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Minecraft:Impaling: Difference between revisions

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| primaryitems = {{ItemSprite|Trident|link=Trident}}
| primaryitems = {{ItemSprite|Trident|link=Trident}}
| weight = 2
| weight = 2
| id = impaling
| incompat = * [[Minecraft:Sharpness]]<ref group="note" name="bookincompatible">In Survival, this incompatibility is only relevant with [[Minecraft:enchanted book]]s, as no enchantable item is compatible with both of these enchantments.</ref>
| incompat = * [[Minecraft:Sharpness]]<ref group="note" name="bookincompatible">In Survival, this incompatibility is only relevant with [[Minecraft:enchanted book]]s, as no enchantable item is compatible with both of these enchantments.</ref>
* [[Minecraft:Smite]]<ref group="note" name="bookincompatible" />
* [[Minecraft:Smite]]<ref group="note" name="bookincompatible" />
Line 10: Line 9:
* [[Minecraft:Breach]]<ref group="note" name="bookincompatible" />
* [[Minecraft:Breach]]<ref group="note" name="bookincompatible" />
* [[Minecraft:Cleaving]]<ref group="note" name="bookincompatible" />
* [[Minecraft:Cleaving]]<ref group="note" name="bookincompatible" />
| overleveling = Further increases damage.
}}
}}
'''Impaling''' is an [[Minecraft:enchantment]] applied to [[Minecraft:trident]]s that substantially increases damage against [[Minecraft:aquatic]] mobs,{{Only|je|short=1}} or increases damage against entities in water or rain.{{Only|be|short=1}}
'''Impaling''' is an [[Minecraft:enchantment]] applied to [[Minecraft:trident]]s that substantially increases damage against [[Minecraft:aquatic]] mobs,{{Only|je|short=1}} or increases damage against entities in water or rain.{{Only|be|short=1}}
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== Usage ==
== Usage ==
Each level of Impaling adds 2.5 ({{hp|2|notag=1}} × {{frac|1|1|4}}) extra damage per hit. In {{BE}}, the values are rounded down to the nearest whole number. This applies both to the trident projectile and in melee combat.
Each level of Impaling adds {{hp|2.5}} extra damage per hit. In {{BE}}, the values are rounded down to the nearest whole number. This applies both to the trident projectile and in melee combat.


{{IN|java}}, only [[Minecraft:aquatic mobs]] receive the extra damage. Aquatic mobs include [[Minecraft:axolotl]]s, [[Minecraft:dolphin]]s, [[Minecraft:guardian]]s, [[Minecraft:elder guardian]]s, [[Minecraft:nautilus]]es, [[Minecraft:zombie nautilus]]es, [[Minecraft:squid]], [[Minecraft:glow squid]], [[Minecraft:tadpole]]s, [[Minecraft:turtle]]s, and [[Minecraft:fish|all variants of fish]], but not [[Minecraft:drowned]],<ref>{{bug|MC-128249||Drowned are not affected by impaling enchantment|WAI}}</ref> as drowned are classified purely as undead mobs and not underwater mobs. A thrown trident with Impaling I kills the majority of these mobs in one hit (≤10 HP), whereas an Impaling III trident is needed to kill a nautilus or zombie nautilus in one hit (15 HP) or a turtle or guardian in two hits (30 HP), and an Impaling V trident is needed to kill an elder guardian in four hits (80 HP).
{{IN|java}}, only [[Minecraft:aquatic mobs]] receive the extra damage. Aquatic mobs include [[Minecraft:axolotl]]s, [[Minecraft:dolphin]]s, [[Minecraft:guardian]]s, [[Minecraft:elder guardian]]s, [[Minecraft:nautilus]]es, [[Minecraft:zombie nautilus]]es, [[Minecraft:squid]], [[Minecraft:glow squid]], [[Minecraft:tadpole]]s, [[Minecraft:turtle]]s, and [[Minecraft:fish|all variants of fish]], but not [[Minecraft:drowned]],<ref>{{bug|MC-128249||Drowned are not affected by impaling enchantment|WAI}}</ref> as drowned are classified purely as undead mobs and not underwater mobs. A thrown trident with Impaling I kills the majority of these mobs in one hit (≤{{hp|10}}), whereas an Impaling III trident is needed to kill a nautilus or zombie nautilus in one hit ({{hp|15}}) or a turtle or guardian in two hits ({{hp|30}}), and an Impaling V trident is needed to kill an elder guardian in four hits ({{hp|80}}).


{{IN|bedrock}}, the damage applies to ''all'' mobs and players when in contact with water: underwater, in flowing water, and in rain.<ref>{{bug|MCPE-34025||Impaling enchantment works with all entities and just when they are in water or rain|WAI}}</ref>
{{IN|bedrock}}, the damage applies to ''all'' mobs and players when in contact with water: underwater, in flowing water, and in rain.<ref>{{bug|MCPE-34025||Impaling enchantment works with all entities and just when they are in water or rain|WAI}}</ref>
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==Incompatibilities==
==Incompatibilities==
Impaling is incompatible with [[Minecraft:Sharpness]], [[Minecraft:Smite]], [[Minecraft:Bane of Arthropods]], [[Minecraft:Density]], [[Minecraft:Breach]], and [[Minecraft:Cleaving]]{{upcoming|Java Combat Tests|nocat=1}}, but in Survival these incompatibilities can only be encountered with [[Minecraft:enchanted book]]s, as no weapon types have access to both Impaling and one of the other aforementioned enchantments. If [[Minecraft:command]]s are used to have two or more of these enchantments on the same item, their effects stack.{{only|java}}
Impaling is incompatible with [[Minecraft:Sharpness]], [[Minecraft:Smite]], [[Minecraft:Bane of Arthropods]], [[Minecraft:Density]], [[Minecraft:Breach]], and [[Minecraft:Cleaving]]{{only|JE Combat Tests|short=1}}, but in Survival these incompatibilities can only be encountered with [[Minecraft:enchanted book]]s, as no weapon types have access to both Impaling and one of the other aforementioned enchantments. If [[Minecraft:command]]s are used to have two or more of these enchantments on the same item, their effects stack.{{only|java}}


== Data values ==
== Data values ==
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|translationkey=enchantment.tridentImpaling
|translationkey=enchantment.tridentImpaling
|foot=1}}
|foot=1}}
=== Enchantment definition ===
{{wip|section=1|To be converted to standard JSON tree view - see [[Minecraft:Forum:Include enchantment, biome and dimension definitions in the Data values section]] for project info}}
{{collapse|title=Press "show" to display json contents|content=
<syntaxhighlight lang="json">
{
  "anvil_cost": 4,
  "description": {
    "translate": "enchantment.minecraft.impaling"
  },
  "effects": {
    "minecraft:damage": [
      {
        "effect": {
          "type": "minecraft:add",
          "value": {
            "type": "minecraft:linear",
            "base": 2.5,
            "per_level_above_first": 2.5
          }
        },
        "requirements": {
          "type": "minecraft:entity_properties",
          "entity": "this",
          "predicate": {
            "minecraft:entity_type": "#minecraft:sensitive_to_impaling"
          }
        }
      }
    ]
  },
  "exclusive_set": "#minecraft:exclusive_set/damage",
  "max_cost": {
    "base": 21,
    "per_level_above_first": 8
  },
  "max_level": 5,
  "min_cost": {
    "base": 1,
    "per_level_above_first": 8
  },
  "slots": [
    "mainhand"
  ],
  "supported_items": "#minecraft:enchantable/trident",
  "weight": 2
}
</syntaxhighlight>
}}


== History ==
== History ==

Latest revision as of 11:15, 19 October 2026

Template:Infobox enchantment Impaling is an Minecraft:enchantment applied to Minecraft:tridents that substantially increases damage against Minecraft:aquatic mobs,Template:Only or increases damage against entities in water or rain.Template:Only

Obtaining

Impaling can be obtained from Minecraft:enchanting tables, drops from mobs that have spawned in a Minecraft:raid,Template:Only books obtained by Minecraft:fishing, Minecraft:monster room chests, Minecraft:librarian Minecraft:villagers, and non-village Minecraft:structure loot.

Usage

Each level of Impaling adds Template:Hp extra damage per hit. In Template:BE, the values are rounded down to the nearest whole number. This applies both to the trident projectile and in melee combat.

Template:IN, only Minecraft:aquatic mobs receive the extra damage. Aquatic mobs include Minecraft:axolotls, Minecraft:dolphins, Minecraft:guardians, Minecraft:elder guardians, Minecraft:nautiluses, Minecraft:zombie nautiluses, Minecraft:squid, Minecraft:glow squid, Minecraft:tadpoles, Minecraft:turtles, and all variants of fish, but not Minecraft:drowned,<ref>Template:Bug</ref> as drowned are classified purely as undead mobs and not underwater mobs. A thrown trident with Impaling I kills the majority of these mobs in one hit (≤Template:Hp), whereas an Impaling III trident is needed to kill a nautilus or zombie nautilus in one hit (Template:Hp) or a turtle or guardian in two hits (Template:Hp), and an Impaling V trident is needed to kill an elder guardian in four hits (Template:Hp).

Template:IN, the damage applies to all mobs and players when in contact with water: underwater, in flowing water, and in rain.<ref>Template:Bug</ref>

In the Minecraft:Java Edition Combat Tests, Impaling has both of these effects.

Damage per hit

These tables detail how much damage is done per attack based on the level of enchantment used, assuming the target is not wearing armor and the attack is fully charged.Template:Only While both Java Edition and Bedrock Edition add Template:Hp per level, Bedrock Edition rounds down to the nearest whole number which makes Impaling I, Impaling III, and Impaling V weaker than Java Edition.

Impaling extra damage
Edition I II III IV V
Template:IN Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:IN Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp

Java Edition

Type Base damage Impaling I Impaling II Impaling III Impaling IV Impaling V
Template:ItemSprite Melee Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Melee (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Ranged Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp

Bedrock Edition

Type Base damage Impaling I Impaling II Impaling III Impaling IV Impaling V
Template:ItemSprite Melee Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Melee (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Ranged Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp

Specific cases

If Impaling is applied to a Minecraft:bow by use of Minecraft:commands or an Minecraft:anvil in Creative, the enchantment affects the weapon's Minecraft:arrows. If Impaling is applied to a Minecraft:crossbow by use of commands or an anvil in Creative, the enchantment affects weapon's arrows but not its Minecraft:firework rockets.

Incompatibilities

Impaling is incompatible with Minecraft:Sharpness, Minecraft:Smite, Minecraft:Bane of Arthropods, Minecraft:Density, Minecraft:Breach, and Minecraft:CleavingTemplate:Only, but in Survival these incompatibilities can only be encountered with Minecraft:enchanted books, as no weapon types have access to both Impaling and one of the other aforementioned enchantments. If Minecraft:commands are used to have two or more of these enchantments on the same item, their effects stack.Template:Only

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Enchantment definition

Template:Wip Template:Collapse

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Java Edition Combat Tests

Template:HistoryTable

Issues

Template:Issue list

References

Template:Reflist

Notes

Template:Notelist

Navigation

Template:Navbox enchantments Template:Navbox combat

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