommended, as it is a power level 5 shield)
* [[Dragonwilds:Steel Shield]]
* [[Dragonwilds:Fallen Hoplite's Aspis]]


=== Power level 5 [[Dragonwilds:Weapons]] ===
* [[Dragonwilds:Surge]] would allow you to dodge attacks at a greater distance three times, costing no stamina.
* [[Dragonwilds:Tempest Shield]] for melee and crossbow users, as it blocks more variety of attacks, even unblockable ones.
* [[Dragonwilds:Enchant Weapon: Air]] to increase the attack speed and damage of your equipped melee weapon if using melee.
* [[Dragonwilds:Spectral Arrows]] increases their damage done and is worth maintaining over the course of the fight if using [[Dragonwilds:Ranged]].


==== Melee ====
[[Dragonwilds:Internal Alchemy]] is optional to have, as it is able to refresh active food and drinks buffs, but only if you're willing to spend about 4–5 seconds of casting time, which can leave you open for attacks.


* [[Dragonwilds:Steel Sword]]
===Preset===
* [[Dragonwilds:Shadow Sword]] (for increased damage against Spectral Enemies)
The present below is a suggested look on what you can have on your key bind and inventory for quicker access. Know that you '''do not''' need to copy this set up, you're free to use what you are comfortable with. The weapons you see are also based on their base damage or special abilities, but you are free to use a different weapon if you want.
* [[Dragonwilds:Steel Mace]]
* [[Dragonwilds:Steel Greataxe]]
* [[Dragonwilds:Zombie Axe]] (for Crush/Slash attacks)


==== Ranged ====
====Basic Preset====
This preset are for players who are fighting Imaru in normal difficulty, wanting a casual encounter and take the fight slow.


* [[Dragonwilds:Willow Shortbow]]
''The + signs on the items indicates  that you should might need more than the number you see below.''
* [[Dragonwilds:Willow Longbow]]
<tabber>
* [[Dragonwilds:Undead Ranger's Bow]]
Basic melee=
* [[Dragonwilds:Dorgeshuun Crossbow]]
{{Inventory
* [[Dragonwilds:Steel Crossbow]]
|hotbar1 = Steel Mace
* [[Dragonwilds:Enchanted Steel Bolts]] (for the necrotic damage/replenish lifeward effect)
|hotbar2 = Dragonblight Shield
* [[Dragonwilds:Steel Arrow]]
|hotbar3 = Ferocious Infusion
* [[Dragonwilds:Steel Fire Arrow]] (For burning effect/damage)
|hotbar3-amount = 20+
|hotbar4 = Eggs Royale
|hotbar4-amount = 20+
|main1 = Amulet of Defence
|armour1 = Steel Full Helm
|armour2 = Steel Platebody
|armour3 = Steel Platelegs
|armour4 = Goblin War Banner
|armour5 = Amulet of Strength
}}
|-|
Basic Ranged=
{{Inventory
|hotbar1 = Steel Crossbow
|hotbar2 = Dragonblight Shield
|hotbar3 = Relentless Infusion
|hotbar3-amount = 20+
|hotbar4 = Eggs Royale
|hotbar4-amount = 20+
|main1 = Willow Shortbow
|main2 = Willow Longbow
|main3 = Amulet of Defence
|armour1 = Green Dragonhide Coif
|armour2 = Green Dragonhide Body
|armour3 = Green Dragonhide Chaps
|armour4 = Goblin War Banner
|armour5 = Amulet of Accuracy
}}
|-|
Basic Magic=
{{Inventory
|hotbar1 = Splitbark Staff
|hotbar2 = Arcane Infusion
|hotbar2-amount = 20+
|hotbar3 = Eggs Royale
|hotbar3-amount = 20+
|main1 = Amulet of Defence
|armour1 = Splitbark Helm
|armour2 = Splitbark Body
|armour3 = Splitbark Legs
|armour4 = Goblin War Banner
|armour5 = Amulet of Magic
}}
</tabber>''The numbers you see above are the optional amount you should bring with you when fighting'' ''Imaru. If you feel that more is needed, you are free to put more in your inventory, be aware of your [[Dragonwilds:Inventory|Inventory weight.]]''


==== Magic ====
===== Melee Setup =====


* [[Dragonwilds:Splitbark Staff]]
* The steel mace is suggested due to it's max base damage being one of the highest one handed weapon in its power level.
* [[Dragonwilds:Necromancer's Staff]] (for increased damage effect)
** If you have the [[Dragonwilds:zombie axe]], you can use that to deal a higher base damage, as well as as doing a large amount of damage at random.
* The dragonblight shield can be used to protect against Imaru's fire breath.
* The amulet of defence and amulet of strength are both suggested for the following reason:
** The amulet of defence provides a increase in armour value, giving better protection against Imaru and her Thralls.
** The amulet of strength provides a 12.5% increase on all melee weapons
*** Alternatively, if you have the [[Dragonwilds:salve amulet]], which provides a damage increase against undead creatures by 17%, it is suggested you use it.


==Normal Mode: Strategy==
===== Ranged Setup =====
Imaru in normal mode, Imaru can be soloed or done with more players in the party.
 
* The steel crossbow is suggested for the chance to use the dragonblight shield. If you time your reload properly, you can hit faster with the crossbow as well.
** While it is not listed, you are free to use the enchanted steel bolts for a 15% chance to heal 20% of the player's health when struck at an enemy.
* The willow shortbow and longbow are an optional suggestion for those who either wants a faster fire rate or load the arrow enough for a further and higher damage.
** If you have the [[Dragonwilds:undead ranger's bow]], you can use that for increased damage, but with reduced durability.
 
* The amulet of defence and amulet of accuracy are both suggested for the following reason:
** The amulet of defence provides a increase in armour value, giving better protection against Imaru and her Thralls.
** The amulet of accuracy provides a increase in [[Dragonwilds:Critical Strike|critical]] damage and [[Dragonwilds:Combat#Weak spots|weak spot]] damage,
*** Alternatively, if you have the salve amulet, which provides a damage increase against undead creatures by 17%, it is suggested you use it.
 
===== Magic Setup =====
 
* Magic does not have much aside from the [[Dragonwilds:necromancer's staff]] which grants a x5.9 rune damage, but reduced durability. So if you prefer it over the splitbark staff, feel free to swap it out.
* The amulet of defence and amulet of magic are both suggested for the following reason:
** The amulet of defence provides a increase in armour value, giving better protection against Imaru and her Thralls.
** The amulet of magic provides a 12.5% increase on magic damage
*** Alternatively, if you have the salve amulet, which provides a damage increase against undead creatures by 17%, it is suggested you use it.
 
====Advance Preset====
This preset are for players who are fighting Imaru in hard difficulty, or in normal difficulty, but want to beat them in a faster rate.
 
''The + signs on the items indicates that you might need more than the number you see below.''<tabber>
Advance melee=
{{Inventory
|hotbar1 = Zombie Axe
|hotbar2 = Dragonblight Shield
|hotbar3 = Ferocious Infusion
|hotbar3-amount = 20+
|hotbar4 = Undead Delight
|hotbar4-amount = 20+
|hotbar5 = Whetstone
|hotbar5-amount = 5
|main1 = Shadow Sword
|main2 = Amulet of Defence
|main3 = Ring of Life
|armour1 = Steel Full Helm
|armour2 = Steel Platebody
|armour3 = Steel Platelegs
|armour4 = Goblin War Banner
|armour5 = Salve Amulet
}}
|-|
Advance Ranged=
{{Inventory
|hotbar1 = Steel Crossbow
|hotbar2 = Dragonblight Shield
|hotbar3 = Relentless Infusion
|hotbar3-amount = 20+
|hotbar4 =Undead Delight
|hotbar4-amount = 20+
 
|main1 = Enchanted Steel Bolts
|main1-amount = 100+
|main2 = Undead Ranger's Bow
|main3= Amulet of Defence
|main4 = Ring of Life
|armour1 = Green Dragonhide Coif
|armour2 = Green Dragonhide Body
|armour3 = Green Dragonhide Chaps
|armour4 = Goblin War Banner
|armour5 = Salve Amulet
}}
|-|
Advance Magic=
{{Inventory
|hotbar1 = Necromancer's Staff
|hotbar2 = Arcane Infusion
|hotbar2-amount = 20+
|hotbar3 =Undead Delight
|hotbar3-amount = 20+
|hotbar4 = Magical Focus
|hotbar4-amount = 5
|main1 = Amulet of Defence
|main2 = Amulet of Magic
|main3 = Abraxus Ring
|main4 = Ring of Life
|armour1 = Splitbark Helm
|armour2 = Splitbark Body
|armour3 = Splitbark Legs
|armour4 = Goblin War Banner
|armour5 = Salve Amulet
}}
</tabber>''The numbers you see above are the optional amount you should bring with you when fighting'' ''Imaru. If you feel that more is needed, you are free to put more in your inventory, be aware of your [[Dragonwilds:Inventory|Inventory weight.]]''
 
===== Melee Setup =====
 
* The zombie axe is suggested as the weapon deals a higher base damage than the steel mace, and does a large amount of damage at random.
** The shadow sword is suggested to combat against Imaru's spectral form, as the sword provides a 25% additional damage against spirits.
* The dragonblight shield can be used to protect against Imaru's fire breath.
* The salve amulet is suggested as it provides a 17% increased damage on undead creatures.
** You can avoid the salve and either use the [[Dragonwilds:ring of life]] to teleport you when you HP reaches 10% or the amulet of defence.
* The whetstone is suggested for this run due to the increased damage buff.
 
===== Ranged Setup =====
 
* The steel crossbow is suggested for the chance to use the dragonblight shield. If you time your reload properly, you can hit faster with the crossbow as well.
** Enchanted steel bolts is suggested for a 15% chance to heal 20% of the player's health when struck at an enemy.
*** Considering Imaru is immune to Poison, Burning, and Bleed, this is the only ammunition you will want.
* The undead ranger's bow is suggested for the increased damage, but decreased durability.
** Steel arrows are the only ammunition you can use due to Imaru's immunity.
* The salve amulet is suggested as it provides a 17% increased damage on undead creatures.
** You can avoid the salve and either use the [[Dragonwilds:ring of life]] to teleport you when you HP reaches 10% or the amulet of defence.


Imaru's main attacks are energy bolts that launches towards you when flying, fire-breathing sweeps when she is on the platform, and foot stomps which can launch an rot, earth spike like attack towards the player, which fills up the [[Dragonwilds:Wither]] status.
===== Magic Setup =====


===Phase 1===
* The [[Dragonwilds:necromancer's staff]] is suggested as it grants a x5.9 rune damage, but reduced durability.
Before entering Imaru's tower, drink a Infusion. Once you enter Imaru's tower, do the following:
* The salve amulet is suggested as it provides a 17% increased damage on undead creatures.
** You can avoid the salve and either use the [[Dragonwilds:ring of life]] to teleport you when you HP reaches 10% or the amulet of defence.
** [[Dragonwilds:Abraxus ring]] Can be used as a replacement to the salve amulet if you want to reduce the cost of runes spells, such as Surge, Enchant Weapon: Air.
* The magical focus is suggested for this run due to the increased damage buff.
If you have other regions unlocked and visited, using their versions of armours and weapons is advised to speed up the kill. Using [[Dragonwilds:Ascension Core]]<nowiki/>s to upgrade any vestige armor or weapon is suggested also to use what you gathered from other regions if they are better.


* '''Melee''', immediately cast [[Dragonwilds:Enchant Weapon: Fire]] on your main melee weapon and cast the [[Dragonwilds:Tempest Shield]] spell. Imaru will appear on the platform within five seconds, so be prepared to run towards Imaru's to avoid any of her ground spike attacks.
==Normal Mode: Strategy==
With Imaru in normal mode, Imaru can be soloed or done with more players in the party.


* '''Magic'',''''' use magical focus, ''you can also cast [[Dragonwilds:Surge]] if you want to avoid her attacks easier''
Imaru's main attacks are energy bolts that launch towards you when flying, fire-breathing sweeps when she is on the platform, and foot stomps, which can launch a rot, earth spike-like attack towards the player, which fills up the [[Dragonwilds:Wither]] status.
* '''Range''', is using [[Dragonwilds:Bows]], be sure to cast spectral arrows.


Once Imaru starts attacking, avoid as much as you can and start aiming to do damage on her. For critical damages, try aiming these attack towards her heart, which will be hard to hit unless using melee. You will be able to dodge most of her attacks, such as her foot stomp rot attack, which will aim directly at you (unless you are under her belly). Her next attack is a fire-breathing spell that sweeps from the player's right to left (or vice versa in her next iterations). This can be avoided by staying under her belly. Once she has performed both attacks, she will fly away and reappear after five seconds. Be sure to check your vitals and see if you need to replenish your lifeward and/or health.
===Phase 1===
Once Imaru starts attacking, avoid as much as you can and start aiming to do damage to her. For critical damages, try aiming these attacks towards her heart, which will be hard to hit unless using melee. You will be able to dodge most of her attacks, such as her foot stomp rot attack, which will aim directly at you (unless you are under her belly). Her next attack is a fire-breathing spell that sweeps from the player's right to left (or vice versa in her next iterations). This can be avoided by staying under her belly. Once she has performed both attacks, she will fly away and reappear after five seconds. Be sure to check your vitals and see if you need to replenish your Lifeward and/or health.


Her next attack is spitting three rot bolts that will build up wither effect whilst in the air, so if you're using melee, you will need to wait till she it out of this attack style. If using Range or Magic, it is advised to attack her only twice to have time to dodge from the rot bolt attacks. Make sure you time your dodge, they are like missals and will still hit if you dodge to early.
Her next attack is spitting three rot bolts that will build up Wither effect whilst in the air, so if you're using melee, you will need to wait till she is out of this attack style. If using ranged or magic, it is advised to attack her only twice to have time to dodge the rot bolt attacks. Make sure you time your dodge; they are like missiles and will still hit if you dodge too early.


Imaru will perform the same mechanics as in the rest of the fight by flying in the air for about 2-3 seconds and then slamming onto the platform, aiming her rot spikes at the player. Be sure to dodge these attacks (as well as the fire sweeping attack) whilst running towards her belly. Spam click your main (or special) attack onto her belly again, until she flies back up and hides in the wither pool.
Imaru will use the same mechanics as in the rest of the fight, flying for about 2–3 seconds and then slamming onto the platform, aiming her rot spikes at the player. Be sure to dodge these attacks (as well as the fire sweeping attack) whilst running towards her belly. Spam click your main (or special) attack onto her belly again, until she flies back up and hides in the wither pool.


===Phase 2===
===Phase 2===
Imaru will reappear again, but will land in the centre as a spectral form and be immune to all damage. She will charge up an attack that can do a ton of damage, possibly killing you in one hit, or taking half of your health. In order to stop her, you must enter [[Dragonwilds:Soul Rifting]] to do enough damage. Be aware [[Dragonwilds:Rotsworn Thrall|Rotsworn Thralls]] will appear to attack you. Once she falls to the ground, quickly head over to a [[Dragonwilds:Purification Pool]] before time runs out, if time is not short, get rid of the thralls. If times it right, Imaru should still be on the ground, quickly attack her. It is advised that you aim for exposed chest.
Imaru will reappear again, but will land in the centre as a spectral form and be immune to all damage. She will charge up an attack that can do a ton of damage, possibly killing you in one hit, or taking half of your health. In order to stop her, you must enter [[Dragonwilds:soul rifting]] to do enough damage. Be aware [[Dragonwilds:rotsworn thrall]]s will appear to attack you. Once she falls to the ground, quickly head over to a [[Dragonwilds:Purification Pool]] before time runs out. If time is not short, get rid of the thralls. If it's the right time, Imaru should still be on the ground; quickly attack her. It is advised that you aim for an exposed chest.


===Phase 3===
===Phase 3===
Once Imaru's health is below 50%, in five seconds she will land in the middle of the platform, immediately aiming her rot spikes at the player and stand on all two. She will then perform a combination of her rot spikes and fire sweep, and these fire sweeps will leave random withered marks on the platform. Be sure to avoid these withered marks by staying close to her. If you become withered, simply aim for a pool before time runs out. She will fly in the air and breath fire around the arena, stay in the centre until she stop, and be ready to avoid her slam and rot spike. During the end of Phase 3, she will summon explosive rot rocks near you, be sure to avoid them.
Once Imaru's health is below 50%, in five seconds, she will land in the middle of the platform, immediately aiming her rot spikes at the player and standing on both. She will then perform a combination of her rot spikes and fire sweep, and these fire sweeps will leave random withered marks on the platform. Be sure to avoid these withered marks by staying close to her. If you become withered, simply aim for a pool before time runs out. She will fly in the air and breathe fire around the arena, stay in the centre until she stops, and be ready to avoid her slam and rot spike. During the end of Phase 3, she will summon explosive rot rocks near you, be sure to avoid them.


Once Imaru is in her spectral version again, become withered, and start attacking her until you encounter more Rotsworn enemies. Kill these enemies quickly, as you will also have 40 seconds to kill the Rotsworn enemies, knock Imaru out of her spectral version, and cleanse yourself with the Purification Pool. After this phase is over, she will continue this until the final phase. During these mechanic, you can replenish your health, hunger, thirst or lifeward if needed.  
Once Imaru is in her spectral version again, become withered, and start attacking her until you encounter more rotsworn enemies. Kill these enemies quickly, as you will also have 40 seconds to kill the rotsworn enemies, knock Imaru out of her spectral version, and cleanse yourself with the Purification Pool. After this phase ends, she will continue until the final phase. During these mechanics, you can replenish your health, hunger, thirst or life if needed.  


===Phase 4===
===Phase 4===
She will continue to repeat all of her mechanics until she is below 10% of her health, she will enter her spectral form for the last time. Become withered, kill the Rotsworn enemies first, and then attack her spectral version until she is knocked out. Cleanse yourself with the Purification Pools again (all under 40 seconds), and attack her heart once more. Once she is dead, her [[Dragonwilds:Imaru's Head|head]] will automatically spawn in your quest inventory. If you kill Imaru whilst you are withered, you will automatically go back to normal, and nearby Rotsworn enemies will die in the process.
She will continue to repeat all of her mechanics until she is below 10% of her health, and she will enter her spectral form for the last time. Become withered, kill the rotsworn enemies first, and then attack her spectral version until she is knocked out. Cleanse yourself with the Purification Pools again (all under 40 seconds), and attack her heart once more. Once she is dead, her [[Dragonwilds:Imaru's Head|head]] will automatically spawn in your quest inventory. If you kill Imaru whilst you are withered, you will automatically go back to normal, and nearby rotsworn enemies will die in the process.


==Hard Mode: Strategy==
==Hard Mode: Strategy==
Imaru's hard mode can be done soloed, but it is suggested to do it with others if you are having difficulties.


''In this section, we will describe how to fight Imaru in '''Hard mode'''.''
She will summon thralls earlier, and most mechanics will be done earlier as well. While it is possible to do it alone, it may be easier with a group of 2 or more.
 
Imaru's hard mode is no joke, she will summon thralls earlier and most mechanics will be done earlier as well. While it is possible to do it alone, it may be easier with a group of 2 or more.


Depending on your style of combat, it is recommended that you do the following during the short grace period when entering the boss instance:
Depending on your style of combat, it is recommended that you do the following during the short grace period when entering the boss instance:


* '''Melee:''' Use your [[Dragonwilds:Whetstone]] to increase your base weapon damage, cast ''either'' [[Dragonwilds:Enchant Weapon: Fire]] or [[Dragonwilds:Enchant Weapon: Air]] for further increase in damage output, drink [[Dragonwilds:Ferocious Infusion|Ferocious Infusions]], and drink [[Dragonwilds:Lesser Attack Potion|Lesser Attack Potions]] for increased Critical Damage.
* '''Melee:''' Use your [[Dragonwilds:whetstone]] to increase your base weapon damage, cast ''either'' [[Dragonwilds:Enchant Weapon: Fire]] or [[Dragonwilds:Enchant Weapon: Air]] for further increase in damage output, drink [[Dragonwilds:ferocious infusion]]s, and drink [[Dragonwilds:lesser Attack potion]]s for increased critical damage.
* '''Ranged:''' For two-handed bows, use [[Dragonwilds:Spectral Arrows]]. If you are using Crossbows, make sure to use [[Dragonwilds:Enchanted Steel Bolts]] for the lifeward replenishing effect. Make sure to drink [[Dragonwilds:Relentless Infusion|Relentless Infusions]] for the 33% stamina reduction.
* '''Ranged:''' For two-handed bows, use [[Dragonwilds:Spectral Arrows]]. If you are using crossbows, make sure to use [[Dragonwilds:enchanted steel bolts]] for the Lifeward replenishing effect. Make sure to drink [[Dragonwilds:relentless infusion]]s for the 33% stamina reduction.
* For the above combat styles, make sure to cast [[Dragonwilds:Tempest Shield]]. This will aid you in blocking Imaru's bolt attacks and her earth spikes.
* For the above combat styles, make sure to cast [[Dragonwilds:Tempest Shield]]. This will aid you in blocking Imaru's bolt attacks and her earth spikes.
* '''Magic:''' Use your [[Dragonwilds:Magical Focus]] to increase magical damage, drink [[Dragonwilds:Arcane Infusion|Arcane Infusions]] for the 33% reduction to stamina costs, and use [[Dragonwilds:Lesser Magic Potion|Lesser Magic Potions]] for increased Critical Damage.
* '''Magic:''' Use your [[Dragonwilds:Magical Focus]] to increase magical damage, drink [[Dragonwilds:arcane infusion]]s for the 33% reduction to stamina costs, and use [[Dragonwilds:Lesser Magic Potion]]s for increased critical damage.
* '''All Styles:''' Make sure to use [[Dragonwilds:Large Wardstone|Large Wardstones]] to instantly replenish 90 Lifeward when needed. This, used in conjunction with food/drink that use the [[Dragonwilds:Soul Food]] buff, will give you passive Lifeward that can help you last longer against Imaru. It is recommended to cast Surge and recast it when ever you find the chance to.


Her phases are just like normal mode, but the main differences is her mechanics are activated earlier, and her thralls appear earlier as well.
Her phases are just like normal mode, but the main difference is that her mechanics are activated earlier, and her thralls appear earlier as well.

Latest revision as of 11:01, 21 August 2026

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This page is currently under construction to update it in meeting the Dragonwilds:Ascension Core upgrades and the new combat system when 1.0 is released

This is a strategy guide page on defeating Dragonwilds:Imaru. Depending on your world's difficulty setting, please refer to the relevant strategy section.

Inventory Preparation

As Imaru is a Dragonwilds:power level 5 boss monster of Dragonwilds:Fellhollow, she will be difficult to defeat without wearing power level 5 (first time) or higher gear (multiple encounters) and being prepared. It is also suggested that you gather enough Dragonwilds:sanguine urns, so you have enough Dragonwilds:health to survive. Imaru is immune to Dragonwilds:Poison, Dragonwilds:Burning, and Dragonwilds:Bleed effects, so it is advised to avoid using Dragonwilds:weapon poison, Dragonwilds:weapon barbs, Dragonwilds:fire arrows or fire rune damage.

Note: the suggested items below are more for what it is recommended when you first encounter them in Dragonwilds:Withering Heights.

Foods/Drinks

For your fight against Imaru, may it be first or multiple encounters, you'll want the following suggested items in your key bind hotbar slot or inventory:

Other Consumables and Ammunition

If fighting in hard difficulty, or wanting to speed up the fight in normal difficulty, it is advised to have these items:

While ranged has yet to have any items to buff it, it is suggested to have Enchanted Steel Bolts for a 15% chance to heal 20% of the player's health when struck at an enemy.

Runes and Spells

Although Imaru has no resistance or weakness, she is immune to Dragonwilds:Burning effect, so it is recommended to use water, air and earth[sic] rune damage to do some better damage. Fire can still be used, but you will not be gaining benefits from the burn effect it would apply.

You can also use spells to enhance your abilities against Velgar.

Dragonwilds:Internal Alchemy is optional to have, as it is able to refresh active food and drinks buffs, but only if you're willing to spend about 4–5 seconds of casting time, which can leave you open for attacks.

Preset

The present below is a suggested look on what you can have on your key bind and inventory for quicker access. Know that you do not need to copy this set up, you're free to use what you are comfortable with. The weapons you see are also based on their base damage or special abilities, but you are free to use a different weapon if you want.

Basic Preset

This preset are for players who are fighting Imaru in normal difficulty, wanting a casual encounter and take the fight slow.

The + signs on the items indicates that you should might need more than the number you see below. <tabber> Basic melee= Template:Inventory |-| Basic Ranged= Template:Inventory |-| Basic Magic= Template:Inventory </tabber>The numbers you see above are the optional amount you should bring with you when fighting Imaru. If you feel that more is needed, you are free to put more in your inventory, be aware of your Inventory weight.

Melee Setup
  • The steel mace is suggested due to it's max base damage being one of the highest one handed weapon in its power level.
    • If you have the Dragonwilds:zombie axe, you can use that to deal a higher base damage, as well as as doing a large amount of damage at random.
  • The dragonblight shield can be used to protect against Imaru's fire breath.
  • The amulet of defence and amulet of strength are both suggested for the following reason:
    • The amulet of defence provides a increase in armour value, giving better protection against Imaru and her Thralls.
    • The amulet of strength provides a 12.5% increase on all melee weapons
      • Alternatively, if you have the Dragonwilds:salve amulet, which provides a damage increase against undead creatures by 17%, it is suggested you use it.
Ranged Setup
  • The steel crossbow is suggested for the chance to use the dragonblight shield. If you time your reload properly, you can hit faster with the crossbow as well.
    • While it is not listed, you are free to use the enchanted steel bolts for a 15% chance to heal 20% of the player's health when struck at an enemy.
  • The willow shortbow and longbow are an optional suggestion for those who either wants a faster fire rate or load the arrow enough for a further and higher damage.
  • The amulet of defence and amulet of accuracy are both suggested for the following reason:
    • The amulet of defence provides a increase in armour value, giving better protection against Imaru and her Thralls.
    • The amulet of accuracy provides a increase in critical damage and weak spot damage,
      • Alternatively, if you have the salve amulet, which provides a damage increase against undead creatures by 17%, it is suggested you use it.
Magic Setup
  • Magic does not have much aside from the Dragonwilds:necromancer's staff which grants a x5.9 rune damage, but reduced durability. So if you prefer it over the splitbark staff, feel free to swap it out.
  • The amulet of defence and amulet of magic are both suggested for the following reason:
    • The amulet of defence provides a increase in armour value, giving better protection against Imaru and her Thralls.
    • The amulet of magic provides a 12.5% increase on magic damage
      • Alternatively, if you have the salve amulet, which provides a damage increase against undead creatures by 17%, it is suggested you use it.

Advance Preset

This preset are for players who are fighting Imaru in hard difficulty, or in normal difficulty, but want to beat them in a faster rate.

The + signs on the items indicates that you might need more than the number you see below.<tabber> Advance melee= Template:Inventory |-| Advance Ranged= Template:Inventory |-| Advance Magic= Template:Inventory </tabber>The numbers you see above are the optional amount you should bring with you when fighting Imaru. If you feel that more is needed, you are free to put more in your inventory, be aware of your Inventory weight.

Melee Setup
  • The zombie axe is suggested as the weapon deals a higher base damage than the steel mace, and does a large amount of damage at random.
    • The shadow sword is suggested to combat against Imaru's spectral form, as the sword provides a 25% additional damage against spirits.
  • The dragonblight shield can be used to protect against Imaru's fire breath.
  • The salve amulet is suggested as it provides a 17% increased damage on undead creatures.
    • You can avoid the salve and either use the Dragonwilds:ring of life to teleport you when you HP reaches 10% or the amulet of defence.
  • The whetstone is suggested for this run due to the increased damage buff.
Ranged Setup
  • The steel crossbow is suggested for the chance to use the dragonblight shield. If you time your reload properly, you can hit faster with the crossbow as well.
    • Enchanted steel bolts is suggested for a 15% chance to heal 20% of the player's health when struck at an enemy.
      • Considering Imaru is immune to Poison, Burning, and Bleed, this is the only ammunition you will want.
  • The undead ranger's bow is suggested for the increased damage, but decreased durability.
    • Steel arrows are the only ammunition you can use due to Imaru's immunity.
  • The salve amulet is suggested as it provides a 17% increased damage on undead creatures.
    • You can avoid the salve and either use the Dragonwilds:ring of life to teleport you when you HP reaches 10% or the amulet of defence.
Magic Setup
  • The Dragonwilds:necromancer's staff is suggested as it grants a x5.9 rune damage, but reduced durability.
  • The salve amulet is suggested as it provides a 17% increased damage on undead creatures.
    • You can avoid the salve and either use the Dragonwilds:ring of life to teleport you when you HP reaches 10% or the amulet of defence.
    • Dragonwilds:Abraxus ring Can be used as a replacement to the salve amulet if you want to reduce the cost of runes spells, such as Surge, Enchant Weapon: Air.
  • The magical focus is suggested for this run due to the increased damage buff.

If you have other regions unlocked and visited, using their versions of armours and weapons is advised to speed up the kill. Using Dragonwilds:Ascension Cores to upgrade any vestige armor or weapon is suggested also to use what you gathered from other regions if they are better.

Normal Mode: Strategy

With Imaru in normal mode, Imaru can be soloed or done with more players in the party.

Imaru's main attacks are energy bolts that launch towards you when flying, fire-breathing sweeps when she is on the platform, and foot stomps, which can launch a rot, earth spike-like attack towards the player, which fills up the Dragonwilds:Wither status.

Phase 1

Once Imaru starts attacking, avoid as much as you can and start aiming to do damage to her. For critical damages, try aiming these attacks towards her heart, which will be hard to hit unless using melee. You will be able to dodge most of her attacks, such as her foot stomp rot attack, which will aim directly at you (unless you are under her belly). Her next attack is a fire-breathing spell that sweeps from the player's right to left (or vice versa in her next iterations). This can be avoided by staying under her belly. Once she has performed both attacks, she will fly away and reappear after five seconds. Be sure to check your vitals and see if you need to replenish your Lifeward and/or health.

Her next attack is spitting three rot bolts that will build up Wither effect whilst in the air, so if you're using melee, you will need to wait till she is out of this attack style. If using ranged or magic, it is advised to attack her only twice to have time to dodge the rot bolt attacks. Make sure you time your dodge; they are like missiles and will still hit if you dodge too early.

Imaru will use the same mechanics as in the rest of the fight, flying for about 2–3 seconds and then slamming onto the platform, aiming her rot spikes at the player. Be sure to dodge these attacks (as well as the fire sweeping attack) whilst running towards her belly. Spam click your main (or special) attack onto her belly again, until she flies back up and hides in the wither pool.

Phase 2

Imaru will reappear again, but will land in the centre as a spectral form and be immune to all damage. She will charge up an attack that can do a ton of damage, possibly killing you in one hit, or taking half of your health. In order to stop her, you must enter Dragonwilds:soul rifting to do enough damage. Be aware Dragonwilds:rotsworn thralls will appear to attack you. Once she falls to the ground, quickly head over to a Dragonwilds:Purification Pool before time runs out. If time is not short, get rid of the thralls. If it's the right time, Imaru should still be on the ground; quickly attack her. It is advised that you aim for an exposed chest.

Phase 3

Once Imaru's health is below 50%, in five seconds, she will land in the middle of the platform, immediately aiming her rot spikes at the player and standing on both. She will then perform a combination of her rot spikes and fire sweep, and these fire sweeps will leave random withered marks on the platform. Be sure to avoid these withered marks by staying close to her. If you become withered, simply aim for a pool before time runs out. She will fly in the air and breathe fire around the arena, stay in the centre until she stops, and be ready to avoid her slam and rot spike. During the end of Phase 3, she will summon explosive rot rocks near you, be sure to avoid them.

Once Imaru is in her spectral version again, become withered, and start attacking her until you encounter more rotsworn enemies. Kill these enemies quickly, as you will also have 40 seconds to kill the rotsworn enemies, knock Imaru out of her spectral version, and cleanse yourself with the Purification Pool. After this phase ends, she will continue until the final phase. During these mechanics, you can replenish your health, hunger, thirst or life if needed.

Phase 4

She will continue to repeat all of her mechanics until she is below 10% of her health, and she will enter her spectral form for the last time. Become withered, kill the rotsworn enemies first, and then attack her spectral version until she is knocked out. Cleanse yourself with the Purification Pools again (all under 40 seconds), and attack her heart once more. Once she is dead, her head will automatically spawn in your quest inventory. If you kill Imaru whilst you are withered, you will automatically go back to normal, and nearby rotsworn enemies will die in the process.

Hard Mode: Strategy

Imaru's hard mode can be done soloed, but it is suggested to do it with others if you are having difficulties.

She will summon thralls earlier, and most mechanics will be done earlier as well. While it is possible to do it alone, it may be easier with a group of 2 or more.

Depending on your style of combat, it is recommended that you do the following during the short grace period when entering the boss instance:

Her phases are just like normal mode, but the main difference is that her mechanics are activated earlier, and her thralls appear earlier as well.