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Minecraft:Zombified Piglin: Difference between revisions

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Sync: updated from Minecraft
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Sync: updated from Minecraft
 
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{{For||Zombie (disambiguation)|Piglin (disambiguation)}}
{{For||Zombie (disambiguation)|Piglin (disambiguation)}}
{{Update|Damage dealt by zombified piglin with spear}}
{{Update|Damage dealt by zombified piglin with spear, Chicken jockeys spawning everywhere, not just nether wastes}}
{{Needs render|
{{Needs render|
*Render of baby with spear
*Render of baby with spear
Line 14: Line 14:
| 1-2 = Zombified Piglin BE.png
| 1-2 = Zombified Piglin BE.png
| *-2caption = {{BE}}
| *-2caption = {{BE}}
| 2-1 = Zombified Piglin With Golden Spear JE.png
| 2-1 = Zombified Piglin With Golden Spear JE2.png
| 2-1size = 190px
| 2-1size = 190px
| 2-2 = Zombified Piglin With Golden Spear BE.png
| 2-2 = Zombified Piglin With Golden Spear BE.png
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<hr>
<hr>
'''Unarmed:'''<br>Easy: {{hp|3.5}}<br>Normal: {{hp|5}}<br>Hard: {{hp|7.5}}
'''Unarmed:'''<br>Easy: {{hp|3.5}}<br>Normal: {{hp|5}}<br>Hard: {{hp|7.5}}
| size = '''{{IN|Java}}:'''<br>
| size = '''Adult {{IN|Java}}:'''<br>Height: 1.95 blocks<br>Width: 0.6 blocks<br>
'''Adult:'''<br>Height: 1.95 blocks<br>Width: 0.6 blocks<br>
'''Adult {{IN|Bedrock}}:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks<br>
'''Baby:'''{{until|JE 26.2}}<br>Height: 0.99 blocks<br>Width: 0.49 blocks<br>
'''Baby:'''<br>Height: 0.98 blocks<br>Width: 0.49 blocks
'''{{IN|Bedrock}}:'''<br>
'''Adult:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks<br>
'''Baby:'''{{upcoming|JE 26.2}}<br>Height: 0.98 blocks<br>Width: 0.49 blocks
| speed = 0.23<br>0.35 (As a baby on {{JE}} or when angry on {{BE}})<br>0.24 (When angry on {{JE}})<br>0.37 (When angry as a baby on {{JE}})
| speed = 0.23<br>0.35 (As a baby on {{JE}} or when angry on {{BE}})<br>0.24 (When angry on {{JE}})<br>0.37 (When angry as a baby on {{JE}})
| spawn = * {{BiomeLink|Nether Wastes}}
| spawn = * {{BiomeLink|Nether Wastes}}
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When an adult [[Minecraft:strider]] spawns, it has a 3.3% chance of spawning being ridden by a zombified piglin holding a [[Minecraft:warped fungus on a stick]]. The zombified piglin does not count towards the mob cap and does not despawn.
When an adult [[Minecraft:strider]] spawns, it has a 3.3% chance of spawning being ridden by a zombified piglin holding a [[Minecraft:warped fungus on a stick]]. The zombified piglin does not count towards the mob cap and does not despawn.


In {{BE}}, zombified piglins can not spawn on top of saddled striders that are supposed to be jockeys. This is due to the fact that in the {{cd|zombie_pigman.json}} file, the base {{cd|components}} list does not have the {{cd|minecraft:type_family}} component, because it was moved to the {{cd|pig_zombie_adult}} component group. And since zombified piglins spawned on top of striders were neither an adult nor a baby, both of which have the {{cd|minecraft:type_family}} component, and that striders that have spawned as a strider jockey are rideable by mobs in the {{cd|zombie_pigman}} family, they no longer spawn.<ref>{{bug|MCPE-236161}}</ref>
In {{BE}}, zombified piglins can not spawn on top of saddled striders that are supposed to be jockeys. This is due to the fact that in the {{cd|zombie_pigman.json}} file, the base {{cd|components}} list does not have the {{cd|minecraft:type_family}} component, because it was moved to the {{cd|minecraft:pig_zombie_adult}} component group. And since zombified piglins spawned on top of striders were neither an adult nor a baby, both of which have the {{cd|minecraft:type_family}} component, and that striders that have spawned as a strider jockey are rideable by mobs in the {{cd|zombie_pigman}} family, they no longer spawn.<ref>{{bug|MCPE-236161}}</ref>


=== Nether portals ===
=== Nether portals ===
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15% of naturally spawned baby zombified piglins are supposed to spawn as a jockey and find the nearest mob to mount but do not due to a bug.
15% of naturally spawned baby zombified piglins are supposed to spawn as a jockey and find the nearest mob to mount but do not due to a bug.


This is due to the fact that in the {{cd|zombie_pigman.json}} file, in the {{cd|minecraft:entity_spawned}} [[Minecraft:spawn event|event]], it has 3 triggering spawn events, {{cd|spawn_adult}} where the zombified piglin spawns as an adult, {{cd|spawn_baby}} where it spawns as a baby, and [https://github.com/Mojang/bedrock-samples/blob/4772c15e193301f2e030517b755009e1f56b9221/behavior_pack/entities/zombie_pigman.json#L547 {{cd|spawn_baby_jockey}}] which is supposed to be the event that spawns baby zombified piglins as a baby jockey that finds mounts, but it does not exist. And because {{cd|spawn_baby_jockey}} does not exist, this results the baby jockey actually spawning as a broken zombified piglin that is neither a baby nor an adult, and does not drop experience upon death. Since the {{cd|minecraft:type_family}} was moved into the {{cd|pig_zombie_adult}} and {{cd|pig_zombie_baby}} component groups, instead of being in the base components list, these broken piglins are not in any family, causing them to have the following issues:
This is due to the fact that in the {{cd|zombie_pigman.json}} file, in the {{cd|minecraft:entity_spawned}} [[Minecraft:spawn event|event]], it has 3 triggering spawn events, {{cd|spawn_adult}} where the zombified piglin spawns as an adult, {{cd|spawn_baby}} where it spawns as a baby, and {{cd|spawn_baby_jockey}} which is supposed to be the event that spawns baby zombified piglins as a baby jockey that finds mounts, but it does not exist.
 
<syntaxhighlight lang="json" copy class="collapsible collapsed">//This spawn event is applied when mobs spawn naturally
"minecraft:entity_spawned": {
  "randomize": [
    {
      "trigger": "spawn_adult",
      "weight": 9500
    },
    {
      "trigger": "spawn_baby",
      "weight": 425
    },
    {
      "trigger": "spawn_baby_jockey",//This spawn event is non-existent. Meaning no component groups are added.
      "weight": 75
    }
  ]
},
"spawn_adult": {
  "add": {
    "component_groups": [
      "minecraft:pig_zombie_adult",
      "minecraft:pig_zombie_calm"
    ]
  }
},
"spawn_baby": {
  "add": {
    "component_groups": [
      "minecraft:pig_zombie_baby",
      "minecraft:pig_zombie_calm"
    ]
  }
},</syntaxhighlight>
 
And because {{cd|spawn_baby_jockey}} does not exist, this results the baby jockey actually spawning as a broken zombified piglin that is neither a baby nor an adult, and does not drop experience upon death. <!-- shorten to only relevant fields please-->
<syntaxhighlight lang="json" copy class="collapsible collapsed">"minecraft:pig_zombie_baby": {
//This component is what makes mobs drop experience upon death. This is only added to the "minecraft:pig_zombie_adult" and "minecraft:pig_zombie_baby" component groups.
  "minecraft:experience_reward": {
    "on_death": {
      "expression": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0",
      "version": 13
    }
  },
  "minecraft:is_baby": {},
  "minecraft:scale": {
    "value": 0.5
  },
  "minecraft:collision_box": {
    "height": 1.96,
    "width": 0.98
  },
  //This component gives the mob the ability to ride. It used to be in the components list, resulting in all zombified piglins being able to ride anything. But it got moved to the "minecraft:pig_zombie_adult" and "minecraft:pig_zombie_baby" component groups to make baby zombified piglins able to ride common mobs like baby zombies do.
  "minecraft:type_family": {
    "family": [
      "baby_undead",
      "baby_zombie_pigman",//Because they are in the "baby_zombie_pigman" family rather than "zombie_pigman", they aren't avoided by piglins.
      "undead",
      "monster",
      "mob"
    ]
  }
},
"minecraft:pig_zombie_adult": {
      //This component is what makes mobs drop experience upon death. This is only added to the "minecraft:pig_zombie_adult" and "minecraft:pig_zombie_baby" component groups.
  "minecraft:experience_reward": {
    "on_death": {
      "expression": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0",
      "version": 13
    }
  },
  "minecraft:rideable": {
    "family_types": [
      "baby_undead"
    ],
    "seat_count": 1,
    "seats": {
      "lock_rider_rotation": 0,
      "position": [
        0,
        1.175,
        -0.35
      ]
    }
  },
//This component gives the mob the ability to ride. It used to be in the components list, resulting in all zombified piglins being able to ride anything. But it got moved to the "minecraft:pig_zombie_adult" and "minecraft:pig_zombie_baby" component groups to make baby zombified piglins able to ride common mobs like baby zombies do.
  "minecraft:type_family": {
    "family": [
      "zombie_pigman",
      "undead",
      "monster",
      "mob"
    ]
  },
  "minecraft:collision_box": {
    "height": 1.9,
    "width": 0.6
  }
},</syntaxhighlight>
Since the {{cd|minecraft:type_family}} was moved into the {{cd|pig_zombie_adult}} and {{cd|pig_zombie_baby}} component groups, instead of being in the base components list, these broken piglins are not in any family, causing them to have the following issues:
*They cannot be put in boats or minecarts.<ref>{{bug|MCPE-236034}}</ref>
*They cannot be put in boats or minecarts.<ref>{{bug|MCPE-236034}}</ref>
*[[Minecraft:Smite]] does not work on them, due to them not being part of the {{cd|undead}} family.
*The [[Minecraft:Smite]] enchantment does not deal more damage to them, due to them not being part of the {{cd|undead}} family.
*They are not targeted by [[Minecraft:iron golems]] and [[Minecraft:snow golems]], due to them not being part of the {{cd|monster}} family.
*They are not targeted by [[Minecraft:iron golems]] and [[Minecraft:snow golems]], due to them not being part of the {{cd|monster}} family.
*They are targeted by [[Minecraft:wither]]s, due to them not being part of the {{cd|undead}} family.
*They are targeted by [[Minecraft:wither]]s, and are able to damage it, due to them not being part of the {{cd|undead}} family.
*[[Minecraft:Armadillo]]s do not roll up when near them, due to them not being part of the {{cd|undead}} family.
*[[Minecraft:Piglin]]s do not avoid them. They also do not avoid normal unbroken baby zombified piglins, as they are in the {{cd|baby_zombie_pigman}} family, rather than the {{cd|zombie_pigman}} family.
*[[Minecraft:Piglin]]s do not avoid them. They also do not avoid normal unbroken baby zombified piglins, as they are in the {{cd|baby_zombie_pigman}} family, rather than the {{cd|zombie_pigman}} family.
*They are affected by the [[Minecraft:Poison]] and [[Minecraft:Regeneration]] effects, due to them not being part of the {{cd|undead}} family, but [[Minecraft:Instant Health]] and [[Minecraft:Instant Damage]] are still reversed for them.
*They are affected by the [[Minecraft:Poison]] and [[Minecraft:Regeneration]] effects, due to them not being part of the {{cd|undead}} family, but [[Minecraft:Instant Health]] and [[Minecraft:Instant Damage]] are still reversed for them.
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|volume=1.0
|volume=1.0
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Zombie step1.ogg
|sound2=Zombie step2.ogg
|sound3=Zombie step3.ogg
|sound4=Zombie step4.ogg
|sound5=Zombie step5.ogg
|subtitle=Footsteps
|source=hostile
|description=While a zombified piglin is walking
|id=entity.zombie.step
|translationkey=subtitles.block.generic.footsteps
|volume=0.15
|pitch=1.0
|distance=16}}
|distance=16}}
| {{SoundLine
| {{SoundLine
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|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}}
|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}}
|{{HistoryLine|||dev=pre1|Baby zombie pigmen can now be spawned by using a zombie pigman egg on an existing zombie pigman.<ref>{{bug|MC-165524}}</ref>}}
|{{HistoryLine|||dev=pre1|Baby zombie pigmen can now be spawned by using a zombie pigman egg on an existing zombie pigman.<ref>{{bug|MC-165524}}</ref>}}
|{{HistoryLine||1.16|dev=20w07a|[[File:Unused Zombified Piglin Texture.png|128px]] An unused {{cd|zombie_piglin.png}} texture file has been added to the [[Minecraft:client.jar]].
|{{HistoryLine||1.16|dev=?|Pigs that are converted into zombified piglins no longer despawn.}}
|{{HistoryLine|||dev=20w07a|[[File:Unused Zombified Piglin Texture.png|128px]] An unused {{cd|zombie_piglin.png}} texture file has been added to the [[Minecraft:client.jar]].
|Added [[Minecraft:piglin]]s, which can be converted into zombie pigmen in the [[Minecraft:Overworld]].}}
|Added [[Minecraft:piglin]]s, which can be converted into zombie pigmen in the [[Minecraft:Overworld]].}}
|{{HistoryLine|||dev=20w09a|"Zombie Pigman" has been renamed to "Zombified Piglin".
|{{HistoryLine|||dev=20w09a|"Zombie Pigman" has been renamed to "Zombified Piglin".
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|The death of a hostile zombified piglin no longer registers as a kill by the player it is targeting if the player has not killed it.<ref name="MC-56653" />}}
|The death of a hostile zombified piglin no longer registers as a kill by the player it is targeting if the player has not killed it.<ref name="MC-56653" />}}
|{{HistoryLine||1.21.11|dev=25w41a|Zombified piglins can now use [[Minecraft:spear]]s.
|{{HistoryLine||1.21.11|dev=25w41a|Zombified piglins can now use [[Minecraft:spear]]s.
|[[File:Zombified Piglin With Golden Spear JE.png|x53px]]Zombified piglins now have a 5% chance to spawn with a [[Minecraft:golden spear]] in place of their normal golden sword.}}
|[[File:Zombified Piglin With Golden Spear JE1.png|x53px]] Zombified piglins now have a 5% chance to spawn with a [[Minecraft:golden spear]] in place of their normal golden sword.}}
|{{HistoryLine|||dev=25w43a|[[File:Zombified Piglin With Golden Spear JE2.png|x53px]] The spear's texture and model has been changed.}}
|{{HistoryLine|||dev=25w46a|Zombified piglins spawned from [[Minecraft:lightning]] striking a [[Minecraft:pig]] now have a chance to hold a [[Minecraft:golden spear]].}}
|{{HistoryLine|||dev=25w46a|Zombified piglins spawned from [[Minecraft:lightning]] striking a [[Minecraft:pig]] now have a chance to hold a [[Minecraft:golden spear]].}}
|{{HistoryLine||26.1|dev=snap1|Leader zombified piglins now spawn with their maximum health instead of 20 health.<ref>{{bug|MC-219981|
|{{HistoryLine||26.1|dev=snap1|Leader zombified piglins now spawn with their maximum health instead of 20 health.<ref>{{bug|MC-219981|
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|{{HistoryLine|||dev=pre1|[[File:Baby Zombified Piglin JE10.png|40px]] The texture of baby zombified piglins' snout has been fixed to be 3x3x1.<ref>{{bug|MC-306338|||F}}</ref>
|{{HistoryLine|||dev=pre1|[[File:Baby Zombified Piglin JE10.png|40px]] The texture of baby zombified piglins' snout has been fixed to be 3x3x1.<ref>{{bug|MC-306338|||F}}</ref>
|Baby zombified piglins no longer raise their arms when holding items.}}
|Baby zombified piglins no longer raise their arms when holding items.}}
|{{HistoryLine|java upcoming}}
|{{HistoryLine||26.2|dev=snap5|The heights of baby zombified piglins have been changed from 0.99 blocks to 0.98 blocks, to match {{BE}}.}}
|{{HistoryLine||26.2|dev=snap5|The heights of baby zombified piglins have been changed from 0.99 blocks to 0.98 blocks, to match {{BE}}.}}
}}
}}
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|Zombie pigmen no longer burn in [[Minecraft:sunlight]].
|Zombie pigmen no longer burn in [[Minecraft:sunlight]].
|Zombie pigmen now drop [[Minecraft:rotten flesh]], which was previously a [[Minecraft:feather]] and also now drop rarely a [[Minecraft:gold ingot]], instead of a [[Minecraft:carrot]] or [[Minecraft:potato]].}}
|Zombie pigmen now drop [[Minecraft:rotten flesh]], which was previously a [[Minecraft:feather]] and also now drop rarely a [[Minecraft:gold ingot]], instead of a [[Minecraft:carrot]] or [[Minecraft:potato]].}}
|{{HistoryLine|||dev=build 2|[[File:Baby Zombified Piglin JE2 BE1.png|x32px]] Zombie pigmen can now spawn as babies.|Added [[Minecraft:chicken jockey]]s}}
|{{HistoryLine|||dev=build 2|[[File:Baby Zombified Piglin JE2 BE1.png|x32px]] Zombie pigmen can now spawn as babies.|Added [[Minecraft:chicken jockey]]s.}}
|{{HistoryLine||v0.12.1|dev=build 1|Zombie pigmen now spawn in [[Minecraft:the Nether]].
|{{HistoryLine||v0.12.1|dev=build 1|Zombie pigmen now spawn in [[Minecraft:the Nether]].
|Zombie pigmen now use the new [[Minecraft:mob]] AI.
|Zombie pigmen now use the new [[Minecraft:mob]] AI.
Line 627: Line 740:
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added [[Minecraft:piglin]]s, which can be converted into zombie pigmen in the [[Minecraft:Overworld]] or [[Minecraft:the End]].
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added [[Minecraft:piglin]]s, which can be converted into zombie pigmen in the [[Minecraft:Overworld]] or [[Minecraft:the End]].
|[[File:Zombified Piglin BE4.png|x53px]] [[File:Baby Zombified Piglin BE3.png|x32px]] The textures and [[Minecraft:model]]s of zombie pigmen have been changed.
|[[File:Zombified Piglin BE4.png|x53px]] [[File:Baby Zombified Piglin BE3.png|x32px]] The textures and [[Minecraft:model]]s of zombie pigmen have been changed.
|"Zombie Pigman" has been renamed to "Zombified Piglin".
|Zombie pigmen have been renamed to zombified piglins.
|Zombified piglins now sometimes pick up dropped [[Minecraft:armor]] pieces and [[Minecraft:sword]]s.
|Zombified piglins now sometimes pick up dropped [[Minecraft:armor]] pieces and [[Minecraft:sword]]s.
|Zombified piglins now burn in [[Minecraft:sunlight]] again.<ref>{{bug|MCPE-65381}}</ref>
|Zombified piglins now burn in [[Minecraft:sunlight]] again.<ref>{{bug|MCPE-65381}}</ref>
Line 640: Line 753:
|{{HistoryLine||1.16.100|dev=beta 1.16.100.50|Now the piglins with crossbows when zombified, continue to keep their crossbow|Zombified piglins that are converted from piglin brutes now keep their golden [[Minecraft:axe]]s.}}
|{{HistoryLine||1.16.100|dev=beta 1.16.100.50|Now the piglins with crossbows when zombified, continue to keep their crossbow|Zombified piglins that are converted from piglin brutes now keep their golden [[Minecraft:axe]]s.}}
|{{HistoryLine|||dev=beta 1.16.100.54|The zombified piglin now holds a [[Minecraft:warped fungus on a stick]] when spawned as a [[Minecraft:strider]] jockey.}}
|{{HistoryLine|||dev=beta 1.16.100.54|The zombified piglin now holds a [[Minecraft:warped fungus on a stick]] when spawned as a [[Minecraft:strider]] jockey.}}
|{{HistoryLine||1.18.30|dev=beta 1.18.20.25|Zombified piglins no longer take damage from [[Minecraft:cauldron]]s filled with lava.<ref>{{bug|MCPE-65962||Fire Resistance doesn't work for lava inside cauldron|F}}</ref>}}
|{{HistoryLine||1.19.70|dev=Preview 1.19.70.21|Zombified piglins now spawn at light level 11 and below.}}
|{{HistoryLine||1.19.70|dev=Preview 1.19.70.21|Zombified piglins now spawn at light level 11 and below.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.28|Zombified piglins no longer become angry if a nearby zombified piglin is killed in one hit.<ref>{{bug|MCPE-68327||Other zombified piglins aggro when you one-hit kill one of them|F}}</ref>}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.28|Zombified piglins being killed in one hit no longer angers nearby zombified piglins.<ref>{{bug|MCPE-68327||Other zombified piglins aggro when you one-hit kill one of them|F}}</ref>}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|[[Minecraft:Golden sword]]s dropped by zombified piglins now have randomized durability to match {{JE}}.<ref>{{bug|MCPE-75292||Gold swords dropped by piglins and zombified piglins all have the same durability|Fixed}}</ref>}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.21|[[Minecraft:Golden sword]]s dropped by zombified piglins now have randomized durability to match {{JE}}.<ref>{{bug|MCPE-75292||Gold swords dropped by piglins and zombified piglins all have the same durability|Fixed}}</ref>}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.20|The zombified piglins' speed when chasing a mob has been decreased, to match {{JE}}.}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.20|The zombified piglins' speed when chasing a mob has been decreased, to match {{JE}}.}}
|{{HistoryLine|||dev=Preview 1.21.90.21|Baby zombified piglins can no longer spawn being equipped with golden swords.}}
|{{HistoryLine|||dev=Preview 1.21.90.21|Baby zombified piglins can no longer spawn with golden swords.}}
|{{HistoryLine|||dev=Preview 1.21.90.25|Zombified piglins are once again faster than on {{JE}}.}}
|{{HistoryLine|||dev=Preview 1.21.90.25|The zombified piglins' speed when chasing a mob is once again faster than on {{JE}}.}}
|{{HistoryLine|||dev=Preview 1.21.90.26|Baby zombified piglins can once again spawn being equipped with golden swords.}}
|{{HistoryLine|||dev=Preview 1.21.90.26|Baby zombified piglins can once again spawn with golden swords.}}
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|[[File:Zombified Piglin With Golden Spear BE.png|x53px]]Zombified piglins can now spawn holding [[Minecraft:golden spear]]s.}}
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|[[File:Zombified Piglin With Golden Spear BE.png|x53px]]Zombified piglins can now spawn holding [[Minecraft:golden spear]]s.}}
|{{HistoryLine|||dev=Preview 1.21.130.22|Zombified piglins can now use the spear's charge attack.}}
|{{HistoryLine|||dev=Preview 1.21.130.22|Zombified piglins can now use the spear's charge attack.}}
|{{HistoryLine|||dev=Preview 1.21.130.26|Adult zombified piglins that spawn now have the {{cd|spawn_adult}} [[Minecraft:spawn event|event]] applied.|Baby zombified piglins that spawn now have the {{cd|spawn_baby}} [[Minecraft:spawn event|event]] applied.}}
|{{HistoryLine|||dev=Preview 1.21.130.26|Adult zombified piglins that spawn now have the {{cd|spawn_adult}} [[Minecraft:spawn event|event]] applied.|Baby zombified piglins that spawn now have the {{cd|spawn_baby}} [[Minecraft:spawn event|event]] applied.}}
|{{HistoryLine||26.0|dev=Preview 26.0.27|Due to a bug, baby zombified piglins that are supposed to be jockeys are broken.<ref>{{bug|MCPE-235955}}</ref><ref>{{bug|MCPE-236034}}</ref>|Due to the above bug, zombified piglins cannot spawn as riders of strider jockeys.<ref>{{bug|MCPE-236161}}</ref>}}
|{{HistoryLine||26.0|dev=Preview 26.0.23|Zombified piglins are now part of the monster spawn category.}}
|{{HistoryLine|||dev=Preview 26.0.27|Due to a bug, baby zombified piglins that are supposed to be jockeys are broken.<ref>{{bug|MCPE-235955||Some zombie variants fail to form Chicken Jockeys}}</ref><ref>{{bug|MCPE-236034||Zombified Piglins occasionally spawn with a permanent "refusal to ride" bug (affects Boats, Minecarts, etc.)}}</ref>|Due to the above bug, zombified piglins cannot spawn as riders of strider jockeys.<ref>{{bug|MCPE-236161||Zombified piglins riding striders no longer spawn}}</ref>}}
|{{HistoryLine||26.10|dev=Preview 26.10.23|[[File:Baby Zombified Piglin JE9 BE6.png|28px]] The model and texture of baby zombified piglins have been changed.}}
|{{HistoryLine||26.10|dev=Preview 26.10.23|[[File:Baby Zombified Piglin JE9 BE6.png|28px]] The model and texture of baby zombified piglins have been changed.}}
|{{HistoryLine|||dev=Preview 26.10.24|[[File:Baby Zombified Piglin BE7.png|38px]] Baby zombified piglins no longer raise their arms when holding items.<ref>{{bug|MCPE-236381|||WAI}}</ref>}}
|{{HistoryLine|||dev=Preview 26.10.24|[[File:Baby Zombified Piglin BE7.png|38px]] Baby zombified piglins no longer raise their arms when holding items.<ref>{{bug|MCPE-236381||Baby zombies no longer raised their arms while holding an items|WAI}}</ref>}}
|{{HistoryLine||26.20|dev=Preview 26.20.20|[[File:Baby Zombified Piglin BE8.png|38px]] The texture of baby zombified piglins' snout has been fixed to be 3x3x1, matching {{JE}}.}}
|{{HistoryLine||26.20|dev=Preview 26.20.20|[[File:Baby Zombified Piglin BE8.png|38px]] The texture of the baby zombified piglins' snout has been fixed to be 3x3x1, matching {{JE}}.}}
|{{HistoryLine|||dev=Preview 26.20.22|The hitboxes of baby zombified piglins have been changed, to closely match {{JE}}.<ref>{{bug|MCPE-236077}}</ref>}}
|{{HistoryLine|||dev=Preview 26.20.22|The hitboxes of baby zombified piglins have been changed, to closely match {{JE}}.<ref>{{bug|MCPE-236077||Mobs' Collision Box not matching with Java Edition}}</ref>}}
}}
}}


Line 756: Line 871:
File:Zombified Piglin vs Piglin.png|A zombified piglin in the [[Minecraft:Overworld]], next to a [[Minecraft:piglin]]
File:Zombified Piglin vs Piglin.png|A zombified piglin in the [[Minecraft:Overworld]], next to a [[Minecraft:piglin]]
File:Piglin Brute zombified.png|A zombified piglin brute in the [[Minecraft:Overworld]]
File:Piglin Brute zombified.png|A zombified piglin brute in the [[Minecraft:Overworld]]
File:Zig.jpg|A baby zombified piglin holding an oversized spear
</gallery>
</gallery>


Line 801: Line 917:
File:LEGO Zombie Pigman.png|LEGO Minecraft zombie pigman minifigure
File:LEGO Zombie Pigman.png|LEGO Minecraft zombie pigman minifigure
File:LEGO Baby Zombie Pigman.png|Baby zombie pigman minifigure
File:LEGO Baby Zombie Pigman.png|Baby zombie pigman minifigure
File:LEGO Zombified Piglin.png|Lego Minecraft zombified piglin.
File:Zombie Pigman Plush JINX.jpg|Zombie pigman plush by JINX
File:Zombie Pigman Plush JINX.jpg|Zombie pigman plush by JINX
File:Woodsword Chronicles zombie pigmen.jpg|Zombie pigmen as they appeared in {{WSC|3|1}}
File:Woodsword Chronicles zombie pigmen.jpg|Zombie pigmen as they appeared in {{WSC|3|1}}
File:LEGO Club Magazine Red Brick July August 0003.jpg|A page dedicated to zombie pigmen in [[Minecraft:Lego Club]] magazine
File:LEGO Club Magazine Red Brick July August 0003.jpg|A page dedicated to zombie pigmen in [[Minecraft:Lego Club]] magazine
File:Zombified Piglin Plastic.png|A zombified piglin from the [[Minecraft:Plastic Texture Pack]].
File:Zombified Piglin Plastic.png|A zombified piglin from the [[Minecraft:Plastic Texture Pack]].  
</gallery>
</gallery>



Latest revision as of 12:32, 21 July 2026

Template:For Template:Update Template:Needs render Template:Infobox entity Zombified piglins are Minecraft:neutral and Minecraft:undead variants of Minecraft:piglins that spawn in Minecraft:the Nether. Zombified piglins normally ignore Minecraft:players, but if one gets attacked and survives, it and all other zombified piglins in the vicinity become hostile and attack the aggressor.

Spawning

Zombified piglins can spawn in several methods:

They have a 5% chance of spawning as baby zombified piglins. Zombified piglins do not spawn naturally on top of Minecraft:Nether wart blocks. Like other naturally fireproof mobs, they can spawn on Minecraft:magma blocks.

Zombified piglins do not spawn in Minecraft:Peaceful mode, despite being neutral.

Template:Mob spawn table

Equipment

95% of zombified piglins spawn with a Minecraft:golden sword, which has up to a 25% chance of being enchanted in Normal or Hard Minecraft:difficulty. This chance varies depending on the Minecraft:regional difficulty. The sword's enchantment is from 5 to 23 levels.

5% of zombified piglins spawn with a Minecraft:golden spear, which may be enchanted. They use the spear’s Minecraft:charge attack if provoked.

Template:IN, on Halloween (October 31), zombified piglins have a 22.5% chance of spawning with a Minecraft:carved pumpkin or a 2.5% chance of spawning with a Minecraft:jack o'lantern equipped as headgear. This is not dropped, even if killed with Minecraft:Looting.

Chicken jockey

Template:Exclusive Baby zombified piglins can spawn as a Minecraft:chicken jockey, with the following probability:

  • A baby zombified piglin has a chance of 9.75% to spawn as a chicken jockey if a chicken is present within a 5×3×5 block area centered on the spawn attempt location (5% to use the chicken nearby + 4.75% of summoning a new chicken).
  • A baby zombified piglin has a 4.75% chance of spawning as a chicken jockey if no chicken is present within a 5×3×5 area.
    • The combined chance of a zombified piglin independently spawning as a baby chicken jockey is 0.2375%.

Nether biomes and fortresses

Zombified piglins spawn in Minecraft:the Nether at light level 11 and below on most blocks other than Minecraft:Nether wart blocks. They spawn most commonly in Minecraft:Nether wastes in groups of 4, frequently in Minecraft:Nether fortresses in groups of 4, and uncommonly in Minecraft:crimson forests in groups of 2-4. Template:IN, zombified piglins spawn in groups of 2-4 on both Minecraft:Nether wastes and Minecraft:crimson forests and individually on Minecraft:Nether fortresses.

Strider jockey

Template:Main Template:Exclusive When an adult Minecraft:strider spawns, it has a 3.3% chance of spawning being ridden by a zombified piglin holding a Minecraft:warped fungus on a stick. The zombified piglin does not count towards the mob cap and does not despawn.

In Template:BE, zombified piglins can not spawn on top of saddled striders that are supposed to be jockeys. This is due to the fact that in the Template:Cd file, the base Template:Cd list does not have the Template:Cd component, because it was moved to the Template:Cd component group. And since zombified piglins spawned on top of striders were neither an adult nor a baby, both of which have the Template:Cd component, and that striders that have spawned as a strider jockey are rideable by mobs in the Template:Cd family, they no longer spawn.<ref>Template:Bug</ref>

Nether portals

When a Minecraft:Nether portal block in the Minecraft:Overworld receives a Minecraft:random tick, there is a chance of Template:Frac (0.05%) on Easy, Template:Frac (0.1%) on Normal and Template:Frac (0.15%) on Hard for it to spawn a zombified piglin.

Template:IN, they appear inside one of the portal blocks on the bottom. Zombified piglins who spawn in this way cannot travel to Minecraft:the Nether for a preset amount of time, whether they walk through the portal they spawned in or through nearby portals.

Template:IN, they spawn one block to the east or south of the portal (depending on which direction the portal is facing). Neither Minecraft:slabs nor lighting prevents this. Every portal block is immediately ticked when the portal is first activated; therefore, if a large portal is repeatedly activated and deactivated, zombified piglins can spawn rapidly<ref>Template:Bug</ref>. However, portals at negative heights do not spawn zombified piglins at all.

Zombified piglins spawning via this process is completely independent of the Minecraft:mob cap, similar to the spawning of Minecraft:phantoms Template:In, which means they can still spawn if there are a sufficient number of hostile mobs in the world.

Pigs

A zombified piglin spawns when Minecraft:lightning strikes within 4 blocks of a Minecraft:pig, up to 8 blocks down, and up to 4 blocks up, regardless of any obstruction between the pig and where the lightning strikes. If the pig is a piglet, it then transforms into a baby zombified piglin.

Piglins

A Minecraft:piglin or Minecraft:piglin brute that enters the Minecraft:Overworld or Minecraft:the End transforms into a zombified piglin after 15 seconds. When piglins wielding Minecraft:crossbows zombify, they keep their crossbows, but are unable to use them, and perform melee attacks like other zombified piglins. When baby piglins zombify, they do not have weapons, unlike baby zombified piglins that naturally spawn. When piglin brutes zombify, they keep their axes.

The newly zombified piglin gets the Minecraft:Nausea effect for 10 seconds. This is a purely visual effect, and does not affect the mob's behavior.

A zombified piglin keeps any armor or weapons collected before being zombifiedTemplate:Only.

Baby zombified piglins also have a 5% chance of becoming a chicken jockeyTemplate:Only.

If a piglin is in the middle of bartering and gets zombified while inspecting a gold ingot, it drops the ingot when it turns into a zombified piglin.

Leaders & Reinforcements

Template:MainTemplate:Exclusive Unlike other zombie variants, only leader zombified piglins can spawn reinforcements.<ref>Template:Bug</ref>

On Minecraft:Hard difficulty, up to 5% zombified piglins of zombified piglins may spawn as a leader, which have a 50–75% plus 0–10% chance to spawn other zombified piglins as reinforcements when receiving Minecraft:damage while targeting an Minecraft:entity.

Unlike Minecraft:zombies, zombified piglins can spawn reinforcements regardless of light level.

Drops

Template:See also

On death

Template:DropTable

Behavior

Zombified piglins wander aimlessly about when idle. They move at 2.28 m/s and are immune to Minecraft:fire and Minecraft:lava. When provoked, their speed increases to 3.38 m/s or faster for babies.

Template:IN, like Minecraft:zombies, some zombified piglins can attack wooden and Minecraft:copper doors and may break them on Hard difficulty or in Minecraft:Hardcore mode.<ref>Template:Bug marked 'Works As Intended'</ref>

In Normal and Hard difficulties, up to 55%Template:Only or 25%Template:Only of zombified piglins can pick up any Minecraft:armor pieces and Minecraft:swords better than their golden one, which they always drop when killed. This also prevents them from despawning.

Template:IN, zombified piglins may pick up an Minecraft:ominous banner next to it as Minecraft:pillagers do.<ref>Template:Bug</ref>

Zombified piglins try to destroy any Minecraft:turtle eggs they see within 23 blocks away horizontally and 3 blocks away vertically (10 blocks horizontally and 2 blocks vertically Template:In), not counting the block they are standing in. When a zombified piglin is first spawned, it always detects nearby turtle eggs after exactly 2 seconds, as long as there are two blocks of air above it. However, if the turtle egg is placed after the zombified piglin spawned, the zombified piglin takes some time to notice the turtle egg and try to break it. Unlike other zombie variants, zombified piglins do not attack baby Minecraft:turtles.

Zombified piglins avoid walking near Minecraft:magma blocks and cannot jump over magma blocks one block high. If a zombified piglin is surrounded by magma block wall one block height or higher, it gets near those surrounding magma blocks surrounding them. If a zombified piglin spawns on or is pushed onto magma blocks, it pathfinds normally on the magma.

Zombified piglins do not retreat from Minecraft:zoglins, soul torches, soul lanterns, soul fire, or soul campfires. Zoglins attack zombified piglins on sight, causing a retaliation.

Zombified piglins are not distracted by gold and cannot barter, unlike piglins. They also do not follow players that are holding a gold ingot or another gold item.

Minecraft:Wandering traders run away from zombified piglinsTemplate:Only, despite them being passive to them. In addition, piglins squeal in distress and flee from zombified piglins if they get too close. Zombified piglins ignore piglins unless provoked.

Minecraft:Iron golems attack zombified piglins, which causes other zombified piglins to attack the iron golem. A zombified piglin is neutral to every mob that can attack, but they retaliate and gang up on any mob that provokes them.

Mounting

Template:Exclusive 15% of naturally spawned baby zombified piglins are supposed to spawn as a jockey and find the nearest mob to mount but do not due to a bug.

This is due to the fact that in the Template:Cd file, in the Template:Cd event, it has 3 triggering spawn events, Template:Cd where the zombified piglin spawns as an adult, Template:Cd where it spawns as a baby, and Template:Cd which is supposed to be the event that spawns baby zombified piglins as a baby jockey that finds mounts, but it does not exist.

<syntaxhighlight lang="json" copy class="collapsible collapsed">//This spawn event is applied when mobs spawn naturally "minecraft:entity_spawned": {

 "randomize": [
   {
     "trigger": "spawn_adult",
     "weight": 9500
   },
   {
     "trigger": "spawn_baby",
     "weight": 425
   },
   {
     "trigger": "spawn_baby_jockey",//This spawn event is non-existent. Meaning no component groups are added.
     "weight": 75
   }
 ]

}, "spawn_adult": {

 "add": {
   "component_groups": [
     "minecraft:pig_zombie_adult",
     "minecraft:pig_zombie_calm"
   ]
 }

}, "spawn_baby": {

 "add": {
   "component_groups": [
     "minecraft:pig_zombie_baby",
     "minecraft:pig_zombie_calm"
   ]
 }

},</syntaxhighlight>

And because Template:Cd does not exist, this results the baby jockey actually spawning as a broken zombified piglin that is neither a baby nor an adult, and does not drop experience upon death. <syntaxhighlight lang="json" copy class="collapsible collapsed">"minecraft:pig_zombie_baby": { //This component is what makes mobs drop experience upon death. This is only added to the "minecraft:pig_zombie_adult" and "minecraft:pig_zombie_baby" component groups.

 "minecraft:experience_reward": {
   "on_death": {
     "expression": "query.last_hit_by_player ? 12 + (query.equipment_count * Math.Random(1,3)) : 0",
     "version": 13
   }
 },
 "minecraft:is_baby": {},
 "minecraft:scale": {
   "value": 0.5
 },
 "minecraft:collision_box": {
   "height": 1.96,
   "width": 0.98
 },
 //This component gives the mob the ability to ride. It used to be in the components list, resulting in all zombified piglins being able to ride anything. But it got moved to the "minecraft:pig_zombie_adult" and "minecraft:pig_zombie_baby" component groups to make baby zombified piglins able to ride common mobs like baby zombies do.
 "minecraft:type_family": {
   "family": [
     "baby_undead",
     "baby_zombie_pigman",//Because they are in the "baby_zombie_pigman" family rather than "zombie_pigman", they aren't avoided by piglins.
     "undead",
     "monster",
     "mob"
   ]
 }

}, "minecraft:pig_zombie_adult": {

     //This component is what makes mobs drop experience upon death. This is only added to the "minecraft:pig_zombie_adult" and "minecraft:pig_zombie_baby" component groups.
 "minecraft:experience_reward": {
   "on_death": {
     "expression": "query.last_hit_by_player ? 5 + (query.equipment_count * Math.Random(1,3)) : 0",
     "version": 13
   }
 },
 "minecraft:rideable": {
   "family_types": [
     "baby_undead"
   ],
   "seat_count": 1,
   "seats": {
     "lock_rider_rotation": 0,
     "position": [
       0,
       1.175,
       -0.35
     ]
   }
 },

//This component gives the mob the ability to ride. It used to be in the components list, resulting in all zombified piglins being able to ride anything. But it got moved to the "minecraft:pig_zombie_adult" and "minecraft:pig_zombie_baby" component groups to make baby zombified piglins able to ride common mobs like baby zombies do.

 "minecraft:type_family": {
   "family": [
      "zombie_pigman",
      "undead",
      "monster",
      "mob"
   ]
 },
 "minecraft:collision_box": {
   "height": 1.9,
   "width": 0.6
 }

},</syntaxhighlight> Since the Template:Cd was moved into the Template:Cd and Template:Cd component groups, instead of being in the base components list, these broken piglins are not in any family, causing them to have the following issues:

Using the Template:Command command, it is possible to make a baby zombified piglin ride:Template:Columns-list

Mob type

Being an Minecraft:undead mob, they are:

As they are monsters, Minecraft:golden dandelions do not work on baby zombified piglins.

Hostility

Zombified piglins are not initially hostile, but all zombified piglins within a 67×22×67 to 111×22×111 areaTemplate:Only or a 20-block radiusTemplate:Only centered on an attacked zombified piglin become aggressive and converge on the attacker (another mob or player, except Minecraft:goats and Minecraft:ghasts) if any individual is attacked, unless the zombified piglin attacked is killed in one hit.<ref>Template:Bug</ref> They make an aggressive sound when angered. In addition, some zombified piglins have the ability to spawn reinforcements when attacked (similar to zombies).Template:Only This applies to any hit registered as coming from the player or other mobs, including deflected Minecraft:ghast fireballs, sweep attacks, snowballs and eggs, Minecraft:fireworks shot from Minecraft:crossbows, TNT, Minecraft:wind charges, and skeleton arrows. Arrows shot from dispensers or Minecraft:bed explosions<ref>Template:Bug</ref> do not provoke zombified piglins.

A zombified piglin can remain hostile indefinitely if it is both within the follow range of the player (33 to 55 blocks) and has a direct line of sight to the player. However, breaking one of those conditions causes a hostile zombified piglin to return to being neutral after a "forgiveness timer" expires. Template:IN, this timer ranges from 20 seconds to 55 seconds, whereas Template:In it is always 25 seconds. The forgiveness timer does not advance for zombified piglins in unloaded chunks. Therefore, if the player enters a Minecraft:Nether portal and returns, any provoked zombified piglins in the area remain aggressive (unless another player was nearby to keep the chunks loaded). A player's death causes zombified piglins to become neutral toward the player if the gamerule forgive_dead_players (true by default) is true.Template:Only

A hostile zombified piglin can also "sound an alarm", spreading the aggro to all zombified piglins within a 67×22×67 to 111×22×111 area Template:Only or 20-blockTemplate:Only radius. A hostile zombified piglin does this whenever the targeted player is within their follow range (33 to 55 blocks) and has a constant line-of-sight with its target, then it does the same every 4–6 seconds (80-120 game ticks), recruiting any formerly-neutral peers. They pursue players even if they have the Minecraft:Invisibility effect.

Template:IN, a nearby neutral zombified piglin prevents a player from sleeping, as if it were a hostile mob.

Hostile zombified piglins have slightly different pathfinding than when they are neutral. For example, they fall off edges that would cause them to take fall damage in an attempt to reach their target where most other mobs would otherwise not.

When a zombified piglin is angered, the normal piglins do not get aggressive, and vice versa.

Unlike other zombie variants, zombified piglins do not attack Minecraft:villagers and Minecraft:wandering traders. However, a villager that accidentally damages a zombified piglin with a firework rocket (after the player defeats a raid) will provoke any nearby zombified piglins to retaliate against the villager, and as a zombie variant, zombified piglins turn regular villagers into Minecraft:zombie villagers.Template:Only<ref>This does not occur in Template:BE because zombified piglins are not in the Template:Cd family, and mobs in the Template:Cd family can convert villagers into zombie villagers.</ref>

Using spears

Zombified piglins wielding spears have different attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge.

Jockey

Template:Exclusive

File:Baby Zombie Riding Zombified Piglin.png
A zombified piglin ridden by a baby zombie

15% of nearby baby Minecraft:zombies, Minecraft:husks, or Minecraft:drowned may ride an adult zombified piglin to form a Minecraft:jockey.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Zombified piglins have entity data associated with them that contains various properties.

Template:El: Template:Main

<section begin="entity data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Template:Info needed section

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

Gallery

Renders

Template:More images

Jockeys

Armed

Zombifying

Halloween

Zombie pigman

Screenshots

Zombified piglin

Zombie pigman

Mojang screenshots

Zombified piglin

Zombie pigman

Textures

In other media

See also

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox entities

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