Minecraft:Vibration: Difference between revisions
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[[File:Vibration JE1 BE1.gif|thumb|A vibration [[particle]].]] | [[File:Vibration JE1 BE1.gif|thumb|A vibration [[particle]].]] | ||
'''Vibrations''' are a gameplay mechanic based around the concept of sound and its physical interactions. Most in-game actions and events produce vibrations of different frequencies, or intensity. [[Minecraft:Wool]] can be used to dampen or block vibrations and prevent them from traveling if collided with. Vibrations are solely utilized by sculk sensors, sculk shriekers, [[Minecraft:warden]]s, and allays. | '''Vibrations''' are a gameplay mechanic based around the concept of sound and its physical interactions. Most in-game actions and events produce vibrations of different frequencies, or intensity. [[Minecraft:Wool]] can be used to dampen or block vibrations and prevent them from traveling if collided with. Vibrations are solely utilized by sculk sensors, sculk shriekers, [[Minecraft:warden]]s, and allays. | ||
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Might be worth considering putting this table into a template. | Might be worth considering putting this table into a template. | ||
--> | --> | ||
{{Expand section|''[[Minecraft:Bedrock Edition]]'' values}} | {{MC/Expand section|''[[Minecraft:Bedrock Edition]]'' values}} | ||
Each vibration in the game falls under a certain frequency value. This value can be measured with a comparator. With the right contraption utilizing a calibrated sculk sensor or sculk sensor, the player could detect if a certain action has occurred or is occurring nearby. | Each vibration in the game falls under a certain frequency value. This value can be measured with a comparator. With the right contraption utilizing a calibrated sculk sensor or sculk sensor, the player could detect if a certain action has occurred or is occurring nearby. | ||
{| class="sortable wikitable" | {| class="sortable wikitable" | ||
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!Output!!Vibration type!!Game event!!Description | !Output!!Vibration type!!Game event!!Description | ||
|- | |- | ||
| rowspan="4" |{{Redstone strength|1}} | | rowspan="4" |{{MC/Redstone strength|1}} | ||
|Step | |Step | ||
|<code>minecraft:step</code> | |<code>minecraft:step</code> | ||
| Line 38: | Line 38: | ||
| | | | ||
|- | |- | ||
| rowspan="4" |{{Redstone strength|2}} | | rowspan="4" |{{MC/Redstone strength|2}} | ||
|Projectile Land | |Projectile Land | ||
|<code>minecraft:projectile_land</code> | |<code>minecraft:projectile_land</code> | ||
| Line 55: | Line 55: | ||
| | | | ||
|- | |- | ||
| rowspan="4" |{{Redstone strength|3}} | | rowspan="4" |{{MC/Redstone strength|3}} | ||
|Item Interact Finish | |Item Interact Finish | ||
|<code>minecraft:item_interact_finish</code> | |<code>minecraft:item_interact_finish</code> | ||
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| | | | ||
|- | |- | ||
| rowspan="4" |{{Redstone strength|4}} | | rowspan="4" |{{MC/Redstone strength|4}} | ||
|Entity Action | |Entity Action | ||
|<code>minecraft:entity_action</code> | |<code>minecraft:entity_action</code> | ||
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| | | | ||
|- | |- | ||
| rowspan="3" |{{Redstone strength|5}} | | rowspan="3" |{{MC/Redstone strength|5}} | ||
|Entity Dismount | |Entity Dismount | ||
|<code>minecraft:entity_dismount</code> | |<code>minecraft:entity_dismount</code> | ||
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| | | | ||
|- | |- | ||
| rowspan="4" |{{Redstone strength|6}} | | rowspan="4" |{{MC/Redstone strength|6}} | ||
|Entity Mount | |Entity Mount | ||
|<code>minecraft:entity_mount</code> | |<code>minecraft:entity_mount</code> | ||
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| | | | ||
|- | |- | ||
| rowspan="2" |{{Redstone strength|7}} | | rowspan="2" |{{MC/Redstone strength|7}} | ||
|Entity Damage | |Entity Damage | ||
|<code>minecraft:entity_damage</code> | |<code>minecraft:entity_damage</code> | ||
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| | | | ||
|- | |- | ||
| rowspan="3" |{{Redstone strength|8}} | | rowspan="3" |{{MC/Redstone strength|8}} | ||
|Drink | |Drink | ||
|<code>minecraft:drink</code> | |<code>minecraft:drink</code> | ||
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| | | | ||
|- | |- | ||
| rowspan="5" |{{Redstone strength|9}} | | rowspan="5" |{{MC/Redstone strength|9}} | ||
|Container Close | |Container Close | ||
|<code>minecraft:container_close</code> | |<code>minecraft:container_close</code> | ||
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| | | | ||
|- | |- | ||
| rowspan="7" |{{Redstone strength|10}} | | rowspan="7" |{{MC/Redstone strength|10}} | ||
|Container Open | |Container Open | ||
|<code>minecraft:container_open</code> | |<code>minecraft:container_open</code> | ||
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| | | | ||
|- | |- | ||
| rowspan="2" |{{Redstone strength|11}} | | rowspan="2" |{{MC/Redstone strength|11}} | ||
|Block Change | |Block Change | ||
|<code>minecraft:block_change</code> | |<code>minecraft:block_change</code> | ||
|Block changes state (chiseled bookshelf, [[Minecraft:lectern]], [[Minecraft:composter]], decorated pot, [[Minecraft:bell]] ringing, item frame etc.){{ | |Block changes state (chiseled bookshelf, [[Minecraft:lectern]], [[Minecraft:composter]], decorated pot, [[Minecraft:bell]] ringing, item frame etc.){{MC/Info needed|What type of change of state? A complete list of all blocks would be useful here.}} | ||
|- | |- | ||
|Resonate 11 | |Resonate 11 | ||
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| | | | ||
|- | |- | ||
| rowspan="3" |{{Redstone strength|12}} | | rowspan="3" |{{MC/Redstone strength|12}} | ||
|Block Destroy | |Block Destroy | ||
|<code>minecraft:block_destroy</code> | |<code>minecraft:block_destroy</code> | ||
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| | | | ||
|- | |- | ||
| rowspan="3" |{{Redstone strength|13}} | | rowspan="3" |{{MC/Redstone strength|13}} | ||
|Block Place | |Block Place | ||
|<code>minecraft:block_place</code> | |<code>minecraft:block_place</code> | ||
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| | | | ||
|- | |- | ||
| rowspan="4" |{{Redstone strength|14}} | | rowspan="4" |{{MC/Redstone strength|14}} | ||
|Entity Place | |Entity Place | ||
|<code>minecraft:entity_place</code> | |<code>minecraft:entity_place</code> | ||
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| | | | ||
|- | |- | ||
| rowspan="3" |{{Redstone strength|15}} | | rowspan="3" |{{MC/Redstone strength|15}} | ||
|Entity Die | |Entity Die | ||
|<code>minecraft:entity_die</code> | |<code>minecraft:entity_die</code> | ||
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== Achievements == | == Achievements == | ||
{{ | {{MC/Load achievements|Sneak 100}} | ||
== Advancements == | == Advancements == | ||
{{ | {{MC/Load advancements|Sneak 100}} | ||
== History== | == History== | ||
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== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox gameplay}} | {{MC/Navbox gameplay}} | ||
pt:Vibração | pt:Vibração | ||
Latest revision as of 21:05, 9 April 2026
- REDIRECT Template:Work in progress
Vibrations are a gameplay mechanic based around the concept of sound and its physical interactions. Most in-game actions and events produce vibrations of different frequencies, or intensity. Minecraft:Wool can be used to dampen or block vibrations and prevent them from traveling if collided with. Vibrations are solely utilized by sculk sensors, sculk shriekers, Minecraft:wardens, and allays.
Mechanics
When a vibration is created, it takes the appearance of blue-cyan "sound wave" particles which moves from its source of origin to the entity which detected it. Vibration waves move at a constant speed, and their speed cannot be altered.
Vibration frequency
Template:Message boxTemplate:Article other Each vibration in the game falls under a certain frequency value. This value can be measured with a comparator. With the right contraption utilizing a calibrated sculk sensor or sculk sensor, the player could detect if a certain action has occurred or is occurring nearby.
| Output | Vibration type | Game event | Description |
|---|---|---|---|
| Template:BlockSprite 1 | Step | minecraft:step
|
Player or entity steps |
| Swim | minecraft:swim
|
Player or entity swims, or Minecraft:boat paddles | |
| Flap | minecraft:flap
|
Entity flaps (bat) | |
| Resonate 1 | minecraft:resonate_1
|
||
| Template:BlockSprite 2 | Projectile Land | minecraft:projectile_land
|
Projectile lands (Minecraft:Snowball hits a Minecraft:block) |
| Hit Ground | minecraft:hit_ground
|
Player or entity hits ground after a jump or fall | |
| Splash | minecraft:splash
|
Player or entity splashes in Minecraft:water, enters water or enters bubble column | |
| Resonate 2 | minecraft:resonate_2
|
||
| Template:BlockSprite 3 | Item Interact Finish | minecraft:item_interact_finish
|
Any interaction using a Minecraft:shield, Minecraft:spyglass, or bone meal |
| Projectile Shoot | minecraft:projectile_shoot
|
Projectile is shot (can be an Minecraft:arrow, a firework, etc.) | |
| Instrument Play | minecraft:instrument_play
|
Goat horn plays | |
| Resonate 3 | minecraft:resonate_3
|
||
| Template:BlockSprite 4 | Entity Action | minecraft:entity_action
|
Entity roars (Ravager), entity shakes water off (Minecraft:wolf after swimming), entity holds or stops holding item (Minecraft:Villager, copper golem, fox, allay), sniffer digs, armadillo rolls up or unrolls, or creaking stops or starts moving |
| Elytra Glide | minecraft:elytra_glide
|
Player glides | |
| Unequip | minecraft:unequip
|
Minecraft:Armor gets unequipped from an armor Minecraft:slot or an armor stand | |
| Resonate 4 | minecraft:resonate_4
|
||
| Template:BlockSprite 5 | Entity Dismount | minecraft:entity_dismount
|
Player dismounts from a mount or vehicle |
| Equip | minecraft:equip
|
Minecraft:Armor gets equipped to an armor Minecraft:slot or an armor stand | |
| Resonate 5 | minecraft:resonate_5
|
||
| Template:BlockSprite 6 | Entity Mount | minecraft:entity_mount
|
Player mounts a mount or vehicle |
| Entity Interact | minecraft:entity_interact
|
Player interaction with entity (breeding) | |
| Shear | minecraft:shear
|
A sheep, mooshroom, or bogged gets sheared | |
| Resonate 6 | minecraft:resonate_6
|
||
| Template:BlockSprite 7 | Entity Damage | minecraft:entity_damage
|
Entity takes damage |
| Resonate 7 | minecraft:resonate_7
|
||
| Template:BlockSprite 8 | Drink | minecraft:drink
|
Entity drinks (i.e. uses a bottled liquid or milk bucket) |
| Eat | minecraft:eat
|
Entity eats. This includes players eating items, sheeps attempting to eat grass, and pandas finishing eating bamboo. Not triggered by horses grazing, players feeding other animals, or frogs eating slimes and magma cubes | |
| Resonate 8 | minecraft:resonate_8
|
||
| Template:BlockSprite 9 | Container Close | minecraft:container_close
|
Container (Minecraft:chest, Minecraft:barrel, shulker box) closes |
| Block Close | minecraft:block_close
|
Minecraft:Door, Minecraft:trapdoor, or fence gate closes | |
| Block Deactivate | minecraft:block_deactivate
|
Block deactivation (Minecraft:piston retracts, Minecraft:lever is switched off, Minecraft:button or pressure plate turn off) | |
| Block Detach | minecraft:block_detach
|
Tripwire gets detached from a tripwire hook | |
| Resonate 9 | minecraft:resonate_9
|
||
| Template:BlockSprite 10 | Container Open | minecraft:container_open
|
Container (Minecraft:chest, Minecraft:barrel, shulker box) opens |
| Block Open | minecraft:block_open
|
Minecraft:Door, Minecraft:trapdoor, or fence gate opens | |
| Block Activate | minecraft:block_activate
|
Block activation A Minecraft:dispenser, Minecraft:piston, Minecraft:button, Minecraft:lever, or pressure plate is powered. Not triggered by a Minecraft:crafter, Minecraft:dropper, or Minecraft:jukebox | |
| Block Attach | minecraft:block_attach
|
Tripwire gets attached to a tripwire hook | |
| Prime Fuse | minecraft:prime_fuse
|
Minecraft:TNT block or creeper is ignited | |
| Note Block Play | minecraft:note_block_play
|
Note block plays a note | |
| Resonate 10 | minecraft:resonate_10
|
||
| Template:BlockSprite 11 | Block Change | minecraft:block_change
|
Block changes state (chiseled bookshelf, Minecraft:lectern, Minecraft:composter, decorated pot, Minecraft:bell ringing, item frame etc.)<more information needed></more information needed>
|
| Resonate 11 | minecraft:resonate_11
|
||
| Template:BlockSprite 12 | Block Destroy | minecraft:block_destroy
|
Block destruction Triggered by block breaking, removing a block required to support it, or pushing it with a Minecraft:piston (if the block is broken when moved). Not triggered when blocks are destroyed by an explosion. |
| Fluid Pickup | minecraft:fluid_pickup
|
Liquid is picked up into a glass bottle or empty bucket (i.e. the bottle or bucket is used, filling it with water, lava, milk, honey, powder snow, or a Minecraft:potion from a Minecraft:cauldronTemplate:Only) | |
| Resonate 12 | minecraft:resonate_12
|
||
| Template:BlockSprite 13 | Block Place | minecraft:block_place
|
Block placement |
| Fluid Place | minecraft:fluid_place
|
Fluid placement | |
| Resonate 13 | minecraft:resonate_13
|
||
| Template:BlockSprite 14 | Entity Place | minecraft:entity_place
|
Entity placement Triggered by vehicle, armor stand, or item frame is placed; or a mob is spawned via spawn egg, mob spawner, creaking heart, or evoker magic Not triggered by random mob spawning or breeding |
| Lightning Strike | minecraft:lightning_strike
|
Lightning strikes | |
| Teleport | minecraft:teleport
|
Endermen, shulker, or player eating a chorus fruit teleports. Not triggered by wolves, cats, or ender pearls. | |
| Resonate 14 | minecraft:resonate_14
|
||
| Template:BlockSprite 15 | Entity Die | minecraft:entity_die
|
Entity dies or is broken (vehicle, armor stand, or item frame), firework finishes |
| Explode | minecraft:explode
|
Minecraft:TNT, end crystal, Minecraft:bed, respawn anchor, creeper, ghast fireball, wind charge or wither skull explodes | |
| Resonate 15 | minecraft:resonate_15
|
Sources which are not detected
The following occurrences, despite presumably causing physical motion, do not produce vibrations and therefore cannot be detected:
- Blocks destroyed by a fluid flowing into their space<ref>Template:Bug</ref>
- Several blocks being destroyed due to their supporting block being removed:<ref>Template:Bug</ref>
- Rails
- Powered rails
- Detector rails
- Activator rails
- Redstone wire
- Redstone repeaters
- Redstone comparators
- Several cases where a Minecraft:dispenser fails to perform an action:<ref>Template:Bug</ref>
- Flint and steel not creating fire
- Bone meal not growing something
- Heads and carved pumpkins, if not equipped on something or placed
- Shulker boxes, if not placed
- Shears, if there's nothing to shear
- Glowstone, if it doesn't charge a respawn anchor
- Inserting an eye of ender into an end portal frame<ref>Template:Bug</ref><ref>Template:Bug</ref>
- Eyes of ender breaking<ref>Template:Bug</ref>
- Silverfish entering blocks<ref>Template:Bug</ref>
- Minecraft:Water and Minecraft:lava flowing into existing spaces, or drying up<ref>Template:Bug</ref>
- Changing the mode of a redstone comparator<ref>Template:Bug</ref>
- Changing the delay on a redstone repeater<ref>Template:Bug</ref>
- Changing the shape of a single unit of redstone wire<ref>Template:Bug</ref>
- Minecraft:Fire extinguished by rain<ref>Template:Bug</ref>
The following cases have been confirmed to be intentional:
- Axolotls being bred via tropical fish buckets<ref name="axo-bucket">Template:Bug</ref>
- Moss blocks replacing existing blocks<ref>Template:Bug</ref>
Amethyst resonation
When a block of amethyst is placed adjacent to a sculk sensor or a calibrated sculk sensor, if that sculk sensor receives a Minecraft:vibration, the block of amethyst re-emits its frequency as a separate vibration at its location. This vibration can then be detected by another sculk sensor, allowing a chain of sculk sensors and amethyst blocks to be created, transmitting a signal wirelessly.
Vibration occlusion
Minecraft:Wool can be used to block vibrations from reaching nearby sculk sensors. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a sculk shrieker, the sensor is unable to alert the shrieker.
Sculk sensors are not able to detect the placing and breaking of wool, as well as entities walking, Minecraft:sprinting, or jumping on top of it. They are also unable to detect items dropped on wool, or wool itself dropped in item form.
Similar to sculk sensors, Minecraft:wardens are also unable to detect everything wool-related as listed above.
Wool can also be used to block note block sounds from reaching allays.
Achievements
Script error: No such module "Achievement".
Advancements
Script error: No such module "Advancement".
History
Issues
References
<references group="">
</references>
pt:Vibração