Minecraft:Mob infighting: Difference between revisions
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== Overview == | == Overview == | ||
[[File:SkeletonvsSpiderJockeySkeleton.png|right|thumb|A skeleton and a spider jockey rider fighting each other | [[File:SkeletonvsSpiderJockeySkeleton.png|right|thumb|A skeleton and a spider jockey rider fighting each other]] | ||
If a [[Minecraft:mob]] capable of attacking is directly attacked by a player or another mob, the damaged mob stops attacking its current target and attacks the mob or player that damaged it. This causes the mob that did the damage to retaliate in turn, and the two of them become locked into a duel until one of them dies. This is useful in combat as it distracts two monsters temporarily, kills one of them, and severely weakens the other. | If a [[Minecraft:mob]] capable of attacking is directly attacked by a player or another mob, the damaged mob stops attacking its current target and attacks the mob or player that damaged it. This causes the mob that did the damage to retaliate in turn, and the two of them become locked into a duel until one of them dies. This is useful in combat as it distracts two monsters temporarily, kills one of them, and severely weakens the other. | ||
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* {{EntityLink|Blaze}} | * {{EntityLink|Blaze}} | ||
* {{EntityLink|Drowned}} | * {{EntityLink|Drowned}} | ||
* {{EntityLink|Frostbite}} | |||
* {{EntityLink|Ghast}} | * {{EntityLink|Ghast}} | ||
* {{EntityLink|Husk}} | * {{EntityLink|Husk}} | ||
| Line 56: | Line 57: | ||
* {{EntityLink|Drowned}} | * {{EntityLink|Drowned}} | ||
* {{EntityLink|Endermite}} | * {{EntityLink|Endermite}} | ||
* {{EntityLink|Frostbite}} | |||
* {{EntityLink|Husk}} | * {{EntityLink|Husk}} | ||
* {{EntityLink|Zombie}} | * {{EntityLink|Zombie}} | ||
* {{EntityLink|Zombie Villager}} | * {{EntityLink|Zombie Villager}} | ||
* {{EntityLink|Shulker}} | |||
| These are pack mobs. When they retaliate, they call nearby mobs of the same type to help them if those mobs aren't already targeting another mob or player. Mobs that respond to the call set the victim as their permanent target. Additionally, piglins and piglin brutes retaliate in groups if a piglin/piglin brute is attacked by any mob including goats.{{only|java|short=true}}<ref>{{bug|MC-227625||Piglins, piglin brutes and hoglins can still attack goats when attacked}}</ref> | | These are pack mobs. When they retaliate, they call nearby mobs of the same type to help them if those mobs aren't already targeting another mob or player. Mobs that respond to the call set the victim as their permanent target. Additionally, piglins and piglin brutes retaliate in groups if a piglin/piglin brute is attacked by any mob including goats.{{only|java|short=true}}<ref>{{bug|MC-227625||Piglins, piglin brutes and hoglins can still attack goats when attacked}}</ref> | ||
|- | |- | ||
| {{EntityLink|Bee}} | | {{EntityLink|Bee}} | ||
| Bees are a pack mob (see above) but they attack back only once | | Bees are a pack mob (see above) but they attack back only once. | ||
|- | |- | ||
| {{EntityLink|Hoglin}} | | {{EntityLink|Hoglin}} | ||
| Hoglins are a pack mob (see above) but only adults can alert others, when attacked. Babies cannot. | | Hoglins are a pack mob (see above) but only adults can alert others, when attacked. Babies cannot. | ||
|- | |- | ||
| {{EntityLink|Zoglin}} | | {{EntityLink|Zoglin}} | ||
| | | Only adults retaliate. Babies cannot. | ||
|- | |- | ||
| {{EntityLink|Polar Bear}} | | {{EntityLink|Polar Bear}} | ||
| Line 102: | Line 101: | ||
|- | |- | ||
| {{EntityLink|Panda}} | | {{EntityLink|Panda}} | ||
| | | Only aggressive pandas retaliate. All other types try to attack back only once. | ||
|- | |- | ||
| | | | ||
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;Notes | ;Notes | ||
* [[Minecraft:Endermen]] retaliate, but this rarely happens because they are immune to most projectiles. Endermen become hostile toward iron golems, the ender dragon, withers, zoglins and "Johnny" vindicators if damaged by any one of them. They also become hostile towards spear-wielding mobs like zombies or piglins when accidentally hit by by them with their charge attack. | * [[Minecraft:Endermen]] retaliate, but this rarely happens because they are immune to most projectiles unless they are riding a boat or minecart. Endermen become hostile toward iron golems, the ender dragon, withers, zoglins and "Johnny" vindicators if damaged by any one of them. They also become hostile towards spear-wielding mobs like zombies or piglins when accidentally hit by by them with their charge attack. | ||
* Witches don't usually fight one another, but when a battle between two witches begins, it does not end without outside interference, because they continually heal themselves with potions of Healing. | * Witches don't usually fight one another, but when a battle between two witches begins, it does not end without outside interference, because they continually heal themselves with potions of Healing. | ||
* Skeletons and witches can get into an eternal infighting battle. The witch's harming potions heal the skeleton, and the witch also drinks enough healing potions to counter the skeleton's arrows. | * Skeletons and witches can get into an eternal infighting battle. The witch's harming potions heal the skeleton, and the witch also drinks enough healing potions to counter the skeleton's arrows. | ||
* Most mobs do not retaliate to being rammed by a [[Minecraft:goat]], except for [[Minecraft:piglin]]s, [[Minecraft:piglin brute]]s, [[Minecraft:hoglin]]s, [[Minecraft:zoglin]]s, [[Minecraft:vindicator]]s named "Johnny," and [[Minecraft:warden]]s. | * Most mobs do not retaliate to being rammed by a [[Minecraft:goat]], except for [[Minecraft:piglin]]s, [[Minecraft:piglin brute]]s, [[Minecraft:hoglin]]s, [[Minecraft:zoglin]]s, [[Minecraft:vindicator]]s named "Johnny," and [[Minecraft:warden]]s. | ||
* In {{BE}}, mobs do not retaliate to being damaged by [[Minecraft:firework rocket]]s. | * In {{BE}}, mobs do not retaliate to being damaged by [[Minecraft:firework rocket]]s. | ||
* Breaking gold, opening a chest, or failing to wear gold armor near a [[Minecraft:piglin]] causes the piglin to set the player as its permanent target. This means that a piglin does not infight with other mobs once it becomes angry at the player, even if the player never directly attacks the piglin. | * Breaking gold, opening a chest, or failing to wear gold armor near a [[Minecraft:piglin]] causes the piglin to set the player as its permanent target. This means that a piglin does not infight with other mobs once it becomes angry at the player, even if the player never directly attacks the piglin. | ||
=== Hunting === | === Hunting === | ||
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|- | |- | ||
| {{EntityLink|Iron Golem}} | | {{EntityLink|Iron Golem}} | ||
| Every [[Minecraft:monster]] except [[Minecraft:camel husk]]s, [[Minecraft:creeper]]s, [[Minecraft:skeleton horse]]s, [[Minecraft:sulfur cube]]s, [[Minecraft:zombie horse]]s and [[Minecraft:zombie nautilus]]es{{only|java|short=1}} | | Every [[Minecraft:monster]] except [[Minecraft:camel husk]]s, [[Minecraft:creeper]]s, [[Minecraft:skeleton horse]]s, [[Minecraft:sulfur cube]]s, [[Minecraft:zombie horse]]s and [[Minecraft:zombie nautilus]]es.{{only|java|short=1}} | ||
|- | |- | ||
| {{EntityLink|Killer Bunny}}{{only|java|short=1}} | | {{EntityLink|Killer Bunny}}{{only|java|short=1}} | ||
| Line 346: | Line 342: | ||
|- | |- | ||
| {{EntityLink|Fox|Trusting Fox}} | | {{EntityLink|Fox|Trusting Fox}} | ||
| Any mob that attacks its trusted player except other [[Minecraft:fox|trusting foxes]] and [[Minecraft:ghasts]]. | | Any mob that attacks its trusted player except other [[Minecraft:fox|trusting foxes]]<ref>Only if they are trusting the same player</ref> and [[Minecraft:ghasts]]. | ||
'''Natural enemies {{in|java}} only:''' | '''Natural enemies {{in|java}} only:''' | ||
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== Trivia == | == Trivia == | ||
* Mob infighting is referenced in a [[Minecraft:splash text]] which reads "Monster infighting!" | * Mob infighting is referenced in a [[Minecraft:splash text]] which reads "Monster infighting!" | ||
== See also == | == See also == | ||
Latest revision as of 11:25, 22 October 2026
Mob infighting is a mechanic in Minecraft in which certain Minecraft:mobs retaliate against other mobs, as part of their Minecraft:mob AI.
Overview
If a Minecraft:mob capable of attacking is directly attacked by a player or another mob, the damaged mob stops attacking its current target and attacks the mob or player that damaged it. This causes the mob that did the damage to retaliate in turn, and the two of them become locked into a duel until one of them dies. This is useful in combat as it distracts two monsters temporarily, kills one of them, and severely weakens the other.
Once a mob has taken damage from a mob or player, that mob or player is set as the mob's permanent target. This means that even if another mob or player attacks an infighting mob, the infighting mob does not stop trying to attack its permanent target. A mob can refuse to infight with another monster if the player or a mob already attacked it, so the player or a mob was already set as the mob's permanent target. That mob does not infight with any other mob until the attacking player or mob dies. If the attacker goes beyond the mob's sight range, this resets the retaliating behavior and the mob either returns to neutral mode or searches for a new target.
Specific mob behavior
Retaliation
Not all mobs have the same infighting behavior. Below is a list of how each mob reacts to being attacked by another.
| Mob | Behavior |
|---|---|
Template:IN only:
Template:IN only: |
Retaliates normally, as described above. |
Template:IN only: |
These are pack mobs. When they retaliate, they call nearby mobs of the same type to help them if those mobs aren't already targeting another mob or player. Mobs that respond to the call set the victim as their permanent target. Additionally, piglins and piglin brutes retaliate in groups if a piglin/piglin brute is attacked by any mob including goats.Template:Only<ref>Template:Bug</ref> |
| Template:EntityLink | Bees are a pack mob (see above) but they attack back only once. |
| Template:EntityLink | Hoglins are a pack mob (see above) but only adults can alert others, when attacked. Babies cannot. |
| Template:EntityLink | Only adults retaliate. Babies cannot. |
| Template:EntityLink | Retaliates as a pack mob only when a baby polar bear is attacked. |
| Template:EntityLink | Retaliates normally, but not against undead mobs. |
| Template:EntityLinkTemplate:Only | Retaliates normally, but not against Minecraft:trial chambers mobs. |
| Retaliates only if it is not already chasing the player. | |
|
Template:IN only: |
These are all the Minecraft:illager monsters. They retaliate against non-illager monsters. Additionally, evokers sometimes forget their target and focus back on the player. Template:IN, ravagers are also a pack mob and call other ravagers when attacked. |
| Template:EntityLink, Template:EntityLink | Attacks back only once, although two llamas can alternate spitting at each other until one of them dies or is attacked by a different mob. |
| Template:EntityLink | Only aggressive pandas retaliate. All other types try to attack back only once. |
Template:IN only: Template:IN only: |
Does not retaliate. |
- Notes
- Minecraft:Endermen retaliate, but this rarely happens because they are immune to most projectiles unless they are riding a boat or minecart. Endermen become hostile toward iron golems, the ender dragon, withers, zoglins and "Johnny" vindicators if damaged by any one of them. They also become hostile towards spear-wielding mobs like zombies or piglins when accidentally hit by by them with their charge attack.
- Witches don't usually fight one another, but when a battle between two witches begins, it does not end without outside interference, because they continually heal themselves with potions of Healing.
- Skeletons and witches can get into an eternal infighting battle. The witch's harming potions heal the skeleton, and the witch also drinks enough healing potions to counter the skeleton's arrows.
- Most mobs do not retaliate to being rammed by a Minecraft:goat, except for Minecraft:piglins, Minecraft:piglin brutes, Minecraft:hoglins, Minecraft:zoglins, Minecraft:vindicators named "Johnny," and Minecraft:wardens.
- In Template:BE, mobs do not retaliate to being damaged by Minecraft:firework rockets.
- Breaking gold, opening a chest, or failing to wear gold armor near a Minecraft:piglin causes the piglin to set the player as its permanent target. This means that a piglin does not infight with other mobs once it becomes angry at the player, even if the player never directly attacks the piglin.
Hunting
Some mobs fight others for other reasons than retaliation, such as hunting and fighting natural enemies.
Trivia
- Mob infighting is referenced in a Minecraft:splash text which reads "Monster infighting!"
See also
References
Template:Navbox combat Template:Navbox gameplay
Minecraft:es:Pelea entre monstruos Minecraft:ja:報復 Minecraft:pt:Luta de criaturas