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Minecraft:Enchantment: Difference between revisions

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{{for|the {{MCD}} mechanic|MCD:Enchantment}}
{{about|the {{MC}} mechanic|the {{MCD}} mechanic|MCD:Enchantment|the {{MCSM}} property|Story Mode:Enchantment|the {{AMCM}} property|Movie:Enchantment}}
{{Redirect|Enchanted|the featured server|Featured servers#List of featured servers}}
{{Redirect|Enchanted|the featured server|Featured servers#List of featured servers}}
{{redirect|Enchanting}}
{{redirect|Enchanting}}
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'''Enchantments''' modify the behavior of tools, weapons, and armor, granting additional abilities or strengthening existing ones. A [[Minecraft:glint]] animation appears on items to indicate that they are enchanted.
'''Enchantments''' modify the behavior of tools, weapons, and armor, granting additional abilities or strengthening existing ones. A [[Minecraft:glint]] animation appears on items to indicate that they are enchanted.


==<span class="anchor" id="Enchanting equipment"></span><span class="anchor" id="Enchanting methods"></span><span class="anchor" id="Enchanted books"></span> Obtaining ==
=={{anchor|Enchanting equipment}}{{anchor|Enchanting methods}}{{anchor|Enchanted books}}Obtaining==
'''{{va|Enchanting table}}'''
[[File:Enchanting-Table.png|thumb|An enchanting table surrounded by bookshelves.]]
[[File:Enchanting-Table.png|thumb|An enchanting table surrounded by bookshelves.]]
The player can apply enchantments to items by:
* Using an [[Minecraft:enchanting table]]. An unenchanted item can be enchanted at the cost of [[Minecraft:lapis lazuli]] and [[Minecraft:experience]] levels.
* Using an [[Minecraft:anvil]].
**An enchanted or unenchanted item can be combined with an [[Minecraft:enchanted book]] at the cost of experience levels.
**When two like items are combined, their enchantments are also combined, at the cost of experience levels.
* Using the {{Command|enchant}} or {{Command|give}} commands.
Enchanted items can be obtained from:
* [[Minecraft:Trading]]. Some villagers sell enchanted items for emeralds.
* [[Minecraft:Fishing]]. Enchanted items can be obtained from fishing treasure loot.
* Mob [[Minecraft:drops]]. Some mobs can spawn with enchanted weapons or armor and have a chance of dropping their items when killed by a player.
* [[Minecraft:Bartering]]. Piglins sometimes drop enchanted items when given gold.
* [[Minecraft:Generated loot]] from various [[Minecraft:structure]]s.
* [[Minecraft:Raid]]s{{only|BE}}. [[Minecraft:Pillager]]s and [[Minecraft:vindicator]]s spawned during raids may drop enchanted items.
In Creative mode, items can be enchanted using an enchanting table or anvil without using lapis lazuli or experience levels. Enchanted books can be found in the [[Minecraft:Creative inventory]].
'''{{va|Enchanting table}}'''
{{Main|Enchanting table mechanics}}
[[File:Enchanting Table GUI.png|thumb|right|176px|Enchanting table interface.]]
[[File:Enchanting Table GUI.png|thumb|right|176px|Enchanting table interface.]]
{{main|Enchanting table mechanics}}
An [[Minecraft:enchanting table]] can be used to enchant unenchanted items at the cost of [[Minecraft:lapis lazuli]] and [[Minecraft:experience]] levels, or for free in [[Minecraft:Creative]].


An [[Minecraft:enchanting table]] can be used to enchant unenchanted items at the cost of [[Minecraft:lapis lazuli]] and [[Minecraft:experience]] levels. Only one of the three random offered enchantments can be selected, however there is a chance for additional enchantments to also be applied. The quality of the enchantments increase with their experience cost and the number of nearby [[Minecraft:bookshelves]].
Only one of the three random offered enchantments can be selected, however there is a chance for additional enchantments to also be applied. The quality of the enchantments increase with their experience cost and the number of nearby [[Minecraft:bookshelves]], with the effect of bookshelves maxing out at 15.
 
'''{{anchor|Anvil combinations}} Anvil'''


{{Main|Anvil mechanics}}
'''{{anchor|Anvil combinations}}Anvil'''
{{main|Anvil mechanics}}
An [[Minecraft:anvil]] can be used to combine two items and their enchantments, which can be two items of the same type, or an item and an enchanted book. This combines the list of enchantments, keeping the higher level of duplicate enchantments, or upgrading duplicate enchantments of the same level to the next higher.


An [[Minecraft:anvil]] can be used to combine the enchantments of two like items, or an item and an enchanted book; one of the items is always sacrificed in the process. Combining items in an anvil costs experience levels; the amount depends on the enchantments of the sacrificed item, and the number of times the items have been used in an anvil.
Combining items in an anvil costs experience levels; the amount depends on the enchantments of the sacrificed item, and the number of times the items have been used in an anvil, except for [[Minecraft:Creative]], where anvils are free.


'''Trading'''
'''Trading'''
 
{{main|Trading}}
{{Main|Trading}}
 
Some villagers sell enchanted equipment or books. [[Minecraft:Armorer]], [[Minecraft:fisherman]], [[Minecraft:fletcher]], [[Minecraft:toolsmith]], and [[Minecraft:weaponsmith]] villagers sell enchanted tools, weapons, or armor with non-treasure enchantments. [[Minecraft:Librarian]] villagers sell enchanted books that can have almost any enchantment, including most treasure enchantments, but excluding the Soul Speed, Swift Sneak, and Wind Burst enchantments.
Some villagers sell enchanted equipment or books. [[Minecraft:Armorer]], [[Minecraft:fisherman]], [[Minecraft:fletcher]], [[Minecraft:toolsmith]], and [[Minecraft:weaponsmith]] villagers sell enchanted tools, weapons, or armor with non-treasure enchantments. [[Minecraft:Librarian]] villagers sell enchanted books that can have almost any enchantment, including most treasure enchantments, but excluding the Soul Speed, Swift Sneak, and Wind Burst enchantments.


'''Bartering'''
'''Bartering'''
 
{{main|Bartering}}
{{Main|Bartering}}
 
Piglins can trade enchanted books or iron boots with a random level of Soul Speed when given gold ingots.
Piglins can trade enchanted books or iron boots with a random level of Soul Speed when given gold ingots.


'''Fishing'''
'''Fishing'''
 
{{main|Fishing}}
{{Main|Fishing}}
Enchanted books, bows, and fishing rods can be obtained from fishing up treasure loot.
Enchanted books, bows, and fishing rods can be obtained from fishing up treasure loot.


'''Mob drops'''
'''Mob drops'''
 
{{main|Geared mobs}}
{{Main|Geared mobs}}
Some mobs can spawn with enchanted weapons or armor, which have a chance of 8.5%{{only|je}}/25%{{only|be}} + 1% per level of [[Minecraft:Looting]] to drop if the mob is killed by a player or tamed wolf.
 
Some mobs can spawn with enchanted weapons or armor, which have an 8.5% chance of dropping if the mob is killed by a player.


'''Generated loot'''
'''Generated loot'''
 
{{main|Generated loot}}
Most [[Minecraft:structure]]s that contain loot chests have a chance of generating enchanted books or items.
Most [[Minecraft:structure]]s that contain loot chests have a chance of generating enchanted books or items.


'''Raids '''
'''Creative'''
{{main|Creative inventory}}
[[Minecraft:Enchanted book]]s for all levels of all enchantments can be found in the Creative inventory.


{{IN|Bedrock}}, pillagers and vindicators spawned during a raid have a chance to spawn with enchanted weapons or armor, which have a chance of dropping if the mob is killed by a player.
'''Commands'''
{{main|commands}}
Commands such as [[Minecraft:Commands/give|/give]] can give a player enchanted items, and [[Minecraft:Commands/enchant|/enchant]] can directly apply enchantments to the item held in the main hand.


== Behavior ==
== Behavior ==
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; Level
; Level
Many enchantments have multiple levels. Generally, the higher the level, the more potent the enchantment's effects are. Levels are stylized as Roman numerals (I, II, III,...). The minimum level of any enchantment is I; the maximum level depends on the enchantment. When applied using {{Command|give}}, which ignores regular maximum levels, the maximum allowed level for any enchantment is 255.<ref name="maximum">{{bug|MC-231508||Enchantments are capped at level 255|Works As Intended}}</ref>
Many enchantments have multiple levels. Generally, the higher the level, the more potent the enchantment's effects are. Levels are stylized as Roman numerals (I, II, III, IV, V, ...). The minimum level of any enchantment is I; the maximum level depends on the enchantment. {{IN|je}}, for effects that only have level I, no number is shown. [[Minecraft:Commands]] such as {{command|give}} can be used to ignore the normal limit and obtain enchantments with levels 0–255, though the effectiveness of levels higher than the intended one varies by enchantment. See {{slink||Maximum effective values for enchantments}}.


; Incompatibilities
; Incompatibilities
Some enchantments are incompatible with one another. This means that it is not possible for the player to apply both conflicting enchantments to the same item using standard methods, including {{Command|enchant}}, although {{Command|give}} can force conflicting enchantments onto the same item with varying results to their effects. Enchanting tables and generated loot do not produce items with conflicting enchantments, and attempting to combine conflicting enchantments in an anvil results in the sacrificed item's incompatible enchantment being lost.
Some enchantments are incompatible with one another. It is not possible to receive conflicting enchantments from an enchanting table or to find generated loot with conflicting enchantments. Combining items in an anvil loses the sacrificed item's conflicting enchantments. {{command|enchant}} refuses to add conflicting enchantments, though other [[Minecraft:commands]], such as {{command|give}}, can force conflicting enchantments onto the same item with varying results to their effects.


; Conflicting enchantments
; Conflicting enchantments
* '''Sword:''' [[Minecraft:Sharpness]], [[Minecraft:Smite]], and [[Minecraft:Bane of Arthropods]]
* '''Sword:''' [[Minecraft:Sharpness]], [[Minecraft:Smite]], and [[Minecraft:Bane of Arthropods]]
* '''Tool:''' [[Minecraft:Fortune]] and [[Minecraft:Silk Touch]]
* '''Tool:''' [[Minecraft:Fortune]] and [[Minecraft:Silk Touch]]
* '''Armor:''' [[Minecraft:Protection]], [[Minecraft:Fire Protection]], [[Minecraft:Blast Protection]], [[Minecraft:Projectile Protection]]
* '''Armor:''' [[Minecraft:Protection]], [[Minecraft:Fire Protection]], [[Minecraft:Blast Protection]], and [[Minecraft:Projectile Protection]]
* '''Boots:''' [[Minecraft:Depth Strider]] and [[Minecraft:Frost Walker]]
* '''Boots:''' [[Minecraft:Depth Strider]] and [[Minecraft:Frost Walker]]
* '''Bow:''' [[Minecraft:Infinity]] and [[Minecraft:Mending]]
* '''Bow:''' [[Minecraft:Infinity]] and [[Minecraft:Mending]]
* '''Crossbow:''' [[Minecraft:Multishot]] and [[Minecraft:Piercing]]
* '''Crossbow:''' [[Minecraft:Multishot]] and [[Minecraft:Piercing]]
* '''Trident:''' [[Minecraft:Loyalty]] and [[Minecraft:Riptide]] or [[Minecraft:Channeling]] and [[Minecraft:Riptide]]
* '''Trident:''' [[Minecraft:Loyalty]] and [[Minecraft:Riptide]] or [[Minecraft:Channeling]] and [[Minecraft:Riptide]]
* '''Mace:''' [[Minecraft:Density]], [[Minecraft:Breach]], [[Minecraft:Smite]], and [[Minecraft:Bane of Arthropods]].
* '''Mace:''' [[Minecraft:Density]], [[Minecraft:Breach]], [[Minecraft:Smite]], and [[Minecraft:Bane of Arthropods]]
* '''Books:''' [[Minecraft:Sharpness]], [[Minecraft:Density]], and [[Minecraft:Breach]]. All of the above restrictions also apply.
* '''Book:''' [[Minecraft:Sharpness]], [[Minecraft:Density]], and [[Minecraft:Breach]]; all conflicts above
 
Some enchantments are incompatible with certain items. For example, [[Minecraft:Protection]], which decreases damage, cannot be applied to [[Minecraft:swords]] or [[Minecraft:axes]], and [[Minecraft:Sharpness]], which increases attack damage cannot be applied to [[Minecraft:armor]].


'''Primary and secondary items'''
'''Primary and secondary items'''
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; {{va|Treasure}}
; {{va|Treasure}}


Treasure enchantments cannot be obtained through an enchanting table, and are never found on natural equipment worn by mobs or on enchanted ''equipment'' traded by villagers. Most treasure enchantments, however, can be generated on [[Minecraft:enchanted book]]s sold by [[Minecraft:librarian]]s. If a treasure enchantment is tradable, it has double the price (before capping to 64 emeralds) compared to a non-treasure enchantment of the same level.
Treasure enchantments cannot be obtained through an enchanting table, and are never found on natural equipment worn by mobs or on enchanted items traded by villagers. Most treasure enchantments, however, can be generated on [[Minecraft:enchanted book]]s sold by [[Minecraft:librarian]]s. If a treasure enchantment is tradable, it has double the emerald-price, up to the stack size, compared to a non-treasure enchantment of the same level.


Some treasure enchantments, such as Soul Speed, Swift Sneak, and Wind Burst, can only be obtained in specific structures or through a specific game mechanic.  
Soul Speed, Swift Sneak, and Wind Burst can only be obtained in specific structures or through a specific game mechanic.  


{{columns-list|
{{columns-list|
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* [[Minecraft:Frost Walker]]
* [[Minecraft:Frost Walker]]
* [[Minecraft:Mending]]
* [[Minecraft:Mending]]
* [[Minecraft:Soul Speed]]{{FN|name=non-tradable|This enchantment cannot be generated on enchanted books sold by librarians.}}
* [[Minecraft:Soul Speed]]{{FN|name=non-tradable|This enchantment cannot be generated on enchanted books sold by librarians or obtained through fishing.}}
* [[Minecraft:Swift Sneak]]{{FN|name=non-tradable}}
* [[Minecraft:Swift Sneak]]{{FN|name=non-tradable}}
* [[Minecraft:Wind Burst]]{{FN|name=non-tradable}}
* [[Minecraft:Wind Burst]]{{FN|name=non-tradable}}
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== Disenchanting ==
== Disenchanting ==
Enchantments can be removed from an item by [[Minecraft:item repair|combining]] it with another item in the [[Minecraft:grindstone]] or in the [[Minecraft:crafting]] grid. These methods of disenchanting items do not remove [[Minecraft:curse]] enchantments from items.
Enchantments can be removed from an item by moving it through a [[Minecraft:grindstone]] or [[Minecraft:item repair|combining]] it with another item in a [[Minecraft:grindstone]] or [[Minecraft:crafting]] grid. These methods of disenchanting items do not remove [[#Curse|curse enchantments]].


== List of enchantments ==
== List of enchantments ==
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| [[Minecraft:Fire Aspect]]
| [[Minecraft:Fire Aspect]]
| {{cd|fire_aspect}}
| {{cd|fire_aspect}}
|Sets targets on fire.
|Sets naturally flammable mobs on fire.
|
|
| data-sort-value="2" style="font-family: serif;" | II
| data-sort-value="2" style="font-family: serif;" | II
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| [[Minecraft:Flame]]
| [[Minecraft:Flame]]
| {{cd|flame}}
| {{cd|flame}}
| Fired arrows are burning, setting targets on fire.
| Fired arrows burn, set targets on fire, and light [[Minecraft:TNT]] and [[Minecraft:campfire]]s.
|
|
| data-sort-value="1" style="font-family: serif;" |I
| data-sort-value="1" style="font-family: serif;" |I
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| Depth Strider
| Depth Strider
| data-sort-value="2" style="font-family: serif;" | II
| data-sort-value="2" style="font-family: serif;" | II
| data-sort-value="142" |{{ItemSprite|Boots|link=Boots}}
| data-sort-value="142" |
| data-sort-value="A" |
| data-sort-value="A" |{{ItemSprite|Boots|link=Boots}}
|-
|-
| [[Minecraft:Impaling]]
| [[Minecraft:Impaling]]
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| [[Minecraft:Looting]]
| [[Minecraft:Looting]]
| {{cd|looting}}
| {{cd|looting}}
| Chance to receive more item drops from certain mobs.
| Chance to receive more item drops from most mobs.
|
|
| data-sort-value="3" style="font-family: serif;" |III
| data-sort-value="3" style="font-family: serif;" |III
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| [[Minecraft:Mending]]
| [[Minecraft:Mending]]
| {{cd|mending}}
| {{cd|mending}}
| Repairs the item using experience.
| Repairs the item using [[Minecraft:experience]].
| Infinity
| Infinity
| data-sort-value="1" style="font-family: serif;" |I
| data-sort-value="1" style="font-family: serif;" |I
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| [[Minecraft:Sweeping Edge]]<br>{{only|je|short=1}}
| [[Minecraft:Sweeping Edge]]<br>{{only|je|short=1}}
| {{cd|sweeping_edge}}
| {{cd|sweeping_edge}}
| Increases the damage of a sword sweep attack. This increase applies to nearby entities that are close to the attacked entity, but does not apply to the attacked entity itself.
| Increases the damage of a sword [[Minecraft:sweep attack]]. This increase applies to nearby entities that are close to the attacked entity, but does not apply to the attacked entity itself.
|
|
| data-sort-value="3" style="font-family: serif;" |III
| data-sort-value="3" style="font-family: serif;" |III
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| [[Minecraft:Swift Sneak]]
| [[Minecraft:Swift Sneak]]
| {{cd|swift_sneak}}
| {{cd|swift_sneak}}
| Lessens the movement speed reduction that occurs when sneaking.
| Lessens the movement speed reduction that occurs when [[Minecraft:sneaking]].
|
|
| data-sort-value="3" style="font-family: serif;" |III
| data-sort-value="3" style="font-family: serif;" |III
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| [[Minecraft:Wind Burst]]
| [[Minecraft:Wind Burst]]
| {{cd|wind_burst}}
| {{cd|wind_burst}}
| Causes a burst of wind upon executing a mace smash attack that launches the attacker upward.
| Causes a burst of wind upon executing a [[Minecraft:Mace#Smash attack|mace smash attack]] that launches the attacker upward.
|
|
| data-sort-value="3" style="font-family: serif;" |III
| data-sort-value="3" style="font-family: serif;" |III
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| [[Minecraft:Cleaving]] {{Only|JE Combat Tests|short=1}}
| [[Minecraft:Cleaving]] {{Only|JE Combat Tests|short=1}}
| {{cd|cleaving}}
| {{cd|cleaving}}
| Increases the damage and shield stun time of an axe.<br>
| Increases the damage and [[Minecraft:Shield#Disabling|shield stun]] time of an axe.<br>
| Sharpness, Bane of Arthropods, Smite
| Sharpness, Bane of Arthropods, Smite
| data-sort-value="3" style="font-family: serif;" |III
| data-sort-value="3" style="font-family: serif;" |III
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== Maximum effective values for enchantments ==
== Maximum effective values for enchantments ==
{{Needs update|reason=1.17.1 capped enchantment levels to 255, and 1.20.5's shift from NBT data to components for items eliminated the ability to stack duplicate enchantments|section=1}}
Using [[Minecraft:commands]] such as {{command|give}}, items can be enchanted with levels 0–255, though the effectiveness of levels higher than the intended one varies by enchantment.
Using {{Command|give}}, items can be enchanted at higher levels than in vanilla gameplay. Some enchantments continue to increase their effectiveness at higher levels. However, there is a point where higher levels no longer increase effectiveness. The table below shows the effective limits for enchantments (also found [https://gist.github.com/tryashtar/4e3917bbd59532463d280755a63705d0 here]).
 
All enchantments have some effective range in which they scale normally, and for enchantments where that is not the entire 0–255 range, all levels outside it are treted as the closest level in the range unless otherwise specified.


{| class="wikitable collapsible collapsed"
{| class="wikitable collapsible collapsed"
!Enchantment
! Enchantment !! Effective range
!Stackable
!Effective min
!Effective max
!Notes
|-
|-
| [[Minecraft:Aqua Affinity]]
| [[Minecraft:Aqua Affinity]] || 1–1
|Largest on first in armor
|1
|1
|
|-
|-
|[[Minecraft:Bane of Arthropods]]
| [[Minecraft:Bane of Arthropods]] || 0–255
|Adds
|Single:<br>-2147483648<br>Stacked:<br>-52241757371157708
|Single:<br>2147483647<br>Stacked:<br>52241757371157708
|Adds {{cd|2.5 * level}} damage<br>Affects arthropods with slowness IV for {{cd|1 + random(0, level / 2)}} seconds
|-
|-
|[[Minecraft:Blast Protection]]
| [[Minecraft:Blast Protection]] || 1–10
|Adds
|1
|10
| Reduces damage by a factor of {{cd|min(20, level * 2) / 25}}<br>Reduces explosion knockback by a factor of {{cd|level * 0.15}}<br>Higher levels are treated as 10
|-
|-
|[[Minecraft:Breach]]
| [[Minecraft:Breach]] || 0–255
|Reduces
|0
|Single:<br>2147483647<br>Stacked:<br>36028799149670399
|Reduces armor effectiveness by {{cd|15%}}
|-
|-
|[[Minecraft:Channeling]]
| [[Minecraft:Channeling]] || 1–1
|First
|1
|1
|Summons lightning on striking an entity or lightning rod on thunderstorms.
|-
|-
|[[Minecraft:Curse of Binding]]
| [[Minecraft:Curse of Binding]] || 1–1
|First
|1
|1
|Prevent players from removing tools or armor
|-
|-
|[[Minecraft:Curse of Vanishing]]
| [[Minecraft:Curse of Vanishing]] || 1–1
|First
|1
|1
|Item will vanish upon death
|-
|-
|[[Minecraft:Density]]
| [[Minecraft:Density]] || 0–255
|Adds
|0
|Single:<br>2147483647<br>Stacked:<br>36028799149670399
|Adds {{cd|0.5 * max(0, level - 1) + 1}} damage by fall height
|-
|-
|[[Minecraft:Depth Strider]]
| [[Minecraft:Depth Strider]] || 1–3
| Largest on first in armor
|1
|3
|Higher levels are treated as 3
|-
|-
| [[Minecraft:Efficiency]]
| [[Minecraft:Efficiency]] || 1–255
|First
|1
|255
| Increases mine speed by {{cd|level² + 1}}<br>Higher levels are treated as 255
|-
|-
|[[Minecraft:Feather Falling]]
| [[Minecraft:Feather Falling]] || 1–7
|Adds
|1
|7
|Reduces damage by a factor of {{cd|min(20, level * 3) / 25}}
|-
|-
|[[Minecraft:Fire Aspect]]
| [[Minecraft:Fire Aspect]] || 1–255
|First
|1
|255
|Sets mobs on fire for {{cd|level * 4}} seconds<br>Higher levels are treated as 255
|-
|-
|[[Minecraft:Fire Protection]]
| [[Minecraft:Fire Protection]] || 1–10
|Adds for damage reduction<br>Largest of first in armor for duration reduction
|1
|10
| Reduces damage by a factor of {{cd|min(20, level * 2) / 25}}<br>Reduces fire duration by a factor of {{cd|level * 0.15}}
|-
|-
|[[Minecraft:Flame]]
| [[Minecraft:Flame]] || 1–1
|First
|1
|1
|
|-
|-
|[[Minecraft:Fortune]]
| [[Minecraft:Fortune]] || 1–255
|First
| 1
|255
|Anything that uses the {{cd|apply_bonus}} loot table function works like this<br>Higher levels are treated as 255
|-
|-
|[[Minecraft:Frost Walker]]
| [[Minecraft:Frost Walker]] || 1–14
|First
|1
|14
|Higher levels are treated as 14
|-
|-
|[[Minecraft:Impaling]]
| [[Minecraft:Impaling]] || 0–255
|Adds
|Single:<br>-2147483648<br>Stacked:<br>-52241757371157708
|Single:<br>2147483647<br>Stacked:<br>52241757371157708
| Adds {{cd|2.5 * level}} damage
|-
|-
|[[Minecraft:Infinity]]
| [[Minecraft:Infinity]] || 1–1
|First
|1
|1
|
|-
|-
|[[Minecraft:Knockback]]
| [[Minecraft:Knockback]] || 1–255
| First
|1
| 255
|Adds {{cd|level}} knockback strength<br>Higher levels are treated as 255
|-
|-
|[[Minecraft:Looting]]
| [[Minecraft:Looting]] || 1–255
|First
|1
|255
|Higher levels are treated as 255
|-
|-
|[[Minecraft:Loyalty]]
| [[Minecraft:Loyalty]] || 1–127 (higher levels are treated as 0)
|First
|1
|127
|Increases return speed by {{cd|0.05 * level}}<br>Higher levels are treated as 0
|-
|-
|[[Minecraft:Luck of the Sea]]
| [[Minecraft:Luck of the Sea]] || 1–255
|First
|1
|255
|Adds {{cd|level}} luck<br>Higher levels are treated as 255
|-
|-
|[[Minecraft:Lure]]
| [[Minecraft:Lure]] || 1–5 (higher levels prevent fish from biting)
| First
|1
|5
|Reduces lure time by {{cd|5 * level}} seconds<br>Higher levels prevent fish from appearing
|-
|
[[Minecraft:Mending]]
|First
|1
|1
|
|-
|-
|[[Minecraft:Multishot]]
| [[Minecraft:Mending]] || 1–1
|First
|1
| 255
|Every levels add 2 to the amount of arrows fired to bows and crossbows. e.g. Multishot I = 1 Arrow + 2 Arrows = 3.
|-
|-
|[[Minecraft:Piercing]]
| [[Minecraft:Multishot]] || 1–255
|First
|1
| 127
|Higher levels are treated as 0
|-
|-
|[[Minecraft:Power]]
| [[Minecraft:Piercing]] || 1–127 (higher levels are treated as 0)
|First
| 1
| 255
|Increases damage by {{cd|0.5 * level + 0.5}}<br>Higher levels are treated as 255
|-
|-
|[[Minecraft:Projectile Protection]]
| [[Minecraft:Power]] || 1–255
| Adds
|1
|10
|Reduces damage by a factor of {{cd|min(20, level * 2) / 25}}
|-
|-
|[[Minecraft:Protection]]
| [[Minecraft:Projectile Protection]] || 1–10
|Adds
|1
|20
|Reduces damage by a factor of {{cd|min(20, level) / 25}}
|-
|-
|[[Minecraft:Punch]]
| [[Minecraft:Protection]] || 1–20
|First
|1
|255
| Adds {{cd|level * 0.6}} knockback strength<br>Higher levels are treated as 255
|-
|-
|[[Minecraft:Quick Charge]]
| [[Minecraft:Punch]] || 1–255
|First
|1
|5
|Reduces draw time by {{cd|0.25 * level}} seconds<br>Higher levels prevent charging of crossbow
|-
|-
|[[Minecraft:Respiration]]
| [[Minecraft:Quick Charge]] || 1–5 (higher levels prevent charging the crossbow)
|Largest of first in armor
|1
|255
| Causes a <code>level / ({{cd|level + 1}})</code> chance not to decrease air level<br>Higher levels are treated as 255
|-
|-
|[[Minecraft:Riptide]]
| [[Minecraft:Respiration]] || 1–255
|First
|1
|255
|Throws the player <code>(6 * {{cd|level}}) + 3</code> blocks while in rain, or <code>(4 * {{cd|level}}) + 3</code> blocks while underwater
|-
|-
|[[Minecraft:Sharpness]]
| [[Minecraft:Riptide]] || 1–255
|Adds
|0
|Single:<br>2147483647<br>Stacked:<br>36028799149670399
|Adds {{cd|0.5 * max(0, level - 1) + 1}} damage
|-
|-
|[[Minecraft:Silk Touch]]
| [[Minecraft:Sharpness]] || 0–255
|First
|1
|1
|
|-
|-
|[[Minecraft:Smite]]
| [[Minecraft:Silk Touch]] || 1–1
|Adds
|Single:<br>-2147483648<br>Stacked:<br>-52241757371157708
|Single:<br>2147483647<br>Stacked:<br>52241757371157708
|Adds {{cd|2.5 * level}} damage
|-
|-
|[[Minecraft:Soul Speed]]
| [[Minecraft:Smite]] || 0–255
|First
|1
|255
|Increases speed by {{cd|0.03 + (level * 0.0105)}}<br>Higher levels are treated as 255
|-
|-
|[[Minecraft:Sweeping Edge]]
| [[Minecraft:Soul Speed]] || 1–255
| First
|1
|255
|Increases sweeping damage by a factor of {{cd|level / (level + 1)}} times the hit's damage<br>Higher levels are treated as 255
|-
|-
| [[Minecraft:Swift Sneak]]
| [[Minecraft:Sweeping Edge]] || 1–255
|Adds
|1
|5
|Increases walking speed while sneaking by {{cd|level * 15%}}<br>Higher levels are treated as 5
|-
|-
|[[Minecraft:Thorns]]
| [[Minecraft:Swift Sneak]] || 1–5
|Individual Procs
|1
|2147483647
|Chance of hitting is {{cd|0.15 * level}}<br>Deals {{cd|level - 10}} damage if {{cd|level}} is 11 or greater, otherwise deals {{cd|random(0, 3) + 1}}
|-
|-
|[[Minecraft:Unbreaking]]
| [[Minecraft:Thorns]] || 1–255
|First
|1
|255
|Items have a 1 in {{cd|level + 1}} chance to take damage. Armor has a {{cd|0.6}} chance to take damage even if it would otherwise skip it.<br>Higher levels are treated as 255
|-
|-
|[[Minecraft:Wind Burst]]
| [[Minecraft:Unbreaking]] || 1–255
|Adds
|1
|255
|Adds {{cd|1.15 + 0.35 * level}} by launching
|-
|-
| [[Minecraft:Wind Burst]] || 1–255
|}
|}


Line 1,585: Line 1,390:
|{{HistoryLine||1.16|dev=20w10a|Hoes can be enchanted with [[Minecraft:Efficiency]], [[Minecraft:Fortune]] and [[Minecraft:Silk Touch]].}}
|{{HistoryLine||1.16|dev=20w10a|Hoes can be enchanted with [[Minecraft:Efficiency]], [[Minecraft:Fortune]] and [[Minecraft:Silk Touch]].}}
|{{HistoryLine|||dev=20w11a|Added Soul Speed.}}
|{{HistoryLine|||dev=20w11a|Added Soul Speed.}}
|{{HistoryLine||1.17.1|dev=pre1|The maximum enchantment level that can be read has been changed to 255.<ref name="maximum"/>}}
|{{HistoryLine||1.17.1|dev=pre1|Enchantment levels are now effectively clamped to the range 0 – 255 instead of allowing greater and negative levels.<ref name="maximum">{{bug|MC-231508||Enchantments are capped at level 255|Works As Intended}}</ref>}}
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added Swift Sneak. It is currently applied to [[Minecraft:boots]], and is not compatible with [[Minecraft:Frost Walker]], [[Minecraft:Depth Strider]], or [[Minecraft:Soul Speed]].}}
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added Swift Sneak. It is currently applied to [[Minecraft:boots]], and is not compatible with [[Minecraft:Frost Walker]], [[Minecraft:Depth Strider]], or [[Minecraft:Soul Speed]].}}
|{{HistoryLine|||dev=22w11a|Removed Swift Sneak.}}
|{{HistoryLine|||dev=22w11a|Removed Swift Sneak.}}
Line 1,591: Line 1,396:
|{{HistoryLine||1.20.5|dev=24w03a|Axes can now receive [[Minecraft:Sharpness]], [[Minecraft:Smite]], and [[Minecraft:Bane of Arthropods]] through an enchanting table, rather than only through an anvil.
|{{HistoryLine||1.20.5|dev=24w03a|Axes can now receive [[Minecraft:Sharpness]], [[Minecraft:Smite]], and [[Minecraft:Bane of Arthropods]] through an enchanting table, rather than only through an anvil.
|Helmets, leggings, and boots can now receive Thorns through an enchanting table, rather than only through an anvil.}}
|Helmets, leggings, and boots can now receive Thorns through an enchanting table, rather than only through an anvil.}}
|{{HistoryLine|||dev=24w09a|Items can no longer receive duplicate enchantments of the same type, which could previously happen via {{Command|give}}.|The projectile weapon enchantments [[Minecraft:Infinity]], [[Minecraft:Flame]], [[Minecraft:Multishot]], [[Minecraft:Piercing]], [[Minecraft:Power]], and [[Minecraft:Punch]] now work on both crossbows and bows, if placed onto the alternative weapon using data manipulation or a change to the <code>enchantable/*</code> tags.}}
|{{HistoryLine|||dev=24w09a|Enchantment levels are now stored as unsigned bytes instead of signed integers, shrinking the range from -2147483648 – 2147483647 to 0 – 255.|Items can no longer receive duplicate enchantments of the same type, which could previously happen via {{Command|give}}.|The projectile weapon enchantments [[Minecraft:Infinity]], [[Minecraft:Flame]], [[Minecraft:Multishot]], [[Minecraft:Piercing]], [[Minecraft:Power]], and [[Minecraft:Punch]] now work on both crossbows and bows, if placed onto the alternative weapon using data manipulation or a change to the <code>enchantable/*</code> tags.}}
|{{HistoryLine|||dev=24w12a|Axes can no longer receive Sharpness, Smite, and Bane of Arthropods through an enchanting table.
|{{HistoryLine|||dev=24w12a|Axes can no longer receive Sharpness, Smite, and Bane of Arthropods through an enchanting table.
|Helmets, leggings, and boots can no longer receive Thorns through an enchanting table.}}
|Helmets, leggings, and boots can no longer receive Thorns through an enchanting table.}}
Line 1,598: Line 1,403:
|{{HistoryLine||1.21.11|dev=25w41a|Added Lunge, which is incompatible with Mending.}}
|{{HistoryLine||1.21.11|dev=25w41a|Added Lunge, which is incompatible with Mending.}}
|{{HistoryLine|||dev=25w42a|Lunge is no longer incompatible with Mending.}}
|{{HistoryLine|||dev=25w42a|Lunge is no longer incompatible with Mending.}}
|{{HistoryLine|java upcoming}}
|{{HistoryLine||26.3|dev=snap10|Now apply to items being damaged while protecting an [[Minecraft:undead mob]] from the sun.}}
}}
}}



Latest revision as of 11:04, 8 September 2026

Template:Redirect Template:Redirect

File:Enchanted Diamond Sword.gif
The glint animation applied to an enchanted diamond sword.

Enchantments modify the behavior of tools, weapons, and armor, granting additional abilities or strengthening existing ones. A Minecraft:glint animation appears on items to indicate that they are enchanted.

Template:AnchorTemplate:AnchorTemplate:AnchorObtaining

Template:Va

File:Enchanting-Table.png
An enchanting table surrounded by bookshelves.
File:Enchanting Table GUI.png
Enchanting table interface.

Template:Main An Minecraft:enchanting table can be used to enchant unenchanted items at the cost of Minecraft:lapis lazuli and Minecraft:experience levels, or for free in Minecraft:Creative.

Only one of the three random offered enchantments can be selected, however there is a chance for additional enchantments to also be applied. The quality of the enchantments increase with their experience cost and the number of nearby Minecraft:bookshelves, with the effect of bookshelves maxing out at 15.

Template:AnchorAnvil Template:Main An Minecraft:anvil can be used to combine two items and their enchantments, which can be two items of the same type, or an item and an enchanted book. This combines the list of enchantments, keeping the higher level of duplicate enchantments, or upgrading duplicate enchantments of the same level to the next higher.

Combining items in an anvil costs experience levels; the amount depends on the enchantments of the sacrificed item, and the number of times the items have been used in an anvil, except for Minecraft:Creative, where anvils are free.

Trading Template:Main Some villagers sell enchanted equipment or books. Minecraft:Armorer, Minecraft:fisherman, Minecraft:fletcher, Minecraft:toolsmith, and Minecraft:weaponsmith villagers sell enchanted tools, weapons, or armor with non-treasure enchantments. Minecraft:Librarian villagers sell enchanted books that can have almost any enchantment, including most treasure enchantments, but excluding the Soul Speed, Swift Sneak, and Wind Burst enchantments.

Bartering Template:Main Piglins can trade enchanted books or iron boots with a random level of Soul Speed when given gold ingots.

Fishing Template:Main Enchanted books, bows, and fishing rods can be obtained from fishing up treasure loot.

Mob drops Template:Main Some mobs can spawn with enchanted weapons or armor, which have a chance of 8.5%Template:Only/25%Template:Only + 1% per level of Minecraft:Looting to drop if the mob is killed by a player or tamed wolf.

Generated loot Template:Main Most Minecraft:structures that contain loot chests have a chance of generating enchanted books or items.

Creative Template:Main Minecraft:Enchanted books for all levels of all enchantments can be found in the Creative inventory.

Commands Template:Main Commands such as /give can give a player enchanted items, and /enchant can directly apply enchantments to the item held in the main hand.

Behavior

Effects

The effects of enchantments vary significantly. Some enchantments increase protection against specific types of damage, others increase damage dealt to certain classes of mobs. Some enchantments grant unique abilities such as summoning a lightning bolt or turning water into ice blocks. See Template:Slink.

Level

Many enchantments have multiple levels. Generally, the higher the level, the more potent the enchantment's effects are. Levels are stylized as Roman numerals (I, II, III, IV, V, ...). The minimum level of any enchantment is I; the maximum level depends on the enchantment. Template:IN, for effects that only have level I, no number is shown. Minecraft:Commands such as Template:Command can be used to ignore the normal limit and obtain enchantments with levels 0–255, though the effectiveness of levels higher than the intended one varies by enchantment. See Template:Slink.

Incompatibilities

Some enchantments are incompatible with one another. It is not possible to receive conflicting enchantments from an enchanting table or to find generated loot with conflicting enchantments. Combining items in an anvil loses the sacrificed item's conflicting enchantments. Template:Command refuses to add conflicting enchantments, though other Minecraft:commands, such as Template:Command, can force conflicting enchantments onto the same item with varying results to their effects.

Conflicting enchantments

Primary and secondary items

An enchantment's primary items are the set of items that can receive the enchantment from an enchanting table. Some items that cannot receive a particular enchantment from an enchanting table can still have the enchantment applied to them by combining the item with an enchanted book in an anvil; these are the enchantment's secondary items.

Template:Va

Treasure enchantments cannot be obtained through an enchanting table, and are never found on natural equipment worn by mobs or on enchanted items traded by villagers. Most treasure enchantments, however, can be generated on Minecraft:enchanted books sold by Minecraft:librarians. If a treasure enchantment is tradable, it has double the emerald-price, up to the stack size, compared to a non-treasure enchantment of the same level.

Soul Speed, Swift Sneak, and Wind Burst can only be obtained in specific structures or through a specific game mechanic.

Template:Columns-list Template:FNlist

Template:Va

Curse enchantments apply negative modifiers to items and cannot be removed once applied. Attempting to Minecraft:disenchant an item with curse enchantments removes all other enchantments, except for the curse enchantments.

Template:Columns-list

Disenchanting

Enchantments can be removed from an item by moving it through a Minecraft:grindstone or combining it with another item in a Minecraft:grindstone or Minecraft:crafting grid. These methods of disenchanting items do not remove curse enchantments.

List of enchantments

Descriptions

  • Max Level: Maximum level that can be obtained without commands.
  • Primary Items: The Minecraft:items that can receive the enchantment from an enchanting table. Items of any material can be enchanted, though some more easily than others.
  • Secondary Items: Items that cannot receive the enchantment from an enchanting table but can from an enchanted book with an anvil.
Name Identifier Summary Incompatible
With
Max
Level
Primary
Items
Secondary
Items
Minecraft:Aqua Affinity Template:Cd Removes the mining speed reduction that occurs when underwater. I Template:ItemSpriteTemplate:ItemSprite
Minecraft:Bane of Arthropods Template:Cd Increases damage against Minecraft:arthropod mobs (spiders, cave spiders, silverfish, endermites and bees) and applies Minecraft:Slowness IV to them. Smite, Sharpness, Breach, Density V Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:OnlyTemplate:ItemSpriteTemplate:Only Template:ItemSpriteTemplate:OnlyTemplate:ItemSpriteTemplate:Only
Minecraft:Blast Protection Template:Cd Reduces explosion damage and knockback.
Fire Protection, Protection, Projectile Protection IV Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite
Minecraft:Breach Template:Cd Reduces the effectiveness of Minecraft:armor on the target, including innate armor points. Density, Bane of Arthropods, Smite, Sharpness IV Template:ItemSprite
Minecraft:Channeling Template:Cd During thunderstorms, a thrown trident summons a lightning bolt on the target upon hit. Riptide I Template:ItemSprite
Minecraft:Curse of Binding
Template:CdTemplate:Only
Template:CdTemplate:Only
Items cannot be removed from armor slots. I Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:BlockSpriteTemplate:BlockSpriteTemplate:ItemSprite
Minecraft:Curse of Vanishing
Template:CdTemplate:Only
Template:CdTemplate:Only
Item disappears on death. I Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:BlockSpriteTemplate:BlockSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:Only
Minecraft:Density Template:Cd Increases the damage of a mace's smash attack. Breach, Bane of Arthropods, Smite, Sharpness V Template:ItemSprite
Minecraft:Depth Strider Template:Cd Lessens the movement speed reduction that occurs when in water. Frost Walker III Template:ItemSprite
Minecraft:Efficiency Template:Cd Increases Minecraft:mining efficiency. V Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Template:ItemSprite
Minecraft:Feather Falling Template:Cd Reduces fall damage. IV Template:ItemSprite
Minecraft:Fire Aspect Template:Cd Sets naturally flammable mobs on fire. II Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:Only Template:ItemSpriteTemplate:Only
Minecraft:Fire Protection Template:Cd Reduces fire damage and burning time. Blast Protection, Protection, Projectile Protection IV Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite
Minecraft:Flame Template:Cd Fired arrows burn, set targets on fire, and light Minecraft:TNT and Minecraft:campfires. I Template:ItemSprite
Minecraft:Fortune Template:Cd Chance to receive more item drops from certain blocks. Silk Touch III Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite
Minecraft:Frost Walker Template:Cd Turns water into Minecraft:frosted ice beneath the wearer's feet, and provides immunity to Minecraft:campfire and Minecraft:magma block damage. Depth Strider II Template:ItemSprite
Minecraft:Impaling Template:Cd Template:IN, increases damage against aquatic mobs. Template:IN, increases damage against mobs in water or rain. V Template:ItemSprite
Minecraft:Infinity Template:Cd Prevents consumption of Minecraft:arrows, but not Minecraft:spectral arrows or Minecraft:tipped arrows. Mending I Template:ItemSprite
Minecraft:Knockback Template:Cd Increases melee knockback. II Template:ItemSpriteTemplate:ItemSprite
Minecraft:Looting Template:Cd Chance to receive more item drops from most mobs. III Template:ItemSpriteTemplate:ItemSprite
Minecraft:Loyalty Template:Cd Returns the trident to its owner upon landing after being thrown. Riptide III Template:ItemSprite
Minecraft:Luck of the Sea Template:Cd Increases the rate of treasure items from fishing. III Template:ItemSprite
Minecraft:Lunge Template:Cd Launches the player horizontally when using a spear's jab attack, at the cost of consuming Minecraft:saturation and Minecraft:hunger points as well as 1 Minecraft:durability. III Template:ItemSprite
Minecraft:Lure Template:Cd Decreases time for bites when fishing. III Template:ItemSprite
Minecraft:Mending Template:Cd Repairs the item using Minecraft:experience. Infinity I Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite
Minecraft:Multishot Template:Cd Adds 2 arrows to the sides of the center arrow, at the cost of increasing incurred durability damage. Piercing I Template:ItemSprite
Minecraft:Piercing Template:Cd Causes fired arrows to pierce entities, allowing for a single arrow to hit multiple mobs, and allows arrows to be picked up again after hitting a target. Multishot IV Template:ItemSprite
Minecraft:Power Template:Cd Increases arrow damage. V Template:ItemSprite
Minecraft:Projectile Protection Template:Cd Reduces damage from projectiles. Protection, Blast Protection, Fire Protection IV Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite
Minecraft:Protection Template:Cd Reduces most forms of damage. Blast Protection, Fire Protection, Projectile Protection IV Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite
Minecraft:Punch Template:Cd Increases arrow knockback. II Template:ItemSprite
Minecraft:Quick Charge Template:Cd Increases crossbow charging speed. III Template:ItemSprite
Minecraft:Respiration Template:Cd Extends underwater breathing time. III Template:ItemSpriteTemplate:ItemSprite
Minecraft:Riptide Template:Cd Trident when used launches the wielder while in water or rain, replacing its ability to be thrown as a projectile. Channeling, Loyalty III Template:ItemSprite
Minecraft:Sharpness Template:Cd Increases melee damage. Bane of Arthropods, Smite, Breach, Density V Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:Only Template:ItemSpriteTemplate:Only
Minecraft:Silk Touch Template:Cd Certain blocks that would otherwise drop different items or nothing will drop themselves instead. Fortune I Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Template:ItemSpriteTemplate:Only
Minecraft:Smite Template:Cd Increases damage dealt against Minecraft:undead mobs. Bane of Arthropods, Sharpness, Breach, Density V Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:OnlyTemplate:ItemSpriteTemplate:Only Template:ItemSpriteTemplate:OnlyTemplate:ItemSpriteTemplate:Only
Minecraft:Soul Speed Template:Cd Movement speed on Minecraft:soul sand is increased instead of decreased, and movement speed on Minecraft:soul soil is increased. III Template:ItemSprite
Minecraft:Sweeping Edge
Template:Only
Template:Cd Increases the damage of a sword Minecraft:sweep attack. This increase applies to nearby entities that are close to the attacked entity, but does not apply to the attacked entity itself. III Template:ItemSprite
Minecraft:Swift Sneak Template:Cd Lessens the movement speed reduction that occurs when Minecraft:sneaking. III Template:ItemSprite
Minecraft:Thorns Template:Cd Random chance to damage entities that attack the user, at the cost of increasing incurred durability damage. III Template:ItemSpriteTemplate:ItemSpriteTemplate:OnlyTemplate:ItemSpriteTemplate:OnlyTemplate:ItemSpriteTemplate:OnlyTemplate:ItemSpriteTemplate:Only Template:ItemSpriteTemplate:OnlyTemplate:ItemSpriteTemplate:OnlyTemplate:ItemSpriteTemplate:OnlyTemplate:ItemSpriteTemplate:Only
Minecraft:Unbreaking Template:Cd Gives a chance for items to ignore durability loss, effectively increasing their durability. III Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite
Minecraft:Wind Burst Template:Cd Causes a burst of wind upon executing a mace smash attack that launches the attacker upward. III Template:ItemSprite
Minecraft:Cleaving Template:Only Template:Cd Increases the damage and shield stun time of an axe.
Sharpness, Bane of Arthropods, Smite III Template:ItemSprite

Template:Reflist

Summary of enchantments by item

The table below shows which enchantments can be applied to particular items.

Item Any combination of Only one from each column
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap
Template:ItemLink
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap Template:Nowrap, Template:Nowrap
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:NowrapTemplate:Only Template:Nowrap, Template:Nowrap, Template:Nowrap
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap Template:Nowrap, Template:Nowrap, Template:Nowrap
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap Template:Nowrap, Template:Nowrap Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:NowrapTemplate:Upcoming
Template:ItemLink
Template:ItemLink
Template:ItemLink
Template:ItemLink Template:Nowrap, Template:Nowrap, Template:Nowrap, Minecraft:Flame, Template:Nowrap Minecraft:Infinity, Minecraft:Mending
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:Nowrap
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap Minecraft:Channeling, Template:Nowrap Template:Nowrap, Template:Nowrap
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap Template:Nowrap, Minecraft:Multishot
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap, Template:NowrapTemplate:Only
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap, Template:Nowrap
Template:ItemLink Minecraft:Mending, Template:Nowrap, Template:Nowrap
Template:ItemLink
Template:ItemLink
Template:ItemLink
Template:ItemLink
Template:ItemLink Template:Nowrap
Template:ItemLinkTemplate:Only
Template:BlockLink Template:Nowrap, Template:Nowrap
Template:BlockLink

The tables below show which enchantments can be obtained through an enchanting table, and which can only be applied through an anvil.

Enchantments for hand slot items
Enchantment Template:ItemSprite Template:ItemSprite Template:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Template:ItemSprite Template:ItemSprite Template:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Template:ItemSprite Template:ItemSprite Template:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:Only
Minecraft:Bane of Arthropods data-sort-value="A" rowspan="2" Template:Tc data-sort-value="A" rowspan="2" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" rowspan="2" Template:Tc
data-sort-value="A" Template:Tc
Minecraft:Breach data-sort-value="A" Template:Tc
Minecraft:Channeling data-sort-value="A" Template:Tc
Minecraft:CleavingTemplate:Upcoming data-sort-value="B" Template:Tc
Minecraft:Curse of Vanishing data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc
Minecraft:Density data-sort-value="A" Template:Tc
Minecraft:Efficiency data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="B" Template:Tc
Minecraft:Fire Aspect data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Flame data-sort-value="A" Template:Tc
Minecraft:Fortune data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Impaling data-sort-value="A" Template:Tc
Minecraft:Infinity data-sort-value="A" Template:Tc
Minecraft:Knockback data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Looting data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Loyalty data-sort-value="A" Template:Tc
Minecraft:Luck of the Sea data-sort-value="A" Template:Tc
Minecraft:Lunge data-sort-value="A" Template:Tc
Minecraft:Lure data-sort-value="A" Template:Tc
Minecraft:Mending data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc
Minecraft:Multishot data-sort-value="A" Template:Tc
Minecraft:Piercing data-sort-value="A" Template:Tc
Minecraft:Power data-sort-value="A" Template:Tc
Minecraft:Punch data-sort-value="A" Template:Tc
Minecraft:Quick Charge data-sort-value="A" Template:Tc
Minecraft:Riptide data-sort-value="A" Template:Tc
Minecraft:Sharpness data-sort-value="A" rowspan="2" Template:Tc data-sort-value="A" rowspan="2" Template:Tc data-sort-value="B" Template:Tc
data-sort-value="A" Template:Tc
Minecraft:Silk Touch data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="C" Template:Tc
Minecraft:Smite data-sort-value="A" rowspan="2" Template:Tc data-sort-value="A" rowspan="2" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" rowspan="2" Template:Tc
data-sort-value="A" Template:Tc
Minecraft:Sweeping Edge data-sort-value="A" Template:Tc
Minecraft:Unbreaking data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="B" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="B" Template:Tc data-sort-value="A" Template:Tc data-sort-value="B" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Wind Burst data-sort-value="B" Template:Tc

Template:Notelist

Enchantments for armor slot items
Enchantment Template:ItemSpriteTemplate:ItemSprite Template:ItemSprite Template:ItemSprite Template:ItemSprite Template:ItemSprite Template:BlockSpriteTemplate:BlockSprite
Minecraft:Aqua Affinity data-sort-value="A" Template:Tc
Minecraft:Blast Protection data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Curse of Binding data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc
Minecraft:Curse of Vanishing data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc
Minecraft:Depth Strider data-sort-value="A" Template:Tc
Minecraft:Feather Falling data-sort-value="A" Template:Tc
Minecraft:Fire Protection data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Frost Walker data-sort-value="B" Template:Tc
Minecraft:Mending data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc data-sort-value="B" Template:Tc
Minecraft:Projectile Protection data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Protection data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Respiration data-sort-value="A" Template:Tc
Minecraft:Soul Speed data-sort-value="B" Template:Tc
Minecraft:Swift Sneak data-sort-value="B" Template:Tc
Minecraft:Thorns data-sort-value="B" Template:TcTemplate:Only data-sort-value="A" rowspan="2" Template:Tc data-sort-value="B" Template:TcTemplate:Only data-sort-value="B" Template:TcTemplate:Only
data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc
Minecraft:Unbreaking data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="A" Template:Tc data-sort-value="B" Template:Tc

Maximum effective values for enchantments

Using Minecraft:commands such as Template:Command, items can be enchanted with levels 0–255, though the effectiveness of levels higher than the intended one varies by enchantment.

All enchantments have some effective range in which they scale normally, and for enchantments where that is not the entire 0–255 range, all levels outside it are treted as the closest level in the range unless otherwise specified.

Data values

Item data

Template:JE: Template:See also

Template:BE: Template:See also

Sounds

Template:Edition Template:SoundTable

Template:Edition: Template:SoundTable

Achievements

Template:Load achievements

Advancements

Template:Load advancements

Videos

Template:Yt

History

Reveal

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Issues

Template:Issue list

Gallery

Screenshots

Development images

Trivia

  • Enchantments on items are always listed in the same order on their tooltips, that being: Curse of Binding, Curse of Vanishing, Riptide, Channeling, Wind Burst, Frost Walker, Sharpness, Smite, Bane of Arthropods, Impaling, Power, Density, Breach, Piercing, Sweeping Edge, Multishot, Fire Aspect, Flame, Knockback, Punch, Protection, Blast Protection, Fire Protection, Projectile Protection, Feather Falling, Fortune, Looting, Silk Touch, Luck of the Sea, Efficiency, Quick Charge, Lure, Respiration, Aqua Affinity, Soul Speed, Swift Sneak, Depth Strider, Thorns, Loyalty, Unbreaking, Infinity, and Mending.

See also

References

Template:Reflist

External links

Navigation

Template:Navbox gameplay Template:Navbox enchantments

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