Minecraft:Drops
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Redirect Template:Redirect Template:Hatnote
Drops are items that appear when Minecraft:mobs and some other Minecraft:entities die or when most kinds of Minecraft:blocks are broken.
Types of drops
Mobs do not drop any of the following if the game rule Template:Gmr is set to Template:Cd.
Common drops
Common drops may appear at the location of a Minecraft:mob at the moment it receives fatal damage. Most mobs have certain items that they may drop when killed. Some common drops, such as Minecraft:leather, don't always drop, but have a large chance (at least 50%, depending on the drop range) to do so. Some common drops, such as Minecraft:blaze rods, don't drop at all if the mob was not killed by the Minecraft:player.
Each of these items has a drop range, which is a random uniform distribution of numbers of items that drop. For example, a Minecraft:cow drops 0–2 leather items and 1–3 Minecraft:raw beef items. Because the range for leather includes 0, there is a Template:Frac chance of no leather being dropped.
A Minecraft:baby animal does not drop any common drops upon death.
Looting
Some common and uncommon drops are affected by the Minecraft:Looting enchantment. At most, a number of additional items equal to enchantment level are dropped.
More specifically, the game generates a fractional number ranging from 0 to the Looting level, which is then rounded to the nearest integer. This causes the numbers in the middle of drop range to occur twice as often. The probabilities are as follows:
| Looting level | No items | 1 item | 2 items | 3 items |
|---|---|---|---|---|
| Looting I | Template:Frac | Template:Frac | -- | -- |
| Looting II | Template:Frac | Template:Frac | Template:Frac | -- |
| Looting III | Template:Frac | Template:Frac | Template:Frac | Template:Frac |
A Minecraft:stray's tipped Minecraft:arrow is a special case: while Looting can attempt to increase arrow drop amount, the final number of dropped arrows is capped at 1. So, Looting effectively increases arrow dropping odds, up to Template:Frac with Looting III.
Rare drops
Rare drops normally appear if the monster is killed by a player (see Template:Slink below), although some rare drops can also be obtained by other means. Rare drops are always a single item, but may appear in conjunction with other common drops. A drop is considered rare if they are accompanied by the random_chance_with_looting condition in the mob's Minecraft:loot table.
Rare drops typically have a 2.5% chance of dropping, plus 1 percentage point per level of Minecraft:Looting on the weapon used (up to a maximum of 5.5% with Looting III). An exception to this is that a Minecraft:rabbit drops a Minecraft:rabbit's foot with a 10% chance, plus 3 percentage points per level of Looting (to a maximum of 19% with Looting III). Template:In there are other exceptions: a Minecraft:wither skeleton drops a Minecraft:wither skeleton skull with a 2.5% chance plus 2 percentage points per level of Looting (to a maximum of 8.5% with Looting III), and a Minecraft:drowned drops a Minecraft:copper ingot with an 11% chance plus 2 percentage points per level of looting (to a maximum of 17% with Looting III).
Note that in case of multiple rare drops (Minecraft:guardian and Minecraft:zombie types) the 2.5% chance is split between them, instead of being rolled for each item.
The Minecraft:shulker shell is technically also a rare drop, only ever dropping in singles from Minecraft:shulkers, although they don't require a player kill, have a 50% base chance, and increase by 6.25% per Looting level.Template:Only
Equipped items
When killed by a player or a tamed Minecraft:wolf, a mob can drop equipment and armor that it spawned with. Each piece of equipment the mob was spawned with is dropped with an 8.5% chance Template:In or 25% chance Template:In. Minecraft:Potions and Minecraft:milk buckets temporarily held by Minecraft:witches or Minecraft:wandering traders also have a 8.5% chance of dropping if the mob is killed while holding one; a Minecraft:vex's Minecraft:iron sword, and Minecraft:carved pumpkins and Minecraft:jack o'lanterns worn during Halloween in Java Edition have a 0% chance instead. This value is determined by the mob's drop_chances tag.
The Minecraft:Looting enchantment increases this chance by 1% per level (up to 11.5% in Java Edition or 28% in Bedrock Edition with Looting III). The chance is rolled for each piece of equipment, so it is possible for a mob to drop more than one piece of equipment upon death.
If the item has durability, its damage is defined by the formula: Template:Cd where Template:Cd is the item's maximum damage and Template:Cd is an random integer between Template:Cd and Template:Cd. Thus the damage varies between 4 and the maximum damage, being more likely to have greater damage (if the maximum damage is less than 4, the damage is always equal to the maximum damage). More specifically, the chance of having the chance of having durability Template:Cd, where Template:Cd, is given by the formula Template:Cd, where Template:Cd, which would be the harmonic number n, with Template:Cd.
There are also some equipped items that are guaranteed to drop. In all of these cases, the items are dropped even if the mob is not killed by a player or a tamed wolf.
- All items a mob picks up after spawning are always dropped, even when it isn't killed by a player and even if it is a baby Minecraft:zombie.
- This is not the case for Minecraft:villagers.
- The item a Minecraft:fox spawns with is always dropped.
- A Minecraft:drowned spawned with a Minecraft:nautilus shell in the off-hand always drops it.
- An ominous banner is always dropped by Minecraft:illagers wearing it.
- Minecraft:Horses, Minecraft:donkeys, Minecraft:mules, Minecraft:llamas, Minecraft:camels, Minecraft:happy ghasts, Minecraft:pigs, and Minecraft:striders drop any Minecraft:items equipped to them by players, like Minecraft:saddles, Minecraft:carpets or Minecraft:chests.
Experience orbs
Experience orbs drop only if a Minecraft:mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs, and potions causing instant damage) by a player or by a player's pet Minecraft:wolf, though not by a player-activated Minecraft:dispenser. Their total value is the specific amount of experience granted by killing that mob. They are also dropped from a thrown Minecraft:bottle o' enchanting. Collected experience accumulates into levels which can be used for Minecraft:enchanting or Minecraft:repairing, or is split equally between accumulating levels and repairing the held tool if said tool is enchanted with Minecraft:mending.
Unlike other drops, such as items, experience orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke.Template:Only Experience orbs move toward any nearby players.
Mob drops
Animals and miscellaneous
Monsters
Weapons, tools, and armor dropped by mobs have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare.
Except for gold swords and tools, items always have at least 26 points of damage taken. Gold items can be dropped un-damaged.
| Mob | Exp | Common drops | Rare drops | Equipped and worn items | Notes | Affected by the Minecraft:Looting enchantment |
|---|---|---|---|---|---|---|
| Template:EntityLink | 10 | 0–1 Template:ItemLink if killed by a player or a tamed Minecraft:wolf | None | None | Template:Tc | |
| Template:EntityLink | 10 | 1–2 Template:ItemLink if killed by a player or a tamed wolf | None | None | Template:Tc | |
| Template:EntityLink | 1–3 | 2–3 Template:ItemLink | None | 1 Template:ItemLink if saddled | If sheared when it has the saddle, the saddle drops. | Template:Tc |
| Template:EntityLink Template:EntityLink |
5 | 0–2 Template:ItemLink 0–1 Template:ItemLink if killed by a player |
None | None | Template:Tc | |
| Template:EntityLink | 0 | None | None | None | Template:Tc | |
| Template:EntityLink | 5 | 0–2 Template:ItemLink 1 Template:ItemLink if killed by any Minecraft:skeleton-type mob 1 Template:BlockLink if killed by a Minecraft:charged creeper's explosion |
None | None | Creepers never drop Template:ItemLink, Template:ItemLink, Template:ItemLink, Template:ItemLink, Template:ItemLink, Template:ItemLink, Template:ItemLink, Template:ItemLink, Template:ItemLink. | Template:Tc |
| Template:EntityLink | 5 + 1–3 if has equipment + 7 if is a baby |
0–2 Template:ItemLink | 11% chance to drop: Template:ItemLink |
Template:ItemLink if equipped and killed by a player Template:ItemLink Template:ItemLink (offhand only) Template:ItemLink Template:ItemLink if a zombie spawns from a trial spawner and it drowns. |
Random armor dropped only if converted from zombies. Always drop nautilus shell in offhand. |
Template:Tc |
| Template:EntityLink | 10 | 0–2 Template:ItemLink 0–1 Template:ItemLink(Template:Frac chance) 0–1 Template:ItemLink (Template:Frac chance) or 0–1 Template:ItemLink (Template:Frac chance) if killed by fireTemplate:Only 1 Template:BlockLink if killed by the player 0–1 Template:ItemLink |
Template:ItemLink (1.5%) or
Template:ItemLink (1.5%) if killed by fireTemplate:Only |
None | Prismarine crystals drop only if raw cod fails. Raw cod is both a common drop and a rare drop. Raw cod common drop is cooked if died while on fire.Template:Only |
Template:Tc |
| Template:EntityLinkTemplate:Only | 0 | None | None | None | Template:Tc | |
| Template:EntityLink | 12,000 or 500 | None | None | None | 12000 experience is dropped if it's the first ender dragon. Only 500 experience drops for subsequent ender dragons. Activates portal in Minecraft:exit portal: Generates 4 Template:BlockLink, 16 Template:BlockLink at Minecraft:exit portal and 1 Template:BlockLink if it's the first (or secondTemplate:Only) ender dragon. Generates an Minecraft:end gateway if it's one of the first 20 ender dragons. |
Template:Tc |
| Template:EntityLink | 5 | 0–1 Template:ItemLink | None | None | Also drops the block it is holding. | Template:Tc |
| Template:EntityLink | 3 | None | None | None | Template:Tc | |
| Template:EntityLink | 10 | Template:ItemLink 0–1 Template:ItemLink if killed by the player |
None | 1 File:Illager Banner.png Minecraft:Ominous Banner if a Minecraft:raid captainTemplate:Only | A totem of undying is always dropped by evokers when killed. An ominous banner is always dropped by the evoker when killed, but only if a raid captain. |
Template:Tc |
| Template:EntityLink | 5 | 0–1 Template:ItemLink 0–2 Template:ItemLink 1 Template:ItemLink if killed by a deflected fireball |
None | None | Template:Tc | |
| Template:EntityLinkTemplate:Only | 5 | None | None | None | Template:Tc | |
| Template:EntityLink | 10 | 0–2 Template:ItemLink 0–1 Template:ItemLink(Template:Frac chance) 0–1 Template:ItemLink (Template:Frac chance) or 0–1 Template:ItemLink (Template:Frac chance) if killed by fireTemplate:Only or if killed by the player |
Template:ItemLink (1.5%) or
Template:ItemLink (1.5%) if killed by fireTemplate:Only |
None | Prismarine crystals drop only if raw fish fails. Raw cod is both a common drop and a rare drop. Raw cod common drop is cooked if died while on fire.Template:Only |
Template:Tc |
| Template:EntityLink | 5 | 2–4 Template:ItemLink or Template:ItemLink 0–1 Template:ItemLink |
None | None | Meat is cooked if died while on fire. | Template:Tc |
| Template:EntityLink Template:Only |
5 | None | None | Template:ItemLink Template:BlockLinkif a Minecraft:raid captain |
An ominous banner is always dropped by the illusioner when killed, but only if a raid captain. | Template:Tc |
| Template:EntityLink | 1, 2, or 4 | 0–1 Template:ItemLink if size > 1 1 Template:BlockLink if killed by a frog |
None | None | Template:Tc | |
| Template:EntityLink | 5 | 0–1 Template:ItemLink if killed by a player | None | None | Template:Tc | |
| Template:EntityLink | 5 | 1 Template:BlockLink if killed by a charged creeper's explosion | None | Template:ItemLink Template:ItemLink Template:ItemLink Template:ItemLink |
Piglins always drop picked-up equipment and golden items (except gold ingots) upon death. | Template:Tc |
| Template:EntityLink | 20 | None | None | Template:ItemLink | Axe may be enchanted.Template:Only. | Template:Tc |
| Template:EntityLink | 5 + 1–3 if has equipment |
0–2 Template:ItemLinkTemplate:Only 1 Template:ItemLink if a raid captain |
None | Template:ItemLink 1 File:Illager Banner.png Minecraft:Ominous Banner if a Minecraft:raid captain |
Crossbow may be enchanted. An ominous banner is always dropped by the pillager when killed, but only if a raid captain. Looting enchantment increase chance of dropping crossbow by 12% per level. Template:IN pillager spawn from raids can drop: |
Template:Tc |
| Template:EntityLink | 20 | 1 Template:ItemLink if killed by a player | None | None | Template:Tc | |
| Template:EntityLink | 5 | 0–1 Template:ItemLinkTemplate:Only | Template:ItemLink (50%)Template:Only | None | On Java edition the shulker shell drop is rare, with looting increasing the chance of a drop.
On Bedrock edition 0–1 shells are dropped, with looting increasing the number of shells dropped. |
Template:Tc |
| Template:EntityLink | 5 | None | None | None | Template:Tc | |
| Template:EntityLink Template:EntityLink Template:EntityLink Template:EntityLink |
5 + 1–3 if has equipment |
0–2 Template:ItemLink 0–2 Template:ItemLink 1 Template:BlockLink if killed by a charged creeper's explosion (normal skeleton only) 0–1 Template:ItemLink if a Stray 0–1 Template:ItemLink if a Bogged 0–1 Template:ItemLink if a Parched |
None | Template:ItemLink Template:ItemLink |
Gear may be enchanted. A bogged drops 2 Template:BlockLink (either both red/brown or one of each) when sheared. |
Template:Tc |
| Template:EntityLink | 1–3 | 0–2 Template:ItemLink | None | 1 Template:ItemLink if saddled Template:Only | If sheared when it has the saddle, the saddle drops. | Template:Tc |
| Template:EntityLink | 1, 2, or 4 | 0–2 Template:ItemLink if size = 1 1 Template:ItemLink if killed by a frog |
None | None | Template:Tc | |
| Template:EntityLink | 5 + 1–3 if has equipment |
None | None | None | Iron sword never drops, even with Looting. | Template:Tc |
| Template:EntityLink | 5 + 1–3 if has equipment |
0–1 Template:ItemLink | None | Template:ItemLink File:Illager Banner.png Minecraft:Ominous Banner if a Minecraft:raid captain |
Drops loot only if killed by the player. Iron axe may be enchanted. An ominous banner is always dropped by the vindicator when killed, but only if a raid captain. Template:IN, vindicators spawn from raids can drop: |
Template:Tc |
| Template:EntityLink | 5 | 1 Template:BlockLink | None | None | Template:Tc | |
| Template:EntityLink | 5 + 1–3 if has equipment |
0–6 Template:ItemLink 0–6 Template:ItemLink 0–6 Template:ItemLink 4–8 Template:ItemLink |
None | Template:ItemLink Template:ItemLink Template:ItemLink Template:ItemLink (Have a 8.5% chance of dropping if drinking when killed) |
On death, witches drop redstone and 1–3 other item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of one item. Sticks are twice as likely to be dropped as the other common drops. Potions can be obtained only by killing the witch while it is drinking the potion. | Template:Tc |
| Template:EntityLink | 50 | 1 Template:ItemLink | None | None |
The Nether Star takes 10 minutes (as opposed to 5 minutes normally) to despawnTemplate:Only |
Template:Tc |
| Template:EntityLink | 5 + 1–3 if has equipment |
0–1 Template:ItemLink 0–2 Template:ItemLink Template:BlockLink if killed by a charged creeper's explosion |
Template:BlockLink (2.5%) if killed by player | Template:ItemLink | Template:Tc | |
| Template:EntityLink | 5 | 1–3 Template:ItemLink | None | Template:Tc | ||
| Template:EntityLink Template:EntityLink Template:EntityLink |
5 + 1–3 if has equipment + 7 if is a baby |
0–2 Template:ItemLink 1 Template:BlockLink if killed by a charged creeper's explosion (normal zombie only) 1 Template:ItemLink if killed by a player, the zombie is a baby, and it is riding a chicken (normal zombie only) 0–1 Template:BlockLink Only if riding a zombie horse (normal zombie only) 0–1 Template:ItemLink Only if riding a camel husk (husk only) |
2.5% chance to drop; Template:ItemLink or Template:ItemLink or Template:ItemLink (Template:ItemLink if killed by fire) Template:Only |
Template:ItemLink Template:ItemLink Template:ItemLink (occasionally or always being part of Minecraft:zombie horsemen, and Minecraft:camel husk jockey) Template:ItemLink Template:ItemLink if spawned from a trial spawner. |
Gear may be enchanted. Zombie villagers do not spawn with equipment Template:In. | Template:Tc |
| Template:EntityLink | 1–3 | 2–3 Template:ItemLink | None | 1 Template:ItemLink if saddled 1 Template:ItemLink if equipped |
If sheared when it has the saddle, the saddle drops. | Template:Tc |
| Template:EntityLink | 1–3 | 0–3 Template:ItemLink | None | 1 Template:ItemLink if saddled 1 Template:ItemLink if equipped |
If sheared when it has the saddle, the saddle drops. | Template:Tc |
| Template:EntityLink | 5 + 1–3 if has equipment + 7 if is a baby |
0–1 Template:ItemLink 0–1 Template:ItemLink |
Template:ItemLink (2.5%) if killed by player | Template:ItemLink Template:ItemLink Template:ItemLink if zombified from a Minecraft:piglin with Minecraft:crossbow Template:ItemLink if zombified from a piglin brute Template:ItemLink if a strider jockey Template:ItemLink if zombified from a piglin with armor. |
Golden sword may be enchanted. | Template:Tc |
Player kills
For most mobs, only one of the items below can drop in a single death. With the exception of items that have a 100% drop chance, the sponge of an elder guardian and the music disc lava chicken of a baby zombie rinding a chicken, in these cases there the item drops always and has a chance of at least one additional different item dropping. Another exception is the poisonous potato zombie, which has a chance of dropping simultaneously the poision potato plant and the poisonous potato headpiece.
Script error: No such module "Drop sources of type".
Entity drops
Projectiles
| Entity | Drops | Notes |
|---|---|---|
| Template:ItemLink | 3–11 Template:EntityLink | |
| Template:EntityLink | 0–4 Template:EntityLink spawned | Eggs have a Template:Fraction chance of spawning one baby chicken. If that were to happen, there is an additional Template:Fraction chance of the egg spawning four baby chickens instead of one. |
| Template:ItemLink | 0–1 Template:EntityLink | Ender pearls have a 5% chance of spawning endermite. |
Stationary
| Entity | Drops | Notes |
|---|---|---|
| Template:EntityLink | 0–1 Template:ItemLink | Drops itself, armor it wears, and the item it holds. In Bedrock Edition, if destroyed by fire, lava, campfires or the Instant Damage or Wither status effect, it yields no armor stand item and any equipped items are counted as 'naturally-spawned equipment' and have a 8.5% chance of dropping and if the equipped item is a weapon, tool, or armor piece, it is badly damaged.<ref>Template:Bug</ref> |
| Template:EntityLink | None | Creates an explosion when destroyed, 50% more powerful than TNT. |
| Template:EntityLink Template:Only |
1 Template:ItemLink | Drops itself and the item it contains. |
| Template:EntityLink Template:Only |
1 Template:ItemLink | Drops itself and the item it contains. |
| Template:EntityLink | 1 Template:ItemLink | |
| Template:EntityLink | The player's inventory and experience | Only Template:Xp experience points are dropped per level, and a maximum of Template:Xp can be dropped. |
Vehicles
Block drops
Most blocks drop themselves when broken - sometimes Minecraft:Silk Touch enchantment or a specific Minecraft:tool is required. All other cases, when blocks drop something different (or don't drop anything), are listed below. Unbreakable blocks, like Minecraft:bedrock, are not listed. "Obtainable with Silk Touch" column indicates if the block can be collected using the Silk Touch enchantment. See Minecraft:Silk Touch#Obtainable blocks for more information. Minecraft:Fortune enchantment can affect number of block drops and probabilities (but not the type) as well, see Minecraft:Fortune#Usage for more information.
Materials and building blocks
Ores
Plants, corals and mushrooms
| Block | Exp | Normal drops | Obtainable with Minecraft:Silk Touch | Affected by the Minecraft:Fortune enchantment | Notes |
|---|---|---|---|---|---|
| Template:BlockLink | — | 1 Template:ItemLink if premature 0–3 Template:ItemLink if fully grown 1 Template:ItemLink if fully grown |
Template:Tc | Template:Tc | |
| Template:BlockLink | — | 1 Template:ItemLink if premature 1–4 Template:ItemLink if fully grown |
Template:Tc | Template:Tc | |
| Template:BlockLink | — | 1 Template:ItemLink if have berries | Template:TcTemplate:Only | Template:Tc | Also, Template:Control the cave vines or Minecraft:fox harvest yield same amount. Template:IN, using a tool with Silk Touch on cave vines always yields a glow berry, even if the vine appears empty. |
| Template:BlockLink | — | 0–1 Template:ItemLink | Template:Tc | Template:Tc | |
| Template:BlockLink | — | 1 Template:ItemLink if premature 3 Template:ItemLink if fully grown |
Template:Tc | Template:Tc | |
| Template:BlockLinkT | — | 1 Template:BlockLink | Template:Tc | Template:Tc | |
| Template:BlockLink | — | 0–2 Template:ItemLink | Template:Tc | Template:Tc | An original block is dropped when broken using Minecraft:shears. |
| Template:BlockLink Template:BlockLink Template:BlockLink Template:BlockLink |
— | 0–1 Template:ItemLink | Template:Tc | Template:Tc | In case of grass and ferns, an original block is dropped instead when broken using Minecraft:shears. Tall grass and large fern drop their respective smaller variant. Seeds are dropped with 12.5% chance. Minecraft:Fortune increases drop by 2 per level. |
| Template:BlockLink | — | 0–2 Template:BlockLink | Template:Tc | Template:Tc | There is 80% chance that no mushroom is dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block. Silk Touch drops a block with all sides the default mushroom face, red with spots or brown. |
| Template:BlockLink | — | None | Template:Tc | Template:Tc | Silk Touch drops a block with all sides the default mushroom stem face. |
| Template:BlockLink | — | 0–1 Template:BlockLink 0–1 Template:BlockLink from azalea leaves 0–2 Template:ItemLink 0–1 Template:ItemLink from oak and dark oak leaves 0–1 Template:BlockLink from mangrove leaves |
Template:Tc | Template:Tc | When broken using Minecraft:shears, the original block is dropped along with the normal drops. Jungle sapling is dropped with 2.5% chance; all other saplings and azalea are dropped with 5% chance. An apple is dropped with 0.5% chance. |
| Template:BlockLink | — | 9 Template:ItemLink if broken with Minecraft:shearsTemplate:Only 3–7 Template:ItemLink otherwise |
Template:Tc | Template:Tc | |
| Template:BlockLink | — | 0–3 Template:ItemLink | Template:Tc | Template:Tc | Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown). |
| Template:BlockLink | — | 1 Template:ItemLink if premature 1 Template:BlockLink if fully grown |
Template:Tc | Template:Tc | |
| Template:BlockLink | — | 1 Template:ItemLink if premature 1–4 Template:ItemLink if fully grown 0–1 Template:ItemLink if fully grown |
Template:Tc | Template:Tc | Poisonous potato is dropped with 2% chance. |
| Template:BlockLink | — | 0–3 Template:ItemLink | Template:Tc | Template:Tc | Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown). |
| Template:BlockLink | — | 1–2 Template:ItemLink if at age=3 1–2 Template:ItemLink if fully grown |
Template:Tc | Template:Tc | Also, Template:Control the cave vines or fox harvest yield same amount. Each Fortune level can increase the amount of drops by 1. |
| Template:BlockLink | — | 1 Template:ItemLink if premature 1 Template:BlockLink if fully grown |
Template:Tc | Template:Tc | |
| Template:BlockLink | — | 1 Template:ItemLink if premature 0–4 Template:ItemLink if fully grown 1 Template:ItemLink if fully grown |
Template:Tc | Template:Tc |
Other
Template:Notelist Notes:
- Blocks marked with "T" need to be broken with a specific tool to drop anything (including Minecraft:experience). The Minecraft:Silk Touch enchantment doesn't remove this requirement.
- Where noted, Minecraft:Fortune can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
- Fortune I: 33% * 2 (33% more on average)
- Fortune II: 25% * 2, 25% * 3 (75% more on average)
- Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
- Container blocks (Minecraft:barrels, Minecraft:blast furnaces, Minecraft:brewing stands, Minecraft:campfires, Minecraft:chests, Minecraft:chiseled bookshelves, Minecraft:decorated pots, Minecraft:dispensers, Minecraft:droppers, Minecraft:flower pots, Minecraft:furnaces, Minecraft:glow item framesTemplate:Only, Minecraft:hoppers, Minecraft:item framesTemplate:Only, Minecraft:jukeboxes, Minecraft:lecterns, Minecraft:smokers, Minecraft:soul campfires, and Minecraft:trapped chests) drop themselves when broken along with their content.
Videos
History
Java Edition
Legacy Console Edition
New Nintendo 3DS Edition
Issues
See also
References
Template:Navbox combat Template:Navbox gameplay Minecraft:de:Drop Minecraft:es:Recompensas Minecraft:fr:Récompenses Minecraft:it:Rilasci Minecraft:ja:ドロップ Minecraft:nl:Drops Minecraft:pl:Łupy Minecraft:pt:Drops Minecraft:ru:Дроп Minecraft:th:ดรอป Minecraft:uk:Дроп Minecraft:zh:掉落物