Minecraft:Bedrock Edition Preview 1.20.80.22: Difference between revisions
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'''Beta 1.20.80.22''' (Android) or '''Preview 1.20.80.22''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.20.80]], released on March 14, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/24981522422669|title=Minecraft Beta & Preview - 1.20.80.22|website=Minecraft Feedback|date=March 14, 2024}}</ref><ref>{{Mcnet|minecraft-preview-1-20-80-22|Minecraft Preview 1.20.80.22|March 14, 2024|Matt Gartzke}}</ref> which adds the [[Minecraft:mace]], [[Minecraft:Breeze Rod|breeze rods]], and [[Minecraft:Heavy Core|heavy cores]] as | '''Beta 1.20.80.22''' (Android) or '''Preview 1.20.80.22''' (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/''Preview'' version for [[Minecraft:Bedrock Edition 1.20.80]], released on March 14, 2024,<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/24981522422669|title=Minecraft Beta & Preview - 1.20.80.22|website=Minecraft Feedback|date=March 14, 2024}}</ref><ref>{{Mcnet|minecraft-preview-1-20-80-22|Minecraft Preview 1.20.80.22|March 14, 2024|Matt Gartzke}}</ref> which adds the [[Minecraft:mace]], [[Minecraft:Breeze Rod|breeze rods]], and [[Minecraft:Heavy Core|heavy cores]] as experiments, and fixes bugs. | ||
== Additions == | == Additions == | ||
=== General === | === General === | ||
''' | '''Game Tips''' | ||
*Added hints for | *Added hints for jumping, flying, sneaking, and how to use and {{ctrl|place}} a crafting table. | ||
*Added a hint on how to open the [[Minecraft:inventory]] on a touch device. | *Added a hint on how to open the [[Minecraft:inventory]] on a touch device. | ||
''' | '''World Options''' | ||
*Added a | *Added a Harcore{{sic}} switch. It cannot be toggled yet. | ||
=== Technical === | === Technical === | ||
'''[[Minecraft:Mob]]s''' | '''[[Minecraft:Mob]]s''' | ||
*Added spawn categories, which will be used in the future for | *Added spawn categories, which will be used in the future for mob spawning. | ||
**Spawn categories have been enabled in entity [[Minecraft:behavior pack]] files, but are not yet functional. | **Spawn categories have been enabled in entity [[Minecraft:behavior pack]] files, but are not yet functional. | ||
== Changes == | == Changes == | ||
=== Command format === | === Command format === | ||
'''{{ | '''{{MC/Cmd|titleraw}} and {{MC/Cmd|tellraw}}''' | ||
* Updated to include support for rendering input key glyphs. | * Updated to include support for rendering input key glyphs. | ||
| Line 48: | Line 48: | ||
===Items=== | ===Items=== | ||
'''[[Minecraft:Shield]]''' | '''[[Minecraft:Shield]]''' | ||
* Shields can now partially block damage dealt by | * Shields can now partially block damage dealt by guardians and elder guardians’ laser attack. | ||
===Mobs=== | ===Mobs=== | ||
'''[[Minecraft:Wolf Armor]]''' | '''[[Minecraft:Wolf Armor]]''' | ||
* Can now partially block damage dealt by guardians and elder guardians’ laser attack. | * Can now partially block damage dealt by guardians and elder guardians’ laser attack. | ||
* Wolves wearing wolf armor now trigger post-hit damage immunity, preventing the item’s rapid destruction by continuous damage sources like [[Minecraft:lava]], | * Wolves wearing wolf armor now trigger post-hit damage immunity, preventing the item’s rapid destruction by continuous damage sources like [[Minecraft:lava]], slimes, and magma cubes. | ||
* Sounds have been updated. | * Sounds have been updated. | ||
=== Technical === | === Technical === | ||
''' | '''API''' | ||
* Moved {{ | * Moved {{MC/Cd|EntityType}} and {{MC/Cd|EntityTypes}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}} | ||
* Released {{ | * Released {{MC/Cd|playMusic}}, {{MC/Cd|Player.queueMusic}}, {{MC/Cd|Player.stopMusic}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}} | ||
* Removed {{ | * Removed {{MC/Cd|BlockAreaSize}} from {{MC/Cd|beta}} and replaced usages with {{MC/Cd|Vector3}}. | ||
* Renamed parameter {{ | * Renamed parameter {{MC/Cd|itemCategory}} in {{MC/Cd|getItemCooldown}} and {{MC/Cd|player.startItemCooldown}} to {{MC/Cd|cooldownCategory}}. | ||
* Changed type to only {{ | * Changed type to only {{MC/Cd|EnchantmentType}} to follow API guidelines. | ||
* Added {{ | * Added {{MC/Cd|EnchantmentSlot}} and slots to {{MC/Cd|beta}} for determining the enchantable slots of an item. | ||
== Experimental == | == Experimental == | ||
| Line 71: | Line 71: | ||
====Blocks==== | ====Blocks==== | ||
'''[[Minecraft:Heavy Core]]''' | '''[[Minecraft:Heavy Core]]''' | ||
* A mysterious, dense block which can be combined with a | * A mysterious, dense block which can be combined with a breeze rod to craft a [[Minecraft:mace]]. | ||
====Items==== | ====Items==== | ||
'''[[Minecraft:Breeze Rod]]''' | '''[[Minecraft:Breeze Rod]]''' | ||
* Dropped by the | * Dropped by the breeze. | ||
* Can be crafted into 4 | * Can be crafted into 4 wind charges. | ||
* Can be used with the | * Can be used with the heavy core to craft a [[Minecraft:mace]]. | ||
'''[[Minecraft:Mace]]''' | '''[[Minecraft:Mace]]''' | ||
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* Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt. | * Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt. | ||
** This can be done by jumping towards the target and hitting them before the player hits the ground. | ** This can be done by jumping towards the target and hitting them before the player hits the ground. | ||
** Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a | ** Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a wind charge works. | ||
** Other entities near the struck enemy will receive knockback. | ** Other entities near the struck enemy will receive knockback. | ||
* Can be repaired with | * Can be repaired with breeze rods using an [[Minecraft:anvil]]. | ||
* Players can use a mace in combination with | * Players can use a mace in combination with wind charges to launch up and deliver devastating smash attacks on their enemies. | ||
'''[[Minecraft:Pottery Sherd]]s''' | '''[[Minecraft:Pottery Sherd]]s''' | ||
* Added 3 new pottery sherds, that can be found on | * Added 3 new pottery sherds, that can be found on decorated pots inside of trial chambers: | ||
** [[Minecraft:Flow Pottery Sherd]] | ** [[Minecraft:Flow Pottery Sherd]] | ||
** [[Minecraft:Guster Pottery Sherd]] | ** [[Minecraft:Guster Pottery Sherd]] | ||
| Line 109: | Line 109: | ||
* Added a new feature to the Deferred Technical Preview: Sky Reflections. | * Added a new feature to the Deferred Technical Preview: Sky Reflections. | ||
** This new effect will reflect the sky on surfaces depending on their roughness and other surface properties. | ** This new effect will reflect the sky on surfaces depending on their roughness and other surface properties. | ||
** Scenes without | ** Scenes without sky light are not affected, such as [[Minecraft:cave]]s, [[Minecraft:the Nether]], and [[Minecraft:The End]]. | ||
** Only supports [[Minecraft:block]]s as of now. | ** Only supports [[Minecraft:block]]s as of now. | ||
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** One player will now get no more than 1 unstackable item per vault. | ** One player will now get no more than 1 unstackable item per vault. | ||
** One player will more often get rewards which can stack together. | ** One player will more often get rewards which can stack together. | ||
** | ** Horse armor and [[Minecraft:saddle]]s have been removed from the loot table. | ||
* Can now eject: | * Can now eject: | ||
** [[Minecraft:Wind Charge]]s | ** [[Minecraft:Wind Charge]]s | ||
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** [[Minecraft:Honey Bottle]] | ** [[Minecraft:Honey Bottle]] | ||
** [[Minecraft:Arrow]] | ** [[Minecraft:Arrow]] | ||
** | ** Arrow of Poison | ||
** [[Minecraft:Golden Apple]] | ** [[Minecraft:Golden Apple]] | ||
====Mobs==== | ====Mobs==== | ||
''' | '''Breeze''' | ||
*Now breathe with its eyes instead of feet to avoid drowning in water. | *Now breathe with its eyes instead of feet to avoid drowning in water. | ||
*Now drops 1-2 breeze rods instead of wind charges when killed by a player. | *Now drops 1-2 breeze rods instead of wind charges when killed by a player. | ||
**The number of breeze rods dropped is affected by the | **The number of breeze rods dropped is affected by the Looting enchantment. | ||
====Technical==== | ====Technical==== | ||
''' | '''API''' | ||
*Added {{ | *Added {{MC/Cd|minecraft:custom_components}} block component under the Beta APIs feature flag. | ||
*Added {{ | *Added {{MC/Cd|BlockComponentStepOnEvent}} for {{MC/Cd|beta}}. | ||
*Added {{ | *Added {{MC/Cd|BlockRegistry}} for {{MC/Cd|beta}}. | ||
*Added {{ | *Added {{MC/Cd|WorldInitializeBeforeEvent}}. | ||
*Added {{ | *Added {{MC/Cd|BlockCustomComponent}}. | ||
*Dimension: | *Dimension: | ||
**Added function {{ | **Added function {{MC/Cd|getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume}} - Gets the blocks in a volume if it matches the filter. | ||
**Added function {{ | **Added function {{MC/Cd|containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean}} - Returns {{MC/Cd|true}} if the block in volume matches the filter, {{MC/Cd|false}} otherwise. | ||
*Moved {{ | *Moved {{MC/Cd|ItemCooldownComponent}} from {{MC/Cd|beta}} to 1.10.0 | ||
*Added {{ | *Added {{MC/Cd|BlockComponentStepOffEvent}} for {{MC/Cd|beta}}. | ||
*Added {{ | *Added {{MC/Cd|onStepOff}} to {{MC/Cd|BlockCustomComponent}}. | ||
*Added {{ | *Added {{MC/Cd|BlockComponentRandomTickEvent}} for {{MC/Cd|beta}}. | ||
*Added {{ | *Added {{MC/Cd|onRandomTick}} to {{MC/Cd|BlockCustomComponent}}. | ||
*{{ | *{{MC/Cd|StructureManager}}: | ||
**Added {{ | **Added {{MC/Cd|getIds(): string}} - Returns a list of identifiers including all structures saved to memory and the world. | ||
**Changed the default save mode of {{ | **Changed the default save mode of {{MC/Cd|createEmpty}} to {{MC/Cd|StructureSaveMode.Memory}}. | ||
====World Generation==== | ====World Generation==== | ||
''' | '''Trial Chambers''' | ||
* Added new chambers and variations, with new challenges. | * Added new chambers and variations, with new challenges. | ||
** Remade {{ | ** Remade {{MC/Cd|chamber_9}}, and renamed it to {{MC/Cd|slanted}}. | ||
** Remade {{ | ** Remade {{MC/Cd|chamber_3}}, and renamed it to {{MC/Cd|pedestal}}. | ||
* Added flow, guster, and scrape | * Added flow, guster, and scrape pottery sherds to the decorated pots in the decor structure pool. | ||
* Now appear more frequently in the corridors. | * Now appear more frequently in the corridors. | ||
* Changed the layout of the blocks around [[Minecraft:vault]]s. | * Changed the layout of the blocks around [[Minecraft:vault]]s. | ||
| Line 170: | Line 170: | ||
|31389|Beds that span a chunk border can partially break or become invisible during chunk loading | |31389|Beds that span a chunk border can partially break or become invisible during chunk loading | ||
|123455|Bridging while looking forward causes blocks to most of the time place twice | |123455|Bridging while looking forward causes blocks to most of the time place twice | ||
|162190|{{ | |162190|{{MC/Cmd|/give}} is slow when no target is found | ||
|178442|Armadillo walking animation is slower and odd compared to Java | |178442|Armadillo walking animation is slower and odd compared to Java | ||
|179153|{{ | |179153|{{MC/Cmd|/hud}} command hides HUD between worlds | ||
|;previous | |;previous | ||
|178101|Day of the week Sunday is incorrectly translated into Russian (in Realms Stories, Timeline) | |178101|Day of the week Sunday is incorrectly translated into Russian (in Realms Stories, Timeline) | ||
| Line 185: | Line 185: | ||
*Fixed a softlock that would occur when navigating to Realms Stories from the in-game menu while the Death Screen is active. (Preview only) | *Fixed a softlock that would occur when navigating to Realms Stories from the in-game menu while the Death Screen is active. (Preview only) | ||
*Fixed issue where narration wasn’t reading Medium Realm Event posts as expected. | *Fixed issue where narration wasn’t reading Medium Realm Event posts as expected. | ||
*Fixed an issue where {{ | *Fixed an issue where {{MC/Cd|should_update_bones_and_effects_offscreen}} and {{MC/Cd|should_update_effects_offscreen}} were being ignored. | ||
*Fixed a bug where the delete function would not remove structures that were previously saved to the world but not loaded.</onlyinclude> | *Fixed a bug where the delete function would not remove structures that were previously saved to the world but not loaded.</onlyinclude> | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{MC/Navbox Bedrock Edition versions|1.2x}} | ||
[[Category:Bedrock Edition 1.20.80 betas]] | [[Category:Bedrock Edition 1.20.80 betas]] | ||
de:Bedrock Edition beta 1.20.80.22 | |||
es:Bedrock Edition Preview 1.20.80.22 | |||
ko:Bedrock Edition 프리뷰 1.20.80.22 | |||
pt:Edição Bedrock Preview 1.20.80.22 | |||
ru:Preview 1.20.80.22 (Bedrock Edition) | |||
uk:Preview 1.20.80.22 (Bedrock Edition) | |||
zh:基岩版1.20.80.22 | |||
Latest revision as of 19:20, 9 April 2026
Template:Infobox version Beta 1.20.80.22 (Android) or Preview 1.20.80.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/Preview version for Minecraft:Bedrock Edition 1.20.80, released on March 14, 2024,<ref>Template:Cite</ref><ref>Template:Mcnet</ref> which adds the Minecraft:mace, breeze rods, and heavy cores as experiments, and fixes bugs.
Additions
General
Game Tips
- Added hints for jumping, flying, sneaking, and how to use and Template:Ctrl a crafting table.
- Added a hint on how to open the Minecraft:inventory on a touch device.
World Options
- Added a HarcoreTemplate:Sic switch. It cannot be toggled yet.
Technical
- Added spawn categories, which will be used in the future for mob spawning.
- Spawn categories have been enabled in entity Minecraft:behavior pack files, but are not yet functional.
Changes
Command format
- REDIRECT Template:Command
Template:Redr and
- REDIRECT Template:Command
- Updated to include support for rendering input key glyphs.
General
Graphical
- Increased maximum render distance to 36 for Xbox Series X|S consoles.
Items
- Shields can now partially block damage dealt by guardians and elder guardians’ laser attack.
Mobs
- Can now partially block damage dealt by guardians and elder guardians’ laser attack.
- Wolves wearing wolf armor now trigger post-hit damage immunity, preventing the item’s rapid destruction by continuous damage sources like Minecraft:lava, slimes, and magma cubes.
- Sounds have been updated.
Technical
API
- Moved
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
- REDIRECT Template:Code
- Released
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
- REDIRECT Template:Code
- Removed
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
Template:Redr and replaced usages with
- REDIRECT Template:Code
- Renamed parameter
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
- REDIRECT Template:Code
- Changed type to only
- REDIRECT Template:Code
Template:Redr to follow API guidelines.
- Added
- REDIRECT Template:Code
Template:Redr and slots to
- REDIRECT Template:Code
Template:Redr for determining the enchantable slots of an item.
Experimental
These additions and changes are accessible by enabling the "Update 1.21", "Render Dragon Features for Creators", and "Beta APIs" experimental toggles.
Additions
Blocks
- A mysterious, dense block which can be combined with a breeze rod to craft a Minecraft:mace.
Items
- Dropped by the breeze.
- Can be crafted into 4 wind charges.
- Can be used with the heavy core to craft a Minecraft:mace.
- A new heavy weapon that can be crafted from a breeze rod and a heavy core.
- Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.
- This can be done by jumping towards the target and hitting them before the player hits the ground.
- Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a wind charge works.
- Other entities near the struck enemy will receive knockback.
- Can be repaired with breeze rods using an Minecraft:anvil.
- Players can use a mace in combination with wind charges to launch up and deliver devastating smash attacks on their enemies.
- Added 3 new pottery sherds, that can be found on decorated pots inside of trial chambers:
- Added two new smithing templates, that are exclusively obtained from Minecraft:vaults:
- Added two new banner patterns:
Technical
Graphical
- Improved texture filtering for renderchunks to smooth the transition between LODs.
- Added a new feature to the Deferred Technical Preview: Sky Reflections.
- This new effect will reflect the sky on surfaces depending on their roughness and other surface properties.
- Scenes without sky light are not affected, such as Minecraft:caves, Minecraft:the Nether, and Minecraft:The End.
- Only supports Minecraft:blocks as of now.
Changes
Blocks
- The loot tables of vaults in trial chambers have been updated to address some inventory management issues.
- One player will now get no more than 1 unstackable item per vault.
- One player will more often get rewards which can stack together.
- Horse armor and Minecraft:saddles have been removed from the loot table.
- Can now eject:
Mobs
Breeze
- Now breathe with its eyes instead of feet to avoid drowning in water.
- Now drops 1-2 breeze rods instead of wind charges when killed by a player.
- The number of breeze rods dropped is affected by the Looting enchantment.
Technical
API
- Added
- REDIRECT Template:Code
Template:Redr block component under the Beta APIs feature flag.
- Added
- REDIRECT Template:Code
Template:Redr for
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
Template:Redr for
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
- Dimension:
- Added function
- REDIRECT Template:Code
Template:Redr - Gets the blocks in a volume if it matches the filter.
- Added function
- REDIRECT Template:Code
Template:Redr - Returns
- REDIRECT Template:Code
Template:Redr if the block in volume matches the filter,
- REDIRECT Template:Code
Template:Redr otherwise.
- Moved
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
Template:Redr to 1.10.0
- Added
- REDIRECT Template:Code
Template:Redr for
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
Template:Redr for
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
Template:Redr - Returns a list of identifiers including all structures saved to memory and the world.
- Changed the default save mode of
- REDIRECT Template:Code
- REDIRECT Template:Code
World Generation
Trial Chambers
- Added new chambers and variations, with new challenges.
- Remade
- REDIRECT Template:Code
Template:Redr, and renamed it to
- REDIRECT Template:Code
- Remade
- REDIRECT Template:Code
Template:Redr, and renamed it to
- REDIRECT Template:Code
- Added flow, guster, and scrape pottery sherds to the decorated pots in the decor structure pool.
- Now appear more frequently in the corridors.
- Changed the layout of the blocks around Minecraft:vaults.
Fixes
Template:Fixes Others
- Reduced frame stutter when encountering a Character Creator skin in-game.
- Players no longer crawl after sneaking onto a Bed with a 1.5 block gap above it.
- Fixed instance of singular ‘Realm Stories members’ to plural ‘Realms Stories members’ to be consistent across screens. (Preview only)
- Fixed a softlock that would occur when navigating to Realms Stories from the in-game menu while the Death Screen is active. (Preview only)
- Fixed issue where narration wasn’t reading Medium Realm Event posts as expected.
- Fixed an issue where
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
Template:Redr were being ignored.
- Fixed a bug where the delete function would not remove structures that were previously saved to the world but not loaded.
References
<references group="">
</references>
de:Bedrock Edition beta 1.20.80.22 es:Bedrock Edition Preview 1.20.80.22 ko:Bedrock Edition 프리뷰 1.20.80.22 pt:Edição Bedrock Preview 1.20.80.22 ru:Preview 1.20.80.22 (Bedrock Edition) uk:Preview 1.20.80.22 (Bedrock Edition) zh:基岩版1.20.80.22