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Minecraft:Mob fleeing

From SAS Gaming Wiki

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In Minecraft:Minecraft, mob fleeing is a mechanic in which Minecraft:mobs will attempt to avoid or flee from sources that they are fearful of.

Overview

When a Minecraft:mob is in close enough proximity to something that it is fearful of (referred to as a "fear source" in this article), it attempts to move away from that source (usually through moving quickly such as Minecraft:sprinting) until it is a reasonable distance away.

All mobs will check for fear sources in the surrounding area every 5 Minecraft:ticks when there is a line of sight. The radius in which a mob detects a fear source can vary depending on the specific fear source Template:In or simply 3×3×3 for every mob Template:In.<ref>Template:Bug</ref> For example: a mob may detect a certain fear source within a radius of 8 blocks, whereas it may detect a different fear source within a larger radius of 15 blocks.

When fleeing, a mob moves to a location 4-15 blocks away from the feared source and then return to its regular behavior.

Usually, fleeing from a fear source becomes a mob’s top priority, meaning it will stop whatever action it was doing in favor of fleeing. As such, fleeing can interrupt mobs from doing many actions such as interacting or attacking. In most cases, the mob will return to what it was previously doing when it is no longer fleeing.

A mob's fear source can be in the form of a block, another mob, or a Minecraft:player.

Fleeing interactions

Mob Fear Source Details
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Template:EntityLink Skeletons, strays, bogged, and parched flee from a wolf until they are attacked, after which they begin retaliating against the wolf. Wither skeletons alternate between fleeing and retaliating against the wolf.
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Template:EntityLink Stray cats and untrusting ocelots avoid being near and flee from players.
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Template:EntityLink Spiders and cave spiders will only flee from armadillos which are not rolled up in their shell.
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Foxes flee from players that they are not trusting towards.
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Hoglins flee from piglins when outnumbered during a hunt.
Baby hoglins flee when attacked by a player.
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Template:EntityLink A vindicator that is named "Johnny" alternates between fleeing from the creaking and attempting to attack it.
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Most Minecraft:monstersTemplate:Only
All non-panda mobsTemplate:Only
Template:IN, worried pandas flee from most monsters except Minecraft:ghasts, Minecraft:hoglins, Minecraft:magma cubes, undead mounts (Minecraft:skeleton horses, Minecraft:zombie horses, Minecraft:zombie nautiluses, Minecraft:camel husks) Minecraft:phantoms, Minecraft:shulkers, Minecraft:slimes, and the Minecraft:ender dragon.<ref>Template:Bug</ref>
Template:IN, worried pandas flee from all non-panda mobs.
Template:EntityLink Template:EntityLink
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Piglins flee from hoglins when outnumbered during a hunt.
Only baby piglins flee from wither skeletons and withers.
Piglins only flee from lit soul campfires.
Template:EntityLink (except Killer BunnyTemplate:Only) Template:EntityLink
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Most Minecraft:monsters
Template:IN, rabbits flee from most monsters except Minecraft:ghasts, Minecraft:hoglins, Minecraft:magma cubes, undead mounts (Minecraft:skeleton horses, Minecraft:zombie horses, Minecraft:zombie nautiluses, Minecraft:camel husks), Minecraft:phantoms, Minecraft:shulkers, Minecraft:slimes, and the Minecraft:ender dragon.<ref>Template:Bug</ref>
Template:IN, rabbits flee from all monsters except hoglins and the ender dragon.
Template:EntityLink Template:EntityLink
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How easily the wolf is deterred is determined by the llama's/trader llama's strength.

Similar interactions

These are interactions which are not fleeing but do involve one mob being afraid of another.

Mob Fear Source Details
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Armadillos roll up into their shell when near a Minecraft:player who is sprinting or mounted and all Minecraft:undead mobs.
Template:EntityLink (Worried) Template:EnvLink Worried pandas shake and hide their faces during thunderstorms.

See also

References

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Navigation

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Minecraft:pt:Fuga de criaturas Minecraft:ru:Бегство мобов