Minecraft:Badlands: Difference between revisions
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{{For|the biome in {{MCL}}|Legends:Badlands}} | {{For|the biome in {{MCL}}|Legends:Badlands}} | ||
{{Infobox biome | {{Infobox biome | ||
| group = Regular | | group = Regular | ||
| 1-1 = Badlands.png | | 1-1 = Badlands.png | ||
| Line 11: | Line 10: | ||
| precipitation = No | | precipitation = No | ||
| temperature = 2.0 | | temperature = 2.0 | ||
| structures = {{EnvLink|Badlands | | structures = {{EnvLink|Badlands Mineshaft}} | ||
| blocks = {{BlockLink|Red Sand}}<br>{{BlockLink|Red Sandstone}} | | blocks = {{BlockLink|Red Sand}}<br>{{BlockLink|Red Sandstone}}{{only|je|short=1}}<br>{{BlockLink|Terracotta}}<br>{{BlockLink|Cactus}}<br>{{BlockLink|Cactus Flower}}<br>{{BlockLink|Short Dry Grass}}<br>{{BlockLink|Tall Dry Grass}}<br>{{BlockLink|Dead Bush}}<br>{{BlockLink|Gold Ore}}<br>'''{{BlockLink|Stained Terracotta}}''': {{collapse|content= | ||
* {{BlockLink|Orange Terracotta}} | |||
* {{BlockLink|Red Terracotta}} | |||
* {{BlockLink|Yellow Terracotta}} | |||
* {{BlockLink|White Terracotta}} | |||
* {{BlockLink|Brown Terracotta}} | |||
* {{BlockLink|Light Gray Terracotta}} | |||
}} | |||
| grasscolor = #90814D | | grasscolor = #90814D | ||
| foliagecolor = #9E814D | | foliagecolor = #9E814D | ||
| Line 23: | Line 29: | ||
|colorgrading = Mesa | |colorgrading = Mesa | ||
}} | }} | ||
The '''badlands''' or '''mesa''' are arid-land mountainous [[Minecraft:biomes]], featuring [[Minecraft:red sand]] and mounds of [[Minecraft:terracotta]] bands, coming in various colors. | The '''badlands''' or '''mesa''' are arid-land mountainous [[Minecraft:biomes]], featuring [[Minecraft:red sand]] and mounds of [[Minecraft:terracotta]] bands, coming in various colors. Badlands generate in arid lands next to [[Minecraft:desert]]s and their [[Minecraft:Eroded Badlands|eroded]] and [[Minecraft:Wooded Badlands|wooded]] variants. | ||
== Generation == | |||
Badlands biomes generate at the highest temperature and lower erosion, meaning they border [[Minecraft:desert]]s near oceans with [[Minecraft:stony shore]]s at lower altitudes. Badlands biomes often border their [[Minecraft:Wooded Badlands|wooded]] and [[Minecraft:Eroded Badlands|eroded]] variants. Near lower temperature zones, they border [[Minecraft:savanna]]s, [[Minecraft:forest]]s, and [[Minecraft:plains]]. | |||
Badlands generate from mid-altitude plateaus and valleys up to the highest [[Minecraft:mountain]] peaks where they can elevate up to Y=256 and border [[Minecraft:stony peaks]]. [[Minecraft:River]]s are often in deep fjords, wide valleys with almost no water, or they do not generate at all. | |||
Because badlands generate in mountainous terrain, they often border [[Minecraft:dripstone caves]] and [[Minecraft:deep dark]] underground. | |||
== Description == | == Description == | ||
On the higher grounds, badlands biomes feature large mounds of [[Minecraft:terracotta]] bands, in layers of various colors; specifically, red, orange, yellow, white, light gray, brown, and regular terracotta may all naturally generate. The topmost layer of stained terracotta is often weathered into regular terracotta. | |||
At low altitudes, the terrain surface is weathered into one layer of [[Minecraft:red sand]] (rarely [[Minecraft:red sandstone]] if floating),{{only|je|short=1}} with orange terracotta under it extending to Y=63. {{IN|je}}, the underwater surface is covered with a layer of orange terracotta, and in shallow water, sometimes interspersed with some white terracotta, while {{in|be}}, it is composed entirely of [[Minecraft:stone]]. Deeper water bodies generate [[Minecraft:gravel]] like in any other biome. | |||
[[Minecraft:Cacti]] and [[Minecraft:dead bush]]es generate frequently across the landscape, similarly to [[Minecraft:desert]]s, but dead bushes are more common than in deserts, and cacti are rarer. [[Minecraft:Sugar cane]]s may generate along water. Cacti have a chance of generating a [[Minecraft: | [[Minecraft:Cacti]] and [[Minecraft:dead bush]]es generate frequently across the landscape, similarly to [[Minecraft:desert]]s, but dead bushes are more common than in deserts, and cacti are rarer, as they may only generate on the red sand valleys. [[Minecraft:Sugar cane]]s may generate along water. Cacti have a chance of generating a [[Minecraft:cactus flower]] on top. | ||
[[Minecraft:Mineshaft]]s generate at much higher elevations in these biomes, often exposed to fresh air. Their supporting [[Minecraft:planks]] and [[Minecraft:fence]]s are made of dark oak rather than oak. Additionally, extra [[Minecraft:gold ore]] generates up to elevation Y=255 (rather than the normal Y=32), and at much higher rates than the rest of the world | [[Minecraft:Mineshaft]]s generate at much higher elevations in these biomes, often exposed to fresh air. Their supporting [[Minecraft:planks]] and [[Minecraft:fence]]s are made of dark oak rather than oak. Additionally, extra [[Minecraft:gold ore]] generates up to elevation Y=255 (rather than the normal Y=32), and at much higher rates than the rest of the world. | ||
As badlands are arid-land biomes, [[Minecraft:rainfall]] never occurs here, but dry [[Minecraft:thunderstorm]]s still allow hostile mobs to spawn. | |||
[[Minecraft:Armadillo]]s spawn in badlands, as well as warm [[Minecraft:animal]] variants, but the latter can only spawn on player-created [[Minecraft:grass block]]s. | |||
With [[Minecraft:Vibrant Visuals]], badlands have unique atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night, while the daytime horizon is tinted brown. Moonlight is more vibrant blue, and the warm color grading tints the environment more yellow, although color saturation is slightly lower. | |||
The colors of specific [[Minecraft:terracotta]] layers in these biomes are almost the same throughout all badlands biomes for any particular world. Each world seed generates 192 layers of terracotta for each Y-coordinate to pick from<ref>layers[(noiseValue + Y + 192) % 192]</ref>. At each horizontal coordinate, each layer may shift up and down by at most ±7 blocks based on noise. | The colors of specific [[Minecraft:terracotta]] layers in these biomes are almost the same throughout all badlands biomes for any particular world. Each world seed generates 192 layers of terracotta for each Y-coordinate to pick from<ref>layers[(noiseValue + Y + 192) % 192]</ref>. At each horizontal coordinate, each layer may shift up and down by at most ±7 blocks based on noise. | ||
== Mobs == | == Mobs == | ||
| Line 90: | Line 103: | ||
== Sounds == | == Sounds == | ||
=== Music === | === Music === | ||
These music tracks play while the player is in | These music tracks play while the player is in the badlands. | ||
{| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks" | {| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks" | ||
| Line 262: | Line 275: | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|The extra [[Minecraft:gold ore]] in badlands biomes now generates up to Y{{=}}255.}} | |{{HistoryLine||1.18.0|dev=beta 1.18.0.22|The extra [[Minecraft:gold ore]] in badlands biomes now generates up to Y{{=}}255.}} | ||
|{{HistoryLine||1.18.0|dev=?|Overhauled the generation of badlands. They now generate as standalone biome with variable terrain.}} | |||
|{{HistoryLine||1.20.70|exp=Armadillo and Wolf Armor|dev=Preview 1.20.70.20|[[Minecraft:Armadillo]]s now spawn in badlands and their variants.}} | |{{HistoryLine||1.20.70|exp=Armadillo and Wolf Armor|dev=Preview 1.20.70.20|[[Minecraft:Armadillo]]s now spawn in badlands and their variants.}} | ||
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|[[Minecraft:Dead bush]]es now generate more frequently.}} | |{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|[[Minecraft:Dead bush]]es now generate more frequently.}} | ||
| Line 290: | Line 304: | ||
}} | }} | ||
=== Old generation === | |||
[[File:Old badlands clearing.png|thumb|View of an old badlands clearing in badlands plateaus]] | |||
Before [[Minecraft:Caves & Cliffs]], the badlands biome generated only as an edge around all [[Minecraft:Wooded badlands plateau|wooded badlands plateaus]] and [[Minecraft:Badlands Plateau|badlands plateaus]], or as small spots within those biomes. It had mostly flat terrain at the red sand levels, occasionally topped with terracotta layers, but when next to the plateau biomes, steep eroded cliffs formed. [[Minecraft:Beaches]] did not generate next to oceans, and the biome was separated from other land biomes by a thin [[Minecraft:desert]] border. It was often replaced by [[Minecraft:Eroded Badlands|eroded badlands]] as a mutation. | |||
==Issues== | ==Issues== | ||
{{issue list|Badlands|Mesa}} | {{issue list|Badlands|Mesa}} | ||
| Line 301: | Line 318: | ||
=== Screenshots === | === Screenshots === | ||
<gallery> | <gallery> | ||
Sand in badlands biome.png|Ground-view of a badlands biome | Sand in badlands biome.png|Ground-view of a badlands biome | ||
Wet badlands.png|Badlands with a lake | Wet badlands.png|Badlands with a lake | ||
Badlands Cave.png|A badlands cave | Badlands Cave.png|A badlands cave | ||
JungleandBadlands.png|Jungle and badlands biome generated next to each other | |||
JungleandBadlands.png|Jungle and badlands biome generated next to each other | Badlands Mineshaft.png|A badlands mineshaft exposed on the surface | ||
Bad Portal.png|A [[Minecraft:ruined portal]] in badlands | |||
Badlands Mineshaft.png|A badlands mineshaft exposed on the surface | Badland Overpass.png|A player riding a horse into an overpass, with several monsters nearby | ||
Bad Portal.png|A [[Minecraft:ruined portal]] in | Badlands (MisterTimi).png|A large mountain in badlands | ||
Badland Overpass.png|A player riding a horse into an overpass, with several monsters nearby. | Badlandsbiome.png|Side view of a large badlands mountain | ||
Badlands single biome | Badlands single biome.png|A badlands [[Minecraft:single biome]] world | ||
</gallery> | |||
==== Historical screenshots ==== | |||
Outpost badlands.png|A [[Minecraft:Pillager Outpost|pillager outpost]] next to a badlands biome | <gallery> | ||
ExposedCaveSpiderSpawner.png|An exposed [[Minecraft:Cave Spider|cave spider]] spawner on a badlands cliff | File:Small old badlands clearing.png|A very small old badlands clearing | ||
File:No beach in old badlands.png|Older badlands bordering an ocean, with no beaches | |||
File:Old badlands desert border.png|Transition layers between temperate biomes and badlands plateaus | |||
Badlands RTX.png|Badlands with [[Minecraft:ray tracing]] | File:Large old badlands clearing.png|A relatively large badlands clearing with a river | ||
File:Badlands single biome pre-1.18.png|A badlands [[Minecraft:single biome]] world before [[Minecraft:1.18]] | |||
File:Village in old desert border.png|A [[Minecraft:village]] in the desert border surrounding badlands | |||
File:Outpost badlands.png|A [[Minecraft:Pillager Outpost|pillager outpost]] next to a badlands biome | |||
File:ExposedCaveSpiderSpawner.png|An exposed [[Minecraft:Cave Spider|cave spider]] spawner on a badlands cliff | |||
File:Badlands RTX.png|Badlands with [[Minecraft:ray tracing]] | |||
</gallery> | </gallery> | ||
=== Development images === | === Development images === | ||
<gallery> | <gallery> | ||
Ridgebiome.jpg|The first image of the mesa | Ridgebiome.jpg|The first image of the mesa | ||
Mesa Cave Dev Screenshot.png|[[Minecraft:Caves]] cutting through [[Minecraft:hardened clay]] in the mesa | Mesa Cave Dev Screenshot.png|[[Minecraft:Caves]] cutting through [[Minecraft:hardened clay]] in the mesa | ||
Micro Mesa.jpg|An extremely tiny badlands biome | Micro Mesa.jpg|An extremely tiny badlands biome | ||
Badlands River Cave.jpg|A river cave entrance in a badlands biome. | Badlands River Cave.jpg|A river cave entrance in a badlands biome | ||
Vibrant canyon lake.jpg|A lake in badlands with [[Minecraft:Vibrant Visuals]] | |||
</gallery> | </gallery> | ||
=== In other media === | === In other media === | ||
<gallery> | <gallery> | ||
Noor looks out.jpeg|[[Minecraft:Noor]] looking out over a badland with several wolves | Noor looks out.jpeg|[[Minecraft:Noor]] looking out over a badland with several wolves | ||
Peter-sheff-04-creeper.jpg|Artwork of a [[Minecraft:creeper]] roaming in a badlands | Peter-sheff-04-creeper.jpg|Artwork of a [[Minecraft:creeper]] roaming in a badlands | ||
Peter-sheff-02-spider.jpg|Artwork of a [[Minecraft:cave spider]] lurking in a badlands mineshaft | Peter-sheff-02-spider.jpg|Artwork of a [[Minecraft:cave spider]] lurking in a badlands mineshaft | ||
Try Minecraft Realms.png|Pixel art of [[Minecraft:Sunny]], [[Minecraft:Steve]] and [[Minecraft:Ari]] building a [[Minecraft:nether portal]] in a badlands | Try Minecraft Realms.png|Pixel art of [[Minecraft:Sunny]], [[Minecraft:Steve]] and [[Minecraft:Ari]] building a [[Minecraft:nether portal]] in a badlands | ||
Crown Mesa.png|[[Minecraft:Minecraft Story Mode:Crown Mesa|Crown Mesa]], a badlands settlement from ''[[Minecraft: Story Mode]]'' | Crown Mesa.png|[[Minecraft:Minecraft Story Mode:Crown Mesa|Crown Mesa]], a badlands settlement from ''[[Minecraft: Story Mode]]'' | ||
Badlands Season Artwork 1.jpg|A render of a badlands from ''[[Minecraft:Minecraft Earth]]'' | Badlands Season Artwork 1.jpg|A render of a badlands from ''[[Minecraft:Minecraft Earth]]'' | ||
Confrontation.jpeg|[[Minecraft:Narrator (YouTube)|Narrator]] and [[Minecraft:MARILLA]] confronting Jonathan Minecraft in a badland, a scene from [[Minecraft:Around the Minecraft World in 80 Biomes]] | Confrontation.jpeg|[[Minecraft:Narrator (YouTube)|Narrator]] and [[Minecraft:MARILLA]] confronting Jonathan Minecraft in a badland, a scene from [[Minecraft:Around the Minecraft World in 80 Biomes]] | ||
Team Mesa.png|[[Minecraft:Durango]] and [[Minecraft:River (Character)|River]] in a badlands. | Team Mesa.png|[[Minecraft:Durango]] and [[Minecraft:River (Character)|River]] in a badlands | ||
File: Badlands MCL.png| The [[Minecraft:mcl:badlands| badlands]] as seen in [[Minecraft:Minecraft Legends]]. | |||
</gallery> | </gallery> | ||
Latest revision as of 11:00, 28 May 2026
Template:For Template:Infobox biome The badlands or mesa are arid-land mountainous Minecraft:biomes, featuring Minecraft:red sand and mounds of Minecraft:terracotta bands, coming in various colors. Badlands generate in arid lands next to Minecraft:deserts and their eroded and wooded variants.
Generation
Badlands biomes generate at the highest temperature and lower erosion, meaning they border Minecraft:deserts near oceans with Minecraft:stony shores at lower altitudes. Badlands biomes often border their wooded and eroded variants. Near lower temperature zones, they border Minecraft:savannas, Minecraft:forests, and Minecraft:plains.
Badlands generate from mid-altitude plateaus and valleys up to the highest Minecraft:mountain peaks where they can elevate up to Y=256 and border Minecraft:stony peaks. Minecraft:Rivers are often in deep fjords, wide valleys with almost no water, or they do not generate at all.
Because badlands generate in mountainous terrain, they often border Minecraft:dripstone caves and Minecraft:deep dark underground.
Description
On the higher grounds, badlands biomes feature large mounds of Minecraft:terracotta bands, in layers of various colors; specifically, red, orange, yellow, white, light gray, brown, and regular terracotta may all naturally generate. The topmost layer of stained terracotta is often weathered into regular terracotta.
At low altitudes, the terrain surface is weathered into one layer of Minecraft:red sand (rarely Minecraft:red sandstone if floating),Template:Only with orange terracotta under it extending to Y=63. Template:IN, the underwater surface is covered with a layer of orange terracotta, and in shallow water, sometimes interspersed with some white terracotta, while Template:In, it is composed entirely of Minecraft:stone. Deeper water bodies generate Minecraft:gravel like in any other biome.
Minecraft:Cacti and Minecraft:dead bushes generate frequently across the landscape, similarly to Minecraft:deserts, but dead bushes are more common than in deserts, and cacti are rarer, as they may only generate on the red sand valleys. Minecraft:Sugar canes may generate along water. Cacti have a chance of generating a Minecraft:cactus flower on top.
Minecraft:Mineshafts generate at much higher elevations in these biomes, often exposed to fresh air. Their supporting Minecraft:planks and Minecraft:fences are made of dark oak rather than oak. Additionally, extra Minecraft:gold ore generates up to elevation Y=255 (rather than the normal Y=32), and at much higher rates than the rest of the world.
As badlands are arid-land biomes, Minecraft:rainfall never occurs here, but dry Minecraft:thunderstorms still allow hostile mobs to spawn.
Minecraft:Armadillos spawn in badlands, as well as warm Minecraft:animal variants, but the latter can only spawn on player-created Minecraft:grass blocks.
With Minecraft:Vibrant Visuals, badlands have unique atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night, while the daytime horizon is tinted brown. Moonlight is more vibrant blue, and the warm color grading tints the environment more yellow, although color saturation is slightly lower.
The colors of specific Minecraft:terracotta layers in these biomes are almost the same throughout all badlands biomes for any particular world. Each world seed generates 192 layers of terracotta for each Y-coordinate to pick from<ref>layers[(noiseValue + Y + 192) % 192]</ref>. At each horizontal coordinate, each layer may shift up and down by at most ±7 blocks based on noise.
Mobs
The following mobs naturally spawn here: Template:Spawn table
Sounds
Music
These music tracks play while the player is in the badlands.
Data values
ID
Achievements
Advancements
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Data history
Old generation
Before Minecraft:Caves & Cliffs, the badlands biome generated only as an edge around all wooded badlands plateaus and badlands plateaus, or as small spots within those biomes. It had mostly flat terrain at the red sand levels, occasionally topped with terracotta layers, but when next to the plateau biomes, steep eroded cliffs formed. Minecraft:Beaches did not generate next to oceans, and the biome was separated from other land biomes by a thin Minecraft:desert border. It was often replaced by eroded badlands as a mutation.
Issues
Trivia
- Regular oak mineshafts do not generate in the badlands biomes, but they can generate into one if a neighboring biome generates the mineshaft.
- Although dark oak mineshafts generate in badlands, dark oaks do not grow in this biome.
- If a badlands biome generates above y level 256, it generates orange terracotta as the default rather than undyed terracotta. This cannot be seen through normal gameplay as the game cuts off any terrain above y level 256, however it can be seen on Minecraft:Java Edition using an Minecraft:amplified world.
Gallery
Screenshots
-
Ground-view of a badlands biome
-
Badlands with a lake
-
A badlands cave
-
Jungle and badlands biome generated next to each other
-
A badlands mineshaft exposed on the surface
-
A Minecraft:ruined portal in badlands
-
A player riding a horse into an overpass, with several monsters nearby
-
A large mountain in badlands
-
Side view of a large badlands mountain
-
A badlands Minecraft:single biome world
Historical screenshots
-
A very small old badlands clearing
-
Older badlands bordering an ocean, with no beaches
-
Transition layers between temperate biomes and badlands plateaus
-
A relatively large badlands clearing with a river
-
A badlands Minecraft:single biome world before Minecraft:1.18
-
A Minecraft:village in the desert border surrounding badlands
-
A pillager outpost next to a badlands biome
-
An exposed cave spider spawner on a badlands cliff
-
Badlands with Minecraft:ray tracing
Development images
-
The first image of the mesa
-
Minecraft:Caves cutting through Minecraft:hardened clay in the mesa
-
An extremely tiny badlands biome
-
A river cave entrance in a badlands biome
-
A lake in badlands with Minecraft:Vibrant Visuals
In other media
-
Minecraft:Noor looking out over a badland with several wolves
-
Artwork of a Minecraft:creeper roaming in a badlands
-
Artwork of a Minecraft:cave spider lurking in a badlands mineshaft
-
Pixel art of Minecraft:Sunny, Minecraft:Steve and Minecraft:Ari building a Minecraft:nether portal in a badlands
-
Crown Mesa, a badlands settlement from Minecraft: Story Mode
-
A render of a badlands from Minecraft:Minecraft Earth
-
Narrator and Minecraft:MARILLA confronting Jonathan Minecraft in a badland, a scene from Minecraft:Around the Minecraft World in 80 Biomes
-
Minecraft:Durango and River in a badlands
-
The badlands as seen in Minecraft:Minecraft Legends.
See also
References
External links
Minecraft:de:Tafelberge Minecraft:es:Tierras baldías Minecraft:fr:Badlands Minecraft:it:Calanchi Minecraft:ja:荒野 Minecraft:ko:악지 Minecraft:lzh:墝埆 Minecraft:pl:Badlandy Minecraft:pt:Terras áridas Minecraft:ru:Пустошь Minecraft:uk:Безплідні землі Minecraft:zh:恶地