Minecraft:Parched: Difference between revisions
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| mobtype = {{EntityLink|Undead}}<br>{{EntityLink|Monster}} | | mobtype = {{EntityLink|Undead}}<br>{{EntityLink|Monster}} | ||
| damage = '''Ranged:'''<br> | | damage = '''Ranged:'''<br> | ||
{{ItemLink|Bow}}: <br> | {{ItemLink|Bow}}:<br> | ||
'''{{IN|Java}}:'''<br> | '''{{IN|Java}}:'''<br>Easy: {{hp|2|}} - {{hp|4}}<br> | ||
Easy: {{hp|2}} - {{hp|4}}<br> | Normal: {{hp|3}} - {{hp|5}}<br> | ||
Normal: {{hp|3}} | Hard: {{hp|4}} - {{hp|8}}<br> | ||
Hard: {{hp|4}} - {{hp|8}}<br>'''{{IN|Bedrock}}:''' | '''{{IN|Bedrock}}:''' {{needs testing}} | ||
<br> | |||
[[File:Arrow of Weakness.png|16px]] [[Minecraft:Tipped Arrow|Arrow of Weakness]]:<br> | [[File:Arrow of Weakness.png|16px]] [[Minecraft:Tipped Arrow|Arrow of Weakness]]:<br> | ||
{{EffectLink|Weakness}} for 30 seconds<br> | {{EffectLink|Weakness}} for 30 seconds<br> | ||
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{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween){{only|je|short=1}} | {{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween){{only|je|short=1}} | ||
}} | }} | ||
A '''parched''' is a [[Minecraft:skeleton]] variant that spawns in [[Minecraft:desert]]s. Parched behave similar to skeletons, but have less [[Minecraft:health]], do not burn in [[Minecraft:sun]]light, fire their [[Minecraft:bow]]s more slowly, take freeze damage | A '''parched''' is a [[Minecraft:skeleton]] variant that spawns in [[Minecraft:desert]]s. Parched behave similar to skeletons, but have less [[Minecraft:health]], do not burn in [[Minecraft:sun]]light, fire their [[Minecraft:bow]]s more slowly, take freeze damage instead of converting to [[Minecraft:stray]]s, and shoot [[Minecraft:tipped arrow]]s of [[Minecraft:Weakness]]. | ||
== Spawning == | == Spawning == | ||
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Similar to [[Minecraft:bogged]], parched take freezing [[Minecraft:damage]] and do not convert into [[Minecraft:stray]]s.<ref>{{bug|MC-268579||Bogged in powder snow freeze on death instead of converting to Stray|WAI}}</ref> Unlike [[Minecraft:husk]]s converting into zombies, parched do not turn into skeletons when submerged in [[Minecraft:water]] for too long. | Similar to [[Minecraft:bogged]], parched take freezing [[Minecraft:damage]] and do not convert into [[Minecraft:stray]]s.<ref>{{bug|MC-268579||Bogged in powder snow freeze on death instead of converting to Stray|WAI}}</ref> Unlike [[Minecraft:husk]]s converting into zombies, parched do not turn into skeletons when submerged in [[Minecraft:water]] for too long. | ||
=== Picking up items === | |||
{{main|Geared mobs#Picking up gear}} | |||
Some parched spawn with the ability to pick up dropped [[Minecraft:item]]s from the ground. Unlike [[Minecraft:zombie]]s, however, they pick up only weapons, [[Minecraft:shield]]s, and armor. {{IN|Java}}, parched pick up items that they happen to walk near. {{IN|Bedrock}}, they actively search for and walk towards dropped items. | |||
If the picked up item is a [[Minecraft:weapon]] (other than a bow), the parched uses the item as a melee weapon. Parched do not pick up [[Minecraft:spear]]s under any circumstances. {{IN|Java}}, parched prefer bows over other weapons, and do not pick up other weapons while wielding a bow. {{IN|Bedrock}}, the only weapon a parched will swap its held bow for is a [[Minecraft:sword]]. When picking up weapons, parched prefer ones that deal more damage ''without considering enchantments''. They also prefer weapons with NBT data over those without, and weapons that are less damaged. | |||
If the picked up item is a shield, the parched equips the shield into their offhand. It cannot use the shield to block incoming attacks, however. | |||
If the picked up item is [[Minecraft:armor]], a [[Minecraft:carved pumpkin]] or a [[Minecraft:head]], the parched equips itself with the item. Parched prefer armor that give more armor points, and will replace their current armor with it. Parched pick up cosmetic wearables (heads and carved pumpkins) as long as they aren't wearing a [[Minecraft:helmet]], and will replace the cosmetic wearable if they find a helmet. | |||
If a parched has equipment and picks up something they prefer more, the parched drops the old equipment, with the same chance as if killed with Looting I{{Verify|Is this still the case in both Java and Bedrock?}}, in favor of the new one. | |||
A parched equipped with a picked-up [[Minecraft:item]] becomes persistent and does not [[Minecraft:despawn]], similar to being [[Minecraft:Name Tag|named]]. | |||
== Sounds == | == Sounds == | ||
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|{{HistoryLine||26.0|dev=Preview 26.0.23|Parched can no longer pick up [[Minecraft:spear]]s.}} | |{{HistoryLine||26.0|dev=Preview 26.0.23|Parched can no longer pick up [[Minecraft:spear]]s.}} | ||
|{{HistoryLine||26.30|dev=Preview 26.30.20|Parched now shoot arrows at a rate of 2.5 seconds on Hard difficulty or Hardcore mode, matching {{JE}}.<ref>{{bug|MCPE-61036}}</ref>}} | |{{HistoryLine||26.30|dev=Preview 26.30.20|Parched now shoot arrows at a rate of 2.5 seconds on Hard difficulty or Hardcore mode, matching {{JE}}.<ref>{{bug|MCPE-61036}}</ref>}} | ||
|{{HistoryLine||26.40|dev=Preview 26.40.27|Arrow damage from parched now depends on its velocity and difficulty, rather than being randomized between a range.}} | |||
|{{HistoryLine||26.40|dev=Preview 26.40.27|Arrow damage from parched | |||
}} | }} | ||
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=== Screenshots === | === Screenshots === | ||
<gallery> | <gallery> | ||
Skeleton comparison.png|A parched being compared to the other skeletons {{in|je}} | Skeleton comparison.png|A parched being compared to the other skeletons {{in|je}} | ||
Parched.jpg|A parched | Parched.jpg|A parched | ||
Parched_in_a_desert.jpeg|A parched in a desert | Parched_in_a_desert.jpeg|A parched in a desert | ||
</gallery> | </gallery> | ||
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File:Mounts of Mayhem Parched A.jpg|A parched shooting | File:Mounts of Mayhem Parched A.jpg|A parched shooting | ||
File:Mounts of Mayhem Parched B.jpg|A parched aiming | File:Mounts of Mayhem Parched B.jpg|A parched aiming | ||
File:Meet the Parched.jpg|Two parched | File:Meet the Parched.jpg|Two parched | ||
File:Dev Diaries Parched.jpeg|Parched in [[Minecraft:THE HORROR OF MINECRAFT]] | File:Dev Diaries Parched.jpeg|Parched in [[Minecraft:THE HORROR OF MINECRAFT]] | ||
File:Zuri and Noor vs parched.jpg|Several parched fighting [[Minecraft:Zuri]] and [[Minecraft:Noor]] | File:Zuri and Noor vs parched.jpg|Several parched fighting [[Minecraft:Zuri]] and [[Minecraft:Noor]] | ||
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=== Textures === | === Textures === | ||
<gallery class="pixel-image"> | <gallery class="pixel-image"> | ||
Parched (texture) JE2.png|Parched texture {{in|JE}} | Parched (texture) JE2.png|Parched texture {{in|JE}} | ||
Parched (texture) JE1 BE1.png|Parched texture {{in|BE}} | Parched (texture) JE1 BE1.png|Parched texture {{in|BE}} | ||
</gallery> | </gallery> | ||
Latest revision as of 11:11, 30 August 2026
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Update Template:Infobox entity A parched is a Minecraft:skeleton variant that spawns in Minecraft:deserts. Parched behave similar to skeletons, but have less Minecraft:health, do not burn in Minecraft:sunlight, fire their Minecraft:bows more slowly, take freeze damage instead of converting to Minecraft:strays, and shoot Minecraft:tipped arrows of Minecraft:Weakness.
Spawning
Parched can spawn in Minecraft:deserts at night, replacing some Minecraft:skeletons.
Template:IN, parched spawn directly under the sky in groups of 4 in place of 50% of all skeletons spawned in desert biomes.
Template:IN, parched spawn on the surface in groups of 2-4 in place of Template:Frac (~33%) of all skeletons spawned in desert biomes.
Camel husk jockeys
When a Minecraft:husk spawns naturally and spawns in a space that does not block the collision box required for a Minecraft:camel husk, it has a 10% chance to spawn as a Minecraft:camel husk jockey, i.e. riding a camel husk, and spawning a parched as the second passenger.
Spider jockeys
Template:ExclusiveMinecraft:Spiders and Minecraft:cave spiders spawned in deserts have a 1% chance to spawn as a Minecraft:spider jockey, with an 80% chance of the rider being a parched.
Drops
On death
- Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
- Any naturally spawned equipment, including the Minecraft:bow, has an 8.5% chance of dropping (9.5% with Minecraft:Looting I, 10.5% with Looting II and 11.5% with Looting III). It is damaged and may be enchanted.
- Template:Xp Minecraft:experience orbs when killed by a player or tamed Minecraft:wolf and an extra Template:Xp if the parched has Minecraft:armor.
Behavior
Parched mostly behave like normal Minecraft:skeletons except that they shoot extended Minecraft:arrows of Weakness instead of normal arrows, have their cooldown between each Minecraft:bow shot longer than normal skeletons at every 3.5 seconds on Easy and Normal and every 2.5 seconds on Hard, and they do not burn in sunlight. Parched are also immune to the Minecraft:Weakness effect, although this typically makes no effective difference since parched attack using projectiles, which are themselves not affected by Weakness.
In Template:BE, like normal skeletons, Minecraft:strays and Minecraft:bogged, parched also do not retaliate against attacks from Minecraft:breezes, despite them not spawning at the Minecraft:trial chambers. Breezes also don't retaliate against attacks from parched.
Template:IN, the eyes of parched are Minecraft:emissive when Minecraft:Vibrant Visuals is enabled.
Being an Minecraft:undead mob, they are:
- Damaged by the status effect Minecraft:Instant Health and healed by the status effect Minecraft:Instant Damage.
- Unaffected by the status effects Minecraft:Regeneration and Minecraft:Poison.
- Ignored by the Minecraft:wither.
- Affected by the Minecraft:Smite Minecraft:enchantment.
- Unable to swim in Minecraft:water, but do not drown.
- A threat to Minecraft:armadillos, causing them to hide in their shell.
Because they are under the "skeletons" Minecraft:entity type tagTemplate:Only, if a parched kills a Minecraft:creeper, the creeper drops a Minecraft:music disc, randomly selected from Minecraft:13, cat, blocks, Minecraft:chirp, Minecraft:far, Minecraft:mall, Minecraft:mellohi, Minecraft:stal, Minecraft:strad, Minecraft:ward, Minecraft:11, and Minecraft:wait. They also run away from wild and tamed wolves similar to other skeleton variants.
Similar to Minecraft:bogged, parched take freezing Minecraft:damage and do not convert into Minecraft:strays.<ref>Template:Bug</ref> Unlike Minecraft:husks converting into zombies, parched do not turn into skeletons when submerged in Minecraft:water for too long.
Picking up items
Template:Main Some parched spawn with the ability to pick up dropped Minecraft:items from the ground. Unlike Minecraft:zombies, however, they pick up only weapons, Minecraft:shields, and armor. Template:IN, parched pick up items that they happen to walk near. Template:IN, they actively search for and walk towards dropped items.
If the picked up item is a Minecraft:weapon (other than a bow), the parched uses the item as a melee weapon. Parched do not pick up Minecraft:spears under any circumstances. Template:IN, parched prefer bows over other weapons, and do not pick up other weapons while wielding a bow. Template:IN, the only weapon a parched will swap its held bow for is a Minecraft:sword. When picking up weapons, parched prefer ones that deal more damage without considering enchantments. They also prefer weapons with NBT data over those without, and weapons that are less damaged.
If the picked up item is a shield, the parched equips the shield into their offhand. It cannot use the shield to block incoming attacks, however.
If the picked up item is Minecraft:armor, a Minecraft:carved pumpkin or a Minecraft:head, the parched equips itself with the item. Parched prefer armor that give more armor points, and will replace their current armor with it. Parched pick up cosmetic wearables (heads and carved pumpkins) as long as they aren't wearing a Minecraft:helmet, and will replace the cosmetic wearable if they find a helmet.
If a parched has equipment and picks up something they prefer more, the parched drops the old equipment, with the same chance as if killed with Looting ITemplate:Verify, in favor of the new one.
A parched equipped with a picked-up Minecraft:item becomes persistent and does not Minecraft:despawn, similar to being named.
Sounds
Data values
ID
Achievements
Achievements that apply to all mobs: Template:Collapse
Advancements
Advancements that apply to all mobs: Template:Collapse
History
Java Edition
Bedrock Edition
Gallery
Renders
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A parchedTemplate:Only
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A parchedTemplate:Only
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A parched aimingTemplate:Only
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A parched aimingTemplate:Only
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A parched spider jockeyTemplate:Only
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A parched without its second layer (this state cannot be seen in vanilla gameplay)
Development renders
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A parched aiming (model used Template:In from preview Minecraft:1.21.130.24 to Minecraft:1.21.130.27)
Screenshots
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A parched being compared to the other skeletons Template:In
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A parched
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A parched in a desert
Mojang images
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A Minecraft:camel husk jockey and two standalone parched
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A camel husk jockey attacking
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A camel husk jockey
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A parched shooting
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A parched aiming
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Two parched
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Parched in Minecraft:THE HORROR OF MINECRAFT
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Several parched fighting Minecraft:Zuri and Minecraft:Noor
Textures
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Parched texture Template:In
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Parched texture Template:In
References
Template:Navbox desert Template:Navbox entities
Minecraft:de:Vertrockneter Minecraft:es:Momificado Minecraft:fr:Desséché Minecraft:it:Ossecco Minecraft:ja:パーチド Minecraft:ko:파치트 Minecraft:lzh:枯髑 Minecraft:pl:Oschlak Minecraft:pt:Ressecado Minecraft:ru:Пустынник Minecraft:uk:Засушень Minecraft:zh:焦骸