Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Healing: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: new page from Minecraft
 
SyncBot (talk | contribs)
Sync: updated from Minecraft
 
(One intermediate revision by the same user not shown)
Line 89: Line 89:
|}
|}


{{IN|bedrock}}, adding gunpowder to make a splash potion decreases its duration, making healing less effective. Splash potion of regeneration heals {{hp|1}} every 2.5 seconds over 33 seconds, resulting in {{hp|13}} in total. Amplifying the potion with glowstone increases this rate to {{hp|1}} every 1.25 seconds for 0:16 seconds, whereas [[Minecraft:redstone]] increases the duration to 1:30 minutes, restores {{hp|36}}.
{{IN|bedrock}}, adding gunpowder to make a splash potion decreases its duration, making healing less effective. A splash potion of Regeneration heals {{hp|1}} every 2.5 seconds over 33 seconds, resulting in {{hp|13}} in total. Amplifying the potion with glowstone increases this rate to {{hp|1}} every 1.25 seconds for 0:16 seconds, whereas [[Minecraft:redstone]] increases the duration to 1:30 minutes, restores {{hp|36}}.


Adding dragon breath on splash potion to make lingering potion. Lingering potion of regeneration heals {{hp|1}} every 2.5 seconds over 11 seconds, resulting in {{hp|4}} in total. Amplifying the potion with glowstone increases this rate to {{hp|1}} every 1.25 seconds for 0.5 seconds, whereas [[Minecraft:redstone]] increases the duration to 0:22{{only|java|short=1}} / 0:30{{only|bedrock|short=1}} seconds, restores {{hp|8}}{{only|java|short=1}}{{hp|12}}{{only|bedrock|short=1}}.
Adding dragon breath on splash potion to make lingering potion. Lingering potion of Regeneration heals {{hp|1}} every 2.5 seconds over 11 seconds, resulting in {{hp|4}} in total. Amplifying the potion with glowstone increases this rate to {{hp|1}} every 1.25 seconds for 0.5 seconds, whereas [[Minecraft:redstone]] increases the duration to 0:22{{only|java|short=1}} / 0:30{{only|bedrock|short=1}} seconds, restores {{hp|8}}{{only|java|short=1}}{{hp|12}}{{only|bedrock|short=1}}.


==== Tipped arrow ====
==== Tipped arrow ====
Tipped arrow shots from a [[Minecraft:bow]], [[Minecraft:crossbow]], or [[Minecraft:dispenser]] inflict arrow damage and a status effect. Arrows of healing give the same effect as its potion ({{hp|4}} for an arrow of healing I, and {{hp|8}} for an arrow of healing II). Regeneration I arrows last 5 seconds (restores {{hp|2}}), the extended regeneration I arrows last 0:11{{only|java|short=1}} / 0:15{{only|bedrock|short=1}} seconds (restores {{hp|4}}{{only|java|short=1}} / {{hp|6}}{{only|bedrock|short=1}}), and arrows of regeneration II give regeneration II for 0:02 seconds (restores {{hp|2}}). However, arrow damage decreases or sometimes even nullifies the health recovered unless a weak bow shot is used or the player is wearing good armor.
Tipped arrow shots from a [[Minecraft:bow]], [[Minecraft:crossbow]], or [[Minecraft:dispenser]] inflict arrow damage and a status effect. Arrows of healing give the same effect as its potion ({{hp|4}} for an arrow of healing I, and {{hp|8}} for an arrow of healing II). Regeneration I arrows last 5 seconds (restores {{hp|2}}), the extended Regeneration I arrows last 0:11{{only|java|short=1}} / 0:15{{only|bedrock|short=1}} seconds (restores {{hp|4}}{{only|java|short=1}} / {{hp|6}}{{only|bedrock|short=1}}), and arrows of Regeneration II give Regeneration II for 0:02 seconds (restores {{hp|2}}). However, arrow damage decreases or sometimes even nullifies the health recovered unless a weak bow shot is used or the player is wearing good armor.


=== Golden apple ===
=== Golden apple ===
Line 100: Line 100:
* Both golden apples refill {{hunger|4}} [[Minecraft:hunger]].
* Both golden apples refill {{hunger|4}} [[Minecraft:hunger]].
* They provide 9.6 saturation, which can be drained for {{hp|6}} quickly if the player's hunger bar is filled.
* They provide 9.6 saturation, which can be drained for {{hp|6}} quickly if the player's hunger bar is filled.
* Similar to a potion, a golden apple provides the [[Minecraft:Regeneration]] status effect. A normal golden apple gives Regeneration II for 5 seconds, and an enchanted golden apple for 20 seconds, resulting in {{hp|4}} regenerated from a normal golden apple and {{hp|16}} from an enchanted one. {{IN|bedrock}}, enchanted apple gives regeneration V for 30 seconds, which enough to recover full health in a few seconds. The enchanted golden apple also gives the status effects [[Minecraft:Fire Resistance]] and [[Minecraft:Resistance]] for 5 minutes.
* Similar to a potion, a golden apple provides the [[Minecraft:Regeneration]] status effect. A normal golden apple gives Regeneration II for 5 seconds, and an enchanted golden apple for 20 seconds, resulting in {{hp|4}} regenerated from a normal golden apple and {{hp|16}} from an enchanted one. {{IN|bedrock}}, enchanted apple gives Regeneration V for 30 seconds, which enough to recover full health in a few seconds. The enchanted golden apple also gives the status effects [[Minecraft:Fire Resistance]] and [[Minecraft:Resistance]] for 5 minutes.
* A normal golden apple can be crafted by 8 [[Minecraft:gold ingot]]s, and a regular [[Minecraft:apple]], and can be found in generated [[Minecraft:chests]]. The enchanted golden apple cannot be crafted, and are found exclusively in generated chests.
* A normal golden apple can be crafted by 8 [[Minecraft:gold ingot]]s, and a regular [[Minecraft:apple]], and can be found in generated [[Minecraft:chests]]. The enchanted golden apple cannot be crafted, and are found exclusively in generated chests.


Line 139: Line 139:


=== Fox ===
=== Fox ===
Foxes can eat foods that inflict regeneration, such as golden apples, enchanted golden apples, or suspicious stew.
Foxes can eat foods that inflict Regeneration, such as golden apples, enchanted golden apples, or suspicious stew.


=== Iron golem ===
=== Iron golem ===
Line 270: Line 270:


== History ==
== History ==
{{Update|history on pocket/bedrock}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
Line 285: Line 284:
|{{HistoryLine||1.3.1|dev=12w21a|Added a [[Minecraft:Enchanted Golden Apple|second kind of golden apples]] that can be crafted using [[Minecraft:blocks of gold]]. It provides Regeneration IV for 30 seconds and Resistance I and Fire Resistance for 5 minutes.}}
|{{HistoryLine||1.3.1|dev=12w21a|Added a [[Minecraft:Enchanted Golden Apple|second kind of golden apples]] that can be crafted using [[Minecraft:blocks of gold]]. It provides Regeneration IV for 30 seconds and Resistance I and Fire Resistance for 5 minutes.}}
|{{HistoryLine||1.4.2|dev=12w32a|Added [[Minecraft:beacon]]s. They can be configured to provide Regeneration I.}}
|{{HistoryLine||1.4.2|dev=12w32a|Added [[Minecraft:beacon]]s. They can be configured to provide Regeneration I.}}
|{{HistoryLine||1.6.1|dev=13w16a|Added [[Minecraft:horse]]s, which regenerate slowly by themselves.
|{{HistoryLine|||dev=12w38a|Added [[Minecraft:witch]]es, which can drink potions of Healing.}}
|{{HistoryLine||1.6.1|dev=13w16a|Added [[Minecraft:horse]]s and their variants, which regenerate slowly by themselves.
|Added [[Minecraft:donkey]]s and [[Minecraft:mules]], which regenerate slowly by themselves.
|They can be fed using [[Minecraft:sugar]], [[Minecraft:wheat]], [[Minecraft:apple]]s, [[Minecraft:golden carrot]]s and [[Minecraft:golden apple]]s.}}
|They can be fed using [[Minecraft:sugar]], [[Minecraft:wheat]], [[Minecraft:apple]]s, [[Minecraft:golden carrot]]s and [[Minecraft:golden apple]]s.}}
|{{HistoryLine|||dev=13w23a|Natural health regeneration now consumes hunger.
|{{HistoryLine|||dev=13w23a|Natural health regeneration now consumes hunger.
|Added game rule {{cd|naturalRegeneration}}.}}
|Added game rule {{cd|naturalRegeneration}}.}}
|{{HistoryLine|||dev=13w24a|Spiders now have a chance of spawning with the Regeneration status effect on Hard difficulty.}}
|{{HistoryLine||1.8|dev=14w26c|[[Minecraft:Hay bale]]s can now be fed to [[Minecraft:horse]]s, healing them by {{hp|20}}.}}
|{{HistoryLine||1.8|dev=14w26c|[[Minecraft:Hay bale]]s can now be fed to [[Minecraft:horse]]s, healing them by {{hp|20}}.}}
|{{HistoryLine||1.9|dev=15w37a|The enchanted golden apple now provides Regeneration II instead of Regeneration V, as well as Absorption IV instead of Absorption I.}}
|{{HistoryLine||1.9|dev=15w37a|The enchanted golden apple now provides Regeneration II instead of Regeneration V, as well as Absorption IV instead of Absorption I.}}
|{{HistoryLine|||dev=15w40a|Added saturation boost, where saturation is consumed to heal faster.}}
|{{HistoryLine|||dev=15w40a|Added saturation boost, where saturation is consumed to heal faster.}}
|{{HistoryLine|||dev=15w44a|Saturation boost now requires the player to be at {{hunger|20}} to activate.|Enchanted golden apples can no longer be crafted, but are found only in [[Minecraft:desert pyramid]]s, [[Minecraft:stronghold]]s, and [[Minecraft:mineshaft]]s.}}
|{{HistoryLine|||dev=15w44a|Saturation boost now requires the player to be at {{hunger|20}} to activate.|Enchanted golden apples can no longer be crafted, but are found only in [[Minecraft:desert pyramid]]s, [[Minecraft:stronghold]]s, and [[Minecraft:mineshaft]]s.}}
|{{HistoryLine||1.11|dev=16w32a|[[Minecraft:Exhaustion]] values changed, Healing now takes even more Hunger.}}|{{HistoryLine|||dev=16w39a|Added [[Minecraft:llama]]s, which regenerate health slowly.}}
|{{HistoryLine||1.11|dev=16w32a|[[Minecraft:Exhaustion]] values changed, Healing now takes even more Hunger.}}|{{HistoryLine|||dev=16w39a|Added [[Minecraft:llama]]s, which regenerate health slowly by themselves.|Added [[Minecraft:totems of undying]], which prevent death and provide Regeneration II.}}
|{{HistoryLine||1.14|dev=18w43a|Added [[Minecraft:suspicious stew]], which can provide Regeneration I if made with an [[Minecraft:oxeye daisy]].}}
|{{HistoryLine|||dev=19w05a|Added [[Minecraft:trader llama]]s, which regenerate health slowly by themselves.}}
|{{HistoryLine|||dev=19w07a|Added [[Minecraft:fox]]es, which can eat foods that provide Regeneration.}}
|{{HistoryLine||1.15|dev=19w41a|Iron ingots can now be used to heal iron golems.}}
|{{HistoryLine||1.17|dev=20w51a|Added [[Minecraft:axolotl]]s, which regenerate health slowly when playing dead.}}
|{{HistoryLine||1.19|dev=22w15a|[[Minecraft:Allay]]s now regenerate health at {{hp|2}} per second.}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Added [[Minecraft:camel]]s behind the "[[Minecraft:Java Edition 1.20|Update 1.20]]" [[Minecraft:experimental]] [[Minecraft:data pack]], which regenerate health slowly by themselves.}}
|{{HistoryLine||1.21.6|dev=25w15a|Added [[Minecraft:happy ghast]]s, which regenerate health slowly by themselves.}}
|{{HistoryLine||1.21.11|dev=25w44a|Added [[Minecraft:camel husk]]s, which regenerate health slowly by themselves.}}
}}
 
=== ''Bedrock Edition'' ===
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.12.1|dev=build 1|Added [[Minecraft:golden apple]]s and [[Minecraft:enchanted golden apple]]s.|Hunger was introduced. Food no longer restores health directly, but the player can regenerate if the hunger meter is 90% or over.|Added [[Minecraft:potion]]s of Healing and Regeneration.}}
|{{HistoryLine||v0.14.0|dev=build 1|Added [[Minecraft:witch]]es, which can drink potions of Healing.}}
|{{HistoryLine||v0.15.0|dev=build 1|Added [[Minecraft:horse]]s and their variants, which regenerate slowly by themselves.
|Added [[Minecraft:donkey]]s and [[Minecraft:mules]], which regenerate slowly by themselves.
|They can be fed using [[Minecraft:sugar]], [[Minecraft:wheat]], [[Minecraft:apple]]s, [[Minecraft:golden carrot]]s and [[Minecraft:golden apple]]s.}}
|{{HistoryLine||v0.16.0|dev=build 4|Added [[Minecraft:beacon]]s. They can be configured to provide Regeneration I.}}
 
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.2|The enchanted golden apple now provides Absorption IV instead of Absorption I.}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Added [[Minecraft:llama]]s, which regenerate health slowly by themselves.|Added [[Minecraft:totems of undying]], which prevent death and provide Regeneration II.}}
 
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.10|dev=beta 1.2.10.1|Enchanted golden apples can no longer be crafted.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added [[Minecraft:trader llama]]s, which regenerate health slowly by themselves.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Added [[Minecraft:fox]]es, which can eat foods that provide Regeneration.}}
|{{HistoryLine|||dev=beta 1.13.0.9|Added [[Minecraft:suspicious stew]], which can provide Regeneration I if made with an [[Minecraft:oxeye daisy]].}}
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.52|Added [[Minecraft:axolotl]]s behind the "Caves and Cliffs" experimental toggle, which regenerate health slowly when playing dead.}}
|{{HistoryLine||1.18.10|dev=beta 1.18.10.26|Iron ingots can now be used to heal iron golems.}}
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.25|[[Minecraft:Allay]]s now regenerate health at {{hp|2}} per second.}}
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.22|[[Minecraft:Camel]]s can now regenerate health slowly by themselves.}}
|{{HistoryLine||1.21.80|exp=Drop 2 2025|dev=Preview 1.21.80.25|Added [[Minecraft:happy ghast]]s, which regenerate health slowly by themselves.}}
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.24|Added [[Minecraft:camel husk]]s, which regenerate health slowly by themselves.}}
}}
}}



Latest revision as of 12:12, 2 November 2026

Healing is the mechanic of regaining lost Minecraft:health.

Natural regeneration

Template:Main Template:Redirect Whenever a player's Minecraft:hunger is Template:Hunger or higher, they regenerate Template:Hp every 4 seconds. This increases the player's Minecraft:exhaustion by 6, of which 4 cost Template:Hunger hunger. If existing, the player's saturation is used up first. Natural healing is deactivated when the game rule Template:Gmr is set to false.

Saturation boost

Template:Exclusive Template:Main If the player's hunger bar is completely filled and they have left over Minecraft:saturation, this saturation gets drained, healing at a rate of Template:Hp every second. Just as with the hunger-based regeneration, every Template:Hp regenerated deducts 1.5 saturation. With the maximum amount of 20 saturation, the player can rapidly regenerate up to Template:Hp.

Peaceful difficulty

When the Minecraft:difficulty is set to Peaceful, the player regenerates at a standard rate of Template:Hp per second, additionally with Template:Hp every 4 seconds because the player's hunger bar is filled. Minecraft:Chorus fruit, Minecraft:golden apples, Minecraft:honey bottles, and suspicious stew can be eaten even when the hunger bar is full, increasing the player's regeneration even further. On the other hand, this also causes the player to lose saturation even when changing from other difficulty levels to Peaceful mode.

Artificial regeneration

Potions

The player can drink a Minecraft:potion to regain health immediately or over time.

Potion of Healing

The potion of Healing instantly regenerates Template:Hp. If it gets amplified with Minecraft:glowstone dust, this value increases to Template:Hp.

Brewing scheme:

Potion Ingredients Scheme Effect Duration
(in minutes)
Template:Inventory slot
Potion of Healing
Minecraft:Glistering melon slice
+
Awkward potion
Template:Brewing Stand Regenerates Template:Hp per potion. Instant

It can also be turned into a Minecraft:lingering potion that heals up to Template:Hp when the player is inside an area effect. Minecraft:Glowstone dust amplifies healing up to Template:Hp.

Brewing scheme:

Potion Ingredients Scheme Effect Duration
(in minutes)
Template:Inventory slot
Lingering Potion of Healing
Minecraft:Dragon's Breath
+
Splash Potion of Healing
Template:Brewing Stand Regenerates Template:Hp per second. Template:EffectLink 0:05

Potion of Regeneration

The potion of Regeneration heals Template:Hp every 2.5 seconds over 45 seconds, resulting in Template:Hp in total. Amplifying the potion with glowstone increases this rate to Template:Hp every 1.25 seconds for 0:22 seconds, whereas Minecraft:redstone increases the duration to 1:30Template:Only/2:00Template:Only minutes, restores Template:HpTemplate:Only / Template:HpTemplate:Only

Brewing scheme:

Potion Ingredients Scheme Effect Duration
(in minutes)
Template:Inventory slot
Potion of Regeneration
Minecraft:Ghast tear
+
Awkward Potion
Template:Brewing Stand Regenerates health over time. Template:EffectLink 0:45

Template:IN, adding gunpowder to make a splash potion decreases its duration, making healing less effective. A splash potion of Regeneration heals Template:Hp every 2.5 seconds over 33 seconds, resulting in Template:Hp in total. Amplifying the potion with glowstone increases this rate to Template:Hp every 1.25 seconds for 0:16 seconds, whereas Minecraft:redstone increases the duration to 1:30 minutes, restores Template:Hp.

Adding dragon breath on splash potion to make lingering potion. Lingering potion of Regeneration heals Template:Hp every 2.5 seconds over 11 seconds, resulting in Template:Hp in total. Amplifying the potion with glowstone increases this rate to Template:Hp every 1.25 seconds for 0.5 seconds, whereas Minecraft:redstone increases the duration to 0:22Template:Only / 0:30Template:Only seconds, restores Template:HpTemplate:OnlyTemplate:HpTemplate:Only.

Tipped arrow

Tipped arrow shots from a Minecraft:bow, Minecraft:crossbow, or Minecraft:dispenser inflict arrow damage and a status effect. Arrows of healing give the same effect as its potion (Template:Hp for an arrow of healing I, and Template:Hp for an arrow of healing II). Regeneration I arrows last 5 seconds (restores Template:Hp), the extended Regeneration I arrows last 0:11Template:Only / 0:15Template:Only seconds (restores Template:HpTemplate:Only / Template:HpTemplate:Only), and arrows of Regeneration II give Regeneration II for 0:02 seconds (restores Template:Hp). However, arrow damage decreases or sometimes even nullifies the health recovered unless a weak bow shot is used or the player is wearing good armor.

Golden apple

A Minecraft:golden apple and Minecraft:enchanted golden apple can heal the player in different ways:

Totem of undying

Template:Main When used, a totem of undying prevents the player's death and provides Minecraft:Regeneration II for 45 seconds, restoring Template:Hp. It also clears all the player's effects and gives 40 seconds of Minecraft:Fire Resistance and 5 seconds of Minecraft:Absorption II.

Suspicious stew

Template:Main

Beacon

When a Minecraft:beacon is upgraded to the highest level, it can be configured to provide the Regeneration status effect. As long as a player is within the radius of such a beacon, they regenerate Template:Hp every 2.5 seconds.

Axolotl

During a fight, Minecraft:axolotls can give players Regeneration I for 5 seconds, restoring Template:Hp per axolotl, for up to 2 minutes.Template:Only

Mob healing

In contrast to the player, most Minecraft:mobs cannot heal by themselves. Nevertheless, there are several ways to heal animals and monsters.

Potions

Most mobs are healed by potions of Healing and Regeneration just like the player.

On the other hand, Minecraft:undead mobs take damage from these potions, and healing them requires a potion of Harming. Potions of Regeneration or Poison don't affect undead mobs at all.

Regeneration

Minecraft:Horses, Minecraft:donkeys, Minecraft:mules, Minecraft:zombie horses, Minecraft:skeleton horses, Minecraft:llamas, Minecraft:trader llamas, Minecraft:camels, and Minecraft:camel husks (all members of the [[Minecraft:Entity format#Abstract classes|Template:Cd]] class) automatically regenerate at a slow rate, having a Template:Frac chance to regenerate Template:Hp health point each game tick.

Minecraft:Allays automatically regenerate at a rate of Template:Hp per second Template:In, or a rate of Template:Hp per second Template:In.

Minecraft:Happy ghasts automatically regenerate at a rate of Template:Hp every 30 seconds. However, if they are between Y-levels 187 and 196 (corresponding to the Minecraft:cloud level), or if it is Minecraft:raining or snowing, they regenerate at a rate of Template:Hp per second.

Axolotl

Axolotls may play dead when taking damage underwater, dropping to the ground for 10 seconds while regenerating.

Fox

Foxes can eat foods that inflict Regeneration, such as golden apples, enchanted golden apples, or suspicious stew.

Iron golem

Iron golems can be healed Template:Control Minecraft:iron ingots on them, restoring their health by Template:Hp. This cannot be done using Minecraft:iron nuggets or Minecraft:iron blocks.

Spider

Template:IN, spiders on Hard difficulty can spawn with permanent positive status effects, which can include Regeneration, making the spider gradually recover health.

Villager

Villagers gain 10 seconds of regeneration when new trades are unlocked. Additionally Template:In, villagers recover health when waking up from bed every morning.

Witch

Witches use potions of Healing to heal themselves. Additionally, witches throw splash potions of Healing or Regeneration at Minecraft:illagers during Minecraft:raids.

Feeding

Some animals can also be fed in order to recover a set amount of health. The following animals can be fed:

Animal Maximum health Food Healing
Template:EntityLink Template:Hp Template:ItemLink
Template:ItemLink
Template:Hp
Template:ItemLink
Template:ItemLink
Template:ItemLink
Template:ItemLink
Template:Hp
Template:ItemLink
Template:ItemLink
Template:ItemLink
Template:Hp
Template:ItemLink Template:Hp
Template:ItemLink
Template:ItemLink
Template:Hp
Template:ItemLink
Template:ItemLink
Template:ItemLink
Template:Hp
Template:ItemLink
Template:ItemLink
Template:Hp
Template:ItemLink Template:Hp
Template:EntityLink Template:Hp Template:ItemLink
Template:ItemLink
Template:Hp
Template:EntityLink
Template:EntityLink
Template:EntityLink
Template:Hp to Template:Hp Template:ItemLink Template:Hp
Template:ItemLink Template:Hp
Template:ItemLink
Template:ItemLink
Template:Hp
Template:ItemLink Template:Hp
Template:ItemLink Template:Hp
Template:BlockLink Template:Hp
Template:EntityLink Template:Hp Template:BlockLink Template:Hp
Template:EntityLink
Template:EntityLink
Template:Hp to Template:Hp Template:ItemLink Template:Hp
Template:BlockLink Template:Hp
Template:EntityLink Template:Hp Template:BlockLink Template:Hp
Template:EntityLink Template:Hp Template:ItemLink Template:Hp
Template:EntityLink
Template:EntityLink
Template:Hp Template:ItemLink
Template:ItemLink
Template:ItemLink
Template:ItemLink
Template:Hp
Template:ItemLink
Template:ItemLink
Template:ItemLink
Template:ItemLink
Template:Hp
Template:ItemLink Template:Hp
Template:ItemLink Template:Hp
Template:EntityLinkTemplate:Only Template:Hp Template:ItemLink Template:Hp

Boss healing

Ender dragon

The Minecraft:ender dragon gets healed by any nearby Minecraft:end crystal Template:Hp every 10 ticks. If a crystal gets destroyed while its beam is pointed at the dragon, though, the dragon takes Template:Hp Minecraft:damage instead.

Wither

The Minecraft:wither has a passive regeneration rate of Template:Hp every 20 ticks (1 second), and a direct killing blow on a target instantly heals Template:Hp.

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Java Edition Combat Tests

Template:HistoryTable

Issues

Template:Issue list

Navigation

Template:Navbox gameplay

Minecraft:de:Heilung Minecraft:es:Curación Minecraft:ja:治癒 Minecraft:pt:Cura Minecraft:zh:治疗