Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Golden Helmet: Difference between revisions

From SAS Gaming Wiki
imported>User-12316399
 
SyncBot (talk | contribs)
Fix template calls: add MC/ prefix
 
(One intermediate revision by the same user not shown)
Line 5: Line 5:
| armor = 2
| armor = 2
| armortoughness = 0
| armortoughness = 0
| durability = {{jebe|77|78}}
| durability = {{MC/JEBE|77|78}}
| enchantability = 25
| enchantability = 25
| knockbackresistance = 0
| knockbackresistance = 0
Line 11: Line 11:
| stackable = No
| stackable = No
}}
}}
A '''golden helmet''' is a variant of [[Minecraft:helmet]] that is crafted from [[Minecraft:gold ingots]]. It is the seventh-highest [[Minecraft:tier]] of helmet, having higher armor points and durability than a [[Minecraft:leather cap]]. Like all [[Minecraft:golden armor]], [[Minecraft:piglin]]s are attracted to golden helmets, and do not attack any player wearing one.
A '''golden helmet''' is a variant of [[Minecraft:helmet]] that is crafted from gold ingots. It is the seventh-highest tier of helmet, having higher armor points and durability than a leather cap. Like all golden armor, [[Minecraft:piglin]]s are attracted to golden helmets, and do not attack any player wearing one.


== Obtaining ==
== Obtaining ==
Line 28: Line 28:


=== Generated loot ===
=== Generated loot ===
{{LootChestItem|golden-helmet,random-enchanted-golden-helmet}}
{{MC/LootChestItem|golden-helmet,random-enchanted-golden-helmet}}


=== Mob loot ===
=== Mob loot ===
[[Minecraft:Zombie]]s, [[Minecraft:husk]]s, [[Minecraft:skeleton]]s, [[Minecraft:stray]]s, [[Minecraft:bogged]], and [[Minecraft:piglin]]s have a small chance to spawn wearing golden helmets. There is a 8.5% chance (9.5% with [[Minecraft:Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death. The dropped helmet is usually badly damaged, and may be [[Minecraft:enchanted]] with enchantment levels 5-19.
[[Minecraft:Zombie]]s, [[Minecraft:husk]]s, skeletons, strays, bogged, and [[Minecraft:piglin]]s have a small chance to spawn wearing golden helmets. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death. The dropped helmet is usually badly damaged, and may be enchanted with enchantment levels 5-19.


== Usage ==
== Usage ==
When worn, a golden helmet provides {{armor|2}} [[Minecraft:armor points]].
When worn, a golden helmet provides {{MC/Armor|2}} armor points.


=== Piglins ===
=== Piglins ===
As with other pieces of gold armor, [[Minecraft:piglins]] do not attack players wearing golden helmets unless provoked or attacked.
As with other pieces of gold armor, piglins do not attack players wearing golden helmets unless provoked or attacked.


Piglins are also attracted towards golden helmets on the ground and equip them after inspecting them.
Piglins are also attracted towards golden helmets on the ground and equip them after inspecting them.
Line 63: Line 63:
}}
}}
==== Unit repair ====
==== Unit repair ====
{{main|Anvil mechanics#Unit repair}}
{{MC/Main|Anvil mechanics#Unit repair}}
{{Repairing
{{Repairing
| head=1
| head=1
Line 72: Line 72:
}}
}}


A golden helmet can be repaired in an [[Minecraft:anvil]] by adding [[Minecraft:gold ingot]]s, with each ingot restoring 25% the helmet's maximum durability, rounded down. Two golden helmets can also be combined in an anvil. Both methods preserve the helmet's [[Minecraft:enchantment]]s.
A golden helmet can be repaired in an [[Minecraft:anvil]] by adding gold ingots, with each ingot restoring 25% the helmet's maximum durability, rounded down. Two golden helmets can also be combined in an anvil. Both methods preserve the helmet's enchantments.


=== Enchantments ===
=== Enchantments ===
A golden helmet can receive the following [[Minecraft:enchantment]]s:
A golden helmet can receive the following enchantments:
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 81: Line 81:
!Description
!Description
!Max level
!Max level
![[Minecraft:Enchanting|Method]]
!Method
!Weight
!Weight
|-
|-
|[[Minecraft:Protection]]<ref name="exc" group="note">Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref>
|Protection<ref name="exc" group="note">Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref>
|Increases overall damage reduction.
|Increases overall damage reduction.
|IV
|IV
|{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}{{MC/Blocklink|Anvil}}
|10
|10
|-
|-
|[[Minecraft:Projectile Protection]]<ref name="exc" group="note" />
|Projectile Protection<ref name="exc" group="note" />
|Increases damage reduction against projectiles.
|Increases damage reduction against projectiles.
|IV
|IV
|{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}{{MC/Blocklink|Anvil}}
|5
|5
|-
|-
|[[Minecraft:Blast Protection]]<ref name="exc" group="note" />
|Blast Protection<ref name="exc" group="note" />
|Increases damage reduction against explosions.
|Increases damage reduction against explosions.
|IV
|IV
|{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}{{MC/Blocklink|Anvil}}
|2
|2
|-
|-
|[[Minecraft:Fire Protection]]<ref name="exc" group="note" />
|Fire Protection<ref name="exc" group="note" />
|Increases damage reduction against fire.
|Increases damage reduction against fire.
|IV
|IV
|{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}{{MC/Blocklink|Anvil}}
|5
|5
|-
|-
|[[Minecraft:Thorns]]
|Thorns
|Deals returning damage to attackers.
|Deals returning damage to attackers.
|III
|III
|{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}{{MC/Blocklink|Anvil}}
|1
|1
|-
|-
|[[Minecraft:Respiration]]
|Respiration
|Extends breathing time underwater.
|Extends breathing time underwater.
|III
|III
|{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}{{MC/Blocklink|Anvil}}
|2
|2
|-
|-
|[[Minecraft:Aqua Affinity]]
|Aqua Affinity
|Increases underwater mining speed.
|Increases underwater mining speed.
|I
|I
|{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}{{MC/Blocklink|Anvil}}
|2
|2
|-
|-
|[[Minecraft:Unbreaking]]
|Unbreaking
|Grants a chance to negate durability consumption.
|Grants a chance to negate durability consumption.
|III
|III
|{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}}
|{{MC/Blocklink|Enchanting Table}}{{MC/Blocklink|Anvil}}
|5
|5
|-
|-
|[[Minecraft:Mending]]
|Mending
|Repairs the helmet when obtaining [[Minecraft:experience]].
|Repairs the helmet when obtaining experience.
|I
|I
|{{BlockLink|Anvil}}
|{{MC/Blocklink|Anvil}}
|2
|2
|-
|-
|[[Minecraft:Curse of Vanishing]]
|Curse of Vanishing
|The helmet vanishes on death, not dropping as an item.
|The helmet vanishes on death, not dropping as an item.
|I
|I
|{{BlockLink|Anvil}}
|{{MC/Blocklink|Anvil}}
|1
|1
|-
|-
|[[Minecraft:Curse of Binding]]
|Curse of Binding
|Removes the ability to de-equip the helmet.
|Removes the ability to de-equip the helmet.
|I
|I
|{{BlockLink|Anvil}}
|{{MC/Blocklink|Anvil}}
|1
|1
|}
|}
Line 153: Line 153:


=== Armor trimming ===
=== Armor trimming ===
It is possible to upgrade armor with trims. This requires a [[Minecraft:smithing template]], a golden helmet, and an ingot or crystal ([[Minecraft:iron ingot]], [[Minecraft:copper ingot]], [[Minecraft:gold ingot]], [[Minecraft:netherite ingot]], [[Minecraft:emerald]], [[Minecraft:redstone dust]], [[Minecraft:lapis lazuli]], [[Minecraft:amethyst shard]], [[Minecraft:nether quartz]], [[Minecraft:diamond]], or [[Minecraft:resin brick]]).
It is possible to upgrade armor with trims. This requires a smithing template, a golden helmet, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, [[Minecraft:emerald]], redstone dust, lapis lazuli, amethyst shard, nether quartz, [[Minecraft:diamond]], or resin brick).


These trims have no effect on the gameplay or strength of the armor.
These trims have no effect on the gameplay or strength of the armor.
Line 165: Line 165:


== Sounds ==
== Sounds ==
{{el|je}}:
{{MC/El|je}}:


{{SoundTable
{{SoundTable
Line 196: Line 196:
}}
}}
}}
}}
{{el|be}}:
{{MC/El|be}}:
{{SoundTable
{{SoundTable
|type = bedrock
|type = bedrock
Line 223: Line 223:
== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{JE}}:
{{MC/JE}}:
{{ID table
{{ID table
|edition=java
|edition=java
Line 235: Line 235:
|form=item
|form=item
|foot=1}}
|foot=1}}
{{BE}}:
{{MC/BE}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
Line 250: Line 250:


== Achievements ==
== Achievements ==
{{load achievements|Oooh, shiny!}}
{{MC/Load achievements|Oooh, shiny!}}


== Advancements ==
== Advancements ==
{{load advancements|Oh Shiny}}
{{MC/Load advancements|Oh Shiny}}


== History ==
== History ==
{{more sounds|section=1|type=old|Legacy Console Edition exclusive equipping sound and version range}}
{{MC/More sounds|section=1|type=old|Legacy Console Edition exclusive equipping sound and version range}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java indev}}
|{{MC/HistoryLine|java indev}}
|{{HistoryLine||20100206-2034|[[File:Golden Helmet (item) JE1 BE1.png|32px]] Added golden helmets.}}
|{{MC/HistoryLine||20100206-2034|[[File:Golden Helmet (item) JE1 BE1.png|32px]] Added golden helmets.}}
|{{HistoryLine||20100218|[[File:Golden Helmet JE1 BE1.png|32px]] Added models of gold helmets.
|{{HistoryLine||20100218|[[File:Golden Helmet JE1 BE1.png|32px]] Added models of gold helmets.
|Golden helmets can now be [[Minecraft:craft]]ed and worn.
|Golden helmets can now be crafted and worn.
|Golden helmets now function. All helmets give {{Armor|3}}. Helmets have limited [[Minecraft:durability]], with lower tier helmets less durable than higher tier helmets.}}
|Golden helmets now function. All helmets give {{MC/Armor|3}}. Helmets have limited durability, with lower tier helmets less durable than higher tier helmets.}}
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' &minus; 1) &times; (''all equipped armor max damage'' &minus; ''total equipped armor damage'')) &divide; (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}
|{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' &minus; 1) &times; (''all equipped armor max damage'' &minus; ''total equipped armor damage'')) &divide; (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}
|{{HistoryLine|||dev=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[Minecraft:player]] wearing enchanted armor are revealed.}}
|{{HistoryLine|||dev=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a player wearing enchanted armor are revealed.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Golden helmets can now be [[Minecraft:enchanted]].}}
|{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 4|Golden helmets can now be enchanted.}}
|{{HistoryLine||1.2.1|dev=12w06a|[[Minecraft:Zombie pigmen]] now drop golden helmets.}}
|{{MC/HistoryLine||1.2.1|dev=12w06a|Zombie pigmen now drop golden helmets.}}
|{{HistoryLine||1.4.2|dev=12w32a|[[Minecraft:Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[Minecraft:zombie]]s, [[Minecraft:skeleton]]s and [[Minecraft:zombie pigmen]], with the likelihood increasing with difficulty.}}
|{{MC/HistoryLine||1.4.2|dev=12w32a|[[Minecraft:Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[Minecraft:zombie]]s, skeletons and zombie pigmen, with the likelihood increasing with difficulty.}}
|{{HistoryLine||1.5|dev=13w04a|Golden helmets in the [[Minecraft:player]]'s hand can now be equipped by right-clicking.
|{{MC/HistoryLine||1.5|dev=13w04a|Golden helmets in the player's hand can now be equipped by right-clicking.
|[[Minecraft:Dispenser]]s can now equip nearby players with helmets.}}
|[[Minecraft:Dispenser]]s can now equip nearby players with helmets.}}
|{{HistoryLine||1.8|dev=14w05a|Golden helmets no longer turn red when [[Minecraft:mob]]s and [[Minecraft:player]]s are hurt.}}
|{{MC/HistoryLine||1.8|dev=14w05a|Golden helmets no longer turn red when [[Minecraft:mob]]s and players are hurt.}}
|{{HistoryLine||1.9|dev=15w34b|A Golden helmet's [[Minecraft:durability]] now affects armor value.}}
|{{MC/HistoryLine||1.9|dev=15w34b|A Golden helmet's durability now affects armor value.}}
|{{HistoryLine|||dev=15w36a|Armor and armor [[Minecraft:enchantment]] calculations have been changed. For the original values, see [[Minecraft:Armor/Old|here]].}}
|{{MC/HistoryLine|||dev=15w36a|Armor and armor enchantment calculations have been changed. For the original values, see here.}}
|{{HistoryLine|||dev=15w36d|Golden helmet durability affecting value has been removed.
|{{MC/HistoryLine|||dev=15w36d|Golden helmet durability affecting value has been removed.
|Golden helmets now have an [[Minecraft:attribute]] controlling the defense points.}}
|Golden helmets now have an [[Minecraft:attribute]] controlling the defense points.}}
|{{HistoryLine|||dev=16w02a|Golden armor and golden armor enchantment calculations have been changed again.}}
|{{MC/HistoryLine|||dev=16w02a|Golden armor and golden armor enchantment calculations have been changed again.}}
|{{HistoryLine|||dev=16w05a|Golden armor calculations have been changed, once again.}}
|{{MC/HistoryLine|||dev=16w05a|Golden armor calculations have been changed, once again.}}
|{{HistoryLine|||dev=18w09a|Golden helmets now have a chance of generating in [[Minecraft:underwater ruins]].}}
|{{MC/HistoryLine|||dev=18w09a|Golden helmets now have a chance of generating in underwater ruins.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] The texture of golden helmet has been changed.}}
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] The texture of golden helmet has been changed.}}
|{{HistoryLine|||dev=19w08a|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[Minecraft:item]]s have been changed.}}
|{{MC/HistoryLine|||dev=19w08a|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[Minecraft:item]]s have been changed.}}
|{{HistoryLine||1.16|dev=20w07a|[[File:Golden piglin helmet.png|32px]] Added textures and [[Minecraft:model]]s for golden helmets when they are used by [[Minecraft:piglin]]s.}}
|{{MC/HistoryLine||1.16|dev=20w07a|[[File:Golden piglin helmet.png|32px]] Added textures and models for golden helmets when they are used by [[Minecraft:piglin]]s.}}
|{{HistoryLine|||dev=20w16a|Golden helmets now generate randomly [[Minecraft:enchanted]], and sometimes [[Minecraft:damage]]d, in [[Minecraft:bastion remnant]] and [[Minecraft:ruined portal]] chests.}}
|{{MC/HistoryLine|||dev=20w16a|Golden helmets now generate randomly enchanted, and sometimes damaged, in bastion remnant and ruined portal chests.}}
|{{HistoryLine|||dev=pre3|The special golden helmet [[Minecraft:model]]s and textures created for [[Minecraft:piglin]]s have been removed.}}
|{{MC/HistoryLine|||dev=pre3|The special golden helmet models and textures created for [[Minecraft:piglin]]s have been removed.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Golden helmets can now be trimmed using a [[Minecraft:smithing table]].
|{{MC/HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Golden helmets can now be trimmed using a smithing table.
|There are 10 types of material that determine the color of the trim: Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, and Quartz}}
|There are 10 types of material that determine the color of the trim: Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, and Quartz}}
|{{HistoryLine|||dev=23w05a|Golden helmets can now have trims of the same material it is made out of.}}
|{{MC/HistoryLine|||dev=23w05a|Golden helmets can now have trims of the same material it is made out of.}}
|{{HistoryLine||1.19.4|dev=23w05a|Golden helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
|{{HistoryLine||1.19.4|dev=23w05a|Golden helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
|{{HistoryLine||1.20.5|dev=24w03a|Golden helmets can now receive [[Minecraft:Thorns]] through an enchanting table, rather than only through an anvil.}}
|{{MC/HistoryLine||1.20.5|dev=24w03a|Golden helmets can now receive Thorns through an enchanting table, rather than only through an anvil.}}
|{{HistoryLine||26.1|dev=snap7|[[File:Baby Golden Helmet JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}}
|{{MC/HistoryLine||26.1|dev=snap7|[[File:Baby Golden Helmet JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine||v0.6.0|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] Added golden helmet.}}
|{{MC/HistoryLine||v0.6.0|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] Added golden helmet.}}
|{{HistoryLine||v0.11.0|dev=build 11|Helmets now protect against [[Minecraft:damage]] from [[Minecraft:mob]]s only.}}
|{{MC/HistoryLine||v0.11.0|dev=build 11|Helmets now protect against damage from [[Minecraft:mob]]s only.}}
|{{HistoryLine||v0.12.1|dev=build 1|Helmets can now be worn by mobs.}}
|{{MC/HistoryLine||v0.12.1|dev=build 1|Helmets can now be worn by mobs.}}
|{{HistoryLine||v0.15.0|dev=build 1|Helmets can now be obtained from [[Minecraft:stray]]s and [[Minecraft:husk]]s that naturally spawn with armor.}}
|{{MC/HistoryLine||v0.15.0|dev=build 1|Helmets can now be obtained from strays and [[Minecraft:husk]]s that naturally spawn with armor.}}
|{{HistoryLine|pocket}}
|{{MC/HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Golden helmets can now be [[Minecraft:smelt]]ed down into [[Minecraft:gold nugget]]s.}}
|{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Golden helmets can now be smelted down into gold nuggets.}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Golden helmets can now be found inside [[Minecraft:underwater ruins]] chests.}}
|{{MC/HistoryLine||1.4.0|dev=beta 1.2.20.1|Golden helmets can now be found inside underwater ruins chests.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] The texture of golden helmet has been changed.}}
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] The texture of golden helmet has been changed.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[Minecraft:item]]s have been changed.}}
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.5|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[Minecraft:item]]s have been changed.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Helmets can now be obtained from [[Minecraft:piglin]]s that naturally spawn with golden helmets.}}
|{{MC/HistoryLine||1.16.0|dev=beta 1.16.0.51|Helmets can now be obtained from [[Minecraft:piglin]]s that naturally spawn with golden helmets.}}
|{{HistoryLine|||dev=beta 1.16.0.57|Golden helmets now generate randomly [[Minecraft:enchanted]], and sometimes [[Minecraft:damage]]d, in [[Minecraft:bastion remnant]] chests.}}
|{{MC/HistoryLine|||dev=beta 1.16.0.57|Golden helmets now generate randomly enchanted, and sometimes damaged, in bastion remnant chests.}}
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Helmets can now be trimmed using a [[Minecraft:smithing table]].}}
|{{MC/HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Helmets can now be trimmed using a smithing table.}}
|{{HistoryLine||26.10|dev=Preview 26.10.23|[[File:Baby Golden Helmet JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}}
|{{MC/HistoryLine||26.10|dev=Preview 26.10.23|[[File:Baby Golden Helmet JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] Added golden helmet.}}
|{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] Added golden helmet.}}
|{{HistoryLine|xbox=TU5||Added a quick equip for armor to the [[Minecraft:inventory]] interface.}}
|{{MC/HistoryLine|xbox=TU5||Added a quick equip for armor to the [[Minecraft:inventory]] interface.}}
|{{HistoryLine||xbox=TU14|ps3=1.05|psvita=1.00|ps4=1.00|[[Minecraft:Item repair]] can now repair helmets.}}
|{{MC/HistoryLine||xbox=TU14|ps3=1.05|psvita=1.00|ps4=1.00|Item repair can now repair helmets.}}
|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Golden helmets no longer turn red when [[Minecraft:mob]]s and [[Minecraft:player]]s are hurt.}}
|{{MC/HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Golden helmets no longer turn red when [[Minecraft:mob]]s and players are hurt.}}
|{{HistoryLine||xbox=TU25|xbone=CU13|ps3=1.16|psvita=1.16|ps4=1.16|Golden helmets now have the quick equip functionality.}}
|{{MC/HistoryLine||xbox=TU25|xbone=CU13|ps3=1.16|psvita=1.16|ps4=1.16|Golden helmets now have the quick equip functionality.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Golden helmets now have an [[Minecraft:attribute]] controlling the defense points.}}
|{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Golden helmets now have an [[Minecraft:attribute]] controlling the defense points.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Golden helmets can now be [[Minecraft:smelt]]ed down into [[Minecraft:gold nugget]]s.}}
|{{MC/HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Golden helmets can now be smelted down into gold nuggets.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Golden helmets can now be found inside [[Minecraft:underwater ruins]] chests.}}
|{{MC/HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Golden helmets can now be found inside underwater ruins chests.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Golden Helmet (item) JE2 BE2.png|32px]] The texture of golden helmet item has been changed.}}
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Golden Helmet (item) JE2 BE2.png|32px]] The texture of golden helmet item has been changed.}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|new 3ds}}
|{{MC/HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] Added golden helmet.}}
|{{MC/HistoryLine||0.1.0|[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] Added golden helmet.}}
}}
}}


Line 351: Line 351:
=== Data history ===
=== Data history ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|''The Flattening'']], this item's numerical ID was 314.}}
|{{MC/HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this item's numerical ID was 314.}}
}}
}}


== Trivia ==
== Trivia ==
*{{IN|JE}}, from [[Minecraft:Indev 20100206-2034]] to [[Minecraft:Java Edition Infdev 20100227-1414|Infdev 20100227-1414]], the [[Minecraft:apple]] had the golden helmet texture.
*{{MC/In|JE}}, from Indev 20100206-2034 to Infdev 20100227-1414, the [[Minecraft:apple]] had the golden helmet texture.


== Issues ==
== Issues ==
{{issue list}}
{{MC/Issue list}}


== Gallery ==
== Gallery ==
Line 371: Line 371:
=== In other media ===
=== In other media ===
<gallery>
<gallery>
File:Golden Helmet (inventory) MCE.png|A {{MCE|golden helmet}} as it appeared in {{MCE}}
File:Golden Helmet (inventory) MCE.png|A {{MC/MCE|golden helmet}} as it appeared in {{MC/MCE}}
File:Cubeez 2025 Golden Makena.png|[[Minecraft:Cubeez]] of [[Minecraft:Makena]] in a golden helmet
File:Cubeez 2025 Golden Makena.png|Cubeez of Makena in a golden helmet
</gallery>
</gallery>


Line 379: Line 379:


== Navigation ==
== Navigation ==
{{Navbox armor}}
{{MC/Navbox armor}}
{{Navbox gold}}
{{MC/Navbox gold}}
{{Navbox items|tools}}
{{MC/Navbox items|tools}}


[[Minecraft:pt:Capacete de Ouro]]
pt:Capacete de Ouro
[[Minecraft:uk:Золотий шолом]]
uk:Золотий шолом

Latest revision as of 20:26, 9 April 2026

Template:Infobox item A golden helmet is a variant of Minecraft:helmet that is crafted from gold ingots. It is the seventh-highest tier of helmet, having higher armor points and durability than a leather cap. Like all golden armor, Minecraft:piglins are attracted to golden helmets, and do not attack any player wearing one.

Obtaining

Crafting

Template:Crafting

Generated loot

Script error: No such module "lootChest".

Mob loot

Minecraft:Zombies, Minecraft:husks, skeletons, strays, bogged, and Minecraft:piglins have a small chance to spawn wearing golden helmets. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death. The dropped helmet is usually badly damaged, and may be enchanted with enchantment levels 5-19.

Usage

When worn, a golden helmet provides 2 (Template:Armorbar) armor points.

Piglins

As with other pieces of gold armor, piglins do not attack players wearing golden helmets unless provoked or attacked.

Piglins are also attracted towards golden helmets on the ground and equip them after inspecting them.

Smelting

Template:Smelting

Repairing

Combining

Template:Crafting Template:Grinding

Unit repair

{{#vardefine:params|0 }}Template:Hatnote Template:Repairing

A golden helmet can be repaired in an Minecraft:anvil by adding gold ingots, with each ingot restoring 25% the helmet's maximum durability, rounded down. Two golden helmets can also be combined in an anvil. Both methods preserve the helmet's enchantments.

Enchantments

A golden helmet can receive the following enchantments:

Name Description Max level Method Weight
Protection<ref name="exc" group="note">Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref> Increases overall damage reduction. IV
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

10
Projectile Protection<ref name="exc" group="note" /> Increases damage reduction against projectiles. IV
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

5
Blast Protection<ref name="exc" group="note" /> Increases damage reduction against explosions. IV
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

2
Fire Protection<ref name="exc" group="note" /> Increases damage reduction against fire. IV
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

5
Thorns Deals returning damage to attackers. III
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

1
Respiration Extends breathing time underwater. III
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

2
Aqua Affinity Increases underwater mining speed. I
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

2
Unbreaking Grants a chance to negate durability consumption. III
  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

5
Mending Repairs the helmet when obtaining experience. I
  1. redirect Template:blockLink

Template:Redr

2
Curse of Vanishing The helmet vanishes on death, not dropping as an item. I
  1. redirect Template:blockLink

Template:Redr

1
Curse of Binding Removes the ability to de-equip the helmet. I
  1. redirect Template:blockLink

Template:Redr

1

<references group="note"/>

Armor trimming

It is possible to upgrade armor with trims. This requires a smithing template, a golden helmet, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, Minecraft:emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, Minecraft:diamond, or resin brick).

These trims have no effect on the gameplay or strength of the armor. Template:Smithing

Sounds

  1. REDIRECT Template:Edition

Template:Rcat:

Template:SoundTable

  1. REDIRECT Template:Edition

Template:Rcat: Template:SoundTable

Data values

ID

Java Edition: Template:ID table Bedrock Edition: Template:ID table

Achievements

Script error: No such module "Achievement".

Advancements

Script error: No such module "Advancement".

History

Template:Message box

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Armor durability from Indev until late Beta
Leather Golden Chainmail Iron Diamond
33 66 66 132 264

Data history

Template:HistoryTable

Trivia

Issues

Script error: No such module "Issue list".

Gallery

Renders

In other media

References

<references />

Navigation

Head slot
Chest slot
Legs slot
Feet slot
Mob equipment
Horse Armor
Nautilus Armor
Material
Building blocks
Armor
Tools
Plant/Related
Display/storage
Buckets
Bottles
Informational
Vehicles/mobility
Template:El only
Music discs
Other
Edu only
Seeds
Raw materials
Processed
Edu only
Dyes
Banner patterns
Pottery sherds
Smithing templates
April Fools 2015
April Fools 2016
April Fools 2019
April Fools 2020
April Fools 2023
April Fools 2024
April Fools 2025
April Fools 2026

Template:Article otherTemplate:Article other

pt:Capacete de Ouro uk:Золотий шолом