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Minecraft:Elytra: Difference between revisions

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| stackable = No
| stackable = No
}}
}}
'''Elytras''' are endgame equipment found exclusively in [[Minecraft:End ship]]s, which are located in the [[Minecraft:outer islands]] of [[Minecraft:the End]]. While worn in the chest [[Minecraft:armor]] slot, they allow for gliding by pressing {{Control|jump|text=jump}} while midair. [[Minecraft:Firework rocket]]s can be {{Control|use|text=used}} for propulsion while gliding.
'''Elytra''' are endgame equipment found exclusively in [[Minecraft:End ship]]s, which are located in the [[Minecraft:outer islands]] of [[Minecraft:the End]]. While worn in the chest [[Minecraft:armor]] slot, they allow for gliding by pressing {{Control|jump|text=jump}} while in midair. [[Minecraft:Firework rocket]]s can be {{Control|use|text=used}} for propulsion while gliding.


== Obtaining ==
== Obtaining ==
=== Natural generation ===
=== Natural generation ===
Elytras are found in [[Minecraft:End cities]] in an [[Minecraft:item frame]] in the treasure room of the [[Minecraft:End ship]]. A [[Minecraft:shulker]] guards the elytra along with the ship's two loot chests.
Elytra are found in [[Minecraft:End cities]] in an [[Minecraft:item frame]] in the treasure room of the [[Minecraft:End ship]]. A [[Minecraft:shulker]] guards the elytra along with the ship's two loot chests.


== Usage ==
== Usage ==
[[File:Steve in elytra.png|75px]] [[File:Alex in elytra.png|75px]]
[[File:Steve in elytra.png|75px]] [[File:Alex in elytra.png|75px]]


Elytras are equipped in the [[Minecraft:chestplate]] slot, either by placing the item directly in the slot, by pressing {{ctrl|use item}} while [[Minecraft:hotbar|held in hand]], or by firing a point-blank [[Minecraft:dispenser]] at a target. They are gray in color by default but adopt the design of any [[Minecraft:cape]] the player is wearing. They maintain their in-world texture design even when they're [[#Repairing|broken]] or [[Minecraft:enchanted]].
Elytra are equipped in the [[Minecraft:chestplate]] slot, either by placing the item directly in the slot, by pressing {{ctrl|use item}} while [[Minecraft:hotbar|held in hand]], or by firing a point-blank [[Minecraft:dispenser]] at a target. They are gray in color by default but adopt the design of any [[Minecraft:cape]] the player is wearing. They maintain their in-world texture design even when they're [[#Repairing|broken]] or [[Minecraft:enchanted]].


[[Minecraft:Smithing template]]s are not able to be applied to an elytra as it is not classified as [[Minecraft:armor]].
[[Minecraft:Smithing template]]s are not able to be applied to elytra as they are not classified as [[Minecraft:armor]].


=== Flying ===
=== Flying ===
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==== Speed and altitude ====
==== Speed and altitude ====
An elytra has a minimum speed of about 7.2 m/s (obtained by gliding with a strong upward pitch of 30°). A player in flight who drops to 0 speed quickly accelerates back up to at least this minimum. The player can increase speed by choosing to descend faster, but afterward, they typically do not regain nearly as much altitude. In the real world, drag increases with speed and slows an aircraft; ''Minecraft'' also mimics this.
Elytra have a minimum speed of about 7.2 m/s (obtained by gliding with a strong upward pitch of 30°). A player in flight who drops to 0 speed quickly accelerates back up to at least this minimum. The player can increase speed by choosing to descend faster, but afterward, they typically do not regain nearly as much altitude. In the real world, drag increases with speed and slows an aircraft; ''Minecraft'' also mimics this.


Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player should aim to glide just above the target then immediately reverse direction right over the target, making adjustments as necessary.
Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player should aim to glide just above the target then immediately reverse direction right over the target, making adjustments as necessary.


With the right technique<ref>{{cite|url=https://youtu.be/F69K1-cMaf8?t=185|title=Finding the optimal elytra gliding angle|website=YouTube|date=Feb 24, 2025|author=Heppe (@HeppeGaming)}}</ref>, it is possible to achieve infinite flight until the elytra breaks. First, start from at least 50 blocks above the ground, though around 80 blocks up is ideal. Fly down with a pitch between 32–33° to build up speed until the player lose about 60-70 blocks of altitude. Then, immediately pitch up to about -50°, and slowly pitch down by +0.5° per tick (+10° per second) until reaching 32° again, and repeat. If done correctly, the player can gain 3 blocks of altitude per cycle, though it may be possible to gain up to 10 blocks of altitude per cycle on average.<ref>https://youtu.be/N3-hYjDvZS0?t=296</ref>{{more info|More specifics on this behavior}}
With the right technique,<ref>{{cite|url=https://youtu.be/F69K1-cMaf8?t=185|title=Finding the optimal elytra gliding angle|website=YouTube|date=Feb 24, 2025|author=Heppe (@HeppeGaming)}}</ref> it is possible to achieve infinite flight until the elytra break. First, start from at least 50 blocks above the ground, though around 80 blocks up is ideal. Fly down with a pitch between 32–33° to build up speed until the player loses about 60-70 blocks of altitude. Then, immediately pitch up to about -50°, and slowly pitch down by +0.5° per tick (+10° per second) until reaching 32° again, and repeat. If done correctly, the player can gain 3 blocks of altitude per cycle, though it may be possible to gain up to 10 blocks of altitude per cycle on average.<ref>https://youtu.be/N3-hYjDvZS0?t=296</ref>{{more info|More specifics on this behavior}}


The lowest rate of altitude loss without changing pitch is about 1.5 m/s, obtained by gliding at the with a slight upward pitch of about 12° to 15°.
The lowest rate of altitude loss without changing pitch is about 1.5 m/s, obtained by gliding at the with a slight upward pitch of about 12° to 15°.
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[[Minecraft:Slow Falling]] potions greatly decrease the player's vertical and horizontal velocity when flying with elytra. Although this greatly decreases speed, it does not reduce the rate of durability loss of elytra. The [[Minecraft:Feather Falling]] enchantment does not affect elytra speed and does not reduce damage from colliding with blocks with elytra.
[[Minecraft:Slow Falling]] potions greatly decrease the player's vertical and horizontal velocity when flying with elytra. Although this greatly decreases speed, it does not reduce the rate of durability loss of elytra. The [[Minecraft:Feather Falling]] enchantment does not affect elytra speed and does not reduce damage from colliding with blocks with elytra.


It is possible to calculate the glide range by dividing the altitude by the tangent of the glide angle (altitude/tan(glide angle)). For example, a player who glides from an altitude of 64 blocks above ground with a glide angle of 15° can glide for 237 blocks (ignoring terrain), since floor(64 / tan(15)) is 237.
It is possible to calculate the glide range by multiplying the altitude by the cotangent of the glide angle <math>\left(\text{altitude} \times \cot(\text{glide angle}^\circ)\right)</math>. For example, a player gliding from an altitude of 64 blocks above ground with a glide angle of 15° can glide for <math>64 \times \cot(15^\circ)</math> or ~238.85 blocks (ignoring terrain).


==== Stalling ====
==== Stalling ====
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{{fakeImage|{{itemSprite|Broken Elytra|scale=8}}|A broken elytra}}
{{fakeImage|{{itemSprite|Broken Elytra|scale=8}}|A broken elytra}}


[[Minecraft:Durability]] decreases by one point each second when gliding. An elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the [[Minecraft:Unbreaking]] enchantment using an [[Minecraft:anvil]] and an [[Minecraft:enchanted book]], which affects the elytra, in the same way it does to [[Minecraft:tool]]s. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 48 seconds.
[[Minecraft:Durability]] decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the [[Minecraft:Unbreaking]] enchantment using an [[Minecraft:anvil]] and an [[Minecraft:enchanted book]], which affects the elytra, in the same way it does to [[Minecraft:tool]]s. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 48 seconds.


When the durability reaches 1, the elytra stops working until it is repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so it can never fully break.
When the durability reaches 1, the elytra stop working until they are repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so they can never fully break.


The usage of [[Minecraft:firework rocket]]s doesn't decrease the elytra's durability.
The usage of [[Minecraft:firework rocket]]s doesn't decrease the elytra's durability.
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|ignoreusage=1
|ignoreusage=1
|showdescription=1
|showdescription=1
|description=The durability of the two elytras is added together, plus extra 21 points of durability.
|description=The durability of the two pairs is added together, plus extra 21 points of durability.
}}
}}
{{grinding
{{grinding
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|Damaged Elytra
|Damaged Elytra
|Elytra
|Elytra
|description = The durability of the two elytras is added together, plus extra 21 points of durability.
|description = The durability of the two pairs is added together, plus extra 21 points of durability.
}}
}}


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|Elytra
|Elytra
|tail=1}}
|tail=1}}
An elytra can be repaired in an [[Minecraft:anvil]] by adding [[Minecraft:phantom membranes]], with each membrane restoring 25% of the elytra's durability (108 points). Two elytras can also be combined in an anvil. Both methods preserve the elytra's [[Minecraft:enchantment]]s.
A pair of elytra can be repaired in an [[Minecraft:anvil]] by adding [[Minecraft:phantom membranes]], with each membrane restoring 25% of the elytra's durability (108 points). Two pairs of elytra can also be combined in an anvil. Both methods preserve the elytra's [[Minecraft:enchantment]]s.


=== Enchanting ===
=== Enchanting ===
An elytra cannot be enchanted on the enchanting table, but on an anvil it can receive the following [[Minecraft:enchantments]]:
A pair of elytra cannot be enchanted on the enchanting table, but on an anvil it can receive the following [[Minecraft:enchantments]]:
{| class="wikitable sortable"
{| class="wikitable sortable"
|+
|+
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|subtitle=Elytra rustle
|subtitle=Elytra rustle
|source=player
|source=player
|description=When an elytra is equipped
|description=When a pair of elytra is equipped
|id=item.armor.equip_elytra
|id=item.armor.equip_elytra
|translationkey=subtitles.item.armor.equip_elytra
|translationkey=subtitles.item.armor.equip_elytra
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|{{SoundLine
|{{SoundLine
|sound=Elytra loop.ogg
|sound=Elytra loop.ogg
|subtitle=Swoosh
|subtitle=Swoosh<ref group="sound">Not actually displayed, see {{bug|MC-277984}}</ref>
|source=player
|source=player
|description=While flying with an elytra
|description=While flying with a pair of elytra
|id=item.elytra.flying
|id=item.elytra.flying
|translationkey=subtitles.item.elytra.flying
|translationkey=subtitles.item.elytra.flying
|volume=0.0-1.0 <ref group=sound>Is a quarter of the player's velocity. If flying for less than 1 second, it is 0.0; otherwise, if flying for less than 2 seconds, it is between 0.0 and a quarter of the player's velocity (scaling up with time until 2 seconds)</ref>
|volume=0.0-1.0<ref group=sound>Is a quarter of the player's velocity. If flying for less than 1 second, it is 0.0; otherwise, if flying for less than 2 seconds, it is between 0.0 and a quarter of the player's velocity (scaling up with time until 2 seconds)</ref>
|pitch=1.0 <ref group=sound>If the volume is greater than 0.8, 0.8-volume is added to the pitch</ref>
|pitch=1.0<ref group=sound>If the volume is greater than 0.8, 0.8-volume is added to the pitch</ref>
|distance=16}}
|distance=16}}
|{{SoundLine
|{{SoundLine
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|subtitle=Item breaks
|subtitle=Item breaks
|source=dependent
|source=dependent
|description=When an elytra's durability is exhausted
|description=When a pair of elytra's durability is exhausted
|id=entity.item.break
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|translationkey=subtitles.entity.item.break
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|subtitle=Elytra rustle
|subtitle=Elytra rustle
|source=player
|source=player
|description=When an elytra is equipped
|description=When a pair of elytra is equipped
|id=armor.equip_leather
|id=armor.equip_leather
|translationkey=subtitles.item.armor.equip_elytra
|translationkey=subtitles.item.armor.equip_elytra
Line 208: Line 208:
|subtitle=Swoosh
|subtitle=Swoosh
|source=player
|source=player
|description=While flying with an elytra
|description=While flying with a pair of elytra
|id=elytra.loop
|id=elytra.loop
|translationkey=subtitles.item.elytra.flying
|translationkey=subtitles.item.elytra.flying
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|subtitle=Item breaks
|subtitle=Item breaks
|source=player
|source=player
|description=When an elytra's durability is exhausted
|description=When a pair of elytra's durability is exhausted
|id=random.break
|id=random.break
|translationkey=subtitles.entity.item.break
|translationkey=subtitles.entity.item.break
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|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.9|dev=15w41a|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.
|{{HistoryLine||1.9|dev=15w41a|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.
|Elytras are currently repaired with [[Minecraft:leather]] when using [[Minecraft:anvil]].}}
|Elytra are currently repaired with [[Minecraft:leather]] when using [[Minecraft:anvil]].}}
|{{HistoryLine|||dev=15w42a|Elytras now spread slightly when the [[Minecraft:player]] crouches.
|{{HistoryLine|||dev=15w42a|Elytra now spread slightly when the [[Minecraft:player]] crouches.
|The player can now take [[Minecraft:damage]] from gliding into walls, and crashing into a wall now has its own [[Minecraft:death message]].
|The player can now take [[Minecraft:damage]] from gliding into walls, and crashing into a wall now has its own [[Minecraft:death message]].
|When flying with elytra, players are only 0.6 blocks tall. They, therefore, can now fit through 1-block gaps while gliding.|The player's point of view now shifts while gliding.
|When flying with elytra, players are only 0.6 blocks tall. They, therefore, can now fit through 1-block gaps while gliding.|The player's point of view now shifts while gliding.
|The [[Minecraft:player]] can no longer go higher than the starting point of the glide.}}
|The [[Minecraft:player]] can no longer go higher than the starting point of the glide.}}
|{{HistoryLine|||dev=16w04a|Players now keep their smaller hitbox when gliding into small spaces, allowing them to [[Minecraft:crawl]]. When they leave the space where they do not fit in with the larger hitbox, the hitbox increases back to normal.<ref>{{bug|MC-90594}}</ref>}}
|{{HistoryLine|||dev=16w04a|Players now keep their smaller hitbox when gliding into small spaces, allowing them to [[Minecraft:crawl]]. When they leave the space where they do not fit in with the larger hitbox, the hitbox increases back to normal.<ref>{{bug|MC-90594}}</ref>}}
|{{HistoryLine|||dev=16w06a|An elytra now recognizes the [[Minecraft:player]]'s [[Minecraft:cape]] and adopt a different design for every official cape (see [[#Gallery|Gallery]]). In addition, Jeb had stated that he was working on a feature to allow players to change the design like regular player skins.}}
|{{HistoryLine|||dev=16w06a|Elytra now recognize the [[Minecraft:player]]'s [[Minecraft:cape]] and adopt a different design for every official cape (see [[#Gallery|Gallery]]). In addition, Jeb had stated that he was working on a feature to allow players to change the design like regular player skins.}}
|{{HistoryLine|||dev=16w07a|Elytras are now activated by jumping mid-air. The player no longer glides automatically when falling.
|{{HistoryLine|||dev=16w07a|Elytra are now activated by jumping mid-air. The player no longer glides automatically when falling.
|The player no longer stops gliding when flying into water, lava or cobwebs.
|The player no longer stops gliding when flying into water, lava or cobwebs.
|The cape option in the [[Minecraft:options|options menu]] now also disables custom elytra textures.
|The cape option in the [[Minecraft:options|options menu]] now also disables custom elytra textures.
|Added the [[Minecraft:game rule]] {{cd|disableElytraMovementCheck}}.}}
|Added the [[Minecraft:game rule]] {{cd|disableElytraMovementCheck}}.}}
|{{HistoryLine||1.9.1|dev=pre1|[[Minecraft:Sound]]s while gliding with elytra have been added.}}
|{{HistoryLine||1.9.1|dev=pre1|[[Minecraft:Sound]]s while gliding with elytra have been added.}}
|{{HistoryLine||1.11|dev=16w32a|An elytra can now be placed on [[Minecraft:armor stand]]s, just like any other [[Minecraft:chestplate]].}}
|{{HistoryLine||1.11|dev=16w32a|Elytra can now be placed on [[Minecraft:armor stand]]s, just like any other [[Minecraft:chestplate]].}}
|{{HistoryLine|||dev=16w38a|Elytras are now visible on [[Minecraft:zombie]]s, [[Minecraft:skeleton]]s, and armor stands.}}
|{{HistoryLine|||dev=16w38a|Elytra are now visible on [[Minecraft:zombie]]s, [[Minecraft:skeleton]]s, and armor stands.}}
|{{HistoryLine|||dev=16w41a|Elytras now have their own [[Minecraft:sound]] when equipped.}}
|{{HistoryLine|||dev=16w41a|Elytra now have their own [[Minecraft:sound]] when equipped.}}
|{{HistoryLine||1.11.1|dev=16w50a|Elytra can now be propelled through the [[Minecraft:air]] by using [[Minecraft:firework rocket]]s.}}
|{{HistoryLine||1.11.1|dev=16w50a|Elytra can now be propelled through the [[Minecraft:air]] by using [[Minecraft:firework rocket]]s.}}
|{{HistoryLine||1.13|dev=18w07a|A smooth transition is now applied to the camera when the player starts or stops gliding.}}
|{{HistoryLine||1.13|dev=18w07a|A smooth transition is now applied to the camera when the player starts or stops gliding.}}
|{{HistoryLine|||dev=18w14a|Elytras now require [[Minecraft:phantom membrane]] to be repaired, instead of [[Minecraft:leather]].}}
|{{HistoryLine|||dev=18w14a|Elytra now require [[Minecraft:phantom membrane]] to be repaired, instead of [[Minecraft:leather]].}}
|{{HistoryLine|||dev=18w21a|The rarity of elytra has been changed from "Common" to "Uncommon".}}
|{{HistoryLine|||dev=18w21a|The rarity of elytra has been changed from "Common" to "Uncommon".}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of the elytra have been changed.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of the elytra have been changed.}}
|{{HistoryLine||1.15|dev=19w39a|The deployment animation of elytra causes [[Minecraft:player]] blinks when the deployment events has overlapped.}}
|{{HistoryLine||1.15|dev=19w39a|The deployment animation of elytra causes [[Minecraft:player]] blinks when the deployment events has overlapped.}}
|{{HistoryLine|||dev=19w42a|The deployment and folding animations of elytra have been improved and become smoother.
|{{HistoryLine|||dev=19w42a|The deployment and folding animations of elytra have been improved and become smoother.
|Elytras can now start to glide immediately after a jump, not only during falls.}}
|Elytra can now start to glide immediately after a jump, not only during falls.}}
|{{HistoryLine||1.18|dev=experimental snapshot 7|Elytras no longer use up durability when gliding regularly. Durability is now consumed only when a [[Minecraft:firework rocket]] is used.
|{{HistoryLine||1.18|dev=experimental snapshot 7|Elytra no longer use up durability when gliding regularly. Durability is now consumed only when a [[Minecraft:firework rocket]] is used.
|Speed boosts from firework rockets are slightly weaker.
|Speed boosts from firework rockets are slightly weaker.
|Now break when the item reaches 0 durability.}}
|Now break when the item reaches 0 durability.}}
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{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytras. In-game, they are known as ''elytra wings''.}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. In-game, they are known as ''elytra wings''.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Elytra can now be propelled through the [[Minecraft:air]] by using [[Minecraft:firework rocket]]s.}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Elytra can now be propelled through the [[Minecraft:air]] by using [[Minecraft:firework rocket]]s.}}
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{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added the elytra.|Players keep their smaller hitbox when gliding into small spaces, allowing them to [[Minecraft:crawl]]. When they leave the space where they do not fit in with the larger hitbox, the hitbox increases back to normal.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.|Players keep their smaller hitbox when gliding into small spaces, allowing them to [[Minecraft:crawl]]. When they leave the space where they do not fit in with the larger hitbox, the hitbox increases back to normal.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Elytra can now be propelled through the [[Minecraft:air]] by using [[Minecraft:firework rocket]]s.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Elytra can now be propelled through the [[Minecraft:air]] by using [[Minecraft:firework rocket]]s.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Elytra can now be placed on [[Minecraft:armor stand]]s, just like any other [[Minecraft:chestplate]].|Equipping elytra using the quick equip functionality in creative mode now duplicates the elytra, as in ''Java Edition''.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Elytra can now be placed on [[Minecraft:armor stand]]s, just like any other [[Minecraft:chestplate]].|Equipping elytra using the quick equip functionality in creative mode now duplicates the elytra, as in ''Java Edition''.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Elytras are now repaired on the [[Minecraft:anvil]] using [[Minecraft:phantom membrane]] instead of [[Minecraft:leather]].|A smooth transition is now applied to the camera when the player starts or stops gliding.|The elytra flight is now cancelled when touching water, as in ''Bedrock Edition''.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Elytra are now repaired on the [[Minecraft:anvil]] using [[Minecraft:phantom membrane]] instead of [[Minecraft:leather]].|A smooth transition is now applied to the camera when the player starts or stops gliding.|The elytra flight is now cancelled when touching water, as in ''Bedrock Edition''.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}
}}
}}
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== Trivia ==
== Trivia ==
* In reality, {{W|Elytron|elytra}} are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like ''Minecraft'' elytra, some beetles can use them for gliding.
* In reality, {{W|Elytron|elytra|newtab=1}} are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like ''Minecraft'' elytra, some beetles can use them for gliding.
* The word "[[Minecraft:w:Elytron|elytra]]" is plural, as it refers to a pair of wings. Each wing is an "elytron", but "elytra" is singular in Minecraft terms, referring to the item itself.
* A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet.
* A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet.
** This is different from [[Minecraft:swimming]], where the hitbox is centered on the player's torso.<ref>{{bug|MC-100008||Elytra and riptide hitbox is too close to the feet|WF}}</ref>
** This is different from [[Minecraft:swimming]], where the hitbox is centered on the player's torso.<ref>{{bug|MC-100008||Elytra and riptide hitbox is too close to the feet|WF}}</ref>
* {{IN|java}} if the player glides into deep [[Minecraft:water]] with elytra equipped, the animation does not stop, giving it the appearance of a [[Minecraft:swimming]] animation.<ref name="MC-97190">{{bug|MC-97190||While gliding into water or lava, player continues gliding|WAI}}</ref> The animation stops once the player touches the ground. Additionally, [[Minecraft:firework rocket]]s can be used with elytra underwater with a short boost duration.
* {{IN|java}} if the player glides into deep [[Minecraft:water]] with elytra equipped, the animation does not stop, giving it the appearance of a [[Minecraft:swimming]] animation.<ref name="MC-97190">{{bug|MC-97190||While gliding into water or lava, player continues gliding|WAI}}</ref> The animation stops once the player touches the ground. Additionally, [[Minecraft:firework rocket]]s can be used with elytra underwater with a short boost duration.
* Elytras do not deactivate when the player flies into [[Minecraft:lava]].<ref name="MC-97190"/>
* Elytra do not deactivate when the player flies into [[Minecraft:lava]].<ref name="MC-97190"/>
* Elytra can be equipped onto some [[Minecraft:mob]]s using [[Minecraft:command]]s. This has no effect unless the mob has the {{cd|FallFlying}} tag set to {{cd|1b}}. Except for [[Minecraft:squid]], mobs glide forward, unable to control the movement before landing, at which time they regain their AI.
* Elytra can be equipped onto some [[Minecraft:mob]]s using [[Minecraft:command]]s. This has no effect unless the mob has the {{cd|FallFlying}} tag set to {{cd|1b}}. Except for [[Minecraft:squid]], mobs glide forward, unable to control the movement before landing, at which time they regain their AI.
** Exceptions to this are [[Minecraft:squid]] as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics.
** Exceptions to this are [[Minecraft:squid]] as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics.
Line 370: Line 369:
* [[Minecraft:4J Studios]] created an elytra-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of ''[[Minecraft:Minecraft]]'' worshippers" and showcases the new amplified terrain generation. This map can be seen behind the scenes.<ref>{{Mcnet|learning-fly|Learning To Fly}}</ref> On 28 March 2017, 4J Studios added an elytra-themed [[Minecraft:Mini games|minigame]] for Legacy Console Edition called "[[Minecraft:Glide (mini game)|Glide]];" it consists of Time Attack and Score Attack mode.<ref>{{Mcnet|glide-mini-game-consoles-tomorrow|Glide Mini Game on Consoles Tomorrow|March 23, 2017}}</ref><ref>{{Mcnet|mini-game-masters-glide-console|Mini Game Masters Glide onto Console|March 28, 2017}}</ref>
* [[Minecraft:4J Studios]] created an elytra-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of ''[[Minecraft:Minecraft]]'' worshippers" and showcases the new amplified terrain generation. This map can be seen behind the scenes.<ref>{{Mcnet|learning-fly|Learning To Fly}}</ref> On 28 March 2017, 4J Studios added an elytra-themed [[Minecraft:Mini games|minigame]] for Legacy Console Edition called "[[Minecraft:Glide (mini game)|Glide]];" it consists of Time Attack and Score Attack mode.<ref>{{Mcnet|glide-mini-game-consoles-tomorrow|Glide Mini Game on Consoles Tomorrow|March 23, 2017}}</ref><ref>{{Mcnet|mini-game-masters-glide-console|Mini Game Masters Glide onto Console|March 28, 2017}}</ref>
* A player who jumps with both elytra and the [[Minecraft:Slow Falling]] effect travels slightly upward, which is a cheap but time-consuming alternative to [[Minecraft:fireworks]] and [[Minecraft:Riptide]]-enchanted [[Minecraft:trident]]s.
* A player who jumps with both elytra and the [[Minecraft:Slow Falling]] effect travels slightly upward, which is a cheap but time-consuming alternative to [[Minecraft:fireworks]] and [[Minecraft:Riptide]]-enchanted [[Minecraft:trident]]s.
* Mojang has considered the suggestion of combining elytra with a chestplate, but eventually decided against it, stating that elytra taking up armor is an intentional decision of game balancing.<ref>
* Mojang has considered the suggestion of combining elytra with a chestplate, but eventually decided against it, stating that elytra taking up armor is an intentional decision of game balancing.<ref>{{cite |url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions |title=Part of the tradeoff of having an Elytra is it takes up half your armor. |website=Minecraft Feedback |date=July 12, 2018}}</ref>
{{cite
* In [[Minecraft:Minecraft is turning 15]], [[Minecraft:Zuri]] can be seen wearing elytra that appear disproportionately small.
|url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions
|title=Part of the tradeoff of having an Elytra is it takes up half your armor.
|website=Minecraft Feedback
|date=July 12, 2018}}
</ref>
* In [[Minecraft:Minecraft is turning 15]], [[Minecraft:Zuri]] can be seen wearing elytra. However, instead of the model, they're wearing the item itself, making the elytra disproportionately small.


== Gallery ==
== Gallery ==
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==== Item ====
==== Item ====
<gallery>
<gallery>
Enchanted Elytra (item).gif|An enchanted elytra
Enchanted Elytra (item).gif|An enchanted pair of elytra
</gallery>
</gallery>


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File:Glide Time Cavern 2.png|Another screenshot of Glide mini-games
File:Glide Time Cavern 2.png|Another screenshot of Glide mini-games
File:Elytra Tutorial Map.jpg|Official elytra themed tutorial map
File:Elytra Tutorial Map.jpg|Official elytra themed tutorial map
File:Suspic10us.jpg|Artwork of [[Minecraft:Steve]] and [[Minecraft:Alex]] using elytra.
File:Suspic10us.jpg|Artwork of [[Minecraft:Steve]] and [[Minecraft:Alex]] using elytra
File:GLIDE Official.jpg|''Glide'' launch poster
File:GLIDE Official.jpg|''Glide'' launch poster
File:Ari flies with parrots.png|[[Minecraft:Ari]] flying with several [[Minecraft:parrot]]s
File:Ari flies with parrots.png|[[Minecraft:Ari]] flying with several [[Minecraft:parrot]]s

Latest revision as of 11:08, 5 September 2026

Template:For Template:Infobox item Elytra are endgame equipment found exclusively in Minecraft:End ships, which are located in the Minecraft:outer islands of Minecraft:the End. While worn in the chest Minecraft:armor slot, they allow for gliding by pressing Template:Control while in midair. Minecraft:Firework rockets can be Template:Control for propulsion while gliding.

Obtaining

Natural generation

Elytra are found in Minecraft:End cities in an Minecraft:item frame in the treasure room of the Minecraft:End ship. A Minecraft:shulker guards the elytra along with the ship's two loot chests.

Usage

File:Steve in elytra.png File:Alex in elytra.png

Elytra are equipped in the Minecraft:chestplate slot, either by placing the item directly in the slot, by pressing Template:Ctrl while held in hand, or by firing a point-blank Minecraft:dispenser at a target. They are gray in color by default but adopt the design of any Minecraft:cape the player is wearing. They maintain their in-world texture design even when they're broken or Minecraft:enchanted.

Minecraft:Smithing templates are not able to be applied to elytra as they are not classified as Minecraft:armor.

Flying

Template:Redirect To fly, the player must press the Template:Ctrl key while in mid-air (i.e., while jumping or falling), causing the elytra to spread apart like a beetle's wings. In flight, the player controls movement direction by turning (moving the aim point) as normal. To adjust pitch, the player moves the aim point upward and downward. Losing altitude increases speed, and gaining altitude decreases speed. Minecraft:Firework rockets can be Template:Control to propel the player in the direction they are facing at a speed of 35.5 blocks per second. Additionally, speed is quickly lost from sharp changes in direction.

The player can take Minecraft:fall damage when landing at an angle deeper than approximately 50°.Template:Info needed Players also take kinetic damage (Template:Cd Minecraft:damage type) when colliding with a block at a high enough speed. When a player dies this way, they receive the Minecraft:death message "<player> experienced kinetic energy". Note that colliding with a horizontal surface does not cause this type of damage, so the player takes no damage when flying into a ceiling. The amount of damage caused by a collision is determined by the formula:

<math display="block">\text{damage} = 10\times(\text{change in horizontal velocity}) - 3</math>

A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory.

A player stops gliding when colliding with a Minecraft:ladder, as well as with all types of Minecraft:vines Template:In. Touching Minecraft:water also stops flight in Bedrock Edition. In Bedrock Edition, flight can be cancelled midair by pressing the Template:Control key.

Template:IN, a player in Minecraft:Creative mode or with the "mayfly" Minecraft:ability can alternatively hold the Template:Ctrl key to fly up while gliding with elytra. Double-pressing the jump key enters regular Creative flight instead.

Speed and altitude

Elytra have a minimum speed of about 7.2 m/s (obtained by gliding with a strong upward pitch of 30°). A player in flight who drops to 0 speed quickly accelerates back up to at least this minimum. The player can increase speed by choosing to descend faster, but afterward, they typically do not regain nearly as much altitude. In the real world, drag increases with speed and slows an aircraft; Minecraft also mimics this.

Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player should aim to glide just above the target then immediately reverse direction right over the target, making adjustments as necessary.

With the right technique,<ref>Template:Cite</ref> it is possible to achieve infinite flight until the elytra break. First, start from at least 50 blocks above the ground, though around 80 blocks up is ideal. Fly down with a pitch between 32–33° to build up speed until the player loses about 60-70 blocks of altitude. Then, immediately pitch up to about -50°, and slowly pitch down by +0.5° per tick (+10° per second) until reaching 32° again, and repeat. If done correctly, the player can gain 3 blocks of altitude per cycle, though it may be possible to gain up to 10 blocks of altitude per cycle on average.<ref>https://youtu.be/N3-hYjDvZS0?t=296</ref>Template:More info

The lowest rate of altitude loss without changing pitch is about 1.5 m/s, obtained by gliding at the with a slight upward pitch of about 12° to 15°.

The player can achieve the best possible glide ratio obtainable without changing pitch by aiming directly at the horizon (0°). This ratio is about 10.06 blocks traveled horizontally per 1 block of starting altitude, not including the time and altitude required to build up speed.

Minecraft:Slow Falling potions greatly decrease the player's vertical and horizontal velocity when flying with elytra. Although this greatly decreases speed, it does not reduce the rate of durability loss of elytra. The Minecraft:Feather Falling enchantment does not affect elytra speed and does not reduce damage from colliding with blocks with elytra.

It is possible to calculate the glide range by multiplying the altitude by the cotangent of the glide angle <math>\left(\text{altitude} \times \cot(\text{glide angle}^\circ)\right)</math>. For example, a player gliding from an altitude of 64 blocks above ground with a glide angle of 15° can glide for <math>64 \times \cot(15^\circ)</math> or ~238.85 blocks (ignoring terrain).

Stalling

Trying for too high a pitch reduces the player's lift. At a pitch of 30° above the horizon, the player has the lowest possible airspeed of 7.2 m/s. Above that, the player might be considered to be in a stall. Increasing the pitch gets closer to a free-fall, and stalled flight at 60° is enough to cause fall damage. Stalling at 90° is a true free-fall.

Recovering from a stall is done by readjusting to any safe pitch as quickly as the player likes. This can be done by pivoting to look at the horizon.

Powered flight

File:Firework Rocket JE2 BE2.png
Firework rockets are used for speed boosts while gliding.

Minecraft:Firework rockets can be used for propulsion during flight by placing it in either hand and Template:Ctrl. Using a firework rocket while gliding makes the player move in the direction they're facing at 33.5 blocks per second, for a time dependent on the rocket's flight duration. If any entities are Minecraft:leashed to the player, they instantly detach from the player when they use a firework rocket.

If the rocket is equipped with Minecraft:firework stars, it explodes at the end of its flight, inflicting damage based on the number of stars.

It is possible to gain altitude during powered flight, making it possible to glide for extreme distances.

Durability

Template:FakeImage

Minecraft:Durability decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the Minecraft:Unbreaking enchantment using an Minecraft:anvil and an Minecraft:enchanted book, which affects the elytra, in the same way it does to Minecraft:tools. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 48 seconds.

When the durability reaches 1, the elytra stop working until they are repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so they can never fully break.

The usage of Minecraft:firework rockets doesn't decrease the elytra's durability.

Repairing

Combining

Template:Crafting Template:Grinding

Anvil repair

Template:Main Template:Repairing A pair of elytra can be repaired in an Minecraft:anvil by adding Minecraft:phantom membranes, with each membrane restoring 25% of the elytra's durability (108 points). Two pairs of elytra can also be combined in an anvil. Both methods preserve the elytra's Minecraft:enchantments.

Enchanting

A pair of elytra cannot be enchanted on the enchanting table, but on an anvil it can receive the following Minecraft:enchantments:

Name Description Max level Method Weight
Minecraft:Unbreaking Grants a chance to negate durability consumption. III Template:BlockLink 5
Minecraft:Mending Repairs the elytra when obtaining Minecraft:experience. I Template:BlockLink 2
Minecraft:Curse of Vanishing The elytra vanishes on death and does not drop as an item. I Template:BlockLink 1
Minecraft:Curse of Binding Removes the ability to un-equip the elytra. I Template:BlockLink 1

Sounds

Template:Edition: Template:SoundTable

Template:Edition: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Achievements

Template:Load achievements

Advancements

Template:Load advancements

History

Template:Info needed section

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • In reality, Template:W are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like Minecraft elytra, some beetles can use them for gliding.
  • A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet.
  • Template:IN if the player glides into deep Minecraft:water with elytra equipped, the animation does not stop, giving it the appearance of a Minecraft:swimming animation.<ref name="MC-97190">Template:Bug</ref> The animation stops once the player touches the ground. Additionally, Minecraft:firework rockets can be used with elytra underwater with a short boost duration.
  • Elytra do not deactivate when the player flies into Minecraft:lava.<ref name="MC-97190"/>
  • Elytra can be equipped onto some Minecraft:mobs using Minecraft:commands. This has no effect unless the mob has the Template:Cd tag set to Template:Cd. Except for Minecraft:squid, mobs glide forward, unable to control the movement before landing, at which time they regain their AI.
    • Exceptions to this are Minecraft:squid as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics.
    • Because Minecraft:chickens fall slowly, they can move more distance.
    • Minecraft:Endermen, tamed Minecraft:wolves, and tamed Minecraft:cats that are not sitting cannot teleport until they hit the ground.
    • Because mobs do not regain control until they hit the ground, Minecraft:vexes fall until they die or despawn as they cannot touch the ground.
    • Mobs capable of flying, such as Minecraft:parrots or vexes can steer in air, though they cannot travel up or down. Dolphins also have this ability.
  • Minecraft:4J Studios created an elytra-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of Minecraft:Minecraft worshippers" and showcases the new amplified terrain generation. This map can be seen behind the scenes.<ref>Template:Mcnet</ref> On 28 March 2017, 4J Studios added an elytra-themed minigame for Legacy Console Edition called "Glide;" it consists of Time Attack and Score Attack mode.<ref>Template:Mcnet</ref><ref>Template:Mcnet</ref>
  • A player who jumps with both elytra and the Minecraft:Slow Falling effect travels slightly upward, which is a cheap but time-consuming alternative to Minecraft:fireworks and Minecraft:Riptide-enchanted Minecraft:tridents.
  • Mojang has considered the suggestion of combining elytra with a chestplate, but eventually decided against it, stating that elytra taking up armor is an intentional decision of game balancing.<ref>Template:Cite</ref>
  • In Minecraft:Minecraft is turning 15, Minecraft:Zuri can be seen wearing elytra that appear disproportionately small.

Gallery

Renders

Worn

Capes

Item

Screenshots

In other media

References

Template:Reflist

External links

Navigation

Template:Navbox armor Template:Navbox items Template:Navbox combat

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