Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Bedrock Edition Preview 1.20.80.20: Difference between revisions

From SAS Gaming Wiki
imported>Ja17
m ko interwiki
 
SyncBot (talk | contribs)
Fix template calls: add MC/ prefix
 
(One intermediate revision by the same user not shown)
Line 22: Line 22:
}}<onlyinclude>
}}<onlyinclude>


'''Beta 1.20.80.20''' (Android) or '''Preview 1.20.80.20''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.20.80]], released on February 29, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/24509955193229|title=Minecraft Beta & Preview - 1.20.80.20|website=Minecraft Feedback|date=February 29, 2024}}</ref><ref>{{Mcnet|minecraft-preview-1-20-80-20|Minecraft Preview 1.20.80.20|February 29, 2024|Matt Gartzke}}</ref> which releases the [[Minecraft:armadillo]] and [[Minecraft:wolf armor]] from experimental gameplay and fixes bugs.
'''Beta 1.20.80.20''' (Android) or '''Preview 1.20.80.20''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.20.80]], released on February 29, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/24509955193229|title=Minecraft Beta & Preview - 1.20.80.20|website=Minecraft Feedback|date=February 29, 2024}}</ref><ref>{{Mcnet|minecraft-preview-1-20-80-20|Minecraft Preview 1.20.80.20|February 29, 2024|Matt Gartzke}}</ref> which releases the armadillo and wolf armor from experimental gameplay and fixes bugs.


== Changes ==
== Changes ==
Line 29: Line 29:
*Fully grown cocoa pods now consistently drop 3 cocoa beans.
*Fully grown cocoa pods now consistently drop 3 cocoa beans.
'''[[Minecraft:Sapling]]'''
'''[[Minecraft:Sapling]]'''
* The different sapling type [[Minecraft:block states]] for the <code>sapling</code> ID have now been split up into their own IDs.
* The different sapling type block states for the <code>sapling</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
{|class="mw-collapsible mw-collapsed wikitable"
! [[Minecraft:Bedrock Edition data values|Old ID]]
! [[Minecraft:Bedrock Edition data values|Old ID]]
! [[Minecraft:Bedrock Edition data values|New ID]]
! [[Minecraft:Bedrock Edition data values|New ID]]
|-
|-
| rowspan="12" | {{BlockSprite|saplings}} <code>sapling</code>
| rowspan="12" | {{MC/Blocksprite|saplings}} <code>sapling</code>
| {{BlockSprite|oak-sapling}} <code>oak_sapling</code>
| {{MC/Blocksprite|oak-sapling}} <code>oak_sapling</code>
|-
|-
| {{BlockSprite|spruce-sapling}} <code>spruce_sapling</code>
| {{MC/Blocksprite|spruce-sapling}} <code>spruce_sapling</code>
|-
|-
| {{BlockSprite|birch-sapling}} <code>birch_sapling</code>
| {{MC/Blocksprite|birch-sapling}} <code>birch_sapling</code>
|-
|-
| {{BlockSprite|jungle-sapling}} <code>jungle_sapling</code>
| {{MC/Blocksprite|jungle-sapling}} <code>jungle_sapling</code>
|-
|-
| {{BlockSprite|acacia-sapling}} <code>acacia_sapling</code>
| {{MC/Blocksprite|acacia-sapling}} <code>acacia_sapling</code>
|-
|-
| {{BlockSprite|dark-oak-sapling}} <code>dark_oak_sapling</code>
| {{MC/Blocksprite|dark-oak-sapling}} <code>dark_oak_sapling</code>
|}
|}
'''[[Minecraft:Coral Fan]]'''
'''[[Minecraft:Coral Fan]]'''
* The different coral color [[Minecraft:block states]] for the <code>coral_fan</code> ID have now been split up into their own IDs.
* The different coral color block states for the <code>coral_fan</code> ID have now been split up into their own IDs.
{|class="mw-collapsible mw-collapsed wikitable"
{|class="mw-collapsible mw-collapsed wikitable"
! [[Minecraft:Bedrock Edition data values|Old ID]]
! [[Minecraft:Bedrock Edition data values|Old ID]]
! [[Minecraft:Bedrock Edition data values|New ID]]
! [[Minecraft:Bedrock Edition data values|New ID]]
|-
|-
| rowspan="12" | {{BlockSprite|coral-fans}} <code>coral_fan</code>
| rowspan="12" | {{MC/Blocksprite|coral-fans}} <code>coral_fan</code>
| {{BlockSprite|tube-coral-fan}} <code>tube_coral_fan</code>
| {{MC/Blocksprite|tube-coral-fan}} <code>tube_coral_fan</code>
|-
|-
| {{BlockSprite|brain-coral-fan}} <code>brain_coral_fan</code>
| {{MC/Blocksprite|brain-coral-fan}} <code>brain_coral_fan</code>
|-
|-
| {{BlockSprite|bubble-coral-fan}} <code>bubble_coral_fan</code>
| {{MC/Blocksprite|bubble-coral-fan}} <code>bubble_coral_fan</code>
|-
|-
| {{BlockSprite|fire-coral-fan}} <code>fire_coral_fan</code>
| {{MC/Blocksprite|fire-coral-fan}} <code>fire_coral_fan</code>
|-
|-
| {{BlockSprite|horn-coral-fan}} <code>horn_coral_fan</code>
| {{MC/Blocksprite|horn-coral-fan}} <code>horn_coral_fan</code>
|}
|}


Line 72: Line 72:
**The wolf armor now has 64 durability.
**The wolf armor now has 64 durability.
**More cracks appear on the wolf armor as it takes more damage.
**More cracks appear on the wolf armor as it takes more damage.
***The cracked textures of the wolf armor is slightly different from {{el|je}}.<ref>{{bug|MCPE-179284}}</ref>
***The cracked textures of the wolf armor is slightly different from {{MC/El|je}}.<ref>{{bug|MCPE-179284}}</ref>
**If the wolf armor is dealt damage beyond 0 durability, it will break.
**If the wolf armor is dealt damage beyond 0 durability, it will break.
**Wolf armor can now be repaired by using [[Minecraft:armadillo scute]]s on a sitting wolf.
**Wolf armor can now be repaired by using armadillo scutes on a sitting wolf.


===Mobs===
===Mobs===
'''[[Minecraft:Armadillo]]'''
'''Armadillo'''
*The armadillo has been de-experimentified and is now available during normal gameplay.
*The armadillo has been de-experimentified and is now available during normal gameplay.
*Breeding cooldown is no longer reset after roll-up.
*Breeding cooldown is no longer reset after roll-up.


===General===
===General===
'''[[Minecraft:Experiments]]'''
'''Experiments'''
*Removed the "Armadillo and Wolf Armor" experimental toggle.
*Removed the "Armadillo and Wolf Armor" experimental toggle.
'''[[Minecraft:Realms Stories]]'''
'''[[Minecraft:Realms Stories]]'''
Line 93: Line 93:
*Added unread story indicator on Story Feed tab.
*Added unread story indicator on Story Feed tab.
*Added a Realms Stories page to [[Minecraft:How to Play]] section of Minecraft.
*Added a Realms Stories page to [[Minecraft:How to Play]] section of Minecraft.
'''[[Minecraft:UI]]'''
'''UI'''
*The feedback button has been moved from [[Minecraft:Main Menu]] to the [[Minecraft:Settings]] screen under the General tab with label “Help Center”.
*The feedback button has been moved from Main Menu to the [[Minecraft:Settings]] screen under the General tab with label “Help Center”.
*Added a toggle for enabling/disabling game tips and a button for restarting them in the Settings under the General section.
*Added a toggle for enabling/disabling game tips and a button for restarting them in the Settings under the General section.
*Increased the time interval for showing a standard loading tip.
*Increased the time interval for showing a standard loading tip.
Line 100: Line 100:
*Worlds imported in the new Play screen now has a space before the “(imported)” suffix. (Preview only)
*Worlds imported in the new Play screen now has a space before the “(imported)” suffix. (Preview only)
*On touch devices, when items are swapped the icons now move in the correct direction.
*On touch devices, when items are swapped the icons now move in the correct direction.
*Custom [[Minecraft:decorated pot]]s and dyed [[Minecraft:banner]]s are now rendered correctly in [[Minecraft:crafter]] output slot.
*Custom decorated pots and dyed [[Minecraft:banner]]s are now rendered correctly in [[Minecraft:crafter]] output slot.
*On touch devices, the selected item now has a blue background on all screens.
*On touch devices, the selected item now has a blue background on all screens.
*Flying item animation is no longer missing in touch-screen versions of [[Minecraft:beacon]], [[Minecraft:cartography table]], and [[Minecraft:smithing table]] screens.
*Flying item animation is no longer missing in touch-screen versions of [[Minecraft:beacon]], cartography table, and smithing table screens.


===Technical===
===Technical===
'''[[Minecraft:API]]'''
'''API'''
*Removed {{cd|EntityHealableComponent.filters}} as they currently have no backing implementation.
*Removed {{MC/Cd|EntityHealableComponent.filters}} as they currently have no backing implementation.
*Added {{cd|PaletteColor}} enum to {{cd|beta}} for use with {{cd|ItemColorComponent/ItemColor2Component}}.
*Added {{MC/Cd|PaletteColor}} enum to {{MC/Cd|beta}} for use with {{MC/Cd|ItemColorComponent/ItemColor2Component}}.
*Added {{cd|ItemColor2Component}} to {{cd|beta}} for reading {{cd|minecraft:color2}}.
*Added {{MC/Cd|ItemColor2Component}} to {{MC/Cd|beta}} for reading {{MC/Cd|minecraft:color2}}.
*Setting a dynamic property with a key larger than 32kb now will result in an exception.
*Setting a dynamic property with a key larger than 32kb now will result in an exception.
'''Cameras'''
'''Cameras'''
*Added the {{cd|extend_player_rendering}} camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance.
*Added the {{MC/Cd|extend_player_rendering}} camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance.
*Added {{cd|extend_player_rendering}} component to the {{cd|minecraft:free}} camera.
*Added {{MC/Cd|extend_player_rendering}} component to the {{MC/Cd|minecraft:free}} camera.
**This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default.
**This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default.
**Setting this component to false will remove the added rendering capability. Documentation will be undated prior to release.
**Setting this component to false will remove the added rendering capability. Documentation will be undated prior to release.
*The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player.
*The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player.
'''Components'''
'''Components'''
*The {{cd|interact}} component’s fields {{cd|equip_item_slot}} and {{cd|drop_item_slot}} now support both armor and inventory slots:
*The {{MC/Cd|interact}} component’s fields {{MC/Cd|equip_item_slot}} and {{MC/Cd|drop_item_slot}} now support both armor and inventory slots:
**Armor slots are specified as {{cd|slot.armor.head}}, {{cd|slot.armor.chest}}, {{cd|slot.armor.legs}}, and {{cd|slot.armor.feet}}.
**Armor slots are specified as {{MC/Cd|slot.armor.head}}, {{MC/Cd|slot.armor.chest}}, {{MC/Cd|slot.armor.legs}}, and {{MC/Cd|slot.armor.feet}}.
**Inventory slots are specified as positive numbers, now expressed as strings.
**Inventory slots are specified as positive numbers, now expressed as strings.
**This change requires a world version of 1.20.80 or higher.
**This change requires a world version of 1.20.80 or higher.
*Added {{cd|repair_entity_item}} field to the {{cd|interact}} component, which allows to repair an item in one of the entity’s inventory or armor slots.
*Added {{MC/Cd|repair_entity_item}} field to the {{MC/Cd|interact}} component, which allows to repair an item in one of the entity’s inventory or armor slots.
'''Entity Filters'''
'''Entity Filters'''
*Added new entity filter {{cd|is_sitting}}, which checks if the entity is sitting.
*Added new entity filter {{MC/Cd|is_sitting}}, which checks if the entity is sitting.
*Added new entity filter {{cd|has_damaged_equipment}}, which checks if the entity has a certain damaged piece of equipment in the specified slot.
*Added new entity filter {{MC/Cd|has_damaged_equipment}}, which checks if the entity has a certain damaged piece of equipment in the specified slot.
'''[[Minecraft:Molang]]'''
'''[[Minecraft:Molang]]'''
*Added new query {{cd|query.armor_slot_damage}}, which returns the damage value of the armor item in the specified slot.
*Added new query {{MC/Cd|query.armor_slot_damage}}, which returns the damage value of the armor item in the specified slot.
'''Stability and Performance'''
'''Stability and Performance'''
* Removed {{cd|FilterTextPacket}}.
* Removed {{MC/Cd|FilterTextPacket}}.


== Experimental ==
== Experimental ==
Line 135: Line 135:
====Blocks====
====Blocks====
'''[[Minecraft:Vault]]'''
'''[[Minecraft:Vault]]'''
*Vault hit sound pitch corrected to match {{JE}}.
*Vault hit sound pitch corrected to match {{MC/JE}}.
*Updated vault visuals.
*Updated vault visuals.


====World generation====
====World generation====
'''[[Minecraft:Trial Chambers]]'''
'''Trial Chambers'''
*Trial chambers are now placed in the same location and configuration as {{JE}}.
*Trial chambers are now placed in the same location and configuration as {{MC/JE}}.


====Technical====
====Technical====
'''Blocks'''
'''Blocks'''
*Added {{cd|minecraft:custom_components}} block component under the Beta APIs feature flag.
*Added {{MC/Cd|minecraft:custom_components}} block component under the Beta APIs feature flag.
'''Graphical'''
'''Graphical'''
*Added a dedicated quality slider for Point Light Shadows in the Deferred Video Settings menu.
*Added a dedicated quality slider for Point Light Shadows in the Deferred Video Settings menu.
*Added a new feature to the lighting model in the Deferred Technical Preview: Sub Surface Scattering. This effect approximates rays of light passing through translucent surfaces. For now, this feature is limited to only affect Leaves.
*Added a new feature to the lighting model in the Deferred Technical Preview: Sub Surface Scattering. This effect approximates rays of light passing through translucent surfaces. For now, this feature is limited to only affect Leaves.
*Increased the contrast and saturation of the world in the Deferred Technical Preview.
*Increased the contrast and saturation of the world in the Deferred Technical Preview.
'''[[Minecraft:API]]'''
'''API'''
*Block Custom Components<ref>https://learn.microsoft.com/minecraft/creator/Documents/CustomComponents</ref>
*Block Custom Components<ref>https://learn.microsoft.com/minecraft/creator/Documents/CustomComponents</ref>
**Added {{cd|BlockComponentStepOnEvent}} for {{cd|beta}}.
**Added {{MC/Cd|BlockComponentStepOnEvent}} for {{MC/Cd|beta}}.
**Added {{cd|BlockRegistry}} for {{cd|beta}}.
**Added {{MC/Cd|BlockRegistry}} for {{MC/Cd|beta}}.
**Added {{cd|WorldInitializeBeforeEvent}}.
**Added {{MC/Cd|WorldInitializeBeforeEvent}}.
**Added {{cd|BlockCustomComponent}}.
**Added {{MC/Cd|BlockCustomComponent}}.
*Creator Settings menu has a new option to automatically connect the debugger on world load (or {{cmd|/reload}}). This will make it easier to set (and catch) breakpoints at load and avoids the hassle of typing out the debugger slash command.
*Creator Settings menu has a new option to automatically connect the debugger on world load (or {{MC/Cmd|/reload}}). This will make it easier to set (and catch) breakpoints at load and avoids the hassle of typing out the debugger slash command.
*Added class {{cd|ListBlockVolume}} which extends {{cd|BaseBlockVolume}} - A volume that stores multiple block locations.
*Added class {{MC/Cd|ListBlockVolume}} which extends {{MC/Cd|BaseBlockVolume}} - A volume that stores multiple block locations.
*Structure
*Structure
**Renamed class {{cd|StructureTemplate}} to {{cd|Structure}}.
**Renamed class {{MC/Cd|StructureTemplate}} to {{MC/Cd|Structure}}.
**Added read-only property {{cd|size: Vector3}} - Returns the size of the structure in blocks.
**Added read-only property {{MC/Cd|size: Vector3}} - Returns the size of the structure in blocks.
**Added function {{cd|getBlockPermutation(location: Vector3): BlockPermutation | undefined;}} - Returns the block permutation at the given location within the structure.
**Added function {{MC/Cd|getBlockPermutation(location: Vector3): BlockPermutation | undefined;}} - Returns the block permutation at the given location within the structure.
**Added function {{cd|isValid(): boolean}} - Returns false if the structure has been deleted.
**Added function {{MC/Cd|isValid(): boolean}} - Returns false if the structure has been deleted.
**Added function {{cd|getIsWaterlogged(location: Vector3): boolean;}} - Returns whether the block at the given location is waterlogged.
**Added function {{MC/Cd|getIsWaterlogged(location: Vector3): boolean;}} - Returns whether the block at the given location is waterlogged.


== Fixes ==
== Fixes ==
{{fixes|project=MCPE|fixedin=1.20.80.20 Preview
{{MC/Fixes|project=MCPE|fixedin=1.20.80.20 Preview
|;old
|;old
|31121|[Wolf's] Geometry - the tail is not connected to the wolf
|31121|[Wolf's] Geometry - the tail is not connected to the wolf
Line 180: Line 180:
* Fixed the Realms Stories ‘Opt In’ screen sometimes appearing visually broken.
* Fixed the Realms Stories ‘Opt In’ screen sometimes appearing visually broken.
* Fixed a bug where selecting the same screenshot again would de-select the screenshot instead of just keeping the selected one.
* Fixed a bug where selecting the same screenshot again would de-select the screenshot instead of just keeping the selected one.
* Fixing some component {{cd|isValid}} methods where they did not properly return false in cases where the component had been removed from the Entity.
* Fixing some component {{MC/Cd|isValid}} methods where they did not properly return false in cases where the component had been removed from the Entity.
* Fixed {{cmd|/hud}} command so that changes only effect the targeted player(s).
* Fixed {{MC/Cmd|/hud}} command so that changes only effect the targeted player(s).
* Partially fixed full block shapes (e.g. redstone lamps, froglights, glowstone, etc.) that are marked as point lights in resource packs in the Deferred Technical Preview. They can still be turned into point lights, but will not have occlusion/shadows.</onlyinclude>
* Partially fixed full block shapes (e.g. redstone lamps, froglights, glowstone, etc.) that are marked as point lights in resource packs in the Deferred Technical Preview. They can still be turned into point lights, but will not have occlusion/shadows.</onlyinclude>


== Trivia ==
== Trivia ==
* This is the only version of {{BE}} to be released on a leap day.
* This is the only version of {{MC/BE}} to be released on a leap day.


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
{{MC/Navbox Bedrock Edition versions|1.2x}}


[[Category:Bedrock Edition 1.20.80 betas]]
[[Category:Bedrock Edition 1.20.80 betas]]
[[Minecraft:de:Bedrock Edition beta 1.20.80.20]]
de:Bedrock Edition beta 1.20.80.20
[[Minecraft:es:Bedrock Edition Preview 1.20.80.20]]
es:Bedrock Edition Preview 1.20.80.20
[[Minecraft:ko:Bedrock Edition 프리뷰 1.20.80.20]]
ko:Bedrock Edition 프리뷰 1.20.80.20
[[Minecraft:pt:Edição Bedrock Preview 1.20.80.20]]
pt:Edição Bedrock Preview 1.20.80.20
[[Minecraft:ru:Preview 1.20.80.20 (Bedrock Edition)]]
ru:Preview 1.20.80.20 (Bedrock Edition)
[[Minecraft:uk:Preview 1.20.80.20 (Bedrock Edition)]]
uk:Preview 1.20.80.20 (Bedrock Edition)
[[Minecraft:zh:基岩版1.20.80.20]]
zh:基岩版1.20.80.20

Latest revision as of 19:20, 9 April 2026

Template:Infobox version

Beta 1.20.80.20 (Android) or Preview 1.20.80.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for Minecraft:Bedrock Edition 1.20.80, released on February 29, 2024,<ref>Template:Cite</ref><ref>Template:Mcnet</ref> which releases the armadillo and wolf armor from experimental gameplay and fixes bugs.

Changes

Blocks

Minecraft:Cocoa Beans

  • Fully grown cocoa pods now consistently drop 3 cocoa beans.

Minecraft:Sapling

  • The different sapling type block states for the sapling ID have now been split up into their own IDs.
Old ID New ID
  1. redirect Template:BlockSprite

Template:Redr sapling

  1. redirect Template:BlockSprite

Template:Redr oak_sapling

  1. redirect Template:BlockSprite

Template:Redr spruce_sapling

  1. redirect Template:BlockSprite

Template:Redr birch_sapling

  1. redirect Template:BlockSprite

Template:Redr jungle_sapling

  1. redirect Template:BlockSprite

Template:Redr acacia_sapling

  1. redirect Template:BlockSprite

Template:Redr dark_oak_sapling

Minecraft:Coral Fan

  • The different coral color block states for the coral_fan ID have now been split up into their own IDs.
Old ID New ID
  1. redirect Template:BlockSprite

Template:Redr coral_fan

  1. redirect Template:BlockSprite

Template:Redr tube_coral_fan

  1. redirect Template:BlockSprite

Template:Redr brain_coral_fan

  1. redirect Template:BlockSprite

Template:Redr bubble_coral_fan

  1. redirect Template:BlockSprite

Template:Redr fire_coral_fan

  1. redirect Template:BlockSprite

Template:Redr horn_coral_fan

Items

Minecraft:Wolf Armor

  • Wolf armor has been de-experimentified and is now available during normal gameplay.
  • Wolf armor can now be dyed.
  • Wolf armor now acts as a shield, absorbing most damage directed to the Minecraft:wolf:
    • The wolf armor now has 64 durability.
    • More cracks appear on the wolf armor as it takes more damage.
      • The cracked textures of the wolf armor is slightly different from
  1. REDIRECT Template:Edition

Template:Rcat.<ref>Template:Bug</ref>

    • If the wolf armor is dealt damage beyond 0 durability, it will break.
    • Wolf armor can now be repaired by using armadillo scutes on a sitting wolf.

Mobs

Armadillo

  • The armadillo has been de-experimentified and is now available during normal gameplay.
  • Breeding cooldown is no longer reset after roll-up.

General

Experiments

  • Removed the "Armadillo and Wolf Armor" experimental toggle.

Minecraft:Realms Stories

  • The Members and Timeline tabs are now limited to rendering at most 300 Realm players, to avoid performance issues on large Realms. All players will still be searchable in the Members tab.
  • When adding a new story, the text box is no longer cleared when the player leaves the Add Story screen. Essentially, players can save a draft of their Story.
  • When posting a Realm Story, the player’s avatar will only have the Online badge if they are currently playing in a game hosted by a Realm.
  • Added screen reader narration to Realms Stories ‘Opt In’ screen.
  • Added info button to Timeline tab.
  • Updated description text of certain Realms Stories settings.
  • Added unread story indicator on Story Feed tab.
  • Added a Realms Stories page to Minecraft:How to Play section of Minecraft.

UI

  • The feedback button has been moved from Main Menu to the Minecraft:Settings screen under the General tab with label “Help Center”.
  • Added a toggle for enabling/disabling game tips and a button for restarting them in the Settings under the General section.
  • Increased the time interval for showing a standard loading tip.
  • Add “Import Retail Worlds” button to the Settings/Storage screen.
  • Worlds imported in the new Play screen now has a space before the “(imported)” suffix. (Preview only)
  • On touch devices, when items are swapped the icons now move in the correct direction.
  • Custom decorated pots and dyed Minecraft:banners are now rendered correctly in Minecraft:crafter output slot.
  • On touch devices, the selected item now has a blue background on all screens.
  • Flying item animation is no longer missing in touch-screen versions of Minecraft:beacon, cartography table, and smithing table screens.

Technical

API

  • Removed
  1. REDIRECT Template:Code

Template:Redr as they currently have no backing implementation.

  • Added
  1. REDIRECT Template:Code

Template:Redr enum to

  1. REDIRECT Template:Code

Template:Redr for use with

  1. REDIRECT Template:Code

Template:Redr.

  • Added
  1. REDIRECT Template:Code

Template:Redr to

  1. REDIRECT Template:Code

Template:Redr for reading

  1. REDIRECT Template:Code

Template:Redr.

  • Setting a dynamic property with a key larger than 32kb now will result in an exception.

Cameras

  • Added the
  1. REDIRECT Template:Code

Template:Redr camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance.

  • Added
  1. REDIRECT Template:Code

Template:Redr component to the

  1. REDIRECT Template:Code

Template:Redr camera.

    • This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default.
    • Setting this component to false will remove the added rendering capability. Documentation will be undated prior to release.
  • The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player.

Components

  • The
  1. REDIRECT Template:Code

Template:Redr component’s fields

  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr now support both armor and inventory slots:

    • Armor slots are specified as
  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr, and

  1. REDIRECT Template:Code

Template:Redr.

    • Inventory slots are specified as positive numbers, now expressed as strings.
    • This change requires a world version of 1.20.80 or higher.
  • Added
  1. REDIRECT Template:Code

Template:Redr field to the

  1. REDIRECT Template:Code

Template:Redr component, which allows to repair an item in one of the entity’s inventory or armor slots. Entity Filters

  • Added new entity filter
  1. REDIRECT Template:Code

Template:Redr, which checks if the entity is sitting.

  • Added new entity filter
  1. REDIRECT Template:Code

Template:Redr, which checks if the entity has a certain damaged piece of equipment in the specified slot. Minecraft:Molang

  • Added new query
  1. REDIRECT Template:Code

Template:Redr, which returns the damage value of the armor item in the specified slot. Stability and Performance

  • Removed
  1. REDIRECT Template:Code

Template:Redr.

Experimental

These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.

Changes

Blocks

Minecraft:Vault

  • Vault hit sound pitch corrected to match Java Edition.
  • Updated vault visuals.

World generation

Trial Chambers

  • Trial chambers are now placed in the same location and configuration as Java Edition.

Technical

Blocks

  • Added
  1. REDIRECT Template:Code

Template:Redr block component under the Beta APIs feature flag. Graphical

  • Added a dedicated quality slider for Point Light Shadows in the Deferred Video Settings menu.
  • Added a new feature to the lighting model in the Deferred Technical Preview: Sub Surface Scattering. This effect approximates rays of light passing through translucent surfaces. For now, this feature is limited to only affect Leaves.
  • Increased the contrast and saturation of the world in the Deferred Technical Preview.

API

  1. REDIRECT Template:Code

Template:Redr for

  1. REDIRECT Template:Code

Template:Redr.

    • Added
  1. REDIRECT Template:Code

Template:Redr for

  1. REDIRECT Template:Code

Template:Redr.

    • Added
  1. REDIRECT Template:Code

Template:Redr.

    • Added
  1. REDIRECT Template:Code

Template:Redr.

  • Creator Settings menu has a new option to automatically connect the debugger on world load (or
  1. REDIRECT Template:Command

Template:Redr). This will make it easier to set (and catch) breakpoints at load and avoids the hassle of typing out the debugger slash command.

  • Added class
  1. REDIRECT Template:Code

Template:Redr which extends

  1. REDIRECT Template:Code

Template:Redr - A volume that stores multiple block locations.

  • Structure
    • Renamed class
  1. REDIRECT Template:Code

Template:Redr to

  1. REDIRECT Template:Code

Template:Redr.

    • Added read-only property
  1. REDIRECT Template:Code

Template:Redr - Returns the size of the structure in blocks.

    • Added function
  1. REDIRECT Template:Code

Template:Redr - Returns the block permutation at the given location within the structure.

    • Added function
  1. REDIRECT Template:Code

Template:Redr - Returns false if the structure has been deleted.

    • Added function
  1. REDIRECT Template:Code

Template:Redr - Returns whether the block at the given location is waterlogged.

Fixes

Script error: No such module "fixes". Others

  • Horses and Boats no longer slide to unexpected previous locations upon mounting or dismounting.
  • Fixed an issue where the Realms Stories button would lose focus on the play screen.
  • Fixed the Realms Stories ‘Opt In’ screen sometimes appearing visually broken.
  • Fixed a bug where selecting the same screenshot again would de-select the screenshot instead of just keeping the selected one.
  • Fixing some component
  1. REDIRECT Template:Code

Template:Redr methods where they did not properly return false in cases where the component had been removed from the Entity.

  • Fixed
  1. REDIRECT Template:Command

Template:Redr command so that changes only effect the targeted player(s).

  • Partially fixed full block shapes (e.g. redstone lamps, froglights, glowstone, etc.) that are marked as point lights in resource packs in the Deferred Technical Preview. They can still be turned into point lights, but will not have occlusion/shadows.

Trivia

References

<references group="">

 </references>

Navigation

Template:BlockSprite Demo
(Guide)
Template:BlockSprite 0.1
(Guide)
Template:FileLink 0.2
(Guide)
Template:BlockSprite 0.3
(Guide)
Template:BlockSprite 0.4
(Guide)
Template:BlockSprite 0.5
(Guide)
Template:ItemSprite 0.6
(Guide)
Template:ItemSprite 0.7
(Guide)
v0.7.0
Template:LegacyItemSprite 0.8
(Guide)
v0.8.0
Template:LegacyBlockSprite 0.9
(Guide)
v0.9.0
Template:EnvSprite 0.10
(Guide)
v0.10.0
Template:ItemSprite 0.11
(Guide)
v0.11.0
Template:EnvSprite 0.12
(Guide)
v0.12.1
Template:ItemSprite 0.13
(Guide)
v0.13.0
Template:ItemSprite Overworld Update
(Guide)
v0.14.0
Template:EntitySprite Friendly Update
(Guide)
v0.15.0
Realms
v0.15.1
Template:ItemSprite Boss Update
(Guide)
v0.16.0
Template:EntitySprite Ender Update
(Guide)
1.0.0
1.0.3
1.0.4
1.0.5
1.0.6
Template:ItemSprite Discovery Update
(Guide)
1.1.0
1.1.1
1.1.3
Template:FileLink Better Together Update
(Guide)
1.2.0
1.2.3
1.2.5
1.2.6
1.2.10
1.2.13
Template:ItemSprite Update Aquatic (Phase One)
(Guide)
1.4.0
Template:BlockSprite Update Aquatic (Phase Two)
(Guide)
1.5.0
Template:EntitySprite 1.6
(Guide)
1.6.0
Template:BlockSprite 1.7
(Guide)
1.7.0
Template:EntitySprite 1.8
(Guide)
1.8.0
Template:EntitySprite 1.9
(Guide)
1.9.0
Template:BlockSprite Texture Update
(Guide)
1.10.0
Template:EffectSprite Village & Pillage
(Guide)
1.11.0
Template:BlockSprite 1.12
(Guide)
1.12.0
Template:EntitySprite 1.13
(Guide)
1.13.0
Template:EntitySprite Buzzy Bees
(Guide)
1.14.0
1.14.1
1.14.20
1.14.30
Template:ItemSprite Nether Update
(Guide)
1.16.0
1.16.20
1.16.100
1.16.200
RTX Beta
1.16.210
1.16.220
Template:BlockSprite Caves & Cliffs: Part I
(Guide)
1.17.0
1.17.10
1.17.30
1.17.40
Template:BlockSprite Caves & Cliffs: Part II
(Guide)
1.18.0
1.18.10
1.18.30
Template:BlockSprite The Wild Update
(Guide)
1.19.0
1.19.10
1.19.20
1.19.30
1.19.40
1.19.50
1.19.60
1.19.70
1.19.80
Template:ItemSprite Trails & Tales
(Guide)
1.20.0
1.20.10
1.20.30
1.20.40
Template:EntitySprite Bats and Pots
(Guide)
1.20.50
1.20.60
1.20.70
Template:EntitySprite Armored Paws
(Guide)
1.20.80
Template:ItemSprite Tricky Trials
(Guide)
1.21.0
1.21.20
1.21.30
Template:ItemSprite Bundles of Bravery
(Guide)
1.21.40
Template:BlockSprite The Garden Awakens
(Guide)
1.21.50
1.21.60
Template:BlockSprite Spring to Life
(Guide)
1.21.70
1.21.80
Template:EntitySprite Chase the Skies
(Guide)
1.21.90
1.21.100
Template:EntitySprite The Copper Age
(Guide)
1.21.111*
1.21.120
Template:ItemSprite Mounts of Mayhem
(Guide)
1.21.130
26.0
Template:Nowrap

Template:Article other

de:Bedrock Edition beta 1.20.80.20 es:Bedrock Edition Preview 1.20.80.20 ko:Bedrock Edition 프리뷰 1.20.80.20 pt:Edição Bedrock Preview 1.20.80.20 ru:Preview 1.20.80.20 (Bedrock Edition) uk:Preview 1.20.80.20 (Bedrock Edition) zh:基岩版1.20.80.20