Minecraft:Taiga Hills: Difference between revisions
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{{ | {{Unobtainable|edition=BE}}{{Removed feature|edition=JE}} | ||
| | {{Infobox biome | ||
| | | group = Old | ||
| | | 1-1 = Taiga Hills.png | ||
| | | 1-1size = 500px | ||
| | | group2 = Vibrant Visuals | ||
| 2-1 = Taiga Hills Vibrant Visuals.png | |||
| 2-1size = 500px | |||
| temperature = 0.25 | | temperature = 0.25 | ||
| grasscolor = #86B783 | | grasscolor = #86B783 | ||
| Line 14: | Line 16: | ||
| structures = {{EnvLink|Taiga Village}}{{only|bedrock|short=1}}<br> | | structures = {{EnvLink|Taiga Village}}{{only|bedrock|short=1}}<br> | ||
{{EnvLink|Pillager Outpost|Pillager Outpost}}{{only|bedrock|short=1}} | {{EnvLink|Pillager Outpost|Pillager Outpost}}{{only|bedrock|short=1}} | ||
| | | features = {{EnvLink|Spruce}}<br>{{EnvLink|Pine}} | ||
|atmospherics = Default | | blocks = {{BlockLink|Grass Block}}<br>{{BlockLink|Fern}}<br>{{BlockLink|Large Fern}}<br>{{BlockLink|Sweet Berry Bush}}<br>{{BlockLink|Snow}} | ||
|lighting = Cold | | atmospherics = Default | ||
|volumetric = Semi-humid | | lighting = Cold | ||
|colorgrading = Coolish | | volumetric = Semi-humid | ||
| colorgrading = Coolish | |||
}} | }} | ||
The '''taiga hills''' | The '''taiga hills''' biome is a hills variant of the [[Minecraft:taiga]] that no longer generates since [[Minecraft:Caves & Cliffs: Part II]], and was removed in ''Java Edition.'' | ||
== Description == | == Description == | ||
Like all other hills biomes, taiga hills featured more elevated and hilly terrain, with sharper inclines and more overhangs than the regular taiga, but were identical to them in every other aspect. [[Minecraft:Village]]s and [[Minecraft:pillager outposts]] | === Old === | ||
Like all other hills biomes, taiga hills featured more elevated and hilly terrain, with sharper inclines and more overhangs than the regular taiga, but were identical to them in every other aspect. [[Minecraft:Village]]s and [[Minecraft:pillager outposts]] generated in this biome,{{only|be}} and [[Minecraft:wolves]] and [[Minecraft:fox]]es spawned. | |||
=== Current === | |||
{{IN|be}}, taiga hills in older worlds still received updates. When generated through [[Minecraft:single biome]] or [[Minecraft:behavior pack]]s, they can also generate new blocks. | |||
They appear identical to the current taiga. Cold [[Minecraft:animal]] variants spawn here, and wolves use the pale variant. The [[Minecraft:snowfall]] height is increased to Y=160±8, covering tall hills in [[Minecraft:snow]], where they appear identical to [[Minecraft:Snowy taiga|snowy taigas]]. Unlike in regular taigas, [[Minecraft:trail ruins]] do not generate. | |||
With [[Minecraft:Vibrant Visuals]], taiga hills use a coolish humid [[Minecraft:Fog#Volumetric fog|volumetric fog]] setting, which slightly fades the distance in an orange tint. Taiga hills have coolish color grading tints the environment with a colder blue color, and cold sunlight which appears slightly brighter at dusk and dawn. | With [[Minecraft:Vibrant Visuals]], taiga hills use a coolish humid [[Minecraft:Fog#Volumetric fog|volumetric fog]] setting, which slightly fades the distance in an orange tint. Taiga hills have coolish color grading tints the environment with a colder blue color, and cold sunlight which appears slightly brighter at dusk and dawn. | ||
== Mobs == | == Mobs == | ||
Taiga hills | Taiga hills use the same mob spawning chances as taigas. | ||
The following mobs | The following mobs naturally spawn here: | ||
{{Spawn table | {{Spawn table | ||
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{{Spawn table | {{Spawn table | ||
|edition=bedrock | |edition=bedrock | ||
| | |monster= | ||
{{Spawn row|Creeper|weight=100|size=1}} | |||
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}} | |||
{{Spawn row|Spider|weight=100|size=1}} | |||
{{Spawn row|Zombie|weight=95|size=2-4}} | |||
{{Spawn row|Skeleton|weight=80|size=1-2}} | |||
{{Spawn row|Enderman|weight=10|size=1-2}} | |||
{{Spawn row|Witch|weight=5|size=1}} | |||
{{Spawn row|Zombie Villager|weight=5|size=2-4}} | |||
|creature= | |||
{{Spawn row|Pale Wolf|weight=13|size=4}} | |||
{{Spawn row|Sheep|weight=12|size=2-3}} | {{Spawn row|Sheep|weight=12|size=2-3}} | ||
{{Spawn row| | {{Spawn row|Cold Chicken|weight=10|size=2-4}} | ||
{{Spawn row| | {{Spawn row|Glow Squid|weight=10|size=2-4}} | ||
{{Spawn row| | {{Spawn row|Cold Pig|weight=10|size=1-3}} | ||
{{Spawn row| | {{Spawn row|Cold Cow|weight=8|size=2-3}} | ||
{{Spawn row|Fox|weight=8|size=2-4}} | |||
{{Spawn row|Fox|weight=8|size=2-4 | {{Spawn row|Rabbit|weight=4|size=2-3}} | ||
{{Spawn row| | |||
|ambient= | |ambient= | ||
{{Spawn row|Bat |weight=10 |size=2}} | {{Spawn row|Bat|weight=10|size=2}} | ||
|ignoreusage=1 | |ignoreusage=1}} | ||
}} | |||
== Data values == | == Data values == | ||
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|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Added [[Minecraft:fox]]es, which can spawn in taigas with a red tone of fur.}} | |{{HistoryLine||1.13.0|dev=beta 1.13.0.1|Added [[Minecraft:fox]]es, which can spawn in taigas with a red tone of fur.}} | ||
|{{HistoryLine||1.17.30|dev=beta 1.17.30.23|The taiga hills and taiga mountain biomes no longer generate without [[Minecraft:add-on]]s or mods.}} | |{{HistoryLine||1.17.30|dev=beta 1.17.30.23|The taiga hills and taiga mountain biomes no longer generate without [[Minecraft:add-on]]s or mods.}} | ||
|{{HistoryLine||1.18.0|dev=?|[[Minecraft:Snowfall]] now occurs above Y{{=}}160±8 instead of 120±8.}} | |||
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|Small [[Minecraft:fern]]s now generate more frequently. | |||
|[[Minecraft:Large fern]]s now generate less frequently. | |||
|[[Minecraft:Sweet berry bush]]es now generate in larger patches.}} | |||
|{{HistoryLine||1.21.60|exp=Drop 1 2025|dev=Preview 1.21.60.25|[[Minecraft:Pig]]s that spawn in taigas are now the cold variant.}} | |||
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|[[Minecraft:Cow]]s that spawn in taigas are now the cold variant.}} | |||
|{{HistoryLine|||dev=Preview 1.21.70.22|[[Minecraft:Chicken]]s that spawn in taigas are now the cold variant.}} | |||
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.26|Added semi-humid volumetric fog, cold lighting, and coolish color grading to taiga hills with [[Minecraft:Vibrant Visuals]].}} | |{{HistoryLine||1.21.90|dev=Preview 1.21.90.26|Added semi-humid volumetric fog, cold lighting, and coolish color grading to taiga hills with [[Minecraft:Vibrant Visuals]].}} | ||
}} | }} | ||
| Line 130: | Line 146: | ||
|{{HistoryLine||1.18|dev=21w37a|Prior to the removal of numerical biome IDs, this biome's numerical ID was 19.}} | |{{HistoryLine||1.18|dev=21w37a|Prior to the removal of numerical biome IDs, this biome's numerical ID was 19.}} | ||
}} | }} | ||
== Issues == | |||
{{Issue list|projects=MCPE}} | |||
== Gallery == | == Gallery == | ||
| Line 142: | Line 161: | ||
== See also == | == See also == | ||
* {{BiomeLink|Taiga}} | * {{BiomeLink|Taiga}} | ||
* {{BiomeLink|Taiga Mountains}} | * {{BiomeLink|Taiga Mountains}} | ||
| Line 156: | Line 174: | ||
{{Navbox biomes|other}} | {{Navbox biomes|other}} | ||
{{Navbox unused features}} | {{Navbox unused features}} | ||
[[Category:Unused biomes]] | [[Category:Unused biomes]] | ||
[[Minecraft:pt:Colinas de taiga]] | [[Minecraft:pt:Colinas de taiga]] | ||
[[Minecraft:zh:针叶林丘陵]] | [[Minecraft:zh:针叶林丘陵]] | ||
Latest revision as of 11:10, 5 June 2026
Template:UnobtainableTemplate:Removed feature Template:Infobox biome The taiga hills biome is a hills variant of the Minecraft:taiga that no longer generates since Minecraft:Caves & Cliffs: Part II, and was removed in Java Edition.
Description
Old
Like all other hills biomes, taiga hills featured more elevated and hilly terrain, with sharper inclines and more overhangs than the regular taiga, but were identical to them in every other aspect. Minecraft:Villages and Minecraft:pillager outposts generated in this biome,Template:Only and Minecraft:wolves and Minecraft:foxes spawned.
Current
Template:IN, taiga hills in older worlds still received updates. When generated through Minecraft:single biome or Minecraft:behavior packs, they can also generate new blocks.
They appear identical to the current taiga. Cold Minecraft:animal variants spawn here, and wolves use the pale variant. The Minecraft:snowfall height is increased to Y=160±8, covering tall hills in Minecraft:snow, where they appear identical to snowy taigas. Unlike in regular taigas, Minecraft:trail ruins do not generate.
With Minecraft:Vibrant Visuals, taiga hills use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint. Taiga hills have coolish color grading tints the environment with a colder blue color, and cold sunlight which appears slightly brighter at dusk and dawn.
Mobs
Taiga hills use the same mob spawning chances as taigas.
The following mobs naturally spawn here:
Data values
ID
History
Java Edition
Bedrock Edition
Legacy Console Edition
Data history
Issues
Gallery
-
A taiga hills biome next to the sea.
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Taiga hills in Bedrock Edition.
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A river in taiga hills.
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A large cliff in a taiga hills biome.
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A taiga hills Minecraft:single biome world.
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Taiga hills with Minecraft:ray tracing.