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Minecraft:Parched: Difference between revisions

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Sync: updated from Minecraft
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{{about|the desert skeleton variant|other mobs|Skeleton (disambiguation)|and|Husk (disambiguation)}}{{Infobox entity
{{about|the desert skeleton variant|other mobs|Skeleton (disambiguation)|and|Husk (disambiguation)}}
{{Update|New arrow damage in Bedrock Edition}}
{{Infobox entity
| defaultimagesize = 100px
| defaultimagesize = 100px
| image = Parched JE2.png
| image = Parched JE2.png
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| mobtype = {{EntityLink|Undead}}<br>{{EntityLink|Monster}}
| mobtype = {{EntityLink|Undead}}<br>{{EntityLink|Monster}}
| damage = '''Ranged:'''<br>
| damage = '''Ranged:'''<br>
{{ItemLink|Bow}}: <br>
{{ItemLink|Bow}}:<br>
'''{{IN|Java}}:'''<br>
'''{{IN|Java}}:'''<br>Easy: {{hp|2|}} - {{hp|4}}<br>
Easy: {{hp|2}} - {{hp|4}}<br>
Normal: {{hp|3}} - {{hp|5}}<br>
Normal: {{hp|3}} {{hp|5}}<br>
Hard: {{hp|4}} - {{hp|8}}<br>
Hard: {{hp|4}} - {{hp|8}}<br>'''{{IN|Bedrock}}:'''<br>
'''{{IN|Bedrock}}:''' {{needs testing}}
Easy and Normal: {{hp|1}} - {{hp|4}},<br>
<br>
depending on proximity<br>
[[File:Arrow of Weakness.png|16px]] [[Minecraft:Tipped Arrow|Arrow of Weakness]]:<br>
Hard: {{hp|1}} - {{hp|5}},<br>
depending on proximity<br>
[[File:Arrow of Weakness.png|16px]] [[Minecraft:Tipped Arrow|Arrow of Weakness]] : <br>
{{EffectLink|Weakness}} for 30 seconds<br>
{{EffectLink|Weakness}} for 30 seconds<br>
<hr>
<hr>
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| size = '''Java:'''<br>Height: 1.99 blocks<br>Width: 0.6 blocks<br>
| size = '''Java:'''<br>Height: 1.99 blocks<br>Width: 0.6 blocks<br>
'''Bedrock:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks
'''Bedrock:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks
| spawn = * {{BiomeLink|Desert}} at night or during thunderstorms.  
| speed = 0.25
| spawn = * {{BiomeLink|Desert}} at night or during thunderstorms.
* When a [[Minecraft:camel husk jockey]] spawns, as a passenger.
* When a [[Minecraft:camel husk jockey]] spawns, as a passenger.
* Rarely when a [[Minecraft:spider]] or [[Minecraft:cave spider]] spawns in a desert, as a [[Minecraft:spider jockey]].{{only|BE}}
| equipment = {{drop|Item|Bow}} (right hand: 95%; left hand: 5% {{only|java|short=y}}; may be enchanted)<br>
| equipment = {{drop|Item|Bow}} (right hand: 95%; left hand: 5% {{only|java|short=y}}; may be enchanted)<br>
{{drop|Item|id=chestplate|Armor}} (occasionally, may be enchanted)<br>
{{drop|Item|id=chestplate|Armor}} (occasionally, may be enchanted)<br>
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{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween){{only|je|short=1}}
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween){{only|je|short=1}}
}}
}}
A '''parched''' is a [[Minecraft:skeleton]] variant that spawns in [[Minecraft:desert]]s. Parched behave similarly to skeletons, but have less [[Minecraft:health]], do not burn in [[Minecraft:sun]]light, fire their [[Minecraft:bow]]s more slowly, take freeze damage, cannot convert to [[Minecraft:stray]]s, and shoot [[Minecraft:tipped arrow]]s of [[Minecraft:Weakness]].
A '''parched''' is a [[Minecraft:skeleton]] variant that spawns in [[Minecraft:desert]]s. Parched behave similar to skeletons, but have less [[Minecraft:health]], do not burn in [[Minecraft:sun]]light, fire their [[Minecraft:bow]]s more slowly, take freeze damage instead of converting to [[Minecraft:stray]]s, and shoot [[Minecraft:tipped arrow]]s of [[Minecraft:Weakness]].


== Spawning ==
== Spawning ==
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== Behavior ==
== Behavior ==
Parched mostly behave like normal [[Minecraft:skeleton]]s but shoot extended [[Minecraft:arrows of Weakness]] instead of normal arrows. Their cooldown between each [[Minecraft:bow]] shot is longer than normal skeletons at every 3.5 seconds on Easy and Normal and every 2.5 seconds on Hard. Parched do not burn in sunlight. Parched are unaffected by the [[Minecraft:Weakness]] effect, although this does not usually affect them anyway, since they attack using projectiles.
Parched mostly behave like normal [[Minecraft:skeleton]]s except that they shoot extended [[Minecraft:arrows of Weakness]] instead of normal arrows, have their cooldown between each [[Minecraft:bow]] shot longer than normal skeletons at every 3.5 seconds on Easy and Normal and every 2.5 seconds on Hard, and they do not burn in sunlight. Parched are also immune to the [[Minecraft:Weakness]] effect, although this typically makes no effective difference since parched attack using projectiles, which are themselves not affected by Weakness.


{{IN|be}}, parched ride [[Minecraft:camel husk]]s when pushed into one.
In {{BE}}, like normal skeletons, [[Minecraft:stray]]s and [[Minecraft:bogged]], parched also do not retaliate against attacks from [[Minecraft:breeze]]s, despite them not spawning at the [[Minecraft:trial chambers]]. Breezes also don't retaliate against attacks from parched.


{{IN|be}}, the eyes of parched are [[Minecraft:emissive]] when [[Minecraft:Vibrant Visuals]] is enabled.
{{IN|be}}, the eyes of parched are [[Minecraft:emissive]] when [[Minecraft:Vibrant Visuals]] is enabled.
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* A threat to [[Minecraft:armadillo]]s, causing them to hide in their shell.
* A threat to [[Minecraft:armadillo]]s, causing them to hide in their shell.


As they are also under the "skeletons" [[Minecraft:entity type tag]]{{only|java}}, if a parched kills a [[Minecraft:creeper]], the creeper drops a [[Minecraft:music disc]], randomly selected from [[Minecraft:13]], [[Minecraft:Music Disc cat|cat]], [[Minecraft:Music Disc blocks|blocks]], [[Minecraft:chirp]], [[Minecraft:far]], [[Minecraft:mall]], [[Minecraft:mellohi]], [[Minecraft:stal]], [[Minecraft:strad]], [[Minecraft:ward]], [[Minecraft:11]], and [[Minecraft:wait]]. They will also run away from wild and tamed wolves similar to other skeleton variants.
Because they are under the "skeletons" [[Minecraft:entity type tag]]{{only|java}}, if a parched kills a [[Minecraft:creeper]], the creeper drops a [[Minecraft:music disc]], randomly selected from [[Minecraft:13]], [[Minecraft:Music Disc cat|cat]], [[Minecraft:Music Disc blocks|blocks]], [[Minecraft:chirp]], [[Minecraft:far]], [[Minecraft:mall]], [[Minecraft:mellohi]], [[Minecraft:stal]], [[Minecraft:strad]], [[Minecraft:ward]], [[Minecraft:11]], and [[Minecraft:wait]]. They also run away from wild and tamed wolves similar to other skeleton variants.


Similar to [[Minecraft:bogged]], parched take freezing [[Minecraft:damage]] and do not convert into [[Minecraft:stray]]s.<ref>{{bug|MC-268579||Bogged in powder snow freeze on death instead of converting to Stray|WAI}}</ref> Unlike [[Minecraft:husk]]s, parched do not turn into skeletons when submerged in [[Minecraft:water]] for too long.
Similar to [[Minecraft:bogged]], parched take freezing [[Minecraft:damage]] and do not convert into [[Minecraft:stray]]s.<ref>{{bug|MC-268579||Bogged in powder snow freeze on death instead of converting to Stray|WAI}}</ref> Unlike [[Minecraft:husk]]s converting into zombies, parched do not turn into skeletons when submerged in [[Minecraft:water]] for too long.
 
=== Picking up items ===
{{main|Geared mobs#Picking up gear}}
Some parched spawn with the ability to pick up dropped [[Minecraft:item]]s from the ground. Unlike [[Minecraft:zombie]]s, however, they pick up only weapons, [[Minecraft:shield]]s, and armor. {{IN|Java}}, parched pick up items that they happen to walk near. {{IN|Bedrock}}, they actively search for and walk towards dropped items.
 
If the picked up item is a [[Minecraft:weapon]] (other than a bow), the parched uses the item as a melee weapon. Parched do not pick up [[Minecraft:spear]]s under any circumstances. {{IN|Java}}, parched prefer bows over other weapons, and do not pick up other weapons while wielding a bow. {{IN|Bedrock}}, the only weapon a parched will swap its held bow for is a [[Minecraft:sword]]. When picking up weapons, parched prefer ones that deal more damage ''without considering enchantments''. They also prefer weapons with NBT data over those without, and weapons that are less damaged.
 
If the picked up item is a shield, the parched equips the shield into their offhand. It cannot use the shield to block incoming attacks, however.
 
If the picked up item is [[Minecraft:armor]], a [[Minecraft:carved pumpkin]] or a [[Minecraft:head]], the parched equips itself with the item. Parched prefer armor that give more armor points, and will replace their current armor with it. Parched pick up cosmetic wearables (heads and carved pumpkins) as long as they aren't wearing a [[Minecraft:helmet]], and will replace the cosmetic wearable if they find a helmet.
 
If a parched has equipment and picks up something they prefer more, the parched drops the old equipment, with the same chance as if killed with Looting I{{Verify|Is this still the case in both Java and Bedrock?}}, in favor of the new one.
 
A parched equipped with a picked-up [[Minecraft:item]] becomes persistent and does not [[Minecraft:despawn]], similar to being [[Minecraft:Name Tag|named]].


== Sounds ==
== Sounds ==
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|sound3=Parched ambient3.ogg
|sound3=Parched ambient3.ogg
|sound4=Parched ambient4.ogg
|sound4=Parched ambient4.ogg
|subtitle=Parched rattles
|source=hostile
|source=hostile
|description=Randomly
|description=Randomly
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|sound3=Parched hurt3.ogg
|sound3=Parched hurt3.ogg
|sound4=Parched hurt4.ogg
|sound4=Parched hurt4.ogg
|subtitle=Parched hurts
|source=hostile
|source=hostile
|description=When a parched is damaged
|description=When a parched is damaged
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|{{SoundLine
|{{SoundLine
|sound=Parched death.ogg
|sound=Parched death.ogg
|subtitle=Parched dies
|source=hostile
|source=hostile
|description=When a parched dies
|description=When a parched dies
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|sound3=Parched step3.ogg
|sound3=Parched step3.ogg
|sound4=Parched step4.ogg
|sound4=Parched step4.ogg
|subtitle=Footsteps
|source=hostile
|source=hostile
|description=When a parched walks
|description=When a parched walks
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|When a parched detects a [[Minecraft:camel husk]] within 16 blocks, it waits {{convert|16|ticks|seconds}} before running toward it to ride it. This behavior takes priority over all other actions, including attacking players.}}
|When a parched detects a [[Minecraft:camel husk]] within 16 blocks, it waits {{convert|16|ticks|seconds}} before running toward it to ride it. This behavior takes priority over all other actions, including attacking players.}}
|{{HistoryLine|||dev=Preview 1.21.130.26|Parched no longer look for camel husks to mount. However, they can still mount one when pushed into one.}}
|{{HistoryLine|||dev=Preview 1.21.130.26|Parched no longer look for camel husks to mount. However, they can still mount one when pushed into one.}}
|{{HistoryLine|||dev=Preview 1.21.130.27|[[File:Parched BE2.png|32px]] Updated the parched leg UV by moving it by 1 pixel.|[[File:Spider Jockey (Parched) BE.png|64px]] Parched can now spawn as riders of [[Minecraft:spider jockey]]s when spawned in desert biomes.<ref>{{bug|MCPE-230231||Parched cannot spawn as riders of Spider Jockeys|F}}</ref>|Parched now deal a base damage amount of {{hp|2}} instead of {{hp|3}}, matching {{JE}}.|Parched now have the same vertical offsets in vehicles as other [[Minecraft:skeleton]] variants.}}
|{{HistoryLine|||dev=Preview 1.21.130.27|[[File:Parched BE2.png|32px]] Updated the parched leg UV by moving it by 1 pixel.|[[File:Spider Jockey (Parched) BE.png|64px]] Parched can now spawn as riders of [[Minecraft:spider jockey]]s when spawned in desert biomes.<ref>{{bug|MCPE-230231||Parched cannot spawn as riders of Spider Jockeys|F}}</ref>|Parched now deal a base damage amount of {{hp|2}} instead of {{hp|3}}, matching {{JE}}.|Parched now have the same vertical offsets in vehicles as other [[Minecraft:skeleton]] variants.|Parched can no longer be forced onto a camel husk.}}
|{{HistoryLine||26.0|dev=Preview 26.0.23|Parched can no longer pick up [[Minecraft:spear]]s.}}
|{{HistoryLine||26.0|dev=Preview 26.0.23|Parched can no longer pick up [[Minecraft:spear]]s.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.30|dev=Preview 26.30.20|Parched now shoot arrows at a rate of 2.5 seconds on Hard difficulty or Hardcore mode, matching {{JE}}.<ref>{{bug|MCPE-61036}}</ref>}}
|{{HistoryLine||26.30|dev=Preview 26.30.20|Parched now shoot arrows at a rate of 2.5 seconds on Hard difficulty or Hardcore mode, matching {{JE}}.<ref>{{bug|MCPE-61036}}</ref>}}
|{{HistoryLine||26.40|dev=Preview 26.40.27|Arrow damage from parched now depends on its velocity and difficulty, rather than being randomized between a range.}}
}}
}}


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=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
Skeleton comparison.png|A parched being compared to the other skeletons {{in|je}}.
Skeleton comparison.png|A parched being compared to the other skeletons {{in|je}}
Parched.jpg|A parched
Parched.jpg|A parched
Parched_in_a_desert.jpeg|A parched in a desert
</gallery>
</gallery>


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File:Mounts of Mayhem Parched A.jpg|A parched shooting
File:Mounts of Mayhem Parched A.jpg|A parched shooting
File:Mounts of Mayhem Parched B.jpg|A parched aiming
File:Mounts of Mayhem Parched B.jpg|A parched aiming
File:Meet the Parched.jpg|Two parched.
File:Meet the Parched.jpg|Two parched
File:Dev Diaries Parched.jpeg|Parched in [[Minecraft:THE HORROR OF MINECRAFT]]
File:Dev Diaries Parched.jpeg|Parched in [[Minecraft:THE HORROR OF MINECRAFT]]
File:Zuri and Noor vs parched.jpg|Several parched fighting [[Minecraft:Zuri]] and [[Minecraft:Noor]]
File:Zuri and Noor vs parched.jpg|Several parched fighting [[Minecraft:Zuri]] and [[Minecraft:Noor]]
</gallery>
</gallery>


=== Texture ===
=== Textures ===
<gallery class="pixel-image">
<gallery class="pixel-image">
Parched (texture).png|Parched texture file
Parched (texture) JE2.png|Parched texture {{in|JE}}
Parched (texture) JE1 BE1.png|Parched texture {{in|BE}}
</gallery>
</gallery>



Latest revision as of 11:11, 30 August 2026

Template:Update Template:Infobox entity A parched is a Minecraft:skeleton variant that spawns in Minecraft:deserts. Parched behave similar to skeletons, but have less Minecraft:health, do not burn in Minecraft:sunlight, fire their Minecraft:bows more slowly, take freeze damage instead of converting to Minecraft:strays, and shoot Minecraft:tipped arrows of Minecraft:Weakness.

Spawning

Parched can spawn in Minecraft:deserts at night, replacing some Minecraft:skeletons.

Template:IN, parched spawn directly under the sky in groups of 4 in place of 50% of all skeletons spawned in desert biomes.

Template:IN, parched spawn on the surface in groups of 2-4 in place of Template:Frac (~33%) of all skeletons spawned in desert biomes.

Template:Mob spawn table

Camel husk jockeys

When a Minecraft:husk spawns naturally and spawns in a space that does not block the collision box required for a Minecraft:camel husk, it has a 10% chance to spawn as a Minecraft:camel husk jockey, i.e. riding a camel husk, and spawning a parched as the second passenger.

Spider jockeys

Template:ExclusiveMinecraft:Spiders and Minecraft:cave spiders spawned in deserts have a 1% chance to spawn as a Minecraft:spider jockey, with an 80% chance of the rider being a parched.

Drops

On death

Template:DropTable

Behavior

Parched mostly behave like normal Minecraft:skeletons except that they shoot extended Minecraft:arrows of Weakness instead of normal arrows, have their cooldown between each Minecraft:bow shot longer than normal skeletons at every 3.5 seconds on Easy and Normal and every 2.5 seconds on Hard, and they do not burn in sunlight. Parched are also immune to the Minecraft:Weakness effect, although this typically makes no effective difference since parched attack using projectiles, which are themselves not affected by Weakness.

In Template:BE, like normal skeletons, Minecraft:strays and Minecraft:bogged, parched also do not retaliate against attacks from Minecraft:breezes, despite them not spawning at the Minecraft:trial chambers. Breezes also don't retaliate against attacks from parched.

Template:IN, the eyes of parched are Minecraft:emissive when Minecraft:Vibrant Visuals is enabled.

Being an Minecraft:undead mob, they are:

Because they are under the "skeletons" Minecraft:entity type tagTemplate:Only, if a parched kills a Minecraft:creeper, the creeper drops a Minecraft:music disc, randomly selected from Minecraft:13, cat, blocks, Minecraft:chirp, Minecraft:far, Minecraft:mall, Minecraft:mellohi, Minecraft:stal, Minecraft:strad, Minecraft:ward, Minecraft:11, and Minecraft:wait. They also run away from wild and tamed wolves similar to other skeleton variants.

Similar to Minecraft:bogged, parched take freezing Minecraft:damage and do not convert into Minecraft:strays.<ref>Template:Bug</ref> Unlike Minecraft:husks converting into zombies, parched do not turn into skeletons when submerged in Minecraft:water for too long.

Picking up items

Template:Main Some parched spawn with the ability to pick up dropped Minecraft:items from the ground. Unlike Minecraft:zombies, however, they pick up only weapons, Minecraft:shields, and armor. Template:IN, parched pick up items that they happen to walk near. Template:IN, they actively search for and walk towards dropped items.

If the picked up item is a Minecraft:weapon (other than a bow), the parched uses the item as a melee weapon. Parched do not pick up Minecraft:spears under any circumstances. Template:IN, parched prefer bows over other weapons, and do not pick up other weapons while wielding a bow. Template:IN, the only weapon a parched will swap its held bow for is a Minecraft:sword. When picking up weapons, parched prefer ones that deal more damage without considering enchantments. They also prefer weapons with NBT data over those without, and weapons that are less damaged.

If the picked up item is a shield, the parched equips the shield into their offhand. It cannot use the shield to block incoming attacks, however.

If the picked up item is Minecraft:armor, a Minecraft:carved pumpkin or a Minecraft:head, the parched equips itself with the item. Parched prefer armor that give more armor points, and will replace their current armor with it. Parched pick up cosmetic wearables (heads and carved pumpkins) as long as they aren't wearing a Minecraft:helmet, and will replace the cosmetic wearable if they find a helmet.

If a parched has equipment and picks up something they prefer more, the parched drops the old equipment, with the same chance as if killed with Looting ITemplate:Verify, in favor of the new one.

A parched equipped with a picked-up Minecraft:item becomes persistent and does not Minecraft:despawn, similar to being named.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:JE: Template:ID table

Template:BE: Template:ID table

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Gallery

Renders

Development renders

Screenshots

Mojang images

Textures

References

Template:Reflist

Navigation

Template:Navbox desert Template:Navbox entities

Minecraft:de:Vertrockneter Minecraft:es:Momificado Minecraft:fr:Desséché Minecraft:it:Ossecco Minecraft:ja:パーチド Minecraft:ko:파치트 Minecraft:lzh:枯髑 Minecraft:pl:Oschlak Minecraft:pt:Ressecado Minecraft:ru:Пустынник Minecraft:uk:Засушень Minecraft:zh:焦骸