Minecraft:Bedrock Edition Preview 1.20.80.20: Difference between revisions
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! [[Minecraft:Bedrock Edition data values|New ID]] | ! [[Minecraft:Bedrock Edition data values|New ID]] | ||
|- | |- | ||
| rowspan="12" | {{ | | rowspan="12" | {{MC/Blocksprite|saplings}} <code>sapling</code> | ||
| {{ | | {{MC/Blocksprite|oak-sapling}} <code>oak_sapling</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|spruce-sapling}} <code>spruce_sapling</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|birch-sapling}} <code>birch_sapling</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|jungle-sapling}} <code>jungle_sapling</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|acacia-sapling}} <code>acacia_sapling</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|dark-oak-sapling}} <code>dark_oak_sapling</code> | ||
|} | |} | ||
'''[[Minecraft:Coral Fan]]''' | '''[[Minecraft:Coral Fan]]''' | ||
| Line 53: | Line 53: | ||
! [[Minecraft:Bedrock Edition data values|New ID]] | ! [[Minecraft:Bedrock Edition data values|New ID]] | ||
|- | |- | ||
| rowspan="12" | {{ | | rowspan="12" | {{MC/Blocksprite|coral-fans}} <code>coral_fan</code> | ||
| {{ | | {{MC/Blocksprite|tube-coral-fan}} <code>tube_coral_fan</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|brain-coral-fan}} <code>brain_coral_fan</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|bubble-coral-fan}} <code>bubble_coral_fan</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|fire-coral-fan}} <code>fire_coral_fan</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|horn-coral-fan}} <code>horn_coral_fan</code> | ||
|} | |} | ||
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**The wolf armor now has 64 durability. | **The wolf armor now has 64 durability. | ||
**More cracks appear on the wolf armor as it takes more damage. | **More cracks appear on the wolf armor as it takes more damage. | ||
***The cracked textures of the wolf armor is slightly different from {{ | ***The cracked textures of the wolf armor is slightly different from {{MC/El|je}}.<ref>{{bug|MCPE-179284}}</ref> | ||
**If the wolf armor is dealt damage beyond 0 durability, it will break. | **If the wolf armor is dealt damage beyond 0 durability, it will break. | ||
**Wolf armor can now be repaired by using armadillo scutes on a sitting wolf. | **Wolf armor can now be repaired by using armadillo scutes on a sitting wolf. | ||
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===Technical=== | ===Technical=== | ||
'''API''' | '''API''' | ||
*Removed {{ | *Removed {{MC/Cd|EntityHealableComponent.filters}} as they currently have no backing implementation. | ||
*Added {{ | *Added {{MC/Cd|PaletteColor}} enum to {{MC/Cd|beta}} for use with {{MC/Cd|ItemColorComponent/ItemColor2Component}}. | ||
*Added {{ | *Added {{MC/Cd|ItemColor2Component}} to {{MC/Cd|beta}} for reading {{MC/Cd|minecraft:color2}}. | ||
*Setting a dynamic property with a key larger than 32kb now will result in an exception. | *Setting a dynamic property with a key larger than 32kb now will result in an exception. | ||
'''Cameras''' | '''Cameras''' | ||
*Added the {{ | *Added the {{MC/Cd|extend_player_rendering}} camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance. | ||
*Added {{ | *Added {{MC/Cd|extend_player_rendering}} component to the {{MC/Cd|minecraft:free}} camera. | ||
**This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default. | **This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default. | ||
**Setting this component to false will remove the added rendering capability. Documentation will be undated prior to release. | **Setting this component to false will remove the added rendering capability. Documentation will be undated prior to release. | ||
*The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player. | *The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player. | ||
'''Components''' | '''Components''' | ||
*The {{ | *The {{MC/Cd|interact}} component’s fields {{MC/Cd|equip_item_slot}} and {{MC/Cd|drop_item_slot}} now support both armor and inventory slots: | ||
**Armor slots are specified as {{ | **Armor slots are specified as {{MC/Cd|slot.armor.head}}, {{MC/Cd|slot.armor.chest}}, {{MC/Cd|slot.armor.legs}}, and {{MC/Cd|slot.armor.feet}}. | ||
**Inventory slots are specified as positive numbers, now expressed as strings. | **Inventory slots are specified as positive numbers, now expressed as strings. | ||
**This change requires a world version of 1.20.80 or higher. | **This change requires a world version of 1.20.80 or higher. | ||
*Added {{ | *Added {{MC/Cd|repair_entity_item}} field to the {{MC/Cd|interact}} component, which allows to repair an item in one of the entity’s inventory or armor slots. | ||
'''Entity Filters''' | '''Entity Filters''' | ||
*Added new entity filter {{ | *Added new entity filter {{MC/Cd|is_sitting}}, which checks if the entity is sitting. | ||
*Added new entity filter {{ | *Added new entity filter {{MC/Cd|has_damaged_equipment}}, which checks if the entity has a certain damaged piece of equipment in the specified slot. | ||
'''[[Minecraft:Molang]]''' | '''[[Minecraft:Molang]]''' | ||
*Added new query {{ | *Added new query {{MC/Cd|query.armor_slot_damage}}, which returns the damage value of the armor item in the specified slot. | ||
'''Stability and Performance''' | '''Stability and Performance''' | ||
* Removed {{ | * Removed {{MC/Cd|FilterTextPacket}}. | ||
== Experimental == | == Experimental == | ||
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====Blocks==== | ====Blocks==== | ||
'''[[Minecraft:Vault]]''' | '''[[Minecraft:Vault]]''' | ||
*Vault hit sound pitch corrected to match {{JE}}. | *Vault hit sound pitch corrected to match {{MC/JE}}. | ||
*Updated vault visuals. | *Updated vault visuals. | ||
====World generation==== | ====World generation==== | ||
'''Trial Chambers''' | '''Trial Chambers''' | ||
*Trial chambers are now placed in the same location and configuration as {{JE}}. | *Trial chambers are now placed in the same location and configuration as {{MC/JE}}. | ||
====Technical==== | ====Technical==== | ||
'''Blocks''' | '''Blocks''' | ||
*Added {{ | *Added {{MC/Cd|minecraft:custom_components}} block component under the Beta APIs feature flag. | ||
'''Graphical''' | '''Graphical''' | ||
*Added a dedicated quality slider for Point Light Shadows in the Deferred Video Settings menu. | *Added a dedicated quality slider for Point Light Shadows in the Deferred Video Settings menu. | ||
| Line 151: | Line 151: | ||
'''API''' | '''API''' | ||
*Block Custom Components<ref>https://learn.microsoft.com/minecraft/creator/Documents/CustomComponents</ref> | *Block Custom Components<ref>https://learn.microsoft.com/minecraft/creator/Documents/CustomComponents</ref> | ||
**Added {{ | **Added {{MC/Cd|BlockComponentStepOnEvent}} for {{MC/Cd|beta}}. | ||
**Added {{ | **Added {{MC/Cd|BlockRegistry}} for {{MC/Cd|beta}}. | ||
**Added {{ | **Added {{MC/Cd|WorldInitializeBeforeEvent}}. | ||
**Added {{ | **Added {{MC/Cd|BlockCustomComponent}}. | ||
*Creator Settings menu has a new option to automatically connect the debugger on world load (or {{ | *Creator Settings menu has a new option to automatically connect the debugger on world load (or {{MC/Cmd|/reload}}). This will make it easier to set (and catch) breakpoints at load and avoids the hassle of typing out the debugger slash command. | ||
*Added class {{ | *Added class {{MC/Cd|ListBlockVolume}} which extends {{MC/Cd|BaseBlockVolume}} - A volume that stores multiple block locations. | ||
*Structure | *Structure | ||
**Renamed class {{ | **Renamed class {{MC/Cd|StructureTemplate}} to {{MC/Cd|Structure}}. | ||
**Added read-only property {{ | **Added read-only property {{MC/Cd|size: Vector3}} - Returns the size of the structure in blocks. | ||
**Added function {{ | **Added function {{MC/Cd|getBlockPermutation(location: Vector3): BlockPermutation | undefined;}} - Returns the block permutation at the given location within the structure. | ||
**Added function {{ | **Added function {{MC/Cd|isValid(): boolean}} - Returns false if the structure has been deleted. | ||
**Added function {{ | **Added function {{MC/Cd|getIsWaterlogged(location: Vector3): boolean;}} - Returns whether the block at the given location is waterlogged. | ||
== Fixes == | == Fixes == | ||
{{ | {{MC/Fixes|project=MCPE|fixedin=1.20.80.20 Preview | ||
|;old | |;old | ||
|31121|[Wolf's] Geometry - the tail is not connected to the wolf | |31121|[Wolf's] Geometry - the tail is not connected to the wolf | ||
| Line 180: | Line 180: | ||
* Fixed the Realms Stories ‘Opt In’ screen sometimes appearing visually broken. | * Fixed the Realms Stories ‘Opt In’ screen sometimes appearing visually broken. | ||
* Fixed a bug where selecting the same screenshot again would de-select the screenshot instead of just keeping the selected one. | * Fixed a bug where selecting the same screenshot again would de-select the screenshot instead of just keeping the selected one. | ||
* Fixing some component {{ | * Fixing some component {{MC/Cd|isValid}} methods where they did not properly return false in cases where the component had been removed from the Entity. | ||
* Fixed {{ | * Fixed {{MC/Cmd|/hud}} command so that changes only effect the targeted player(s). | ||
* Partially fixed full block shapes (e.g. redstone lamps, froglights, glowstone, etc.) that are marked as point lights in resource packs in the Deferred Technical Preview. They can still be turned into point lights, but will not have occlusion/shadows.</onlyinclude> | * Partially fixed full block shapes (e.g. redstone lamps, froglights, glowstone, etc.) that are marked as point lights in resource packs in the Deferred Technical Preview. They can still be turned into point lights, but will not have occlusion/shadows.</onlyinclude> | ||
== Trivia == | == Trivia == | ||
* This is the only version of {{BE}} to be released on a leap day. | * This is the only version of {{MC/BE}} to be released on a leap day. | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{MC/Navbox Bedrock Edition versions|1.2x}} | ||
[[Category:Bedrock Edition 1.20.80 betas]] | [[Category:Bedrock Edition 1.20.80 betas]] | ||
Latest revision as of 19:20, 9 April 2026
Beta 1.20.80.20 (Android) or Preview 1.20.80.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for Minecraft:Bedrock Edition 1.20.80, released on February 29, 2024,<ref>Template:Cite</ref><ref>Template:Mcnet</ref> which releases the armadillo and wolf armor from experimental gameplay and fixes bugs.
Changes
Blocks
- Fully grown cocoa pods now consistently drop 3 cocoa beans.
- The different sapling type block states for the
saplingID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:Redr |
Template:Redr |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr |
- The different coral color block states for the
coral_fanID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:Redr |
Template:Redr |
Template:Redr | |
Template:Redr | |
Template:Redr | |
Template:Redr |
Items
- Wolf armor has been de-experimentified and is now available during normal gameplay.
- Wolf armor can now be dyed.
- Wolf armor now acts as a shield, absorbing most damage directed to the Minecraft:wolf:
- The wolf armor now has 64 durability.
- More cracks appear on the wolf armor as it takes more damage.
- The cracked textures of the wolf armor is slightly different from
- REDIRECT Template:Edition
Template:Rcat.<ref>Template:Bug</ref>
- If the wolf armor is dealt damage beyond 0 durability, it will break.
- Wolf armor can now be repaired by using armadillo scutes on a sitting wolf.
Mobs
Armadillo
- The armadillo has been de-experimentified and is now available during normal gameplay.
- Breeding cooldown is no longer reset after roll-up.
General
Experiments
- Removed the "Armadillo and Wolf Armor" experimental toggle.
- The Members and Timeline tabs are now limited to rendering at most 300 Realm players, to avoid performance issues on large Realms. All players will still be searchable in the Members tab.
- When adding a new story, the text box is no longer cleared when the player leaves the Add Story screen. Essentially, players can save a draft of their Story.
- When posting a Realm Story, the player’s avatar will only have the Online badge if they are currently playing in a game hosted by a Realm.
- Added screen reader narration to Realms Stories ‘Opt In’ screen.
- Added info button to Timeline tab.
- Updated description text of certain Realms Stories settings.
- Added unread story indicator on Story Feed tab.
- Added a Realms Stories page to Minecraft:How to Play section of Minecraft.
UI
- The feedback button has been moved from Main Menu to the Minecraft:Settings screen under the General tab with label “Help Center”.
- Added a toggle for enabling/disabling game tips and a button for restarting them in the Settings under the General section.
- Increased the time interval for showing a standard loading tip.
- Add “Import Retail Worlds” button to the Settings/Storage screen.
- Worlds imported in the new Play screen now has a space before the “(imported)” suffix. (Preview only)
- On touch devices, when items are swapped the icons now move in the correct direction.
- Custom decorated pots and dyed Minecraft:banners are now rendered correctly in Minecraft:crafter output slot.
- On touch devices, the selected item now has a blue background on all screens.
- Flying item animation is no longer missing in touch-screen versions of Minecraft:beacon, cartography table, and smithing table screens.
Technical
API
- Removed
- REDIRECT Template:Code
Template:Redr as they currently have no backing implementation.
- Added
- REDIRECT Template:Code
Template:Redr enum to
- REDIRECT Template:Code
Template:Redr for use with
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr for reading
- REDIRECT Template:Code
- Setting a dynamic property with a key larger than 32kb now will result in an exception.
Cameras
- Added the
- REDIRECT Template:Code
Template:Redr camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance.
- Added
- REDIRECT Template:Code
Template:Redr component to the
- REDIRECT Template:Code
Template:Redr camera.
- This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default.
- Setting this component to false will remove the added rendering capability. Documentation will be undated prior to release.
- The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player.
Components
- The
- REDIRECT Template:Code
Template:Redr component’s fields
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
Template:Redr now support both armor and inventory slots:
- Armor slots are specified as
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr, and
- REDIRECT Template:Code
- Inventory slots are specified as positive numbers, now expressed as strings.
- This change requires a world version of 1.20.80 or higher.
- Added
- REDIRECT Template:Code
Template:Redr field to the
- REDIRECT Template:Code
Template:Redr component, which allows to repair an item in one of the entity’s inventory or armor slots. Entity Filters
- Added new entity filter
- REDIRECT Template:Code
Template:Redr, which checks if the entity is sitting.
- Added new entity filter
- REDIRECT Template:Code
Template:Redr, which checks if the entity has a certain damaged piece of equipment in the specified slot. Minecraft:Molang
- Added new query
- REDIRECT Template:Code
Template:Redr, which returns the damage value of the armor item in the specified slot. Stability and Performance
- Removed
- REDIRECT Template:Code
Experimental
These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.
Changes
Blocks
- Vault hit sound pitch corrected to match Java Edition.
- Updated vault visuals.
World generation
Trial Chambers
- Trial chambers are now placed in the same location and configuration as Java Edition.
Technical
Blocks
- Added
- REDIRECT Template:Code
Template:Redr block component under the Beta APIs feature flag. Graphical
- Added a dedicated quality slider for Point Light Shadows in the Deferred Video Settings menu.
- Added a new feature to the lighting model in the Deferred Technical Preview: Sub Surface Scattering. This effect approximates rays of light passing through translucent surfaces. For now, this feature is limited to only affect Leaves.
- Increased the contrast and saturation of the world in the Deferred Technical Preview.
API
- Block Custom Components<ref>https://learn.microsoft.com/minecraft/creator/Documents/CustomComponents</ref>
- Added
- REDIRECT Template:Code
Template:Redr for
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
Template:Redr for
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
- Creator Settings menu has a new option to automatically connect the debugger on world load (or
- REDIRECT Template:Command
Template:Redr). This will make it easier to set (and catch) breakpoints at load and avoids the hassle of typing out the debugger slash command.
- Added class
- REDIRECT Template:Code
Template:Redr which extends
- REDIRECT Template:Code
Template:Redr - A volume that stores multiple block locations.
- Structure
- Renamed class
- REDIRECT Template:Code
- REDIRECT Template:Code
- Added read-only property
- REDIRECT Template:Code
Template:Redr - Returns the size of the structure in blocks.
- Added function
- REDIRECT Template:Code
Template:Redr - Returns the block permutation at the given location within the structure.
- Added function
- REDIRECT Template:Code
Template:Redr - Returns false if the structure has been deleted.
- Added function
- REDIRECT Template:Code
Template:Redr - Returns whether the block at the given location is waterlogged.
Fixes
Script error: No such module "fixes". Others
- Horses and Boats no longer slide to unexpected previous locations upon mounting or dismounting.
- Fixed an issue where the Realms Stories button would lose focus on the play screen.
- Fixed the Realms Stories ‘Opt In’ screen sometimes appearing visually broken.
- Fixed a bug where selecting the same screenshot again would de-select the screenshot instead of just keeping the selected one.
- Fixing some component
- REDIRECT Template:Code
Template:Redr methods where they did not properly return false in cases where the component had been removed from the Entity.
- Fixed
- REDIRECT Template:Command
Template:Redr command so that changes only effect the targeted player(s).
- Partially fixed full block shapes (e.g. redstone lamps, froglights, glowstone, etc.) that are marked as point lights in resource packs in the Deferred Technical Preview. They can still be turned into point lights, but will not have occlusion/shadows.
Trivia
- This is the only version of Bedrock Edition to be released on a leap day.
References
<references group="">
</references>
de:Bedrock Edition beta 1.20.80.20 es:Bedrock Edition Preview 1.20.80.20 ko:Bedrock Edition 프리뷰 1.20.80.20 pt:Edição Bedrock Preview 1.20.80.20 ru:Preview 1.20.80.20 (Bedrock Edition) uk:Preview 1.20.80.20 (Bedrock Edition) zh:基岩版1.20.80.20