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Minecraft:Mushroom Fields: Difference between revisions

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== Generation ==
== Generation ==
Mushroom fields make up about 0.15% of the Overworld's area. They generate in areas where the [[Minecraft:continentalness]] values are the lowest, meaning they almost always generate as islands very far away from major landmasses, and are bordered by deep ocean biomes of any temperature. This means that [[Minecraft:ocean monument]]s generate almost always next to mushroom fields.  
Mushroom fields make up about 0.15% of the Overworld's area. They generate in areas where the [[Minecraft:continentalness]] values are the lowest, meaning they almost always generate as islands very far away from major landmasses, and are bordered by deep ocean biomes of any temperature. This means that [[Minecraft:ocean monument]]s generate almost always next to mushroom fields.


The islands have the occasional tendency to be close to one another, resulting in multiple mushroom fields separated by only a few hundred blocks. It is nearly impossible for the player to spawn in the mushroom fields biome.
The islands have the occasional tendency to be close to one another, resulting in multiple mushroom fields separated by only a few hundred blocks. It is nearly impossible for the player to spawn in the mushroom fields biome.
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Mushroom fields are the only biome where [[Minecraft:mooshroom]]s naturally spawn. Red mooshrooms, [[Minecraft:bat]]s,{{only|je|short=1}} and [[Minecraft:glow squid]]s are the only mobs that spawn naturally in this biome; this also applies in [[Minecraft:cave]]s, [[Minecraft:mineshaft]]s, and other underground structures, meaning the biome is mostly safe both above and below ground.
Mushroom fields are the only biome where [[Minecraft:mooshroom]]s naturally spawn. Red mooshrooms, [[Minecraft:bat]]s,{{only|je|short=1}} and [[Minecraft:glow squid]]s are the only mobs that spawn naturally in this biome; this also applies in [[Minecraft:cave]]s, [[Minecraft:mineshaft]]s, and other underground structures, meaning the biome is mostly safe both above and below ground.


However, monsters spawned from other sources than the natural spawn cycle continue to spawn, such as [[Minecraft:monster spawner]]s, [[Minecraft:raid]]s, and [[Minecraft:phantom]]s.{{only|je|short=1}}<ref>{{bug|MC-126778}}</ref> [[Minecraft:Lush caves]] can sometimes generate underground, allowing for monsters to spawn naturally. Additionally, [[Minecraft:lightning]] strikes can transform red mooshrooms into brown mooshrooms or vice versa.
However, monsters spawned from other sources than the natural spawn cycle continue to spawn, such as [[Minecraft:monster spawner]]s, [[Minecraft:raid]]s, and [[Minecraft:phantom]]s.{{only|je|short=1}}<ref>{{bug|MC-126778}}</ref> [[Minecraft:Lush caves]] can sometimes generate underground, allowing for monsters to spawn naturally. Additionally, [[Minecraft:lightning]] strikes can transform red mooshrooms into brown mooshrooms or vice versa. [[Minecraft:Wandering Trader|Wandering traders]] also spawn normally.


Mushroom fields have a unique [[Minecraft:sky]] color with [[Minecraft:Vibrant Visuals]], which is yellow at the horizon and gray at zenith. At sunset, the horizon turns bright red, while at sunrise it is more purple/pink. At night, there is a dim purple light at the horizon. Mushroom fields also have slightly stronger [[Minecraft:volumetric fog]], tinted by a unique purple sunlight.
Mushroom fields have a unique [[Minecraft:sky]] color with [[Minecraft:Vibrant Visuals]], which is yellow at the horizon and gray at zenith. At sunset, the horizon turns bright red, while at sunrise it is more purple/pink. At night, there is a dim purple light at the horizon. Mushroom fields also have slightly stronger [[Minecraft:volumetric fog]], tinted by a unique purple sunlight.
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|{{HistoryLine||1.13|dev=18w16a|Renamed "MushroomIsland" to "Mushroom Island".}}
|{{HistoryLine||1.13|dev=18w16a|Renamed "MushroomIsland" to "Mushroom Island".}}
|{{HistoryLine|||dev=18w19a|Renamed "Mushroom Island" to "Mushroom Fields".}}
|{{HistoryLine|||dev=18w19a|Renamed "Mushroom Island" to "Mushroom Fields".}}
|{{HistoryLine|||dev=pre5|Changed the ID from {{code|mushroom_island}} to {{code|mushroom_fields}}.}}
|{{HistoryLine||1.17|dev=Pre-release 1|[[Minecraft:Sugar cane]] and [[Minecraft:short grass]] now generates in mushroom fields.}}
|{{HistoryLine||1.17|dev=Pre-release 1|[[Minecraft:Sugar cane]] and [[Minecraft:short grass]] now generates in mushroom fields.}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|It's no longer possible for mushroom fields to generate connected to other land biomes.}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|It is no longer possible for mushroom fields to generate connected to other land biomes.}}
|{{HistoryLine|||dev=experimental snapshot 5|Mushroom fields have been tweaked to better match the shapes of islands.}}
|{{HistoryLine|||dev=experimental snapshot 5|Mushroom fields have been tweaked to better match the shapes of islands.}}
|{{HistoryLine|||dev=21w42a|It is no longer possible to spawn in mushroom fields.}}
|{{HistoryLine|||dev=21w37a|Prior to the removal of numerical biome IDs, this biome's numerical ID was 14.}}
|{{HistoryLine|||dev=21w42a|It is now almost impossible to spawn in mushroom fields.}}
|{{HistoryLine||1.19|dev=22w11a|Added {{cd|#without_zombie_sieges}} tag created to replace the hard-coded check for [[Minecraft:mushroom fields]] biome.}}
|{{HistoryLine||1.20|dev=23w17a|"A Familiar Room" can now be played in mushroom fields.}}
|{{HistoryLine||1.20|dev=23w17a|"A Familiar Room" can now be played in mushroom fields.}}
|{{HistoryLine||1.21.9|dev=25w36a|Removed the [[Minecraft:Vegetation#Others|pumpkin patch feature]] from the mushroom fields [[Minecraft:biome definition]] file. In default worlds, it failed to generate because it specifies placement on [[Minecraft:grass block]]s only.<ref>{{bug|MC-278435||Mushroom Fields biome doesn't generate pumpkin patches despite being specified in vanilla datapack|Fixed}}</ref>}}
}}
}}


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}}
}}


=== Data history ===
=== ''New Nintendo 3DS Edition'' ===
{{empty section|Please confirm whether mushroom islands exist on 3DS edition (3DS edition is supposed to be similar to MCPE v1.1 release, which has mushroom islands).}}
<!--
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine|new3ds}}
|{{HistoryLine||1.13|dev=pre5|Changed the ID from {{code|mushroom_island}} to {{code|mushroom_fields}}.}}
|{{HistoryLine||0.1.0|Added mushroom islands}}
|{{HistoryLine||1.18|dev=21w37a|Prior to the removal of numerical biome IDs, this biome's numerical ID was 14.}}
|{{HistoryLine||1.19|dev=22w11a|Added {{cd|#without_zombie_sieges}} tag created to replace the hard-coded check for [[Minecraft:mushroom fields]] biome.}}
|{{HistoryLine||1.21.9|dev=25w36a|Removed the [[Minecraft:Vegetation#Others|pumpkin patch feature]] from the mushroom fields [[Minecraft:biome definition]] file. In default worlds, it failed to generate because it specifies placement on [[Minecraft:grass block]]s only.<ref>{{bug|MC-278435||Mushroom Fields biome doesn't generate pumpkin patches despite being specified in vanilla datapack|Fixed}}</ref>}}
}}
}}
-->


==Issues==
==Issues==
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File:BiomeConnection.png|A mushroom field biome connecting with a [[Minecraft:giant tree taiga]] biome in [[Minecraft:Java Edition 1.17]]
File:BiomeConnection.png|A mushroom field biome connecting with a [[Minecraft:giant tree taiga]] biome in [[Minecraft:Java Edition 1.17]]
File:Shroom Beach.png|A mushroom biome connected to a [[Minecraft:forest]] biome in [[Minecraft:Java Edition 1.16.2]]
File:Shroom Beach.png|A mushroom biome connected to a [[Minecraft:forest]] biome in [[Minecraft:Java Edition 1.16.2]]
File:Preset mushroom island.png|The Mushroom Island (seed preset) discountinued before [[Minecraft:Bedrock Edition 1.18.0|1.18]] and ''[[Minecraft:Pocket Edition]]''
File:Pocket Edition Mushroom Island.jpg|A mushroom biome in ''[[Minecraft:Pocket Edition]]''
File:Pocket Edition Mushroom Island.jpg|A mushroom biome in ''[[Minecraft:Pocket Edition]]''
File:Mushroom Island.png|The Mushroom Island discountinued in [[Minecraft:Bedrock Edition 1.21.100|1.21.100]]
File:Mushroom Fields single biome pre-1.18.png|A mushroom fields [[Minecraft:single biome]] world before [[Minecraft:1.18]]
File:Mushroom Fields single biome pre-1.18.png|A mushroom fields [[Minecraft:single biome]] world before [[Minecraft:1.18]]
File:Mooshroom Biome (Not Island).png|The rare occurrence of mushroom fields connected to a [[Minecraft:Frozen River|frozen river]] and [[Minecraft:Snowy Plains|snowy plains]]
File:Mooshroom Biome (Not Island).png|The rare occurrence of mushroom fields connected to a [[Minecraft:Frozen River|frozen river]] and [[Minecraft:Snowy Plains|snowy plains]]
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File:Mushroom Fields RTX.png|Mushroom fields with [[Minecraft:ray tracing]]
File:Mushroom Fields RTX.png|Mushroom fields with [[Minecraft:ray tracing]]
File:Moldy Mycelium.png|[[Minecraft:Grass blocks]] generated in a [[Minecraft:carver cave]] in mushroom fields
File:Moldy Mycelium.png|[[Minecraft:Grass blocks]] generated in a [[Minecraft:carver cave]] in mushroom fields
File:Mushroom Fields frozen ocean BE.png|Mushroom fields surrounded by a frozen ocean in ''Bedrock Edition'' before [[Minecraft:Bedrock Edition 1.21.100|1.21.100]].
File:Mushroom Fields frozen ocean BE.png|Mushroom fields surrounded by a frozen ocean in ''Bedrock Edition'' before [[Minecraft:Bedrock Edition 1.21.100|1.21.100]].  
</gallery>
</gallery>



Latest revision as of 11:13, 24 August 2026

Template:Infobox biome Mushroom fields or mushroom islands are rare Minecraft:biomes which always generate as islands surrounded by Minecraft:deep oceans. They are the only place in the game where Minecraft:mycelium and Minecraft:mooshrooms are found, and have the special property that no hostile mobs normally spawn in them.

Generation

Mushroom fields make up about 0.15% of the Overworld's area. They generate in areas where the Minecraft:continentalness values are the lowest, meaning they almost always generate as islands very far away from major landmasses, and are bordered by deep ocean biomes of any temperature. This means that Minecraft:ocean monuments generate almost always next to mushroom fields.

The islands have the occasional tendency to be close to one another, resulting in multiple mushroom fields separated by only a few hundred blocks. It is nearly impossible for the player to spawn in the mushroom fields biome.

Description

File:Screenshot (972).png
Mooshrooms on a cliff

The mushroom fields generate in usually flat islands and have Minecraft:mycelium instead of Minecraft:grass blocks on the surface. Grass blocks that are placed by the player in this biome take on a bright green color, similar to the grass found in Minecraft:jungles. A large amount of brown and red Minecraft:mushrooms cover the land. It is one of the only biomes, along with Minecraft:swampsTemplate:Only and Minecraft:dark forests, where Minecraft:huge mushrooms generate naturally. Minecraft:Sugar cane, Minecraft:short grass, and Minecraft:firefly bushes sometimes generate by the ocean.<ref>Template:Bug</ref>

The huge mushrooms generate with a density high enough to be a reliable source of Minecraft:mushroom blocks, but low enough not to significantly obstruct vision. Here, mushrooms can grow in full sunlight. Minecraft:Water is a light gray color Template:In.

Mushroom fields are the only biome where Minecraft:mooshrooms naturally spawn. Red mooshrooms, Minecraft:bats,Template:Only and Minecraft:glow squids are the only mobs that spawn naturally in this biome; this also applies in Minecraft:caves, Minecraft:mineshafts, and other underground structures, meaning the biome is mostly safe both above and below ground.

However, monsters spawned from other sources than the natural spawn cycle continue to spawn, such as Minecraft:monster spawners, Minecraft:raids, and Minecraft:phantoms.Template:Only<ref>Template:Bug</ref> Minecraft:Lush caves can sometimes generate underground, allowing for monsters to spawn naturally. Additionally, Minecraft:lightning strikes can transform red mooshrooms into brown mooshrooms or vice versa. Wandering traders also spawn normally.

Mushroom fields have a unique Minecraft:sky color with Minecraft:Vibrant Visuals, which is yellow at the horizon and gray at zenith. At sunset, the horizon turns bright red, while at sunrise it is more purple/pink. At night, there is a dim purple light at the horizon. Mushroom fields also have slightly stronger Minecraft:volumetric fog, tinted by a unique purple sunlight.

Mobs

The following mobs naturally spawn here:

Template:Spawn table

Template:Spawn table

Sounds

Music

These music tracks play while the player is in mushroom fields:

Template:MusicTable/game

Template:MusicTable/creative

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Achievements

Template:Load achievements

Advancements

Template:Load advancements

History

Mention

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:Empty section

Issues

Template:Issue list

Gallery

Screenshots

Historical screenshots

In other media

See also

References

Template:Reflist

External links

Navigation

Template:Navbox biomes

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