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Minecraft:Enchantment: Difference between revisions

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; Level
; Level
Many enchantments have multiple levels. Generally, the higher the level, the more potent the enchantment's effects are. Levels are stylized as Roman numerals (I, II, III,...). The minimum level of any enchantment is I; the maximum level depends on the enchantment.
Many enchantments have multiple levels. Generally, the higher the level, the more potent the enchantment's effects are. Levels are stylized as Roman numerals (I, II, III,...). The minimum level of any enchantment is I; the maximum level depends on the enchantment. When applied using {{Command|give}}, which ignores regular maximum levels, the maximum allowed level for any enchantment is 255.<ref name="maximum">{{bug|MC-231508||Enchantments are capped at level 255|Works As Intended}}</ref>


; Incompatibilities
; Incompatibilities
Some enchantments are incompatible with one another. This means that it is not possible for the player to apply both conflicting enchantments to the same item without using commands. Enchanting tables and generated loot do not produce items with conflicting enchantments.
Some enchantments are incompatible with one another. This means that it is not possible for the player to apply both conflicting enchantments to the same item using standard methods, including {{Command|enchant}}, although {{Command|give}} can force conflicting enchantments onto the same item with varying results to their effects. Enchanting tables and generated loot do not produce items with conflicting enchantments, and attempting to combine conflicting enchantments in an anvil results in the sacrificed item's incompatible enchantment being lost.


; Conflicting enchantments
; Conflicting enchantments
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* '''Crossbow:''' [[Minecraft:Multishot]] and [[Minecraft:Piercing]]
* '''Crossbow:''' [[Minecraft:Multishot]] and [[Minecraft:Piercing]]
* '''Trident:''' [[Minecraft:Loyalty]] and [[Minecraft:Riptide]] or [[Minecraft:Channeling]] and [[Minecraft:Riptide]]
* '''Trident:''' [[Minecraft:Loyalty]] and [[Minecraft:Riptide]] or [[Minecraft:Channeling]] and [[Minecraft:Riptide]]
* '''Mace:''' [[Minecraft:Density]], [[Minecraft:Breach]], Smite, and Bane of Arthropods.
* '''Mace:''' [[Minecraft:Density]], [[Minecraft:Breach]], [[Minecraft:Smite]], and [[Minecraft:Bane of Arthropods]].
* '''Books:''' Sharpness, Density, and Breach. All of the above restrictions also apply.
* '''Books:''' [[Minecraft:Sharpness]], [[Minecraft:Density]], and [[Minecraft:Breach]]. All of the above restrictions also apply.


Some enchantments are incompatible with certain items. For example, Protection, which decreases damage, cannot be applied to swords, and Sharpness, which increases attack damage cannot be applied to armor.
Some enchantments are incompatible with certain items. For example, [[Minecraft:Protection]], which decreases damage, cannot be applied to [[Minecraft:swords]] or [[Minecraft:axes]], and [[Minecraft:Sharpness]], which increases attack damage cannot be applied to [[Minecraft:armor]].


Primary and secondary items
'''Primary and secondary items'''


An enchantment's ''primary items'' are the set of items that can receive the enchantment from an enchanting table. Some items that cannot receive a particular enchantment from an enchanting table can still have the enchantment applied to them by combining the item with an enchanted book in an anvil; these are the enchantment's ''secondary items''.
An enchantment's ''primary items'' are the set of items that can receive the enchantment from an enchanting table. Some items that cannot receive a particular enchantment from an enchanting table can still have the enchantment applied to them by combining the item with an enchanted book in an anvil; these are the enchantment's ''secondary items''.
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; {{va|Curse}}
; {{va|Curse}}


Curse enchantments apply negative modifiers to items and cannot be removed. Attempting to [[Minecraft:disenchant]] an item with a curse enchantment removes all other enchantments, except for the curse enchantment.
Curse enchantments apply negative modifiers to items and cannot be removed once applied. Attempting to [[Minecraft:disenchant]] an item with curse enchantments removes all other enchantments, except for the curse enchantments.


{{columns-list|
{{columns-list|
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|-
|-
| [[Minecraft:Curse of Binding]]<br>
| [[Minecraft:Curse of Binding]]<br>
| {{cd|binding_curse}}
| {{cd|binding_curse}}{{Only|JE|short=1}}<br>{{cd|binding}}{{Only|BE|short=1}}
| Items cannot be removed from armor slots.
| Items cannot be removed from armor slots.
|
|
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|-
|-
| [[Minecraft:Curse of Vanishing]]<br>
| [[Minecraft:Curse of Vanishing]]<br>
| {{cd|vanishing_curse}}
| {{cd|vanishing_curse}}{{Only|JE|short=1}}<br>{{cd|vanishing}}{{Only|Be|short=1}}
| Item disappears on death.
| Item disappears on death.
|
|
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|-
|-
| [[Minecraft:Loyalty]]
| [[Minecraft:Loyalty]]
|minecraft:loyalty
| {{cd|loyalty}}
|Returns the trident to its owner upon landing after being thrown.
| Returns the trident to its owner upon landing after being thrown.
|Riptide
| Riptide
| data-sort-value="3" style="font-family: serif;" |III
| data-sort-value="3" style="font-family: serif;" |III
| data-sort-value="241" |{{ItemSprite|Trident|link=Trident}}
| data-sort-value="241" |{{ItemSprite|Trident|link=Trident}}
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|-
|-
|{{ItemLink|Recovery Compass}}{{only|bedrock|short=1}}
|{{ItemLink|Recovery Compass}}{{only|bedrock|short=1}}
|-
|{{BlockLink|Carved Pumpkin}}
| rowspan="2" |{{nowrap|[[Minecraft:Curse of Binding]]}}, {{nowrap|[[Minecraft:Curse of Vanishing]]}}
| rowspan="2" |
| rowspan="2" |
|-
|{{BlockLink|Heads}}
|}
|}
{{notelist|group="EnchByItem"}}
{{notelist|group="EnchByItem"}}
Line 1,287: Line 1,294:


== Maximum effective values for enchantments ==
== Maximum effective values for enchantments ==
Using commands, items can be enchanted at higher levels than in vanilla gameplay. Some enchantments continue to increase their effectiveness at higher levels. However, there is a point where higher levels no longer increase effectiveness. The table below shows the effective limits for enchantments (also found [https://gist.github.com/tryashtar/4e3917bbd59532463d280755a63705d0 here]).
{{Needs update|reason=1.17.1 capped enchantment levels to 255, and 1.20.5's shift from NBT data to components for items eliminated the ability to stack duplicate enchantments|section=1}}
Using {{Command|give}}, items can be enchanted at higher levels than in vanilla gameplay. Some enchantments continue to increase their effectiveness at higher levels. However, there is a point where higher levels no longer increase effectiveness. The table below shows the effective limits for enchantments (also found [https://gist.github.com/tryashtar/4e3917bbd59532463d280755a63705d0 here]).


{| class="wikitable collapsible collapsed"
{| class="wikitable collapsible collapsed"
Line 1,619: Line 1,627:
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|Added enchanting.|Armor, axes, flint and steel, hoes, pickaxes, shears, shovels, and swords can be enchanted using an enchantment table. Upon placing an item in the enchantment table's slot, three randomized options appear on the right of the GUI, written in [[Minecraft:Standard Galactic Alphabet]].|Enchanting requires experience levels, and the maximum enchantment level is 15.|A [[Minecraft:glint]] animation appears on items to show that they are enchanted.|Enchanted items display “Enchanted!!” on their tooltip, and their name becomes blue.}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|Added enchanting.|Armor, axes, flint and steel, hoes, pickaxes, shears, shovels, and swords can be enchanted using an enchantment table. Upon placing an item in the enchantment table's slot, three randomized options appear on the right of the GUI, written in [[Minecraft:Standard Galactic Alphabet]].|Enchanting requires experience levels, and the maximum enchantment level is 15.|A [[Minecraft:glint]] animation appears on items to show that they are enchanted.|Enchanted items display “Enchanted!!” on their tooltip, and their name becomes blue.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Added Aqua Affinity, Bane of Arthropods, Blast Protection, Efficiency, Feather Falling, Fire Aspect, Fire Protection, Fortune, Knockback, Looting, Projectile Protection, Protection, Respiration, Sharpness, Silk Touch, Smite and Unbreaking.
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Added Aqua Affinity, Bane of Arthropods, Blast Protection, Efficiency, Feather Falling, Fire Aspect, Fire Protection, Fortune, Knockback, Looting, Projectile Protection, Protection, Respiration, Sharpness, Silk Touch, Smite, and Unbreaking.
|Enchanting has been now properly enabled in [[Minecraft:multiplayer]]. Previously, if a [[Minecraft:player]] attempted to enchant an [[Minecraft:item]], it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again.|Enchantment tables now require [[Minecraft:bookshelves]] to get maximum enchantments, up to level 50 with 30 bookshelves.|Hoes, flint and steel, and shears can no longer be enchanted using an enchantment table.|Enchanted items now display their enchantments instead of “Enchanted!!” on their tooltip.}}
|Enchanting has now been properly enabled in [[Minecraft:multiplayer]]. Previously, if a [[Minecraft:player]] attempted to enchant an [[Minecraft:item]], it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again.|Enchantment tables now require [[Minecraft:bookshelves]] to get maximum enchantments, up to level 50 with 30 bookshelves.|Hoes, flint and steel, and shears can no longer be enchanted using an enchantment table.|Enchanted items now display their enchantments instead of “Enchanted!!” on their tooltip.}}
|{{HistoryLine||1.1|dev=release|Added Flame, Infinity, Power and Punch.}}
|{{HistoryLine||1.1|dev=release|Added Flame, Infinity, Power and Punch.}}
|{{HistoryLine||1.2.1|dev=12w05a|Enchanting no longer requires [[Minecraft:experience]] in [[Minecraft:Creative]] mode.}}
|{{HistoryLine||1.2.1|dev=12w05a|Enchanting no longer requires [[Minecraft:experience]] in [[Minecraft:Creative]] mode.}}
Line 1,626: Line 1,634:
|{{HistoryLine||1.3.1|dev=12w22a|The maximum enchantment power has been lowered from 50 to 30; as a result, the amount of [[Minecraft:bookshelves]] required to reach the maximum enchantment power has lowered from 30 to 15.
|{{HistoryLine||1.3.1|dev=12w22a|The maximum enchantment power has been lowered from 50 to 30; as a result, the amount of [[Minecraft:bookshelves]] required to reach the maximum enchantment power has lowered from 30 to 15.
|The third enchantment slot in an enchanting table is always set at the highest possible level (depending on the amount of bookshelves), instead of being random like the other slots (requiring clicking the item in and out many times to get a maximum level enchantment).}}
|The third enchantment slot in an enchanting table is always set at the highest possible level (depending on the amount of bookshelves), instead of being random like the other slots (requiring clicking the item in and out many times to get a maximum level enchantment).}}
|{{HistoryLine||1.4.2|dev=12w41a|Enchantments can be combined using [[Minecraft:anvil]]s, allowing some high level enchantments to be applied where they were not previously possible.}}
|{{HistoryLine|||dev=12w23a|Enchantment levels are slightly exponential again.
|It now takes 825 experience to reach level 30.
|The first 16 levels are linear, while level 17+ require more points per level to the maximum level of 30 (although one can still have more than 30 XP levels to spend).}}
|{{HistoryLine||1.4.2|dev=12w41a|Enchantments can be combined using [[Minecraft:anvil]]s, allowing some high-level enchantments to be applied where they were not previously possible.}}
|{{HistoryLine||1.4.4|dev=pre|Enchantments can be applied using {{cmd|enchant}}. However, [[Minecraft:Protection]] is unavailable due to a bug.}}
|{{HistoryLine||1.4.4|dev=pre|Enchantments can be applied using {{cmd|enchant}}. However, [[Minecraft:Protection]] is unavailable due to a bug.}}
|{{HistoryLine||1.4.6|dev=12w49a|{{cmd|enchant}} now works with ID 0, meaning it can be used to apply Protection.
|{{HistoryLine||1.4.6|dev=12w49a|{{cmd|enchant}} now works with ID 0, meaning it can be used to apply Protection.
Line 1,634: Line 1,645:
|Added Luck of the Sea and Lure.}}
|Added Luck of the Sea and Lure.}}
|{{HistoryLine||1.8|dev=14w02a|Enchanting has received a major overhaul where there is now a secondary cost, which is [[Minecraft:lapis lazuli]].
|{{HistoryLine||1.8|dev=14w02a|Enchanting has received a major overhaul where there is now a secondary cost, which is [[Minecraft:lapis lazuli]].
|When enchanting an [[Minecraft:item]], one enchantment now appears in the tooltip when selecting an enchantment (e.g ''Looting III?...'').
|When enchanting an [[Minecraft:item]], one enchantment now appears in the tooltip when selecting an enchantment (e.g., ''Looting III?...'').
|Level 5 enchants ([[Minecraft:Sharpness]], [[Minecraft:Power]], [[Minecraft:Smite]] and [[Minecraft:Bane of Arthropods]]) can be applied without the use of an [[Minecraft:anvil]].
|Level 5 enchants ([[Minecraft:Sharpness]], [[Minecraft:Power]], [[Minecraft:Smite]] and [[Minecraft:Bane of Arthropods]]) can be applied without the use of an [[Minecraft:anvil]].
|[[Minecraft:Villager]] trading has been revamped: clerics no longer enchant [[Minecraft:item]]s, while blacksmiths [[Minecraft:trading|trade]] enchanted items.
|[[Minecraft:Villager]] trading has been revamped: clerics no longer enchant [[Minecraft:item]]s, while blacksmiths [[Minecraft:trading|trade]] enchanted items.
|Experience cost was reduced from a cost equal to the enchant level to a flat 1, 2, or 3}}
|Experience cost was reduced from a cost equal to the enchant level to a flat 1, 2, or 3.}}
|{{HistoryLine|||dev=14w25a|Added Depth Strider.}}
|{{HistoryLine|||dev=14w25a|Added Depth Strider.}}
|{{HistoryLine||1.9|dev=15w42a|Enchantments with a max level of 1 no longer display the level, e.g. "[[Minecraft:Infinity]]" rather than "Infinity I".
|{{HistoryLine||1.9|dev=15w42a|Enchantments with a max level of 1 no longer display the level, e.g., "[[Minecraft:Infinity]]" rather than "Infinity I".
|Added Frost Walker and Mending.}}
|Added Frost Walker and Mending.}}
|{{HistoryLine|||dev=15w47b|Shears can no longer be enchanted with [[Minecraft:Silk Touch]].}}
|{{HistoryLine|||dev=15w47b|Shears can no longer be enchanted with [[Minecraft:Silk Touch]].}}
Line 1,652: Line 1,663:
|{{HistoryLine||1.16|dev=20w10a|Hoes can be enchanted with [[Minecraft:Efficiency]], [[Minecraft:Fortune]] and [[Minecraft:Silk Touch]].}}
|{{HistoryLine||1.16|dev=20w10a|Hoes can be enchanted with [[Minecraft:Efficiency]], [[Minecraft:Fortune]] and [[Minecraft:Silk Touch]].}}
|{{HistoryLine|||dev=20w11a|Added Soul Speed.}}
|{{HistoryLine|||dev=20w11a|Added Soul Speed.}}
|{{HistoryLine||1.17.1|dev=pre1|The maximum enchantment level that can be read has been changed to 255.<ref>{{bug|MC-231508||Enchantments are capped at level 255|Works As Intended}}</ref>}}
|{{HistoryLine||1.17.1|dev=pre1|The maximum enchantment level that can be read has been changed to 255.<ref name="maximum"/>}}
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added Swift Sneak. It is currently applied to [[Minecraft:boots]], and is not compatible with [[Minecraft:Frost Walker]], [[Minecraft:Depth Strider]], or [[Minecraft:Soul Speed]].}}
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added Swift Sneak. It is currently applied to [[Minecraft:boots]], and is not compatible with [[Minecraft:Frost Walker]], [[Minecraft:Depth Strider]], or [[Minecraft:Soul Speed]].}}
|{{HistoryLine|||dev=22w11a|Removed Swift Sneak.}}
|{{HistoryLine|||dev=22w11a|Removed Swift Sneak.}}
|{{HistoryLine|||dev=22w12a|Added Swift Sneak to the normal snapshot. It is now applied to [[Minecraft:leggings]] instead of boots.}}
|{{HistoryLine|||dev=22w12a|Added Swift Sneak to the normal snapshot. It is now applied to [[Minecraft:leggings]] instead of boots.}}
|{{HistoryLine||1.20.5|dev=24w03a|Axes can now receive [[Minecraft:Sharpness]], [[Minecraft:Smite]] and [[Minecraft:Bane of Arthropods]] through an enchanting table, rather than only through an anvil.
|{{HistoryLine||1.20.5|dev=24w03a|Axes can now receive [[Minecraft:Sharpness]], [[Minecraft:Smite]], and [[Minecraft:Bane of Arthropods]] through an enchanting table, rather than only through an anvil.
|Helmets, leggings, and boots can now receive Thorns through an enchanting table, rather than only through an anvil.}}
|Helmets, leggings, and boots can now receive Thorns through an enchanting table, rather than only through an anvil.}}
|{{HistoryLine|||dev=24w09a|The projectile weapon enchantments [[Minecraft:Infinity]], [[Minecraft:Flame]], [[Minecraft:Multishot]], [[Minecraft:Piercing]], [[Minecraft:Power]], and [[Minecraft:Punch]] now work on both crossbows and bows, if placed onto the alternative weapon using data manipulation or a change to the <code>enchantable/*</code> tags.}}
|{{HistoryLine|||dev=24w09a|Items can no longer receive duplicate enchantments of the same type, which could previously happen via {{Command|give}}.|The projectile weapon enchantments [[Minecraft:Infinity]], [[Minecraft:Flame]], [[Minecraft:Multishot]], [[Minecraft:Piercing]], [[Minecraft:Power]], and [[Minecraft:Punch]] now work on both crossbows and bows, if placed onto the alternative weapon using data manipulation or a change to the <code>enchantable/*</code> tags.}}
|{{HistoryLine|||dev=24w12a|Axes can no longer receive Sharpness, Smite and Bane of Arthropods through an enchanting table.
|{{HistoryLine|||dev=24w12a|Axes can no longer receive Sharpness, Smite, and Bane of Arthropods through an enchanting table.
|Helmets, leggings and boots can no longer receive Thorns through an enchanting table.}}
|Helmets, leggings, and boots can no longer receive Thorns through an enchanting table.}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Added Breach, Density and Wind Burst.}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Added Breach, Density and Wind Burst.}}
|{{HistoryLine||1.21|dev=24w18a|Breach, Density and Wind Burst are now available without using the "Update 1.21" experimental data pack.}}
|{{HistoryLine||1.21|dev=24w18a|Breach, Density, and Wind Burst are now available without using the "Update 1.21" experimental data pack.}}
|{{HistoryLine||1.21.11|dev=25w41a|Added Lunge, which is incompatible with Mending.}}
|{{HistoryLine||1.21.11|dev=25w41a|Added Lunge, which is incompatible with Mending.}}
|{{HistoryLine|||dev=25w42a|Lunge is no longer incompatible with Mending.}}
|{{HistoryLine|||dev=25w42a|Lunge is no longer incompatible with Mending.}}

Latest revision as of 11:04, 9 June 2026

Template:For Template:Redirect Template:Redirect

File:Enchanted Diamond Sword.gif
The glint animation applied to an enchanted diamond sword.

Enchantments modify the behavior of tools, weapons, and armor, granting additional abilities. A Minecraft:glint animation appears on items to show that they are enchanted.

Obtaining

File:Enchanting-Table.png
An enchanting table surrounded by bookshelves.

The player can apply enchantments to items by:

Enchanted items can be obtained from:

In Creative mode, items can be enchanted using an enchanting table or anvil without using lapis lazuli or experience levels. Enchanted books can be found in the Minecraft:Creative inventory.

Template:Va Template:Main

File:Enchanting Table GUI.png
Enchanting table interface.

An enchanting table can be used to enchant unenchanted items, consuming lapis lazuli and experience levels in the process. The player can only choose one of three randomly generated enchantments to apply to the item; however, there is a chance for additional bonus enchantments to also be applied. The quality of the offered enchantments depends on the arrangement of bookshelves around the enchanting table. Which of the three offered enchantments the player can choose depends on the player's experience level.

Template:Anchor Anvil

Template:Main

An Minecraft:anvil can be used to combine the enchantments of two like items, or an item and an enchanted book; one of the items is always sacrificed in the process. Combining items in an anvil costs experience levels; the amount depends on the enchantments of the sacrificed item, and the number of times the items have been used in an anvil.

Trading

Template:Main

Some villager sell enchanted equipment or books. Minecraft:Armorer, Minecraft:fisherman, Minecraft:fletcher, Minecraft:toolsmith, and Minecraft:weaponsmith villagers sell enchanted tools, weapons, or armor with non-treasure enchantmets. Minecraft:Librarian villagers sell enchanted books that can have almost any enchantment, including most treasure enchantments, except for Soul Speed, Swift Sneak, and Wind Burst.

Bartering

Template:Main

Piglins can trade enchanted books or iron boots with a random level of Soul Speed when given gold ingots.

Fishing

Template:Main Enchanted books, bows, and fishing rods can be obtained from fishing treasure loot.

Mob drops

Template:Main

Some mobs can spawn with enchanted weapons or armor, which have an 8.5% chance of dropping if the mob is killed by a player.

Generated loot

Most Minecraft:structures that contain loot chests have a chance of generating enchanted books or items.

Raids

Template:IN, pillagers and vindicators spawned during a raid have a chance to spawn with enchanted weapons or armor, which has a chance of dropping if the mob is killed by a player.

Behavior

Effects

The effects of enchantments vary significantly. Some enchantments increase protection against specific types of damage, others increase damage dealt to certain classes of mobs. Some enchantments grant unique abilities such as summoning a lightning bolt or turning water into ice blocks. See Template:Slink.

Level

Many enchantments have multiple levels. Generally, the higher the level, the more potent the enchantment's effects are. Levels are stylized as Roman numerals (I, II, III,...). The minimum level of any enchantment is I; the maximum level depends on the enchantment. When applied using Template:Command, which ignores regular maximum levels, the maximum allowed level for any enchantment is 255.<ref name="maximum">Template:Bug</ref>

Incompatibilities

Some enchantments are incompatible with one another. This means that it is not possible for the player to apply both conflicting enchantments to the same item using standard methods, including Template:Command, although Template:Command can force conflicting enchantments onto the same item with varying results to their effects. Enchanting tables and generated loot do not produce items with conflicting enchantments, and attempting to combine conflicting enchantments in an anvil results in the sacrificed item's incompatible enchantment being lost.

Conflicting enchantments

Some enchantments are incompatible with certain items. For example, Minecraft:Protection, which decreases damage, cannot be applied to Minecraft:swords or Minecraft:axes, and Minecraft:Sharpness, which increases attack damage cannot be applied to Minecraft:armor.

Primary and secondary items

An enchantment's primary items are the set of items that can receive the enchantment from an enchanting table. Some items that cannot receive a particular enchantment from an enchanting table can still have the enchantment applied to them by combining the item with an enchanted book in an anvil; these are the enchantment's secondary items.

Template:Va

Treasure enchantments cannot be obtained through an enchanting table, and are never found on natural equipment worn by mobs or on enchanted equipment traded by villagers. Most treasure enchantments, however, can be generated on Minecraft:enchanted books sold by Minecraft:librarians. If a treasure enchantment is tradable, it has double the price (before capping to 64 emeralds) compared to a non-treasure enchantment of the same level.

Some treasure enchantments, such as Soul Speed, Swift Sneak, and Wind Burst, can only be obtained in specific structures or through a specific game mechanic.

Template:Columns-list Template:FNlist

Template:Va

Curse enchantments apply negative modifiers to items and cannot be removed once applied. Attempting to Minecraft:disenchant an item with curse enchantments removes all other enchantments, except for the curse enchantments.

Template:Columns-list

Disenchanting

Enchantments can be removed from an item by combining it with another item in the Minecraft:grindstone or the Minecraft:crafting grid. This does not remove Minecraft:curse enchantments from the item.

List of enchantments

Enchantments

Template:Columns-list

Descriptions

Each enchantment in the table below includes attributes that are possible for the player to acquire legitimately in Minecraft:Survival mode. Other combinations are possible in Minecraft:Creative mode or with cheats, mods, or third-party software.

  • Max Level: Maximum level that can be obtained without commands.
  • Primary Items: The Minecraft:items that can receive the enchantment legitimately in Survival mode by using an Minecraft:enchanting table. Items of any material can be enchanted (some more easily than others – see Enchantment mechanics).
  • Secondary Items: Items that, in Minecraft:Survival mode, cannot receive the enchantment from an enchanting table but can from an enchanted book with an anvil.
Name Identifier Summary Incompatible
With
Max
Level
Primary
Items
Secondary
Items
Minecraft:Aqua Affinity Template:Cd Removes the mining speed reduction that occurs when underwater. I Template:ItemSpriteTemplate:ItemSprite
Minecraft:Bane of Arthropods Template:Cd Increases damage against Minecraft:arthropod mobs (spiders, cave spiders, silverfish, endermites and bees) and applies Minecraft:Slowness IV to them. Smite, Sharpness, Breach, Density V Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:Only Template:ItemSpriteTemplate:ItemSpriteTemplate:Only
Minecraft:Blast Protection Template:Cd Reduces explosion damage and knockback.
Fire Protection, Protection, Projectile Protection IV Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite
Minecraft:Breach Template:Cd Reduces the effectiveness of Minecraft:armor on the target, including innate armor points. Density, Bane of Arthropods, Smite, Sharpness IV Template:ItemSprite
Minecraft:Channeling Template:Cd During thunderstorms, a thrown trident summons a lightning bolt on the target upon hit. Riptide I Template:ItemSprite
Minecraft:Curse of Binding
Template:CdTemplate:Only
Template:CdTemplate:Only
Items cannot be removed from armor slots. I Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:BlockSpriteTemplate:BlockSpriteTemplate:ItemSprite
Minecraft:Curse of Vanishing
Template:CdTemplate:Only
Template:CdTemplate:Only
Item disappears on death. I Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:BlockSpriteTemplate:BlockSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:Only
Minecraft:Density Template:Cd Increases the damage of a mace's smash attack. Breach, Bane of Arthropods, Smite, Sharpness V Template:ItemSprite
Minecraft:Depth Strider Template:Cd Lessens the movement speed reduction that occurs when in water. Frost Walker III Template:ItemSprite
Minecraft:Efficiency Template:Cd Increases Minecraft:mining efficiency. V Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Template:ItemSprite
Minecraft:Feather Falling Template:Cd Reduces fall damage. IV Template:ItemSprite
Minecraft:Fire Aspect Template:Cd Sets targets on fire. II Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite
Minecraft:Fire Protection Template:Cd Reduces fire damage and burning time. Blast Protection, Protection, Projectile Protection IV Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite
Minecraft:Flame Template:Cd Fired arrows are burning, setting targets on fire. I Template:ItemSprite
Minecraft:Fortune Template:Cd Chance to receive more item drops from certain blocks. Silk Touch III Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite
Minecraft:Frost Walker Template:Cd Turns water into Minecraft:frosted ice beneath the wearer's feet, and provides immunity to Minecraft:campfire and Minecraft:magma block damage. Depth Strider II Template:ItemSprite
Minecraft:Impaling Template:Cd Template:IN, increases damage against aquatic mobs. Template:IN, increases damage against mobs in water or rain. V Template:ItemSprite
Minecraft:Infinity Template:Cd Prevents consumption of Minecraft:arrows, but not Minecraft:spectral arrows or Minecraft:tipped arrows. Mending I Template:ItemSprite
Minecraft:Knockback Template:Cd Increases melee knockback. II Template:ItemSpriteTemplate:ItemSprite
Minecraft:Looting Template:Cd Chance to receive more item drops from certain mobs. III Template:ItemSpriteTemplate:ItemSprite
Minecraft:Loyalty Template:Cd Returns the trident to its owner upon landing after being thrown. Riptide III Template:ItemSprite
Minecraft:Luck of the Sea Template:Cd Increases the rate of treasure items from fishing. III Template:ItemSprite
Minecraft:Lunge Template:Cd Launches the player horizontally when using a spear's jab attack, at the cost of consuming Minecraft:saturation and Minecraft:hunger points as well as 1 Minecraft:durability. III Template:ItemSprite
Minecraft:Lure Template:Cd Decreases time for bites when fishing. III Template:ItemSprite
Minecraft:Mending Template:Cd Repairs the item using experience. Infinity I Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite
Minecraft:Multishot Template:Cd Adds 2 arrows to the sides of the center arrow, at the cost of increasing incurred durability damage. Piercing I Template:ItemSprite
Minecraft:Piercing Template:Cd Causes fired arrows to pierce entities, allowing for a single arrow to hit multiple mobs, and allows arrows to be picked up again after hitting a target. Multishot IV Template:ItemSprite
Minecraft:Power Template:Cd Increases arrow damage. V Template:ItemSprite
Minecraft:Projectile Protection Template:Cd Reduces damage from projectiles. Protection, Blast Protection, Fire Protection IV Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite
Minecraft:Protection Template:Cd Reduces most forms of damage. Blast Protection, Fire Protection, Projectile Protection IV Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite
Minecraft:Punch Template:Cd Increases arrow knockback. II Template:ItemSprite
Minecraft:Quick Charge Template:Cd Increases crossbow charging speed. III Template:ItemSprite
Minecraft:Respiration Template:Cd Extends underwater breathing time. III Template:ItemSpriteTemplate:ItemSprite
Minecraft:Riptide Template:Cd Trident when used launches the wielder while in water or rain, replacing its ability to be thrown as a projectile. Channeling, Loyalty III Template:ItemSprite
Minecraft:Sharpness Template:Cd Increases melee damage. Bane of Arthropods, Smite, Breach, Density V Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:Only Template:ItemSpriteTemplate:Only
Minecraft:Silk Touch Template:Cd Certain blocks that would otherwise drop different items or nothing will drop themselves instead. Fortune I Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Template:ItemSpriteTemplate:Only
Minecraft:Smite Template:Cd Increases damage dealt against Minecraft:undead mobs. Bane of Arthropods, Sharpness, Breach, Density V Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:Only Template:ItemSpriteTemplate:ItemSpriteTemplate:Only
Minecraft:Soul Speed Template:Cd Movement speed on Minecraft:soul sand is increased instead of decreased, and movement speed on Minecraft:soul soil is increased. III Template:ItemSprite
Minecraft:Sweeping Edge
Template:Only
Template:Cd Increases the damage of a sword sweep attack. This increase applies to nearby entities that are close to the attacked entity, but does not apply to the attacked entity itself. III Template:ItemSprite
Minecraft:Swift Sneak Template:Cd Lessens the movement speed reduction that occurs when sneaking. III Template:ItemSprite
Minecraft:Thorns Template:Cd Random chance to damage entities that attack the user, at the cost of increasing incurred durability damage. III Template:ItemSpriteTemplate:ItemSpriteTemplate:OnlyTemplate:ItemSpriteTemplate:OnlyTemplate:ItemSpriteTemplate:OnlyTemplate:ItemSpriteTemplate:Only Template:ItemSpriteTemplate:OnlyTemplate:ItemSpriteTemplate:OnlyTemplate:ItemSpriteTemplate:OnlyTemplate:ItemSpriteTemplate:Only
Minecraft:Unbreaking Template:Cd Gives a chance for items to ignore durability loss, effectively increasing their durability. III Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite
Minecraft:Wind Burst Template:Cd Causes a burst of wind upon executing a mace smash attack that launches the attacker upward. III Template:ItemSprite
Minecraft:Cleaving Template:Only Template:Cd Increases the damage and shield stun time of an axe.
Sharpness, Bane of Arthropods, Smite III Template:ItemSprite

Template:Reflist

Summary of enchantments by item

The table below shows which enchantments can be applied to particular items.

Item Any combination of Only one from each column
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap
Template:ItemLink
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap Template:Nowrap, Template:Nowrap
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:NowrapTemplate:Only Template:Nowrap, Template:Nowrap, Template:Nowrap
Template:ItemLink Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap, Minecraft:Mending Template:Nowrap, Template:Nowrap, Template:Nowrap
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap Template:Nowrap, Template:Nowrap Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:NowrapTemplate:Upcoming
Template:ItemLink
Template:ItemLink
Template:ItemLink
Template:ItemLink Template:Nowrap, Template:Nowrap, Template:Nowrap, Minecraft:Flame, Template:Nowrap Minecraft:Infinity, Minecraft:Mending
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap Minecraft:Channeling, Template:Nowrap Template:Nowrap, Template:Nowrap
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap Template:Nowrap, Minecraft:Multishot
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:NowrapTemplate:Only
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap
Template:ItemLink
Template:ItemLink
Template:ItemLink
Template:ItemLink
Template:ItemLink Template:Nowrap
Template:ItemLinkTemplate:Only
Template:BlockLink Template:Nowrap, Template:Nowrap
Template:BlockLink

Template:Notelist

The tables below show which enchantments can be obtained through an enchanting table, and which can only be applied through an anvil.

Enchantments for hand slot items
Enchantment Template:ItemSprite Template:ItemSprite Template:ItemSpriteTemplate:Only Template:ItemSpriteTemplate:Only Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Template:ItemSprite

Template:ItemSprite

Template:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Template:ItemSprite Template:ItemSprite Template:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:Only
Minecraft:Bane of Arthropods data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="B" Template:Tc data-sort-value="A" Template:Tc data-sort-value="B" Template:Tc
Minecraft:Breach data-sort-value="A" Template:Tc
Minecraft:Channeling data-sort-value="A" Template:Tc
Minecraft:CleavingTemplate:Upcoming data-sort-value="B" Template:Tc
Minecraft:Curse of Vanishing data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc
Minecraft:Density data-sort-value="A" Template:Tc
Minecraft:Efficiency data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="B" Template:Tc
Minecraft:Fire Aspect data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Flame data-sort-value="A" Template:Tc
Minecraft:Fortune data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Impaling data-sort-value="A" Template:Tc
Minecraft:Infinity data-sort-value="A" Template:Tc
Minecraft:Knockback data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Looting data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Loyalty data-sort-value="A" Template:Tc
Minecraft:Luck of the Sea data-sort-value="A" Template:Tc
Minecraft:Lunge data-sort-value="A" Template:Tc
Minecraft:Lure data-sort-value="A" Template:Tc
Minecraft:Mending data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc
Minecraft:Multishot data-sort-value="A" Template:Tc
Minecraft:Piercing data-sort-value="A" Template:Tc
Minecraft:Power data-sort-value="A" Template:Tc
Minecraft:Punch data-sort-value="A" Template:Tc
Minecraft:Quick Charge data-sort-value="A" Template:Tc
Minecraft:Riptide data-sort-value="A" Template:Tc
Minecraft:Sharpness data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="B" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Silk Touch data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="C" Template:Tc
Minecraft:Smite data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="B" Template:Tc data-sort-value="A" Template:Tc data-sort-value="B" Template:Tc
Minecraft:Sweeping Edge data-sort-value="A" Template:Tc
Minecraft:Unbreaking data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="B" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="B" Template:Tc data-sort-value="A" Template:Tc data-sort-value="B" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Wind Burst data-sort-value="B" Template:Tc
Enchantments for armor slot items
Enchantment Template:ItemSpriteTemplate:ItemSprite Template:ItemSprite Template:ItemSprite Template:ItemSprite Template:ItemSprite Template:BlockSpriteTemplate:BlockSprite
Minecraft:Aqua Affinity data-sort-value="A" Template:Tc
Minecraft:Blast Protection data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Curse of Binding data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc
Minecraft:Curse of Vanishing data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc

Minecraft:Depth Strider

data-sort-value="A" Template:Tc
Minecraft:Feather Falling data-sort-value="A" Template:Tc
Minecraft:Fire Protection data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Frost Walker data-sort-value="B" Template:Tc
Minecraft:Mending data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc
Minecraft:Projectile Protection data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Protection data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Respiration data-sort-value="A" Template:Tc
Minecraft:Soul Speed data-sort-value="B" Template:Tc
Minecraft:Swift Sneak data-sort-value="B" Template:Tc
Minecraft:Thorns data-sort-value="B" Template:TcTemplate:Only data-sort-value="A" rowspan="2" Template:Tc data-sort-value="B" Template:TcTemplate:Only data-sort-value="B" Template:TcTemplate:Only
data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Unbreaking data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="B" Template:Tc

Maximum effective values for enchantments

Template:Needs update Using Template:Command, items can be enchanted at higher levels than in vanilla gameplay. Some enchantments continue to increase their effectiveness at higher levels. However, there is a point where higher levels no longer increase effectiveness. The table below shows the effective limits for enchantments (also found here).

Data values

Item data

Template:JE: Template:See also

Template:BE: Template:See also

Sounds

Template:Edition Template:SoundTable

Template:Edition: Template:SoundTable

Achievements

Template:Load achievements

Advancements

Template:Load advancements

Videos

Template:Yt

History

Reveal

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Issues

Template:Issue list

Gallery

Screenshots

Development images

Trivia

  • Enchantments on items are always listed in the same order on their tooltips, that being: Curse of Binding, Curse of Vanishing, Riptide, Channeling, Wind Burst, Frost Walker, Sharpness, Smite, Bane of Arthropods, Impaling, Power, Density, Breach, Piercing, Sweeping Edge, Multishot, Fire Aspect, Flame, Knockback, Punch, Protection, Blast Protection, Fire Protection, Projectile Protection, Feather Falling, Fortune, Looting, Silk Touch, Luck of the Sea, Efficiency, Quick Charge, Lure, Respiration, Aqua Affinity, Soul Speed, Swift Sneak, Depth Strider, Thorns, Loyalty, Unbreaking, Infinity, and Mending.

See also

References

Template:Reflist

External links

Navigation

Template:Navbox gameplay Template:Navbox enchantments

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