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Minecraft:Java Edition 1.4.2: Difference between revisions

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* On average, nearly one silverfish block is generated per chunk.
* On average, nearly one silverfish block is generated per chunk.


'''{{EnvLink|Village}}s'''
'''{{EnvLink|Village|text=Villages}}'''
* Carrots and potatoes can be found on farms in villages.
* Carrots and potatoes can be found on farms in villages.



Latest revision as of 11:08, 31 May 2026

Template:Infobox version Template:Relevant guide

1.4.2, the release of the Minecraft:Pretty Scary Update, is a major update to Template:JE released on October 25, 2012,<ref>Template:Cite</ref> which added a number of new Minecraft:mobs (Minecraft:witches, Minecraft:bats, Minecraft:zombie villagers, and Minecraft:wither skeletons), wearable and placeable Minecraft:heads, a better sound engine, a new boss (the Minecraft:wither), Minecraft:command blocks, Minecraft:anvils, Minecraft:beacons, new Minecraft:food (Minecraft:potatoes, Minecraft:carrots, and Minecraft:pumpkin pies), Minecraft:carrots on sticks for controlling pigs, and new decoration items (such as Minecraft:item frames, Minecraft:flower pots, and Minecraft:cobblestone walls).

A pre-release for 1.4.2 was released on October 24, 2012,<ref>Template:Cite</ref> though the full release of 1.4.2 is identical to this pre-release.

Additions

Template:Additions table

Blocks

File:Beacon JE4 BE1.png Minecraft:Beacons

  • Intended as an endgame block.
  • Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone).
  • Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect.
    • The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks.
  • Has to be directly exposed to the skylight to work.
  • Building square platforms of increasing size and the same material per layer activates it and increases range and status effect selection.
  • Viable materials are iron, gold, diamond, and emerald blocks.
  • Changing selected status effects costs 1 emerald, diamond, gold ingot, or iron ingot.
  • Gives off a light level of 15.
  • Unlockable effects, with an increasing amount of required layers of blocks required:
  • When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen.
  • Effects given by the beacon have less intrusive particles than others on the screen, such as those of potions.

File:Impulse Command Block JE1.png Minecraft:Command blocks

  • Run editable commands when triggered by redstone.
  • Intended for adventure maps.
  • Can only be edited by ops in Creative mode, as long as enable-command-block in server.properties is enabled.
  • Only obtainable using Template:Cmd.
  • Can operate in silent mode where it doesn't display commands in the chat box.

File:Flower Pot.png Minecraft:Flower pots

File:Oak Button (S) JE1 BE1.png Minecraft:Wooden buttons

Template:Animate Minecraft:Walls

  • Available in cobblestone and mossy cobblestone variants.
  • Behave like Minecraft:fences - connect to each other, to other blocks, and to fence gates & have a 1.5 blocks high collision box.
  • Have a different, higher shape in corners, and when blocks are placed on them.

Template:Animate Minecraft:Mob heads

  • Wither skeleton skull has a chance of dropping when a wither skeleton is killed by a player.
  • Also exist for creepers, zombies, skeletons, and players.
  • Can be put on the ground in 16 orientations and hung on walls.
  • Can be worn.
  • Using external editors or mods player skulls can be assigned to specific players - they then have a tooltip "Player's Head".
    • Add the NBT tag "SkullOwner" -> (player name) on the skull items.

Template:Animate Minecraft:Anvils

  • Used for repairing and combining enchanted items as well as for renaming any item/block at the cost of experience levels
  • Tools can also be repaired using one piece of their material
  • Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
  • Conflicting enchantments are removed and only the first one is kept
  • Becomes damaged from using and dropping it - damage persists in inventory and splits up into 3 separate blocks: anvil, slightly damaged anvil, & very damaged anvil
  • Can be placed in 4 orientations, but can't be moved by pistons
  • Experience level cost depends on enchantment levels & rarities, whether the item is being renamed and whether the item has been used with an anvil before - maximum experience level cost is 39 levels, unless in Creative mode
  • Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in the chat
  • Certain blocks are destroyed when an anvil falls on them: Minecraft:levers, Minecraft:buttons, Minecraft:torches, Minecraft:redstone torches, Minecraft:redstone repeaters, Minecraft:flower pots, Minecraft:rails, & mob Minecraft:heads

Items

File:Potion of Night Vision JE1 BE1.png Minecraft:Potion of Night Vision

Template:Animate Minecraft:Carrots

Template:Animate Minecraft:Potatoes

File:Potion of Invisibility JE1 BE1.png Minecraft:Potion of Invisibility

File:Carrot on a Stick JE1 BE1.png Minecraft:Carrot on a stick

File:Nether Star JE2 BE1.png Minecraft:Nether star

File:Pumpkin Pie JE1 BE1.png Minecraft:Pumpkin pie

Template:Animate Minecraft:Spawn eggs

  • Added the witch and bat spawn eggs.

Mobs

File:Zombie Villager.png Minecraft:Zombie villagers

  • A zombie version of a villager.
  • Created when a zombie infects a villager.
  • Right-clicking a zombie villager under the influence of a Weakness potion with a golden apple inverts their potion effect, makes them wiggle slightly, and eventually turn back into a villager.

File:Wither JE1 BE1.png Minecraft:Wither

  • Three-headed flying player-created boss mob shooting projectiles at any mob that isn't undead and players.
  • Place 4 pieces of Minecraft:soul sand in a T-shape and place 3 Minecraft:wither skeleton skulls on top to summon it.
  • After spawning, it flashes blue, builds up health, grows slightly, and is invincible for a few seconds - Then it explodes and starts attacking players and mobs.
  • Each head can fire projectiles, so-called wither skulls, at different targets - Projectiles explode on impact.
  • Shoots two kinds of projectile - a blue one from the little heads, targeting mobs, and a dark one from the big head targeting players.
  • When hit by projectiles, players get the Wither II effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black.
  • Constantly regenerates health.
  • Gains wither armor when taken down to half health, making it immune to arrows.
  • Drops a Minecraft:Nether star when killed.
  • Darkens the sky when spawned in the Overworld.

File:Wither Skeleton JE1 BE1.png Minecraft:Wither skeletons

  • Carry and rarely drop stone swords when killed by players.
  • Drop bones, coal, and rarely wither skeleton skulls.
  • Give players Wither effect when hitting them.
  • Spawn in Minecraft:Nether fortresses.
  • Rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools.
    • Armor, tools, & swords are equipped automatically and are exchanged for better gear when possible.
    • Items that are picked up have a 100% chance of dropping after dying.
  • All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob.
  • Rare tool drops are now damaged.
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players.

File:Bat JE1 BE1.png Minecraft:Bats

File:Witch Revision 2.png Minecraft:Witch

All boss mobs

  • Now show their name above health bars.

Non-mob entities

File:Item Frame Revision 1.png Minecraft:Item frames

  • All items and blocks can be framed.
  • Minecraft:Clocks, Minecraft:compasses, and Minecraft:maps function - maps show only one marker, the frame itself.
  • Mounted maps are marked on copies of the map.
  • Using pick block on it gives the framed item/block.

World generation

Template:EnvLink

  • Generates in swamps.

Gameplay

Minecraft:Sounds

NBT tags

  • Tag for items to have lore.
  • Tag for mobs to determine whether they can despawn.

Command format

Specific Minecraft:commands

  • Template:Cmd
    • Changes difficulty.
    • /difficulty 0 = peaceful
    • /difficulty 1 = easy
    • /difficulty 2 = normal
    • /difficulty 3 = hard
  • Template:Cmd
    • Changes the player's own or other players' spawnpoint to where they are standing or to specified coordinates.
    • /spawnpoint <player> <x> <y> <z>
  • Template:Cmd
  • Template:Cmd
    • Changes the current Minecraft:weather and optionally set the duration for the new weather.
    • /weather [clear | rain | thunder] <time>
  • Template:Cmd
    • Look up and change gamerules regarding Minecraft:command block output.
    • /gamerule commandBlockOutput - Whether or not the output of command blocks executing commands should be sent to the chat as if a player had executed them.
    • /gamerule doFireTick - Whether fire should spread
    • /gamerule doMobLoot - Whether mobs should drop items
    • /gamerule doMobSpawning - Whether mobs should naturally spawn
    • /gamerule doTileDrops - Whether blocks should have drops (does not work for paintings)
    • /gamerule keepInventory - Whether the player should keep items in their inventory if they die
    • /gamerule mobGriefing - Whether Minecraft:creepers, Minecraft:endermen, Minecraft:withers and Minecraft:villagers should be able to change blocks
  • Template:Cmd
    • Clears a specified player's entire inventory or removes only one block/item from it.

Command target selectors

  • Available selectors:
    • @p - Closest player
    • @a - All players
    • @r - Random player
  • Can have arguments specified in [] using the syntax x=0, where x is the argument.
  • Available arguments:
    • x,y,z - Coordinates
    • r - Range
    • rm - Minimum range
    • m - Gamemode
    • l - Minimum experience level
    • lm - Maximum experience level
  • Special argument only usable with @a:
    • c - the maximum count of players to return. Numbers below 0 make it return the last x amount of entries.

Changes

Blocks

Template:Animate Template:Animate Template:Animate Template:Animate Minecraft:Logs

  • Placement now depends on the surface it is placed on, rather than the direction of the player.
    • Placed on the side of a block, the log is horizontal.
    • Placed on the top or bottom of a block, the log is vertical.

Minecraft:Stairs

  • Now connect to other stairs to form corner stairs.

File:Spawner JE2.png Minecraft:Monster spawners

  • Added NBT tags to change a few key spawning rules.
  • Spawning range can now be changed.
  • Maximum amount of spawned entities within spawning range can now be changed.
  • Horizontal spawning radius can now be changed.
  • Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items.
  • Added an NBT tag for mobs to decide whether they can despawn.
  • Added an NBT tag for mobs to decide whether they are invincible.

File:Redstone Repeater (item) JE2 BE1.png Minecraft:Repeaters

  • Can now be locked by powering their sides with another repeater.
    • When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal.

File:Oak Trapdoor (D) JE2.png Minecraft:Trapdoors

  • Can now be placed on the top half of blocks.
  • Placement works similar to that of slabs and stairs.

Template:AnimateMinecraft:Buttons

  • Now stays active for 0.2 seconds longer.
  • New crafting recipe – Only 1 Minecraft:stone block required.

File:Fire JE1.png Minecraft:Fire

  • Now spreads more aggressively depending on the difficulty.

Template:Animate Minecraft:Saplings

  • Decreased hitbox size.

File:TNT JE2 BE1.png Minecraft:TNT

  • Is now triggered by flaming arrows shot by Flame bows.

Minecraft:Doors, Minecraft:trapdoors, Minecraft:levers & Minecraft:buttons

  • No longer triggerable with the left mouse button.

Items

Template:Animate Minecraft:Potions

  • Can now have any available potion effects, level, and duration.
  • Data is saved using NBT tags, but potions retain their original color.

Template:Animate Minecraft:Maps

  • Are now crafted as an Minecraft:empty map and become a real map by right-clicking.
  • Start out at their closest zoom level and can be extended by adding more paper.
  • Players see other players moving around on the same map.
  • Craft an existing map with an empty map to receive an extra copy of the map.
  • Removed text overlay.
  • Are labeled 'Map #0' and so on.
  • Now align to a grid and can be stacked to 64.
  • When outside a map's range, the player is displayed as a small circle at the edge.

Minecraft:Armor

  • Diamond armor sleeves now have a notch on the inner side.
  • Completely revamped leather armor.
    • Can now be dyed in 16,777,216 potential different colors.
    • Putting it in a crafting grid with dyes applies all colors.
    • Dyed armor's tooltip displays Dyed.
    • Right-click dyed armor on cauldrons to wash it and remove some Minecraft:water from the Minecraft:cauldron.
    • Changed item and model color and texture.
    • Now uses two overlayed textures, one being the color.

New textures

Mobs

File:Tamed Wolf with Red Collar JE1 BE1.png Tamed Minecraft:wolves

File:Iron Golem JE1 BE1.png Minecraft:Iron golems

All hostile Minecraft:mobs

  • Now jump down to players as long as they can survive the fall.
  • Depending on difficulty, they are willing to take more damage.

Template:Animate Villagers

  • Improved Minecraft:villagers to make them more self-aware.
  • The inhabitants of a village can now like and dislike specific players.
    • Trading makes the villagers like the player.
    • Hurting villagers or their iron golems makes the villagers dislike a player.
      • When players are highly disliked, iron golems of that village can become aggressive towards those players.
  • After a villager dies to natural causes (mobs excluded) while a player is within 16 blocks or if a mob kills a villager, no baby villagers are produced in the next few minutes.
  • Changed and added some trades to counteract emerald farming and improve gameplay.
  • Show particle effects indicating a change in player reputation.

File:Saddled Pig JE2.png Minecraft:Pigs

  • Can now accelerate to up to 5 m/s.
  • Now drop their Minecraft:saddle when killed.

File:Slime JE2 BE1.png Minecraft:Slimes

  • Now spawn in swamps at night.

Template:Animate Minecraft:Sheep

File:Creeper JE3 BE1.png Minecraft:Creepers

  • Start exploding when they hit the ground, with explosions being more imminent with higher falls.
  • Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags.

Template:Animate File:Zombie with iron sword JE1.png File:Zombie with iron shovel JE1.png File:Zombie with Carved Pumpkin.png Minecraft:Zombies

  • Now rarely spawn with armor of all kinds, sometimes enchanted.
  • Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools.
    • Armor, tools, & swords are equipped automatically and are exchanged for better gear when possible.
    • Items that are picked up have a 100% chance of dropping after dying.
  • All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob.
  • Rare tool drops are now damaged.
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and drops rarely when the mob is killed by players.
  • When wearing helmets, they don't burn up - instead, all damage is applied to the helmet.
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks.
  • Now have a chance, depending on difficulty, to infect villagers after killing them - the villager then gets replaced with a zombie villager on death.
    • On Normal difficulty, there is a 50% chance of infection and on Hard difficulty, there is a 100% chance of infection.
  • Infected baby villagers turn into baby zombie villagers.
  • Rarely spawn holding iron swords or shovels.
  • When holding something in their hands, their arms move upwards when attacking.
  • File:Baby Zombie JE1 BE1.png Added baby zombie, which is only spawnable using mods or third-party tools.
    • Baby zombies are 50% faster, don't age, don't burn up in the sun, and can wear armor.
  • Now rarely drop carrots and potatoes when killed by players.
  • Have a 25% chance of spawning with a pumpkin on their head during Halloween.

Template:Animate File:Skeleton with Carved Pumpkin JE4.png File:Skeleton with Jack o'Lantern JE4.png Minecraft:Skeletons

  • Now rarely spawn with armor of all kinds, sometimes enchanted.
  • Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools.
    • Armor, tools, & swords are equipped automatically and are exchanged for better gear when possible.
    • Items that are picked up have a 100% chance of dropping after dying.
  • All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob.
  • Rare tool drops are now damaged.
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players.
  • When wearing helmets, they don't burn up - instead all damage is applied to the helmet.
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks.
  • Rarely spawn with enchanted bows which can be dropped when killed by players.
  • Have a 25% chance of spawning with a pumpkin on their head during Halloween.

File:Zombified Piglin JE3 BE2 (with Carved Pumpkin).png Minecraft:Zombie pigmen

  • Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools.
    • Armor, tools, & swords are equipped automatically and are exchanged for better gear when possible.
    • Items that are picked up have a 100% chance of dropping after dying.
  • All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob.
  • Rare tool drops are now damaged.
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players.
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks.
  • Rarely carry enchanted golden swords.
  • Dropped golden swords now sometimes are damaged.

Non-mob entities

File:Wither (painting texture) JE1 BE1.png Minecraft:Paintings

  • Added Wither painting.

World generation

Template:BiomeLink biome

  • Minecraft:Silverfish blocks now rarely generate here.
  • On average, nearly one silverfish block is generated per chunk.

Template:EnvLink

  • Carrots and potatoes can be found on farms in villages.

Gameplay

Minecraft:Multiplayer

  • Minecraft:Spawn protection is now disabled if there's nothing in ops.txt.
  • Spawn protection radius can now be changed in the server.properties file.

Minecraft:Creative inventory

  • Items can now be cloned by using Pick Block on them - an item stack with the highest amount of items possible is created.
  • Items can now be shift-clicked around on the Survival inventory screen.

Minecraft:Inventory

  • Pressing the 1-9 hotkeys while hovering over an inventory slot exchanges the content of that slot with that of the corresponding hotbar slot.
    • This also works for empty slots, another hotbar slot, the Minecraft:crafting interface, and other GUIs.
  • Minecraft:Status effects now cause the inventory window to be off-center regardless of screen aspect ratio.

Minecraft:Nether portal

  • Mobs, items, and projectiles now pass through them, preserving momentum.
  • Entities pass through instantly, but at a longer "cooldown".
  • Portals allow fire-burning entities like Minecraft:blazes to leave the Minecraft:Nether and potentially burn things.
  • Portals teleport an entity relative to where it entered.
  • Players are now positioned correctly when going through Nether portals.
  • Nether portals are now instant for players in Creative mode.

Minecraft:Adventure mode

  • Blocks can now be mined with the proper tools.
  • Blocks can now be placed.

Minecraft:Breeding

Minecraft:Village mechanics

  • The Minecraft:player can now restore a desolate village or create a completely new village.

File:Experience Orb (sprite) Revision 1.gif Minecraft:Experience

Command format

  • Template:Cmd
    • Can be used to give and take entire experience levels by appending "L" to the number.
  • Template:Cmd
    • Works with relative coordinates.
  • Template:Cmd
    • Items spawned are picked up almost instantly now.

General

Minecraft:Server list

  • Server IPs can now be hidden individually when editing or adding a server.
  • Server version is now displayed left of the connection bars.
  • Server ping tooltip now shows if the server and client have mismatching protocol versions.
  • Mismatching servers can't be joined.

Settings menu

  • Renamed Chat Settings to Multiplayer Settings.
  • Added an option for cape-owners to hide their capes in-game.
  • Added Fullscreen and VSync toggles.
  • Though this is not in the settings menu, the user may go into the options.txt in %appdata% and toggle advancedToolTips. This shows them the item IDs of everything and the durability of tools and armor.
  • Worlds can now be re-created from the world selection screen.

F3 debug screen

  • The piechart is now shown when using shift+F3 instead of vice versa.
  • Added the cardinal direction and the degree value to the f value indicating the direction the player is facing.
  • Now shows which chunk and where in that chunk the player is in on X and Z values.
  • Pressing Template:Key while holding Template:Key toggles the auto-pause when the Minecraft window loses focus.
  • Pressing Template:Key while holding Template:Key toggles detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage, and map zoom level and scale on the tooltip.

Language files

  • Updated language files.

Template:EnvLink world type

  • Now customizable and made up of layers specified with block id, data value and height.
  • Biome can now be changed.
  • All generation settings are stored in a preset, which can be shared and re-used.
  • Terrain can now be decorated and structures other than villages can spawn.
  • Default presets:
    • Classic Flat - 2;7,2x3,2;1;village
    • Tunnelers' Dream - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
    • Water World - 2;7,5x1,5x3,5x12,90x9;1;biome_1,village
    • Overworld -2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
    • Snowy Kingdom - 2;7,59x1,3x3,2,78;12;biome_1,village
    • Bottomless Pit - 2;2x4,3x3,2;1;biome_1,village
    • Desert - 2;7,3x1,52x24,8x12;2;stronghold,biome_1,village,decoration,dungeon,mineshaft
    • Redstone Ready -2;7,3x1,52x24;2
  • Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, the player can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follows all structures to be generated, including their options.

Fixes

29 bugs fixed

  • Mobs glitching through wooden floors
  • Mob AI considering cobblestone walls as blocks of normal height
  • Mobs randomly suffocating
  • Mobs falling through blocks
  • Zombies not burning in the sun
  • Mob spawners spawning mobs too quickly
  • Redstone repeaters getting stuck in 'on' state
  • A number of minor font issues
  • A bug that allowed any item to be placed in the armor slots
  • Invisible falling sand entities
  • Template:Cmd command only working for ops
  • Template:Cmd not working correctly
  • Template:Cmd not working correctly
  • Graphical glitch with chests and ender chests
  • Partially fixed lighting issues
  • The second layer on skins not being placed correctly when sneaking
  • Minecraft:Blazes not properly spawning in nether fortresses
  • Various nether portal fixes
  • Pets teleporting around randomly
  • Wet wolves looking way too scary
  • PvP-disabled servers still allowing players to set other players on fire using Minecraft:Fire Aspect enchanted swords
  • Entities in minecarts becoming invisible
  • Stairs, slabs, & fences glitching visually sometimes
  • Fixed a severe memory leak in the server
  • Corrected rendering of fences and cobblestone walls
  • The Minecraft:player can no longer attempt to connect to an outdated server (only when the version is shown)

Release fixes

These fixes occurred between the 1.4.1 pre-release and 1.4.2.

  • Fixed a severe memory leak in the server.
  • Corrected rendering of fences and cobblestone walls.
  • The player can no longer attempt to connect to an outdated server (only when the version is shown).

Template:Fixes

Videos

Template:Yt

Trivia

  • This version was released exactly 11 years before Minecraft:23w43a, which coincidentally changed the model, animations, and textures of Minecraft:bats.

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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