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Minecraft:Mob: Difference between revisions

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imported>Harri
Passive mobs: not involved in hostile mechanics at all. this note was intended for passive mobs that appear as hostiles due to them only spawning as jockeys, it's not for any monster passive.
 
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{{Upstream update available|Minecraft:Mob/Upstream}}
{{for}}
{{for}}
{{darkbg|[[File:Minecraft mobs preview.png|thumb|right|Some mobs from ''[[Minecraft]]''.|alt=A render depicting various animals and monsters (collectively known as "mobs") from the game.]]}}
{{darkbg|[[File:Minecraft mobs preview.png|thumb|right|Some mobs from ''[[Minecraft]]''.|alt=A render depicting various animals and monsters (collectively known as "mobs") from the game.]]}}
[[File:All Mobs.png|thumb|Every mob {{in|JE}} as of [[Java Edition 26.2|26.2]].{{upcoming}}]]
[[File:All Mobs.png|thumb|Every mob {{in|JE}} as of [[Java Edition 26.2|26.2]].{{upcoming}}]]


A '''mob''' (short for '''mobile''', '''mobile entity''', or '''mobile object''')<ref>{{w|Mob (video games)}} or a single entity in a group when referring to ''Minecraft''.</ref> is an AI-driven game [[Minecraft:entity]]. All mobs can be attacked or hurt (from [[Minecraft:falling]], attacked by a [[Minecraft:player]] or another mob, falling into the [[Minecraft:void]], hit by an [[Minecraft:arrow]], etc. with the exception of natural [[Minecraft:creaking]]s), and have some form of voluntary movement. Different types of mobs often have unique AI and [[Minecraft:loot]].
A '''mob''' (short for '''mobile''', '''mobile entity''', or '''mobile object''')<ref>{{w|Mob (video games)}} or a single entity in a group when referring to ''Minecraft''.</ref> is an AI-driven game entity. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an [[Minecraft:arrow]], etc. with the exception of natural creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot.


== Spawning ==
== Spawning ==
{{main|Mob spawning#Spawn cycle|title1=Spawn cycle}}
{{main|Mob spawning#Spawn cycle|title1=Spawn cycle}}
[[File:Mob Habitat Collage.png|alt=Most monsters are found in dark areas such as caves, while most animals are found commonly in bright light levels. Most other mobs are also found in different biomes/structures.|thumb|Different mobs spawn in diverse habitats, depending on the light level, biome, and surface material.]]
[[File:Mob Habitat Collage.png|alt=Most monsters are found in dark areas such as caves, while most animals are found commonly in bright light levels. Most other mobs are also found in different biomes/structures.|thumb|Different mobs spawn in diverse habitats, depending on the light level, biome, and surface material.]]
[[File:OverWorld Monsters.png|thumb|right|Some of the many monsters that can spawn in the [[Overworld]]. From left to right: [[Minecraft:zombie]], [[Minecraft:spider]], [[Minecraft:enderman]], [[Minecraft:creeper]], [[Minecraft:skeleton]], [[Minecraft:drowned]], [[Minecraft:witch]], [[Minecraft:slime]], and [[Minecraft:zombie horse]].]]
[[File:OverWorld Monsters.png|thumb|right|Some of the many monsters that can spawn in the [[Overworld]]. From left to right: [[Minecraft:zombie]], spider, [[Minecraft:enderman]], creeper, skeleton, drowned, [[Minecraft:witch]], slime, and zombie horse.]]


Mobs [[Minecraft:Mob spawning|spawn]] in various ways. Most mobs spawn naturally, depending on the [[Minecraft:light level]], [[Minecraft:biome]], and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a [[Minecraft:cave]], [[Minecraft:monster room]], [[Minecraft:woodland mansion|mansion]], or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player.
Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, [[Minecraft:biome]], and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a [[Minecraft:cave]], monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player.


Some mobs, including passive and neutral animals, and even [[Minecraft:hoglin]]s, have the ability to be [[Minecraft:Breeding|bred]] by the [[Minecraft:player]], creating offspring. [[Minecraft:Villager]]s cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of [[Minecraft:bed]]s, which allows players to manipulate their likelihood of breeding.
Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. [[Minecraft:Villager]]s cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of [[Minecraft:bed]]s, which allows players to manipulate their likelihood of breeding.


Most mobs never spawn on [[Minecraft:transparent]] blocks, in water (except [[Minecraft:aquatic]] creatures), in lava (except for [[Minecraft:strider]]s), on [[Minecraft:bedrock]], or on blocks [[Minecraft:Solid block#Height|less than a full block tall]] (such as [[Minecraft:slab]]s placed on the bottom half). The exception is [[Minecraft:monster spawners]], from which monsters can spawn naturally on any block including [[Minecraft:air]].
Most mobs never spawn on transparent blocks, in water (except [[Minecraft:aquatic]] creatures), in lava (except for striders), on [[Minecraft:bedrock]], or on blocks [[Minecraft:Solid block#Height|less than a full block tall]] (such as [[Minecraft:slab]]s placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including [[Minecraft:air]].


Some mobs (like the [[Minecraft:snow golem]] and the [[Minecraft:wither]]) require that the [[Minecraft:player]] "construct" them before being able to spawn. The [[Minecraft:iron golem]] can spawn naturally and can also be constructed. The [[Minecraft:ender dragon]] can be respawned with four [[Minecraft:end crystal]]s. A rare occurrence of spawning are the [[Minecraft:jockey]] mobs, which is a mob riding another mob.
Some mobs (like the snow golem and the [[Minecraft:wither]]) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the [[Minecraft:jockey]] mobs, which is a mob riding another mob.


[[Minecraft:Player]]s can also spawn mobs easily by using [[Minecraft:spawn egg]]s in [[Minecraft:Creative mode]] or the {{cmd|summon}} command.
Players can also spawn mobs easily by using spawn eggs in Creative mode or the {{cmd|summon}} command.


=== Despawning ===
=== Despawning ===
{{main|Mob spawning#Despawning}}
{{main|Mob spawning#Despawning}}
Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. {{IN|Java}}, most passive mobs do not despawn, while most monsters do. {{IN|Bedrock}}, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a [[Minecraft:name tag]], and in ''Java Edition''{{verify}}, also in a [[Minecraft:boat]].
Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. {{IN|Java}}, most passive mobs do not despawn, while most monsters do. {{IN|Bedrock}}, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag, and in ''Java Edition''{{verify}}, also in a [[Minecraft:boat]].


== Behavior ==
== Behavior ==
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{{See also|Mob infighting|Mob fleeing}}
{{See also|Mob infighting|Mob fleeing}}
[[File:Pig smoke death.png|right|thumb|A pig emitting smoke particles upon death.]]
[[File:Pig smoke death.png|right|thumb|A pig emitting smoke particles upon death.]]
Mobs are affected by the environment in the same ways as the player; they are subject to [[Minecraft:Entity#Motion of entities|physics]], and they can be [[Minecraft:Damage|hurt]] by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some [[Minecraft:Nether]] mobs, which are immune to fire. All [[Minecraft:aquatic]] mobs except [[Minecraft:dolphin]]s are immune to drowning. Mobs can ride [[Minecraft:minecart]]s and other mobs can climb up [[Minecraft:ladder]]s. When mobs are killed, they turn to smoke particles and [[Minecraft:drop]] items that may be useful resources.
Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All [[Minecraft:aquatic]] mobs except dolphins are immune to drowning. Mobs can ride [[Minecraft:minecart]]s and other mobs can climb up [[Minecraft:ladder]]s. When mobs are killed, they turn to smoke particles and drop items that may be useful resources.


Each type of mob in ''Minecraft'' has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. [[Minecraft:Passive mob]]s flee in random directions after being hurt, while [[Minecraft:hostile mob]]s face and chase/attack the [[Minecraft:player]] as soon as the player comes close. [[Minecraft:Neutral mob]]s remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a [[Minecraft:Euclidian distance]]) 16 [[Minecraft:block]]s of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in [[Minecraft:Creative]] mode.
Each type of mob in ''Minecraft'' has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 [[Minecraft:block]]s of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode.


Most mobs cannot see through most solid blocks, including semi-transparent blocks such as [[Minecraft:ice]], [[Minecraft:glass]], [[Minecraft:tall grass]], or [[Minecraft:glass pane]]s. {{IN|java}}, all mobs (except for [[Minecraft:warden]]s<ref>{{bug|MC-249642||Wardens can't pass over rails|Fixed}}</ref>) try to avoid walking over [[Minecraft:rail]]s unless pushed onto the rails by other mobs.
Most mobs cannot see through most solid blocks, including semi-transparent blocks such as [[Minecraft:ice]], [[Minecraft:glass]], tall grass, or glass panes. {{IN|java}}, all mobs (except for [[Minecraft:warden]]s<ref>{{bug|MC-249642||Wardens can't pass over rails|Fixed}}</ref>) try to avoid walking over [[Minecraft:rail]]s unless pushed onto the rails by other mobs.


Using specific [[Minecraft:name tag]]s on mobs can result in unusual behavior or rendering. See {{Section link|Name Tag|Easter eggs}} for details.
Using specific name tags on mobs can result in unusual behavior or rendering. See {{Section link|Name Tag|Easter eggs}} for details.
{{Clear}}
{{Clear}}


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=== Passive mobs ===
=== Passive mobs ===
Passive mobs are harmless mobs that do not attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are [[Minecraft:animal]]s and can be [[Minecraft:bred]] or [[Minecraft:tamed]].
Passive mobs are harmless mobs that do not attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are [[Minecraft:animal]]s and can be bred or tamed.


{{Mob icon list|start|width=900px}}
{{Mob icon list|start|width=900px}}
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{{Mob icon|Tropical Fish|image=TropicalFishBody.png}}
{{Mob icon|Tropical Fish|image=TropicalFishBody.png}}
{{Mob icon|Turtle}}
{{Mob icon|Turtle}}
{{Mob icon|Villager|postfix={{note|Villagers can unintentionally hurt the player with a [[Minecraft:firework rocket]] after a [[Minecraft:raid]] is defeated.}}}}
{{Mob icon|Villager|postfix={{note|Villagers can unintentionally hurt the player with a firework rocket after a raid is defeated.}}}}
{{Mob icon|Wandering Trader}}
{{Mob icon|Wandering Trader}}
{{Mob icon|Zombie Horse|image=ZombieHorseFace.png|postfix=<ref group="p" name="hostile adjacent"/>}}
{{Mob icon|Zombie Horse|image=ZombieHorseFace.png|postfix=<ref group="p" name="hostile adjacent"/>}}
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==== Boss mobs ====
==== Boss mobs ====
{{About|the boss mobs in {{MC}}|other uses|Boss (disambiguation)|section=1}}
{{About|the boss mobs in {{MC}}|other uses|Boss (disambiguation)|section=1}}
Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a [[Minecraft:bossbar]] featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items.
Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items.


{{Mob icon list|start}}
{{Mob icon list|start}}
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=== Creators or education mobs ===
=== Creators or education mobs ===
These passive mobs are designed primarily for [[Minecraft:Adventure map|Adventure maps]] and [[Minecraft:add-on]] creating, rather than regular gameplay. They are used in {{Edu}} for coding, education, or interactive learning. Both are only accessible with commands {{in|BE}}.{{Mob icon list|start}}
These passive mobs are designed primarily for Adventure maps and [[Minecraft:add-on]] creating, rather than regular gameplay. They are used in {{Edu}} for coding, education, or interactive learning. Both are only accessible with commands {{in|BE}}.{{Mob icon list|start}}
{{Mob icon|Agent}}
{{Mob icon|Agent}}
{{Mob icon|NPC}}
{{Mob icon|NPC}}
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{{see also|Java Edition unused features|Bedrock Edition unused features}}
{{see also|Java Edition unused features|Bedrock Edition unused features}}


These mobs cannot spawn without the use of {{cmd|summon}} or [[Minecraft:spawn egg]]s. Old villagers and old zombie villagers cannot be spawned with /summon. Making it unattainable in vanilla.
These mobs cannot spawn without the use of {{cmd|summon}} or spawn eggs. Old villagers and old zombie villagers cannot be spawned with /summon. Making it unattainable in vanilla.
{{Mob icon list|start}}
{{Mob icon list|start}}
{{Mob icon|Elder Guardian Ghost|image=ElderGuardianFace.png|postfix=<ref group="u" name="unused-beee">{{only|be|ee}}</ref>}}
{{Mob icon|Elder Guardian Ghost|image=ElderGuardianFace.png|postfix=<ref group="u" name="unused-beee">{{only|be|ee}}</ref>}}
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=== Similar entities ===
=== Similar entities ===
These entities are grouped within the "[[Minecraft:living entities]]" category in the game code. {{IN|BE}}, they are all under the <code>mob</code> class in the [[Minecraft:Bedrock Edition level format/Entity format#Mob|entity format]]. Mannequins and cameras are [[Minecraft:creative]]-only entities.
These entities are grouped within the "living entities" category in the game code. {{IN|BE}}, they are all under the <code>mob</code> class in the [[Minecraft:Bedrock Edition level format/Entity format#Mob|entity format]]. Mannequins and cameras are creative-only entities.
{{Mob icon list|start|width=900px}}
{{Mob icon list|start|width=900px}}
{{Mob icon|Armor Stand|image= ArmorStandFace.png}}
{{Mob icon|Armor Stand|image= ArmorStandFace.png}}
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{{Mob icon|Builder|image=HumanFace.png}}
{{Mob icon|Builder|image=HumanFace.png}}
{{Mob icon|MD3 Test Mob|image-element={{animate|BikerFace.png;BittermanFace.png;DoomguyFace.png;HunterFace.png;KleskFace.png;MynxFace.png;PhobosFace.png;RangerFace.png;RazorFace.png;SargeFace.png;UrielFace.png|link=Mob (entity)}}|image-size=64px}}
{{Mob icon|MD3 Test Mob|image-element={{animate|BikerFace.png;BittermanFace.png;DoomguyFace.png;HunterFace.png;KleskFace.png;MynxFace.png;PhobosFace.png;RangerFace.png;RazorFace.png;SargeFace.png;UrielFace.png|link=Mob (entity)}}|image-size=64px}}
{{Mob icon|Mob|link=Mob (entity)|image-element={{animate|HumanFace.png;RanaFace.png;SteveFace.png;BlackSteveFace.png;BeastBoyFace.png}}|postfix=<ref group="r">Removed in Java Edition, but existing with human model in [[Minecraft:Minecraft Classic (JavaScript remake)]]</ref>}}
{{Mob icon|Mob|link=Mob (entity)|image-element={{animate|HumanFace.png;RanaFace.png;SteveFace.png;BlackSteveFace.png;BeastBoyFace.png}}|postfix=<ref group="r">Removed in Java Edition, but existing with human model in Minecraft Classic (JavaScript remake)</ref>}}
{{Mob icon|Monster|link=Monster (entity)|name=Monster|image=HumanFace.png}}
{{Mob icon|Monster|link=Monster (entity)|name=Monster|image=HumanFace.png}}
{{Mob icon list|end}}
{{Mob icon list|end}}
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{{See also|April Fools' Day jokes}}
{{See also|April Fools' Day jokes}}


Mobs that were added as [[Minecraft:April Fools' Day jokes]] {{in|java}}, and cannot be found in the normal version.
Mobs that were added as April Fools' Day jokes {{in|java}}, and cannot be found in the normal version.


{{Mob icon list|start}}
{{Mob icon list|start}}
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{{Mob icon|Barnacle|image=MonsterOfTheOceanDepthsFace.jpg|image-size=64px|postfix=<br><ref group="n" name="shelved">Shelved indefinitely, may or may not come in a future update.</ref><ref name=NewInfo> https://bsky.app/profile/jebox.bsky.social/post/3lklivpvwus2j</ref><ref name=NewInfoTwo> https://bsky.app/profile/jebox.bsky.social/post/3lklkycfmx22b</ref>}}
{{Mob icon|Barnacle|image=MonsterOfTheOceanDepthsFace.jpg|image-size=64px|postfix=<br><ref group="n" name="shelved">Shelved indefinitely, may or may not come in a future update.</ref><ref name=NewInfo> https://bsky.app/profile/jebox.bsky.social/post/3lklivpvwus2j</ref><ref name=NewInfoTwo> https://bsky.app/profile/jebox.bsky.social/post/3lklkycfmx22b</ref>}}
{{Mob icon|Crab|image-size=64x64px|postfix=<ref group="n" name="shelved" />}}
{{Mob icon|Crab|image-size=64x64px|postfix=<ref group="n" name="shelved" />}}
{{Mob icon|Firefly|link=Firefly (mob)|image=Firefly.gif|image-size=64px|postfix=<ref group="n">Added as a particle effect emitted from [[Minecraft:firefly bush]]es, no plans to add it as a mob in any future update.</ref>}}
{{Mob icon|Firefly|link=Firefly (mob)|image=Firefly.gif|image-size=64px|postfix=<ref group="n">Added as a particle effect emitted from firefly bushes, no plans to add it as a mob in any future update.</ref>}}
{{Mob icon|Glare|image=EntitySprite glare.png|image-size=64px|postfix=<ref group="n" name="shelved" />}}
{{Mob icon|Glare|image=EntitySprite glare.png|image-size=64px|postfix=<ref group="n" name="shelved" />}}
{{Mob icon|Iceologer|image-size=66x66px|postfix=<ref group="n" name="shelved" />}}
{{Mob icon|Iceologer|image-size=66x66px|postfix=<ref group="n" name="shelved" />}}
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{{See also|Mentioned features}}
{{See also|Mentioned features}}


Mobs that were briefly mentioned by [[Minecraft:Mojang Studios]] on social media and other platforms.
Mobs that were briefly mentioned by Mojang Studios on social media and other platforms.


{{Mob icon list|start|width=900px}}
{{Mob icon list|start|width=900px}}
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== Knockback resistance ==
== Knockback resistance ==
{{main|Knockback (mechanic)#Natural knockback resistance}}
{{main|Knockback (mechanic)#Natural knockback resistance}}
Some non-boss mobs resist a certain percentage of [[Minecraft:Knockback (mechanic)|knockback]] from attacks.  
Some non-boss mobs resist a certain percentage of knockback from attacks.  


{| class="wikitable"
{| class="wikitable"
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{{HistoryTable
{{HistoryTable
|{{HistoryLine|java pre-classic}}
|{{HistoryLine|java pre-classic}}
|{{HistoryLine||rd-132328|Added [[Minecraft:Mob (entity)|Mob]]s.}}
|{{HistoryLine||rd-132328|Added Mobs.}}
|{{HistoryLine|java classic}}
|{{HistoryLine|java classic}}
|{{HistoryLine||0.24_SURVIVAL_TEST|Added creepers, pigs, skeletons, and zombies.|[[Minecraft:Mob (entity)|Mob]]s no longer naturally spawn.}}
|{{HistoryLine||0.24_SURVIVAL_TEST|Added creepers, pigs, skeletons, and zombies.|Mobs no longer naturally spawn.}}
|{{HistoryLine||0.26 SURVIVAL TEST|Added spiders.}}
|{{HistoryLine||0.26 SURVIVAL TEST|Added spiders.}}
|{{HistoryLine||0.28|Added sheep.|Creepers, pigs, skeletons, and zombies no longer spawn naturally.}}
|{{HistoryLine||0.28|Added sheep.|Creepers, pigs, skeletons, and zombies no longer spawn naturally.}}
|{{HistoryLine|java indev}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20091223-0040|Removed all mobs except for [[Minecraft:Mob (entity)|Mob]]s due to the introduction of the MD3 format.}}
|{{HistoryLine||0.31|dev=20091223-0040|Removed all mobs except for Mobs due to the introduction of the MD3 format.}}
|{{HistoryLine|||dev=20100131-2156|Removed the new MD3 format. [[Minecraft:Mob (entity)|Mob]]s use the default player model again.}}
|{{HistoryLine|||dev=20100131-2156|Removed the new MD3 format. Mobs use the default player model again.}}
|{{HistoryLine|||dev=20100202|Readded creepers, pigs, skeletons, zombies, spiders, and sheep.|All mobs are passive.}}
|{{HistoryLine|||dev=20100202|Readded creepers, pigs, skeletons, zombies, spiders, and sheep.|All mobs are passive.}}
|{{HistoryLine|||dev=20100204-1541|Mobs can now avoid huge cliffs, lava, and etc.|All mobs home in on the player if the player gets within 24 tiles of them.}}
|{{HistoryLine|||dev=20100204-1541|Mobs can now avoid huge cliffs, lava, and etc.|All mobs home in on the player if the player gets within 24 tiles of them.}}
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|{{HistoryLine||20100218-0011|Chances of zombies and skeletons catching on fire in daylight have been tweaked.}}
|{{HistoryLine||20100218-0011|Chances of zombies and skeletons catching on fire in daylight have been tweaked.}}
|{{HistoryLine|java infdev}}
|{{HistoryLine|java infdev}}
|{{HistoryLine||20100316|Added [[Minecraft:Monster (entity)|Monster]]s.|Shot [[Minecraft:arrow]]s upon hitting blocks can now spawn mobs.|Mobs have no movement AI.}}
|{{HistoryLine||20100316|Added Monsters.|Shot [[Minecraft:arrow]]s upon hitting blocks can now spawn mobs.|Mobs have no movement AI.}}
|{{HistoryLine||20100413-1951|Arrows no longer spawn mobs.}}
|{{HistoryLine||20100413-1951|Arrows no longer spawn mobs.}}
|{{HistoryLine||20100415|Mobs now spawn naturally again.}}
|{{HistoryLine||20100415|Mobs now spawn naturally again.}}
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|{{HistoryLine||v1.0.11|Added slimes.}}
|{{HistoryLine||v1.0.11|Added slimes.}}
|{{HistoryLine||v1.0.14|Added chickens.}}
|{{HistoryLine||v1.0.14|Added chickens.}}
|{{HistoryLine||v1.2.0|Added ghasts and zombie pigmen.|Added [[Minecraft:pigmen]] textures.|Hostile mobs now spawn more the deeper the player is.|The area has to be made brighter, the deeper the depth, to prevent hostile mobs from spawning.}}
|{{HistoryLine||v1.2.0|Added ghasts and zombie pigmen.|Added pigmen textures.|Hostile mobs now spawn more the deeper the player is.|The area has to be made brighter, the deeper the depth, to prevent hostile mobs from spawning.}}
|{{HistoryLine||v1.2.1|Reverted hostile mob spawning code back to light level 7 or lower, regardless of height.}}
|{{HistoryLine||v1.2.1|Reverted hostile mob spawning code back to light level 7 or lower, regardless of height.}}
|{{HistoryLine||v1.2.3_05|Creepers are now the only hostile mob that spawns naturally.}}
|{{HistoryLine||v1.2.3_05|Creepers are now the only hostile mob that spawns naturally.}}
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|{{HistoryLine||1.2.1|dev=12w04a|Added ocelots.|Cats were also added, but were a retexture of the ocelot and not an individual mob.}}
|{{HistoryLine||1.2.1|dev=12w04a|Added ocelots.|Cats were also added, but were a retexture of the ocelot and not an individual mob.}}
|{{HistoryLine|||dev=12w08a|Added iron golems.}}
|{{HistoryLine|||dev=12w08a|Added iron golems.}}
|{{HistoryLine||1.3.1|dev=12w15a|The appropriate [[Minecraft:spawn egg]] is now given when {{control|pick blocking}} a mob while in Creative mode.}}
|{{HistoryLine||1.3.1|dev=12w15a|The appropriate spawn egg is now given when {{control|pick blocking}} a mob while in Creative mode.}}
|{{HistoryLine|||dev=12w21a|Passive mobs can now be easily pushed around by simply walking, most likely intended to help the player navigate through animal farms more easily.}}
|{{HistoryLine|||dev=12w21a|Passive mobs can now be easily pushed around by simply walking, most likely intended to help the player navigate through animal farms more easily.}}
|{{HistoryLine||1.4.2|dev=12w32a|Added zombie villagers.}}
|{{HistoryLine||1.4.2|dev=12w32a|Added zombie villagers.}}
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|{{HistoryLine||1.16|dev=20w06a|Added hoglins.}}
|{{HistoryLine||1.16|dev=20w06a|Added hoglins.}}
|{{HistoryLine|||dev=20w07a|Added piglins.}}
|{{HistoryLine|||dev=20w07a|Added piglins.}}
|{{HistoryLine|||dev=20w09a|[[Minecraft:Zombie pigmen]] have been renamed to "zombified piglins".}}
|{{HistoryLine|||dev=20w09a|Zombie pigmen have been renamed to "zombified piglins".}}
|{{HistoryLine|||dev=20w13a|Added striders.}}
|{{HistoryLine|||dev=20w13a|Added striders.}}
|{{HistoryLine|||dev=20w14a|Added zoglins.}}
|{{HistoryLine|||dev=20w14a|Added zoglins.}}
Line 501: Line 502:
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added all mobs from and prior to [[Minecraft:Java Edition Beta 1.4]].}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added all mobs from and prior to Java Edition Beta 1.4.}}
|{{HistoryLine||xbox=TU5|Added [[Minecraft:cave spider]]s, [[Minecraft:endermen]], and [[Minecraft:silverfish]].|Passive mobs will now flee when hit.}}
|{{HistoryLine||xbox=TU5|Added cave spiders, endermen, and silverfish.|Passive mobs will now flee when hit.}}
|{{HistoryLine||xbox=TU7|Added [[Minecraft:blaze]]s, [[Minecraft:magma cube]]s, [[Minecraft:mooshroom]]s, and [[Minecraft:snow golem]]s.|In [[Minecraft:creative mode]], hostile mobs don't go after the [[Minecraft:player]], unless [[Minecraft:attack]]ed.}}
|{{HistoryLine||xbox=TU7|Added blazes, magma cubes, mooshrooms, and snow golems.|In creative mode, hostile mobs don't go after the player, unless attacked.}}
|{{HistoryLine||xbox=TU9|Added the [[Minecraft:ender dragon]].}}
|{{HistoryLine||xbox=TU9|Added the ender dragon.}}
|{{HistoryLine||xbox=TU12|Added [[Minecraft:ocelot]]s and [[Minecraft:iron golem]]s.|Tamed ocelots become [[Minecraft:cat]]s.}}
|{{HistoryLine||xbox=TU12|Added ocelots and iron golems.|Tamed ocelots become cats.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Added [[Minecraft:zombie villager]]s.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Added zombie villagers.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Added [[Minecraft:bat]]s, [[Minecraft:horse]]s, [[Minecraft:donkey]]s, [[Minecraft:mule]]s, [[Minecraft:skeleton horse]]s, and [[Minecraft:zombie horse]]s. Skeleton and zombie horses can only be summoned by world editing, etc.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Added bats, [[Minecraft:horse]]s, donkeys, mules, skeleton horses, and zombie horses. Skeleton and zombie horses can only be summoned by world editing, etc.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added [[Minecraft:endermite]]s, [[Minecraft:rabbit]]s, [[Minecraft:guardian]]s, and [[Minecraft:elder guardian]]s.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added endermites, rabbits, guardians, and elder guardians.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added [[Minecraft:polar bear]]s.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added polar bears.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Added [[Minecraft:shulker]]s, [[Minecraft:stray]]s, and [[Minecraft:husk]]s. Skeleton horses are now available without world editing etc. due to the addition of skeleton trap horses.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Added shulkers, strays, and [[Minecraft:husk]]s. Skeleton horses are now available without world editing etc. due to the addition of skeleton trap horses.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added [[Minecraft:evoker]]s, [[Minecraft:llama]]s, [[Minecraft:parrot]]s, [[Minecraft:vex]]es, [[Minecraft:vindicator]]s and [[Minecraft:illusioner]]s. Zombie horses are now available without world editing, etc. due to the addition of the spawn egg. Illusioners are can only be summened by world editing, etc.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added evokers, llamas, parrots, vexes, vindicators and illusioners. Zombie horses are now available without world editing, etc. due to the addition of the spawn egg. Illusioners are can only be summened by world editing, etc.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added [[Minecraft:cod]], [[Minecraft:dolphin]]s, [[Minecraft:drowned]], [[Minecraft:phantom]]s, [[Minecraft:pufferfish]], [[Minecraft:salmon]], and [[Minecraft:tropical fish]].}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added cod, dolphins, drowned, phantoms, pufferfish, salmon, and tropical fish.}}
|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|Added [[Minecraft:panda]]s.|Cats are added as a separate mob from ocelots.}}
|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|Added pandas.|Cats are added as a separate mob from ocelots.}}
|{{HistoryLine||ps3=none|psvita=none|ps4=1.90|Added [[Minecraft:pillager]]s.}}
|{{HistoryLine||ps3=none|psvita=none|ps4=1.90|Added pillagers.}}
|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|Added [[Minecraft:ravager]]s, [[Minecraft:trader llama]]s, and [[Minecraft:wandering trader]]s.}}
|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|Added ravagers, trader llamas, and wandering traders.}}
}}
}}


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{{HistoryTable
{{HistoryTable
|{{HistoryLine|3ds}}
|{{HistoryLine|3ds}}
|{{HistoryLine||0.1.0|Added all mobs from and prior to [[Minecraft:Pocket Edition Alpha 0.15.0]].}}
|{{HistoryLine||0.1.0|Added all mobs from and prior to Pocket Edition Alpha 0.15.0.}}
|{{HistoryLine||1.3.12|Added guardians, elder guardians, and the wither.}}
|{{HistoryLine||1.3.12|Added guardians, elder guardians, and the wither.}}
|{{HistoryLine||1.7.10|Added endermites, polar bears, shulkers, and the ender dragon.}}
|{{HistoryLine||1.7.10|Added endermites, polar bears, shulkers, and the ender dragon.}}
Line 530: Line 531:
{{HistoryTable
{{HistoryTable
|{{HistoryLine|education}}
|{{HistoryLine|education}}
|{{HistoryLine||1.0.0|Added all mobs from and prior to [[Minecraft:Pocket Edition Alpha 0.16.0]], including NPCs.}}
|{{HistoryLine||1.0.0|Added all mobs from and prior to Pocket Edition Alpha 0.16.0, including NPCs.}}
|{{HistoryLine||1.0.1|Added endermites, polar bears, shulkers, ender dragons, evokers, llamas, vexes, vindicators, and agents.}}
|{{HistoryLine||1.0.1|Added endermites, polar bears, shulkers, ender dragons, evokers, llamas, vexes, vindicators, and agents.}}
|{{HistoryLine||1.0.2|Added parrots.}}
|{{HistoryLine||1.0.2|Added parrots.}}
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== Trivia ==
== Trivia ==
* {{IN|je}}, the rarest mob is a [[Minecraft:zombie villager]] [[Minecraft:chicken jockey]] wearing full enchanted diamond armor and holding an enchanted [[Minecraft:iron sword]] in its left hand.  
* {{IN|je}}, the rarest mob is a zombie villager chicken jockey wearing full enchanted diamond armor and holding an enchanted iron sword in its left hand.  
* There are many [[Minecraft:blocks]] in the game that do not take up a full block, such as trapdoors, and mobs actually see many of these as full blocks.
* There are many blocks in the game that do not take up a full block, such as trapdoors, and mobs actually see many of these as full blocks.
** Mobs mistake some blocks for [[Minecraft:air]], such as [[Minecraft:carpet]]s, [[Minecraft:snow]], and [[Minecraft:string]].
** Mobs mistake some blocks for [[Minecraft:air]], such as [[Minecraft:carpet]]s, [[Minecraft:snow]], and [[Minecraft:string]].
* Despite the term mob being derived from mobile entity, supplementary material consistently uses it within the ''Minecraft'' universe. Characters from {{MCSM}} begin calling monsters mobs starting in ''Order Up'', whereas {{MCL|Farnum}} refers to himself as a “mobologist.”
* Despite the term mob being derived from mobile entity, supplementary material consistently uses it within the ''Minecraft'' universe. Characters from {{MCSM}} begin calling monsters mobs starting in ''Order Up'', whereas {{MCL|Farnum}} refers to himself as a “mobologist.”
* {{IN|bedrock}}, due to the lack of a "living entity" class of entities, [[Minecraft:armor stand]]s, [[Minecraft:camera]]s, and even [[Minecraft:player]]s are internally represented as "mobs". This has no direct effect on how these entities behave. However, {{in|java}}, the [[Minecraft:advancements]] and [[Minecraft:statistics]] classify them as mobs.
* {{IN|bedrock}}, due to the lack of a "living entity" class of entities, armor stands, [[Minecraft:camera]]s, and even players are internally represented as "mobs". This has no direct effect on how these entities behave. However, {{in|java}}, the advancements and statistics classify them as mobs.


== Gallery ==
== Gallery ==
Line 566: Line 567:
Animal Totem JINX.jpg|Official T-shirt artwork "Animal Totem" made by [https://www.jinx.com JINX].
Animal Totem JINX.jpg|Official T-shirt artwork "Animal Totem" made by [https://www.jinx.com JINX].
Creatures JINX.jpg|Official T-shirt artwork "Creatures" made by JINX.
Creatures JINX.jpg|Official T-shirt artwork "Creatures" made by JINX.
Lineup JINX.jpg|Official T-shirt artwork "Lineup" featuring hostile mobs as well as a [[Minecraft:chicken]]. Made by JINX.
Lineup JINX.jpg|Official T-shirt artwork "Lineup" featuring hostile mobs as well as a chicken. Made by JINX.
Hilltop by Capy.jpg|Official T-shirt artwork featuring [[Minecraft:Steve]] and mobs. Made by Capy.
Hilltop by Capy.jpg|Official T-shirt artwork featuring Steve and mobs. Made by Capy.
Minecraft Party JINX.jpg|Official T-shirt artwork "Party" featuring [[Minecraft:Steve]] and mobs. Made by JINX.
Minecraft Party JINX.jpg|Official T-shirt artwork "Party" featuring Steve and mobs. Made by JINX.
Tight Spot JINX.jpg|Official T-shirt artwork "Tight Spot" featuring [[Minecraft:Steve]] and hostile mobs. Made by JINX.
Tight Spot JINX.jpg|Official T-shirt artwork "Tight Spot" featuring Steve and hostile mobs. Made by JINX.
Mob E 1.jpg|An image of a mysterious mob posted on twitter to promote the first mob vote.
Mob E 1.jpg|An image of a mysterious mob posted on twitter to promote the first mob vote.
Mob E 2.jpg|A slightly more detailed version of the previous image, posted later.
Mob E 2.jpg|A slightly more detailed version of the previous image, posted later.
Minecraft Movie Gargoyle Concept Art.jpg|Concept art of mob gargoyles for [[Minecraft:A Minecraft Movie]].
Minecraft Movie Gargoyle Concept Art.jpg|Concept art of mob gargoyles for A Minecraft Movie.
January 10 key art.jpeg|Artwork featuring various mobs, as well as players.
January 10 key art.jpeg|Artwork featuring various mobs, as well as players.
Mob Silhouettes.jpg|Art of players and mobs against a sunset.
Mob Silhouettes.jpg|Art of players and mobs against a sunset.
Line 578: Line 579:


== See also ==
== See also ==
*[[Minecraft:Entity]]
*Entity
*[[Minecraft:List of mobs by version]]
*List of mobs by version


== Notes ==
== Notes ==
Line 596: Line 597:
[[Category:Mobs| ]]
[[Category:Mobs| ]]


[[Minecraft:cs:Stvoření]]
cs:Stvoření
[[Minecraft:de:Kreatur]]
de:Kreatur
[[Minecraft:es:Criatura]]
es:Criatura
[[Minecraft:fr:Créature]]
fr:Créature
[[Minecraft:hu:Teremtmény]]
hu:Teremtmény
[[Minecraft:it:Mob]]
it:Mob
[[Minecraft:ja:Mob]]
ja:Mob
[[Minecraft:ko:몹]]
ko:몹
[[Minecraft:lzh:生靈]]
lzh:生靈
[[Minecraft:nl:Wezen]]
nl:Wezen
[[Minecraft:pl:Moby]]
pl:Moby
[[Minecraft:pt:Criatura]]
pt:Criatura
[[Minecraft:ru:Моб]]
ru:Моб
[[Minecraft:th:ม็อบ]]
th:ม็อบ
[[Minecraft:uk:Моб]]
uk:Моб
[[Minecraft:zh:生物]]
zh:生物

Latest revision as of 15:56, 9 April 2026

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Template:For Template:Darkbg

File:All Mobs.png
Every mob Template:In as of 26.2.Template:Upcoming

A mob (short for mobile, mobile entity, or mobile object)<ref>Template:W or a single entity in a group when referring to Minecraft.</ref> is an AI-driven game entity. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an Minecraft:arrow, etc. with the exception of natural creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot.

Spawning

Template:Main

Most monsters are found in dark areas such as caves, while most animals are found commonly in bright light levels. Most other mobs are also found in different biomes/structures.
Different mobs spawn in diverse habitats, depending on the light level, biome, and surface material.
File:OverWorld Monsters.png
Some of the many monsters that can spawn in the Overworld. From left to right: Minecraft:zombie, spider, Minecraft:enderman, creeper, skeleton, drowned, Minecraft:witch, slime, and zombie horse.

Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, Minecraft:biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a Minecraft:cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player.

Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Minecraft:Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of Minecraft:beds, which allows players to manipulate their likelihood of breeding.

Most mobs never spawn on transparent blocks, in water (except Minecraft:aquatic creatures), in lava (except for striders), on Minecraft:bedrock, or on blocks less than a full block tall (such as Minecraft:slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including Minecraft:air.

Some mobs (like the snow golem and the Minecraft:wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the Minecraft:jockey mobs, which is a mob riding another mob.

Players can also spawn mobs easily by using spawn eggs in Creative mode or the Template:Cmd command.

Despawning

Template:Main Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. Template:IN, most passive mobs do not despawn, while most monsters do. Template:IN, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag, and in Java EditionTemplate:Verify, also in a Minecraft:boat.

Behavior

Template:Redirect Template:See also

File:Pig smoke death.png
A pig emitting smoke particles upon death.

Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All Minecraft:aquatic mobs except dolphins are immune to drowning. Mobs can ride Minecraft:minecarts and other mobs can climb up Minecraft:ladders. When mobs are killed, they turn to smoke particles and drop items that may be useful resources.

Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 Minecraft:blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode.

Most mobs cannot see through most solid blocks, including semi-transparent blocks such as Minecraft:ice, Minecraft:glass, tall grass, or glass panes. Template:IN, all mobs (except for Minecraft:wardens<ref>Template:Bug</ref>) try to avoid walking over Minecraft:rails unless pushed onto the rails by other mobs.

Using specific name tags on mobs can result in unusual behavior or rendering. See Template:Section link for details.

  1. REDIRECT Template:PG/-

List of mobs

Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page.

Passive mobs

Passive mobs are harmless mobs that do not attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are Minecraft:animals and can be bred or tamed.

Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon list Template:Reflist

Neutral mobs

Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally hostile and have a way to be pacified.

Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon list Template:Reflist

Hostile mobs

Hostile mobs are dangerous, aggressive monsters that always attack the player within their respective detection ranges. Monsters in general, whether Template:Tooltip or Template:Tooltip, are involved in mechanics pertaining to hostile mobs regardless of behavior.

Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon list Template:Reflist

Boss mobs

Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items.

Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon list Template:Reflist

Creators or education mobs

These passive mobs are designed primarily for Adventure maps and Minecraft:add-on creating, rather than regular gameplay. They are used in Template:Edu for coding, education, or interactive learning. Both are only accessible with commands Template:In.Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon list

China exclusive

This passive mob is only exclusive to Minecraft:China Edition. Template:Mob icon list Template:Mob icon Template:Mob icon list

Unused mobs

Template:See also

These mobs cannot spawn without the use of Template:Cmd or spawn eggs. Old villagers and old zombie villagers cannot be spawned with /summon. Making it unattainable in vanilla. Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon list Template:Reflist

Similar entities

These entities are grouped within the "living entities" category in the game code. Template:IN, they are all under the mob class in the entity format. Mannequins and cameras are creative-only entities. Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon list

Removed mobs

Template:See also

Removed mobs are mobs that no longer exist in current versions of the game.

Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon list Template:Reflist

Joke mobs

Template:See also

Mobs that were added as April Fools' Day jokes Template:In, and cannot be found in the normal version.

Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon list

Pet mobs

These mobs, although similar to their non-joke counterparts, are their own mobs.

Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon list

Unimplemented mobs

Template:See also

Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely.

Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon list Template:Reflist

Mentioned mobs

Template:See also

Mobs that were briefly mentioned by Mojang Studios on social media and other platforms.

Template:Mob icon list Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon Template:Mob icon list Template:Reflist

Classification

Template:Main

Knockback resistance

Template:Main Some non-boss mobs resist a certain percentage of knockback from attacks.

Mob Knockback resistance
Template:EntityLink
Template:EntityLink
100% (are invulnerable)
Template:EntityLink
Template:EntityLink
Template:EntityLink
Template:EntityLink
Template:EntityLink
0%–5% (determined on spawn)
Template:EntityLink
Template:EntityLink
85%
Template:EntityLink
Template:EntityLink
60%
Template:EntityLink
Template:EntityLink
Template:EntityLink
100%
Template:EntityLink 70%Template:Only
50%Template:Only

Damage dealt by mobs

Template:Main

Achievements

Template:Load achievements

Advancements

Template:Load advancements

Videos

Template:Yt Template:Yt Template:Yt Template:Yt

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Minecraft Education

Template:HistoryTable

Issues

For issues unique to specific mobs, see that mob's issues section.

Template:Issue list

Trivia

  • Template:IN, the rarest mob is a zombie villager chicken jockey wearing full enchanted diamond armor and holding an enchanted iron sword in its left hand.
  • There are many blocks in the game that do not take up a full block, such as trapdoors, and mobs actually see many of these as full blocks.
  • Despite the term mob being derived from mobile entity, supplementary material consistently uses it within the Minecraft universe. Characters from Template:MCSM begin calling monsters mobs starting in Order Up, whereas Template:MCL refers to himself as a “mobologist.”
  • Template:IN, due to the lack of a "living entity" class of entities, armor stands, Minecraft:cameras, and even players are internally represented as "mobs". This has no direct effect on how these entities behave. However, Template:In, the advancements and statistics classify them as mobs.

Gallery

Screenshots

In other media

See also

  • Entity
  • List of mobs by version

Notes

Template:Notelist

References

Template:Reflist

External links

Navigation

Template:Navbox entities Template:Navbox environment

cs:Stvoření de:Kreatur es:Criatura fr:Créature hu:Teremtmény it:Mob ja:Mob ko:몹 lzh:生靈 nl:Wezen pl:Moby pt:Criatura ru:Моб th:ม็อบ uk:Моб zh:生物