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The '''Wild Knights''' were an order of scouts who served [[Dragonwilds:Guthix]], roaming the wild areas of [[Dragonwilds:Ashenfall]]. Their primary task was to act as guardians, protecting both the people of Ashenfall from the dangers of the wilderness and the wilderness itself from the encroachment of civilisation. They were renowned for their ability to traverse treacherous terrain, and their hunting skills were said to be unmatched, even by the [[Dragonwilds:Garou]].
The '''Wild Knights''' were an order of scouts who served [[Dragonwilds:Guthix]], roaming the wild areas of [[Dragonwilds:Ashenfall]]. Their primary task was to act as guardians, protecting both the people of Ashenfall from the dangers of the wilderness and the wilderness itself from the encroachment of civilisation.{{CiteJournal|journal=Bloodstained Page|quote=I am proud to be one of the Wild Knights, chosen by Guthix to defend people from nature and nature from people. I am a guardian between two worlds, and it fills me with pride.}} They were renowned for their ability to traverse treacherous terrain, and their hunting skills were said to be unmatched, even by the [[Dragonwilds:garou]].{{CiteJournal|journal=Wild Archer Body|quote=The Wild Knights were known for their ability to scout the wild areas of Ashenfall. They could walk where no one else dared to tread, and they were masters of the hunt, putting even the garou to shame.}}


==Equipment==
== History ==
Most Wild Knights favoured [[Dragonwilds:studded leather armour]] over traditional plate metal, valuing stealth and agility, which were essential for moving through the dense forests.{{CiteJournal|journal=Studded Leather Cowl|quote=Reinforced leather, with metal plates woven throughout. The plates rest underneath leather coverings, with metal studs to hold them in place, giving the armour its name. Favoured by scouts and hunters for its combination of agility and defence.}} Their archers, in particular, were known for their specialized leather attire, which was designed with carefully laid folds to offer protection. A key part of their daily ritual was to maintain their armour, ensuring it always looked pristine. The archers' helms were crafted to focus their vision, eliminating all distractions so they could give their complete attention to a target.{{CiteJournal|journal=Wild Archer Cowl|quote=Their archers wore sturdy leathers, using carefully laid folds to shield them against harm. They would break easily, but the archers made it part of their ritual to maintain them regularly. Each day, they would wake and tend to the leather, making their armour seem brand new with each morning.}}


Known for being quick, silent, and lethal, the archers of the Wild Knights often worked alone. They would stalk their prey for days, whether it was a monster or a person, as dictated by the order's commands. Their motto was simple: to harm the wilds was to make yourself a target.{{CiteJournal|journal=Wild Archer Chaps|quote=To harm the wilds was to make yourself a target for the Wild Knights. To sully the green lands of Guthix, an unforgivable crime. Yet, there were always those who would risk their ire, wannabe despots and greedy fools yearning to plunder the realm.}}
=== Foundation and the Schism ===
The order was founded during the [[Dragonwilds:First Age]] of [[Dragonwilds:Gielinor]] around the time when Guthix and his followers established [[Dragonwilds:Bramblemead]] in the same age, and the order was at work on the continent even after he left to spread [[Dragonwilds:runes]] to the rest of Gielinor.{{CiteJournal|journal=Bramblemead Valley|quote=It was founded in the first age by the god Guthix and his followers, and converted to the worship of Saradomin sometime in the third age.}} During the [[Dragonwilds:Schism]], when some of the humans turned on the [[Dragonwilds:Amalgamated]] humans, the knights entered the villages by night and snuck the persecuted out. Some that were rescued became Wild Knights themselves, and others found new places to live. Their armour was quiet enough to cross a village unheard and light enough to allow a fast escape, and its hardened leather turned aside the knives of the poorly equipped captors.{{CiteJournal|journal=Hard Leather Body|quote=During the schism and the inner conflicts between ‘pure’ humans and the Amalgamated, Wild Knights would sneak into the village and rescue persecuted Amalgamated under the dead of night. Their armour was silent enough to allow them to move through the village quietly, and they had enough mobility to make a quick escape if caught.}}


When the Wild Knights were brought into the war against the Garou, their leather armour presented a new challenge due to its distinctive smell. The Garou's heightened sense of smell allowed them to track the knights from a distance. To counter this, the knights learned to use wind to their advantage, always walking against it to mask their scent. Wild mages would also use air spells to constantly change the breeze's direction, a tactic that became a key part of their training.{{CiteJournal|journal=Studded Leather Body|quote=When they were brought into the war against the garou, the leather armour initially proved less popular. While durable and agile, leather has a strong and distinctive smell. The garou’s olfactory senses were much stronger than humans were prepared for. They were capable of tracking down the leathery smell over disturbingly long ranges. Wind magic helped to keep the scent away from them, but it wasn’t enough to eradicate it.}}
Rain and cold made the leather creak, so the knights covered the noise with spells that called animal spirits, like crows, ravens, and magpies to caw at anyone nearby.{{CiteJournal|journal=Hard Leather Chaps|quote=In poor weather, particularly rain and cold, the armour would create a distinctive creaking noise. Barely audible for the most part, but in the silence of night it felt like a deafening roar. Wild Knights made up for the sound of their armour, as they crept through the streets to rescue Amalgamated, by using simple spells to distract people. They called animal spirits, notably crows, ravens and magpies, which would caw angrily at anyone nearby.}} When Guthix returned, and witnessed the horror committed, he would gather the humans who did not participate in the murder, while leaving those that did behind. His last instruction was that the order keep its oaths, shielding the settlements from the wild land and the wild land from the settlements.{{CiteJournal|journal=Ancient Journal Page|quote=In his last moments, he tasked the Wild Knights to uphold their oaths, protecting both us from the wild and the wild from us, and then he left.}} He then covered the region in a misty veil, to hid it from the world. The order continued its work after his departure.


Only one Wild Knight wielded an [[Dragonwilds:abyssal whip]] in vengeance against the demon for a fallen sibling. Despite her name being forgotten, there are still creatures hiding in the shadows, afraid that she may come back with her whip.{{CiteJournal|journal=Abyssal Whip|quote=Only one Wild Knight has ever chosen to wield the whip in vengeance against a demon for a fallen sibling. Her name is dust in the wind of history, but there are still creatures that hide in the shadows, afraid of the crack of her whip.}}
=== The Third Age conflict ===
Iron reached Ashenfall in the Third Age, brought by smiths who came over with the Saradominist priests. The Wild Knights alone opposed the new material, fearing that its sudden popularity would damage the continent's ecosystem.{{CiteJournal|journal=Iron Helmet|quote=During the third age, the blacksmiths who travelled with the Saradominist priests brought the technique of iron to the people of Ashenfall. Previously relying on leather, bone and more easily extracted metals, the introduction of iron brought great change to the village's way of life. They crafted more robust tools, mightier weapons and armour that practically erased the natural fear of heading into the woods. Only the Wild Knights opposed this new material, fearing its sudden popularity would impact the continent's ecosystem.}} The knights urged Bramblemead toward more sustainable methods, but the village exhausted the deposits of [[Dragonwilds:Brynmoor]] regardless. Militias then moved into [[Dragonwilds:Ghornfell]] to prospect, wrecking woodland as they went in breach of the standing treaties with the garou.{{CiteJournal|journal=Iron Platebody|quote=The desire for iron was so strong in the village of Bramblemead that they exhausted all the iron deposits in Brynmoor. The Wild Knights cautioned them to look for more sustainable methods. Still, the villagers had become too accustomed to the luxury of iron. Militia groups began to form to search Ghornfell for the precious metal ore. They marched in large groups, crushing plants beneath their metal heels and destroying whole areas of woodland in search of iron ore. Their noise and bluster drew the ire of roving Garou, who saw the invasion of their forests as a violation of their treaties.}} War became inevitable when the wild knight [[Dragonwilds:Kessel]] cut down a young garou prince during a battle against garou hunters.{{CiteJournal|journal=Bronze Greatsword|quote=But it was when she sliced her blade across the young garou prince that war was inevitable.}}


Despite their hunting prowess and effectiveness against the Garou, the Wild Knights' studded leather armour had a critical vulnerability. After the war, an order of assassins known as the Glass Knives began to target them. These assassins exploited the gaps in the studded leather, using poisoned daggers to end the lives of many Wild Knights. The Glass Knives considered the knights' unique ways a greater threat than the dragons that had recently appeared in the realm.{{CiteJournal|journal=Studded Leather Chaps|quote=The assassins called themselves the 'Glass Knives' in memory of the serial killer who took the lives of so many Amalgamated. To them, the strangeness of the knights was a greater threat than the dragons, and they were happy to pay the terrible price of their actions.}}
[[Dragonwilds:Studded leather armour]] proved a liability at first, because the garou could follow its distinctive smell across long distances.{{CiteJournal|journal=Studded Leather Cowl|quote=When they were brought into the war against the garou, the leather armour proved less popular at first. While durable and agile, leather has a strong and distinctive smell. The garou's olfactory senses were much stronger than humans were prepared for, capable of tracking down the leathery smell from a disturbing range.}} Hunters answered by walking into the wind so that their scent carried away from their enemies, and the wild mages cast subtle air spells to steer the breeze when the weather did not oblige.{{CiteJournal|journal=Studded Leather Body|quote=They would always walk against it, the wind in their faces, meaning that the garou could not smell them coming. When the weather didn't help them, the Wild mages would cast constant subtle air spells, changing the breeze's direction.}} The [[Dragonwilds:Bronze Crossbow|bronze crossbow]] grew out of the order's practice drills, in which archers were routinely beaten by comrades carrying shields, since a shield stopped blades, arrows, and spells with equal ease and left the shooter open to a counterattack.{{CiteJournal|journal=Bronze Crossbow|quote=The members of the Wild Knights who trained with melee weapons, generally found themselves the victors in friendly sparring matches against their companions. The reasoning was simple – shields. A shield could turn aside blade, arrow and spell, with equal skill and it left their enemy vulnerable to counterattack.}} The people of Brynmoor learned of the design, refined it, and rebuilt it in [[Dragonwilds:Iron Crossbow|iron]], producing a weapon that delivered powerful ranged attacks while leaving its bearer a hand free for a shield.{{CiteJournal|journal=Iron Crossbow|quote=The people of Brynmoor had learned of a Wild Knight invention, a weapon that would allow one to deliver powerful ranged attacks, whilst still allowing the bearer to wield a shield. They took this design, studied and refined it and then upgraded it to include the power of iron weapons.}} Metal weapons were generally shunned, though the order set that aside for [[Dragonwilds:Bronze Shield|bronze shields]], which its members had carried into battle since before the peace treaty with [[Dragonwilds:Lougrim]], on the philosophy that a life was worth more than a principle.{{CiteJournal|journal=Bronze Shield|quote=Even the Wild Knights, who usually shunned metal weapons, would don bronze shields into battle. Their philosophy was that a life is worth more than a principle.}}


==Notable food==
The knights fought alongside Saradominist forces. The Wild Knight commander [[Dragonwilds:Vemmeck]] besieged [[Dragonwilds:Ashien's Watch]], the northernmost garou stronghold, joined by the paladin [[Dragonwilds:Sir Lear]] and a large force of [[Dragonwilds:Goblin (race)|goblins]]. The magic of the garou druid [[Dragonwilds:Ashien]] held the attackers at bay until a [[Dragonwilds:dragon]] entered the fight and Sir Lear found his [[Dragonwilds:Maces|mace]] useless against its scales.{{CiteJournal|journal=Iron Mace|quote=He joined the Wild Knight commander, Vemmeck, in their siege against a northern garou stronghold. With countless goblins at their side, their victory was almost assured. Yet a single druid's magic held the forces at bay until Sir Lear learned how ineffective his mace was against the scales of a dragon.}} The site is remembered as a battleground into the present day.{{CiteNPC|npc=Doric|loc=Granite Mauled|quote=You see that place over there? Ashien's Watch they calls it. Used to be a site of some battle or other.}}
The Wild Knights have created many types of food for hunting, travelling, and preparing to adventure and face challenging monsters.
=== Decline ===
Dragons were abroad in the realm by the time the garou war closed, when an order of assassins calling itself the [[Dragonwilds:Glass Knives]] began to hunt the knights. The assassins took their name from the [[Dragonwilds:Glass Knife|serial killer]] who had murdered so many Amalgamated, and judged that the knights were more of a threat than the dragons.{{CiteJournal|journal=Studded Leather Chaps|quote=once the garou war had come to a close, the Wild Knights found themselves at the mercy of it. Though there were more dangerous threats, with the dragons that appeared out of nowhere, there were always some that prioritized power and persecution over common sense. Daggers emerged from the shadows and drove between the plates sewn into the leather. The poison on the tips of these blades ended the life of more than a few Wild Knights. The assassins called themselves the “Glass Knives” in memory of the serial killer that took the lives of so many Amalgamated. To them, the strangeness of the knights was a greater threat than the dragons, and they were happy to pay the terrible price that their actions would cost.}} The order's own numbers thinned as the Guthixian faith declined, and with fewer knights to hand it leaned on potions to bring recruits up to standard quickly.{{CiteJournal|journal=Focused Attack Potion|quote=The Wild Knights relied heavily on these potions to train their new fighters during the decline of the Guthixian faith. With fewer numbers, it became more important to teach people quickly.}}
 
Abyssal demons reached Ashenfall from the Abyss after [[Dragonwilds:Zamorak]] cast them out of their homeworld during the demon uprising on Infernus.{{CiteJournal|journal=Abyssal Demon|quote=They dwell, as their name suggests, in the Abyss, the realm between worlds. They were cast out from their homeworld by the god Zamorak when he led the demon uprising on Infernus, and they have remained hateful ever since.}} The [[Dragonwilds:Bloodblight Swamp]] was poisoned later, when [[Dragonwilds:General Velgar]]'s blood spilt through the land after defeating [[Dragonwilds:Bandos]], he then rampaged through the land, cursing ground that had been a fertile garou farmland.{{CiteJournal|journal=Bloodblight Swamp|quote=But General Velgar put a stop to that dream. He was injured in battle with an arrogant god, flesh scarred in conflict, with wounds weeping. His blood, warped by the magic gifted to him by his queen, became a terrible toxin that cursed the region forever.}} [[Dragonwilds:Aidan]] met one of the demons in that swamp while searching for a fugitive criminal, found his blade and his spells useless against its chitinous hide, and took the wound that killed him.{{CiteJournal|journal=Bloodstained Page|quote=It was a monster. A demon. Blade-like talons where arms should be, and it arrived in a flash of purple lightning. Its chitinous hide repelled my blade, and my spells caused no sign of flinching. I found it in the fog as I wandered that poisonous swamp searching for a fugitive.}} A group of his siblings in the order went after the creature.{{CiteJournal|journal=Leaf-scented Page|quote=A group of them went out in search of some beast—some foul, fetid creature in the poisonous fog.}} One of them later took up an [[Dragonwilds:Abysmal Whip|abysmal whip]] against it in vengeance.{{CiteJournal|journal=Abyssal Whip|quote=Only one Wild Knight has ever chosen to wield the whip in vengeance against the demon for a fallen sibling.}}


* [[Dragonwilds:Dwellberry Crunchies]]: The Wild Knights were particularly fond of [[Dragonwilds:Dwellberry Crunchies]], though they referred to them as “Dwellberry splats” because [[Dragonwilds:Olis]], their inventor, wasn’t a particularly good chef.{{CiteJournal|journal=Dwellberry Crunchies|quote=Dwellberries on Ashenfall are heartier than their mainland counterparts, and make for excellent ingredients. The Wild Knights were particularly fond of this recipe, though they referred to them as “dwellberry splats” because Olis, their creator, wasn’t a particularly good chef.}}  
The order kept a fortress of its own at [[Dragonwilds:Silverthorn Keep]], in the east of [[Dragonwilds:Fellhollow]]. When the [[Dragonwilds:Withering]] raised the dead across the region, its garrison held the walls, wearing amulets of accuracy as they poured arrows into the horde.{{CiteJournal|journal=Amulet of Accuracy|quote=When Silverthorn Keep stood against the rising horde of zombies, these amulets were worn by the keep defenders who unleashed a torrent of arrows into the hungry dead.}} The knights pushed the horde back as far as they could, then sealed themselves inside the keep, until none was left alive to hold it.{{CiteText|text=Mould-covered Journal|quote=The Wild Knights to the east pushed back against the horde as much as they could. They walled themselves away in their keep  until no one remains alive to guard it.}} [[Dragonwilds:Ravanna]] later placed a fragment of [[Dragonwilds:Imaru]]'s curse within the ruin, guarded by the last of its defenders still living.{{CiteText|text=Silverthorn Keep standing stone|quote=To the east stands a fortress that once housed the Wild Knights, brave soldiers of Guthix. They fought bravely against the endless hordes of the dead, but, like all things, fell in the end. I have left a shard of the curse there, guarded by their last living protector.}} Those who fell rose again, and the [[Dragonwilds:skeletal archer]]s of Fellhollow were scouts, hunters, and Wild Knight archers in life.{{CiteJournal|journal=Skeletal Archer|quote=In life they were scouts, hunters or Wild Knight archers, in death they’re simply something best avoided.}}
* [[Dragonwilds:Dwellberry Glazed Roast Flank]]: Another chef named [[Dragonwilds:Orik the Bear]] excelled in cooking a [[Dragonwilds:Dwellberry Glazed Roast Flank|dwellberry-glazed roast flank]]. This led many Wild Knights to seek his expertise on recreating the dish.{{CiteJournal|journal=Dwellberry Glazed Roast Flank|quote=Orik the Bear was a Wild Knight who excelled in this dish, and other Wild Knights would seek him out at the gatherings for his culinary expertise.}}  
* [[Dragonwilds:Grilled Mushrooms]]: The Wild Knights are known to forage for the best [[Dragonwilds:Grilled Mushrooms|mushrooms]] to grill while on their long hunts.{{CiteJournal|journal=Grilled Mushrooms|quote=Popular with terrible pun writers and villagers alike, roasted mushrooms were a staple diet across much of Ashenfall. Wild Knights would forage for the best mushrooms to enjoy on their long hunts.}}
* [[Dragonwilds:Fortifying Soup]]: Wild Knights would prepare [[Dragonwilds:Fortifying Soup|fortifying soups]] before heading into the [[Dragonwilds:Bloodblight Swamp]] or when facing venomous monsters. The mushrooms in the soup would absorb some toxins from the Bloodblight Swamp]] while satiating their hunger during a long journey ahead.{{CiteJournal|journal=Fortifying Soup|quote=It is said that Guthix created the first fortifying soup, as a gift for his chief druids. While the first few attempts resulted in terrible food poisoning — Guthix was a god, not a chef — the perfected recipe soon became a favourite once he mixed in mushrooms. This was because the mushrooms absorbed much of the toxins, making it much more palatable.}}


==Notable followers==
== Organisation ==
* [[Dragonwilds:Aidan]]: A Wild Knight who died while hunting a beast in a poisonous fog, sacrificing himself to save his brothers. After his death, his brothers bore his name in honour of his sacrifice. {{CiteJournal|journal=Leaf-scented Page|quote=Aidan is the talkative kind. He turns solitude into a gaseous buildup that he belches upon each of us as an endless stream of words. Every thought, feeling, and tiny observation is unleashed upon the rest of us the moment we meet. But today, there is silence, and I find I miss the noise. Aidan died valiantly defending his brothers. A group of them went out in search of some beast---some foul, fetid creature in the poisonous fog. It's clear that they found it and that it led to his death. His brothers mourn him silently; they're alive because he isn't.}}
The order fielded archers, warriors, and mages, and druids served within its ranks.{{CiteJournal|journal=Poisoned Bronze Arrow|quote=The druids among the order felt little concern over its use either, after all nature is filled with wielders of poison and so the Wild Knight archers were simply emulating nature’s tools.}} Its mages could cull threats before the villagers even saw them coming.{{CiteJournal|journal=Amulet of Magic|quote=The Wild Knight mages would use them more pragmatically, wielding magic against all the threats that the villagers were unaware of.}} Scouts formed a further branch, taking mixtures that sharpened the senses and quickened reactions as they worked the forests.{{CiteJournal|journal=Relentless Infusion|quote=Popular among Wild Knight scouts, this mixture focussed the senses and improved reaction times. It was taken by hunters as they explored the dangerous forests of Ashenfall, allowing them respond to threats faster than before.}} Commanders led the order's forces in the field.{{CiteJournal|journal=Iron Mace|quote=He joined the Wild Knight commander, Vemmeck, in their siege against a northern garou stronghold.}} Members spent long stretches alone in the wildlands and could go weeks or months without speaking to anyone, so gatherings of the order were rare.{{CiteJournal|journal=Leaf-scented Page|quote=We Wild Knights rarely gather. We spend so much time alone, wandering the wildlands, that we can go weeks, sometimes months, before speaking to another person.}}


* [[Dragonwilds:Frode]]: A Wild Knight who was so skilled with a bow that he never returned from a hunt empty-handed. He would hunt before every gathering of the Wild Knights so they could feast. His arrows were marked with his symbol (an owl). One day, he didn't return, and his body was found in five separate locations across Brynmoor. His arrows were never found. {{CiteJournal|journal=Blightwood Longbow|quote=One Wild Knight, Frode, was so skilled with the bow that he never returned from a hunt empty-handed. His siblings among the Wild Knights would send him out hunting before every great gathering so that they might feast heartily upon his return. For years, this was their happiest tradition. Until the day he did not return. It is said that his body was found in five separate places, spread out across the forests of Brynmoor like some gruesome compass. His quiver was empty, yet none of his arrows -- marked as they were, with his symbol, an owl -- would ever be found.}}
The order taught villagers to shoot. A visiting knight would oversee the crafting of a first [[Dragonwilds:ash shortbow]] from naturally fallen branches and flax spun into bowstring, and most of those bows broke almost at once.{{CiteJournal|journal=Ash Shortbow|quote=Human villagers would often craft their first bows together under the tutelage of a visiting Wild Knight. They would use branches that had naturally fallen from the trees and carefully whittle them into the bow’s limbs.}} Those who proved themselves were led into the forest for oak, and told that a good bow was an extension of oneself rather than merely a weapon. Each villager was encouraged to put something personal into the wood, by decorating the grip or cutting a poem into it.{{CiteJournal|journal=Oak Shortbow|quote=The Wild Knight would tell them that a good bow is more than just a weapon, but an extension of oneself. They encouraged each villager to put a piece of themselves into the bow, a decoration on the handle, or a poem carved into the wood.}}


* [[Dragonwilds:Kessel]]: An Amalgamated Wild Knight whose skin glowed like burning coals. She favoured a bronze greatsword in battle and could channel her fiery nature through it, setting it ablaze. Her attack on a young garou prince helped trigger the war between humans and garou. {{CiteJournal|journal=Bronze Greatsword|quote=The Wild Knight Kessel was unusual in her choice of weaponry. Where most of the order chose to wield bows, daggers, or swift blades, Kessel favoured a bronze greatsword. On the battlefield, she hefted it across her shoulders, never letting the hilt leave her grip. As one of the Amalgamated, Kessel's skin glowed like burning coals, her battle scars resembling faint reddish embers. She harnessed this heat, channelling it through her sword. Her magic set the blade ablaze, a sight that struck terror into the hearts of her enemies. With great arcs of red flame, she cleaved through enemy forces, incinerating them as she severed their limbs from their bodies. On one fateful day, she would use this technique against a force of garou hunters. The battle was long, hard, and brutal, and both sides faced great casualties. But it was when she sliced her blade across the young garou prince that war was inevitable.}}
Culling wolves was part of the order's remit, since their teeth could pierce the armour of Brynmoor villagers. Knights killed pack leaders and lured larger groups away from settlements with fresh deer kills.{{CiteJournal|journal=Wolf|quote=Their anima-infused muscles make them faster. Their razor-sharp teeth would pierce the armour of the Brynmoor villagers. It would be the job of the Wild Knights to hunt them down and prevent them from attacking the human settlements. They did this by culling the leaders of the packs, as well as to lure larger groups away from human settlements, with fresh deer kills.}} Dire wolves were treated differently. The knights preferred to spare them, holding that a dire wolf turned from a course of action would take the rest of the pack with it.{{CiteJournal|journal=Dire Wolf|quote=The Wild Knights respected the dire wolves, preferring not to kill them if there was any other choice. They believed that if the dire wolves could be deterred from a particular course of action, the other wolves would follow.}} When a [[Dragonwilds:rat king]] grew large enough to threaten Bramblemead, the knights and the Saradominist paladins allied briefly to kill it, at heavy cost.{{CiteJournal|journal=Rat King|quote=Legend speaks of a rat king so large, that it threatened the entire village of Bramblemead. It was slain by a brief alliance of the Saradominist Paladins and the Guthixian Wild Knights, but not without significant casualties.}}


* [[Dragonwilds:Meya]]: The Wild Knight mentioned in the [[Dragonwilds:Heartstrings]] quest who fell in love with an elven bard.
== Equipment ==
[[Dragonwilds:Studded leather armour]] was the order's usual choice ahead of plate metal, since moving through forest demanded grace as much as protection.{{CiteJournal|journal=Studded Leather Cowl|quote=Most Wild Knights favoured studded leather armour over the more durable metal plate. Moving through the forests required as much grace as guts, and stealth is always a hunter’s friend.}} Hunters working the forests of Brynmoor took hard leather instead, which Amalgamated rangers could shape around their mutations.{{CiteJournal|journal=Hard Leather Cowl|quote=Wild Knight hunters would favour this armour when visiting the forests of Brynmoor. Hard leather was sturdy, and the colours blended more easily with the treeline, allowing them to stalk their prey more stealthily. For those of Amalgamated heritage, the armour was more easily shaped around any inconvenient mutations, and many a ranger would theme their armour to match.}} Archers tended their leathers every morning, since the material broke easily and the upkeep became part of the order's routine. They worked alone, stalking a quarry across the land for days at a time between kills, and hunted monsters and people with the same focus as the order's commands directed. Their motto was simple: to harm the wilds was to make yourself a target.{{CiteJournal|journal=Wild Archer Chaps|quote=They would break easily, but the archers made it part of their ritual to maintain them regularly. Each day they would wake and tend to the leather, making their armour seem brand new with each morning. Archers worked alone, it was easier that way. They could stalk their prey, silent and slowly, sometimes taking days between kills as they followed their quarry around the lands. They would hunt monsters and people with equal focus, as dictated by the order’s commands.}} Their helms narrowed a wearer's vision onto the target so that nothing else remained in view, and rumour held that archers so equipped never missed.{{CiteJournal|journal=Wild Archer Cowl|quote=The helm is designed to focus the wearer’s vision, so that their target receives all their attention. Distractions are cut out of the picture. Everything exterior to their quarry is removed from view. The archer’s sight is trained on their victim and, so the rumours claimed, they never missed their marks.}} The order also wore leather refined from dragonhide, which the villagers of [[Dragonwilds:Emberwood]] treated as blasphemy against the dragons that protected them.{{CiteJournal|journal=Green Dragonhide Leather|quote=To the Wild Knights it was the natural order. Hides became leather, which became a resilient second skin they would wear whilst riding into battle. Favoured by archers and scouts due to the nimble flexibility of the scales, whilst still acting as a resilient bulwark against sword, arrow and claw alike. To the people of Emberwood village, however, such sights were akin to blasphemy.}}


* [[Dragonwilds:Orik the Bear]]: A Wild Knight known for his cooking expertise, particularly his Dwellberry Glazed Roast Flank. {{CiteJournal|journal=Dwellberry Glazed Roast Flank|quote=Orik the Bear was a Wild Knight who excelled in this dish. Other Wild Knights would seek him out at the gatherings for his culinary expertise.}}
Some of the order's bows were treated with a resin of ground runes and plant oils that let a knight work magic through the weapon as though carrying runes. The recipe was lost and the enchantment has since faded.{{CiteJournal|journal=Wild Scout's Shortbow|quote=Runes were ground down and mixed with plant oils, to create a special resin that allowed the Wild Knights to work their magic through the bow, as if they were carrying runes. That magic has faded away, and the recipe for the mixture lost to the ages}} The order used poison on its arrows, holding that any advantage in a fight was worth taking and that a poisoned shot could still bring down a beast when the first hit was not mortal.{{CiteJournal|journal=Poisoned Bronze Arrow|quote=The Wild Knights were not above poison, any edge in a battle was worth having. Poison meant that you could take down a dangerous beast, even if your initial shot wasn’t a mortal one.}}


* [[Dragonwilds:Olis]]: A Wild Knight who invented what are now called Dwellberry Crunchies, though he called them "Dwellberry splats" due to his poor cooking skills. {{CiteJournal|journal=Dwellberry Crunchies|quote=The Wild Knights were particularly fond of this combination, though they referred to them as "Dwellberry splats" because Olis, their inventor, wasn't a particularly good chef.}}
Several enchanted items were made for the order. Amulets of accuracy kept a hunt smooth, since a quarry that survived the first arrow could escape or gather others to it, and a wolf pack could tear a small group of knights apart. With an amulet, an alpha wolf went down to one well-placed shot.{{CiteJournal|journal=Amulet of Accuracy|quote=The Wild Knights knew the dangers of missing their target. If an arrow did not slay its target quickly, then too soon would the quarry either escape, or, worse, gather friends. Wolf packs could easily tear a small group of Knights to pieces if not dealt with fast. The Amulet of Accuracy made sure that hunts went smoothly. When a shot landed, it landed hard. Alpha wolves would be slain in a single well-placed shot, and sturdier threats might go down in a small flurry of arrows.}} The water-Amalgamated jeweller [[Dragonwilds:Lochlan]] left a gemstone in the gathering hall, which hunters touched after a successful hunt until the stone took on their pride and skill as an enchantment, and he then cut it into an amulet that shared the effect with any wearer.{{CiteJournal|journal=Inspiring Amulet of Ranged|quote=One jeweller, a water-Amalgamated by the name of Lochlan, created an amulet imbued with the communal spirit of the hunters. He would leave the gemstone, that would serve as its base, in the gathering hall and soon it became a tradition for each hunter to touch the gemstone if their hunt was successful.}} Knights who hunted alone were fond of hermit rings, worn on long missions into the forests.{{CiteJournal|journal=Hermit Ring|quote=Wild Knights, who often hunted alone, were particularly fond of these rings and would often wear them on their long missions in the forests}}


* [[Dragonwilds:Ulv]]: A boy who was rescued by a Wild Knight after being beaten by bandits. The Wild Knight taught him to use a bow. Later, Ulv killed a wolf that attacked Bramblemead and fashioned its skull into a mask. He became a Wild Knight who partnered with a necromancer who had "a knack for bones." {{CiteJournal|journal=Bone Dagger|quote=Before he learned to use the bow, Ulv survived with simple daggers of bone. He lived outside the village, cast out for his silence and strange ways. Ulv did not follow the polite nonsense of human society, nor did he seem to care for their troubles. The boy was happy just to survive and whittle small carvings of animals from fallen branches. He hunted silently, using the daggers to slay small prey such as rabbits and chickens. He ate what he needed and sold the excess at the markets for enough coin to purchase simple clothes and tools. When he was thirteen, he was beaten by bandits and left for dead. But a Wild Knight found him and brought him to safety. Recovering in the knight's home, Ulv would be taught how to use a bow, a skill he soon mastered. When a wolf attacked Bramblemead, this outcast slew it. Villagers thanked him for his bravery and asked him what he wanted as a reward. He refuted their offers and asked only for the wolf's skull in return. He fashioned it into a mask that he chose as a new face, one he wore away from the village that had spurned him.}}
Some knights raised gyrfalcons from the egg and trained them for scouting and hunting.{{CiteJournal|journal=Gyrfalcon|quote=Some Wild Knights would forge bonds with the falcons. They’re raise them from eggs and carefully train them to assist with scouting and hunting.}} In the earliest days of Bramblemead the order raised [[Dragonwilds:Oakfeather Raptor|oakfeather raptors]] from the moment of hatching, which produced an imprinted bond between raptor and knight.{{CiteText|text=Oakfeather Raptor|quote=A green-feathered variant of the terrorbird, popular with the Wild Knights back in the earliest days of Bramblemead. They would raise the raptor from the moment they hatched, so that the bird would imprint on the knight and create a bond of loyalty unlike any other.}} The order also bred [[Dragonwilds:Mossbeak Hunter|mossbreak hunters]], a [[Dragonwilds:terrorbird]] raised for pursuit rather than speed, whose stamina allowed it to run a dangerous quarry to exhaustion.{{CiteText|text=Mossbeak Hunter|quote=While many terrorbirds were bred for speed, the Mossbeak Hunter was bred to pursue. Wild Knight swould raise them to chase down dangerous prey, tiring their quarry out from the terrorbird’s almost limitless stamina.}}


* [[Dragonwilds:Vemmeck]]: A Wild Knight commander who led a siege against a northern garou stronghold alongside [[Dragonwilds:Sir Lear]]. {{CiteJournal|journal=Iron Mace|quote=He joined the Wild Knight commander, Vemmeck, in their siege against a northern garou stronghold. With countless goblins at their side, their victory was almost assured. Yet a single druid's magic held the forces at bay until Sir Lear learned how ineffective his mace was against the scales of a dragon.}}
== Notable food ==
The Wild Knights have created many types of food for hunting, travelling, and preparing to adventure and face challenging monsters.


* An unnamed female Wild Knight who wielded an abyssal whip in vengeance against abyssal demons for a fallen sibling. {{CiteJournal|journal=Abyssal Whip|quote=Only one Wild Knight has ever chosen to wield the whip in vengeance against the demon for a fallen sibling. Her name is dust in the wind of history, but there are still creatures that hide in the shadows, afraid of the crack of her whip.}}
* [[Dragonwilds:Dwellberry crunchies]]: The Wild Knights were particularly fond of [[Dragonwilds:dwellberry crunchies]], though they referred to them as “Dwellberry splats” because [[Dragonwilds:Olis]], their inventor, wasn’t a particularly good chef.{{CiteJournal|journal=Dwellberry Crunchies|quote=The Wild Knights were particularly fond of this combination, though they referred to them as “Dwellberry splats” because Olis, their inventor, wasn’t a particularly good chef.}}
* [[Dragonwilds:Dwellberry glazed roast flank]]: Another chef named [[Dragonwilds:Orik the Bear]] excelled in cooking a [[Dragonwilds:Dwellberry Glazed Roast Flank|dwellberry-glazed roast flank]]. This led many Wild Knights to seek his expertise on recreating the dish.{{CiteJournal|journal=Dwellberry Glazed Roast Flank|quote=Orik the Bear was a Wild Knight who excelled in this dish, and other Wild Knights would seek him out at the gatherings for his culinary expertise.}}
* [[Dragonwilds:Grilled mushrooms]]: The Wild Knights are known to forage for the best [[Dragonwilds:Grilled Mushrooms|mushrooms]] to grill while on their long hunts.{{CiteJournal|journal=Grilled Mushrooms|quote=Popular with terrible pun writers and villagers alike, roasted mushrooms were a staple diet across much{{Sic}} Ashenfall. Wild Knights would forage for the best mushrooms to enjoy on their long hunts.}}
* [[Dragonwilds:Fortifying soup]]: Wild Knights would prepare [[Dragonwilds:fortifying soup]]s before heading into the [[Dragonwilds:Bloodblight Swamp]] or when facing venomous monsters. The mushrooms in the soup would absorb some toxins from the Bloodblight Swamp while satiating their hunger during a long journey ahead.{{CiteJournal|journal=Hearty Fortifying Soup|quote=The Wild Knights would prepare this soup before heading into the poisonous Bloodblight swamp, or when facing venomous monsters. The mushrooms would absorb some of the toxins they encountered, and the soup would be filling enough to last them through the long journeys.}}
* [[Dragonwilds:Raw rat meat]]: Dried into a snack for long patrols by the knight [[Dragonwilds:Ilom]].{{CiteJournal|journal=Raw Rat Meat|quote=Hunters would subsist on these while stalking larger prey over several days. The Wild Knight Ilom was particularly fond of drying out these little morsels, treating them as a meaty little snack for boring patrols.}}


* An unnamed female Wild Knight captain who took in abandoned Amalgamated children after Guthix left. {{CiteJournal|journal=Ancient Journal Page|quote=He left. Took some of the faithful with him, those who had not fallen to our cruel prejudices. In his last moments, he tasked the Wild Knights to uphold their oaths, protecting both us from the wild and the wild from us, and then he left. The captain of the Knights took some of the abandoned children under her wing. Those whose parents were lost to our venom. It will be a hard life, but better than they'll have here.}}
== Notable members ==
* [[Dragonwilds:Aidan]]: A Wild Knight who died while hunting a beast in a poisonous fog, sacrificing himself to save his brothers. After his death, his brothers bore his name in honour of his sacrifice.{{CiteJournal|journal=Leaf-scented Page|quote=Aidan died valiantly defending his brothers. A group of them went out in search of some beast—some foul, fetid creature in the poisonous fog. It’s clear that they found it and that it led to his death. His brothers mourn him silently; they’re alive because he isn’t.}}
* [[Dragonwilds:Ansel]]: A loner who used the shelter spell to camp on the highest peaks and in the deepest crevices. He never woke after resting in the [[Dragonwilds:Bloodblight Swamp]], in the same late period as Aidan's death.{{CiteJournal|journal=Summon Shelter|quote=One Wild Knight, a loner called Ansel, would use this spell to grant him shelter as he wandered round the lands. He would journey to the highest peaks or the deepest crevices, using this spell to grant him a pinch of comfort in the least comfortable of regions. Sadly, it would offer no protection against poison, so when he rested in the Blightblood{{Sic}} Swamp, he never awoke again.}}
* [[Dragonwilds:Frode]]: A Wild Knight who was so skilled with a bow that he never returned from a hunt empty-handed. He would hunt before every gathering of the Wild Knights so they could feast. His arrows were marked with his symbol, an owl. One day, he didn't return, and his body was found in five separate locations across Brynmoor. His arrows were never found.{{CiteJournal|journal=Blightwood Longbow|quote=One Wild Knight, Frode, was so skilled with the bow that he never returned from a hunt empty-handed. His siblings among the Wild Knights would send him out hunting before every great gathering so that they might feast heartily upon his return. For years, this was their happiest tradition. Until the day he did not return. It is said that his body was found in five separate places, spread out across the forests of Brynmoor like some gruesome compass. His quiver was empty, yet none of his arrows – marked as they were, with his symbol, an owl – would ever be found.}}
* [[Dragonwilds:Kessel]]: An Amalgamated Wild Knight whose skin glowed like burning coals. She favoured a bronze greatsword in battle and could channel her fiery nature through it, setting it ablaze. Her attack on a young garou prince helped trigger the war between humans and garou.{{CiteJournal|journal=Bronze Greatsword|quote=As one of the Amalgamated, Kessel’s skin glowed like burning coals, her battle scars resembling faint reddish embers. She harnessed this heat, channelling it through her sword. Her magic set the blade ablaze, a sight that struck terror into the hearts of her enemies. With great arcs of red flame, she cleaved through enemy forces, incinerating them as she severed their limbs from their bodies. On one fateful day, she would use this technique against a force of garou hunters. The battle was long, hard, and brutal, and both sides faced great casualties. But it was when she sliced her blade across the young garou prince that war was inevitable.}}
* [[Dragonwilds:Meya]]: The Wild Knight mentioned in the [[Dragonwilds:Heartstrings]] quest who fell in love with an elven bard. The two built a home together in [[Dragonwilds:Ghornfell]].{{CiteText|text=Transcript:Heartstrings|quote=We found a home here, together, the Wild Knight and her strange elf bard. We took the logs from the forests, and the stone from the mountain’s floor, so that we might craft a little place where we could escape together.}}
* [[Dragonwilds:Orik the Bear]]: A Wild Knight known for his cooking expertise, particularly his dwellberry glazed roast flank.{{CiteJournal|journal=Dwellberry Glazed Roast Flank|quote=Orik the Bear was a Wild Knight who excelled in this dish, and other Wild Knights would seek him out at the gatherings for his culinary expertise.}}
* [[Dragonwilds:Olis]]: A Wild Knight who invented what are now called dwellberry crunchies, though he called them "Dwellberry splats" due to his poor cooking skills.{{CiteJournal|journal=Dwellberry Crunchies|quote=they referred to them as “Dwellberry splats” because Olis, their inventor, wasn’t a particularly good chef.}}
* [[Dragonwilds:Ulv]]: A boy who was rescued by a Wild Knight after being beaten by bandits. The Wild Knight taught him to use a bow. Later, Ulv killed a wolf that attacked Bramblemead and fashioned its skull into a mask. He became a Wild Knight who partnered with a necromancer who had a knack for bones.{{CiteJournal|journal=Bone Dagger|quote=When he was thirteen, he was beaten by bandits and left for dead. But a Wild Knight found him and brought him to safety. Recovering in the knight’s home, Ulv would be taught how to use a bow, a skill he soon mastered. When a wolf attacked Bramblemead, this outcast slew it. Villagers thanked him for his bravery and asked him what he wanted as a reward. He refuted their offers and asked only for the wolf’s skull in return. He fashioned it into a mask that he chose as a new face, one he wore away from the village that had spurned him.}} The pair worked together, she making the arrows and he firing the bow.{{CiteJournal|journal=Fang Arrow|quote=Instead, a Wild Knight, who wore a mask made from the skull of a wolf, rescued her. He pushed back her assailants and brought her to safety. Their fellowship after that was unbreakable, though no bond of romance flowed between them. She made the arrows, he fired the bow, and together, they feasted on their victories and kept the woods safe from unwanted intrusion.}} He was ambushed during the war by a patrol of six young garou hunting the bloodmark that marked adulthood among them, and killed two before they took his throat.{{CiteJournal|journal=Ulv's Longbow|quote=Ulv was simply in the wrong place, at the wrong time, and was ambushed by a patrol of young garou, looking for the bloodmark that would grant them adulthood. There were six of them in total, but Ulv reduced them down to four, before the claws entered his throat and silenced him forever.}}
* [[Dragonwilds:Vanida Mox]]: An archer and inventor who saw that the order's archers were outmatched in the close quarters of the courtyard, where all its sparring was held, and built a device delivering an arrow's power with one hand left free for a shield. She named it a crossbow out of temper when she put a bolt into Roliker Hallister, a duellist who could beat some of the order's commanders by the age of twenty.{{CiteJournal|journal=Bronze Crossbow|quote=As Roliker's ego grew and grew, she realised that the archers in the order were at a significant disadvantage in close combat. At range, they were obviously superior, but as all the sparring matches were held in the courtyard, there was precious little distance available. So she began working on a device that would deliver the power of an arrow but allowing one hand free to hold a shield. It was very effective. She named it a “cross-bow”, because she was very very angry when she unloaded it into the cloud of smugness known as Roliker.}}
* [[Dragonwilds:Vemmeck]]: A Wild Knight commander who led a siege against a northern garou stronghold alongside [[Dragonwilds:Sir Lear]].{{CiteJournal|journal=Iron Mace|quote=He joined the Wild Knight commander, Vemmeck, in their siege against a northern garou stronghold. With countless goblins at their side, their victory was almost assured. Yet a single druid’s magic held the forces at bay until Sir Lear learned how ineffective his mace was against the scales of a dragon.}}
* An unnamed female Wild Knight who wielded an abyssal whip in vengeance against the demon for a fallen sibling. Despite her name being forgotten, there are still creatures hiding in the shadows, afraid that she may come back with her whip.{{CiteJournal|journal=Abyssal Whip|quote=Only one Wild Knight has ever chosen to wield the whip in vengeance against the demon for a fallen sibling. Her name is dust in the wind of history, but there are still creatures that hide in the shadows, afraid of the crack of her whip.}}
* An unnamed female Wild Knight captain who took in abandoned Amalgamated children after Guthix left.{{CiteJournal|journal=Ancient Journal Page|quote=The captain of the Knights took some of the abandoned children under her wing. Those whose parents were lost to our venom. It will be a hard life, but better than they’ll have here.}}


==Trivia==
== Trivia ==
* The [[Dragonwilds:Wild Archer Cowl]] closely resembles the appearance of the {{RSL|Crux Eqal}} Knights. It is believed that their leader, {{RSL|Thaerisk Cemphier|Thaerisk}}, might have been inspired by the design.
* The [[Dragonwilds:Wild Archer Cowl|wild archer cowl]] closely resembles the appearance of the {{RSL|Crux Eqal}} Knights. It is believed that their leader, {{RSL|Thaerisk Cemphier|Thaerisk}}, might have been inspired by the design.


==References==
== References ==
{{Reflist}}
{{Reflist}}


[[Category:Factions]]
[[Category:Factions]]
[[Category:Guthixians]]
[[Category:Guthixians]]

Latest revision as of 11:00, 10 September 2026

The Wild Knights were an order of scouts who served Dragonwilds:Guthix, roaming the wild areas of Dragonwilds:Ashenfall. Their primary task was to act as guardians, protecting both the people of Ashenfall from the dangers of the wilderness and the wilderness itself from the encroachment of civilisation.Template:CiteJournal They were renowned for their ability to traverse treacherous terrain, and their hunting skills were said to be unmatched, even by the Dragonwilds:garou.Template:CiteJournal

History

Foundation and the Schism

The order was founded during the Dragonwilds:First Age of Dragonwilds:Gielinor around the time when Guthix and his followers established Dragonwilds:Bramblemead in the same age, and the order was at work on the continent even after he left to spread Dragonwilds:runes to the rest of Gielinor.Template:CiteJournal During the Dragonwilds:Schism, when some of the humans turned on the Dragonwilds:Amalgamated humans, the knights entered the villages by night and snuck the persecuted out. Some that were rescued became Wild Knights themselves, and others found new places to live. Their armour was quiet enough to cross a village unheard and light enough to allow a fast escape, and its hardened leather turned aside the knives of the poorly equipped captors.Template:CiteJournal

Rain and cold made the leather creak, so the knights covered the noise with spells that called animal spirits, like crows, ravens, and magpies to caw at anyone nearby.Template:CiteJournal When Guthix returned, and witnessed the horror committed, he would gather the humans who did not participate in the murder, while leaving those that did behind. His last instruction was that the order keep its oaths, shielding the settlements from the wild land and the wild land from the settlements.Template:CiteJournal He then covered the region in a misty veil, to hid it from the world. The order continued its work after his departure.

The Third Age conflict

Iron reached Ashenfall in the Third Age, brought by smiths who came over with the Saradominist priests. The Wild Knights alone opposed the new material, fearing that its sudden popularity would damage the continent's ecosystem.Template:CiteJournal The knights urged Bramblemead toward more sustainable methods, but the village exhausted the deposits of Dragonwilds:Brynmoor regardless. Militias then moved into Dragonwilds:Ghornfell to prospect, wrecking woodland as they went in breach of the standing treaties with the garou.Template:CiteJournal War became inevitable when the wild knight Dragonwilds:Kessel cut down a young garou prince during a battle against garou hunters.Template:CiteJournal

Dragonwilds:Studded leather armour proved a liability at first, because the garou could follow its distinctive smell across long distances.Template:CiteJournal Hunters answered by walking into the wind so that their scent carried away from their enemies, and the wild mages cast subtle air spells to steer the breeze when the weather did not oblige.Template:CiteJournal The bronze crossbow grew out of the order's practice drills, in which archers were routinely beaten by comrades carrying shields, since a shield stopped blades, arrows, and spells with equal ease and left the shooter open to a counterattack.Template:CiteJournal The people of Brynmoor learned of the design, refined it, and rebuilt it in iron, producing a weapon that delivered powerful ranged attacks while leaving its bearer a hand free for a shield.Template:CiteJournal Metal weapons were generally shunned, though the order set that aside for bronze shields, which its members had carried into battle since before the peace treaty with Dragonwilds:Lougrim, on the philosophy that a life was worth more than a principle.Template:CiteJournal

The knights fought alongside Saradominist forces. The Wild Knight commander Dragonwilds:Vemmeck besieged Dragonwilds:Ashien's Watch, the northernmost garou stronghold, joined by the paladin Dragonwilds:Sir Lear and a large force of goblins. The magic of the garou druid Dragonwilds:Ashien held the attackers at bay until a Dragonwilds:dragon entered the fight and Sir Lear found his mace useless against its scales.Template:CiteJournal The site is remembered as a battleground into the present day.Template:CiteNPC

Decline

Dragons were abroad in the realm by the time the garou war closed, when an order of assassins calling itself the Dragonwilds:Glass Knives began to hunt the knights. The assassins took their name from the serial killer who had murdered so many Amalgamated, and judged that the knights were more of a threat than the dragons.Template:CiteJournal The order's own numbers thinned as the Guthixian faith declined, and with fewer knights to hand it leaned on potions to bring recruits up to standard quickly.Template:CiteJournal

Abyssal demons reached Ashenfall from the Abyss after Dragonwilds:Zamorak cast them out of their homeworld during the demon uprising on Infernus.Template:CiteJournal The Dragonwilds:Bloodblight Swamp was poisoned later, when Dragonwilds:General Velgar's blood spilt through the land after defeating Dragonwilds:Bandos, he then rampaged through the land, cursing ground that had been a fertile garou farmland.Template:CiteJournal Dragonwilds:Aidan met one of the demons in that swamp while searching for a fugitive criminal, found his blade and his spells useless against its chitinous hide, and took the wound that killed him.Template:CiteJournal A group of his siblings in the order went after the creature.Template:CiteJournal One of them later took up an abysmal whip against it in vengeance.Template:CiteJournal

The order kept a fortress of its own at Dragonwilds:Silverthorn Keep, in the east of Dragonwilds:Fellhollow. When the Dragonwilds:Withering raised the dead across the region, its garrison held the walls, wearing amulets of accuracy as they poured arrows into the horde.Template:CiteJournal The knights pushed the horde back as far as they could, then sealed themselves inside the keep, until none was left alive to hold it.Template:CiteText Dragonwilds:Ravanna later placed a fragment of Dragonwilds:Imaru's curse within the ruin, guarded by the last of its defenders still living.Template:CiteText Those who fell rose again, and the Dragonwilds:skeletal archers of Fellhollow were scouts, hunters, and Wild Knight archers in life.Template:CiteJournal

Organisation

The order fielded archers, warriors, and mages, and druids served within its ranks.Template:CiteJournal Its mages could cull threats before the villagers even saw them coming.Template:CiteJournal Scouts formed a further branch, taking mixtures that sharpened the senses and quickened reactions as they worked the forests.Template:CiteJournal Commanders led the order's forces in the field.Template:CiteJournal Members spent long stretches alone in the wildlands and could go weeks or months without speaking to anyone, so gatherings of the order were rare.Template:CiteJournal

The order taught villagers to shoot. A visiting knight would oversee the crafting of a first Dragonwilds:ash shortbow from naturally fallen branches and flax spun into bowstring, and most of those bows broke almost at once.Template:CiteJournal Those who proved themselves were led into the forest for oak, and told that a good bow was an extension of oneself rather than merely a weapon. Each villager was encouraged to put something personal into the wood, by decorating the grip or cutting a poem into it.Template:CiteJournal

Culling wolves was part of the order's remit, since their teeth could pierce the armour of Brynmoor villagers. Knights killed pack leaders and lured larger groups away from settlements with fresh deer kills.Template:CiteJournal Dire wolves were treated differently. The knights preferred to spare them, holding that a dire wolf turned from a course of action would take the rest of the pack with it.Template:CiteJournal When a Dragonwilds:rat king grew large enough to threaten Bramblemead, the knights and the Saradominist paladins allied briefly to kill it, at heavy cost.Template:CiteJournal

Equipment

Dragonwilds:Studded leather armour was the order's usual choice ahead of plate metal, since moving through forest demanded grace as much as protection.Template:CiteJournal Hunters working the forests of Brynmoor took hard leather instead, which Amalgamated rangers could shape around their mutations.Template:CiteJournal Archers tended their leathers every morning, since the material broke easily and the upkeep became part of the order's routine. They worked alone, stalking a quarry across the land for days at a time between kills, and hunted monsters and people with the same focus as the order's commands directed. Their motto was simple: to harm the wilds was to make yourself a target.Template:CiteJournal Their helms narrowed a wearer's vision onto the target so that nothing else remained in view, and rumour held that archers so equipped never missed.Template:CiteJournal The order also wore leather refined from dragonhide, which the villagers of Dragonwilds:Emberwood treated as blasphemy against the dragons that protected them.Template:CiteJournal

Some of the order's bows were treated with a resin of ground runes and plant oils that let a knight work magic through the weapon as though carrying runes. The recipe was lost and the enchantment has since faded.Template:CiteJournal The order used poison on its arrows, holding that any advantage in a fight was worth taking and that a poisoned shot could still bring down a beast when the first hit was not mortal.Template:CiteJournal

Several enchanted items were made for the order. Amulets of accuracy kept a hunt smooth, since a quarry that survived the first arrow could escape or gather others to it, and a wolf pack could tear a small group of knights apart. With an amulet, an alpha wolf went down to one well-placed shot.Template:CiteJournal The water-Amalgamated jeweller Dragonwilds:Lochlan left a gemstone in the gathering hall, which hunters touched after a successful hunt until the stone took on their pride and skill as an enchantment, and he then cut it into an amulet that shared the effect with any wearer.Template:CiteJournal Knights who hunted alone were fond of hermit rings, worn on long missions into the forests.Template:CiteJournal

Some knights raised gyrfalcons from the egg and trained them for scouting and hunting.Template:CiteJournal In the earliest days of Bramblemead the order raised oakfeather raptors from the moment of hatching, which produced an imprinted bond between raptor and knight.Template:CiteText The order also bred mossbreak hunters, a Dragonwilds:terrorbird raised for pursuit rather than speed, whose stamina allowed it to run a dangerous quarry to exhaustion.Template:CiteText

Notable food

The Wild Knights have created many types of food for hunting, travelling, and preparing to adventure and face challenging monsters.

Notable members

  • Dragonwilds:Aidan: A Wild Knight who died while hunting a beast in a poisonous fog, sacrificing himself to save his brothers. After his death, his brothers bore his name in honour of his sacrifice.Template:CiteJournal
  • Dragonwilds:Ansel: A loner who used the shelter spell to camp on the highest peaks and in the deepest crevices. He never woke after resting in the Dragonwilds:Bloodblight Swamp, in the same late period as Aidan's death.Template:CiteJournal
  • Dragonwilds:Frode: A Wild Knight who was so skilled with a bow that he never returned from a hunt empty-handed. He would hunt before every gathering of the Wild Knights so they could feast. His arrows were marked with his symbol, an owl. One day, he didn't return, and his body was found in five separate locations across Brynmoor. His arrows were never found.Template:CiteJournal
  • Dragonwilds:Kessel: An Amalgamated Wild Knight whose skin glowed like burning coals. She favoured a bronze greatsword in battle and could channel her fiery nature through it, setting it ablaze. Her attack on a young garou prince helped trigger the war between humans and garou.Template:CiteJournal
  • Dragonwilds:Meya: The Wild Knight mentioned in the Dragonwilds:Heartstrings quest who fell in love with an elven bard. The two built a home together in Dragonwilds:Ghornfell.Template:CiteText
  • Dragonwilds:Orik the Bear: A Wild Knight known for his cooking expertise, particularly his dwellberry glazed roast flank.Template:CiteJournal
  • Dragonwilds:Olis: A Wild Knight who invented what are now called dwellberry crunchies, though he called them "Dwellberry splats" due to his poor cooking skills.Template:CiteJournal
  • Dragonwilds:Ulv: A boy who was rescued by a Wild Knight after being beaten by bandits. The Wild Knight taught him to use a bow. Later, Ulv killed a wolf that attacked Bramblemead and fashioned its skull into a mask. He became a Wild Knight who partnered with a necromancer who had a knack for bones.Template:CiteJournal The pair worked together, she making the arrows and he firing the bow.Template:CiteJournal He was ambushed during the war by a patrol of six young garou hunting the bloodmark that marked adulthood among them, and killed two before they took his throat.Template:CiteJournal
  • Dragonwilds:Vanida Mox: An archer and inventor who saw that the order's archers were outmatched in the close quarters of the courtyard, where all its sparring was held, and built a device delivering an arrow's power with one hand left free for a shield. She named it a crossbow out of temper when she put a bolt into Roliker Hallister, a duellist who could beat some of the order's commanders by the age of twenty.Template:CiteJournal
  • Dragonwilds:Vemmeck: A Wild Knight commander who led a siege against a northern garou stronghold alongside Dragonwilds:Sir Lear.Template:CiteJournal
  • An unnamed female Wild Knight who wielded an abyssal whip in vengeance against the demon for a fallen sibling. Despite her name being forgotten, there are still creatures hiding in the shadows, afraid that she may come back with her whip.Template:CiteJournal
  • An unnamed female Wild Knight captain who took in abandoned Amalgamated children after Guthix left.Template:CiteJournal

Trivia

References

Template:Reflist