Minecraft:Crossbow: Difference between revisions
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A '''crossbow''' is a [[Minecraft:Ranged attack|ranged]] [[Minecraft:weapon]] that can load and fire [[Minecraft:arrow]]s, arrow variants, and [[Minecraft:firework rockets]]. Holding {{Control|use|text=use}} | A '''crossbow''' is a [[Minecraft:Ranged attack|ranged]] [[Minecraft:weapon]] that can load and fire [[Minecraft:arrow]]s, arrow variants, and [[Minecraft:firework rockets]]. Holding {{Control|use|text=use}} loads it and it remains loaded until it is {{Control|use|text=fired}}, after which it can be loaded again. | ||
== Obtaining == | == Obtaining == | ||
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Crossbows are similar to [[Minecraft:bow]]s, but can be charged in advance for use at any time. They take longer to charge than a bow, are slightly more powerful, and shoot farther with slightly higher accuracy. | Crossbows are similar to [[Minecraft:bow]]s, but can be charged in advance for use at any time. They take longer to charge than a bow, are slightly more powerful, and shoot farther with slightly higher accuracy. | ||
Crossbows can be loaded with arrows of any type. Like the bow, arrows shot by crossbows can be blocked by [[Minecraft:shield]]s. A crossbow enchanted with [[Minecraft:Piercing]] fires arrows that ignore blocking shields, allowing them to pass through and still hit their target. Arrows shot from a crossbow enchanted with [[Minecraft:Piercing]] can be picked up and used again, creating an effect similar to the bow-exclusive [[Minecraft:Infinity]] enchantment. When an arrow hits another player, the player | Crossbows can be loaded with arrows of any type. Like the bow, arrows shot by crossbows can be blocked by [[Minecraft:shield]]s. A crossbow enchanted with [[Minecraft:Piercing]] fires arrows that ignore blocking shields, allowing them to pass through and still hit their target. Arrows shot from a crossbow enchanted with [[Minecraft:Piercing]] can be picked up and used again, creating an effect similar to the bow-exclusive [[Minecraft:Infinity]] enchantment. When an arrow hits another player, the player who fired the arrow hears a high-pitched "ding" sound to indicate the successful shot.{{only|je}} | ||
Alternatively, they can be loaded with a firework rocket, which flies in a straight line at 32 m/s and, in {{JE}}, explodes on contact with blocks and entities.<ref>{{bug|MCPE-52675||Fireworks do not explode on impact with entity and blocks|Unresolved}}</ref> If the firework rocket has no firework stars, it deals no [[Minecraft:damage]]. In order to use a firework rocket with a crossbow, at least one firework rocket must be present in the player's [[Minecraft:offhand]]. Using a firework rocket uses 3 [[Minecraft:durability]] per shot, and fireworks with higher flight duration travel farther when fired. When a crossbow has the [[Minecraft:Multishot]] enchantment, the increased durability usage stacks, resulting in 9 durability being consumed with each shot. [[Minecraft:Piercing]] does not work with firework rockets, and firework rocket explosions have a radius of roughly 4 blocks. | Alternatively, they can be loaded with a firework rocket, which flies in a straight line at 32 m/s and, in {{JE}}, explodes on contact with blocks and entities.<ref>{{bug|MCPE-52675||Fireworks do not explode on impact with entity and blocks|Unresolved}}</ref> If the firework rocket has no firework stars, it deals no [[Minecraft:damage]]. In order to use a firework rocket with a crossbow, at least one firework rocket must be present in the player's [[Minecraft:offhand]]. Using a firework rocket uses 3 [[Minecraft:durability]] per shot, and fireworks with higher flight duration travel farther when fired. When a crossbow has the [[Minecraft:Multishot]] enchantment, the increased durability usage stacks, resulting in 9 durability being consumed with each shot. [[Minecraft:Piercing]] does not work with firework rockets, and firework rocket explosions have a radius of roughly 4 blocks. | ||
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|subtitle=Crossbow charges up | |subtitle=Crossbow charges up | ||
|source=player | |source=player | ||
|description=When a Quick Charge I crossbow starts to load <ref group=sound><code>quick1_3</code> occurs at half the frequency as the other sounds</ref> | |description=When a Quick Charge I crossbow starts to load<ref group=sound><code>quick1_3</code> occurs at half the frequency as the other sounds</ref> | ||
|id=item.crossbow.quick_charge_1 | |id=item.crossbow.quick_charge_1 | ||
|translationkey=subtitles.item.crossbow.charge | |translationkey=subtitles.item.crossbow.charge | ||
|volume=''varies'' <ref group=sound>0.325 for all except <code>quick1_1</code> (pitch=0.9), which is 0.25</ref> | |volume=''varies''<ref group=sound>0.325 for all except <code>quick1_1</code> (pitch=0.9), which is 0.25</ref> | ||
|pitch=''varies'' <ref group=sound><code>quick1_1</code> can be 1.0 or 0.9; <code>quick1_2</code> can be 1.0 or 0.95; <code>quick1_3</code> can be 1.0</ref> | |pitch=''varies''<ref group=sound><code>quick1_1</code> can be 1.0 or 0.9; <code>quick1_2</code> can be 1.0 or 0.95; <code>quick1_3</code> can be 1.0</ref> | ||
|distance=16}} | |distance=16}} | ||
| {{SoundLine | | {{SoundLine | ||
| Line 422: | Line 422: | ||
|subtitle=Crossbow charges up | |subtitle=Crossbow charges up | ||
|source=player | |source=player | ||
|description=When a Quick Charge II crossbow starts to load <ref group=sound name=quickchargefrequency><code>_1</code> occurs at {{frac|2|3}} the frequency as the other sounds</ref> | |description=When a Quick Charge II crossbow starts to load<ref group=sound name=quickchargefrequency><code>_1</code> occurs at {{frac|2|3}} the frequency as the other sounds</ref> | ||
|id=item.crossbow.quick_charge_2 | |id=item.crossbow.quick_charge_2 | ||
|translationkey=subtitles.item.crossbow.charge | |translationkey=subtitles.item.crossbow.charge | ||
|pitch=''varies'' <ref group=sound name=quickchargevolume /> | |pitch=''varies''<ref group=sound name=quickchargevolume /> | ||
|volume=''varies'' <ref group=sound name=quickchargepitch /> | |volume=''varies''<ref group=sound name=quickchargepitch /> | ||
|distance=16}} | |distance=16}} | ||
| {{SoundLine | | {{SoundLine | ||
| Line 434: | Line 434: | ||
|subtitle=Crossbow charges up | |subtitle=Crossbow charges up | ||
|source=player | |source=player | ||
|description=When a Quick Charge III crossbow starts to load <ref group=sound name=quickchargefrequency /> | |description=When a Quick Charge III crossbow starts to load<ref group=sound name=quickchargefrequency /> | ||
|id=item.crossbow.quick_charge_3 | |id=item.crossbow.quick_charge_3 | ||
|translationkey=subtitles.item.crossbow.charge | |translationkey=subtitles.item.crossbow.charge | ||
|volume=''varies'' <ref group=sound name=quickchargevolume>0.325 for all except <code>_1</code> (pitch=0.95), which is 0.25</ref> | |volume=''varies''<ref group=sound name=quickchargevolume>0.325 for all except <code>_1</code> (pitch=0.95), which is 0.25</ref> | ||
|pitch=''varies'' <ref group=sound name=quickchargepitch><code>_1</code> can be 1.0 or 0.95; <code>_2</code> can be 1.0, 0.95, or 1.05; <code>_3</code> can be 1.0, 0.9, or 1.05</ref> | |pitch=''varies''<ref group=sound name=quickchargepitch><code>_1</code> can be 1.0 or 0.95; <code>_2</code> can be 1.0, 0.95, or 1.05; <code>_3</code> can be 1.0, 0.9, or 1.05</ref> | ||
|distance=16}} | |distance=16}} | ||
| {{SoundLine | | {{SoundLine | ||
| Line 445: | Line 445: | ||
|sound3=Crossbow loading middle3.ogg | |sound3=Crossbow loading middle3.ogg | ||
|sound4=Crossbow loading middle4.ogg | |sound4=Crossbow loading middle4.ogg | ||
|subtitle=Crossbow charges up | |subtitle=Crossbow charges up | ||
|source=player | |source=player | ||
|description=While a crossbow is loading <ref group=sound><code>loading_middle4</code> occurs at {{frac|1|4}} the frequency as the other sounds</ref> | |description=While a crossbow is loading<ref group=sound><code>loading_middle4</code> occurs at {{frac|1|4}} the frequency as the other sounds</ref> | ||
|id=item.crossbow.loading_middle | |id=item.crossbow.loading_middle | ||
|translationkey=subtitles.item.crossbow.charge | |translationkey=subtitles.item.crossbow.charge | ||
|volume=0.325 | |volume=0.325 | ||
|pitch=''varies'' <ref group=sound><code>loading_middle1</code> can be 1.0, 0.95, or 1.2; <code>loading_middle2</code> and <code>loading_middle3</code> can be 1.0, 0.9, or 1.05; <code>loading_middle4</code> can be 1.0</ref> | |pitch=''varies''<ref group=sound><code>loading_middle1</code> can be 1.0, 0.95, or 1.2; <code>loading_middle2</code> and <code>loading_middle3</code> can be 1.0, 0.9, or 1.05; <code>loading_middle4</code> can be 1.0</ref> | ||
|distance=16}} | |distance=16}} | ||
| {{SoundLine | | {{SoundLine | ||
| Line 473: | Line 473: | ||
|translationkey=subtitles.item.crossbow.shoot | |translationkey=subtitles.item.crossbow.shoot | ||
|volume=0.8/0.9/0.9 | |volume=0.8/0.9/0.9 | ||
|pitch=1.0/1.0/0.9 <ref group=sound>Multiplied by the loading percentage of the crossbow</ref> | |pitch=1.0/1.0/0.9<ref group=sound>Multiplied by the loading percentage of the crossbow</ref> | ||
|distance=16}} | |distance=16}} | ||
| {{SoundLine | | {{SoundLine | ||
| Line 678: | Line 678: | ||
|{{HistoryLine||1.20.5|dev=24w09a|[[Minecraft:Infinity]], [[Minecraft:Flame]], [[Minecraft:Punch]], and [[Minecraft:Power]] enchantments now work on crossbows.}} | |{{HistoryLine||1.20.5|dev=24w09a|[[Minecraft:Infinity]], [[Minecraft:Flame]], [[Minecraft:Punch]], and [[Minecraft:Power]] enchantments now work on crossbows.}} | ||
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Enchanted crossbows can now be ejected as loot from [[Minecraft:ominous vault]]s.}} | |{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Enchanted crossbows can now be ejected as loot from [[Minecraft:ominous vault]]s.}} | ||
|{{HistoryLine||1.21.5|dev=25w04a|Crossbows | |{{HistoryLine||1.21.5|dev=25w04a|Crossbows now show all charged projectiles in their tooltip instead of just the first.}} | ||
|{{HistoryLine|||dev=25w06a|[[Minecraft:Tooltip]]s for crossbows now show a compact form of multiple repeated projectiles that are identical.}} | |{{HistoryLine|||dev=25w06a|[[Minecraft:Tooltip]]s for crossbows now show a compact form of multiple repeated projectiles that are identical.}} | ||
|{{HistoryLine|combat java}} | |{{HistoryLine|combat java}} | ||
| Line 720: | Line 720: | ||
* Crossbows [[Minecraft:enchanted]] with [[Minecraft:Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete. | * Crossbows [[Minecraft:enchanted]] with [[Minecraft:Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete. | ||
* Although Piercing allows arrows to bypass [[Minecraft:shield]]s, they cannot get through the [[Minecraft:wither]]'s projectile armor or a [[Minecraft:shulker]]'s shell. | * Although Piercing allows arrows to bypass [[Minecraft:shield]]s, they cannot get through the [[Minecraft:wither]]'s projectile armor or a [[Minecraft:shulker]]'s shell. | ||
* In real life, [[Minecraft:wikipedia:Crossbow|crossbow]]s do not shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows. | * In real life, [[Minecraft:wikipedia:Crossbow|crossbow]]s do not shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows. | ||
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=== Icons === | === Icons === | ||
<gallery> | <gallery> | ||
Enchanted Crossbow.gif|An [[Minecraft:enchanted]] crossbow | Enchanted Crossbow.gif|An [[Minecraft:enchanted]] crossbow | ||
</gallery> | </gallery> | ||
=== Renders === | === Renders === | ||
<gallery> | <gallery> | ||
Steve Charging Crossbow.gif|[[Minecraft:Player#Steve|Steve]] charging a crossbow {{in|Java}} | Steve Charging Crossbow.gif|[[Minecraft:Player#Steve|Steve]] charging a crossbow {{in|Java}} | ||
Alex Charging Crossbow.gif|[[Minecraft:Player#Alex|Alex]] charging a crossbow in ''[[Minecraft:Java Edition]]'' | Alex Charging Crossbow.gif|[[Minecraft:Player#Alex|Alex]] charging a crossbow in ''[[Minecraft:Java Edition]]'' | ||
Pillager Charging Crossbow.gif|A [[Minecraft:pillager]] charging a crossbow | Pillager Charging Crossbow.gif|A [[Minecraft:pillager]] charging a crossbow | ||
Piglin Charging Crossbow.gif|A [[Minecraft:piglin]] charging a crossbow | Piglin Charging Crossbow.gif|A [[Minecraft:piglin]] charging a crossbow | ||
Steve aiming with Crossbow.png|Steve aiming a crossbow | Steve aiming with Crossbow.png|Steve aiming a crossbow | ||
Alex aiming with Crossbow.png|Alex aiming a crossbow | Alex aiming with Crossbow.png|Alex aiming a crossbow | ||
Pillager Aiming with Crossbow BE.png|A pillager aiming a crossbow {{in|Bedrock}} | Pillager Aiming with Crossbow BE.png|A pillager aiming a crossbow {{in|Bedrock}} | ||
Piglin with Crossbow targeting BE.png|A piglin aiming a crossbow in ''Bedrock Edition'' | Piglin with Crossbow targeting BE.png|A piglin aiming a crossbow in ''Bedrock Edition'' | ||
</gallery> | </gallery> | ||
=== Screenshots === | === Screenshots === | ||
<gallery> | <gallery> | ||
EquippingCrossbow.png|How the crossbow is equipped | EquippingCrossbow.png|How the crossbow is equipped | ||
Zombie piglin with a crossbow.jpg|A [[Minecraft:zombified piglin]] with a crossbow | Zombie piglin with a crossbow.jpg|A [[Minecraft:zombified piglin]] with a crossbow (does not shoot, only melee attacks)</br> | ||
Pillager who broke his crossbow.png|Pillager who broke its crossbow | Pillager who broke his crossbow.png|Pillager who broke its crossbow | ||
Noor's Fireworks.jpg|[[Minecraft:Noor]] firing a crossbow | Noor's Fireworks.jpg|[[Minecraft:Noor]] firing a crossbow | ||
</gallery> | </gallery> | ||
=== Development images === | === Development images === | ||
<gallery> | <gallery> | ||
CrossbowMinecon.png|A crossbow shown at [[Minecraft:MINECON Earth 2018]] | CrossbowMinecon.png|A crossbow shown at [[Minecraft:MINECON Earth 2018]] | ||
PillagerMinecon.png|A [[Minecraft:pillager]] armed with a crossbow, shown at [[Minecraft:MINECON Earth 2018]] | PillagerMinecon.png|A [[Minecraft:pillager]] armed with a crossbow, shown at [[Minecraft:MINECON Earth 2018]] | ||
Piercing Crossbow.jpg|First image of a crossbow with the piercing enchantment | Piercing Crossbow.jpg|First image of a crossbow with the piercing enchantment | ||
</gallery> | </gallery> | ||
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V&P Promo 10.jpg|A firework crossbow in [[Minecraft:Village & Pillage: Official Trailer]] | V&P Promo 10.jpg|A firework crossbow in [[Minecraft:Village & Pillage: Official Trailer]] | ||
Crossbow (MCD).png|A {{MCD|crossbow}} as it appears in {{MCD}} | Crossbow (MCD).png|A {{MCD|crossbow}} as it appears in {{MCD}} | ||
AMCM-FBTBC-bow-and-crossbow.jpg|A [[Minecraft:Movie:Crossbow|crossbow]] as seen in {{amcm}} | AMCM-FBTBC-bow-and-crossbow.jpg|A [[Minecraft:Movie:Crossbow|crossbow]] as seen in {{amcm}} | ||
</gallery> | </gallery> | ||
Latest revision as of 11:09, 2 September 2026
Template:For Template:Distinguish Template:Infobox item A crossbow is a ranged Minecraft:weapon that can load and fire Minecraft:arrows, arrow variants, and Minecraft:firework rockets. Holding Template:Control loads it and it remains loaded until it is Template:Control, after which it can be loaded again.
Obtaining
Crafting
Generated loot
Mob loot
Pillagers
When killed, a Minecraft:pillager has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random Minecraft:durability; the drop rate increases by 1% per level of Minecraft:Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The dropped crossbow can rarely (10% chance) be Minecraft:enchanted at level 5–19 regardless of being enchanted when it spawned.
Piglins
Minecraft:Piglins have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of Minecraft:Looting: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.
Trading
Usage
Attacking
Crossbows are similar to Minecraft:bows, but can be charged in advance for use at any time. They take longer to charge than a bow, are slightly more powerful, and shoot farther with slightly higher accuracy.
Crossbows can be loaded with arrows of any type. Like the bow, arrows shot by crossbows can be blocked by Minecraft:shields. A crossbow enchanted with Minecraft:Piercing fires arrows that ignore blocking shields, allowing them to pass through and still hit their target. Arrows shot from a crossbow enchanted with Minecraft:Piercing can be picked up and used again, creating an effect similar to the bow-exclusive Minecraft:Infinity enchantment. When an arrow hits another player, the player who fired the arrow hears a high-pitched "ding" sound to indicate the successful shot.Template:Only
Alternatively, they can be loaded with a firework rocket, which flies in a straight line at 32 m/s and, in Template:JE, explodes on contact with blocks and entities.<ref>Template:Bug</ref> If the firework rocket has no firework stars, it deals no Minecraft:damage. In order to use a firework rocket with a crossbow, at least one firework rocket must be present in the player's Minecraft:offhand. Using a firework rocket uses 3 Minecraft:durability per shot, and fireworks with higher flight duration travel farther when fired. When a crossbow has the Minecraft:Multishot enchantment, the increased durability usage stacks, resulting in 9 durability being consumed with each shot. Minecraft:Piercing does not work with firework rockets, and firework rocket explosions have a radius of roughly 4 blocks.
A crossbow can first be loaded by Template:Control it, which starts charging it. While charging the crossbow, the Minecraft:player moves at sneaking speed. When the crossbow finishes charging, the arrow or firework rocket is then loaded into it and the player’s speed returns to normal. At this point, the crossbow must be used a second time to fire its projectile. Shooting a loaded crossbow does not delay any of the player's current actions like Minecraft:sprinting or Minecraft:swimming. Both arrows and firework rockets launched by crossbows are not augmented by the Minecraft:Strength effect.
In Template:JE, continuing to hold Template:Control after firing a crossbow causes it to begin recharging again. In Template:BE, continuing to hold Template:Control after firing a crossbow does not cause it to begin recharging, as the input must be released and then inputed again. There is also a small delay after fully charging a crossbow where it cannot be fired despite being fully charged, and a similar delay after firing a crossbow where it cannot be recharged again.<ref>Template:Bug</ref> These bugs cause crossbows to effectively charge and fire slower than in Java Edition.
A loaded crossbow keeps its projectile when placed in another Minecraft:inventory slot or into an Minecraft:item frame without the projectile being unloaded or fired. A loaded crossbow also remains charged after repairing or enchanting it using a grindstone, anvil, or enchanting table. Template:IN, the crossbow’s tooltip also lists the loaded projectile and its effect, if any. Like with bows, the player can choose the type of arrow to fire based on its location in their Minecraft:inventory:
- Arrows in the off-hand, or the selected Minecraft:hotbar slot if the crossbow is in the off-hand, are prioritized first.
- If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected.
Some mobs cannot be shot using an arrow, because the arrow either disappears or is deflected. However, by use of the explosion from an indirect firework rocket, these arrow-immune mobs can be damaged:
- Minecraft:Endermen - even while immobile, the enderman is immune to damage from arrows;
- Minecraft:Breeze;
- Minecraft:Wither under half health, when it gains wither armor;
- Closed Minecraft:shulkers;
- Minecraft:Ender dragon, while sitting on top of the Minecraft:exit portal.
Statistics
| Template:ItemSprite | |||
|---|---|---|---|
| Template:JE | |||
| Projectile damage | Enchantment | Charge time | Damage/second (DPS) |
| Template:Hp to Template:Hp | Unenchanted | 1.25 s | 5.25 to 8.25 |
| Quick Charge I | 1 s | 7 to 11 | |
| Quick Charge II | 0.75 s | 8.75 to 13.75 | |
| Quick Charge III | 0.5 s | 10.5 to 16.5 | |
| Template:BE | |||
| Projectile damage | Enchantment | Charge time | Damage/second (DPS) |
| Template:Hp | Unenchanted | 1.25 s | 6.75 |
| Quick Charge I | 1 s | 9 | |
| Quick Charge II | 0.75 s | 11.25 | |
| Quick Charge III | 0.5 s | 13.5 | |
| Template:ItemSprite | ||||
|---|---|---|---|---|
| Firework stars | Projectile damage | Enchantment | Charge time | Damage/second (DPS) |
| 1 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 3.75 to 4.5 |
| Quick Charge I | 1 s | 5 to 6 | ||
| Quick Charge II | 0.75 s | 6.25 to 7.5 | ||
| Quick Charge III | 0.5 s | 7.5 to 9 | ||
| 2 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 4.5 to 6 |
| Quick Charge I | 1 s | 6 to 8 | ||
| Quick Charge II | 0.75 s | 7.5 to 10 | ||
| Quick Charge III | 0.5 s | 9 to 12 | ||
| 3 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 5.25 to 7.5 |
| Quick Charge I | 1 s | 7 to 10 | ||
| Quick Charge II | 0.75 s | 8.75 to 12.5 | ||
| Quick Charge III | 0.5 s | 10.5 to 15 | ||
| 4 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 6 to 9 |
| Quick Charge I | 1 s | 8 to 12 | ||
| Quick Charge II | 0.75 s | 10 to 15 | ||
| Quick Charge III | 0.5 s | 12 to 18 | ||
| 5 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 6.75 to 10.5 |
| Quick Charge I | 1 s | 9 to 14 | ||
| Quick Charge II | 0.75 s | 11.25 to 17.5 | ||
| Quick Charge III | 0.5 s | 13.5 to 21 | ||
| 6 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 7.5 to 12 |
| Quick Charge I | 1 s | 10 to 16 | ||
| Quick Charge II | 0.75 s | 12.5 to 20 | ||
| Quick Charge III | 0.5 s | 15 to 24 | ||
| 7 Template:ItemSprite | Template:Hp to Template:Hp | No enchantment | 1.25 s | 8.25 to 13.5 |
| Quick Charge I | 1 s | 11 to 18 | ||
| Quick Charge II | 0.75 s | 13.75 to 22.5 | ||
| Quick Charge III | 0.5 s | 16.5 to 27 | ||
Projectile motion
The projectile motion of an arrow fired from a crossbow is dependent on the angle the user is facing, as well as the user's movement speed. Calculators/Projectile motion
The distance a launched firework rocket can travel is dependent on the rocket's Minecraft:flight duration. The amount of gunpowder used when crafting the firework rocket changes its flight duration.
| Firework rocket range | |||
|---|---|---|---|
| Minimum | Average | Maximum | Gunpowder |
| 32m (20 ticks) | 40.8m (25.5 ticks) | 49.6m (31 ticks) | 1 Template:ItemSprite |
| 48m (30 ticks) | 56.8m (35.5 ticks) | 65.6m (41 ticks) | 2 Template:ItemSprite |
| 64m (40 ticks) | 72.8m (45.5 ticks) | 81.6m (51 ticks) | 3 Template:ItemSprite |
Repairing
Combining
Template:Crafting Template:Grinding
Unit repair
Template:Main Template:Repairing
A crossbow can be combined with another crossbow in an Minecraft:anvil, preserving the Minecraft:enchantments of both and the projectile of the target item.
Enchantments
A crossbow can receive the following enchantments:
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Minecraft:Quick Charge | Decreases the reloading time. | III | Template:BlockLink Template:BlockLink |
5 |
| Minecraft:Multishot<ref group=note name=note1>Multishot and Piercing are mutually exclusive.</ref> | Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile. | I | Template:BlockLink Template:BlockLink |
2 |
| Minecraft:Piercing<ref group=note name=note1/> | Causes crossbow-shot arrows to pierce through targets. | IV | Template:BlockLink Template:BlockLink |
10 |
| Minecraft:Unbreaking | Grants a chance to negate durability consumption. | III | Template:BlockLink Template:BlockLink |
5 |
| Minecraft:Mending | Repairs the crossbow when obtaining Minecraft:experience. | I | Template:BlockLink | 2 |
| Minecraft:Curse of Vanishing | The crossbow vanishes on death, not dropping as an item. | I | Template:BlockLink | 1 |
A crossbow cannot be enchanted with Power, Punch, Flame, or Infinity in Survival mode. However, they can be applied via Minecraft:anvil in Creative mode Template:In or by using commands. When applied, each enchantment functions the same for the crossbow as it would for a Minecraft:bow. Template:Notelist
Fuel
Crossbows can be used as Minecraft:fuel in Minecraft:furnaces, Minecraft:smelting 1.5 Minecraft:items per crossbow.
Despite using Minecraft:iron ingots in their crafting recipe, crossbows cannot be smelted into Minecraft:iron nuggets.<ref>Template:Bug</ref>
Sounds
Data values
ID
Template:Edition: Template:ID table
Template:Edition: Template:ID table
Item data
Template:JE: Template:See also
- Template:Nbt: the item's components tag.
Achievements
Advancements
History
Announcement
Java Edition
Bedrock Edition
PlayStation 4 Edition
Issues
Trivia
- Alongside Minecraft:pillagers, crossbows were inspired by Minecraft:Minecraft Dungeons, even though they were added in the base game first.<ref>Template:Cite Discord</ref>
- Crossbows Minecraft:enchanted with Minecraft:Quick Charge VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
- Although Piercing allows arrows to bypass Minecraft:shields, they cannot get through the Minecraft:wither's projectile armor or a Minecraft:shulker's shell.
- In real life, crossbows do not shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.
Gallery
Icons
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An Minecraft:enchanted crossbow
Renders
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Steve charging a crossbow Template:In
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Alex charging a crossbow in Minecraft:Java Edition
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A Minecraft:pillager charging a crossbow
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A Minecraft:piglin charging a crossbow
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Steve aiming a crossbow
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Alex aiming a crossbow
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A pillager aiming a crossbow Template:In
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A piglin aiming a crossbow in Bedrock Edition
Screenshots
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How the crossbow is equipped
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A Minecraft:zombified piglin with a crossbow (does not shoot, only melee attacks)
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Pillager who broke its crossbow
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Minecraft:Noor firing a crossbow
Development images
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A crossbow shown at Minecraft:MINECON Earth 2018
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A Minecraft:pillager armed with a crossbow, shown at Minecraft:MINECON Earth 2018
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First image of a crossbow with the piercing enchantment
In other media
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A crossbow as it appeared in Minecraft:A Minecraft Movie Live Event
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A firework crossbow in Minecraft:Village & Pillage: Official Trailer
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A Template:MCD as it appears in Template:MCD
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A crossbow as seen in Template:Amcm
References
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External links
Template:Navbox weapons Template:Navbox items Template:Navbox combat
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