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Minecraft:Badlands: Difference between revisions

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}}
}}
| grasscolor = #90814D
| grasscolor = #90814D
| foliagecolor = #9E814D
| foliagecolor = {{color|#9E814D}}{{only|je|short=1}}<br>{{color|#AEA42A}}{{only|be|short=1}}
| dryfoliagecolor = #9E814D
| dryfoliagecolor = {{color|#9E814D}}{{only|je|short=1}}<br>{{color|#A38046}}{{only|be|short=1}}
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#4E7F81}}{{only|bedrock|short=y}}
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#4E7F81}}{{only|bedrock|short=y}}
| underwaterfogcolor = {{color|#050533}}{{only|java|short=y}}<br>{{color|#4E7F81}}{{only|bedrock|short=y}}
| underwaterfogcolor = {{color|#050533}}{{only|java|short=y}}<br>{{color|#4E7F81}}{{only|bedrock|short=y}}
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[[Minecraft:Cacti]] and [[Minecraft:dead bush]]es generate frequently across the landscape, similarly to [[Minecraft:desert]]s, but dead bushes are more common than in deserts, and cacti are rarer, as they may only generate on the red sand valleys. [[Minecraft:Sugar cane]]s may generate along water. Cacti have a chance of generating a [[Minecraft:cactus flower]] on top.
[[Minecraft:Cacti]] and [[Minecraft:dead bush]]es generate frequently across the landscape, similarly to [[Minecraft:desert]]s, but dead bushes are more common than in deserts, and cacti are rarer, as they may only generate on the red sand valleys. [[Minecraft:Sugar cane]]s may generate along water. Cacti have a chance of generating a [[Minecraft:cactus flower]] on top.


[[Minecraft:Mineshaft]]s generate at much higher elevations in these biomes, often exposed to fresh air. Their supporting [[Minecraft:planks]] and [[Minecraft:fence]]s are made of dark oak rather than oak. Additionally, extra [[Minecraft:gold ore]] generates up to elevation Y=255 (rather than the normal Y=32), and at much higher rates than the rest of the world.
[[Minecraft:Mineshaft]]s generate at much higher elevations in these biomes, often exposed to fresh air. Their supporting [[Minecraft:planks]] and [[Minecraft:fence]]s are made of dark oak rather than oak. Additionally, extra [[Minecraft:gold ore]] generates up to elevation Y=255 (rather than the normal Y=32), and at much higher rates than the rest of the world. However, if an underground biome generates under badlands for example a [[Minecraft:Dripstone Caves|Dripstone cave]], then there wouldn't be extra gold ores in the area of the [[Minecraft:Cave biomes|cave biome]].


As badlands are arid-land biomes, [[Minecraft:rainfall]] never occurs here, but dry [[Minecraft:thunderstorm]]s still allow hostile mobs to spawn.
As badlands are arid-land biomes, [[Minecraft:rainfall]] never occurs here, but dry [[Minecraft:thunderstorm]]s still allow hostile mobs to spawn.
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== Sounds ==
== Sounds ==
=== Music ===
=== Music ===
These music tracks play while the player is in the badlands.
These music tracks play while the player is in the badlands:


{| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks"
{{MusicTable|tracks=
!'''Filename<br>in Minecraft'''
{{MusicRow|Memories|2|2}}
![[Minecraft:Gameplay]]
{{MusicRow|Crescent Dunes|1|1|file=Crescent Dunes}}
!'''Soundtrack title'''
{{MusicRow|Danny|1|1}}
!Soundtrack
{{MusicRow|Dry Hands|1|1}}
!class="unsortable" |Track preview
{{MusicRow|Echo in the Wind|1|1|file=Echo in the Wind}}
!Weight
{{MusicRow|Featherfall|1|1}}
|-
{{MusicRow|Haggstrom|1|1}}
!crescent_dunes.ogg
{{MusicRow|Key (song)|1|1}}
|[[Minecraft:Desert]], [[Minecraft:Badlands]], [[Minecraft:Eroded Badlands]], [[Minecraft:Wooded Badlands]]
{{MusicRow|Living Mice|1|1}}
|"[[Minecraft:Crescent Dunes]]"
{{MusicRow|Mice on Venus|1|1}}
|{{sort|T04|''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 4}}
{{MusicRow|One More Day|1|1}}
|[[File:Crescent Dunes.ogg]]
{{MusicRow|Oxygène|1|1}}
|2
{{MusicRow|Subwoofer Lullaby|1|1}}
|-
{{MusicRow|Wet Hands|1|1}}
!echo_in_the_wind.ogg
}}
|[[Minecraft:Cherry Grove]], [[Minecraft:Flower Forest]], [[Minecraft:Lush Caves]], [[Minecraft:Badlands]], [[Minecraft:Eroded Badlands]], [[Minecraft:Wooded Badlands]]
|"[[Minecraft:Echo in the Wind]]"
|{{sort|T01|''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 1}}
|[[File:Echo in the Wind.ogg]]
|1
|-
!one_more_day.ogg
|[[Minecraft:The Overworld]], further emphasized in [[Minecraft:Snowy Slopes]], [[Minecraft:Meadow]], [[Minecraft:Forest]], [[Minecraft:Old Growth Taiga]], [[Minecraft:Lush Caves]], [[Minecraft:Desert]], [[Minecraft:Badlands]], [[Minecraft:Eroded Badlands]], and [[Minecraft:Wooded Badlands]]
|"[[Minecraft:One More Day]]"
|{{sort|C06|''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 6}}
|[[File:One more day.ogg]]
|1
|-
!featherfall.ogg
|[[Minecraft:The Overworld]], further emphasized in [[Minecraft:Flower Forest]], [[Minecraft:Cherry Grove]], [[Minecraft:Badlands]], [[Minecraft:Eroded Badlands]], [[Minecraft:Wooded Badlands]], [[Minecraft:Lush Caves]], and [[Minecraft:Main menu]]
|"[[Minecraft:Featherfall]]"
|{{sort|TT01|''[[Minecraft: Tricky Trials (Original Game Soundtrack)]]'' No. 1}}
|[[File:Featherfall.ogg]]
|1
|-
!subwoofer_lullaby{{only|JE|short=1}}<br>hal1.ogg{{only|BE|short=1}}
|[[Minecraft:The Overworld]]
|"[[Minecraft:Subwoofer Lullaby]]"
|{{sort|A03|''[[Minecraft:Minecraft - Volume Alpha]]'' No. 3}}
|[[File:Subwoofer lullaby.ogg]]
|1
|-
!living_mice.ogg{{only|JE|short=1}}<br>hal2.ogg{{only|BE|short=1}}
|[[Minecraft:The Overworld]]
|"[[Minecraft:Living Mice]]"
|{{sort|A05|''[[Minecraft:Minecraft - Volume Alpha]]'' No. 5}}
|[[File:Living mice.ogg]]
|1
|-
!haggstrom.ogg{{only|JE|short=1}}<br>hal3.ogg{{only|BE|short=1}}
|[[Minecraft:The Overworld]]
|"[[Minecraft:Haggstrom]]"
|{{sort|A07|''[[Minecraft:Minecraft - Volume Alpha]]'' No. 7}}
|[[File:Haggstrom.ogg]]
|1
|-
!danny.ogg{{only|JE|short=1}}<br>hal4.ogg{{only|BE|short=1}}
|[[Minecraft:The Overworld]]
|"[[Minecraft:Danny]]"
|{{sort|A21|''[[Minecraft:Minecraft - Volume Alpha]]'' No. 21}}
|[[File:Danny.ogg]]
|1
|-
!key.ogg{{only|JE|short=1}}<br>nuance1.ogg{{only|BE|short=1}}
|[[Minecraft:The Overworld]]
|"[[Minecraft:Key (song)|Key]]"
|{{sort|A01|''[[Minecraft:Minecraft - Volume Alpha]]'' No. 1}}
|[[File:Key.ogg]]
|1
|-
!oxygene.ogg{{only|JE|short=1}}<br>nuance2.ogg{{only|BE|short=1}}
|[[Minecraft:The Overworld]]
|"[[Minecraft:Oxygène]]"
|{{Sort|A09|''[[Minecraft:Minecraft - Volume Alpha]]'' No. 9}}
|[[File:Oxygene.ogg]]
|1
|-
!dry_hands.ogg{{only|JE|short=1}}<br>piano1.ogg{{only|BE|short=1}}
|[[Minecraft:The Overworld]]
|"[[Minecraft:Dry Hands]]"
|{{sort|A12|''[[Minecraft:Minecraft - Volume Alpha]]'' No. 12}}
|[[File:Dry hands.ogg]]
|1
|-
!wet_hands.ogg{{only|JE|short=1}}<br>piano2.ogg{{only|BE|short=1}}
|[[Minecraft:The Overworld]]
|"[[Minecraft:Wet Hands]]"
|{{sort|A13|''[[Minecraft:Minecraft - Volume Alpha]]'' No. 13}}
|[[File:Wet hands.ogg]]
|1
|-
!mice_on_venus.ogg{{only|JE|short=1}}<br>piano3.ogg{{only|BE|short=1}}
|[[Minecraft:The Overworld]]
|"[[Minecraft:Mice on Venus]]"
|{{sort|A11|''[[Minecraft:Minecraft - Volume Alpha]]'' No. 11}}
|[[File:Mice on venus.ogg]]
|1
|}


== Data values ==
== Data values ==

Latest revision as of 11:02, 5 August 2026

Template:For Template:Infobox biome The badlands or mesa are arid-land mountainous Minecraft:biomes, featuring Minecraft:red sand and mounds of Minecraft:terracotta bands, coming in various colors. Badlands generate in arid lands next to Minecraft:deserts and their eroded and wooded variants.

Generation

Badlands biomes generate at the highest temperature and lower erosion, meaning they border Minecraft:deserts near oceans with Minecraft:stony shores at lower altitudes. Badlands biomes often border their wooded and eroded variants. Near lower temperature zones, they border Minecraft:savannas, Minecraft:forests, and Minecraft:plains.

Badlands generate from mid-altitude plateaus and valleys up to the highest Minecraft:mountain peaks where they can elevate up to Y=256 and border Minecraft:stony peaks. Minecraft:Rivers are often in deep fjords, wide valleys with almost no water, or they do not generate at all.

Because badlands generate in mountainous terrain, they often border Minecraft:dripstone caves and Minecraft:deep dark underground.

Description

On the higher grounds, badlands biomes feature large mounds of Minecraft:terracotta bands, in layers of various colors; specifically, red, orange, yellow, white, light gray, brown, and regular terracotta may all naturally generate. The topmost layer of stained terracotta is often weathered into regular terracotta.

At low altitudes, the terrain surface is weathered into one layer of Minecraft:red sand (rarely Minecraft:red sandstone if floating),Template:Only with orange terracotta under it extending to Y=63. Template:IN, the underwater surface is covered with a layer of orange terracotta, and in shallow water, sometimes interspersed with some white terracotta, while Template:In, it is composed entirely of Minecraft:stone. Deeper water bodies generate Minecraft:gravel like in any other biome.

Minecraft:Cacti and Minecraft:dead bushes generate frequently across the landscape, similarly to Minecraft:deserts, but dead bushes are more common than in deserts, and cacti are rarer, as they may only generate on the red sand valleys. Minecraft:Sugar canes may generate along water. Cacti have a chance of generating a Minecraft:cactus flower on top.

Minecraft:Mineshafts generate at much higher elevations in these biomes, often exposed to fresh air. Their supporting Minecraft:planks and Minecraft:fences are made of dark oak rather than oak. Additionally, extra Minecraft:gold ore generates up to elevation Y=255 (rather than the normal Y=32), and at much higher rates than the rest of the world. However, if an underground biome generates under badlands for example a Dripstone cave, then there wouldn't be extra gold ores in the area of the cave biome.

As badlands are arid-land biomes, Minecraft:rainfall never occurs here, but dry Minecraft:thunderstorms still allow hostile mobs to spawn.

Minecraft:Armadillos spawn in badlands, as well as warm Minecraft:animal variants, but the latter can only spawn on player-created Minecraft:grass blocks.

With Minecraft:Vibrant Visuals, badlands have unique atmospherics, the sky is tinted turquoise-green at daytime and much brighter during the night, while the daytime horizon is tinted brown. Moonlight is more vibrant blue, and the warm color grading tints the environment more yellow, although color saturation is slightly lower.

The colors of specific Minecraft:terracotta layers in these biomes are almost the same throughout all badlands biomes for any particular world. Each world seed generates 192 layers of terracotta for each Y-coordinate to pick from<ref>layers[(noiseValue + Y + 192) % 192]</ref>. At each horizontal coordinate, each layer may shift up and down by at most ±7 blocks based on noise.

Mobs

The following mobs naturally spawn here: Template:Spawn table

Template:Spawn table

Sounds

Music

These music tracks play while the player is in the badlands:

Template:MusicTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Achievements

Template:Load achievements

Advancements

Template:Load advancements

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Old generation

File:Old badlands clearing.png
View of an old badlands clearing in badlands plateaus

Before Minecraft:Caves & Cliffs, the badlands biome generated only as an edge around all wooded badlands plateaus and badlands plateaus, or as small spots within those biomes. It had mostly flat terrain at the red sand levels, occasionally topped with terracotta layers, but when next to the plateau biomes, steep eroded cliffs formed. Minecraft:Beaches did not generate next to oceans, and the biome was separated from other land biomes by a thin Minecraft:desert border. It was often replaced by eroded badlands as a mutation.

Issues

Template:Issue list

Trivia

  • Regular oak mineshafts do not generate in the badlands biomes, but they can generate into one if a neighboring biome generates the mineshaft.
  • Although dark oak mineshafts generate in badlands, dark oaks do not grow in this biome.
  • If a badlands biome generates above y level 256, it generates orange terracotta as the default rather than undyed terracotta. This cannot be seen through normal gameplay as the game cuts off any terrain above y level 256, however it can be seen on Minecraft:Java Edition using an Minecraft:amplified world.

Gallery

Screenshots

Historical screenshots

Development images

In other media

See also

References

Template:Reflist

External links

Navigation

Template:Navbox biomes

Minecraft:de:Tafelberge Minecraft:es:Tierras baldías Minecraft:fr:Badlands Minecraft:it:Calanchi Minecraft:ja:荒野 Minecraft:ko:악지 Minecraft:lzh:墝埆 Minecraft:pl:Badlandy Minecraft:pt:Terras áridas Minecraft:ru:Пустошь Minecraft:uk:Безплідні землі Minecraft:zh:恶地