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Minecraft:Vibration: Difference between revisions

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{{WIP}}
{{MC/WIP}}
[[File:Vibration JE1 BE1.gif|thumb|A vibration [[particle]].]]
[[File:Vibration JE1 BE1.gif|thumb|A vibration [[particle]].]]
'''Vibrations''' are a gameplay mechanic based around the concept of [[Minecraft:sound]] and its physical interactions. Most in-game actions and events produce vibrations of different frequencies, or intensity. [[Minecraft:Wool]] can be used to dampen or block vibrations and prevent them from traveling if collided with. Vibrations are solely utilized by [[Minecraft:sculk sensor]]s, [[Minecraft:sculk shriekers]], [[Minecraft:warden]]s, and [[Minecraft:allay]]s.  
'''Vibrations''' are a gameplay mechanic based around the concept of sound and its physical interactions. Most in-game actions and events produce vibrations of different frequencies, or intensity. [[Minecraft:Wool]] can be used to dampen or block vibrations and prevent them from traveling if collided with. Vibrations are solely utilized by sculk sensors, sculk shriekers, [[Minecraft:warden]]s, and allays.  


== Mechanics ==
== Mechanics ==
When a vibration is created, it takes the appearance of blue-cyan "sound wave" [[Minecraft:particle]]s which moves from its source of origin to the entity which detected it. Vibration waves move at a constant speed, and their speed cannot be altered.
When a vibration is created, it takes the appearance of blue-cyan "sound wave" particles which moves from its source of origin to the entity which detected it. Vibration waves move at a constant speed, and their speed cannot be altered.


=== Vibration frequency ===
=== Vibration frequency ===
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Might be worth considering putting this table into a template.
Might be worth considering putting this table into a template.
-->
-->
{{Expand section|''[[Minecraft:Bedrock Edition]]'' values}}
{{MC/Expand section|''[[Minecraft:Bedrock Edition]]'' values}}
Each vibration in the game falls under a certain frequency value. This value can be measured with a [[Minecraft:comparator]]. With the right contraption utilizing a [[Minecraft:calibrated sculk sensor]] or [[Minecraft:sculk sensor]], the player could detect if a certain action has occurred or is occurring  nearby.
Each vibration in the game falls under a certain frequency value. This value can be measured with a comparator. With the right contraption utilizing a calibrated sculk sensor or sculk sensor, the player could detect if a certain action has occurred or is occurring  nearby.
{| class="sortable wikitable"
{| class="sortable wikitable"
|-
|-
!Output!!Vibration type!!Game event!!Description
!Output!!Vibration type!!Game event!!Description
|-
|-
| rowspan="4" |{{Redstone strength|1}}
| rowspan="4" |{{MC/Redstone strength|1}}
|Step
|Step
|<code>minecraft:step</code>
|<code>minecraft:step</code>
|Player or entity [[Minecraft:Walking|steps]]
|Player or entity steps
|-
|-
|Swim
|Swim
|<code>minecraft:swim</code>
|<code>minecraft:swim</code>
|Player or entity [[Minecraft:swim]]s, or [[Minecraft:boat]] paddles
|Player or entity swims, or [[Minecraft:boat]] paddles
|-
|-
|Flap
|Flap
|<code>minecraft:flap</code>
|<code>minecraft:flap</code>
|Entity flaps ([[Minecraft:bat]])
|Entity flaps (bat)
|-
|-
|Resonate 1
|Resonate 1
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|
|
|-
|-
| rowspan="4" |{{Redstone strength|2}}
| rowspan="4" |{{MC/Redstone strength|2}}
|Projectile Land
|Projectile Land
|<code>minecraft:projectile_land</code>
|<code>minecraft:projectile_land</code>
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|Hit Ground
|Hit Ground
|<code>minecraft:hit_ground</code>
|<code>minecraft:hit_ground</code>
|Player or entity hits ground after a [[Minecraft:jump]] or fall
|Player or entity hits ground after a jump or fall
|-
|-
|Splash
|Splash
|<code>minecraft:splash</code>
|<code>minecraft:splash</code>
|Player or entity splashes in [[Minecraft:water]], enters water or enters [[Minecraft:bubble column]]
|Player or entity splashes in [[Minecraft:water]], enters water or enters bubble column
|-
|-
|Resonate 2
|Resonate 2
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|
|
|-
|-
| rowspan="4" |{{Redstone strength|3}}
| rowspan="4" |{{MC/Redstone strength|3}}
|Item Interact Finish
|Item Interact Finish
|<code>minecraft:item_interact_finish</code>
|<code>minecraft:item_interact_finish</code>
|Any interaction using a [[Minecraft:shield]], [[Minecraft:spyglass]], or [[Minecraft:bone meal]]
|Any interaction using a [[Minecraft:shield]], [[Minecraft:spyglass]], or bone meal
|-
|-
|Projectile Shoot
|Projectile Shoot
|<code>minecraft:projectile_shoot</code>
|<code>minecraft:projectile_shoot</code>
|[[Minecraft:Projectile]] is shot (can be an [[Minecraft:arrow]], a [[Minecraft:firework]], etc.)
|Projectile is shot (can be an [[Minecraft:arrow]], a firework, etc.)
|-
|-
|Instrument Play
|Instrument Play
|<code>minecraft:instrument_play</code>
|<code>minecraft:instrument_play</code>
|[[Minecraft:Goat horn]] plays
|Goat horn plays
|-
|-
|Resonate 3
|Resonate 3
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|
|
|-
|-
| rowspan="4" |{{Redstone strength|4}}
| rowspan="4" |{{MC/Redstone strength|4}}
|Entity Action
|Entity Action
|<code>minecraft:entity_action</code>
|<code>minecraft:entity_action</code>
|Entity roars ([[Minecraft:Ravager]]), entity shakes water off ([[Minecraft:wolf]] after swimming), entity holds or stops holding item ([[Minecraft:Villager]], [[Minecraft:Copper Golem|copper golem]], [[Minecraft:fox]], [[Minecraft:allay]]), [[Minecraft:sniffer]] digs, [[Minecraft:armadillo]] rolls up or unrolls, or [[Minecraft:creaking]] stops or starts moving
|Entity roars (Ravager), entity shakes water off ([[Minecraft:wolf]] after swimming), entity holds or stops holding item ([[Minecraft:Villager]], copper golem, fox, allay), sniffer digs, armadillo rolls up or unrolls, or creaking stops or starts moving
|-
|-
|Elytra Glide
|Elytra Glide
|<code>minecraft:elytra_glide</code>
|<code>minecraft:elytra_glide</code>
|Player [[Minecraft:glide|glides]]
|Player glides
|-
|-
|Unequip
|Unequip
|<code>minecraft:unequip</code>
|<code>minecraft:unequip</code>
|[[Minecraft:Armor]] gets unequipped from an armor [[Minecraft:slot]] or an [[Minecraft:armor stand]]
|[[Minecraft:Armor]] gets unequipped from an armor [[Minecraft:slot]] or an armor stand
|-
|-
|Resonate 4
|Resonate 4
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|
|
|-
|-
| rowspan="3" |{{Redstone strength|5}}
| rowspan="3" |{{MC/Redstone strength|5}}
|Entity Dismount
|Entity Dismount
|<code>minecraft:entity_dismount</code>
|<code>minecraft:entity_dismount</code>
|Player dismounts from a [[Minecraft:mount]] or [[Minecraft:vehicle]]
|Player dismounts from a mount or vehicle
|-
|-
|Equip
|Equip
|<code>minecraft:equip</code>
|<code>minecraft:equip</code>
|[[Minecraft:Armor]] gets equipped to an armor [[Minecraft:slot]] or an [[Minecraft:armor stand]]
|[[Minecraft:Armor]] gets equipped to an armor [[Minecraft:slot]] or an armor stand
|-
|-
|Resonate 5
|Resonate 5
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|
|
|-
|-
| rowspan="4" |{{Redstone strength|6}}
| rowspan="4" |{{MC/Redstone strength|6}}
|Entity Mount
|Entity Mount
|<code>minecraft:entity_mount</code>
|<code>minecraft:entity_mount</code>
|Player mounts a [[Minecraft:mount]] or [[Minecraft:vehicle]]
|Player mounts a mount or vehicle
|-
|-
|Entity Interact
|Entity Interact
|<code>minecraft:entity_interact</code>
|<code>minecraft:entity_interact</code>
|Player interaction with entity ([[Minecraft:breed|breeding]])
|Player interaction with entity (breeding)
|-
|-
|Shear
|Shear
|<code>minecraft:shear</code>
|<code>minecraft:shear</code>
|A [[Minecraft:sheep]], [[Minecraft:mooshroom]], or [[Minecraft:bogged]] gets sheared
|A sheep, mooshroom, or bogged gets sheared
|-
|-
|Resonate 6
|Resonate 6
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|
|
|-
|-
| rowspan="2" |{{Redstone strength|7}}
| rowspan="2" |{{MC/Redstone strength|7}}
|Entity Damage
|Entity Damage
|<code>minecraft:entity_damage</code>
|<code>minecraft:entity_damage</code>
|Entity takes [[Minecraft:damage]]
|Entity takes damage
|-
|-
|Resonate 7
|Resonate 7
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|
|
|-
|-
| rowspan="3" |{{Redstone strength|8}}
| rowspan="3" |{{MC/Redstone strength|8}}
|Drink
|Drink
|<code>minecraft:drink</code>
|<code>minecraft:drink</code>
|Entity [[Minecraft:drink|drinks]] (i.e. uses a [[Minecraft:bottle|bottled liquid]] or [[Minecraft:milk bucket]])
|Entity drinks (i.e. uses a bottled liquid or milk bucket)
|-
|-
|Eat
|Eat
|<code>minecraft:eat</code>
|<code>minecraft:eat</code>
|Entity [[Minecraft:eat]]s.<br>This includes players eating items, [[Minecraft:sheep|sheeps]] attempting to eat [[Minecraft:Grass Block|grass]], and [[Minecraft:pandas]] finishing eating bamboo.<br>'''Not triggered by''' [[Minecraft:horses]] grazing, players feeding other animals, or [[Minecraft:frogs]] eating [[Minecraft:slimes]] and [[Minecraft:magma cubes]]
|Entity eats.<br>This includes players eating items, sheeps attempting to eat [[Minecraft:Grass Block|grass]], and pandas finishing eating bamboo.<br>'''Not triggered by''' horses grazing, players feeding other animals, or frogs eating slimes and magma cubes
|-
|-
|Resonate 8
|Resonate 8
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|
|
|-
|-
| rowspan="5" |{{Redstone strength|9}}
| rowspan="5" |{{MC/Redstone strength|9}}
|Container Close
|Container Close
|<code>minecraft:container_close</code>
|<code>minecraft:container_close</code>
|Container ([[Minecraft:chest]], [[Minecraft:barrel]], [[Minecraft:shulker box]]) closes
|Container ([[Minecraft:chest]], [[Minecraft:barrel]], shulker box) closes
|-
|-
|Block Close
|Block Close
|<code>minecraft:block_close</code>
|<code>minecraft:block_close</code>
|[[Minecraft:Door]], [[Minecraft:trapdoor]], or [[Minecraft:fence gate]] closes
|[[Minecraft:Door]], [[Minecraft:trapdoor]], or fence gate closes
|-
|-
|Block Deactivate
|Block Deactivate
|<code>minecraft:block_deactivate</code>
|<code>minecraft:block_deactivate</code>
|Block deactivation ([[Minecraft:piston]] retracts, [[Minecraft:lever]] is switched off, [[Minecraft:button]] or [[Minecraft:pressure plate]] turn off)
|Block deactivation ([[Minecraft:piston]] retracts, [[Minecraft:lever]] is switched off, [[Minecraft:button]] or pressure plate turn off)
|-
|-
|Block Detach
|Block Detach
|<code>minecraft:block_detach</code>
|<code>minecraft:block_detach</code>
|[[Minecraft:Tripwire]] gets detached from a [[Minecraft:tripwire hook]]
|Tripwire gets detached from a tripwire hook
|-
|-
|Resonate 9
|Resonate 9
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|
|
|-
|-
| rowspan="7" |{{Redstone strength|10}}
| rowspan="7" |{{MC/Redstone strength|10}}
|Container Open
|Container Open
|<code>minecraft:container_open</code>
|<code>minecraft:container_open</code>
|Container ([[Minecraft:chest]], [[Minecraft:barrel]], [[Minecraft:shulker box]]) opens
|Container ([[Minecraft:chest]], [[Minecraft:barrel]], shulker box) opens
|-
|-
|Block Open
|Block Open
|<code>minecraft:block_open</code>
|<code>minecraft:block_open</code>
|[[Minecraft:Door]], [[Minecraft:trapdoor]], or [[Minecraft:fence gate]] opens
|[[Minecraft:Door]], [[Minecraft:trapdoor]], or fence gate opens
|-
|-
|Block Activate
|Block Activate
|<code>minecraft:block_activate</code>
|<code>minecraft:block_activate</code>
|Block activation<br>A [[Minecraft:dispenser]], [[Minecraft:piston]], [[Minecraft:button]], [[Minecraft:lever]], or [[Minecraft:pressure plate]] is powered.<br>'''Not triggered by''' a [[Minecraft:crafter]], [[Minecraft:dropper]], or [[Minecraft:jukebox]]
|Block activation<br>A [[Minecraft:dispenser]], [[Minecraft:piston]], [[Minecraft:button]], [[Minecraft:lever]], or pressure plate is powered.<br>'''Not triggered by''' a [[Minecraft:crafter]], [[Minecraft:dropper]], or [[Minecraft:jukebox]]
|-
|-
|Block Attach
|Block Attach
|<code>minecraft:block_attach</code>
|<code>minecraft:block_attach</code>
|[[Minecraft:Tripwire]] gets attached to a [[Minecraft:tripwire hook]]
|Tripwire gets attached to a tripwire hook
|-
|-
|Prime Fuse
|Prime Fuse
|<code>minecraft:prime_fuse</code>
|<code>minecraft:prime_fuse</code>
|[[Minecraft:TNT]] block or [[Minecraft:creeper]] is ignited
|[[Minecraft:TNT]] block or creeper is ignited
|-
|-
|Note Block Play
|Note Block Play
|<code>minecraft:note_block_play</code>
|<code>minecraft:note_block_play</code>
|[[Minecraft:Note block]] plays a note
|Note block plays a note
|-
|-
|Resonate 10
|Resonate 10
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|
|
|-
|-
| rowspan="2" |{{Redstone strength|11}}
| rowspan="2" |{{MC/Redstone strength|11}}
|Block Change
|Block Change
|<code>minecraft:block_change</code>
|<code>minecraft:block_change</code>
|Block changes state ([[Minecraft:chiseled bookshelf]], [[Minecraft:lectern]], [[Minecraft:composter]], [[Minecraft:decorated pot]], [[Minecraft:bell]] ringing, [[Minecraft:item frame]] etc.){{info needed|What type of change of state? A complete list of all blocks would be useful here.}}
|Block changes state (chiseled bookshelf, [[Minecraft:lectern]], [[Minecraft:composter]], decorated pot, [[Minecraft:bell]] ringing, item frame etc.){{MC/Info needed|What type of change of state? A complete list of all blocks would be useful here.}}
|-
|-
|Resonate 11
|Resonate 11
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|
|
|-
|-
| rowspan="3" |{{Redstone strength|12}}
| rowspan="3" |{{MC/Redstone strength|12}}
|Block Destroy
|Block Destroy
|<code>minecraft:block_destroy</code>
|<code>minecraft:block_destroy</code>
|Block destruction<br>Triggered by block [[Minecraft:breaking]], removing a block required to support it, or pushing it with a [[Minecraft:piston]] (if the block is broken when moved).<br>'''Not triggered when''' blocks are destroyed by an explosion.
|Block destruction<br>Triggered by block breaking, removing a block required to support it, or pushing it with a [[Minecraft:piston]] (if the block is broken when moved).<br>'''Not triggered when''' blocks are destroyed by an explosion.
|-
|-
|Fluid Pickup
|Fluid Pickup
|<code>minecraft:fluid_pickup</code>
|<code>minecraft:fluid_pickup</code>
|Liquid is picked up into a [[Minecraft:glass bottle]] or [[Minecraft:empty bucket]] (i.e. the bottle or bucket is used, filling it with water, lava, milk, honey, powder snow, or a [[Minecraft:potion]] from a [[Minecraft:cauldron]]{{only|be}})
|Liquid is picked up into a glass bottle or empty bucket (i.e. the bottle or bucket is used, filling it with water, lava, milk, honey, powder snow, or a [[Minecraft:potion]] from a [[Minecraft:cauldron]]{{only|be}})
|-
|-
|Resonate 12
|Resonate 12
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|
|
|-
|-
| rowspan="3" |{{Redstone strength|13}}
| rowspan="3" |{{MC/Redstone strength|13}}
|Block Place
|Block Place
|<code>minecraft:block_place</code>
|<code>minecraft:block_place</code>
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|
|
|-
|-
| rowspan="4" |{{Redstone strength|14}}
| rowspan="4" |{{MC/Redstone strength|14}}
|Entity Place
|Entity Place
|<code>minecraft:entity_place</code>
|<code>minecraft:entity_place</code>
|Entity placement<br>Triggered by [[Minecraft:vehicle]], [[Minecraft:armor stand]], or [[Minecraft:item frame]] is placed; or a mob is spawned via [[Minecraft:spawn egg]], [[Minecraft:mob spawner]], [[Minecraft:creaking heart]], or [[Minecraft:evoker]] magic<br>'''Not triggered by''' random mob spawning or breeding
|Entity placement<br>Triggered by vehicle, armor stand, or item frame is placed; or a mob is spawned via spawn egg, mob spawner, creaking heart, or evoker magic<br>'''Not triggered by''' random mob spawning or breeding
|-
|-
|Lightning Strike
|Lightning Strike
|<code>minecraft:lightning_strike</code>
|<code>minecraft:lightning_strike</code>
|[[Minecraft:Lightning]] strikes
|Lightning strikes
|-
|-
|Teleport
|Teleport
|<code>minecraft:teleport</code>
|<code>minecraft:teleport</code>
|[[Minecraft:Endermen]], [[Minecraft:shulker]], or player eating a [[Minecraft:chorus fruit]] teleports.<br>'''Not triggered by''' [[Minecraft:wolves]], [[Minecraft:cats]], or [[Minecraft:ender pearls]].
|Endermen, shulker, or player eating a chorus fruit teleports.<br>'''Not triggered by''' wolves, cats, or ender pearls.
|-
|-
|Resonate 14
|Resonate 14
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|
|
|-
|-
| rowspan="3" |{{Redstone strength|15}}
| rowspan="3" |{{MC/Redstone strength|15}}
|Entity Die
|Entity Die
|<code>minecraft:entity_die</code>
|<code>minecraft:entity_die</code>
|Entity [[Minecraft:die|dies]] or is broken ([[Minecraft:vehicle]], [[Minecraft:armor stand]], or [[Minecraft:item frame]]), [[Minecraft:firework]] finishes
|Entity dies or is broken (vehicle, armor stand, or item frame), firework finishes
|-
|-
|Explode
|Explode
|<code>minecraft:explode</code>
|<code>minecraft:explode</code>
|[[Minecraft:TNT]], [[Minecraft:end crystal]], [[Minecraft:bed]], [[Minecraft:respawn anchor]], [[Minecraft:creeper]], [[Minecraft:ghast fireball]], [[Minecraft:Wind Charge|wind charge]] or [[Minecraft:Wither#Wither_Skull|wither skull]] [[Minecraft:explode|explodes]]
|[[Minecraft:TNT]], end crystal, [[Minecraft:bed]], respawn anchor, creeper, ghast fireball, [[Minecraft:Wind Charge|wind charge]] or [[Minecraft:Wither#Wither_Skull|wither skull]] explodes
|-
|-
|Resonate 15
|Resonate 15
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**Shears, if there's nothing to shear
**Shears, if there's nothing to shear
**Glowstone, if it doesn't charge a respawn anchor
**Glowstone, if it doesn't charge a respawn anchor
*Inserting an [[Minecraft:eye of ender]] into an [[Minecraft:end portal frame]]<ref>{{bug|MC-208805}}</ref><ref>{{bug|MC-209798}}</ref>
*Inserting an eye of ender into an end portal frame<ref>{{bug|MC-208805}}</ref><ref>{{bug|MC-209798}}</ref>
*Eyes of ender breaking<ref>{{bug|MC-210153}}</ref>
*Eyes of ender breaking<ref>{{bug|MC-210153}}</ref>
*[[Minecraft:Silverfish]] entering blocks<ref>{{bug|MC-210283}}</ref>
*Silverfish entering blocks<ref>{{bug|MC-210283}}</ref>
*[[Minecraft:Water]] and [[Minecraft:lava]] flowing into existing spaces, or drying up<ref>{{bug|MC-210482}}</ref>
*[[Minecraft:Water]] and [[Minecraft:lava]] flowing into existing spaces, or drying up<ref>{{bug|MC-210482}}</ref>
*Changing the mode of a [[Minecraft:redstone comparator]]<ref>{{bug|MC-211331}}</ref>
*Changing the mode of a redstone comparator<ref>{{bug|MC-211331}}</ref>
*Changing the delay on a [[Minecraft:redstone repeater]]<ref>{{bug|MC-214621}}</ref>
*Changing the delay on a redstone repeater<ref>{{bug|MC-214621}}</ref>
*Changing the shape of a single unit of [[Minecraft:redstone wire]]<ref>{{bug|MC-214623}}</ref>
*Changing the shape of a single unit of redstone wire<ref>{{bug|MC-214623}}</ref>
*[[Minecraft:Fire]] extinguished by rain<ref>{{bug|MC-251525}}</ref>
*[[Minecraft:Fire]] extinguished by rain<ref>{{bug|MC-251525}}</ref>


The following cases have been confirmed to be intentional:  
The following cases have been confirmed to be intentional:  
*[[Minecraft:Axolotl]]s being bred via tropical fish buckets<ref name="axo-bucket">{{bug|MC-208799|||WAI}}</ref>
*Axolotls being bred via tropical fish buckets<ref name="axo-bucket">{{bug|MC-208799|||WAI}}</ref>
*[[Minecraft:Moss block]]s replacing existing blocks<ref>{{bug|MC-214210|||WAI}}</ref>
*Moss blocks replacing existing blocks<ref>{{bug|MC-214210|||WAI}}</ref>


=== Amethyst resonation ===
=== Amethyst resonation ===
When a block of amethyst is placed adjacent to a [[Minecraft:sculk sensor]] or a [[Minecraft:calibrated sculk sensor]], if that sculk sensor receives a [[Minecraft:vibration]], the block of amethyst re-emits its frequency as a separate vibration at its location. This vibration can then be detected by another sculk sensor, allowing a chain of sculk sensors and amethyst blocks to be created, transmitting a signal wirelessly.
When a block of amethyst is placed adjacent to a sculk sensor or a calibrated sculk sensor, if that sculk sensor receives a [[Minecraft:vibration]], the block of amethyst re-emits its frequency as a separate vibration at its location. This vibration can then be detected by another sculk sensor, allowing a chain of sculk sensors and amethyst blocks to be created, transmitting a signal wirelessly.


=== Vibration occlusion ===
=== Vibration occlusion ===
[[Minecraft:Wool]] can be used to block vibrations from reaching nearby [[Minecraft:sculk sensor]]s. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a [[Minecraft:sculk shrieker]], the sensor is unable to alert the shrieker.  
[[Minecraft:Wool]] can be used to block vibrations from reaching nearby sculk sensors. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a sculk shrieker, the sensor is unable to alert the shrieker.  


Sculk sensors are not able to detect the placing and breaking of wool, as well as entities [[Minecraft:walking]], [[Minecraft:sprinting]], or [[Minecraft:jumping]] on top of it. They are also unable to detect [[Minecraft:Item (entity)|items]] dropped on wool, or wool itself dropped in item form.
Sculk sensors are not able to detect the placing and breaking of wool, as well as entities walking, [[Minecraft:sprinting]], or jumping on top of it. They are also unable to detect [[Minecraft:Item (entity)|items]] dropped on wool, or wool itself dropped in item form.


Similar to sculk sensors, [[Minecraft:warden]]s are also unable to detect everything wool-related as listed above.
Similar to sculk sensors, [[Minecraft:warden]]s are also unable to detect everything wool-related as listed above.


Wool can also be used to block [[Minecraft:note block]] sounds from reaching [[Minecraft:allays]].
Wool can also be used to block note block sounds from reaching allays.


== Achievements ==
== Achievements ==
{{load achievements|Sneak 100}}
{{MC/Load achievements|Sneak 100}}


== Advancements ==
== Advancements ==
{{load advancements|Sneak 100}}
{{MC/Load advancements|Sneak 100}}


== History==  
== History==  
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== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox gameplay}}
{{MC/Navbox gameplay}}


[[Minecraft:pt:Vibração]]
pt:Vibração

Latest revision as of 21:05, 9 April 2026

  1. REDIRECT Template:Work in progress

Template:Redr

File:Vibration JE1 BE1.gif
A vibration particle.

Vibrations are a gameplay mechanic based around the concept of sound and its physical interactions. Most in-game actions and events produce vibrations of different frequencies, or intensity. Minecraft:Wool can be used to dampen or block vibrations and prevent them from traveling if collided with. Vibrations are solely utilized by sculk sensors, sculk shriekers, Minecraft:wardens, and allays.

Mechanics

When a vibration is created, it takes the appearance of blue-cyan "sound wave" particles which moves from its source of origin to the entity which detected it. Vibration waves move at a constant speed, and their speed cannot be altered.

Vibration frequency

Template:Message boxTemplate:Article other Each vibration in the game falls under a certain frequency value. This value can be measured with a comparator. With the right contraption utilizing a calibrated sculk sensor or sculk sensor, the player could detect if a certain action has occurred or is occurring nearby.

Output Vibration type Game event Description
Template:BlockSprite 1 Step minecraft:step Player or entity steps
Swim minecraft:swim Player or entity swims, or Minecraft:boat paddles
Flap minecraft:flap Entity flaps (bat)
Resonate 1 minecraft:resonate_1
Template:BlockSprite 2 Projectile Land minecraft:projectile_land Projectile lands (Minecraft:Snowball hits a Minecraft:block)
Hit Ground minecraft:hit_ground Player or entity hits ground after a jump or fall
Splash minecraft:splash Player or entity splashes in Minecraft:water, enters water or enters bubble column
Resonate 2 minecraft:resonate_2
Template:BlockSprite 3 Item Interact Finish minecraft:item_interact_finish Any interaction using a Minecraft:shield, Minecraft:spyglass, or bone meal
Projectile Shoot minecraft:projectile_shoot Projectile is shot (can be an Minecraft:arrow, a firework, etc.)
Instrument Play minecraft:instrument_play Goat horn plays
Resonate 3 minecraft:resonate_3
Template:BlockSprite 4 Entity Action minecraft:entity_action Entity roars (Ravager), entity shakes water off (Minecraft:wolf after swimming), entity holds or stops holding item (Minecraft:Villager, copper golem, fox, allay), sniffer digs, armadillo rolls up or unrolls, or creaking stops or starts moving
Elytra Glide minecraft:elytra_glide Player glides
Unequip minecraft:unequip Minecraft:Armor gets unequipped from an armor Minecraft:slot or an armor stand
Resonate 4 minecraft:resonate_4
Template:BlockSprite 5 Entity Dismount minecraft:entity_dismount Player dismounts from a mount or vehicle
Equip minecraft:equip Minecraft:Armor gets equipped to an armor Minecraft:slot or an armor stand
Resonate 5 minecraft:resonate_5
Template:BlockSprite 6 Entity Mount minecraft:entity_mount Player mounts a mount or vehicle
Entity Interact minecraft:entity_interact Player interaction with entity (breeding)
Shear minecraft:shear A sheep, mooshroom, or bogged gets sheared
Resonate 6 minecraft:resonate_6
Template:BlockSprite 7 Entity Damage minecraft:entity_damage Entity takes damage
Resonate 7 minecraft:resonate_7
Template:BlockSprite 8 Drink minecraft:drink Entity drinks (i.e. uses a bottled liquid or milk bucket)
Eat minecraft:eat Entity eats.
This includes players eating items, sheeps attempting to eat grass, and pandas finishing eating bamboo.
Not triggered by horses grazing, players feeding other animals, or frogs eating slimes and magma cubes
Resonate 8 minecraft:resonate_8
Template:BlockSprite 9 Container Close minecraft:container_close Container (Minecraft:chest, Minecraft:barrel, shulker box) closes
Block Close minecraft:block_close Minecraft:Door, Minecraft:trapdoor, or fence gate closes
Block Deactivate minecraft:block_deactivate Block deactivation (Minecraft:piston retracts, Minecraft:lever is switched off, Minecraft:button or pressure plate turn off)
Block Detach minecraft:block_detach Tripwire gets detached from a tripwire hook
Resonate 9 minecraft:resonate_9
Template:BlockSprite 10 Container Open minecraft:container_open Container (Minecraft:chest, Minecraft:barrel, shulker box) opens
Block Open minecraft:block_open Minecraft:Door, Minecraft:trapdoor, or fence gate opens
Block Activate minecraft:block_activate Block activation
A Minecraft:dispenser, Minecraft:piston, Minecraft:button, Minecraft:lever, or pressure plate is powered.
Not triggered by a Minecraft:crafter, Minecraft:dropper, or Minecraft:jukebox
Block Attach minecraft:block_attach Tripwire gets attached to a tripwire hook
Prime Fuse minecraft:prime_fuse Minecraft:TNT block or creeper is ignited
Note Block Play minecraft:note_block_play Note block plays a note
Resonate 10 minecraft:resonate_10
Template:BlockSprite 11 Block Change minecraft:block_change Block changes state (chiseled bookshelf, Minecraft:lectern, Minecraft:composter, decorated pot, Minecraft:bell ringing, item frame etc.)​<more information needed></more information needed>
Resonate 11 minecraft:resonate_11
Template:BlockSprite 12 Block Destroy minecraft:block_destroy Block destruction
Triggered by block breaking, removing a block required to support it, or pushing it with a Minecraft:piston (if the block is broken when moved).
Not triggered when blocks are destroyed by an explosion.
Fluid Pickup minecraft:fluid_pickup Liquid is picked up into a glass bottle or empty bucket (i.e. the bottle or bucket is used, filling it with water, lava, milk, honey, powder snow, or a Minecraft:potion from a Minecraft:cauldronTemplate:Only)
Resonate 12 minecraft:resonate_12
Template:BlockSprite 13 Block Place minecraft:block_place Block placement
Fluid Place minecraft:fluid_place Fluid placement
Resonate 13 minecraft:resonate_13
Template:BlockSprite 14 Entity Place minecraft:entity_place Entity placement
Triggered by vehicle, armor stand, or item frame is placed; or a mob is spawned via spawn egg, mob spawner, creaking heart, or evoker magic
Not triggered by random mob spawning or breeding
Lightning Strike minecraft:lightning_strike Lightning strikes
Teleport minecraft:teleport Endermen, shulker, or player eating a chorus fruit teleports.
Not triggered by wolves, cats, or ender pearls.
Resonate 14 minecraft:resonate_14
Template:BlockSprite 15 Entity Die minecraft:entity_die Entity dies or is broken (vehicle, armor stand, or item frame), firework finishes
Explode minecraft:explode Minecraft:TNT, end crystal, Minecraft:bed, respawn anchor, creeper, ghast fireball, wind charge or wither skull explodes
Resonate 15 minecraft:resonate_15


Sources which are not detected

The following occurrences, despite presumably causing physical motion, do not produce vibrations and therefore cannot be detected:

  • Blocks destroyed by a fluid flowing into their space<ref>Template:Bug</ref>
  • Several blocks being destroyed due to their supporting block being removed:<ref>Template:Bug</ref>
    • Rails
    • Powered rails
    • Detector rails
    • Activator rails
    • Redstone wire
    • Redstone repeaters
    • Redstone comparators
  • Several cases where a Minecraft:dispenser fails to perform an action:<ref>Template:Bug</ref>
    • Flint and steel not creating fire
    • Bone meal not growing something
    • Heads and carved pumpkins, if not equipped on something or placed
    • Shulker boxes, if not placed
    • Shears, if there's nothing to shear
    • Glowstone, if it doesn't charge a respawn anchor
  • Inserting an eye of ender into an end portal frame<ref>Template:Bug</ref><ref>Template:Bug</ref>
  • Eyes of ender breaking<ref>Template:Bug</ref>
  • Silverfish entering blocks<ref>Template:Bug</ref>
  • Minecraft:Water and Minecraft:lava flowing into existing spaces, or drying up<ref>Template:Bug</ref>
  • Changing the mode of a redstone comparator<ref>Template:Bug</ref>
  • Changing the delay on a redstone repeater<ref>Template:Bug</ref>
  • Changing the shape of a single unit of redstone wire<ref>Template:Bug</ref>
  • Minecraft:Fire extinguished by rain<ref>Template:Bug</ref>

The following cases have been confirmed to be intentional:

  • Axolotls being bred via tropical fish buckets<ref name="axo-bucket">Template:Bug</ref>
  • Moss blocks replacing existing blocks<ref>Template:Bug</ref>

Amethyst resonation

When a block of amethyst is placed adjacent to a sculk sensor or a calibrated sculk sensor, if that sculk sensor receives a Minecraft:vibration, the block of amethyst re-emits its frequency as a separate vibration at its location. This vibration can then be detected by another sculk sensor, allowing a chain of sculk sensors and amethyst blocks to be created, transmitting a signal wirelessly.

Vibration occlusion

Minecraft:Wool can be used to block vibrations from reaching nearby sculk sensors. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a sculk shrieker, the sensor is unable to alert the shrieker.

Sculk sensors are not able to detect the placing and breaking of wool, as well as entities walking, Minecraft:sprinting, or jumping on top of it. They are also unable to detect items dropped on wool, or wool itself dropped in item form.

Similar to sculk sensors, Minecraft:wardens are also unable to detect everything wool-related as listed above.

Wool can also be used to block note block sounds from reaching allays.

Achievements

Script error: No such module "Achievement".

Advancements

Script error: No such module "Advancement".

History

Issues

References

<references group="">

 </references>

Navigation

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Movement
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Unintended

pt:Vibração