Minecraft:Enchantment: Difference between revisions
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{{about|the {{MC}} mechanic|the {{MCD}} mechanic|MCD:Enchantment|the {{MCSM}} property|Story Mode:Enchantment}} | {{about|the {{MC}} mechanic|the {{MCD}} mechanic|MCD:Enchantment|the {{MCSM}} property|Story Mode:Enchantment|the {{AMCM}} property|Movie:Enchantment}} | ||
{{Redirect|Enchanted|the featured server|Featured servers#List of featured servers}} | {{Redirect|Enchanted|the featured server|Featured servers#List of featured servers}} | ||
{{redirect|Enchanting}} | {{redirect|Enchanting}} | ||
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'''{{anchor|Anvil combinations}}Anvil''' | '''{{anchor|Anvil combinations}}Anvil''' | ||
{{main|Anvil mechanics}} | {{main|Anvil mechanics}} | ||
An [[Minecraft:anvil]] can be used to combine two items and their enchantments, which can be two items of the same type, or an item and an enchanted book. This combines the list of enchantments, keeping the higher level of duplicate enchantments, or upgrading | An [[Minecraft:anvil]] can be used to combine two items and their enchantments, which can be two items of the same type, or an item and an enchanted book. This combines the list of enchantments, keeping the higher level of duplicate enchantments, or upgrading duplicate enchantments of the same level to the next higher. | ||
Combining items in an anvil costs experience levels; the amount depends on the enchantments of the sacrificed item, and the number of times the items have been used in an anvil, except for [[Minecraft:Creative]], where anvils are free. | Combining items in an anvil costs experience levels; the amount depends on the enchantments of the sacrificed item, and the number of times the items have been used in an anvil, except for [[Minecraft:Creative]], where anvils are free. | ||
Latest revision as of 11:04, 8 September 2026
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Redirect Template:Redirect
Enchantments modify the behavior of tools, weapons, and armor, granting additional abilities or strengthening existing ones. A Minecraft:glint animation appears on items to indicate that they are enchanted.
Template:AnchorTemplate:AnchorTemplate:AnchorObtaining
Template:Main An Minecraft:enchanting table can be used to enchant unenchanted items at the cost of Minecraft:lapis lazuli and Minecraft:experience levels, or for free in Minecraft:Creative.
Only one of the three random offered enchantments can be selected, however there is a chance for additional enchantments to also be applied. The quality of the enchantments increase with their experience cost and the number of nearby Minecraft:bookshelves, with the effect of bookshelves maxing out at 15.
Template:AnchorAnvil Template:Main An Minecraft:anvil can be used to combine two items and their enchantments, which can be two items of the same type, or an item and an enchanted book. This combines the list of enchantments, keeping the higher level of duplicate enchantments, or upgrading duplicate enchantments of the same level to the next higher.
Combining items in an anvil costs experience levels; the amount depends on the enchantments of the sacrificed item, and the number of times the items have been used in an anvil, except for Minecraft:Creative, where anvils are free.
Trading Template:Main Some villagers sell enchanted equipment or books. Minecraft:Armorer, Minecraft:fisherman, Minecraft:fletcher, Minecraft:toolsmith, and Minecraft:weaponsmith villagers sell enchanted tools, weapons, or armor with non-treasure enchantments. Minecraft:Librarian villagers sell enchanted books that can have almost any enchantment, including most treasure enchantments, but excluding the Soul Speed, Swift Sneak, and Wind Burst enchantments.
Bartering Template:Main Piglins can trade enchanted books or iron boots with a random level of Soul Speed when given gold ingots.
Fishing Template:Main Enchanted books, bows, and fishing rods can be obtained from fishing up treasure loot.
Mob drops Template:Main Some mobs can spawn with enchanted weapons or armor, which have a chance of 8.5%Template:Only/25%Template:Only + 1% per level of Minecraft:Looting to drop if the mob is killed by a player or tamed wolf.
Generated loot Template:Main Most Minecraft:structures that contain loot chests have a chance of generating enchanted books or items.
Creative Template:Main Minecraft:Enchanted books for all levels of all enchantments can be found in the Creative inventory.
Commands Template:Main Commands such as /give can give a player enchanted items, and /enchant can directly apply enchantments to the item held in the main hand.
Behavior
- Effects
The effects of enchantments vary significantly. Some enchantments increase protection against specific types of damage, others increase damage dealt to certain classes of mobs. Some enchantments grant unique abilities such as summoning a lightning bolt or turning water into ice blocks. See Template:Slink.
- Level
Many enchantments have multiple levels. Generally, the higher the level, the more potent the enchantment's effects are. Levels are stylized as Roman numerals (I, II, III, IV, V, ...). The minimum level of any enchantment is I; the maximum level depends on the enchantment. Template:IN, for effects that only have level I, no number is shown. Minecraft:Commands such as Template:Command can be used to ignore the normal limit and obtain enchantments with levels 0–255, though the effectiveness of levels higher than the intended one varies by enchantment. See Template:Slink.
- Incompatibilities
Some enchantments are incompatible with one another. It is not possible to receive conflicting enchantments from an enchanting table or to find generated loot with conflicting enchantments. Combining items in an anvil loses the sacrificed item's conflicting enchantments. Template:Command refuses to add conflicting enchantments, though other Minecraft:commands, such as Template:Command, can force conflicting enchantments onto the same item with varying results to their effects.
- Conflicting enchantments
- Sword: Minecraft:Sharpness, Minecraft:Smite, and Minecraft:Bane of Arthropods
- Tool: Minecraft:Fortune and Minecraft:Silk Touch
- Armor: Minecraft:Protection, Minecraft:Fire Protection, Minecraft:Blast Protection, and Minecraft:Projectile Protection
- Boots: Minecraft:Depth Strider and Minecraft:Frost Walker
- Bow: Minecraft:Infinity and Minecraft:Mending
- Crossbow: Minecraft:Multishot and Minecraft:Piercing
- Trident: Minecraft:Loyalty and Minecraft:Riptide or Minecraft:Channeling and Minecraft:Riptide
- Mace: Minecraft:Density, Minecraft:Breach, Minecraft:Smite, and Minecraft:Bane of Arthropods
- Book: Minecraft:Sharpness, Minecraft:Density, and Minecraft:Breach; all conflicts above
Primary and secondary items
An enchantment's primary items are the set of items that can receive the enchantment from an enchanting table. Some items that cannot receive a particular enchantment from an enchanting table can still have the enchantment applied to them by combining the item with an enchanted book in an anvil; these are the enchantment's secondary items.
Treasure enchantments cannot be obtained through an enchanting table, and are never found on natural equipment worn by mobs or on enchanted items traded by villagers. Most treasure enchantments, however, can be generated on Minecraft:enchanted books sold by Minecraft:librarians. If a treasure enchantment is tradable, it has double the emerald-price, up to the stack size, compared to a non-treasure enchantment of the same level.
Soul Speed, Swift Sneak, and Wind Burst can only be obtained in specific structures or through a specific game mechanic.
Template:Columns-list Template:FNlist
Curse enchantments apply negative modifiers to items and cannot be removed once applied. Attempting to Minecraft:disenchant an item with curse enchantments removes all other enchantments, except for the curse enchantments.
Disenchanting
Enchantments can be removed from an item by moving it through a Minecraft:grindstone or combining it with another item in a Minecraft:grindstone or Minecraft:crafting grid. These methods of disenchanting items do not remove curse enchantments.
List of enchantments
Descriptions
- Max Level: Maximum level that can be obtained without commands.
- Primary Items: The Minecraft:items that can receive the enchantment from an enchanting table. Items of any material can be enchanted, though some more easily than others.
- Secondary Items: Items that cannot receive the enchantment from an enchanting table but can from an enchanted book with an anvil.
Summary of enchantments by item
The table below shows which enchantments can be applied to particular items.
The tables below show which enchantments can be obtained through an enchanting table, and which can only be applied through an anvil.
- Template:BlockSprite indicates the item can receive the enchantment from an Minecraft:enchanting table.
- Template:BlockSprite indicates the item cannot receive the enchantment from an enchanting table, but can receive the enchantment by using an Minecraft:anvil to combine the item with an enchanted book or another enchanted item.
| Enchantment | Template:ItemSprite | Template:ItemSprite | Template:ItemSprite | Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite | Template:ItemSprite | Template:ItemSprite | Template:ItemSprite | Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite | Template:ItemSprite | Template:ItemSprite | Template:ItemSprite | Template:ItemSpriteTemplate:ItemSpriteTemplate:Only |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Minecraft:Bane of Arthropods | data-sort-value="A" rowspan="2" Template:Tc | data-sort-value="A" rowspan="2" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" rowspan="2" Template:Tc | ||||||||
| data-sort-value="A" Template:Tc | ||||||||||||
| Minecraft:Breach | data-sort-value="A" Template:Tc | |||||||||||
| Minecraft:Channeling | data-sort-value="A" Template:Tc | |||||||||||
| Minecraft:CleavingTemplate:Upcoming | data-sort-value="B" Template:Tc | |||||||||||
| Minecraft:Curse of Vanishing | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc |
| Minecraft:Density | data-sort-value="A" Template:Tc | |||||||||||
| Minecraft:Efficiency | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="B" Template:Tc | |||||||||
| Minecraft:Fire Aspect | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | |||||||||
| Minecraft:Flame | data-sort-value="A" Template:Tc | |||||||||||
| Minecraft:Fortune | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | ||||||||||
| Minecraft:Impaling | data-sort-value="A" Template:Tc | |||||||||||
| Minecraft:Infinity | data-sort-value="A" Template:Tc | |||||||||||
| Minecraft:Knockback | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | ||||||||||
| Minecraft:Looting | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | ||||||||||
| Minecraft:Loyalty | data-sort-value="A" Template:Tc | |||||||||||
| Minecraft:Luck of the Sea | data-sort-value="A" Template:Tc | |||||||||||
| Minecraft:Lunge | data-sort-value="A" Template:Tc | |||||||||||
| Minecraft:Lure | data-sort-value="A" Template:Tc | |||||||||||
| Minecraft:Mending | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | |
| Minecraft:Multishot | data-sort-value="A" Template:Tc | |||||||||||
| Minecraft:Piercing | data-sort-value="A" Template:Tc | |||||||||||
| Minecraft:Power | data-sort-value="A" Template:Tc | |||||||||||
| Minecraft:Punch | data-sort-value="A" Template:Tc | |||||||||||
| Minecraft:Quick Charge | data-sort-value="A" Template:Tc | |||||||||||
| Minecraft:Riptide | data-sort-value="A" Template:Tc | |||||||||||
| Minecraft:Sharpness | data-sort-value="A" rowspan="2" Template:Tc | data-sort-value="A" rowspan="2" Template:Tc | data-sort-value="B" Template:Tc | |||||||||
| data-sort-value="A" Template:Tc | ||||||||||||
| Minecraft:Silk Touch | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="C" Template:Tc | |||||||||
| Minecraft:Smite | data-sort-value="A" rowspan="2" Template:Tc | data-sort-value="A" rowspan="2" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" rowspan="2" Template:Tc | ||||||||
| data-sort-value="A" Template:Tc | ||||||||||||
| Minecraft:Sweeping Edge | data-sort-value="A" Template:Tc | |||||||||||
| Minecraft:Unbreaking | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="A" Template:Tc | |
| Minecraft:Wind Burst | data-sort-value="B" Template:Tc |
| Enchantment | Template:ItemSpriteTemplate:ItemSprite | Template:ItemSprite | Template:ItemSprite | Template:ItemSprite | Template:ItemSprite | Template:BlockSpriteTemplate:BlockSprite |
|---|---|---|---|---|---|---|
| Minecraft:Aqua Affinity | data-sort-value="A" Template:Tc | |||||
| Minecraft:Blast Protection | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | ||
| Minecraft:Curse of Binding | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc |
| Minecraft:Curse of Vanishing | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc |
| Minecraft:Depth Strider | data-sort-value="A" Template:Tc | |||||
| Minecraft:Feather Falling | data-sort-value="A" Template:Tc | |||||
| Minecraft:Fire Protection | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | ||
| Minecraft:Frost Walker | data-sort-value="B" Template:Tc | |||||
| Minecraft:Mending | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | data-sort-value="B" Template:Tc | |
| Minecraft:Projectile Protection | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | ||
| Minecraft:Protection | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | ||
| Minecraft:Respiration | data-sort-value="A" Template:Tc | |||||
| Minecraft:Soul Speed | data-sort-value="B" Template:Tc | |||||
| Minecraft:Swift Sneak | data-sort-value="B" Template:Tc | |||||
| Minecraft:Thorns | data-sort-value="B" Template:TcTemplate:Only | data-sort-value="A" rowspan="2" Template:Tc | data-sort-value="B" Template:TcTemplate:Only | data-sort-value="B" Template:TcTemplate:Only | ||
| data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | ||||
| Minecraft:Unbreaking | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="A" Template:Tc | data-sort-value="B" Template:Tc |
Maximum effective values for enchantments
Using Minecraft:commands such as Template:Command, items can be enchanted with levels 0–255, though the effectiveness of levels higher than the intended one varies by enchantment.
All enchantments have some effective range in which they scale normally, and for enchantments where that is not the entire 0–255 range, all levels outside it are treted as the closest level in the range unless otherwise specified.
Data values
Item data
Template:JE: Template:See also
- Template:Nbt: the item's components tag.
Data component format/enchantments Data component format/stored enchantments Data component format/repair cost
Sounds
Achievements
Advancements
Videos
History
Reveal
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Issues
Gallery
Screenshots
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A sword with 4 enchantments on it.
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A diamond pickaxe with multiple high-level enchantments, right after enchanting. (pre-1.13)
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Place 15 Minecraft:bookshelves around an enchanting table to get the highest level enchantments.
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A bow that has four enchantments.
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Table of enchantment probabilities for books.
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The GUI of the enchantment table in Minecraft:Pocket Edition while the Pocket UI Profile is activated (top = no item, bottom = with item hovering on the second line).
Development images
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Enchant screen. Posted by Minecraft:Notch.
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Some enchantments. Posted by Minecraft:Jeb.
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Pre-release 1.8 enchanting table screen. Note that Minecraft:gold ingots were required instead of Minecraft:lapis lazuli.
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First image of enchanting Template:In.
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Underwater, with and without the Minecraft:Respiration enchantment comparison. This feature was Minecraft:removed in Minecraft:1.13.
Trivia
- Enchantments on items are always listed in the same order on their tooltips, that being: Curse of Binding, Curse of Vanishing, Riptide, Channeling, Wind Burst, Frost Walker, Sharpness, Smite, Bane of Arthropods, Impaling, Power, Density, Breach, Piercing, Sweeping Edge, Multishot, Fire Aspect, Flame, Knockback, Punch, Protection, Blast Protection, Fire Protection, Projectile Protection, Feather Falling, Fortune, Looting, Silk Touch, Luck of the Sea, Efficiency, Quick Charge, Lure, Respiration, Aqua Affinity, Soul Speed, Swift Sneak, Depth Strider, Thorns, Loyalty, Unbreaking, Infinity, and Mending.
See also
References
External links
Template:Navbox gameplay Template:Navbox enchantments
Minecraft:cs:Očarování Minecraft:de:Verzauberung Minecraft:es:Encantamiento Minecraft:fr:Enchantement Minecraft:it:Incantamento Minecraft:ja:エンチャント Minecraft:ko:마법 부여 Minecraft:lzh:淬靈 Minecraft:nl:Betoveren Minecraft:pl:Zaklinanie Minecraft:pt:Encantamento Minecraft:ru:Зачаровывание Minecraft:th:การร่ายมนตร์ Minecraft:uk:Зачарування Minecraft:zh:魔咒