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The '''Wild Knights''' were an order of scouts who served [[Dragonwilds:Guthix]], roaming the wild areas of [[Dragonwilds:Ashenfall]]. Their primary task was to act as guardians, protecting both the people of Ashenfall from the dangers of the wilderness and the wilderness itself from the encroachment of civilisation. They were renowned for their ability to traverse treacherous terrain, and their hunting skills were said to be unmatched, even by the [[Dragonwilds: | {{Stub|type=under construction}} | ||
The '''Wild Knights''' were an order of scouts who served [[Dragonwilds:Guthix]], roaming the wild areas of [[Dragonwilds:Ashenfall]]. Their primary task was to act as guardians, protecting both the people of Ashenfall from the dangers of the wilderness and the wilderness itself from the encroachment of civilisation. They were renowned for their ability to traverse treacherous terrain, and their hunting skills were said to be unmatched, even by the [[Dragonwilds:garou]]. | |||
== History == | |||
The Wild Knights were founded during the [[Dragonwilds:First Age]] of [[Dragonwilds:Gielinor]], shortly after Guthix left Ashenfall to help spread [[Dragonwilds:runes]] across the rest of Gielinor. In Ashenfall, they protected the settlements from the wild and in turn, the wild from them. During the years, they grew in members and continued their task, until the [[Dragonwilds:Schism]] started, an horrific event where the humans would start murdering the [[Dragonwilds:amalgamated]] humans. This forced the knights to secretly rescue the amalgamated humans by sneaking them out of the village. Some would become members of the Wild Knights, others would find new locations to live. While protecting the enhanced humans, Guthix arrived and learn of the horrific, starting to transport those who did not participate in the murder of their fellow humans, while leaving those that did behind. Learning of the Wild Knights' sacrifice, he appointed them as the protector of wild of Ashenfall, wanting them to continue their task in protecting the nature of the continent, as well as those that lives in it. | |||
After Guthix's departure, the Wild Knights continued their job. | |||
==Equipment== | ==Equipment== | ||
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Known for being quick, silent, and lethal, the archers of the Wild Knights often worked alone. They would stalk their prey for days, whether it was a monster or a person, as dictated by the order's commands. Their motto was simple: to harm the wilds was to make yourself a target.{{CiteJournal|journal=Wild Archer Chaps|quote=To harm the wilds was to make yourself a target for the Wild Knights. To sully the green lands of Guthix, an unforgivable crime. Yet, there were always those who would risk their ire, wannabe despots and greedy fools yearning to plunder the realm.}} | Known for being quick, silent, and lethal, the archers of the Wild Knights often worked alone. They would stalk their prey for days, whether it was a monster or a person, as dictated by the order's commands. Their motto was simple: to harm the wilds was to make yourself a target.{{CiteJournal|journal=Wild Archer Chaps|quote=To harm the wilds was to make yourself a target for the Wild Knights. To sully the green lands of Guthix, an unforgivable crime. Yet, there were always those who would risk their ire, wannabe despots and greedy fools yearning to plunder the realm.}} | ||
When the Wild Knights were brought into the war against the | When the Wild Knights were brought into the war against the garou, their leather armour presented a new challenge due to its distinctive smell. The garou's heightened sense of smell allowed them to track the knights from a distance. To counter this, the knights learned to use wind to their advantage, always walking against it to mask their scent. Wild mages would also use air spells to constantly change the breeze's direction, a tactic that became a key part of their training.{{CiteJournal|journal=Studded Leather Body|quote=When they were brought into the war against the garou, the leather armour initially proved less popular. While durable and agile, leather has a strong and distinctive smell. The garou’s olfactory senses were much stronger than humans were prepared for. They were capable of tracking down the leathery smell over disturbingly long ranges. Wind magic helped to keep the scent away from them, but it wasn’t enough to eradicate it.}} | ||
Only one Wild Knight wielded an [[Dragonwilds:abyssal whip]] in vengeance against the demon for a fallen sibling. Despite her name being forgotten, there are still creatures hiding in the shadows, afraid that she may come back with her whip.{{CiteJournal|journal=Abyssal Whip|quote=Only one Wild Knight has ever chosen to wield the whip in vengeance against a demon for a fallen sibling. Her name is dust in the wind of history, but there are still creatures that hide in the shadows, afraid of the crack of her whip.}} | Only one Wild Knight wielded an [[Dragonwilds:abyssal whip]] in vengeance against the demon for a fallen sibling. Despite her name being forgotten, there are still creatures hiding in the shadows, afraid that she may come back with her whip.{{CiteJournal|journal=Abyssal Whip|quote=Only one Wild Knight has ever chosen to wield the whip in vengeance against a demon for a fallen sibling. Her name is dust in the wind of history, but there are still creatures that hide in the shadows, afraid of the crack of her whip.}} | ||
Despite their hunting prowess and effectiveness against the | Despite their hunting prowess and effectiveness against the garou, the Wild Knights' studded leather armour had a critical vulnerability. After the war, an order of assassins known as the Glass Knives began to target them. These assassins exploited the gaps in the studded leather, using poisoned daggers to end the lives of many Wild Knights. The Glass Knives considered the knights' unique ways a greater threat than the dragons that had recently appeared in the realm.{{CiteJournal|journal=Studded Leather Chaps|quote=The assassins called themselves the 'Glass Knives' in memory of the serial killer who took the lives of so many Amalgamated. To them, the strangeness of the knights was a greater threat than the dragons, and they were happy to pay the terrible price of their actions.}} | ||
==Notable food== | ==Notable food== | ||
The Wild Knights have created many types of food for hunting, travelling, and preparing to adventure and face challenging monsters. | The Wild Knights have created many types of food for hunting, travelling, and preparing to adventure and face challenging monsters. | ||
* [[Dragonwilds:Dwellberry | * [[Dragonwilds:Dwellberry crunchies]]: The Wild Knights were particularly fond of [[Dragonwilds:dwellberry crunchies]], though they referred to them as “Dwellberry splats” because [[Dragonwilds:Olis]], their inventor, wasn’t a particularly good chef.{{CiteJournal|journal=Dwellberry Crunchies|quote=Dwellberries on Ashenfall are heartier than their mainland counterparts, and make for excellent ingredients. The Wild Knights were particularly fond of this recipe, though they referred to them as “dwellberry splats” because Olis, their creator, wasn’t a particularly good chef.}} | ||
* [[Dragonwilds:Dwellberry | * [[Dragonwilds:Dwellberry glazed roast flank]]: Another chef named [[Dragonwilds:Orik the Bear]] excelled in cooking a [[Dragonwilds:Dwellberry Glazed Roast Flank|dwellberry-glazed roast flank]]. This led many Wild Knights to seek his expertise on recreating the dish.{{CiteJournal|journal=Dwellberry Glazed Roast Flank|quote=Orik the Bear was a Wild Knight who excelled in this dish, and other Wild Knights would seek him out at the gatherings for his culinary expertise.}} | ||
* [[Dragonwilds:Grilled | * [[Dragonwilds:Grilled mushrooms]]: The Wild Knights are known to forage for the best [[Dragonwilds:Grilled Mushrooms|mushrooms]] to grill while on their long hunts.{{CiteJournal|journal=Grilled Mushrooms|quote=Popular with terrible pun writers and villagers alike, roasted mushrooms were a staple diet across much of Ashenfall. Wild Knights would forage for the best mushrooms to enjoy on their long hunts.}} | ||
* [[Dragonwilds:Fortifying | * [[Dragonwilds:Fortifying soup]]: Wild Knights would prepare [[Dragonwilds:fortifying soup]]s before heading into the [[Dragonwilds:Bloodblight Swamp]] or when facing venomous monsters. The mushrooms in the soup would absorb some toxins from the Bloodblight Swamp]] while satiating their hunger during a long journey ahead.{{CiteJournal|journal=Fortifying Soup|quote=It is said that Guthix created the first fortifying soup, as a gift for his chief druids. While the first few attempts resulted in terrible food poisoning — Guthix was a god, not a chef — the perfected recipe soon became a favourite once he mixed in mushrooms. This was because the mushrooms absorbed much of the toxins, making it much more palatable.}} | ||
==Notable followers== | ==Notable followers== | ||
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* [[Dragonwilds:Meya]]: The Wild Knight mentioned in the [[Dragonwilds:Heartstrings]] quest who fell in love with an elven bard. | * [[Dragonwilds:Meya]]: The Wild Knight mentioned in the [[Dragonwilds:Heartstrings]] quest who fell in love with an elven bard. | ||
* [[Dragonwilds:Orik the Bear]]: A Wild Knight known for his cooking expertise, particularly his | * [[Dragonwilds:Orik the Bear]]: A Wild Knight known for his cooking expertise, particularly his dwellberry glazed roast flank. {{CiteJournal|journal=Dwellberry Glazed Roast Flank|quote=Orik the Bear was a Wild Knight who excelled in this dish. Other Wild Knights would seek him out at the gatherings for his culinary expertise.}} | ||
* [[Dragonwilds:Olis]]: A Wild Knight who invented what are now called | * [[Dragonwilds:Olis]]: A Wild Knight who invented what are now called dwellberry crunchies, though he called them "Dwellberry splats" due to his poor cooking skills. {{CiteJournal|journal=Dwellberry Crunchies|quote=The Wild Knights were particularly fond of this combination, though they referred to them as "Dwellberry splats" because Olis, their inventor, wasn't a particularly good chef.}} | ||
* [[Dragonwilds:Ulv]]: A boy who was rescued by a Wild Knight after being beaten by bandits. The Wild Knight taught him to use a bow. Later, Ulv killed a wolf that attacked Bramblemead and fashioned its skull into a mask. He became a Wild Knight who partnered with a necromancer who had "a knack for bones." {{CiteJournal|journal=Bone Dagger|quote=Before he learned to use the bow, Ulv survived with simple daggers of bone. He lived outside the village, cast out for his silence and strange ways. Ulv did not follow the polite nonsense of human society, nor did he seem to care for their troubles. The boy was happy just to survive and whittle small carvings of animals from fallen branches. He hunted silently, using the daggers to slay small prey such as rabbits and chickens. He ate what he needed and sold the excess at the markets for enough coin to purchase simple clothes and tools. When he was thirteen, he was beaten by bandits and left for dead. But a Wild Knight found him and brought him to safety. Recovering in the knight's home, Ulv would be taught how to use a bow, a skill he soon mastered. When a wolf attacked Bramblemead, this outcast slew it. Villagers thanked him for his bravery and asked him what he wanted as a reward. He refuted their offers and asked only for the wolf's skull in return. He fashioned it into a mask that he chose as a new face, one he wore away from the village that had spurned him.}} | * [[Dragonwilds:Ulv]]: A boy who was rescued by a Wild Knight after being beaten by bandits. The Wild Knight taught him to use a bow. Later, Ulv killed a wolf that attacked Bramblemead and fashioned its skull into a mask. He became a Wild Knight who partnered with a necromancer who had "a knack for bones." {{CiteJournal|journal=Bone Dagger|quote=Before he learned to use the bow, Ulv survived with simple daggers of bone. He lived outside the village, cast out for his silence and strange ways. Ulv did not follow the polite nonsense of human society, nor did he seem to care for their troubles. The boy was happy just to survive and whittle small carvings of animals from fallen branches. He hunted silently, using the daggers to slay small prey such as rabbits and chickens. He ate what he needed and sold the excess at the markets for enough coin to purchase simple clothes and tools. When he was thirteen, he was beaten by bandits and left for dead. But a Wild Knight found him and brought him to safety. Recovering in the knight's home, Ulv would be taught how to use a bow, a skill he soon mastered. When a wolf attacked Bramblemead, this outcast slew it. Villagers thanked him for his bravery and asked him what he wanted as a reward. He refuted their offers and asked only for the wolf's skull in return. He fashioned it into a mask that he chose as a new face, one he wore away from the village that had spurned him.}} | ||
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==Trivia== | ==Trivia== | ||
* The [[Dragonwilds: | * The [[Dragonwilds:wild archer cowl]] closely resembles the appearance of the {{RSL|Crux Eqal}} Knights. It is believed that their leader, {{RSL|Thaerisk Cemphier|Thaerisk}}, might have been inspired by the design. | ||
==References== | ==References== | ||
Latest revision as of 11:02, 29 August 2026
The Wild Knights were an order of scouts who served Dragonwilds:Guthix, roaming the wild areas of Dragonwilds:Ashenfall. Their primary task was to act as guardians, protecting both the people of Ashenfall from the dangers of the wilderness and the wilderness itself from the encroachment of civilisation. They were renowned for their ability to traverse treacherous terrain, and their hunting skills were said to be unmatched, even by the Dragonwilds:garou.
History
The Wild Knights were founded during the Dragonwilds:First Age of Dragonwilds:Gielinor, shortly after Guthix left Ashenfall to help spread Dragonwilds:runes across the rest of Gielinor. In Ashenfall, they protected the settlements from the wild and in turn, the wild from them. During the years, they grew in members and continued their task, until the Dragonwilds:Schism started, an horrific event where the humans would start murdering the Dragonwilds:amalgamated humans. This forced the knights to secretly rescue the amalgamated humans by sneaking them out of the village. Some would become members of the Wild Knights, others would find new locations to live. While protecting the enhanced humans, Guthix arrived and learn of the horrific, starting to transport those who did not participate in the murder of their fellow humans, while leaving those that did behind. Learning of the Wild Knights' sacrifice, he appointed them as the protector of wild of Ashenfall, wanting them to continue their task in protecting the nature of the continent, as well as those that lives in it.
After Guthix's departure, the Wild Knights continued their job.
Equipment
Most Wild Knights favoured Dragonwilds:studded leather armour over traditional plate metal, valuing stealth and agility, which were essential for moving through the dense forests.Template:CiteJournal Their archers, in particular, were known for their specialized leather attire, which was designed with carefully laid folds to offer protection. A key part of their daily ritual was to maintain their armour, ensuring it always looked pristine. The archers' helms were crafted to focus their vision, eliminating all distractions so they could give their complete attention to a target.Template:CiteJournal
Known for being quick, silent, and lethal, the archers of the Wild Knights often worked alone. They would stalk their prey for days, whether it was a monster or a person, as dictated by the order's commands. Their motto was simple: to harm the wilds was to make yourself a target.Template:CiteJournal
When the Wild Knights were brought into the war against the garou, their leather armour presented a new challenge due to its distinctive smell. The garou's heightened sense of smell allowed them to track the knights from a distance. To counter this, the knights learned to use wind to their advantage, always walking against it to mask their scent. Wild mages would also use air spells to constantly change the breeze's direction, a tactic that became a key part of their training.Template:CiteJournal
Only one Wild Knight wielded an Dragonwilds:abyssal whip in vengeance against the demon for a fallen sibling. Despite her name being forgotten, there are still creatures hiding in the shadows, afraid that she may come back with her whip.Template:CiteJournal
Despite their hunting prowess and effectiveness against the garou, the Wild Knights' studded leather armour had a critical vulnerability. After the war, an order of assassins known as the Glass Knives began to target them. These assassins exploited the gaps in the studded leather, using poisoned daggers to end the lives of many Wild Knights. The Glass Knives considered the knights' unique ways a greater threat than the dragons that had recently appeared in the realm.Template:CiteJournal
Notable food
The Wild Knights have created many types of food for hunting, travelling, and preparing to adventure and face challenging monsters.
- Dragonwilds:Dwellberry crunchies: The Wild Knights were particularly fond of Dragonwilds:dwellberry crunchies, though they referred to them as “Dwellberry splats” because Dragonwilds:Olis, their inventor, wasn’t a particularly good chef.Template:CiteJournal
- Dragonwilds:Dwellberry glazed roast flank: Another chef named Dragonwilds:Orik the Bear excelled in cooking a dwellberry-glazed roast flank. This led many Wild Knights to seek his expertise on recreating the dish.Template:CiteJournal
- Dragonwilds:Grilled mushrooms: The Wild Knights are known to forage for the best mushrooms to grill while on their long hunts.Template:CiteJournal
- Dragonwilds:Fortifying soup: Wild Knights would prepare Dragonwilds:fortifying soups before heading into the Dragonwilds:Bloodblight Swamp or when facing venomous monsters. The mushrooms in the soup would absorb some toxins from the Bloodblight Swamp]] while satiating their hunger during a long journey ahead.Template:CiteJournal
Notable followers
- Dragonwilds:Aidan: A Wild Knight who died while hunting a beast in a poisonous fog, sacrificing himself to save his brothers. After his death, his brothers bore his name in honour of his sacrifice. Template:CiteJournal
- Dragonwilds:Frode: A Wild Knight who was so skilled with a bow that he never returned from a hunt empty-handed. He would hunt before every gathering of the Wild Knights so they could feast. His arrows were marked with his symbol (an owl). One day, he didn't return, and his body was found in five separate locations across Brynmoor. His arrows were never found. Template:CiteJournal
- Dragonwilds:Kessel: An Amalgamated Wild Knight whose skin glowed like burning coals. She favoured a bronze greatsword in battle and could channel her fiery nature through it, setting it ablaze. Her attack on a young garou prince helped trigger the war between humans and garou. Template:CiteJournal
- Dragonwilds:Meya: The Wild Knight mentioned in the Dragonwilds:Heartstrings quest who fell in love with an elven bard.
- Dragonwilds:Orik the Bear: A Wild Knight known for his cooking expertise, particularly his dwellberry glazed roast flank. Template:CiteJournal
- Dragonwilds:Olis: A Wild Knight who invented what are now called dwellberry crunchies, though he called them "Dwellberry splats" due to his poor cooking skills. Template:CiteJournal
- Dragonwilds:Ulv: A boy who was rescued by a Wild Knight after being beaten by bandits. The Wild Knight taught him to use a bow. Later, Ulv killed a wolf that attacked Bramblemead and fashioned its skull into a mask. He became a Wild Knight who partnered with a necromancer who had "a knack for bones." Template:CiteJournal
- Dragonwilds:Vemmeck: A Wild Knight commander who led a siege against a northern garou stronghold alongside Dragonwilds:Sir Lear. Template:CiteJournal
- An unnamed female Wild Knight who wielded an abyssal whip in vengeance against abyssal demons for a fallen sibling. Template:CiteJournal
- An unnamed female Wild Knight captain who took in abandoned Amalgamated children after Guthix left. Template:CiteJournal
Trivia
- The Dragonwilds:wild archer cowl closely resembles the appearance of the Template:RSL Knights. It is believed that their leader, Template:RSL, might have been inspired by the design.