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Minecraft:Invisibility: Difference between revisions

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{{About|the effect|the potion in {{MC}}|Potion of Invisibility|the unused item in {{MCD}}|Dungeons:Invisibility Potion}}
{{About|the effect|the potion in {{MC/MC}}|Potion of Invisibility|the unused item in {{MC/MCD}}|Dungeons:Invisibility Potion}}
{{Redirect|Invisible|the enchantment in ''Minecraft Dungeons''|Dungeons:Invisible}}
{{MC/Redirect|Invisible|the enchantment in ''Minecraft Dungeons''|Dungeons:Invisible}}
{{Infobox effect
{{Infobox effect
| image = Invisibility.png
| image = Invisibility.png
| sources = See {{slink||Causes}}
| sources = See {{slink||Causes}}
| particle = {{EffectSprite|particle-invisibility}} #F6F6F6 (white)
| particle = {{MC/EffectSprite|particle-invisibility}} #F6F6F6 (white)
| type = Positive
| type = Positive
| invimage = Potion of Invisibility
| invimage = Potion of Invisibility
Line 42: Line 42:
When a player is under the Invisibility effect, the distance at which mobs detect the player is much shorter. After detecting a player, the mob behaves as if the player did not have the Invisibility effect; hostile mobs follow and attack the player until the player is outside of the mob's normal detection range.
When a player is under the Invisibility effect, the distance at which mobs detect the player is much shorter. After detecting a player, the mob behaves as if the player did not have the Invisibility effect; hostile mobs follow and attack the player until the player is outside of the mob's normal detection range.


A mob's detection range is determined by the {{code|[[Minecraft:Attribute#follow_range|follow_range]]}} attribute. When a player does not have any items equipped in armor slots (including [[Minecraft:elytra]]), the player is detected at 7% of a mob's normal detection range.
A mob's detection range is determined by the {{MC/Code|[[Minecraft:Attribute#follow_range|follow_range]]}} attribute. When a player does not have any items equipped in armor slots (including [[Minecraft:elytra]]), the player is detected at 7% of a mob's normal detection range.


When a player has items equipped in armor slots, the detection range is 17.5% times the number of pieces of armor. With 4 pieces of armor, the player is detected at 70% of a mob's normal detection range.
When a player has items equipped in armor slots, the detection range is 17.5% times the number of pieces of armor. With 4 pieces of armor, the player is detected at 70% of a mob's normal detection range.
Line 63: Line 63:
!class="unsortable"|Detection range <br> 4 pieces of armor
!class="unsortable"|Detection range <br> 4 pieces of armor
|-
|-
| style="text-align: left;" |{{EntityLink|Ghast}}
| style="text-align: left;" |{{MC/Entitylink|Ghast}}
| 100 || 7 || 17.5 || 35 || 52.5 || 70
| 100 || 7 || 17.5 || 35 || 52.5 || 70
|-
|-
| style="text-align: left;" | {{EntityLink|Enderman}}
| style="text-align: left;" | {{MC/Entitylink|Enderman}}
| 64 || 4.48 || 11.2 || 22.4 || 33.6 || 44.8
| 64 || 4.48 || 11.2 || 22.4 || 33.6 || 44.8
|-
|-
| style="text-align: left;" | {{EntityLink|Allay}}<br>{{EntityLink|Bee}}<br>{{EntityLink|Blaze}}<br>{{EntityLink|Villager}}
| style="text-align: left;" | {{MC/Entitylink|Allay}}<br>{{MC/Entitylink|Bee}}<br>{{MC/Entitylink|Blaze}}<br>{{MC/Entitylink|Villager}}
| 48 || 3.36 || 8.4 || 16.8 || 25.2 || 33.6
| 48 || 3.36 || 8.4 || 16.8 || 25.2 || 33.6
|-
|-
| style="text-align: left;" | {{EntityLink|Llama}}<br>{{EntityLink|Wither}}
| style="text-align: left;" | {{MC/Entitylink|Llama}}<br>{{MC/Entitylink|Wither}}
| 40 || 2.8 || 7 || 14 || 21 || 28
| 40 || 2.8 || 7 || 14 || 21 || 28
|-
|-
| style="text-align: left;" | {{EntityLink|Zombie}}<br>{{EntityLink|Husk}}<br>{{EntityLink|Drowned}}<br>{{EntityLink|Zombie Villager}}<br>{{EntityLink|Zombified Piglin}}
| style="text-align: left;" | {{MC/Entitylink|Zombie}}<br>{{MC/Entitylink|Husk}}<br>{{MC/Entitylink|Drowned}}<br>{{MC/Entitylink|Zombie Villager}}<br>{{MC/Entitylink|Zombified Piglin}}
| 35 || 2.45|| 6.125 || 12.25 || 18.375 || 24.5
| 35 || 2.45|| 6.125 || 12.25 || 18.375 || 24.5
|-
|-
| style="text-align: left;" | {{EntityLink|Fox}}<br>{{EntityLink|Pillager}}<br>{{EntityLink|Ravager}}
| style="text-align: left;" | {{MC/Entitylink|Fox}}<br>{{MC/Entitylink|Pillager}}<br>{{MC/Entitylink|Ravager}}
| 32 || 2.24 || 5.6 || 11.2 || 16.8 || 22.4
| 32 || 2.24 || 5.6 || 11.2 || 16.8 || 22.4
|-
|-
| style="text-align: left;" | {{EntityLink|Breeze}}
| style="text-align: left;" | {{MC/Entitylink|Breeze}}
| 24 || 2 || 4.2 || 8.4 || 12.6 || 16.8
| 24 || 2 || 4.2 || 8.4 || 12.6 || 16.8
|-
|-
| style="text-align: left;" | {{EntityLink|Polar Bear}}
| style="text-align: left;" | {{MC/Entitylink|Polar Bear}}
| 20 || 2 || 3.5 || 7 || 10.5 || 14
| 20 || 2 || 3.5 || 7 || 10.5 || 14
|-
|-
| style="text-align: left;" | {{EntityLink|Illusioner}}
| style="text-align: left;" | {{MC/Entitylink|Illusioner}}
| 18 || 2 || 3.15 || 6.3 || 9.45 || 12.6
| 18 || 2 || 3.15 || 6.3 || 9.45 || 12.6
|-
|-
| style="text-align: left;" | {{EntityLink|Evoker}}<br>{{EntityLink|Vindicator}}
| style="text-align: left;" | {{MC/Entitylink|Evoker}}<br>{{MC/Entitylink|Vindicator}}
| 12 || 2 || 2.1 || 4.2 || 6.3 || 8.4
| 12 || 2 || 2.1 || 4.2 || 6.3 || 8.4
|-
|-
Line 103: Line 103:


=== Locator bar ===
=== Locator bar ===
The waypoint of a player affected by Invisibility is not shown on other players' locator bar. {{IN|java}}, this is done by applying a 100% reduction on the <code>waypoint_transmit_range</code> [[Minecraft:attribute]].
The waypoint of a player affected by Invisibility is not shown on other players' locator bar. {{MC/In|java}}, this is done by applying a 100% reduction on the <code>waypoint_transmit_range</code> [[Minecraft:attribute]].


== Immune mobs ==
== Immune mobs ==
Line 115: Line 115:
  ! Notes
  ! Notes
  |-
  |-
  | {{ItemLink|Potion of Invisibility}}
  | {{MC/Itemlink|Potion of Invisibility}}
  | I
  | I
  | 3:00
  | 3:00
  | {{EntityLink|Wandering Trader}}s drink this potion when attacked by hostile mobs or when avoiding zombies and [[Minecraft:illager]]s.{{only|bedrock}}
  | {{MC/Entitylink|Wandering Trader}}s drink this potion when attacked by hostile mobs or when avoiding zombies and [[Minecraft:illager]]s.{{only|bedrock}}
  |-
  |-
  | {{ItemLink|Potion of Invisibility}} (extended)
  | {{MC/Itemlink|Potion of Invisibility}} (extended)
  | I
  | I
  | 8:00
  | 8:00
  | {{EntityLink|Wandering Trader}}s drink this potion if the time is between 12000 and 18000.
  | {{MC/Entitylink|Wandering Trader}}s drink this potion if the time is between 12000 and 18000.
  |-
  |-
  | {{ItemLink|Splash Potion of Invisibility}}
  | {{MC/Itemlink|Splash Potion of Invisibility}}
  | I
  | I
  | 3:00
  | 3:00
  |
  |
  |-
  |-
  | {{ItemLink|Splash Potion of Invisibility}} (extended)
  | {{MC/Itemlink|Splash Potion of Invisibility}} (extended)
  | I
  | I
  | 8:00
  | 8:00
  |
  |
  |-
  |-
  | {{ItemLink|Lingering Potion of Invisibility}}
  | {{MC/Itemlink|Lingering Potion of Invisibility}}
  | I
  | I
  | 0:45
  | 0:45
  |
  |
  |-
  |-
  | {{ItemLink|Lingering Potion of Invisibility}} (extended)
  | {{MC/Itemlink|Lingering Potion of Invisibility}} (extended)
  | I
  | I
  | 2:00
  | 2:00
  |
  |
  |-
  |-
  | {{ItemLink|Arrow of Invisibility}}
  | {{MC/Itemlink|Arrow of Invisibility}}
  | I
  | I
  | 0:22
  | 0:22
  |  
  |  
  |-
  |-
  | {{ItemLink|Arrow of Invisibility}} (extended)
  | {{MC/Itemlink|Arrow of Invisibility}} (extended)
  | I
  | I
  | 1:00
  | 1:00
  |  
  |  
  |-
  |-
  | {{EntityLink|Illusioner}}
  | {{MC/Entitylink|Illusioner}}
  | I
  | I
  | 1:00
  | 1:00
  | Applies only to {{EntityLink|illusioner}}s when casting the invisibility spell.
  | Applies only to {{MC/Entitylink|illusioner}}s when casting the invisibility spell.
  |-
  |-
  | Spawning within the world
  | Spawning within the world
  | I
  | I
  | ∞
  | ∞
  | Applies only to {{EntityLink|spider}}s on Hard difficulty.{{only|java|short=1}}
  | Applies only to {{MC/Entitylink|spider}}s on Hard difficulty.{{only|java|short=1}}
  |}
  |}


== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{EffectIDLink}}
{{MC/EffectIDLink}}
{{edition|java}}:
{{MC/Edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
Line 180: Line 180:
|foot=1}}
|foot=1}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
Line 192: Line 192:


== Advancements ==
== Advancements ==
{{load advancements|A Furious Cocktail;How Did We Get Here?}}
{{MC/Load advancements|A Furious Cocktail;How Did We Get Here?}}


== History ==
== History ==
=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java beta}}
|{{MC/HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|Invisibility is added along with 18 other status effects but is currently unobtainable in regular gameplay.}}
|{{MC/HistoryLine||1.8|dev=Pre-release|Invisibility is added along with 18 other status effects but is currently unobtainable in regular gameplay.}}
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Invisibility JE1 BE1.png|18px]] The effect sprite for Invisibility has been added to <samp>inventory.png</samp>.
|{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|[[File:Invisibility JE1 BE1.png|18px]] The effect sprite for Invisibility has been added to <samp>inventory.png</samp>.
|Potions which grant the Invisibility effect are added.
|Potions which grant the Invisibility effect are added.
|[[Minecraft:Milk]] now clears the Invisibility effect.}}
|[[Minecraft:Milk]] now clears the Invisibility effect.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 3|Invisibility no longer has any associated potions.}}
|{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 3|Invisibility no longer has any associated potions.}}
|{{HistoryLine||1.4.2|dev=12w34a|Invisiblity now functions, and turns [[Minecraft:mob]]s invisible.
|{{MC/HistoryLine||1.4.2|dev=12w34a|Invisiblity now functions, and turns [[Minecraft:mob]]s invisible.
|Players under Invisiblity's effect now cannot be detected by other players.
|Players under Invisiblity's effect now cannot be detected by other players.
|A [[Minecraft:potion]] and splash potion of Invisibility have been implemented and added to Creative mode.}}
|A [[Minecraft:potion]] and splash potion of Invisibility have been implemented and added to Creative mode.}}
|{{HistoryLine||1.6.1|dev=13w24a|Spiders now have a rare chance to spawn with Invisibility on Hard difficulty.}}
|{{MC/HistoryLine||1.6.1|dev=13w24a|Spiders now have a rare chance to spawn with Invisibility on Hard difficulty.}}
|{{HistoryLine||1.8|dev=14w05b|Sheep's wool is no longer visible when they have the Invisibility effect.<ref>{{bug|MC-88791}}</ref>}}
|{{HistoryLine||1.8|dev=14w05b|Sheep's wool is no longer visible when they have the Invisibility effect.<ref>{{bug|MC-88791}}</ref>}}
|{{HistoryLine||30 July 2014|link=https://bugs.mojang.com/browse/MC-13738?focusedId=182274&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-182274|Jeb has stated that saddles equipped on [[Minecraft:horse]]s and related mobs are invisible due to technical limitations, as the saddle is part of each horse's texture, and that this may be fixed at some point in the future if more armored mobs were to be implemented.}}
|{{MC/HistoryLine||30 July 2014|link=https://bugs.mojang.com/browse/MC-13738?focusedId=182274&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-182274|Jeb has stated that saddles equipped on [[Minecraft:horse]]s and related mobs are invisible due to technical limitations, as the saddle is part of each horse's texture, and that this may be fixed at some point in the future if more armored mobs were to be implemented.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Invisibility JE2 BE2.png|18px]] The effect icon texture of Invisiblity has been changed.}}
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Invisibility JE2 BE2.png|18px]] The effect icon texture of Invisiblity has been changed.}}
|{{HistoryLine|||dev=19w08a|The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not.
|{{MC/HistoryLine|||dev=19w08a|The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not.
|Guardians no longer see players that are invisible from the Invisibility effect.
|Guardians no longer see players that are invisible from the Invisibility effect.
|[[Minecraft:Zombie]]s and [[Minecraft:illager]]s no longer see invisible villagers and wandering traders.
|[[Minecraft:Zombie]]s and [[Minecraft:illager]]s no longer see invisible villagers and wandering traders.
Line 217: Line 217:
|Iron golems no longer see invisible hostile-neutral mobs.
|Iron golems no longer see invisible hostile-neutral mobs.
|Horse armor on horses is now still displayed if the horse wearing it is invisible.}}
|Horse armor on horses is now still displayed if the horse wearing it is invisible.}}
|{{HistoryLine||1.15.2|dev=pre1|Iron golem's cracks are no longer visible if they have the Invisibility effect.}}
|{{MC/HistoryLine||1.15.2|dev=pre1|Iron golem's cracks are no longer visible if they have the Invisibility effect.}}
|{{HistoryLine||1.19.4|dev=Pre-release 3|The potion & effect color have been changed from {{color|#7F8392}} to {{color|#F6F6F6}}.}}
|{{HistoryLine||1.19.4|dev=Pre-release 3|The potion & effect color have been changed from {{color|#7F8392}} to {{color|#F6F6F6}}.}}
|{{HistoryLine||1.21.5|dev=25w03a|Saddles on equine mobs and camels are now still displayed if the mob wearing it is invisible;<ref>{{bug|MC-13738}}</ref><ref>{{bug|MC-256469}}</ref> this has resulted from the saddle texture being split from the main texture.}}
|{{HistoryLine||1.21.5|dev=25w03a|Saddles on equine mobs and camels are now still displayed if the mob wearing it is invisible;<ref>{{bug|MC-13738}}</ref><ref>{{bug|MC-256469}}</ref> this has resulted from the saddle texture being split from the main texture.}}
|{{HistoryLine||1.21.6|exp=Locator Bar|dev=25w15a|Invisibility now hides players from the locator bar.}}
|{{MC/HistoryLine||1.21.6|exp=Locator Bar|dev=25w15a|Invisibility now hides players from the locator bar.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine||v0.11.0|dev=build 1|[[File:Invisibility JE1 BE1.png|18px]] Added Invisibility.
|{{MC/HistoryLine||v0.11.0|dev=build 1|[[File:Invisibility JE1 BE1.png|18px]] Added Invisibility.
|Invisibility is currently unobtainable.}}
|Invisibility is currently unobtainable.}}
|{{HistoryLine||v0.12.1|dev=build 1|Invisibility can now be obtained from [[Minecraft:potion]]s and splash potions of Invisibility.}}
|{{MC/HistoryLine||v0.12.1|dev=build 1|Invisibility can now be obtained from [[Minecraft:potion]]s and splash potions of Invisibility.}}
|{{HistoryLine||v0.15.0|dev=build 1|Added arrow of Invisibility, which inflicts any [[Minecraft:mob]] it hits with Invisibility.}}
|{{MC/HistoryLine||v0.15.0|dev=build 1|Added arrow of Invisibility, which inflicts any [[Minecraft:mob]] it hits with Invisibility.}}
|{{HistoryLine|pocket}}
|{{MC/HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Invisibility can now be obtained from a lingering potions of Invisibility.}}
|{{MC/HistoryLine||1.0.0|dev=alpha 0.17.0.1|Invisibility can now be obtained from a lingering potions of Invisibility.}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|Wandering traders now hide by drinking [[Minecraft:potion]]s of Invisibility during nightfall, when hurt by projectiles and magic, or when avoiding zombies and illagers.
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|Wandering traders now hide by drinking [[Minecraft:potion]]s of Invisibility during nightfall, when hurt by projectiles and magic, or when avoiding zombies and illagers.
|The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not.{{info needed}}
|The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not.{{MC/Info needed}}
|[[Minecraft:Zombie]]s and [[Minecraft:illager]]s no longer see invisible villagers and wandering traders.}}
|[[Minecraft:Zombie]]s and [[Minecraft:illager]]s no longer see invisible villagers and wandering traders.}}
|{{HistoryLine|||dev=beta 1.11.0.5|[[File:Invisibility JE2 BE2.png|18px]] The effect icon texture of Invisibility has been changed.}}
|{{MC/HistoryLine|||dev=beta 1.11.0.5|[[File:Invisibility JE2 BE2.png|18px]] The effect icon texture of Invisibility has been changed.}}
|{{HistoryLine||1.21.80|exp=Locator Bar|dev=Preview 1.21.80.20|Invisibility now hides players from the locator bar.}}
|{{MC/HistoryLine||1.21.80|exp=Locator Bar|dev=Preview 1.21.80.20|Invisibility now hides players from the locator bar.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Invisibility is added along with 18 other status effects but is currently unobtainable in regular gameplay.{{check version}}}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Invisibility is added along with 18 other status effects but is currently unobtainable in regular gameplay.{{check version}}}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Invisiblity now functions, and turns [[Minecraft:mob]]s invisible.|Players under Invisiblity's effect now cannot be detected by other players.|A [[Minecraft:potion]] and splash potion of Invisibility have been implemented and added to Creative mode.}}
|{{MC/HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Invisiblity now functions, and turns [[Minecraft:mob]]s invisible.|Players under Invisiblity's effect now cannot be detected by other players.|A [[Minecraft:potion]] and splash potion of Invisibility have been implemented and added to Creative mode.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Spiders now have a rare chance to spawn with Invisibility on Hard difficulty.}}
|{{MC/HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Spiders now have a rare chance to spawn with Invisibility on Hard difficulty.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Wandering traders now hide by drinking [[Minecraft:potion]]s of Invisibility during nightfall, when hurt by projectiles and magic, or when avoiding zombies and illagers.|The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not.{{verify}}{{info needed}}|[[Minecraft:Zombie]]s and [[Minecraft:illager]]s no longer see invisible villagers and wandering traders.{{verify}}|[[File:Invisibility JE2 BE2.png|18px]] The effect icon texture of Invisibility has been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Wandering traders now hide by drinking [[Minecraft:potion]]s of Invisibility during nightfall, when hurt by projectiles and magic, or when avoiding zombies and illagers.|The Invisibility status effect has been improved to allow it to correctly work in many cases where it did not.{{MC/Verify}}{{MC/Info needed}}|[[Minecraft:Zombie]]s and [[Minecraft:illager]]s no longer see invisible villagers and wandering traders.{{MC/Verify}}|[[File:Invisibility JE2 BE2.png|18px]] The effect icon texture of Invisibility has been changed.}}
}}
}}


== Issues ==
== Issues ==
{{issue list}}
{{MC/Issue list}}


== Trivia ==
== Trivia ==
* Players in Spectator mode see invisible entities as translucent instead.
* Players in Spectator mode see invisible entities as translucent instead.
* {{IN|je}}, Invisibility prevents the rendering of entity hitboxes by pressing {{key|F3+B}}.
* {{MC/In|je}}, Invisibility prevents the rendering of entity hitboxes by pressing {{MC/Key|F3+B}}.
* {{IN|je}}, The attack indicator still appears when facing an invisible entity.<ref>{{bug|MC-261797|||WAI}}</ref>
* {{MC/In|je}}, The attack indicator still appears when facing an invisible entity.<ref>{{bug|MC-261797|||WAI}}</ref>


== Gallery ==
== Gallery ==
=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
Invisible sheep.png|A sheep {{in|je}} with Invisibility before Java Edition 14w05b. Its wool is still visible.
Invisible sheep.png|A sheep {{MC/In|je}} with Invisibility before Java Edition 14w05b. Its wool is still visible.
</gallery>
</gallery>


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox effects}}
{{MC/Navbox effects}}


de:Unsichtbarkeit
de:Unsichtbarkeit

Latest revision as of 20:29, 9 April 2026

Template:Hatnote Template:Infobox effect

Invisibility is a status effect that turns players and Minecraft:mobs completely transparent and see-through, but has no effect on held Minecraft:items, worn Minecraft:armor, or certain parts of some mobs. Invisible entities, especially those wearing no armor, can get significantly closer to most mobs without being detected.

Effect

File:Invisible Mobs.png
The visible parts of a breeze, a shulker, a saddled strider, a trader llama, a phantom, an Minecraft:enderman, a spider, a saddled Minecraft:pig, and a charged creeper
File:Invisible Jeb.png
The visible parts of an armored player.

Invisibility has three effects: It causes the affected entity's model to disappear, it decreases the distance the player can be detected by mobs, and it hides the player's waypoint from the locator bar.

Rendering

While under the invisibility effect, the model and name of mobs and players are not rendered, making the mob or player appear to be invisible. This does not prevent the mob or player from interacting with the world.

Certain features of mobs and players are not affected by Invisibility:

Chests on donkeys, mules, llama, and trader llamas are not rendered when the host mob is invisible.<ref>Template:Bug</ref>

Mob detection range

When a player is under the Invisibility effect, the distance at which mobs detect the player is much shorter. After detecting a player, the mob behaves as if the player did not have the Invisibility effect; hostile mobs follow and attack the player until the player is outside of the mob's normal detection range.

A mob's detection range is determined by the follow_range attribute. When a player does not have any items equipped in armor slots (including Minecraft:elytra), the player is detected at 7% of a mob's normal detection range.

When a player has items equipped in armor slots, the detection range is 17.5% times the number of pieces of armor. With 4 pieces of armor, the player is detected at 70% of a mob's normal detection range.

Invisibility stacks with other methods of reducing a mob's detection range:

  • Sneaking reduces detection range to 80% of the normal range
  • Wearing the corresponding mob head reduces detection range of skeletons, Minecraft:zombies, creepers, Minecraft:piglins and piglin brutes to 50% of the normal range. Mob heads are worn in an armor slot, and result in a larger detection range than not wearing the mob head.

The final detection range is given by the maximum between 2 and the detection range after the reduction, so the final detection range is at least 2.

The exact numerical information is in the table below:

Minecraft:Mob Base detection range
without Invisibility
Detection range
no armor
Detection range
1 piece of armor
Detection range
2 pieces of armor
Detection range
3 pieces of armor
Detection range
4 pieces of armor
  1. REDIRECT Template:EntityLink
100 7 17.5 35 52.5 70
  1. REDIRECT Template:EntityLink
64 4.48 11.2 22.4 33.6 44.8
  1. REDIRECT Template:EntityLink
  2. REDIRECT Template:EntityLink
  3. REDIRECT Template:EntityLink
  4. REDIRECT Template:EntityLink
48 3.36 8.4 16.8 25.2 33.6
  1. REDIRECT Template:EntityLink
  2. REDIRECT Template:EntityLink
40 2.8 7 14 21 28
  1. REDIRECT Template:EntityLink
  2. REDIRECT Template:EntityLink
  3. REDIRECT Template:EntityLink
  4. REDIRECT Template:EntityLink
  5. REDIRECT Template:EntityLink
35 2.45 6.125 12.25 18.375 24.5
  1. REDIRECT Template:EntityLink
  2. REDIRECT Template:EntityLink
  3. REDIRECT Template:EntityLink
32 2.24 5.6 11.2 16.8 22.4
  1. REDIRECT Template:EntityLink
24 2 4.2 8.4 12.6 16.8
  1. REDIRECT Template:EntityLink
20 2 3.5 7 10.5 14
  1. REDIRECT Template:EntityLink
18 2 3.15 6.3 9.45 12.6
  1. REDIRECT Template:EntityLink
  2. REDIRECT Template:EntityLink
12 2 2.1 4.2 6.3 8.4
All other mobs 16 2 2.8 5.6 8.4 11.2

In addition:

  • Sculk sensors, Minecraft:wardens, cats and Minecraft:villagers do not behave any differently toward invisible entities.
  • Pillagers point their crossbows at invisible players outside their reduced detection range, but do not attack.

Locator bar

The waypoint of a player affected by Invisibility is not shown on other players' locator bar. in Template:Editions, this is done by applying a 100% reduction on the waypoint_transmit_range Minecraft:attribute.

Immune mobs

Minecraft:Withers and ender dragons are immune to Invisibility.

Causes

Cause Potency Length Notes
  1. REDIRECT Template:ItemLink
I 3:00
  1. REDIRECT Template:EntityLinks drink this potion when attacked by hostile mobs or when avoiding zombies and Minecraft:illagers.Template:Only
  1. REDIRECT Template:ItemLink (extended)
I 8:00
  1. REDIRECT Template:EntityLinks drink this potion if the time is between 12000 and 18000.
  1. REDIRECT Template:ItemLink
I 3:00
  1. REDIRECT Template:ItemLink (extended)
I 8:00
  1. REDIRECT Template:ItemLink
I 0:45
  1. REDIRECT Template:ItemLink (extended)
I 2:00
  1. REDIRECT Template:ItemLink
I 0:22
  1. REDIRECT Template:ItemLink (extended)
I 1:00
  1. REDIRECT Template:EntityLink
I 1:00 Applies only to
  1. REDIRECT Template:EntityLinks when casting the invisibility spell.
Spawning within the world I Applies only to
  1. REDIRECT Template:EntityLinks on Hard difficulty.Template:Only

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table

Advancements

Script error: No such module "Advancement".

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • Players in Spectator mode see invisible entities as translucent instead.
  • in Template:Editions, Invisibility prevents the rendering of entity hitboxes by pressing
  1. REDIRECT Template:Keys

Template:Redr.

Gallery

Screenshots

References

<references group="">

 </references>

Navigation

Attack power
Block breaking
Health
Template:El only
Unused
Hunger
Loot
Unused
Template:Els only
Movement
Template:El only
Ominous events
Protective
Spawns
Visibility
Template:Els only
Joke

de:Unsichtbarkeit es:Invisibilidad fr:Invisibilité ja:透明化 ko:투명 pt:Invisibilidade ru:Невидимость zh:隐身