Minecraft:Villager/Upstream: Difference between revisions
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{{ | {{MC/Distinguish|Pillager|Illager}} | ||
{{about|the current villagers|the documentation of villagers prior to Village & Pillage|Villager (old)|other uses|Villager (disambiguation)}} | {{about|the current villagers|the documentation of villagers prior to Village & Pillage|Villager (old)|other uses|Villager (disambiguation)}} | ||
{{Redirect|Merchant}} | {{MC/Redirect|Merchant}} | ||
{{Infobox entity | {{Infobox entity | ||
| *-1size = 150px | | *-1size = 150px | ||
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| health = {{hp|20}} | | health = {{hp|20}} | ||
| behavior = Passive<ref group="note" name="passive">Can unintentionally hurt the player with a firework rocket after a raid is defeated.</ref> | | behavior = Passive<ref group="note" name="passive">Can unintentionally hurt the player with a firework rocket after a raid is defeated.</ref> | ||
| damage = '''{{ | | damage = '''{{MC/Itemlink|Firework Rocket}}:'''<br> | ||
''Damage decreases with distance:''<br> | ''Damage decreases with distance:''<br> | ||
'''{{ | '''{{MC/In|Java}}:'''<br> | ||
Easy: {{hp|5}}<br> | Easy: {{hp|5}}<br> | ||
Normal: {{hp|8}}<br> | Normal: {{hp|8}}<br> | ||
Hard: {{hp|12}}<br> | Hard: {{hp|12}}<br> | ||
'''{{ | '''{{MC/In|Bedrock}}:'''<br> | ||
{{hp|7}} | {{hp|7}} | ||
| size = '''{{ | | size = '''{{MC/In|Java}}:'''<br> | ||
'''Adult:'''<br>Height: 1.95 blocks<br>Width: 0.6 blocks<br> | '''Adult:'''<br>Height: 1.95 blocks<br>Width: 0.6 blocks<br> | ||
'''Baby:'''<br>Height: 0.99 blocks<br>Width: 0.49 blocks<br> | '''Baby:'''<br>Height: 0.99 blocks<br>Width: 0.49 blocks<br> | ||
'''{{ | '''{{MC/In|Bedrock}}:'''<br> | ||
'''Adult:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks<br> | '''Adult:'''<br>Height: 1.9 blocks<br>Width: 0.6 blocks<br> | ||
'''Baby:'''<br>Height: 0.95 blocks<br>Width: 0.3 blocks | '''Baby:'''<br>Height: 0.95 blocks<br>Width: 0.3 blocks | ||
| speed = 0.5 | | speed = 0.5 | ||
| spawn = *{{EnvLink|Village}} <br> | | spawn = *{{MC/EnvLink|Village}} <br> | ||
*{{EnvLink|Igloo}} basement <br> | *{{MC/EnvLink|Igloo}} basement <br> | ||
* When a zombie villager is cured | * When a zombie villager is cured | ||
* Upon successful breeding | * Upon successful breeding | ||
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== Spawning == | == Spawning == | ||
Each villager spawns with an empty [[#Picking up items|inventory]]. Villagers never spawn with [[Minecraft:armor]] or other equipment, but {{ | Each villager spawns with an empty [[#Picking up items|inventory]]. Villagers never spawn with [[Minecraft:armor]] or other equipment, but {{MC/In|java}} a [[Minecraft:dispenser]] can be used to equip armor on a villager. | ||
=== Natural generation === | === Natural generation === | ||
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Igloo basements always generate with one villager in the left cell and one zombie villager in the right cell. | Igloo basements always generate with one villager in the left cell and one zombie villager in the right cell. | ||
* {{ | * {{MC/In|Java}}, the generated villager is always unemployed.<ref>{{bug|MC-150296|||WAI}}</ref> The villager cannot pathfind to the brewing stand or [[Minecraft:cauldron]] to take on a profession unless some of the blocks confining them are broken. The generated zombie villager always has the profession of cleric and becomes unemployed once cured. | ||
** Both mobs are the plains variant. See {{Slink||Appearance}}. | ** Both mobs are the plains variant. See {{Slink||Appearance}}. | ||
* {{ | * {{MC/In|Bedrock}}, the villager has a random profession and the zombie villager is unemployed. | ||
** Both mobs are the snowy variant. | ** Both mobs are the snowy variant. | ||
** The villager can change its professions to cleric or leatherworker, due to the presence of the brewing stand and cauldron. The zombie villager can do the same after being cured. | ** The villager can change its professions to cleric or leatherworker, due to the presence of the brewing stand and cauldron. The zombie villager can do the same after being cured. | ||
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=== Curing === | === Curing === | ||
{{ | {{MC/See also|Zombie Villager#Curing}} | ||
Giving a zombie villager the Weakness effect and then feeding it a golden apple starts the curing process. After five minutes, it transforms into a villager, displaying purple Nausea status effect particles for 10 seconds after being cured. | Giving a zombie villager the Weakness effect and then feeding it a golden apple starts the curing process. After five minutes, it transforms into a villager, displaying purple Nausea status effect particles for 10 seconds after being cured. | ||
The villager retains the profession it had, if it had one before turning into a zombie villager. If employed, a cured villager offers discounts on most of its trades. | The villager retains the profession it had, if it had one before turning into a zombie villager. If employed, a cured villager offers discounts on most of its trades. | ||
{{ | {{MC/In|bedrock}}, if the zombie villager is spawned by a player, it adopts a randomly chosen profession. The villager can also be a nitwit, but it becomes a normal unemployed villager when cured. | ||
{{ | {{MC/In|java}}, curing a zombie villager riding a chicken results in the villager riding a chicken. Eventually, the villager grows up and gains a profession while still being on the chicken. | ||
== Drops == | == Drops == | ||
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If a villager is displaying a trade item to offer a trade, it will not drop it when it dies. Villagers also do not drop any other trading-related items. | If a villager is displaying a trade item to offer a trade, it will not drop it when it dies. Villagers also do not drop any other trading-related items. | ||
Upon successful trading, a villager drops {{ | Upon successful trading, a villager drops {{MC/Xp|3|6}}. | ||
Upon successful trading, while willing to breed, {{ | Upon successful trading, while willing to breed, {{MC/Xp|8|11}} is dropped. | ||
Curing a zombie villager with any [[Minecraft:armor]] or held [[Minecraft:item]]s causes it to drop them as items. | Curing a zombie villager with any [[Minecraft:armor]] or held [[Minecraft:item]]s causes it to drop them as items. | ||
=== Hero of the Village === | === Hero of the Village === | ||
{{Main|Hero of the Village}} | {{MC/Main|Hero of the Village}} | ||
{{ | {{MC/In|java}}, a villager can drop various items, depending on its profession, by throwing a gift toward a nearby player with the Hero of the Village effect. The gift is randomly selected from a list of items for the villager's individual profession, and there is a random cooldown before the villager can throw another gift. | ||
== Behavior == | == Behavior == | ||
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Nitwit and unemployed villagers leave their homes at day and begin to explore the village. Generally, they wander inside the village during the day. They may go indoors or outdoors, periodically making mumbling sounds. Occasionally, two villagers may stop and turn to look at each other, in a behavior called socializing, during which they stare at another villager for 4–5 seconds at a time. They continuously stare at a nearby player unless the villager is trying to get into a house at night, farm food, work, or flee from a zombie or illager. Baby villagers may jump on beds and play tag with each other, similarly to how baby [[Minecraft:piglin]]s and baby hoglins play tag. | Nitwit and unemployed villagers leave their homes at day and begin to explore the village. Generally, they wander inside the village during the day. They may go indoors or outdoors, periodically making mumbling sounds. Occasionally, two villagers may stop and turn to look at each other, in a behavior called socializing, during which they stare at another villager for 4–5 seconds at a time. They continuously stare at a nearby player unless the villager is trying to get into a house at night, farm food, work, or flee from a zombie or illager. Baby villagers may jump on beds and play tag with each other, similarly to how baby [[Minecraft:piglin]]s and baby hoglins play tag. | ||
{{ | {{MC/In|bedrock}}, baby villagers do not stop in order to stare at players, and thus continue moving as if the player is not there. | ||
A villager tries not to travel far from its bed in a large village unless the job site or the nearest gossip site ([[Minecraft:bell]]) is far away. | A villager tries not to travel far from its bed in a large village unless the job site or the nearest gossip site ([[Minecraft:bell]]) is far away. | ||
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==== Preferred path ==== | ==== Preferred path ==== | ||
{{Exclusive|Bedrock|section=1}} | {{MC/Exclusive|Bedrock|section=1}} | ||
When pathfinding, villagers prefer to stay on low cost blocks, such as dirt paths, [[Minecraft:cobblestone]], [[Minecraft:bricks]], and [[Minecraft:planks]]. They do this by trying to minimize the '''path cost''' of all of the blocks they walk across. They also avoid jumping, because it has a high path cost, but babies don't avoid it as much. | When pathfinding, villagers prefer to stay on low cost blocks, such as dirt paths, [[Minecraft:cobblestone]], [[Minecraft:bricks]], and [[Minecraft:planks]]. They do this by trying to minimize the '''path cost''' of all of the blocks they walk across. They also avoid jumping, because it has a high path cost, but babies don't avoid it as much. | ||
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{| class="wikitable collapsible" data-description="Preferred blocks" style="break-inside: avoid“ | {| class="wikitable collapsible" data-description="Preferred blocks" style="break-inside: avoid“ | ||
|- | |- | ||
! colspan="2" rowspan="2" {{ | ! colspan="2" rowspan="2" {{MC/Tc|planned|Preferred path blocks}} !! colspan="2" {{MC/Tc|planned|Path cost}} | ||
|- | |- | ||
! Adult villager !! Baby villager | ! Adult villager !! Baby villager | ||
|- | |- | ||
| colspan="2" | {{ | | colspan="2" | {{MC/Blocklink|Dirt Path}} | ||
| colspan="2" style="text-align: center;" | 0 | | colspan="2" style="text-align: center;" | 0 | ||
|- | |- | ||
| style="border-right-color:transparent;" | | | style="border-right-color:transparent;" | | ||
{{ | {{MC/Blocklink|Block of Diamond}}<br> | ||
{{ | {{MC/Blocklink|Block of Emerald}}<br> | ||
{{ | {{MC/Blocklink|Block of Lapis Lazuli}}<br> | ||
{{ | {{MC/Blocklink|Block of Gold}}<br> | ||
{{ | {{MC/Blocklink|Block of Redstone}}<br> | ||
{{ | {{MC/Blocklink|Bricks}}<br> | ||
{{ | {{MC/Blocklink|Cobblestone}}<br> | ||
{{ | {{MC/Blocklink|Chiseled Sandstone}}<br> | ||
{{ | {{MC/Blocklink|Chiseled Red Sandstone}}<br> | ||
{{ | {{MC/Blocklink|Cut Sandstone}}<br> | ||
{{ | {{MC/Blocklink|Cut Red Sandstone}}<br> | ||
{{ | {{MC/Blocklink|End Stone Bricks}}<br> | ||
{{ | {{MC/Blocklink|Glass}}<br> | ||
{{ | {{MC/Blocklink|Glazed Terracotta}}<br> | ||
| | | | ||
{{ | {{MC/Blocklink|Glowstone}} | ||
{{ | {{MC/Blocklink|Mossy Cobblestone}}<br> | ||
{{ | {{MC/Blocklink|Nether Bricks}}<br> | ||
{{ | {{MC/Blocklink|Planks|id=oak planks}}<br> | ||
{{ | {{MC/Blocklink|Prismarine}}<br> | ||
{{ | {{MC/Blocklink|Red Nether Bricks}}<br> | ||
{{ | {{MC/Blocklink|Red Sandstone}}<br> | ||
{{ | {{MC/Blocklink|Sandstone}}<br> | ||
{{ | {{MC/Blocklink|Slabs}}<br> | ||
{{ | {{MC/Blocklink|Smooth Sandstone}}<br> | ||
{{ | {{MC/Blocklink|Smooth Red Sandstone}}<br> | ||
{{ | {{MC/Blocklink|Stained Glass}}<br> | ||
{{ | {{MC/Blocklink|Stone}}<br> | ||
{{ | {{MC/Blocklink|Stone Bricks}}<br> | ||
| colspan="2" style="text-align: center;" |1 | | colspan="2" style="text-align: center;" |1 | ||
|- | |- | ||
| style="border-right-color:transparent;" | | | style="border-right-color:transparent;" | | ||
{{ | {{MC/Blocklink|Barrel}}<br> | ||
{{ | {{MC/Blocklink|Beds}}<br> | ||
{{ | {{MC/Blocklink|Blast Furnace}}<br> | ||
{{ | {{MC/Blocklink|Brewing Stand}}<br> | ||
{{ | {{MC/Blocklink|Cartography Table}}<br> | ||
{{ | {{MC/Blocklink|Cauldron}}<br> | ||
{{ | {{MC/Blocklink|Composter}}<br> | ||
| | | | ||
{{ | {{MC/Blocklink|Fletching Table}}<br> | ||
{{ | {{MC/Blocklink|Grindstone}}<br> | ||
{{ | {{MC/Blocklink|Lectern}}<br> | ||
{{ | {{MC/Blocklink|Loom}}<br> | ||
{{ | {{MC/Blocklink|Smithing Table}}<br> | ||
{{ | {{MC/Blocklink|Smoker}}<br> | ||
{{ | {{MC/Blocklink|Stonecutter}} | ||
| colspan="2" style="text-align: center;" | 50 | | colspan="2" style="text-align: center;" | 50 | ||
|- | |- | ||
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=== Job site blocks === | === Job site blocks === | ||
{{ | {{MC/For|a list of job site blocks and the professions they are required for|#Professions}} | ||
Unemployed villagers (other than babies and nitwits) seek employment at job site blocks (also referred to as workstations), and employed villagers use job site blocks to refresh their trades (see {{slink||Working}}). Villagers who have made their first trade must claim a site block that corresponds with their profession, whereas tradeless villagers may change their profession to match a site block. | Unemployed villagers (other than babies and nitwits) seek employment at job site blocks (also referred to as workstations), and employed villagers use job site blocks to refresh their trades (see {{slink||Working}}). Villagers who have made their first trade must claim a site block that corresponds with their profession, whereas tradeless villagers may change their profession to match a site block. | ||
{{ | {{MC/In|java}}, an unemployed villager claims job site blocks by searching for the nearest unclaimed site in a 48-block sphere. When a suitable site block is detected, the villager starts pathfinding to it, staking a provisional claim. This can occur only while the villager is awake. A provisional claim is released if the villager cannot reach the block within 60 seconds, however the villager may try again immediately.<ref>{{bug|MC-257069||Trapped villager can prevent any other villagers from claiming a jobsite}}</ref> To fully claim the site and change profession, the villager must approach within a 2-block radius of the job site's center. When a job site block is fully claimed, its owner emits green particles, and no other villager can claim the block unless the owner relinquishes it. | ||
{{ | {{MC/In|Bedrock}}, all villagers in a village search for unclaimed job sites in a 16 block radius and 4 block height. If a site block is found, it is added to a shared list of valid job site blocks for the whole village. An unemployed villager with a bed claims the first site block on that list and immediately acquires the profession to match, regardless of the distance or accessibility to the site block.<ref>{{bug|MCPE-63311||Villagers claim workstations and beds that are too far away and/or get stuck unemployed}}</ref> The villager can even claim the site block while sleeping. When a job site block is claimed, both the block and the villager making the claim emit green particles and the site block is removed from the list. If a villager cannot pathfind to its claimed site, both the site block and villager emit anger particles. The site block may need to be broken or interacted by a piston before the villager unclaims it.{{MC/Verify|Incredibly inconsistent, needs further testing|edition=bedrock}} | ||
=== Gossiping === | === Gossiping === | ||
{{ | {{MC/Anchor|Reputation}} | ||
{{ | {{MC/For|the formula to calculate the exact price based on gossips|Trading#Sale prices}} | ||
[[File:Gossping.png|alt=|thumb|A desert villager and a plains villager gossiping.]] | [[File:Gossping.png|alt=|thumb|A desert villager and a plains villager gossiping.]] | ||
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|- | |- | ||
| Each trade | | Each trade | ||
| {{ | | {{MC/Cd|trading}} | ||
| 2 | | 2 | ||
| 2 | | 2 | ||
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|- | |- | ||
| rowspan="2" | Curing the villager | | rowspan="2" | Curing the villager | ||
| {{ | | {{MC/Cd|major_positive}} | ||
| 20 | | 20 | ||
| 0 | | 0 | ||
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| 5 | | 5 | ||
|- | |- | ||
| {{ | | {{MC/Cd|minor_positive}} | ||
| 25 | | 25 | ||
| 1 | | 1 | ||
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|- | |- | ||
| Attacking the villager | | Attacking the villager | ||
| {{ | | {{MC/Cd|minor_negative}} | ||
| 25 | | 25 | ||
| 20 | | 20 | ||
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|- | |- | ||
| Killing a nearby villager | | Killing a nearby villager | ||
| {{ | | {{MC/Cd|major_negative}} | ||
| 25 | | 25 | ||
| 10 | | 10 | ||
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A player's total reputation with a villager is determined by multiplying each gossip's value by its respective multiplier and adding the results together. | A player's total reputation with a villager is determined by multiplying each gossip's value by its respective multiplier and adding the results together. | ||
When trading, villagers will change prices based on reputation. {{ | When trading, villagers will change prices based on reputation. {{MC/In|bedrock}} negative reputation can only cancel out positive reputation and other price discounts but not increase the price. | ||
Iron golems that were not built by players become hostile toward all players whose reputation is -100 or lower with any villager within a box centered on the golem and extending 10 blocks in every horizontal and 8 in both vertical directions. | Iron golems that were not built by players become hostile toward all players whose reputation is -100 or lower with any villager within a box centered on the golem and extending 10 blocks in every horizontal and 8 in both vertical directions. | ||
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Each villager has eight hidden inventory slots, which are initially empty when the villager is spawned. A villager can fill its inventory slots with items it picks up. | Each villager has eight hidden inventory slots, which are initially empty when the villager is spawned. A villager can fill its inventory slots with items it picks up. | ||
{{ | {{MC/In|bedrock}}, a villager does not intentionally seek out items to pick up, but does collect any [[Minecraft:bread]], [[Minecraft:carrot]]s, [[Minecraft:potato]]es, [[Minecraft:wheat]], wheat seeds, [[Minecraft:beetroot]], beetroot seeds, torchflower seeds, pitcher pods, and bone meal within reach.{{MC/Info needed|How far can villagers reach items?}} {{MC/In|java}}, a villager seeks out these items within 4 blocks. The listed items are the only items villagers can pick up, although the {{MC/Cmd|item replace}} command can put any arbitrary item into a villager's inventory. Bone meal can be picked up only by a farmer villager. In ''Bedrock Edition'', only farmers can pick up seeds and wheat. | ||
If a player and a villager are in the pickup range of an item at the same time, the player always picks it up first. If several villagers are next to an item, the same one picks up the item every time. This behavior prevents villagers from successfully sharing food or breeding in a small space. | If a player and a villager are in the pickup range of an item at the same time, the player always picks it up first. If several villagers are next to an item, the same one picks up the item every time. This behavior prevents villagers from successfully sharing food or breeding in a small space. | ||
When killed or converted to a zombie villager, any inventory item of the villager is lost, even when {{ | When killed or converted to a zombie villager, any inventory item of the villager is lost, even when {{MC/Cmd|/gamerule keepInventory}} is set to <code>true</code>.<!-- How is keep inventory relevant to this at all? I'm confused! --> | ||
If {{ | If {{MC/Cmd|/gamerule mob_griefing}} is <code>false</code>, villagers cannot pick up items, and farmer villagers cannot plant or harvest crops. | ||
Like other mobs, villagers have four slots for worn [[Minecraft:armor]], separate from their inventory slots. An adjacent dispenser can equip armor, [[Minecraft:elytra]], mob heads or carved pumpkins to a villager{{only|java}}<ref>{{bug|MCPE-109608|"Villagers cannot be equipped with anything by a dispenser, but that would be a separate issue and a feature request rather than a bug."|Cannot dispense armor or mob heads onto villagers or zombies|Cannot Reproduce}}</ref>, but the armor is not rendered (except for carved pumpkins and mob heads). The equipment functions as normal; for example, a villager wearing an armor piece enchanted with Thorns can inflict Thorns damage to attackers, and a villager wearing Frost Walker [[Minecraft:boots]] is able to create frosted ice. If a villager is converted into a zombie villager, the armor it was wearing is dropped, though it may be able to pick it up and equip it again. A villager with Thorns III deals more damage to zombies that attacked the villager than the villager takes damage. | Like other mobs, villagers have four slots for worn [[Minecraft:armor]], separate from their inventory slots. An adjacent dispenser can equip armor, [[Minecraft:elytra]], mob heads or carved pumpkins to a villager{{only|java}}<ref>{{bug|MCPE-109608|"Villagers cannot be equipped with anything by a dispenser, but that would be a separate issue and a feature request rather than a bug."|Cannot dispense armor or mob heads onto villagers or zombies|Cannot Reproduce}}</ref>, but the armor is not rendered (except for carved pumpkins and mob heads). The equipment functions as normal; for example, a villager wearing an armor piece enchanted with Thorns can inflict Thorns damage to attackers, and a villager wearing Frost Walker [[Minecraft:boots]] is able to create frosted ice. If a villager is converted into a zombie villager, the armor it was wearing is dropped, though it may be able to pick it up and equip it again. A villager with Thorns III deals more damage to zombies that attacked the villager than the villager takes damage. | ||
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[[File:Villager Sharing Food MCPE 1.14.60.png|thumb|right|Villagers sharing carrots.]] | [[File:Villager Sharing Food MCPE 1.14.60.png|thumb|right|Villagers sharing carrots.]] | ||
{{ | {{MC/In|Java}}, villagers collect bread, carrots, potatoes, beetroots, wheat seeds, beetroot seeds, and wheat. If a villager has at least 24 of these items, it gives the extra amount to a villager with 4 or fewer of each of these food items. That other villager can also do this until all villagers have shared all items they could (for example, on a group of three villagers one receives 60 bread, then it shares 36 to another villager to keep 24<ref>{{Bug|MC-181525}}</ref>, and that same villager then shares 12 to the third villager). | ||
In the case of wheat, villagers have a distinct behavior. They do the same as other crops, but if a villager has at least 32 wheat, it tries to give half of it to another villager, making both have 16 wheat. | In the case of wheat, villagers have a distinct behavior. They do the same as other crops, but if a villager has at least 32 wheat, it tries to give half of it to another villager, making both have 16 wheat. | ||
If a villager has 8 full{{ | If a villager has 8 full{{MC/Verify|Full? Meaning stackable every item is stacked to 64?}} stacks of any kind of food or seeds and then tries to share with another villager, it leaves at least 24 items in each stack. Thus it can never empty inventory slots to pick up other items, unless it uses the items when trying to breed or when farming if it is a farmer villager.<ref>{{Bug|MC-178019}}</ref><ref>[https://www.reddit.com/r/technicalminecraft/comments/lozawc/villager_food_sharing_java_116/ Villager food sharing (java 1.16)] - Only the last part and the bugs are relevant</ref> A bait villager can be used in a farm taking advantage of this mechanic to have a farmer villager collect and deposit crops. | ||
{{ | {{MC/In|Bedrock}}, if a villager has enough food in one inventory stack (6 bread or 24 carrots, potatoes, beetroots, or 18 wheat for farmers only) and sees a villager without enough food in one inventory stack (3 bread, 12 carrots, 12 potatoes, or 12 beetroots for non-farmers; 15 bread, 60 carrots, 60 potatoes, or 60 beetroots, or 45 wheat for farmers), the villager may decide to share food with that villager. | ||
To share, a villager finds its first inventory stack with at least 4 bread, carrots, potatoes, or beetroot or with at least 6 wheat, and then throws half the stack (rounded down) in the direction of the target villager. When wheat is shared, it is first crafted to bread, which may result in 1 or 2 less than half the stack being shared. | To share, a villager finds its first inventory stack with at least 4 bread, carrots, potatoes, or beetroot or with at least 6 wheat, and then throws half the stack (rounded down) in the direction of the target villager. When wheat is shared, it is first crafted to bread, which may result in 1 or 2 less than half the stack being shared. | ||
=== Farming === | === Farming === | ||
{{ | {{MC/Main|Farmer#Farming}} | ||
[[File:Villagerpickingup.gif|thumb|Farmer villager picking and planting carrots.]] | [[File:Villagerpickingup.gif|thumb|Farmer villager picking and planting carrots.]] | ||
Farmer villagers can tend planted [[Minecraft:wheat]], [[Minecraft:carrot]]s, [[Minecraft:potato]]es, and [[Minecraft:beetroot]]s, harvesting them if they are fully grown or bonemealing them if possible. | Farmer villagers can tend planted [[Minecraft:wheat]], [[Minecraft:carrot]]s, [[Minecraft:potato]]es, and [[Minecraft:beetroot]]s, harvesting them if they are fully grown or bonemealing them if possible. | ||
=== Breeding === | === Breeding === | ||
{{ | {{MC/For|tutorials on breeding mechanics|Village mechanics#Breeding and population cap|Tutorial:Legacy village mechanics}} | ||
Adult villagers breed depending on the time of the day and need to be willing to spawn {{ | Adult villagers breed depending on the time of the day and need to be willing to spawn {{MC/Section link||Baby villagers}}, who require [[Minecraft:bed]]s with at least two empty blocks above their heads. Job sites are not required for villagers to breed. | ||
Breeding depends on the number of valid beds. If a villager is "willing" (see {{slink||Willingness}} below), villagers breed as long as there are unclaimed beds available within the limits of the village. All baby villagers are initially unemployed. | Breeding depends on the number of valid beds. If a villager is "willing" (see {{slink||Willingness}} below), villagers breed as long as there are unclaimed beds available within the limits of the village. All baby villagers are initially unemployed. | ||
{{ | {{MC/In|java}}, two villagers nearby one another periodically enter mating mode if both have enough food and are not on cooldown. Breeding fails (with angry villager particles displayed) if no unclaimed bed can be reached via pathfinding within a 48-block radius. The appearance of the child is randomly determined by either the biome type of the parents or by the biome where the breeding occurred. | ||
{{ | {{MC/In|bedrock}}, a census is periodically taken to determine the current population of the village. All villagers within the horizontal boundary of the village are counted as part of the population to determine if continued villager mating is allowed. However, any villager within the horizontal boundary of the village and the ''spherical'' boundary of the village attempts to enter mating mode as long as there is at least one villager within the boundary. If two villagers simultaneously enter mating mode while they are close to one another, they breed and produce a child. The [[#Appearance|appearance]] is determined by the biome where the breeding occurs {{MC/In|bedrock}}. | ||
==== Willingness ==== | ==== Willingness ==== | ||
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Villagers must be willing to breed. Willingness is determined by the amount of food items a villager has. Becoming willing consumes the villager's food stock; therefore, after mating, villagers cease to be willing for 5 minutes, at which point they must gather a sufficient stock of food items to breed again. | Villagers must be willing to breed. Willingness is determined by the amount of food items a villager has. Becoming willing consumes the villager's food stock; therefore, after mating, villagers cease to be willing for 5 minutes, at which point they must gather a sufficient stock of food items to breed again. | ||
Villagers must have enough beds within village bounds{{only|je}}/loaded terrain{{only|be}}{{ | Villagers must have enough beds within village bounds{{only|je}}/loaded terrain{{only|be}}{{MC/Verify|edition=bedrock}} for baby villagers to spawn. The villager must be able to path-find to the bed from its current position. (Note that mobs view certain blocks, such as slabs, trapdoors, etc., as full blocks for pathfinding, so putting these types of blocks above a bed invalidates the bed.) | ||
Villagers can become willing by having either 3 [[Minecraft:bread]], 12 [[Minecraft:carrot]]s, 12 [[Minecraft:potato]]es, or 12 [[Minecraft:beetroot]]s in one slot in their inventory. Any villager with an excess of food (usually farmers) throws food to other villagers, allowing them to pick it up and obtain enough food to become willing. The player can also throw bread, carrots, beetroots, or potatoes at the villagers themselves to encourage breeding. Villagers consume the required food upon becoming willing. If {{ | Villagers can become willing by having either 3 [[Minecraft:bread]], 12 [[Minecraft:carrot]]s, 12 [[Minecraft:potato]]es, or 12 [[Minecraft:beetroot]]s in one slot in their inventory. Any villager with an excess of food (usually farmers) throws food to other villagers, allowing them to pick it up and obtain enough food to become willing. The player can also throw bread, carrots, beetroots, or potatoes at the villagers themselves to encourage breeding. Villagers consume the required food upon becoming willing. If {{MC/Cmd|gamerule mobGriefing}} is <code>false</code>, villagers don't pick up food or break crops. | ||
=== Baby villagers === | === Baby villagers === | ||
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Baby villagers (sometimes called children, or child villagers) sprint around, entering and leaving houses at will. They sometimes stop sprinting to stare at other villagers, the player{{only|java}}, or an iron golem. If the iron golem is holding out a [[Minecraft:poppy]], a child may cautiously take the flower from its hands. Baby villagers tend to group and chase one another around the village as if playing tag. They also jump on beds. | Baby villagers (sometimes called children, or child villagers) sprint around, entering and leaving houses at will. They sometimes stop sprinting to stare at other villagers, the player{{only|java}}, or an iron golem. If the iron golem is holding out a [[Minecraft:poppy]], a child may cautiously take the flower from its hands. Baby villagers tend to group and chase one another around the village as if playing tag. They also jump on beds. | ||
[[Minecraft:Illager]]s (except "Johnny" vindicators {{ | [[Minecraft:Illager]]s (except "Johnny" vindicators {{MC/In|BE}}) ignore baby villagers until they reach adulthood. | ||
Baby villagers give gifts of poppies or wheat seeds to players who have the {{ | Baby villagers give gifts of poppies or wheat seeds to players who have the {{MC/Effectlink|Hero of the Village}} effect {{MC/In|java}}. | ||
Baby villagers can fit through 1×1 block gaps. | Baby villagers can fit through 1×1 block gaps. | ||
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=== Iron golem summoning === | === Iron golem summoning === | ||
{{ | {{MC/Main|Iron Golem#Villages}} | ||
{{ | {{MC/In|java}}, villagers can summon an iron golem to protect themselves from hostile mobs. This requires either a villager [[#Panicking|panicking]] in a group of 3 villagers or 5 [[#Gossiping|gossiping]] villagers. If they don't find an iron golem within 16 blocks of their location for 30 seconds, another one is summoned. | ||
{{ | {{MC/In|bedrock}}, villagers can summon an iron golem if there are more than 10 villagers per existing golem, the village has at least 20 beds, and 75% of these villagers must have worked in the past day. | ||
=== Panicking === | === Panicking === | ||
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! Panic radius | ! Panic radius | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Zombie}}, {{MC/Entitylink|Husk}}, {{MC/Entitylink|Drowned}},<br /> {{MC/Entitylink|Zombie Villager | ||
}}, {{ | }}, {{MC/Entitylink|Vex}} | ||
| 8 | | 8 | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Vindicator}}, {{MC/Entitylink|Zoglin}} | ||
| 10 | | 10 | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Evoker}}, {{MC/Entitylink|Illusioner}}, {{MC/Entitylink|Ravager}} | ||
| 12 | | 12 | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Pillager}} | ||
| 15 | | 15 | ||
|} | |} | ||
==== Zombies ==== | ==== Zombies ==== | ||
{{ | {{MC/Main|Siege|Zombie}} | ||
Zombies, zombie villagers, husks, and drowned seek out and attack villagers within a 35– to 52.5–block radius (depending on regional difficulty){{only|java}} or a 16-block radius{{only|bedrock}} (even when the villager is invisible). Zombies attempt to break down [[Minecraft:door]]s, but only a fraction of zombies can do so and can succeed only when difficulty is set to hard. Zombies who cannot break doors tend to crowd around a door that separates them from a villager. If a zombie or a drowned comes across a set of doors with one open, it usually tries to go through the closed door. | Zombies, zombie villagers, husks, and drowned seek out and attack villagers within a 35– to 52.5–block radius (depending on regional difficulty){{only|java}} or a 16-block radius{{only|bedrock}} (even when the villager is invisible). Zombies attempt to break down [[Minecraft:door]]s, but only a fraction of zombies can do so and can succeed only when difficulty is set to hard. Zombies who cannot break doors tend to crowd around a door that separates them from a villager. If a zombie or a drowned comes across a set of doors with one open, it usually tries to go through the closed door. | ||
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==== Raids ==== | ==== Raids ==== | ||
{{ | {{MC/Main|Raid}} | ||
During a raid, villagers flee from [[Minecraft:illager]]s and run to the nearest house, similar to a zombie siege. For a villager to hide, the house must have a door and at least one bed.<!-- hide poi type=bed--> | During a raid, villagers flee from [[Minecraft:illager]]s and run to the nearest house, similar to a zombie siege. For a villager to hide, the house must have a door and at least one bed.<!-- hide poi type=bed--> | ||
Before the first raid wave {{ | Before the first raid wave {{MC/In|java}}, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before going into their house. {{MC/In|Bedrock}}, the bell rings automatically regardless of whether a villager is nearby. {{MC/In|java}}, when a bell is rung, all illagers within 48 blocks get the glowing effect for 3 seconds. | ||
A villager often stays in the house it first entered, but may exit the house occasionally. The player can still trade with villagers during a raid. | A villager often stays in the house it first entered, but may exit the house occasionally. The player can still trade with villagers during a raid. | ||
{{ | {{MC/In|java}}, the villager displays water particles on random occasions as if sweating. | ||
=== Hero of the Village === | === Hero of the Village === | ||
{{Main|Hero of the Village}} | {{MC/Main|Hero of the Village}} | ||
{{ | {{MC/In|Java}}, once the player gains the Hero of the Village status after defeating a raid, villagers give them a discount for their trades and throw them gifts related to their profession. {{MC/In|Bedrock}}, the villagers do not throw the player gifts, but they still give them a discount for their trades. | ||
=== Staring === | === Staring === | ||
| Line 417: | Line 417: | ||
{| class="wikitable" style="text-align: center; -webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid" data-description="Villager schedules" | {| class="wikitable" style="text-align: center; -webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid" data-description="Villager schedules" | ||
|+ Villager schedule {{ | |+ Villager schedule {{MC/In|java}} | ||
|- | |- | ||
! Image | ! Image | ||
| Line 425: | Line 425: | ||
! Baby | ! Baby | ||
|- | |- | ||
| style="background-color: rgb(112 158 239 / 45%);" | {{ClockPhase|10}} | | style="background-color: rgb(112 158 239 / 45%);" | {{MC/ClockPhase|10}} | ||
| 00010 (06:00:36) || colspan=2 {{ | | 00010 (06:00:36) || colspan=2 {{MC/Tc|planned|Wander}} || rowspan=2 {{MC/Tc|planned|Wander}} | ||
|- | |- | ||
| style="background-color: rgb(120 169 255 / 45%);" | {{ClockPhase|2000}} | | style="background-color: rgb(120 169 255 / 45%);" | {{MC/ClockPhase|2000}} | ||
| 02000 (08:00:00) || rowspan=3 {{ | | 02000 (08:00:00) || rowspan=3 {{MC/Tc|yes|Work}} || rowspan=3 {{MC/Tc|planned|Wander}} | ||
|- | |- | ||
| style="background-color: rgb(120 169 255 / 45%);" | {{ClockPhase|3000}} | | style="background-color: rgb(120 169 255 / 45%);" | {{MC/ClockPhase|3000}} | ||
| 03000 (09:00:00) || rowspan=1 {{ | | 03000 (09:00:00) || rowspan=1 {{MC/Tc|rarely|Play}} | ||
|- | |- | ||
| style="background-color: rgb(120 169 255 / 45%);" | {{ClockPhase|6000}} | | style="background-color: rgb(120 169 255 / 45%);" | {{MC/ClockPhase|6000}} | ||
| 06000 (12:00:00) || rowspan=2 {{ | | 06000 (12:00:00) || rowspan=2 {{MC/Tc|planned|Wander}} | ||
|- | |- | ||
| style="background-color: rgb(120 169 255 / 45%);" | {{ClockPhase|9000}} | | style="background-color: rgb(120 169 255 / 45%);" | {{MC/ClockPhase|9000}} | ||
| 09000 (15:00:00) || colspan=2 rowspan=2 {{ | | 09000 (15:00:00) || colspan=2 rowspan=2 {{MC/Tc|neutral|Gather}} | ||
|- | |- | ||
| style="background-color: rgb(120 169 255 / 45%);" | {{ClockPhase|10000}} | | style="background-color: rgb(120 169 255 / 45%);" | {{MC/ClockPhase|10000}} | ||
| 10000 (16:00:00) || rowspan=2 {{ | | 10000 (16:00:00) || rowspan=2 {{MC/Tc|rarely|Play}} | ||
|- | |- | ||
| style="background-color: rgb(120 169 255 / 45%);" | {{ClockPhase|11000}} | | style="background-color: rgb(120 169 255 / 45%);" | {{MC/ClockPhase|11000}} | ||
| 11000 (17:00:00) || colspan=2 {{ | | 11000 (17:00:00) || colspan=2 {{MC/Tc|planned|Wander}} | ||
|- | |- | ||
| style="background-color: rgb(112 157 237 / 45%);" | {{ClockPhase|12000}} | | style="background-color: rgb(112 157 237 / 45%);" | {{MC/ClockPhase|12000}} | ||
| 12000 (18:00:00) || colspan=3 {{ | | 12000 (18:00:00) || colspan=3 {{MC/Tc|unknown|Sleep}} | ||
|} | |} | ||
{| class="wikitable" style="text-align: center; -webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid" data-description="Villager schedules" | {| class="wikitable" style="text-align: center; -webkit-column-break-inside: avoid; page-break-inside: avoid; break-inside: avoid" data-description="Villager schedules" | ||
|+ Villager schedule {{ | |+ Villager schedule {{MC/In|bedrock}} | ||
|- | |- | ||
! Image | ! Image | ||
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! Nitwit | ! Nitwit | ||
|- | |- | ||
| style="background-color: rgb(112 157 237 / 45%);" | {{ClockPhase|0}} | | style="background-color: rgb(112 157 237 / 45%);" | {{MC/ClockPhase|0}} | ||
| 00000 (06:00:00) || rowspan="2" {{ | | 00000 (06:00:00) || rowspan="2" {{MC/Tc|yes|Work}} || rowspan=2 {{MC/Tc|planned|Wander}} || rowspan=4 {{MC/Tc|rarely|Play}} || {{MC/Tc|unknown|Sleep}} | ||
|- | |- | ||
| style="background-color: rgb(120 169 255 / 45%);" | {{ClockPhase|2000}} | | style="background-color: rgb(120 169 255 / 45%);" | {{MC/ClockPhase|2000}} | ||
| 02000 (08:00:00) || colspan=1 rowspan=5 {{ | | 02000 (08:00:00) || colspan=1 rowspan=5 {{MC/Tc|planned|Wander}} | ||
|- | |- | ||
| style="background-color: rgb(120 169 255 / 45%);" | {{ClockPhase|8000}} | | style="background-color: rgb(120 169 255 / 45%);" | {{MC/ClockPhase|8000}} | ||
| 08000 (14:00:00) || colspan="2" {{ | | 08000 (14:00:00) || colspan="2" {{MC/Tc|neutral|Gather}} | ||
|- | |- | ||
| style="background-color: rgb(120 169 255 / 45%);" | {{ClockPhase|10000}} | | style="background-color: rgb(120 169 255 / 45%);" | {{MC/ClockPhase|10000}} | ||
| 10000 (16:00:00) || {{ | | 10000 (16:00:00) || {{MC/Tc|yes|Work}} || {{MC/Tc|planned|Wander}} | ||
|- | |- | ||
| style="background-color: rgb(120 169 255 / 45%);" | {{ClockPhase|11000}} | | style="background-color: rgb(120 169 255 / 45%);" | {{MC/ClockPhase|11000}} | ||
| 11000 (17:00:00) || colspan="3" {{ | | 11000 (17:00:00) || colspan="3" {{MC/Tc|partial|Home}} | ||
|- | |- | ||
| style="background-color: rgb(112 157 237 / 45%);" | {{ClockPhase|12000}} | | style="background-color: rgb(112 157 237 / 45%);" | {{MC/ClockPhase|12000}} | ||
| 12000 (18:00:00) || colspan="3" rowspan="3" {{ | | 12000 (18:00:00) || colspan="3" rowspan="3" {{MC/Tc|unknown|Sleep}} | ||
|- | |- | ||
| style="background-color: rgb(45 64 97 / 45%);" | {{ClockPhase|13000}} | | style="background-color: rgb(45 64 97 / 45%);" | {{MC/ClockPhase|13000}} | ||
| 13000 (19:00:00) || {{ | | 13000 (19:00:00) || {{MC/Tc|partial|Home}} | ||
|- | |- | ||
| style="background-color: rgb(0 0 0 / 45%);" | {{ClockPhase|14000}} | | style="background-color: rgb(0 0 0 / 45%);" | {{MC/ClockPhase|14000}} | ||
| 14000 (20:00:00) || {{ | | 14000 (20:00:00) || {{MC/Tc|unknown|Sleep}} | ||
|} | |} | ||
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Baby villagers wander randomly around the village. When they encounter another baby villager, the two of them follow each other for a while and sometimes run as if racing or chasing each other. | Baby villagers wander randomly around the village. When they encounter another baby villager, the two of them follow each other for a while and sometimes run as if racing or chasing each other. | ||
{{ | {{MC/In|java}}, they sometimes stop to jump and bounce on a bed or to stare at an iron golem they encounter. {{MC/In|bedrock}}, if the iron golem offers them a poppy, the baby villager cautiously accepts it. | ||
=== Returning home === | === Returning home === | ||
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=== Healing === | === Healing === | ||
A villager gets a brief regeneration effect once leveling up in its profession. Pink regeneration particles ({{EffectSprite|particle-regeneration}}) appear while it is healing. | A villager gets a brief regeneration effect once leveling up in its profession. Pink regeneration particles ({{MC/EffectSprite|particle-regeneration}}) appear while it is healing. | ||
{{ | {{MC/In|bedrock}}, when a villager successfully sleeps, they immediately heal themselves when waking up at dawn (if they are hurt). | ||
== Professions == | == Professions == | ||
{{Main|Villager professions}} | {{MC/Main|Villager professions}} | ||
[[File:Isometric Render of Job Sites.png|thumb|Job site blocks next to each other.]] | [[File:Isometric Render of Job Sites.png|thumb|Job site blocks next to each other.]] | ||
[[File:All Professions In 18w50a.png|thumb|All plains biome variant professions (except unemployed) corresponding to their different job site blocks.]] | [[File:All Professions In 18w50a.png|thumb|All plains biome variant professions (except unemployed) corresponding to their different job site blocks.]] | ||
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|+ Main articles | |+ Main articles | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Nitwit}} || {{MC/Entitylink|Armorer}} | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Butcher}} || {{MC/Entitylink|Cartographer}} | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Cleric}} || {{MC/Entitylink|Farmer}} | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Fisherman}} || {{MC/Entitylink|Fletcher}} | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Leatherworker}} || {{MC/Entitylink|Librarian}} | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Mason}} || {{MC/Entitylink|Shepherd}} | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Toolsmith}} || {{MC/Entitylink|Weaponsmith}} | ||
|} | |} | ||
Each villager can have a profession except for the nitwit, indicated by their clothing as well as by the title at the top of the trading interface. A villager can choose their profession by claiming a job site block. When they go to work, they use their daily schedule to get to their claimed job site block. Some professions, like farmers and librarians, do other things. Farmers plant crops, and librarians can inspect bookshelves{{only|be|}}{{ | Each villager can have a profession except for the nitwit, indicated by their clothing as well as by the title at the top of the trading interface. A villager can choose their profession by claiming a job site block. When they go to work, they use their daily schedule to get to their claimed job site block. Some professions, like farmers and librarians, do other things. Farmers plant crops, and librarians can inspect bookshelves{{only|be|}}{{MC/Verify}}. If an adult villager does not have a profession (either they are unemployed or a nitwit), they wander instead. | ||
A job site block can be claimed only if it is unclaimed. Removal of a claimed job site block causes the owner to switch to another profession or become unemployed, provided that the villager has no prior trades with the player. If the villager has prior trades, it keeps its profession and claims a new job site block that matches its profession if one is available. This means that once a player trades with a villager, the villager keeps its profession forever. | A job site block can be claimed only if it is unclaimed. Removal of a claimed job site block causes the owner to switch to another profession or become unemployed, provided that the villager has no prior trades with the player. If the villager has prior trades, it keeps its profession and claims a new job site block that matches its profession if one is available. This means that once a player trades with a villager, the villager keeps its profession forever. | ||
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Nitwits and baby villagers cannot change their profession. | Nitwits and baby villagers cannot change their profession. | ||
{{ | {{MC/In|java}}, villagers summoned by a spawn egg or via command {{MC/Cmd|summon}} are always unemployed until they have claimed a job site block. {{MC/In|bedrock}}, however, villagers summoned in similar ways have a random profession<ref>{{bug|MCPE-46034}}</ref>; their profession can be changed by a job site block, though. | ||
Novice-level villagers who have not yet traded can lose their profession and change into unemployed villagers. | Novice-level villagers who have not yet traded can lose their profession and change into unemployed villagers. | ||
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! '''Taiga''' | ! '''Taiga''' | ||
|- | |- | ||
| {{EntitySprite|Villager}} ''Unemployed'' | | {{MC/EntitySprite|Villager}} ''Unemployed'' | ||
| rowspan="2" |None | | rowspan="2" |None | ||
| [[File:Desert Villager Base.png|x80px]] | | [[File:Desert Villager Base.png|x80px]] | ||
| Line 611: | Line 611: | ||
| [[File:Taiga Villager Base.png|x80px]] | | [[File:Taiga Villager Base.png|x80px]] | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Nitwit}} | ||
| [[File:Desert Nitwit.png|x80px]] | | [[File:Desert Nitwit.png|x80px]] | ||
| [[File:Jungle Nitwit.png|x80px]] | | [[File:Jungle Nitwit.png|x80px]] | ||
| Line 620: | Line 620: | ||
| [[File:Taiga Nitwit.png|x80px]] | | [[File:Taiga Nitwit.png|x80px]] | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Armorer}} | ||
| {{ | | {{MC/Blocklink|Blast Furnace}} | ||
| [[File:Desert Armorer.png|x80px]] | | [[File:Desert Armorer.png|x80px]] | ||
| [[File:Jungle Armorer.png|x80px]] | | [[File:Jungle Armorer.png|x80px]] | ||
| Line 630: | Line 630: | ||
| [[File:Taiga Armorer.png|x80px]] | | [[File:Taiga Armorer.png|x80px]] | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Butcher}} | ||
| {{ | | {{MC/Blocklink|Smoker}} | ||
| [[File:Desert Butcher.png|x80px]] | | [[File:Desert Butcher.png|x80px]] | ||
| [[File:Jungle Butcher.png|x80px]] | | [[File:Jungle Butcher.png|x80px]] | ||
| Line 640: | Line 640: | ||
| [[File:Taiga Butcher.png|x80px]] | | [[File:Taiga Butcher.png|x80px]] | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Cartographer}} | ||
| {{ | | {{MC/Blocklink|Cartography Table}} | ||
| [[File:Desert Cartographer.png|x80px]] | | [[File:Desert Cartographer.png|x80px]] | ||
| [[File:Jungle Cartographer.png|x80px]] | | [[File:Jungle Cartographer.png|x80px]] | ||
| Line 650: | Line 650: | ||
| [[File:Taiga Cartographer.png|x80px]] | | [[File:Taiga Cartographer.png|x80px]] | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Cleric}} | ||
| {{ | | {{MC/Blocklink|Brewing Stand}} | ||
| [[File:Desert Cleric.png|x80px]] | | [[File:Desert Cleric.png|x80px]] | ||
| [[File:Jungle Cleric.png|x80px]] | | [[File:Jungle Cleric.png|x80px]] | ||
| Line 660: | Line 660: | ||
| [[File:Taiga Cleric.png|x80px]] | | [[File:Taiga Cleric.png|x80px]] | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Farmer}} | ||
| {{ | | {{MC/Blocklink|Composter}} | ||
| [[File:Desert Farmer.png|x80px]] | | [[File:Desert Farmer.png|x80px]] | ||
| [[File:Jungle Farmer.png|x80px]] | | [[File:Jungle Farmer.png|x80px]] | ||
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| [[File:Taiga Farmer.png|x80px]] | | [[File:Taiga Farmer.png|x80px]] | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Fisherman}} | ||
| {{ | | {{MC/Blocklink|Barrel}} | ||
| [[File:Desert Fisherman.png|x80px]] | | [[File:Desert Fisherman.png|x80px]] | ||
| [[File:Jungle Fisherman.png|x80px]] | | [[File:Jungle Fisherman.png|x80px]] | ||
| Line 680: | Line 680: | ||
| [[File:Taiga Fisherman.png|x80px]] | | [[File:Taiga Fisherman.png|x80px]] | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Fletcher}} | ||
| {{ | | {{MC/Blocklink|Fletching Table}} | ||
| [[File:Desert Fletcher.png|x80px]] | | [[File:Desert Fletcher.png|x80px]] | ||
| [[File:Jungle Fletcher.png|x80px]] | | [[File:Jungle Fletcher.png|x80px]] | ||
| Line 690: | Line 690: | ||
| [[File:Taiga Fletcher.png|x80px]] | | [[File:Taiga Fletcher.png|x80px]] | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Leatherworker}} | ||
| {{ | | {{MC/Blocklink|Cauldron}} | ||
| [[File:Desert Leatherworker.png|x80px]] | | [[File:Desert Leatherworker.png|x80px]] | ||
| [[File:Jungle Leatherworker.png|x80px]] | | [[File:Jungle Leatherworker.png|x80px]] | ||
| Line 700: | Line 700: | ||
| [[File:Taiga Leatherworker.png|x80px]] | | [[File:Taiga Leatherworker.png|x80px]] | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Librarian}} | ||
| {{ | | {{MC/Blocklink|Lectern}} | ||
| [[File:Desert Librarian.png|x80px]] | | [[File:Desert Librarian.png|x80px]] | ||
| [[File:Jungle Librarian.png|x80px]] | | [[File:Jungle Librarian.png|x80px]] | ||
| Line 710: | Line 710: | ||
| [[File:Taiga Librarian.png|x80px]] | | [[File:Taiga Librarian.png|x80px]] | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Mason}} | ||
| {{ | | {{MC/Blocklink|Stonecutter}} | ||
| [[File:Desert Mason.png|x80px]] | | [[File:Desert Mason.png|x80px]] | ||
| [[File:Jungle Mason.png|x80px]] | | [[File:Jungle Mason.png|x80px]] | ||
| Line 720: | Line 720: | ||
| [[File:Taiga Mason.png|x80px]] | | [[File:Taiga Mason.png|x80px]] | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Shepherd}} | ||
| {{ | | {{MC/Blocklink|Loom}} | ||
| [[File:Desert Shepherd.png|x80px]] | | [[File:Desert Shepherd.png|x80px]] | ||
| [[File:Jungle Shepherd.png|x80px]] | | [[File:Jungle Shepherd.png|x80px]] | ||
| Line 730: | Line 730: | ||
| [[File:Taiga Shepherd.png|x80px]] | | [[File:Taiga Shepherd.png|x80px]] | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Toolsmith}} | ||
| {{ | | {{MC/Blocklink|Smithing Table}} | ||
| [[File:Desert Toolsmith.png|x80px]] | | [[File:Desert Toolsmith.png|x80px]] | ||
| [[File:Jungle Toolsmith.png|x80px]] | | [[File:Jungle Toolsmith.png|x80px]] | ||
| Line 740: | Line 740: | ||
| [[File:Taiga Toolsmith.png|x80px]] | | [[File:Taiga Toolsmith.png|x80px]] | ||
|- | |- | ||
| {{ | | {{MC/Entitylink|Weaponsmith}} | ||
| {{ | | {{MC/Blocklink|Grindstone}} | ||
| [[File:Desert Weaponsmith.png|x80px]] | | [[File:Desert Weaponsmith.png|x80px]] | ||
| [[File:Jungle Weaponsmith.png|x80px]] | | [[File:Jungle Weaponsmith.png|x80px]] | ||
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=== Nitwit === | === Nitwit === | ||
{{ | {{MC/Main|Nitwit}} | ||
[[File:Nitwit_refusing.gif|thumb|upright|A nitwit bobbling its head.{{only|java}}]] | [[File:Nitwit_refusing.gif|thumb|upright|A nitwit bobbling its head.{{only|java}}]] | ||
Nitwit villagers wear robes that are green on top. They cannot change their profession, trade, or gather around [[Minecraft:bell]]s, but are still able to breed. They are not equipped with a level stone since they cannot trade. | Nitwit villagers wear robes that are green on top. They cannot change their profession, trade, or gather around [[Minecraft:bell]]s, but are still able to breed. They are not equipped with a level stone since they cannot trade. | ||
{{ | {{MC/In|java}}, pressing {{MC/Control|use}} on a nitwit causes it to grunt and bobble its head at the player. A nitwit must be born or spawned; no villagers change to nitwit from unemployed or a profession, and vice versa. Due to a bug, nitwits cannot spawn in through breeding.<ref>{{bug|MC-156556}}</ref> As such, they can only be found naturally or by [[#Curing|curing]] naturally spawned zombie villagers. Zombie villagers can also be spawned as babies, so this is the only way to encounter baby nitwits in Survival mode. | ||
{{ | {{MC/In|bedrock}}, every baby villager has a 10% chance to become a nitwit when they become an adult, as well as having a different sleep schedule where they wander around the village for about 2000 ticks (1 minute 40 seconds) after other villagers go to sleep, before seeking a bed. If they can claim a bed, they arise in the morning 2000 ticks after the rest of the village wakes up. | ||
=== Appearance === | === Appearance === | ||
Villagers and zombie villagers have seven skin types corresponding to the biome they spawn in. Their appearance also varies based on their profession and their five tiers. They show which trade tier they have unlocked by a badge of a varying material on their belt. A new tier is obtained every time a player trades with a villager and the badge appears as stone, iron, gold, emerald, and diamond. | Villagers and zombie villagers have seven skin types corresponding to the biome they spawn in. Their appearance also varies based on their profession and their five tiers. They show which trade tier they have unlocked by a badge of a varying material on their belt. A new tier is obtained every time a player trades with a villager and the badge appears as stone, iron, gold, emerald, and diamond. | ||
Villagers have different outfits depending on their biome. Naturally generated villagers take on the outfit from the biome they were spawned in. When breeding occurs, the outfit of the child is determined by the biome where the breeding occurs, but {{ | Villagers have different outfits depending on their biome. Naturally generated villagers take on the outfit from the biome they were spawned in. When breeding occurs, the outfit of the child is determined by the biome where the breeding occurs, but {{MC/In|java}}, there is a 50% chance it's inherited from the biome type of the parents (equal chance for both parents). In case the villager's outfit is determined by biome but the biome has no specific villager type, it always becomes a plains villager. The outfits available are the following: | ||
; {{EntitySprite|villager-desert}} Desert | ; {{MC/EntitySprite|villager-desert}} Desert | ||
{{columns-list| | {{columns-list| | ||
* ''{{ | * ''{{MC/Biomelink|Badlands}}'' | ||
* '''{{ | * '''{{MC/Biomelink|Desert}}'''<ref group="n" name="village">Villages occur naturally in this biome.</ref> | ||
* ''{{ | * ''{{MC/Biomelink|Eroded Badlands}}'' | ||
* ''{{ | * ''{{MC/Biomelink|Wooded Badlands}}'' | ||
}} | }} | ||
; {{EntitySprite|villager-savanna}} Savanna | ; {{MC/EntitySprite|villager-savanna}} Savanna | ||
{{columns-list| | {{columns-list| | ||
* '''{{ | * '''{{MC/Biomelink|Savanna}}'''<ref group="n" name="village"/> | ||
* ''{{ | * ''{{MC/Biomelink|Savanna Plateau}}'' | ||
* ''{{ | * ''{{MC/Biomelink|Windswept Savanna}}'' | ||
}} | }} | ||
; {{EntitySprite|villager-taiga}} Taiga | ; {{MC/EntitySprite|villager-taiga}} Taiga | ||
{{columns-list| | {{columns-list| | ||
* ''{{ | * ''{{MC/Biomelink|Old Growth Pine Taiga}}'' | ||
* ''{{ | * ''{{MC/Biomelink|Old Growth Spruce Taiga}}'' | ||
* '''{{ | * '''{{MC/Biomelink|Taiga}}'''<ref group="n" name="village"/> | ||
* ''{{ | * ''{{MC/Biomelink|Windswept Hills}}'' | ||
* ''{{ | * ''{{MC/Biomelink|Windswept Forest}}'' | ||
* ''{{ | * ''{{MC/Biomelink|Windswept Gravelly Hills}}'' | ||
}} | }} | ||
; {{EntitySprite|villager-snowy}} Snowy | ; {{MC/EntitySprite|villager-snowy}} Snowy | ||
{{columns-list| | {{columns-list| | ||
* ''{{ | * ''{{MC/Biomelink|Deep Frozen Ocean}}'' | ||
* ''{{ | * ''{{MC/Biomelink|Frozen Ocean}}'' | ||
* ''{{ | * ''{{MC/Biomelink|Frozen Peaks}}'' | ||
* ''{{ | * ''{{MC/Biomelink|Frozen River}}'' | ||
* ''{{ | * ''{{MC/Biomelink|Grove}}'' | ||
* ''{{ | * ''{{MC/Biomelink|Ice Spikes}}'' | ||
* ''{{ | * ''{{MC/Biomelink|Jagged Peaks}}'' | ||
* '''{{ | * '''{{MC/Biomelink|Snowy Beach}}'' | ||
* '''{{ | * '''{{MC/Biomelink|Snowy Plains}}'''<ref group="n" name="village"/> | ||
* ''{{ | * ''{{MC/Biomelink|Snowy Slopes}}'' | ||
* '''''{{ | * '''''{{MC/Biomelink|Snowy Taiga}}'''''<ref group="n" name="village_be">Villages occur naturally in this biome {{MC/In|Bedrock}}.</ref> | ||
}} | }} | ||
; {{EntitySprite|villager-swamp}} Swamp | ; {{MC/EntitySprite|villager-swamp}} Swamp | ||
{{columns-list| | {{columns-list| | ||
* ''{{ | * ''{{MC/Biomelink|Mangrove Swamp}}'' | ||
* ''{{ | * ''{{MC/Biomelink|Swamp}}'' | ||
}} | }} | ||
; {{EntitySprite|villager-jungle}} Jungle | ; {{MC/EntitySprite|villager-jungle}} Jungle | ||
{{columns-list| | {{columns-list| | ||
* ''{{ | * ''{{MC/Biomelink|Bamboo Jungle}}'' | ||
* ''{{ | * ''{{MC/Biomelink|Jungle}}'' | ||
* ''{{ | * ''{{MC/Biomelink|Sparse Jungle}}'' | ||
}} | }} | ||
; {{EntitySprite|villager-plains}} Plains | ; {{MC/EntitySprite|villager-plains}} Plains | ||
{{columns-list| | {{columns-list| | ||
* '''{{ | * '''{{MC/Biomelink|Meadow}}'''<ref group="n" name="village"/> | ||
* '''{{ | * '''{{MC/Biomelink|Plains}}'''<ref group="n" name="village"/> | ||
* '''''{{ | * '''''{{MC/Biomelink|Sunflower Plains}}'''''<ref group="n" name="village_be"></ref> | ||
* every other biome | * every other biome | ||
}} | }} | ||
; Notes | ; Notes | ||
{{ | {{MC/Reflist|group=n}} | ||
Villagers have '''13 professions and 2 non professions for a total of 15 outfits''': | Villagers have '''13 professions and 2 non professions for a total of 15 outfits''': | ||
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== Trading == | == Trading == | ||
{{ | {{MC/Main|Trading}} | ||
[[File:Villager GUI 1.14.png|thumb|The ''Java Edition'' trading interface, displaying basic novice-level trading options.]] | [[File:Villager GUI 1.14.png|thumb|The ''Java Edition'' trading interface, displaying basic novice-level trading options.]] | ||
[[File:Villager GUI Master.png|thumb|Trading options of a max-level weaponsmith.]] | [[File:Villager GUI Master.png|thumb|Trading options of a max-level weaponsmith.]] | ||
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Only adult villagers with professions can trade; the player cannot trade with nitwits, unemployed villagers, or baby villagers. Attempting to do so causes the villager to display a head-bobbling animation and play the villager's declined trade sound{{only|java}}. | Only adult villagers with professions can trade; the player cannot trade with nitwits, unemployed villagers, or baby villagers. Attempting to do so causes the villager to display a head-bobbling animation and play the villager's declined trade sound{{only|java}}. | ||
Pressing the {{ | Pressing the {{MC/Control|use}} control on an employed villager allows a player to trade, making offers based on the villager's profession and profession level. All offers involve emeralds as a currency, and items related to the villager's profession. | ||
Trading can allow the acquisition of items that would otherwise be difficult or impossible to obtain, such as enchanted books with "treasure" enchantments (e.g. Mending), bottles o' enchanting, or [[Minecraft:Chainmail Armor|chainmail]] [[Minecraft:armor]]. | Trading can allow the acquisition of items that would otherwise be difficult or impossible to obtain, such as enchanted books with "treasure" enchantments (e.g. Mending), bottles o' enchanting, or [[Minecraft:Chainmail Armor|chainmail]] [[Minecraft:armor]]. | ||
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When a villager gets a new trade, they receive 10 seconds of Regeneration I (totaling to {{hp|4}} of restoration), which emits pink particles. The villager also emits green particles suggesting contentment. | When a villager gets a new trade, they receive 10 seconds of Regeneration I (totaling to {{hp|4}} of restoration), which emits pink particles. The villager also emits green particles suggesting contentment. | ||
Completing a trade with a villager increases its professional level, and makes the villager drop {{ | Completing a trade with a villager increases its professional level, and makes the villager drop {{MC/Xp|3|6}}; while willing to breed, instead, {{MC/Xp|8|11}} is dropped. Some trades grant higher levels to the villager than others. As it advances through its profession, the villager offers additional trades. When a villager unlocks a new trade at a higher level, it almost always grants more experience than lower-level trades. | ||
Villagers have a maximum supply of items and after the player has traded for an item that many times, the villager's supply of the item is exhausted. This results in the trade being temporarily locked. A player can continue to trade for the villager's other available items if any. Exhausted items are restocked when the villager works at a job site, up to twice per day. | Villagers have a maximum supply of items and after the player has traded for an item that many times, the villager's supply of the item is exhausted. This results in the trade being temporarily locked. A player can continue to trade for the villager's other available items if any. Exhausted items are restocked when the villager works at a job site, up to twice per day. | ||
Clicking {{ | Clicking {{MC/Control|use}} on an unemployed or nitwit villager {{MC/In|Java}} causes it to grunt and bobble their head; doing so {{MC/In|Bedrock}} does nothing. | ||
Using a name tag on a villager always names the villager instead of opening the trading interface. | Using a name tag on a villager always names the villager instead of opening the trading interface. | ||
{{ | {{MC/In|java}}, using {{MC/Keys|space}} inside of the trading interface after one trade was made refills the trading slots with items from the inventory.{{MC/Verify|Does this always work, or only when a trade is selected from the trading list? Does this also work on Bedrock Edition?}} | ||
=== Supply and demand === | === Supply and demand === | ||
{{For|detailed information on Villager economics|Trading#Economics}} | {{MC/For|detailed information on Villager economics|Trading#Economics}} | ||
The price of an item can rise and fall with changes in demand. The price of a traded item can rise when next resupplied, or fall from a risen price if not traded. Demand is stored per item, not per villager. | The price of an item can rise and fall with changes in demand. The price of a traded item can rise when next resupplied, or fall from a risen price if not traded. Demand is stored per item, not per villager. | ||
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[[File:VillagerOfferingItems.jpg|thumb|Several villagers offering trade items to a player.|alt=]] | [[File:VillagerOfferingItems.jpg|thumb|Several villagers offering trade items to a player.|alt=]] | ||
When a player holds an [[Minecraft:emerald]] or other item near a villager who wants that item, the villager holds up an item it offers in exchange. {{ | When a player holds an [[Minecraft:emerald]] or other item near a villager who wants that item, the villager holds up an item it offers in exchange. {{MC/In|bedrock}}, villagers raise their arms when showing trade items. For example, a farmer villager who buys 20 [[Minecraft:wheat]] for one emerald holds up an emerald, offering it to a player holding wheat. | ||
If the villager has more than one trade for an item, it cycles through the trades, offering a different item every few seconds. This kind of trading interaction makes it easier to find villagers who offer a particular trade, but the player must still open the trading interface to complete the trade. Note that villagers do not hold items to offer trades during their [[#Schedules|gather or sleep phases]], even though it is still possible to trade with them. | If the villager has more than one trade for an item, it cycles through the trades, offering a different item every few seconds. This kind of trading interaction makes it easier to find villagers who offer a particular trade, but the player must still open the trading interface to complete the trade. Note that villagers do not hold items to offer trades during their [[#Schedules|gather or sleep phases]], even though it is still possible to trade with them. | ||
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=== Popularity or reputation === | === Popularity or reputation === | ||
{{ | {{MC/In|bedrock}}, villagers increase their prices of trades if a player's popularity is low, (e.g. from damaging villagers), and decrease it if their popularity is high (e.g. from trading with multiple villagers). [[#Curing|Curing]] a zombie villager also increases the player's popularity by 10. | ||
{{ | {{MC/In|java}}, a villager's prices are affected by the player's [[#Gossiping|reputation]] with that villager rather than by village popularity. | ||
=== Hero of the Village === | === Hero of the Village === | ||
{{ | {{MC/Main|Hero of the Village}} | ||
When a player receives {{ | When a player receives {{MC/Effectlink|Hero of the Village}}, players receive discounted prices on all the items traded by villagers in both editions. The {{MC/Effectlink|Hero of the Village}} also gets gifts.{{only|java}} | ||
Each villager throws gifts related to its profession, and nitwits and unemployed villagers throw wheat seeds instead. These gifts range in value from common (like seeds) to rare items (like chainmail armor). | Each villager throws gifts related to its profession, and nitwits and unemployed villagers throw wheat seeds instead. These gifts range in value from common (like seeds) to rare items (like chainmail armor). | ||
A player's popularity increases by 10 {{ | A player's popularity increases by 10 {{MC/In|Java}} and doesn't increase {{MC/In|Bedrock}}. Villagers also shoot off fireworks, with different colored fireworks with no pattern. | ||
== Sounds == | == Sounds == | ||
{{JE}}: | {{MC/JE}}: | ||
{{SoundTable | {{SoundTable | ||
| type = java | | type = java | ||
| Line 1,010: | Line 1,010: | ||
|subtitle=Villager agrees | |subtitle=Villager agrees | ||
|source=neutral | |source=neutral | ||
|description=When a player successfully trades with a villager or when a villager's stock has been updated {{ | |description=When a player successfully trades with a villager or when a villager's stock has been updated {{MC/Needs testing}} | ||
|id=entity.villager.yes | |id=entity.villager.yes | ||
|translationkey=subtitles.entity.villager.yes | |translationkey=subtitles.entity.villager.yes | ||
| Line 1,042: | Line 1,042: | ||
|subtitle=Armorer works | |subtitle=Armorer works | ||
|source=neutral | |source=neutral | ||
|description=Randomly while an {{EntitySprite|villager-armorer}} armorer is working | |description=Randomly while an {{MC/EntitySprite|villager-armorer}} armorer is working | ||
|id=entity.villager.work_armorer | |id=entity.villager.work_armorer | ||
|translationkey=subtitles.entity.villager.work_armorer | |translationkey=subtitles.entity.villager.work_armorer | ||
| Line 1,056: | Line 1,056: | ||
|subtitle=Butcher works | |subtitle=Butcher works | ||
|source=neutral | |source=neutral | ||
|description=Randomly while a {{EntitySprite|villager-butcher}} butcher is working | |description=Randomly while a {{MC/EntitySprite|villager-butcher}} butcher is working | ||
|id=entity.villager.work_butcher | |id=entity.villager.work_butcher | ||
|translationkey=subtitles.entity.villager.work_butcher | |translationkey=subtitles.entity.villager.work_butcher | ||
| Line 1,068: | Line 1,068: | ||
|subtitle=Cartographer works | |subtitle=Cartographer works | ||
|source=neutral | |source=neutral | ||
|description=Randomly while a {{EntitySprite|villager-cartographer}} cartographer is working | |description=Randomly while a {{MC/EntitySprite|villager-cartographer}} cartographer is working | ||
|id=entity.villager.work_cartographer | |id=entity.villager.work_cartographer | ||
|translationkey=subtitles.entity.villager.work_cartographer | |translationkey=subtitles.entity.villager.work_cartographer | ||
| Line 1,079: | Line 1,079: | ||
|subtitle=Cleric works | |subtitle=Cleric works | ||
|source=neutral | |source=neutral | ||
|description=Randomly while a {{EntitySprite|villager-cleric}} cleric is working | |description=Randomly while a {{MC/EntitySprite|villager-cleric}} cleric is working | ||
|id=entity.villager.work_cleric | |id=entity.villager.work_cleric | ||
|translationkey=subtitles.entity.villager.work_cleric | |translationkey=subtitles.entity.villager.work_cleric | ||
| Line 1,092: | Line 1,092: | ||
|subtitle=Farmer works | |subtitle=Farmer works | ||
|source=neutral | |source=neutral | ||
|description=Randomly while a {{EntitySprite|villager-farmer}} farmer is working | |description=Randomly while a {{MC/EntitySprite|villager-farmer}} farmer is working | ||
|id=entity.villager.work_farmer | |id=entity.villager.work_farmer | ||
|translationkey=subtitles.entity.villager.work_farmer | |translationkey=subtitles.entity.villager.work_farmer | ||
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|subtitle=Fisherman works | |subtitle=Fisherman works | ||
|source=neutral | |source=neutral | ||
|description=Randomly while a {{EntitySprite|villager-fisherman}} fisherman is working | |description=Randomly while a {{MC/EntitySprite|villager-fisherman}} fisherman is working | ||
|id=entity.villager.work_fisherman | |id=entity.villager.work_fisherman | ||
|translationkey=subtitles.entity.villager.work_fisherman | |translationkey=subtitles.entity.villager.work_fisherman | ||
| Line 1,114: | Line 1,114: | ||
|subtitle=Fletcher works | |subtitle=Fletcher works | ||
|source=neutral | |source=neutral | ||
|description=Randomly while a {{EntitySprite|villager-fletcher}} fletcher is working | |description=Randomly while a {{MC/EntitySprite|villager-fletcher}} fletcher is working | ||
|id=entity.villager.work_fletcher | |id=entity.villager.work_fletcher | ||
|translationkey=subtitles.entity.villager.work_fletcher | |translationkey=subtitles.entity.villager.work_fletcher | ||
| Line 1,126: | Line 1,126: | ||
|subtitle=Leatherworker works | |subtitle=Leatherworker works | ||
|source=neutral | |source=neutral | ||
|description=Randomly while a {{EntitySprite|villager}} leatherworker is working | |description=Randomly while a {{MC/EntitySprite|villager}} leatherworker is working | ||
|id=entity.villager.work_leatherworker | |id=entity.villager.work_leatherworker | ||
|translationkey=subtitles.entity.villager.work_leatherworker | |translationkey=subtitles.entity.villager.work_leatherworker | ||
| Line 1,138: | Line 1,138: | ||
|subtitle=Librarian works | |subtitle=Librarian works | ||
|source=neutral | |source=neutral | ||
|description=Randomly while a {{EntitySprite|villager-librarian}} librarian is working | |description=Randomly while a {{MC/EntitySprite|villager-librarian}} librarian is working | ||
|id=entity.villager.work_librarian | |id=entity.villager.work_librarian | ||
|translationkey=subtitles.entity.villager.work_librarian | |translationkey=subtitles.entity.villager.work_librarian | ||
| Line 1,149: | Line 1,149: | ||
|subtitle=Mason works | |subtitle=Mason works | ||
|source=neutral | |source=neutral | ||
|description=Randomly while a {{EntitySprite|villager}} mason is working | |description=Randomly while a {{MC/EntitySprite|villager}} mason is working | ||
|id=entity.villager.work_mason | |id=entity.villager.work_mason | ||
|translationkey=subtitles.entity.villager.work_mason | |translationkey=subtitles.entity.villager.work_mason | ||
| Line 1,160: | Line 1,160: | ||
|subtitle=Shepherd works | |subtitle=Shepherd works | ||
|source=neutral | |source=neutral | ||
|description=Randomly while a {{EntitySprite|villager-shepherd}} shepherd is working | |description=Randomly while a {{MC/EntitySprite|villager-shepherd}} shepherd is working | ||
|id=entity.villager.work_shepherd | |id=entity.villager.work_shepherd | ||
|translationkey=subtitles.entity.villager.work_shepherd | |translationkey=subtitles.entity.villager.work_shepherd | ||
| Line 1,172: | Line 1,172: | ||
|subtitle=Toolsmith works | |subtitle=Toolsmith works | ||
|source=neutral | |source=neutral | ||
|description=Randomly while a {{EntitySprite|villager}} toolsmith is working | |description=Randomly while a {{MC/EntitySprite|villager}} toolsmith is working | ||
|id=entity.villager.work_toolsmith | |id=entity.villager.work_toolsmith | ||
|translationkey=subtitles.entity.villager.work_toolsmith | |translationkey=subtitles.entity.villager.work_toolsmith | ||
| Line 1,184: | Line 1,184: | ||
|subtitle=Weaponsmith works | |subtitle=Weaponsmith works | ||
|source=neutral | |source=neutral | ||
|description=Randomly while a {{EntitySprite|villager-weaponsmith}} weaponsmith is working | |description=Randomly while a {{MC/EntitySprite|villager-weaponsmith}} weaponsmith is working | ||
|id=entity.villager.work_weaponsmith | |id=entity.villager.work_weaponsmith | ||
|translationkey=subtitles.entity.villager.work_weaponsmith | |translationkey=subtitles.entity.villager.work_weaponsmith | ||
| Line 1,193: | Line 1,193: | ||
}} | }} | ||
{{BE}}: | {{MC/BE}}: | ||
{{SoundTable | {{SoundTable | ||
| type = bedrock | | type = bedrock | ||
| Line 1,262: | Line 1,262: | ||
|sound5=Furnace fire crackle5.ogg | |sound5=Furnace fire crackle5.ogg | ||
|source=block | |source=block | ||
|description=Randomly while an {{EntitySprite|villager-armorer}} armorer is working | |description=Randomly while an {{MC/EntitySprite|villager-armorer}} armorer is working | ||
|id=block.blastfurnace.fire_crackle | |id=block.blastfurnace.fire_crackle | ||
|volume=3.0 | |volume=3.0 | ||
| Line 1,271: | Line 1,271: | ||
|sound3=Furnace fire crackle4.ogg | |sound3=Furnace fire crackle4.ogg | ||
|source=block | |source=block | ||
|description=Randomly while a {{EntitySprite|villager-butcher}} butcher is working | |description=Randomly while a {{MC/EntitySprite|villager-butcher}} butcher is working | ||
|id=block.smoker.smoke | |id=block.smoker.smoke | ||
|volume=3.0 | |volume=3.0 | ||
| Line 1,280: | Line 1,280: | ||
|sound3=Drawmap3.ogg | |sound3=Drawmap3.ogg | ||
|source=block | |source=block | ||
|description=Randomly while a {{EntitySprite|villager-cartographer}} cartographer is working | |description=Randomly while a {{MC/EntitySprite|villager-cartographer}} cartographer is working | ||
|id=block.cartography_table.use | |id=block.cartography_table.use | ||
|volume=0.8 | |volume=0.8 | ||
| Line 1,288: | Line 1,288: | ||
|sound2=Brewing Stand brew2.ogg | |sound2=Brewing Stand brew2.ogg | ||
|source=block | |source=block | ||
|description=Randomly while a {{EntitySprite|villager-cleric}} cleric is working | |description=Randomly while a {{MC/EntitySprite|villager-cleric}} cleric is working | ||
|id=random.potion.brewed | |id=random.potion.brewed | ||
|volume=1.0 | |volume=1.0 | ||
| Line 1,298: | Line 1,298: | ||
|sound4=Composter fill4.ogg | |sound4=Composter fill4.ogg | ||
|source=block | |source=block | ||
|description=Randomly while a {{EntitySprite|villager-farmer}} farmer is working | |description=Randomly while a {{MC/EntitySprite|villager-farmer}} farmer is working | ||
|id=block.composter.fill | |id=block.composter.fill | ||
|volume=1.3 | |volume=1.3 | ||
| Line 1,306: | Line 1,306: | ||
|sound2=Barrel open2.ogg | |sound2=Barrel open2.ogg | ||
|source=block | |source=block | ||
|description=Randomly while a {{EntitySprite|villager-fisherman}} fisherman is working | |description=Randomly while a {{MC/EntitySprite|villager-fisherman}} fisherman is working | ||
|id=block.barrel.open | |id=block.barrel.open | ||
|volume=1.0 | |volume=1.0 | ||
| Line 1,316: | Line 1,316: | ||
|sound4=Wood dig4.ogg | |sound4=Wood dig4.ogg | ||
|source=block | |source=block | ||
|description=Randomly while a {{EntitySprite|villager-fletcher}} fletcher is working | |description=Randomly while a {{MC/EntitySprite|villager-fletcher}} fletcher is working | ||
|id=dig.wood | |id=dig.wood | ||
|volume=12.0 | |volume=12.0 | ||
| Line 1,325: | Line 1,325: | ||
|sound3=Fill water bucket3.ogg | |sound3=Fill water bucket3.ogg | ||
|source=block | |source=block | ||
|description=Randomly while a {{EntitySprite|villager}} leatherworker is working | |description=Randomly while a {{MC/EntitySprite|villager}} leatherworker is working | ||
|id=bucket.fill_water | |id=bucket.fill_water | ||
|volume=1.0 | |volume=1.0 | ||
| Line 1,333: | Line 1,333: | ||
|sound2=Book thump2.ogg | |sound2=Book thump2.ogg | ||
|source=block | |source=block | ||
|description=Randomly while a {{EntitySprite|villager-librarian}} librarian is working | |description=Randomly while a {{MC/EntitySprite|villager-librarian}} librarian is working | ||
|id=item.book.put | |id=item.book.put | ||
|volume=4.8 | |volume=4.8 | ||
| Line 1,341: | Line 1,341: | ||
|sound2=Stonecutter use2.ogg | |sound2=Stonecutter use2.ogg | ||
|source=block | |source=block | ||
|description=Randomly while a {{EntitySprite|villager}} mason is working | |description=Randomly while a {{MC/EntitySprite|villager}} mason is working | ||
|id=block.stonecutter.use | |id=block.stonecutter.use | ||
|volume=0.7 | |volume=0.7 | ||
| Line 1,349: | Line 1,349: | ||
|sound2=Loom2.ogg | |sound2=Loom2.ogg | ||
|source=block | |source=block | ||
|description=Randomly while a {{EntitySprite|villager-shepherd}} shepherd is working | |description=Randomly while a {{MC/EntitySprite|villager-shepherd}} shepherd is working | ||
|id=block.loom.use | |id=block.loom.use | ||
|volume=0.75 | |volume=0.75 | ||
| Line 1,358: | Line 1,358: | ||
|sound3=Smithing Table3.ogg | |sound3=Smithing Table3.ogg | ||
|source=block | |source=block | ||
|description=Randomly while a {{EntitySprite|villager}} toolsmith is working | |description=Randomly while a {{MC/EntitySprite|villager}} toolsmith is working | ||
|id=smithing_table.use | |id=smithing_table.use | ||
|volume=1.0 | |volume=1.0 | ||
| Line 1,367: | Line 1,367: | ||
|sound3=Grindstone use3.ogg | |sound3=Grindstone use3.ogg | ||
|source=block | |source=block | ||
|description=Randomly while a {{EntitySprite|villager-weaponsmith}} weaponsmith is working | |description=Randomly while a {{MC/EntitySprite|villager-weaponsmith}} weaponsmith is working | ||
|id=block.grindstone.use | |id=block.grindstone.use | ||
|volume=0.5 | |volume=0.5 | ||
| Line 1,376: | Line 1,376: | ||
== Data values == | == Data values == | ||
=== ID === | === ID === | ||
{{ | {{MC/Edition|java}}: | ||
{{ID table | {{ID table | ||
|edition=java | |edition=java | ||
| Line 1,387: | Line 1,387: | ||
|foot=1}} | |foot=1}} | ||
{{ | {{MC/Edition|bedrock}}: | ||
{{ID table | {{ID table | ||
|edition=bedrock | |edition=bedrock | ||
| Line 1,412: | Line 1,412: | ||
Villagers have entity data associated with them that contains various properties. | Villagers have entity data associated with them that contains various properties. | ||
{{ | {{MC/El|java}}: | ||
{{ | {{MC/Main|Entity format}} | ||
<section begin="entity data" /><div class="treeview"> | <section begin="entity data" /><div class="treeview"> | ||
* {{ | * {{MC/Nbt|compound}} Entity data | ||
** {{ | ** {{MC/Nbt inherit/breedable}} | ||
** {{ | ** {{MC/Nbt inherit/entity}} | ||
** {{ | ** {{MC/Nbt inherit/mob}} | ||
** <section begin="villager base data"/>{{ | ** <section begin="villager base data"/>{{MC/Nbt|list|Gossips}}: Pieces of [[Minecraft:Villager#Gossiping|gossip]] that can be exchanged between villagers when they meet. Is not preserved when removed. | ||
*** {{ | *** {{MC/Nbt|compound}} A piece of gossip. | ||
**** {{ | **** {{MC/Nbt|int|Value}}: The strength of the gossip. | ||
***** for {{ | ***** for {{MC/Code|major_negative}}: weight -5, max 100, +25 if the villager sees you kill another villager, -10 every 20min, -10 when shared | ||
***** for {{ | ***** for {{MC/Code|minor_negative}}: weight -1, max 200, +25 when hit, -20 every 20min, -20 when shared | ||
***** for {{ | ***** for {{MC/Code|major_positive}}: weight 5, max 20, +20 when cured, does not decrease and never shared | ||
***** for {{ | ***** for {{MC/Code|minor_positive}}: weight 1, max 200, +25 when cured, -1 every 20min, -5 when shared | ||
***** for {{ | ***** for {{MC/Code|trading}}: weight 1, max 25, +2 per trade, -2 every 20min, -20 when shared | ||
**** {{ | **** {{MC/Nbt|int-array|Target}} The [[Minecraft:UUID]] of the player who caused the gossip, stored as four ints. | ||
**** {{ | **** {{MC/Nbt|string|Type}}: An ID value indicating the type of gossip. The possible values are {{MC/Cd|major_negative|minor_negative|major_positive|minor_positive|trading|d=and}}. | ||
** {{ | ** {{MC/Nbt|compound|Offers}}: Is generated when the trading menu is opened for the first time. | ||
*** {{ | *** {{MC/Nbt|list|Recipes}}: List of trade options. | ||
**** {{ | **** {{MC/Nbt|compound}} A trade option. | ||
***** {{ | ***** {{MC/Nbt|compound|buy}}: The first 'cost' item, without the Slot tag. | ||
****** {{ | ****** {{MC/Nbt inherit/itemnoslot|indent=******}} | ||
***** {{ | ***** {{MC/Nbt|compound|buyB}}: Optional. The second 'cost' item, without the Slot tag. | ||
****** {{ | ****** {{MC/Nbt inherit/itemnoslot|indent=******}} | ||
***** {{ | ***** {{MC/Nbt|int|demand}}: The price adjuster of the first 'cost' item based on demand. Updated when a villager resupply. | ||
***** {{ | ***** {{MC/Nbt|int|maxUses}}: The maximum number of times this trade can be used before it is disabled. Increases by a random amount from 2 to 12 when offers are refreshed. | ||
***** {{ | ***** {{MC/Nbt|float|priceMultiplier}}: The multiplier on the {{MC/Nbt|int|demand}} price adjuster; the final adjusted price is added to the first 'cost' item's price. | ||
***** {{ | ***** {{MC/Nbt|byte|rewardExp}}: 1 or 0 (true/false) – Whether this trade provides XP orb drops. All trades from naturally-generated villagers in Java Edition reward XP orbs. | ||
***** {{ | ***** {{MC/Nbt|compound|sell}}: The item being sold for each set of cost items, without the Slot tag. | ||
****** {{ | ****** {{MC/Nbt inherit/itemnoslot|indent=******}} | ||
***** {{ | ***** {{MC/Nbt|int|specialPrice}}: A modifier added to the original price of the first 'cost' item. | ||
***** {{ | ***** {{MC/Nbt|int|uses}}: The number of times this trade has been used. The trade becomes disabled when this is greater or equal to maxUses. | ||
***** {{ | ***** {{MC/Nbt|int|xp}}: How much experience the villager gets from this trade. | ||
** {{ | ** {{MC/Nbt|compound|VillagerData}}: Information about the villager’s type, profession, and level. | ||
*** {{ | *** {{MC/Nbt|int|level}}: The current level of this villager's profession. Influences the trading options generated by the villager. If it is greater than their profession's maximum level, no new offers are generated. Increments when the villager fills his trading xp bar. Also used for badge rendering. | ||
**** 1: Novice | **** 1: Novice | ||
**** 2: Apprentice | **** 2: Apprentice | ||
| Line 1,452: | Line 1,452: | ||
**** 4: Expert | **** 4: Expert | ||
**** 5: Master | **** 5: Master | ||
*** {{ | *** {{MC/Nbt|string|profession}}: A resource location indicating the villager's profession; see {{slink|{{#ifeq:{{PAGENAME}}|Villager||Villager}}|Professions}}. | ||
*** {{ | *** {{MC/Nbt|string|type}}: A resource location indicating the villager's type; see {{slink|{{#ifeq:{{PAGENAME}}|Villager||Villager}}|Appearance}}. Represents the {{DCL|minecraft:villager/variant}} component. | ||
** {{ | ** {{MC/Nbt|int|Xp}}: How much experience the villager currently has, increases with trading in various amounts. | ||
*** 0 to 9: Novice | *** 0 to 9: Novice | ||
*** 10 to 69: Apprentice | *** 10 to 69: Apprentice | ||
| Line 1,460: | Line 1,460: | ||
*** 150 to 249: Expert | *** 150 to 249: Expert | ||
*** 250 and more: Master<section end="villager base data"/> | *** 250 and more: Master<section end="villager base data"/> | ||
** {{ | ** {{MC/Nbt|list|Inventory}}: Each compound tag in this list is an item in the villager's inventory, up to a maximum of 8 slots. Items in two or more slots that can be stacked together are automatically condensed into one slot. If there are more than 8 slots, the last slot is removed until the total is 8. If there are 9 slots but two previous slots can be condensed, the last slot returns after the two other slots are combined. | ||
***{{ | ***{{MC/Nbt|compound}} An item in the inventory, excluding the Slot tag. | ||
**** {{ | **** {{MC/Nbt inherit/itemnoslot|indent=****}} | ||
** {{ | ** {{MC/Nbt|long|LastRestock}}: The last tick the villager went to their job site block to resupply their trades. | ||
** {{ | ** {{MC/Nbt|long|LastGossipDecay}}: The last tick all gossip of the villager has decreased strength naturally. | ||
** {{ | ** {{MC/Nbt|int|RestocksToday}}: The number of restocks a villager has done in 10 minutes from the last restock, or <code>0</code> if the villager has not restocked in the last 10 minutes. When a villager has restocked twice in less than 10 minutes, it waits at least 10 minutes for another restock. | ||
** {{ | ** {{MC/Nbt|byte|Willing}}: 1 or 0 (true/false) – true if the villager is willing to mate. Becomes true after certain trades (those that would cause offers to be refreshed), and false after mating. | ||
</div> | </div> | ||
{{ | {{MC/Anchor|Type data values}} | ||
{|class="wikitable mw-collapsible mw-collapsed" | {|class="wikitable mw-collapsible mw-collapsed" | ||
! Type | ! Type | ||
| Line 1,494: | Line 1,494: | ||
| <code>minecraft:taiga</code> | | <code>minecraft:taiga</code> | ||
|} | |} | ||
{{ | {{MC/Anchor|Profession data values}} | ||
{|class="wikitable mw-collapsible mw-collapsed" | {|class="wikitable mw-collapsible mw-collapsed" | ||
! Profession | ! Profession | ||
| Line 1,545: | Line 1,545: | ||
|}<section end="entity data" /> | |}<section end="entity data" /> | ||
{{ | {{MC/El|bedrock}}: | ||
: See [[Minecraft:Bedrock Edition level format/Entity format]]. | : See [[Minecraft:Bedrock Edition level format/Entity format]]. | ||
== Achievements == | == Achievements == | ||
{{ | {{MC/Load achievements|The Haggler;Treasure Hunter;Buy Low, Sell High;Master Trader;Star Trader}} | ||
Achievements that apply to all mobs: | Achievements that apply to all mobs: | ||
{{collapse|content={{ | {{collapse|content={{MC/Load achievements|Overkill;Over-Overkill;Mob Kabob}} | ||
}} | }} | ||
== Advancements == | == Advancements == | ||
{{ | {{MC/Load advancements|What a Deal!;Surge Protector;Zombie Doctor;Very Very Frightening;Star Trader}} | ||
Advancements that apply to all mobs: | Advancements that apply to all mobs: | ||
{{collapse|content={{ | {{collapse|content={{MC/Load advancements|Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill;Mob Kabob}} | ||
}} | }} | ||
== Videos == | == Videos == | ||
{{ | {{MC/Yt|5IQgjIMfQek}} | ||
== History == | == History == | ||
| Line 1,573: | Line 1,573: | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Farmer.png|x48px]] [[File:Librarian.png|x48px]] [[File:Priest.png|x48px]] [[File:Blacksmith.png|x48px]] [[File:Butcher.png|x48px]] [[File:Nitwit.png|x48px]] Added villagers. | |{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Farmer.png|x48px]] [[File:Librarian.png|x48px]] [[File:Priest.png|x48px]] [[File:Blacksmith.png|x48px]] [[File:Butcher.png|x48px]] [[File:Nitwit.png|x48px]] Added villagers. | ||
|Villagers share the same AI as [[Minecraft:pig]]s. | |Villagers share the same AI as [[Minecraft:pig]]s. | ||
| Line 1,579: | Line 1,579: | ||
|Villages have 5 main professions (0, 1, 2, 3, 4), and other profession numbers were a green-robed unnamed villager. | |Villages have 5 main professions (0, 1, 2, 3, 4), and other profession numbers were a green-robed unnamed villager. | ||
|''"We added them in 2011, but in the beginning they were completely useless - you couldn't trade with them, they didn't have any sound effects or anything. Their only purpose was to live in the villages. We discussed a lot about what they would do - we knew we wanted trading, but we weren't sure about what would happen with the village itself. Would the player do quests around the village? Would it expand?"'' – Jeb<ref name="meet-villagers">{{Mcnet|meet-villagers|Meet the Villagers|March 13, 2017|Marsh Davies}}</ref>}} | |''"We added them in 2011, but in the beginning they were completely useless - you couldn't trade with them, they didn't have any sound effects or anything. Their only purpose was to live in the villages. We discussed a lot about what they would do - we knew we wanted trading, but we weren't sure about what would happen with the village itself. Would the player do quests around the village? Would it expand?"'' – Jeb<ref name="meet-villagers">{{Mcnet|meet-villagers|Meet the Villagers|March 13, 2017|Marsh Davies}}</ref>}} | ||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 2|The "TESTIFICATE" name above villager's heads has been removed.}} | |{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 2|The "TESTIFICATE" name above villager's heads has been removed.}} | ||
|{{HistoryLine||1.1|dev=11w49a|Added the villager spawn egg to Creative mode. However, only farmer villagers are spawned.}} | |{{MC/HistoryLine||1.1|dev=11w49a|Added the villager spawn egg to Creative mode. However, only farmer villagers are spawned.}} | ||
|{{HistoryLine||1.2.1|dev=12w05a|Villagers now go inside at night and detect houses. | |{{MC/HistoryLine||1.2.1|dev=12w05a|Villagers now go inside at night and detect houses. | ||
|Villagers can now open and close [[Minecraft:door]]s.}} | |Villagers can now open and close [[Minecraft:door]]s.}} | ||
|{{HistoryLine|||dev=12w06a|Villagers can now socialize with each other and passive [[Minecraft:mob]]s. | |{{MC/HistoryLine|||dev=12w06a|Villagers can now socialize with each other and passive [[Minecraft:mob]]s. | ||
|Villagers are now attacked by and run away from [[Minecraft:zombie]]s. | |Villagers are now attacked by and run away from [[Minecraft:zombie]]s. | ||
|Villagers now go inside shelter whenever it rains.}} | |Villagers now go inside shelter whenever it rains.}} | ||
|{{HistoryLine|||dev=12w07a|[[File:Farmer.png|20px]] [[File:Librarian.png|20px]] [[File:Priest.png|20px]] [[File:Blacksmith.png|20px]] [[File:Butcher.png|20px]] [[File:Nitwit.png|20px]] Added baby villagers. | |{{MC/HistoryLine|||dev=12w07a|[[File:Farmer.png|20px]] [[File:Librarian.png|20px]] [[File:Priest.png|20px]] [[File:Blacksmith.png|20px]] [[File:Butcher.png|20px]] [[File:Nitwit.png|20px]] Added baby villagers. | ||
|Villagers now repopulate villages by the number of houses there are. | |Villagers now repopulate villages by the number of houses there are. | ||
|Villager children now sprint.}} | |Villager children now sprint.}} | ||
|{{HistoryLine||1.3.1|dev=12w18a|Villagers spawned via a spawn egg now have a random profession.}} | |{{MC/HistoryLine||1.3.1|dev=12w18a|Villagers spawned via a spawn egg now have a random profession.}} | ||
|{{HistoryLine|||dev=12w21a|Added trading with villagers. Leaving a trading window open causes villagers not to wander under normal circumstances.}} | |{{MC/HistoryLine|||dev=12w21a|Added trading with villagers. Leaving a trading window open causes villagers not to wander under normal circumstances.}} | ||
|{{HistoryLine|||dev=12w22a|Villagers now reassign their profession if there is a lack of a specific profession or if the number of villagers in a profession is unbalanced (i.e., if there are many farmer villagers and no blacksmith villagers, one changes its skin, showing it has changed its profession). | |{{MC/HistoryLine|||dev=12w22a|Villagers now reassign their profession if there is a lack of a specific profession or if the number of villagers in a profession is unbalanced (i.e., if there are many farmer villagers and no blacksmith villagers, one changes its skin, showing it has changed its profession). | ||
|Trading has also been changed, where an extra input space has been added where tools can be placed for buying enchantments and/or repair.}} | |Trading has also been changed, where an extra input space has been added where tools can be placed for buying enchantments and/or repair.}} | ||
|{{HistoryLine|||dev=12w25a|Villagers may now remove a trade option after it has been used at least 3 times.}} | |{{MC/HistoryLine|||dev=12w25a|Villagers may now remove a trade option after it has been used at least 3 times.}} | ||
|{{HistoryLine|||dev=12w26a|Although requiring external tools or modifications to apply, monster spawners can now spawn the previously unavailable green robe villagers in unmodified Minecraft clients.}} | |{{MC/HistoryLine|||dev=12w26a|Although requiring external tools or modifications to apply, monster spawners can now spawn the previously unavailable green robe villagers in unmodified Minecraft clients.}} | ||
|{{HistoryLine||1.4.2|dev=12w32a|Villagers now like and dislike the player, depending on how they react to them. | |{{MC/HistoryLine||1.4.2|dev=12w32a|Villagers now like and dislike the player, depending on how they react to them. | ||
|Villagers can now be infected by [[Minecraft:zombie]]s, causing them to change their appearance and attack the player and other villagers.}} | |Villagers can now be infected by [[Minecraft:zombie]]s, causing them to change their appearance and attack the player and other villagers.}} | ||
|{{HistoryLine||1.4.4|dev=pre|Villager children can now be spawned easily by right-clicking a villager with a villager spawn egg.}} | |{{MC/HistoryLine||1.4.4|dev=pre|Villager children can now be spawned easily by right-clicking a villager with a villager spawn egg.}} | ||
|{{HistoryLine||1.6.1|dev=13w22a|Added sound effects for villagers. They have different sounds for taking damage, talking to villagers, successful trades, and canceled trades.}} | |{{MC/HistoryLine||1.6.1|dev=13w22a|Added sound effects for villagers. They have different sounds for taking damage, talking to villagers, successful trades, and canceled trades.}} | ||
|{{HistoryLine||1.8|dev=14w02a|Added careers to villagers, splitting up the trade offers within a profession. This career is shown in the trading interface. | |{{MC/HistoryLine||1.8|dev=14w02a|Added careers to villagers, splitting up the trade offers within a profession. This career is shown in the trading interface. | ||
|The trading system has been reworked to be less random; it is now tier-based instead, and several offers may be generated at one time. | |The trading system has been reworked to be less random; it is now tier-based instead, and several offers may be generated at one time. | ||
|Due to the changes in the trading system, attempting to trade with generic villagers crashes the game. | |Due to the changes in the trading system, attempting to trade with generic villagers crashes the game. | ||
|Villagers now breed only when willing. This limits the number of villagers and prevents infinite breeding villages.}} | |Villagers now breed only when willing. This limits the number of villagers and prevents infinite breeding villages.}} | ||
|{{HistoryLine|||dev=14w02c|Villagers that had professions more than 4 now repeat in 0-4. | |{{MC/HistoryLine|||dev=14w02c|Villagers that had professions more than 4 now repeat in 0-4. | ||
|Generic villagers can now be spawned only by using negative profession numbers.}} | |Generic villagers can now be spawned only by using negative profession numbers.}} | ||
|{{HistoryLine|||dev=14w03a|Villagers struck by lightning now turn into [[Minecraft:witch]]es.}} | |{{MC/HistoryLine|||dev=14w03a|Villagers struck by lightning now turn into [[Minecraft:witch]]es.}} | ||
|{{HistoryLine|||dev=14w04a|Farmer (profession) villagers now harvest fully grown crops. | |{{MC/HistoryLine|||dev=14w04a|Farmer (profession) villagers now harvest fully grown crops. | ||
|Villagers can now be made willing using 3 [[Minecraft:bread]], 12 [[Minecraft:carrot]]s or 12 [[Minecraft:potato]]es.}} | |Villagers can now be made willing using 3 [[Minecraft:bread]], 12 [[Minecraft:carrot]]s or 12 [[Minecraft:potato]]es.}} | ||
|{{HistoryLine|||dev=14w04b|Villagers now have an NBT tag that allows control over getting experience for trading (reward exp).}} | |{{MC/HistoryLine|||dev=14w04b|Villagers now have an NBT tag that allows control over getting experience for trading (reward exp).}} | ||
|{{HistoryLine|||dev=14w20a|The generic villager has been completely removed. However, its texture still exists in the Minecraft files.}} | |{{MC/HistoryLine|||dev=14w20a|The generic villager has been completely removed. However, its texture still exists in the Minecraft files.}} | ||
|{{HistoryLine||1.8.1|dev=pre4|Villagers no longer ignore data tags or damage values.}} | |{{MC/HistoryLine||1.8.1|dev=pre4|Villagers no longer ignore data tags or damage values.}} | ||
|{{HistoryLine||1.9|dev=15w31a|Farmer villagers now harvest [[Minecraft:beetroot]] crops, but ignore the drops.}} | |{{MC/HistoryLine||1.9|dev=15w31a|Farmer villagers now harvest [[Minecraft:beetroot]] crops, but ignore the drops.}} | ||
|{{HistoryLine|||dev=15w38a|Villagers now pick up beetroot and beetroot seeds. | |{{MC/HistoryLine|||dev=15w38a|Villagers now pick up beetroot and beetroot seeds. | ||
|Villagers now use and share beetroot as [[Minecraft:food]]. | |Villagers now use and share beetroot as [[Minecraft:food]]. | ||
|Farmer villagers can now plant beetroot seeds.}} | |Farmer villagers can now plant beetroot seeds.}} | ||
|{{HistoryLine|||dev=15w39a|Villagers are now slightly taller (1.95 [[Minecraft:block]]s tall rather than 1.8, with babies 0.975 blocks tall rather than 0.9).}} | |{{MC/HistoryLine|||dev=15w39a|Villagers are now slightly taller (1.95 [[Minecraft:block]]s tall rather than 1.8, with babies 0.975 blocks tall rather than 0.9).}} | ||
|{{HistoryLine|||dev=15w43a|A priest villager can now be found caged in an igloo basement.}} | |{{MC/HistoryLine|||dev=15w43a|A priest villager can now be found caged in an igloo basement.}} | ||
|{{HistoryLine||1.11|dev=16w32b|[[File:Nitwit.png|x48px]] Generic villagers have been re-added. They are now called Nitwits, as profession 5. However, they can no longer trade, because right-clicking on a generic villager does nothing.}} | |{{MC/HistoryLine||1.11|dev=16w32b|[[File:Nitwit.png|x48px]] Generic villagers have been re-added. They are now called Nitwits, as profession 5. However, they can no longer trade, because right-clicking on a generic villager does nothing.}} | ||
|{{HistoryLine|||dev=16w39a|Added a new career for the librarian villager called "Cartographer".}} | |{{MC/HistoryLine|||dev=16w39a|Added a new career for the librarian villager called "Cartographer".}} | ||
|{{HistoryLine|||dev=16w43a|Villagers are now able to draw from their own loot tables.}} | |{{MC/HistoryLine|||dev=16w43a|Villagers are now able to draw from their own loot tables.}} | ||
|{{HistoryLine||1.13|dev=17w47a | |{{MC/HistoryLine||1.13|dev=17w47a | ||
|The Weapon Smith's career ID has been changed from 3 to 2 and the Tool Smith's from 2 to 3.}} | |The Weapon Smith's career ID has been changed from 3 to 2 and the Tool Smith's from 2 to 3.}} | ||
|{{HistoryLine|||dev=18w11a|Villagers now run away from drowned.}} | |{{MC/HistoryLine|||dev=18w11a|Villagers now run away from drowned.}} | ||
|{{HistoryLine||1.14|dev=18w47a|Villagers now hide in houses during raids. | |{{MC/HistoryLine||1.14|dev=18w47a|Villagers now hide in houses during raids. | ||
|[[File:Panicked Villager.gif|32px]] Villagers don't trade while a raid is ongoing, right-clicking them instead makes them emit sweat particles.}} | |[[File:Panicked Villager.gif|32px]] Villagers don't trade while a raid is ongoing, right-clicking them instead makes them emit sweat particles.}} | ||
|{{HistoryLine|||dev=18w50a|Added the mason profession. | |{{MC/HistoryLine|||dev=18w50a|Added the mason profession. | ||
|All careers have been split into their own professions. | |All careers have been split into their own professions. | ||
|Villagers now have different skins based on [[Minecraft:biome]] (including swamps and jungles, which do not contain villages), as well as profession. | |Villagers now have different skins based on [[Minecraft:biome]] (including swamps and jungles, which do not contain villages), as well as profession. | ||
| Line 1,638: | Line 1,638: | ||
|Villagers now have five tiers and show which trade tier they've unlocked, by a badge of a varying material on their suit. The first trade tier appears as a stone badge, the next iron, then gold, emerald and finally diamond. | |Villagers now have five tiers and show which trade tier they've unlocked, by a badge of a varying material on their suit. The first trade tier appears as a stone badge, the next iron, then gold, emerald and finally diamond. | ||
|Villagers now run away from and get infected by giants.}} | |Villagers now run away from and get infected by giants.}} | ||
|{{HistoryLine|||dev=19w03a|Villagers no longer run away from nor get infected by giants.}} | |{{MC/HistoryLine|||dev=19w03a|Villagers no longer run away from nor get infected by giants.}} | ||
|{{HistoryLine|||dev=19w11a|Added many new villager trades, for each villager profession. | |{{MC/HistoryLine|||dev=19w11a|Added many new villager trades, for each villager profession. | ||
|Villager trading prices now also depend on the player's popularity in the village. | |Villager trading prices now also depend on the player's popularity in the village. | ||
|Villagers now resupply their trades up to two times a day, if they get to work at a job site [[Minecraft:block]]. | |Villagers now resupply their trades up to two times a day, if they get to work at a job site [[Minecraft:block]]. | ||
| Line 1,647: | Line 1,647: | ||
|Villagers now sleep in [[Minecraft:bed]]s at night. | |Villagers now sleep in [[Minecraft:bed]]s at night. | ||
|Iron golems now spawn when enough villagers meet.}} | |Iron golems now spawn when enough villagers meet.}} | ||
|{{HistoryLine|||dev=19w13a|Villagers can now trade during raids. | |{{MC/HistoryLine|||dev=19w13a|Villagers can now trade during raids. | ||
|Villagers now sweat during raids. | |Villagers now sweat during raids. | ||
|Villagers now hide in houses when a [[Minecraft:bell]] is rung by the player. | |Villagers now hide in houses when a [[Minecraft:bell]] is rung by the player. | ||
|Villagers now throw gifts to players with the different Hero of the Village status effects, with the gift item depending on their profession. Baby villagers throw [[Minecraft:flower|poppies]].}} | |Villagers now throw gifts to players with the different Hero of the Village status effects, with the gift item depending on their profession. Baby villagers throw [[Minecraft:flower|poppies]].}} | ||
|{{HistoryLine|||dev=19w13b|The trading UI of villagers has been revamped. | |{{HistoryLine|||dev=19w13b|The trading UI of villagers has been revamped. | ||
|Available trades are now listed in a left sidebar, similar to {{BE}}. | |Available trades are now listed in a left sidebar, similar to {{MC/BE}}. | ||
|When players have the required materials, clicking on one of the trades now put the [[Minecraft:item]]s into the slots automatically.}} | |When players have the required materials, clicking on one of the trades now put the [[Minecraft:item]]s into the slots automatically.}} | ||
|{{HistoryLine|||dev=19w14a|[[File:Nitwit refusing.gif|x48px]] [[File:Villager refusing.gif|x48px]] Nitwits and unemployed villagers now bobble their head and grunt if the player tries to trade with them.}} | |{{MC/HistoryLine|||dev=19w14a|[[File:Nitwit refusing.gif|x48px]] [[File:Villager refusing.gif|x48px]] Nitwits and unemployed villagers now bobble their head and grunt if the player tries to trade with them.}} | ||
|{{HistoryLine|||dev=pre1|Fletcher villagers no longer sell luck [[Minecraft:arrow]]s. | |{{MC/HistoryLine|||dev=pre1|Fletcher villagers no longer sell luck [[Minecraft:arrow]]s. | ||
|100% of villager trades are now discounted when the player has the Hero of the Village effect.}} | |100% of villager trades are now discounted when the player has the Hero of the Village effect.}} | ||
|{{HistoryLine||1.14.3|dev=pre1|Panicking villagers now have a higher chance of spawning iron golems. | |{{MC/HistoryLine||1.14.3|dev=pre1|Panicking villagers now have a higher chance of spawning iron golems. | ||
|Farmer villagers now spend more time farming when they are working. | |Farmer villagers now spend more time farming when they are working. | ||
|Farmer villagers now always give away [[Minecraft:food]] even if other villagers do not need it.}} | |Farmer villagers now always give away [[Minecraft:food]] even if other villagers do not need it.}} | ||
|{{HistoryLine|||dev=pre2|Panicked villagers now have to work and sleep, so they cannot be in a state of panic all the time. | |{{MC/HistoryLine|||dev=pre2|Panicked villagers now have to work and sleep, so they cannot be in a state of panic all the time. | ||
|The "last slept" and "last worked" properties for villagers are now saved properly.}} | |The "last slept" and "last worked" properties for villagers are now saved properly.}} | ||
|{{HistoryLine||1.14.4|dev=pre1|Villagers now voluntarily pick up [[Minecraft:item]]s.}} | |{{MC/HistoryLine||1.14.4|dev=pre1|Villagers now voluntarily pick up [[Minecraft:item]]s.}} | ||
|{{HistoryLine|||dev=pre2|Villagers now stock more items, so they now can trade more items before they lock their trades. | |{{MC/HistoryLine|||dev=pre2|Villagers now stock more items, so they now can trade more items before they lock their trades. | ||
|Villagers now remember their gossip after becoming a zombie villager. | |Villagers now remember their gossip after becoming a zombie villager. | ||
|Gossip about players who converted a zombie villager now last longer. | |Gossip about players who converted a zombie villager now last longer. | ||
|Villagers can now work without also restocking at the same time. | |Villagers can now work without also restocking at the same time. | ||
|The performance of villager pathfinding has been improved.}} | |The performance of villager pathfinding has been improved.}} | ||
|{{HistoryLine||1.15|dev=19w35a|Nitwit villagers no longer have a leveling gemstone in their belt. | |{{MC/HistoryLine||1.15|dev=19w35a|Nitwit villagers no longer have a leveling gemstone in their belt. | ||
|If a player tries to sleep in a [[Minecraft:bed]] that is occupied by a villager, that villager is now kicked out of the bed.}} | |If a player tries to sleep in a [[Minecraft:bed]] that is occupied by a villager, that villager is now kicked out of the bed.}} | ||
|{{HistoryLine||1.16|dev=20w19a|Villagers can now spawn iron golems regardless of their profession status or latest working time.}} | |{{MC/HistoryLine||1.16|dev=20w19a|Villagers can now spawn iron golems regardless of their profession status or latest working time.}} | ||
|{{HistoryLine|||dev=20w22a|Villagers no longer try to work at the same workstation. | |{{MC/HistoryLine|||dev=20w22a|Villagers no longer try to work at the same workstation. | ||
|When a workstation is placed, the most experienced nearby villager for that corresponding profession claims the workstation. | |When a workstation is placed, the most experienced nearby villager for that corresponding profession claims the workstation. | ||
|Villagers now have to walk to and reach the workstation before they can acquire the profession/work there. | |Villagers now have to walk to and reach the workstation before they can acquire the profession/work there. | ||
|Villagers can no longer claim workstations/professions during raids or nighttime. | |Villagers can no longer claim workstations/professions during raids or nighttime. | ||
|Villagers now check that their workstation is valid at all times of day as long as they are within 16 [[Minecraft:block]]s of their workstation.}} | |Villagers now check that their workstation is valid at all times of day as long as they are within 16 [[Minecraft:block]]s of their workstation.}} | ||
|{{HistoryLine||1.16.2|dev=20w28a|Villagers now emit green particles when joining a village, setting a home [[Minecraft:bed]], or acquiring a job site/profession to match ''[[Minecraft:Bedrock Edition]]''.}} | |{{MC/HistoryLine||1.16.2|dev=20w28a|Villagers now emit green particles when joining a village, setting a home [[Minecraft:bed]], or acquiring a job site/profession to match ''[[Minecraft:Bedrock Edition]]''.}} | ||
|{{HistoryLine|||dev=pre1|Villagers now lose their job sites when changing dimension.}} | |{{MC/HistoryLine|||dev=pre1|Villagers now lose their job sites when changing dimension.}} | ||
|{{HistoryLine||1.17|dev=21w11a|[[File:Villager Librarian change 21w11a.gif|x48px]] The overlay texture of the librarian has been changed.}} | |{{MC/HistoryLine||1.17|dev=21w11a|[[File:Villager Librarian change 21w11a.gif|x48px]] The overlay texture of the librarian has been changed.}} | ||
|{{HistoryLine|||dev=21w13a|Can now accept a filled [[Minecraft:cauldron]] as a valid workstation. | |{{MC/HistoryLine|||dev=21w13a|Can now accept a filled [[Minecraft:cauldron]] as a valid workstation. | ||
|Mason villagers can now sell 4 dripstone blocks for an [[Minecraft:emerald]].}} | |Mason villagers can now sell 4 dripstone blocks for an [[Minecraft:emerald]].}} | ||
|{{HistoryLine||1.17.1|dev=?| Villagers no longer drop trading related items they were holding when killed with looting.}} | |{{MC/HistoryLine||1.17.1|dev=?| Villagers no longer drop trading related items they were holding when killed with looting.}} | ||
|{{HistoryLine||1.18|dev=21w37a|Baby villagers are no longer attacked by [[Minecraft:illager]]s.}} | |{{MC/HistoryLine||1.18|dev=21w37a|Baby villagers are no longer attacked by [[Minecraft:illager]]s.}} | ||
|{{HistoryLine|||dev=21w41a|Tweaked the armorer zombie villager's and weaponsmith zombie villager's textures to remove stray villager pixels.}} | |{{MC/HistoryLine|||dev=21w41a|Tweaked the armorer zombie villager's and weaponsmith zombie villager's textures to remove stray villager pixels.}} | ||
|{{HistoryLine||1.19|dev=22w17a|The model of villagers has been changed. The problem of cut-off hems on costumes for some professions has been resolved by extending the overlay model downward by two pixels. {{ | |{{HistoryLine||1.19|dev=22w17a|The model of villagers has been changed. The problem of cut-off hems on costumes for some professions has been resolved by extending the overlay model downward by two pixels. {{MC/More info|Respective renders is required.}}<!-- They are uploaded under names such as "XXXX Vllager Base JE2.png". However, they do not seem to follow the naming system. -->}} | ||
|{{HistoryLine||1.20|dev=23w14a|Torchflower seeds can now be picked up by farmer villagers.}} | |{{MC/HistoryLine||1.20|dev=23w14a|Torchflower seeds can now be picked up by farmer villagers.}} | ||
|{{HistoryLine|||dev=23w16a|Farmer villagers can now plant torchflower seeds and pitcher pods.}} | |{{MC/HistoryLine|||dev=23w16a|Farmer villagers can now plant torchflower seeds and pitcher pods.}} | ||
|{{HistoryLine||1.20.2|dev=23w31a|Villagers now give {{ | |{{HistoryLine||1.20.2|dev=23w31a|Villagers now give {{MC/Cd|major_positive}} and {{MC/Cd|minor_positive}} reputation only the first time they are cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.<ref>{{bug|MC-181190||The discount for curing a villager is multiplied if the villager is reinfected and cured again|Fixed}}</ref> | ||
|Existing villagers with multiple curing discounts keep their lowered prices when updating to the new version.}} | |Existing villagers with multiple curing discounts keep their lowered prices when updating to the new version.}} | ||
|{{HistoryLine||1.20.2|dev=23w31a|exp=Villager Trade Rebalance|Librarians from different biomes now sell different enchanted books. | |{{MC/HistoryLine||1.20.2|dev=23w31a|exp=Villager Trade Rebalance|Librarians from different biomes now sell different enchanted books. | ||
|Each village biome has one special enchantment that is available only from master librarians. | |Each village biome has one special enchantment that is available only from master librarians. | ||
|The player must build two secret villages in biomes where villages do not generate to access their trades. | |The player must build two secret villages in biomes where villages do not generate to access their trades. | ||
|Some enchantments have been removed from village trading and must be found in other ways.}} | |Some enchantments have been removed from village trading and must be found in other ways.}} | ||
|{{HistoryLine||1.20.5|exp=Villager Trade Rebalance|dev=24w03a|Villagers who buy armor now ignore durability and can buy damaged armor.}} | |{{MC/HistoryLine||1.20.5|exp=Villager Trade Rebalance|dev=24w03a|Villagers who buy armor now ignore durability and can buy damaged armor.}} | ||
|{{HistoryLine||1.21.5|dev=25w07a|The changes to cartographer trades have been moved from villager trade rebalance and are now available during normal gameplay.}} | |{{MC/HistoryLine||1.21.5|dev=25w07a|The changes to cartographer trades have been moved from villager trade rebalance and are now available during normal gameplay.}} | ||
|{{HistoryLine||26.1|dev=snap1|Trades offered by villagers and wandering traders are now data-driven and can be customized by datapack developers.}} | |{{MC/HistoryLine||26.1|dev=snap1|Trades offered by villagers and wandering traders are now data-driven and can be customized by datapack developers.}} | ||
|{{HistoryLine|||dev=snap7|[[File:Plains Baby Villager JE3 BE2.png|32px]] [[File:Desert Baby Villager JE3 BE2.png|32px]] [[File:Savanna Baby Villager JE3 BE2.png|32px]] [[File:Taiga Baby Villager JE3 BE2.png|32px]] [[File:Snowy Baby Villager JE3 BE2.png|32px]] [[File:Jungle Baby Villager JE3 BE2.png|32px]] [[File:Swamp Baby Villager JE3 BE2.png|32px]] The model and textures of baby villagers have been changed. They now have big heads, matching {{BE}}, and to fit [[Minecraft:Tiny Takeover]].}} | |{{HistoryLine|||dev=snap7|[[File:Plains Baby Villager JE3 BE2.png|32px]] [[File:Desert Baby Villager JE3 BE2.png|32px]] [[File:Savanna Baby Villager JE3 BE2.png|32px]] [[File:Taiga Baby Villager JE3 BE2.png|32px]] [[File:Snowy Baby Villager JE3 BE2.png|32px]] [[File:Jungle Baby Villager JE3 BE2.png|32px]] [[File:Swamp Baby Villager JE3 BE2.png|32px]] The model and textures of baby villagers have been changed. They now have big heads, matching {{MC/BE}}, and to fit [[Minecraft:Tiny Takeover]].}} | ||
|{{HistoryLine|||dev=snap8|Adjusted the hitboxes of the baby versions of villagers and their variants to fit in 1 block high or 0.5 block wide spaces.}} | |{{MC/HistoryLine|||dev=snap8|Adjusted the hitboxes of the baby versions of villagers and their variants to fit in 1 block high or 0.5 block wide spaces.}} | ||
}} | }} | ||
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=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket alpha}} | |{{MC/HistoryLine|pocket alpha}} | ||
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Farmer.png|x48px]] [[File:Librarian.png|x48px]] [[File:Priest.png|x48px]] [[File:Blacksmith.png|x48px]] [[File:Butcher.png|x48px]] [[File:Nitwit.png|x48px]] Added villagers. | |{{MC/HistoryLine||v0.9.0|dev=build 1|[[File:Farmer.png|x48px]] [[File:Librarian.png|x48px]] [[File:Priest.png|x48px]] [[File:Blacksmith.png|x48px]] [[File:Butcher.png|x48px]] [[File:Nitwit.png|x48px]] Added villagers. | ||
|[[File:Farmer.png|20px]] [[File:Librarian.png|20px]] [[File:Priest.png|20px]] [[File:Blacksmith.png|20px]] [[File:Butcher.png|20px]] [[File:Nitwit.png|20px]] Added baby villagers. | |[[File:Farmer.png|20px]] [[File:Librarian.png|20px]] [[File:Priest.png|20px]] [[File:Blacksmith.png|20px]] [[File:Butcher.png|20px]] [[File:Nitwit.png|20px]] Added baby villagers. | ||
|Villagers have the same level of AI as [[Minecraft:Java Edition|PC]] version 1.0.0, as they cannot trade, harvest crops, breed or open [[Minecraft:door]]s.}} | |Villagers have the same level of AI as [[Minecraft:Java Edition|PC]] version 1.0.0, as they cannot trade, harvest crops, breed or open [[Minecraft:door]]s.}} | ||
|{{HistoryLine|||dev=build 2|Villagers now have sounds. |Villagers are now attacked by and run away from [[Minecraft:zombie]]s. | |{{MC/HistoryLine|||dev=build 2|Villagers now have sounds. |Villagers are now attacked by and run away from [[Minecraft:zombie]]s. | ||
|Villager children now sprint.}} | |Villager children now sprint.}} | ||
|{{HistoryLine||v0.9.2|Villagers now have sounds on iOS and Fire OS. | |{{HistoryLine||v0.9.2|Villagers now have sounds on iOS and Fire OS. | ||
|The health of villagers has been reduced from {{hp|20}} to {{hp|10}}}} | |The health of villagers has been reduced from {{hp|20}} to {{hp|10}}}} | ||
|{{HistoryLine||v0.10.0|dev=build 6|The villager walking animation has been changed.}} | |{{MC/HistoryLine||v0.10.0|dev=build 6|The villager walking animation has been changed.}} | ||
|{{HistoryLine||v0.12.1|dev=build 1|Villagers can now open and close [[Minecraft:door]]s. | |{{MC/HistoryLine||v0.12.1|dev=build 1|Villagers can now open and close [[Minecraft:door]]s. | ||
|Villagers now go inside at night and detect houses. | |Villagers now go inside at night and detect houses. | ||
|Villagers can now socialize with each other and passive [[Minecraft:mob]]s. | |Villagers can now socialize with each other and passive [[Minecraft:mob]]s. | ||
| Line 1,730: | Line 1,730: | ||
|Villagers now like and dislike the player, depending on how they react to them. | |Villagers now like and dislike the player, depending on how they react to them. | ||
|Villagers can now be infected by [[Minecraft:zombie]]s, causing them to change their appearance and attack the player and other villagers.}} | |Villagers can now be infected by [[Minecraft:zombie]]s, causing them to change their appearance and attack the player and other villagers.}} | ||
|{{HistoryLine|||dev=build 10|Villagers now always become zombie villagers in Hard difficulty.}} | |{{MC/HistoryLine|||dev=build 10|Villagers now always become zombie villagers in Hard difficulty.}} | ||
|{{HistoryLine||v0.13.0|dev=build 2|Villagers now open all wooden [[Minecraft:door]]s (rather than just oak).}} | |{{MC/HistoryLine||v0.13.0|dev=build 2|Villagers now open all wooden [[Minecraft:door]]s (rather than just oak).}} | ||
|{{HistoryLine||v0.14.0|dev=build 1|Villagers struck by lightning now transform into [[Minecraft:witch]]es. | |{{MC/HistoryLine||v0.14.0|dev=build 1|Villagers struck by lightning now transform into [[Minecraft:witch]]es. | ||
|Villagers are now slightly taller (1.95 [[Minecraft:block]]s tall rather than 1.8, with babies 0.975 blocks tall rather than 0.9).}} | |Villagers are now slightly taller (1.95 [[Minecraft:block]]s tall rather than 1.8, with babies 0.975 blocks tall rather than 0.9).}} | ||
|{{HistoryLine||v0.15.0|dev=build 1|Villagers now run away from [[Minecraft:husk]]s.}} | |{{MC/HistoryLine||v0.15.0|dev=build 1|Villagers now run away from [[Minecraft:husk]]s.}} | ||
|{{HistoryLine|pocket}} | |{{MC/HistoryLine|pocket}} | ||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Villagers now spawn in igloo basements.}} | |{{MC/HistoryLine||1.0.0|dev=alpha 0.17.0.1|Villagers now spawn in igloo basements.}} | ||
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Added trading with villagers. | |{{MC/HistoryLine||1.0.4|dev=alpha 1.0.4.0|Added trading with villagers. | ||
|[[File:Baby Farmer BE.png|20px]] [[File:Baby Librarian BE.png|20px]] [[File:Baby Priest BE.png|20px]] [[File:Baby Blacksmith BE.png|20px]] [[File:Baby Butcher BE.png|20px]] [[File:Baby Nitwit BE.png|20px]] Baby villagers now have larger-sized heads. | |[[File:Baby Farmer BE.png|20px]] [[File:Baby Librarian BE.png|20px]] [[File:Baby Priest BE.png|20px]] [[File:Baby Blacksmith BE.png|20px]] [[File:Baby Butcher BE.png|20px]] [[File:Baby Nitwit BE.png|20px]] Baby villagers now have larger-sized heads. | ||
|[[File:Nitwit.png|x48px]] The generic villager has been added for resource packs. | |[[File:Nitwit.png|x48px]] The generic villager has been added for resource packs. | ||
| Line 1,743: | Line 1,743: | ||
|Villagers can now be made willing by using 3 [[Minecraft:bread]], 12 [[Minecraft:carrot]]s or 12 [[Minecraft:potato]]es. | |Villagers can now be made willing by using 3 [[Minecraft:bread]], 12 [[Minecraft:carrot]]s or 12 [[Minecraft:potato]]es. | ||
|Villagers now breed only when willing.}} | |Villagers now breed only when willing.}} | ||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Villagers now run away from [[Minecraft:illager]]s and vexes.}} | |{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Villagers now run away from [[Minecraft:illager]]s and vexes.}} | ||
|{{HistoryLine|||dev=alpha 1.1.0.3|Added a new career for librarian villagers called "Cartographer".}} | |{{MC/HistoryLine|||dev=alpha 1.1.0.3|Added a new career for librarian villagers called "Cartographer".}} | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Villagers now run away from drowned.}} | |{{MC/HistoryLine||1.2.13|dev=beta 1.2.13.8|Villagers now run away from drowned.}} | ||
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Villagers now run away from pillagers.}} | |{{MC/HistoryLine||1.9.0|dev=beta 1.9.0.0|Villagers now run away from pillagers.}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|exp=Experimental Gameplay|Old villagers are automatically changed to new villagers, and old villagers can only be spawned by modifying the world's NBT.|Added nitwit and unemployed villagers. | |{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|exp=Experimental Gameplay|Old villagers are automatically changed to new villagers, and old villagers can only be spawned by modifying the world's NBT.|Added nitwit and unemployed villagers. | ||
|Added mason profession, which can be traded with. | |Added mason profession, which can be traded with. | ||
|Villagers now run away from the new ravager.<!--It may or may not be called an illager beast in this build.--> | |Villagers now run away from the new ravager.<!--It may or may not be called an illager beast in this build.--> | ||
| Line 1,772: | Line 1,772: | ||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|exp=Experimental Gameplay|The farmer job site block has been changed from farmland to [[Minecraft:composter]]s. | |{{HistoryLine||1.11.0|dev=beta 1.11.0.1|exp=Experimental Gameplay|The farmer job site block has been changed from farmland to [[Minecraft:composter]]s. | ||
|Added economic trades, which makes villagers level up and require experience to unlock next tiers, which makes it possible to instantly change their tiers from iron to diamond. | |Added economic trades, which makes villagers level up and require experience to unlock next tiers, which makes it possible to instantly change their tiers from iron to diamond. | ||
|Villager trades are no longer instantly refreshed as it now requires to resupply, which can be activated only by using {{ | |Villager trades are no longer instantly refreshed as it now requires to resupply, which can be activated only by using {{MC/Cmd|resupply}}. | ||
|Old villagers now convert to <code>villager_v2</code> <!-- They actually did not change the old villager. It makes them instantly transform into another entity which is villager_v2, one can use spawn egg with data 15 to test it -->. | |Old villagers now convert to <code>villager_v2</code> <!-- They actually did not change the old villager. It makes them instantly transform into another entity which is villager_v2, one can use spawn egg with data 15 to test it -->. | ||
|Baby villagers are now ignored by [[Minecraft:illager]]s, including ravagers and vexes.}} | |Baby villagers are now ignored by [[Minecraft:illager]]s, including ravagers and vexes.}} | ||
|{{HistoryLine||1.11.0|dev=beta 1.11.0.3|Villager now heal themselves upon waking up at dawn.|The new villagers are no longer available only behind Experimental Gameplay.}} | |{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.3|Villager now heal themselves upon waking up at dawn.|The new villagers are no longer available only behind Experimental Gameplay.}} | ||
|{{HistoryLine|||dev=beta 1.11.0.4|Villagers now hide in houses during raids. | |{{MC/HistoryLine|||dev=beta 1.11.0.4|Villagers now hide in houses during raids. | ||
|The villager economy trades have been changed. | |The villager economy trades have been changed. | ||
|The supply and demand feature for villagers now works properly. | |The supply and demand feature for villagers now works properly. | ||
|Villagers now make sounds when they work.}} | |Villagers now make sounds when they work.}} | ||
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Villagers can now heal if they have [[Minecraft:bread]] in their [[Minecraft:inventory]].}} | |{{MC/HistoryLine||1.13.0|dev=beta 1.13.0.9|Villagers can now heal if they have [[Minecraft:bread]] in their [[Minecraft:inventory]].}} | ||
|{{HistoryLine||1.17.0|dev=beta 1.16.230.54|Mason villagers can now sell 4 dripstone blocks for an [[Minecraft:emerald]].}} | |{{MC/HistoryLine||1.17.0|dev=beta 1.16.230.54|Mason villagers can now sell 4 dripstone blocks for an [[Minecraft:emerald]].}} | ||
|{{HistoryLine||1.18.10|dev=beta 1.18.10.20|Villagers spawning in the grove biome are now the snowy variant.<ref>{{bug|MCPE-147834|||Fixed}}</ref>}} | |{{HistoryLine||1.18.10|dev=beta 1.18.10.20|Villagers spawning in the grove biome are now the snowy variant.<ref>{{bug|MCPE-147834|||Fixed}}</ref>}} | ||
|{{HistoryLine||1.18.10|dev=beta 1.18.10.26|Removed the emerald icon above a Villager's head when trading.}} | |{{MC/HistoryLine||1.18.10|dev=beta 1.18.10.26|Removed the emerald icon above a Villager's head when trading.}} | ||
|{{HistoryLine||1.19.40|dev=Preview 1.19.40.20|Baby villagers again accept flowers from iron golems.}} | |{{MC/HistoryLine||1.19.40|dev=Preview 1.19.40.20|Baby villagers again accept flowers from iron golems.}} | ||
|{{HistoryLine|||dev=Preview 1.19.50.21|While playing tag, baby villagers now run at a quicker speed that matches ''Java Edition''.}} | |{{MC/HistoryLine|||dev=Preview 1.19.50.21|While playing tag, baby villagers now run at a quicker speed that matches ''Java Edition''.}} | ||
|{{HistoryLine||1.19.60|dev=Preview 1.19.60.20|Villagers now take damage from lightning bolts on Peaceful difficulty, like other mobs. | |{{HistoryLine||1.19.60|dev=Preview 1.19.60.20|Villagers now take damage from lightning bolts on Peaceful difficulty, like other mobs. | ||
|Villagers now ensure that rain can pass through the block above them before launching fireworks when celebrating after a raid victory.<ref>{{bug|MCPE-152386|||Fixed}}</ref>}} | |Villagers now ensure that rain can pass through the block above them before launching fireworks when celebrating after a raid victory.<ref>{{bug|MCPE-152386|||Fixed}}</ref>}} | ||
|{{HistoryLine|||dev=Preview 1.19.60.22|Fixed an issue that prevented some tripwire hooks from being valid when trading with a fletcher villager.}} | |{{MC/HistoryLine|||dev=Preview 1.19.60.22|Fixed an issue that prevented some tripwire hooks from being valid when trading with a fletcher villager.}} | ||
|{{HistoryLine||1.19.80|dev=Preview 1.19.80.20|Villagers now generate green particles when a successful trade is completed.}} | |{{MC/HistoryLine||1.19.80|dev=Preview 1.19.80.20|Villagers now generate green particles when a successful trade is completed.}} | ||
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|A zombie villager now drops its armor and held items once cured. | |{{MC/HistoryLine||1.20.10|dev=Preview 1.20.10.20|A zombie villager now drops its armor and held items once cured. | ||
|Farmer villagers can now pick up and plant torchflower seeds and pitcher pods.}} | |Farmer villagers can now pick up and plant torchflower seeds and pitcher pods.}} | ||
|{{HistoryLine||1.20.30|dev=Preview 1.20.20.20|Villagers no longer drop items held in their hands when killed by players.}} | |{{MC/HistoryLine||1.20.30|dev=Preview 1.20.20.20|Villagers no longer drop items held in their hands when killed by players.}} | ||
|{{HistoryLine||1.20.30|dev=Preview 1.20.30.21|Villagers now give a big discount only the first time they're cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.}} | |{{MC/HistoryLine||1.20.30|dev=Preview 1.20.30.21|Villagers now give a big discount only the first time they're cured from a zombie villager. There are no longer multiple stacked discounts if a villager is zombified and cured multiple times.}} | ||
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.24|Villagers no longer make any idle sounds when sleeping.}} | |{{MC/HistoryLine||1.21.30|dev=Preview 1.21.30.24|Villagers no longer make any idle sounds when sleeping.}} | ||
|{{HistoryLine||26.10|dev=Preview 26.10.23|[[File:Plains Baby Villager JE3 BE2.png|32px]] [[File:Desert Baby Villager JE3 BE2.png|32px]] [[File:Savanna Baby Villager JE3 BE2.png|32px]] [[File:Taiga Baby Villager JE3 BE2.png|32px]] [[File:Snowy Baby Villager JE3 BE2.png|32px]] [[File:Jungle Baby Villager JE3 BE2.png|32px]] [[File:Swamp Baby Villager JE3 BE2.png|32px]] The model and textures of baby villagers have been changed.}} | |{{MC/HistoryLine||26.10|dev=Preview 26.10.23|[[File:Plains Baby Villager JE3 BE2.png|32px]] [[File:Desert Baby Villager JE3 BE2.png|32px]] [[File:Savanna Baby Villager JE3 BE2.png|32px]] [[File:Taiga Baby Villager JE3 BE2.png|32px]] [[File:Snowy Baby Villager JE3 BE2.png|32px]] [[File:Jungle Baby Villager JE3 BE2.png|32px]] [[File:Swamp Baby Villager JE3 BE2.png|32px]] The model and textures of baby villagers have been changed.}} | ||
|{{HistoryLine|bedrock upcoming}} | |{{MC/HistoryLine|bedrock upcoming}} | ||
|{{HistoryLine||26.20|dev=Preview 26.20.22|The hitboxes of baby villagers have been changed, to closely match {{JE}}.<ref>{{bug|MCPE-236077}}</ref>}} | |{{HistoryLine||26.20|dev=Preview 26.20.22|The hitboxes of baby villagers have been changed, to closely match {{MC/JE}}.<ref>{{bug|MCPE-236077}}</ref>}} | ||
}} | }} | ||
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=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{MC/HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Farmer.png|x48px]] Added villagers. | |{{MC/HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Farmer.png|x48px]] Added villagers. | ||
|Villagers have the same level of AI as Java Edition 1.0.0, as they cannot trade, harvest crops, breed or open [[Minecraft:door]]s.}} | |Villagers have the same level of AI as Java Edition 1.0.0, as they cannot trade, harvest crops, breed or open [[Minecraft:door]]s.}} | ||
|{{HistoryLine||xbox=TU11|The limit for villagers has been increased in a world.}} | |{{MC/HistoryLine||xbox=TU11|The limit for villagers has been increased in a world.}} | ||
|{{HistoryLine||xbox=TU12|[[File:Farmer.png|20px]] Added baby villagers. | |{{MC/HistoryLine||xbox=TU12|[[File:Farmer.png|20px]] Added baby villagers. | ||
|Villagers can now open and close [[Minecraft:door]]s. | |Villagers can now open and close [[Minecraft:door]]s. | ||
|Villagers now go inside at night and detect houses. | |Villagers now go inside at night and detect houses. | ||
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|Villagers now repopulate villages by the number of houses there are. | |Villagers now repopulate villages by the number of houses there are. | ||
|Baby villagers now sprint.}} | |Baby villagers now sprint.}} | ||
|{{HistoryLine||xbox=TU13|ps3=1.00|psvita=1.00|ps4=1.00|A limit to the number of villagers spawned by breeding has been added. | |{{MC/HistoryLine||xbox=TU13|ps3=1.00|psvita=1.00|ps4=1.00|A limit to the number of villagers spawned by breeding has been added. | ||
|Added the hearts display when villagers enter 'love mode'.}} | |Added the hearts display when villagers enter 'love mode'.}} | ||
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Trading with villagers has been added. | |{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Trading with villagers has been added. | ||
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|Villagers that are spawned from a spawn egg now have a random profession. | |Villagers that are spawned from a spawn egg now have a random profession. | ||
|Villagers now make sounds from being hurt, trading and wandering. | |Villagers now make sounds from being hurt, trading and wandering. | ||
|Baby villagers can now be spawned by using {{ | |Baby villagers can now be spawned by using {{MC/Xbtn|lt}} on that [[Minecraft:mob]] using its spawn egg.}} | ||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Villagers now have additional professions and trading schemes. | |{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Villagers now have additional professions and trading schemes. | ||
|Villagers now harvest crops. | |Villagers now harvest crops. | ||
|Villagers now breed only when willing (and can be made willing by giving them 3 [[Minecraft:bread]], 12 [[Minecraft:carrot]]s or 12 [[Minecraft:potato]]es). | |Villagers now breed only when willing (and can be made willing by giving them 3 [[Minecraft:bread]], 12 [[Minecraft:carrot]]s or 12 [[Minecraft:potato]]es). | ||
|Villagers turn into [[Minecraft:witch]]es when struck by lightning.}} | |Villagers turn into [[Minecraft:witch]]es when struck by lightning.}} | ||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A cleric villager can now be found caged in an igloo basement.}} | |{{MC/HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|A cleric villager can now be found caged in an igloo basement.}} | ||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added a new career for the librarian villager: "Cartographer".|Nitwit villagers can now spawn.}} | |{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added a new career for the librarian villager: "Cartographer".|Nitwit villagers can now spawn.}} | ||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added an emerald icon above a Villager's head when trading.|[[File:Baby Farmer BE.png|20px]] [[File:Baby Librarian BE.png|20px]] [[File:Baby Priest BE.png|20px]] [[File:Baby Blacksmith BE.png|20px]] [[File:Baby Butcher BE.png|20px]] [[File:Baby Nitwit BE.png|20px]] Baby villagers now have larger-sized heads.}} | |{{MC/HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added an emerald icon above a Villager's head when trading.|[[File:Baby Farmer BE.png|20px]] [[File:Baby Librarian BE.png|20px]] [[File:Baby Priest BE.png|20px]] [[File:Baby Blacksmith BE.png|20px]] [[File:Baby Butcher BE.png|20px]] [[File:Baby Nitwit BE.png|20px]] Baby villagers now have larger-sized heads.}} | ||
}} | }} | ||
=== ''PlayStation 4 Edition'' === | === ''PlayStation 4 Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|ps4}} | |{{MC/HistoryLine|ps4}} | ||
|{{HistoryLine||1.91|Added nitwit and unemployed villagers. | |{{MC/HistoryLine||1.91|Added nitwit and unemployed villagers. | ||
|Added mason villagers, which can be traded with. | |Added mason villagers, which can be traded with. | ||
|Villagers have new clothing to indicate their level, profession, and [[Minecraft:biome]]. | |Villagers have new clothing to indicate their level, profession, and [[Minecraft:biome]]. | ||
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=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|new 3ds}} | |{{MC/HistoryLine|new 3ds}} | ||
|{{HistoryLine||0.1.0|[[File:Farmer.png|x48px]] [[File:Librarian.png|x48px]] [[File:Priest.png|x48px]] [[File:Blacksmith.png|x48px]] [[File:Butcher.png|x48px]] [[File:Nitwit.png|x48px]] Added villagers. | |{{MC/HistoryLine||0.1.0|[[File:Farmer.png|x48px]] [[File:Librarian.png|x48px]] [[File:Priest.png|x48px]] [[File:Blacksmith.png|x48px]] [[File:Butcher.png|x48px]] [[File:Nitwit.png|x48px]] Added villagers. | ||
|[[File:Farmer.png|20px]] [[File:Librarian.png|20px]] [[File:Priest.png|20px]] [[File:Blacksmith.png|20px]] [[File:Butcher.png|20px]] [[File:Nitwit.png|20px]] Added baby villagers.}} | |[[File:Farmer.png|20px]] [[File:Librarian.png|20px]] [[File:Priest.png|20px]] [[File:Blacksmith.png|20px]] [[File:Butcher.png|20px]] [[File:Nitwit.png|20px]] Added baby villagers.}} | ||
|{{HistoryLine||1.9.19|Added a new career for the librarian villager: "Cartographer".}} | |{{MC/HistoryLine||1.9.19|Added a new career for the librarian villager: "Cartographer".}} | ||
}} | }} | ||
=== Data history === | === Data history === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.11|dev=16w32b|The entity ID has been changed from <code>Villager</code> to <code>villager</code>}} | |{{MC/HistoryLine||1.11|dev=16w32b|The entity ID has been changed from <code>Villager</code> to <code>villager</code>}} | ||
|{{HistoryLine||1.13|dev=17w47a|Numeric IDs for entities were presumably deprecated in this version.{{ | |{{HistoryLine||1.13|dev=17w47a|Numeric IDs for entities were presumably deprecated in this version.{{MC/Info needed|what was this entity's numeric ID?}}}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{ | {{MC/Issue list}} | ||
== Trivia == | == Trivia == | ||
* The villagers were inspired by the shopkeepers in ''{{ | * The villagers were inspired by the shopkeepers in ''{{MC/W|Dungeon Master II}}''.<ref>http://www.reddit.com/r/Minecraft/comments/xfzdg/i_am_markus_persson_aka_notch_creator_of/c5m0p26</ref> | ||
* Originally, the mobs populating villages were to be pigmen.<ref>{{tweet|notch|62531431175421952|It's very likely the townspeople will be pigmen {{=}})|April 25, 2011}}</ref> | * Originally, the mobs populating villages were to be pigmen.<ref>{{tweet|notch|62531431175421952|It's very likely the townspeople will be pigmen {{=}})|April 25, 2011}}</ref> | ||
* When a villager is in love mode, it walks slowly. However, when a villager runs indoors as the night falls, it runs faster than the player's sprinting speed. | * When a villager is in love mode, it walks slowly. However, when a villager runs indoors as the night falls, it runs faster than the player's sprinting speed. | ||
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* Villagers are genderless, meaning they are neither male nor female.<ref>{{tweet|HelenAngel|1104097613081526272|Villagers are genderless- they are neither male nor female.|March 8, 2019}}</ref> | * Villagers are genderless, meaning they are neither male nor female.<ref>{{tweet|HelenAngel|1104097613081526272|Villagers are genderless- they are neither male nor female.|March 8, 2019}}</ref> | ||
* Villagers occasionally sleep in odd ways during the night inside their beds, sometimes hanging halfway off the side of the bed or even glitching into walls. | * Villagers occasionally sleep in odd ways during the night inside their beds, sometimes hanging halfway off the side of the bed or even glitching into walls. | ||
* Although the villages in snowy taiga biomes spawn the snowy villager variant {{ | * Although the villages in snowy taiga biomes spawn the snowy villager variant {{MC/In|bedrock}}, they use the taiga village variant. | ||
* {{ | * {{MC/In|java}}, when the Programmer Art resource pack is enabled, all villagers wear a green hood on their heads.<ref>{{bug|MC-141075}}</ref> This is because the Programmer Art nitwit texture (which is directly copied from the pre-1.14 vanilla resource pack and had the hood in the texture since its addition) is called the same as the Village & Pillage base villager texture (<code>...\entity\villager\villager.png</code>). | ||
** {{ | ** {{MC/In|bedrock}}, when the Classic Textures pack from the [[Minecraft:Marketplace]] is enabled, the villagers still use their default texture instead of the old texture.<ref>{{bug|MCPE-119646|resolution=Invalid}}</ref> This is because the old textures of villager are located in <code>...\entity\villager</code>, while the textures for new villagers are in <code>...\entity\villager2</code>. | ||
* Giving a villager any item (with commands) causes it to hold the item as if offering it, but it cannot be traded. | * Giving a villager any item (with commands) causes it to hold the item as if offering it, but it cannot be traded. | ||
* Fisherman villagers have been intentionally textured by Jasper Boerstra to display the long-since-removed raw fish texture.<ref>{{bug|MC-173917|resolution=Works As Intended}}</ref> | * Fisherman villagers have been intentionally textured by Jasper Boerstra to display the long-since-removed raw fish texture.<ref>{{bug|MC-173917|resolution=Works As Intended}}</ref> | ||
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* Villagers (and baby villagers) on boats that have claimed a bed can still sleep when the bed is near to them resulting in them sleeping in the boat instead.{{only|bedrock}} | * Villagers (and baby villagers) on boats that have claimed a bed can still sleep when the bed is near to them resulting in them sleeping in the boat instead.{{only|bedrock}} | ||
* Ancient villagers have been shown in ''Minecraft Legends'', although they were hinted at in ''Minecraft Dungeons''. | * Ancient villagers have been shown in ''Minecraft Legends'', although they were hinted at in ''Minecraft Dungeons''. | ||
* {{ | * {{MC/In|java}}, the death messages of villagers are recorded in the game's logs.<ref>{{bug|MC-165985||Villager deaths are logged|WAI}}</ref> | ||
* Baby villagers taking poppies from iron golems is a reference to the 1986 Japanese animated movie ''{{W|Castle in the Sky|newtab=1}}'', in which a giant robot covered in vines (inspiration for the iron golem) gives the main characters flowers to put on a memorial.<ref>{{tweet|jonkagstrom|172728720799436801|@scambot Yes, thanks to @pgeuder who sent me inspirational pictures!|February 23, 2012}}</ref> | * Baby villagers taking poppies from iron golems is a reference to the 1986 Japanese animated movie ''{{MC/W|Castle in the Sky|newtab=1}}'', in which a giant robot covered in vines (inspiration for the iron golem) gives the main characters flowers to put on a memorial.<ref>{{tweet|jonkagstrom|172728720799436801|@scambot Yes, thanks to @pgeuder who sent me inspirational pictures!|February 23, 2012}}</ref> | ||
<!-- Please do not claim that Samuel Åberg created the sounds for the villagers in the game. He did not create the sounds for the villagers, he merely demonstrated how the sounds were made in the video about how Minecraft sounds are made. The villager sounds were made by C418 back in 2013. --> | <!-- Please do not claim that Samuel Åberg created the sounds for the villagers in the game. He did not create the sounds for the villagers, he merely demonstrated how the sounds were made in the video about how Minecraft sounds are made. The villager sounds were made by C418 back in 2013. --> | ||
* Their vocal sounds are performed by Daniel Rosenfeld.<ref>[https://www.20k.org/episodes/minecraft <nowiki>Daniel also used his voice for the villagers who inhabit the strange, isolated towns. Dallas’s Daughter: All they go is “Hmm hmm hmm.” Daniel: I think some sound effects got lost with the villagers, because I originally did the "eh" sounds [sfx: Minecraft villager], but then I also made very contrasting sound effects for the children villagers. They were like, "Hahahaha." Like screechy little kids. And I'm kind of bummed that that never got into the game, because like what they put in the game ultimately was just the “eh” but pitched up, [sfx: Minecraft villager child] which was really bizarre for little children. Like “eeeh.”</nowiki>]</ref> | * Their vocal sounds are performed by Daniel Rosenfeld.<ref>[https://www.20k.org/episodes/minecraft <nowiki>Daniel also used his voice for the villagers who inhabit the strange, isolated towns. Dallas’s Daughter: All they go is “Hmm hmm hmm.” Daniel: I think some sound effects got lost with the villagers, because I originally did the "eh" sounds [sfx: Minecraft villager], but then I also made very contrasting sound effects for the children villagers. They were like, "Hahahaha." Like screechy little kids. And I'm kind of bummed that that never got into the game, because like what they put in the game ultimately was just the “eh” but pitched up, [sfx: Minecraft villager child] which was really bizarre for little children. Like “eeeh.”</nowiki>]</ref> | ||
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=== April Fools === | === April Fools === | ||
{{ | {{MC/Main|Easter eggs#2014}} | ||
{{ | {{MC/Exclusive|java|section=1}} | ||
On April 1, 2014, Mojang announced that villagers have taken over the skin servers and content delivery networks (CDN) as an April Fools joke. This caused the player's current skin to turn into villager skins, and caused users to be unable to change their skins unless modifying the launcher.json file. Different career villager skins were used, including the then-unused nitwit villager (green robe). | On April 1, 2014, Mojang announced that villagers have taken over the skin servers and content delivery networks (CDN) as an April Fools joke. This caused the player's current skin to turn into villager skins, and caused users to be unable to change their skins unless modifying the launcher.json file. Different career villager skins were used, including the then-unused nitwit villager (green robe). | ||
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Taiga Nitwit.png|Taiga nitwit | Taiga Nitwit.png|Taiga nitwit | ||
</gallery> | </gallery> | ||
{{ | {{MC/Hidden begin|Baby}} | ||
<gallery> | <gallery> | ||
Plains Baby Villager JE3 BE2.png|Plains baby villager | Plains Baby Villager JE3 BE2.png|Plains baby villager | ||
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</gallery> | </gallery> | ||
{{hidden end}} | {{hidden end}} | ||
{{ | {{MC/Hidden begin|Asleep}} | ||
<gallery> | <gallery> | ||
Lying Desert Villager.png|Desert Villager | Lying Desert Villager.png|Desert Villager | ||
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=== Screenshots === | === Screenshots === | ||
{{Needs render|Base skin for Tiny Takeover baby villagers.}} | {{MC/Needs render|Base skin for Tiny Takeover baby villagers.}} | ||
<gallery> | <gallery> | ||
Villager GUI 1.14.png|A trading menu for a villager in JE | Villager GUI 1.14.png|A trading menu for a villager in JE | ||
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==== Other appearances ==== | ==== Other appearances ==== | ||
<gallery> | <gallery> | ||
File:MCSM2 Nurm.png|{{MCSM|Nurm}}, a villager in {{MCSM}} | File:MCSM2 Nurm.png|{{MC/MCSM|Nurm}}, a villager in {{MC/MCSM}} | ||
File:MCD Villager.png|A villager as it appears in {{MCD}} | File:MCD Villager.png|A villager as it appears in {{MC/MCD}} | ||
File:Villager Render MCL.png|A villager as it appears in {{MCL}} | File:Villager Render MCL.png|A villager as it appears in {{MC/MCL}} | ||
File:Villager Illager Render MCL.png|Ditto | File:Villager Illager Render MCL.png|Ditto | ||
File:Woodsword Chronicles villager.jpg|A villager as it appears in {{WSC|6|1}} | File:Woodsword Chronicles villager.jpg|A villager as it appears in {{MC/WSC|6|1}} | ||
File:AMCM Villagers.jpeg|Villagers as seen in {{ | File:AMCM Villagers.jpeg|Villagers as seen in {{MC/Amcm}} | ||
</gallery> | </gallery> | ||
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Villager (disambiguation) might be a better place to put this content. | Villager (disambiguation) might be a better place to put this content. | ||
--> | --> | ||
* {{ | * {{MC/Entitylink|Zombie Villager}} | ||
* {{ | * {{MC/Entitylink|Pillager}} | ||
* {{ | * {{MC/Entitylink|Evoker}} | ||
* {{ | * {{MC/Entitylink|Vindicator}} | ||
* {{ | * {{MC/Entitylink|Villager (old)|id=old-villager}} – the old version of the villager, used before the Village & Pillage update. | ||
== Notes == | == Notes == | ||
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== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox villagers}} | {{MC/Navbox villagers}} | ||
{{Navbox entities|mobs}} | {{MC/Navbox entities|mobs}} | ||
{{Mojang featured|https://www.minecraft.net/en-us/article/minecraft-romantic-enough}} | {{Mojang featured|https://www.minecraft.net/en-us/article/minecraft-romantic-enough}} | ||
Latest revision as of 21:06, 9 April 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Hatnote Template:Infobox entity Villagers are humanoid passive mobs that inhabit villages, work at their professions (see Minecraft:Villager professions), breed, and interact with each other. Their outfit varies according to their occupation and Minecraft:biome, and a player can trade with them using Minecraft:emeralds as currency, with their prices affected by reputation.
Spawning
Each villager spawns with an empty inventory. Villagers never spawn with Minecraft:armor or other equipment, but in Template:Editions a Minecraft:dispenser can be used to equip armor on a villager.
Natural generation
Villagers can be found in villages, which spawn in several Minecraft:biomes such as plains, snowy plains, savannas, deserts, taigas, and snowy taigasTemplate:Only and can cut into other biomes such as swamps and jungles. When the village is generated, unemployed villagers spawn in them, the number of which depends on the buildings in that village, as some buildings generate villagers inside and some do not.
Igloo basements always generate with one villager in the left cell and one zombie villager in the right cell.
- in Template:Editions, the generated villager is always unemployed.<ref>Template:Bug</ref> The villager cannot pathfind to the brewing stand or Minecraft:cauldron to take on a profession unless some of the blocks confining them are broken. The generated zombie villager always has the profession of cleric and becomes unemployed once cured.
- Both mobs are the plains variant. See Template:Slink.
- in Template:Editions, the villager has a random profession and the zombie villager is unemployed.
- Both mobs are the snowy variant.
- The villager can change its professions to cleric or leatherworker, due to the presence of the brewing stand and cauldron. The zombie villager can do the same after being cured.
- Changing profession takes time. If the player manages to trade with the villager before it changes its profession, the villager keeps its initial profession.
- The zombie villager is unemployed immediately after being cured, so the player cannot lock in its profession.
Curing
{{#vardefine:params|0 }}Template:Hatnote Giving a zombie villager the Weakness effect and then feeding it a golden apple starts the curing process. After five minutes, it transforms into a villager, displaying purple Nausea status effect particles for 10 seconds after being cured.
The villager retains the profession it had, if it had one before turning into a zombie villager. If employed, a cured villager offers discounts on most of its trades.
in Template:Editions, if the zombie villager is spawned by a player, it adopts a randomly chosen profession. The villager can also be a nitwit, but it becomes a normal unemployed villager when cured.
in Template:Editions, curing a zombie villager riding a chicken results in the villager riding a chicken. Eventually, the villager grows up and gains a profession while still being on the chicken.
Drops
Farmers using bone meal when farming have an 8.5% chance to drop it when killed by a player or tamed wolf. Each level of Looting increases the chance by 1% per level. Adult<ref>Template:Bug</ref> villagers can drop armor equipped through Minecraft:dispensers. Otherwise, a villager, whether it is an adult or a baby, does not drop any Minecraft:items or experience when killed.
When a villager dies or is converted to a zombie villager, any items in its hidden inventory slots are lost (see Template:Slink).
If a villager is displaying a trade item to offer a trade, it will not drop it when it dies. Villagers also do not drop any other trading-related items.
Upon successful trading, a villager drops
- REDIRECT Template:Experience
Upon successful trading, while willing to breed,
- REDIRECT Template:Experience
Template:Redr is dropped.
Curing a zombie villager with any Minecraft:armor or held Minecraft:items causes it to drop them as items.
Hero of the Village
{{#vardefine:params|0 }}Template:Hatnote in Template:Editions, a villager can drop various items, depending on its profession, by throwing a gift toward a nearby player with the Hero of the Village effect. The gift is randomly selected from a list of items for the villager's individual profession, and there is a random cooldown before the villager can throw another gift.
Behavior
Movement patterns
Socializing
Nitwit and unemployed villagers leave their homes at day and begin to explore the village. Generally, they wander inside the village during the day. They may go indoors or outdoors, periodically making mumbling sounds. Occasionally, two villagers may stop and turn to look at each other, in a behavior called socializing, during which they stare at another villager for 4–5 seconds at a time. They continuously stare at a nearby player unless the villager is trying to get into a house at night, farm food, work, or flee from a zombie or illager. Baby villagers may jump on beds and play tag with each other, similarly to how baby Minecraft:piglins and baby hoglins play tag.
in Template:Editions, baby villagers do not stop in order to stare at players, and thus continue moving as if the player is not there.
A villager tries not to travel far from its bed in a large village unless the job site or the nearest gossip site (Minecraft:bell) is far away.
Villagers emit green particles if they join a village, set a bed, or acquire a job site/profession.
Villagers run inside at night or during rain, closing doors behind them. They attempt to sleep at night, but if they cannot claim a bed, they stay indoors near a bed until morning. In the morning, they head outside and resume normal behavior. However, some villagers, such as nitwits, stay outside later than others unless being chased by an Minecraft:illager or Minecraft:zombie.
Migration
If a villager finds itself outside the village boundary, or a villager without a village detects a village boundary within 32 blocks, it quickly moves back within the boundary. A villager taken more than 32 blocks away from its village boundary forgets the village within about 6 seconds. Whether in a village or not, a villager never despawns.
Pathfinding
Villagers, like most other mobs, can find paths around obstructions, avoid walking off cliffs of heights greater than 3 blocks, and avoid some blocks that cause harm. However, in crowded situations, one villager can push another off a cliff or into harm's way.
Villagers can open all wooden and copper doors and find paths to blocks of interest behind the doors. However, they cannot open any trapdoors, fence gates, or iron doors. Villagers can climb ladders, but do not recognize them as paths and do not deliberately use them. Any climbing of ladders seems to be a side effect of them being pushed into the block by another mob (usually by other villagers). Climbing a ladder can leave a villager stranded on the second floor and roof of some village structures, as they lack the necessary AI to intentionally descend ladders.
Getting attacked
Like other passive mobs, villagers sprint away when attacked, but they also flee from some nearby mobs even before being attacked.
Minecraft:Zombies, zombie villagers, Minecraft:husks, drowned and zoglins attack villagers and cause them to flee.
Pillagers, vindicators, evokers, illusioners and ravagers cause villagers to flee but only attack adults. Vexes also cause villagers to flee but only attack adults when spawned by an evoker.
Pufferfish, Minecraft:wardens and Minecraft:withers attack villagers but don't cause them to flee until actually attacked.
Preferred path
Script error: No such module "Exclusive". When pathfinding, villagers prefer to stay on low cost blocks, such as dirt paths, Minecraft:cobblestone, Minecraft:bricks, and Minecraft:planks. They do this by trying to minimize the path cost of all of the blocks they walk across. They also avoid jumping, because it has a high path cost, but babies don't avoid it as much.
Job site blocks
Unemployed villagers (other than babies and nitwits) seek employment at job site blocks (also referred to as workstations), and employed villagers use job site blocks to refresh their trades (see Template:Slink). Villagers who have made their first trade must claim a site block that corresponds with their profession, whereas tradeless villagers may change their profession to match a site block.
in Template:Editions, an unemployed villager claims job site blocks by searching for the nearest unclaimed site in a 48-block sphere. When a suitable site block is detected, the villager starts pathfinding to it, staking a provisional claim. This can occur only while the villager is awake. A provisional claim is released if the villager cannot reach the block within 60 seconds, however the villager may try again immediately.<ref>Template:Bug</ref> To fully claim the site and change profession, the villager must approach within a 2-block radius of the job site's center. When a job site block is fully claimed, its owner emits green particles, and no other villager can claim the block unless the owner relinquishes it.
in Template:Editions, all villagers in a village search for unclaimed job sites in a 16 block radius and 4 block height. If a site block is found, it is added to a shared list of valid job site blocks for the whole village. An unemployed villager with a bed claims the first site block on that list and immediately acquires the profession to match, regardless of the distance or accessibility to the site block.<ref>Template:Bug</ref> The villager can even claim the site block while sleeping. When a job site block is claimed, both the block and the villager making the claim emit green particles and the site block is removed from the list. If a villager cannot pathfind to its claimed site, both the site block and villager emit anger particles. The site block may need to be broken or interacted by a piston before the villager unclaims it.{{
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Gossiping
Villagers can store positive and negative memories about players and share them with other villagers. A player's reputation is determined by these memories, and can be changed by trading with, curing, attacking and killing villagers, which influences trading prices and the hostility of iron golems.
| Source | Internal name | Gain | Decay | Sharing cost | Maximum | Multiplier |
|---|---|---|---|---|---|---|
| Each trade |
|
2 | 2 | 20 | 25 | 1 |
| Curing the villager |
|
20 | 0 | 100 | 20 | 5 |
|
25 | 1 | 5 | 25 | 1 | |
| Attacking the villager |
|
25 | 20 | 20 | 200 | -1 |
| Killing a nearby villager |
|
25 | 10 | 10 | 100 | -5 |
Killing a villager increases the value of the corresponding gossip for all villagers whom it has a line of sight inside a box extending 16 blocks from the villager in all coordinate directions. Trading with, curing or attacking a villager only increases the value of the corresponding gossips for the targeted villager. Attacks and kills only result in negative gossip when villagers can determine their source, so indirect methods like Minecraft:fire, Minecraft:lava and suffocation from falling blocks can be used to kill villagers without losing reputation.
Villagers can share gossip by talking to each other, though the shared gossip's value will be decreased by the sharing cost. Because the cost of sharing the major gossip gained from curing is greater than its maximum, it can never be shared.
Every 20 minutes, all gossips of a villager decays by the amount in the "Decay" column. This rate does not depend on the time of day and cannot be sped up by sleeping. Because the decay of the major gossip gained from curing is 0, the gossip is permanent.
A player's total reputation with a villager is determined by multiplying each gossip's value by its respective multiplier and adding the results together.
When trading, villagers will change prices based on reputation. in Template:Editions negative reputation can only cancel out positive reputation and other price discounts but not increase the price.
Iron golems that were not built by players become hostile toward all players whose reputation is -100 or lower with any villager within a box centered on the golem and extending 10 blocks in every horizontal and 8 in both vertical directions.
Picking up items
Each villager has eight hidden inventory slots, which are initially empty when the villager is spawned. A villager can fill its inventory slots with items it picks up.
in Template:Editions, a villager does not intentionally seek out items to pick up, but does collect any Minecraft:bread, Minecraft:carrots, Minecraft:potatoes, Minecraft:wheat, wheat seeds, Minecraft:beetroot, beetroot seeds, torchflower seeds, pitcher pods, and bone meal within reach.<more information needed></more information needed> in Template:Editions, a villager seeks out these items within 4 blocks. The listed items are the only items villagers can pick up, although the
- REDIRECT Template:Command
Template:Redr command can put any arbitrary item into a villager's inventory. Bone meal can be picked up only by a farmer villager. In Bedrock Edition, only farmers can pick up seeds and wheat.
If a player and a villager are in the pickup range of an item at the same time, the player always picks it up first. If several villagers are next to an item, the same one picks up the item every time. This behavior prevents villagers from successfully sharing food or breeding in a small space.
When killed or converted to a zombie villager, any inventory item of the villager is lost, even when
- REDIRECT Template:Command
Template:Redr is set to true.
If
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Template:Redr is false, villagers cannot pick up items, and farmer villagers cannot plant or harvest crops.
Like other mobs, villagers have four slots for worn Minecraft:armor, separate from their inventory slots. An adjacent dispenser can equip armor, Minecraft:elytra, mob heads or carved pumpkins to a villagerTemplate:Only<ref>Template:Bug</ref>, but the armor is not rendered (except for carved pumpkins and mob heads). The equipment functions as normal; for example, a villager wearing an armor piece enchanted with Thorns can inflict Thorns damage to attackers, and a villager wearing Frost Walker Minecraft:boots is able to create frosted ice. If a villager is converted into a zombie villager, the armor it was wearing is dropped, though it may be able to pick it up and equip it again. A villager with Thorns III deals more damage to zombies that attacked the villager than the villager takes damage.
Sharing food
in Template:Editions, villagers collect bread, carrots, potatoes, beetroots, wheat seeds, beetroot seeds, and wheat. If a villager has at least 24 of these items, it gives the extra amount to a villager with 4 or fewer of each of these food items. That other villager can also do this until all villagers have shared all items they could (for example, on a group of three villagers one receives 60 bread, then it shares 36 to another villager to keep 24<ref>Template:Bug</ref>, and that same villager then shares 12 to the third villager).
In the case of wheat, villagers have a distinct behavior. They do the same as other crops, but if a villager has at least 32 wheat, it tries to give half of it to another villager, making both have 16 wheat.
If a villager has 8 full{{
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}} stacks of any kind of food or seeds and then tries to share with another villager, it leaves at least 24 items in each stack. Thus it can never empty inventory slots to pick up other items, unless it uses the items when trying to breed or when farming if it is a farmer villager.<ref>Template:Bug</ref><ref>Villager food sharing (java 1.16) - Only the last part and the bugs are relevant</ref> A bait villager can be used in a farm taking advantage of this mechanic to have a farmer villager collect and deposit crops.
in Template:Editions, if a villager has enough food in one inventory stack (6 bread or 24 carrots, potatoes, beetroots, or 18 wheat for farmers only) and sees a villager without enough food in one inventory stack (3 bread, 12 carrots, 12 potatoes, or 12 beetroots for non-farmers; 15 bread, 60 carrots, 60 potatoes, or 60 beetroots, or 45 wheat for farmers), the villager may decide to share food with that villager.
To share, a villager finds its first inventory stack with at least 4 bread, carrots, potatoes, or beetroot or with at least 6 wheat, and then throws half the stack (rounded down) in the direction of the target villager. When wheat is shared, it is first crafted to bread, which may result in 1 or 2 less than half the stack being shared.
Farming
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Farmer villagers can tend planted Minecraft:wheat, Minecraft:carrots, Minecraft:potatoes, and Minecraft:beetroots, harvesting them if they are fully grown or bonemealing them if possible.
Breeding
Adult villagers breed depending on the time of the day and need to be willing to spawn § Baby villagers, who require Minecraft:beds with at least two empty blocks above their heads. Job sites are not required for villagers to breed.
Breeding depends on the number of valid beds. If a villager is "willing" (see Template:Slink below), villagers breed as long as there are unclaimed beds available within the limits of the village. All baby villagers are initially unemployed.
in Template:Editions, two villagers nearby one another periodically enter mating mode if both have enough food and are not on cooldown. Breeding fails (with angry villager particles displayed) if no unclaimed bed can be reached via pathfinding within a 48-block radius. The appearance of the child is randomly determined by either the biome type of the parents or by the biome where the breeding occurred.
in Template:Editions, a census is periodically taken to determine the current population of the village. All villagers within the horizontal boundary of the village are counted as part of the population to determine if continued villager mating is allowed. However, any villager within the horizontal boundary of the village and the spherical boundary of the village attempts to enter mating mode as long as there is at least one villager within the boundary. If two villagers simultaneously enter mating mode while they are close to one another, they breed and produce a child. The appearance is determined by the biome where the breeding occurs in Template:Editions.
Willingness
Villagers must be willing to breed. Willingness is determined by the amount of food items a villager has. Becoming willing consumes the villager's food stock; therefore, after mating, villagers cease to be willing for 5 minutes, at which point they must gather a sufficient stock of food items to breed again.
Villagers must have enough beds within village boundsTemplate:Only/loaded terrainTemplate:Only{{
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}} for baby villagers to spawn. The villager must be able to path-find to the bed from its current position. (Note that mobs view certain blocks, such as slabs, trapdoors, etc., as full blocks for pathfinding, so putting these types of blocks above a bed invalidates the bed.)
Villagers can become willing by having either 3 Minecraft:bread, 12 Minecraft:carrots, 12 Minecraft:potatoes, or 12 Minecraft:beetroots in one slot in their inventory. Any villager with an excess of food (usually farmers) throws food to other villagers, allowing them to pick it up and obtain enough food to become willing. The player can also throw bread, carrots, beetroots, or potatoes at the villagers themselves to encourage breeding. Villagers consume the required food upon becoming willing. If
- REDIRECT Template:Command
Template:Redr is false, villagers don't pick up food or break crops.
Baby villagers
Baby villagers (sometimes called children, or child villagers) sprint around, entering and leaving houses at will. They sometimes stop sprinting to stare at other villagers, the playerTemplate:Only, or an iron golem. If the iron golem is holding out a Minecraft:poppy, a child may cautiously take the flower from its hands. Baby villagers tend to group and chase one another around the village as if playing tag. They also jump on beds.
Minecraft:Illagers (except "Johnny" vindicators in Template:Editions) ignore baby villagers until they reach adulthood.
Baby villagers give gifts of poppies or wheat seeds to players who have the
- REDIRECT Template:EffectLink effect in Template:Editions.
Baby villagers can fit through 1×1 block gaps.
A baby villager becomes an adult 20 minutes after birth, even when in a boat or a minecart. Baby villagers with no AI do not grow up.
Golden dandelions do not work on baby villagers.
Lightning
When lightning strikes within 3–4 blocks of a villager, the villager is replaced by a Minecraft:witch that can't despawn. Even a baby villager that is struck by lightning is turned into a two-block-tall witch.
Iron golems also attack any villagers that turn into witches.
Iron golem summoning
{{#vardefine:params|0 }}Template:Hatnote
in Template:Editions, villagers can summon an iron golem to protect themselves from hostile mobs. This requires either a villager panicking in a group of 3 villagers or 5 gossiping villagers. If they don't find an iron golem within 16 blocks of their location for 30 seconds, another one is summoned.
in Template:Editions, villagers can summon an iron golem if there are more than 10 villagers per existing golem, the village has at least 20 beds, and 75% of these villagers must have worked in the past day.
Panicking
Villagers sometimes panic during a raid or a zombie siege by emitting water particles (sweat) and shaking.
In Java Edition, villagers panic if they see a mob that is hostile toward villagers, like a zombie, zombie villager, husk, drowned, zoglin, illager, vex, wither, or ravager and flee frantically from them, sometimes hiding in houses.
In Bedrock Edition, villagers panic by running around in circles around a bed in a village house, such as when a raid happens or when the player rings the village bell.
Java Edition villagers in panic are more likely to summon iron golems. To see these mobs, the villager must have an unobstructed line of sight to it (eye-level to eye-level), and be within a certain range (spherical distance between feet center bottom-most point of the villager and hostile mob):
| Mob | Panic radius |
|---|---|
|
8 |
|
10 |
|
12 |
|
15 |
Zombies
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Zombies, zombie villagers, husks, and drowned seek out and attack villagers within a 35– to 52.5–block radius (depending on regional difficulty)Template:Only or a 16-block radiusTemplate:Only (even when the villager is invisible). Zombies attempt to break down Minecraft:doors, but only a fraction of zombies can do so and can succeed only when difficulty is set to hard. Zombies who cannot break doors tend to crowd around a door that separates them from a villager. If a zombie or a drowned comes across a set of doors with one open, it usually tries to go through the closed door.
All zombies either kill villagers or convert them into zombie villagers. The chance of the villager becoming a zombie villager upon death depends on difficulty, being 0% on Easy, 50% on Normal, and 100% on Hard. Baby villagers can be infected by Minecraft:zombies as well, becoming baby zombie villagers. Drowned are able to convert villagers into zombie villagers even when attacking with a Minecraft:trident from a distance.
Raids
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During a raid, villagers flee from Minecraft:illagers and run to the nearest house, similar to a zombie siege. For a villager to hide, the house must have a door and at least one bed.
Before the first raid wave in Template:Editions, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before going into their house. in Template:Editions, the bell rings automatically regardless of whether a villager is nearby. in Template:Editions, when a bell is rung, all illagers within 48 blocks get the glowing effect for 3 seconds.
A villager often stays in the house it first entered, but may exit the house occasionally. The player can still trade with villagers during a raid.
in Template:Editions, the villager displays water particles on random occasions as if sweating.
Hero of the Village
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in Template:Editions, once the player gains the Hero of the Village status after defeating a raid, villagers give them a discount for their trades and throw them gifts related to their profession. in Template:Editions, the villagers do not throw the player gifts, but they still give them a discount for their trades.
Staring
Villagers stare at any player that stares at them, or goes near them, even if they have the Minecraft:Invisibility effect. This also applies for some mobs, especially cats. A villager first turns its head toward the player, then the body. Villagers can keep staring at the player unless a raid happens or a zombie comes and chases them off.
Schedules
Villagers have set schedules depending on their age and employment status. Schedules define the villager's goals, which mostly determine how they behave throughout the day. However, their goals can be interrupted by higher priority behaviors most villagers have, such as fleeing from an attack, trading, and getting out of the rain.
| Image | Ticks (time) | Employed | Unemployed/Nitwit | Baby |
|---|---|---|---|---|
| Script error: No such module "ClockPhase". | 00010 (06:00:36) | colspan=2
Template:Redr || rowspan=2
| ||
| Script error: No such module "ClockPhase". | 02000 (08:00:00) | rowspan=3
Template:Redr || rowspan=3
| ||
| Script error: No such module "ClockPhase". | 03000 (09:00:00) | rowspan=1
| ||
| Script error: No such module "ClockPhase". | 06000 (12:00:00) | rowspan=2
| ||
| Script error: No such module "ClockPhase". | 09000 (15:00:00) | colspan=2 rowspan=2
| ||
| Script error: No such module "ClockPhase". | 10000 (16:00:00) | rowspan=2
| ||
| Script error: No such module "ClockPhase". | 11000 (17:00:00) | colspan=2
| ||
| Script error: No such module "ClockPhase". | 12000 (18:00:00) | colspan=3
|
| Image | Ticks (time) | Employed | Unemployed | Baby | Nitwit |
|---|---|---|---|---|---|
| Script error: No such module "ClockPhase". | 00000 (06:00:00) | rowspan="2"
Template:Redr || rowspan=2
Template:Redr || rowspan=4
| |||
| Script error: No such module "ClockPhase". | 02000 (08:00:00) | colspan=1 rowspan=5
| |||
| Script error: No such module "ClockPhase". | 08000 (14:00:00) | colspan="2"
| |||
| Script error: No such module "ClockPhase". | 10000 (16:00:00) |
| |||
| Script error: No such module "ClockPhase". | 11000 (17:00:00) | colspan="3"
| |||
| Script error: No such module "ClockPhase". | 12000 (18:00:00) | colspan="3" rowspan="3"
| |||
| Script error: No such module "ClockPhase". | 13000 (19:00:00) |
| |||
| Script error: No such module "ClockPhase". | 14000 (20:00:00) |
|
Working
Employed villagers spend most of their day standing next to their job site blocks. From time to time, they "gather supplies" by wandering a short distance away, then returning.
Some professions have additional job-specific goals that are part of their work schedule:
- Farmers harvest and sow crops.
- Librarians inspect bookshelves.Template:Only
When a villager reaches its job site block, it commences "work". Two times a day, working resupplies any locked trades, even without having a bed or while sitting in a minecart. A villager can "reach" its job site block if the block is in any of the 8 directly adjacent or diagonal block spaces horizontally around it at the height of their feet, or at the 9 blocks below that. Villagers can still "reach" them diagonally, even if they can't see or touch the face of the block.
Employed villagers do not breed with each other during their work schedule. Nitwits and unemployed villagers do not follow this rule, as they can breed with each other and employed villagers that are not working.
Leatherworker villagers can work at any cauldron, not only their job site block. Also, the cauldron does not have to be filled with water in order for the villager to work at it.
Wandering
All villagers wander from time to time, but for the unemployed and nitwits, they wander for the majority of their day. A wandering villager chooses a random block and walks toward it, then stands there for a variable amount of time before wandering again. If at any time it detects a job site block it can claim, it does so, assumes the skin for the associated profession, and immediately begins following the appropriate schedule.
A villager attempts to claim a job site block by finding a path to a block next to one, showing angry particles when unable to reach it. After a villager fails to reach the job site block several times, it becomes unclaimed, indicated by showing angry particles on it. The villager loses its job site block and eventually becomes unemployed if the villager is at novice-level and no nearby job site block is available. Any other nearby unemployed villager has a chance to become the block's new owner. If there are no unemployed villagers nearby, then the villager who lost the job site block seeks for another unclaimed one or tries to reclaim the same unreachable one in an endless loop (this also happens for claiming beds).
The wander schedule includes a job-specific goal called "exploring the outskirts" that causes villagers to wander near the edges of the village. This enables them to detect new beds, job site blocks, bells, and houses that players have used to extend the village.
During this time of the day, they may also share items.
Gathering
Late in the day, adult villagers gather at a meeting place (the area around a Minecraft:bell). When two villagers encounter one another, they mingle (look at each other and "converse" by humming at other villagers). They may also share food, or breed if both are willing.
If a villager isn't close enough to detect a bell, it wanders randomly, searching for one.
Playing
Baby villagers wander randomly around the village. When they encounter another baby villager, the two of them follow each other for a while and sometimes run as if racing or chasing each other.
in Template:Editions, they sometimes stop to jump and bounce on a bed or to stare at an iron golem they encounter. in Template:Editions, if the iron golem offers them a poppy, the baby villager cautiously accepts it.
Returning home
All villagers head home a short time before sunset. They roam around until they get near their beds, then target a block beside the bed. The bed's head must be accessible for the villagers to "see" it. Once they reach their beds, they do not go through a door again before sleeping.
A villager who has no bed simply waits inside a house until morning. This includes players stealing a villager's bed to sleep in, mostly the villager stays in the house and doesn't move until sunrise. But sometimes, if they detect an unclaimed bed nearby they walk out of the house and toward the bed.
Sleeping
At sunset, villagers lie down in their beds and remain there until morning. Villagers wake early if food is thrown at themTemplate:Only, they are pushed out of bed, or if their bed is destroyed. They also wake up when their bed is Template:Ctrl, if they are Template:Ctrl, or when a bell is rung. If possible, they return to sleeping in a bed after the interruption.
Jumping on a bed with a villager sleeping in it does not cause the villager to get up.
In Java Edition, a villager can be pushed on its bed and sometimes turn its head. A villager can be pushed off a bed,<ref>Template:Bug</ref> but is most likely to go back to sleeping after staring at the player who pushed the villager for a few seconds.
When sleeping in Java Edition, a villager's hitbox reduces to a cube restricted to the pillow part of the bed. If an anvil is dropped on the hitbox, the villager takes damage and wakes up and the anvil is dropped as an item.
In Bedrock Edition, dropping an anvil on a villager that is sleeping causes the villager to take damage but remain sleeping in the bed and the anvil remains on top of the bed.
A villager who has no bed continues wandering in search of a bed to claim.
Villagers follow their Overworld schedules regardless of which dimension they are in. They can sleep in Minecraft:the Nether or Minecraft:the End, without causing the usual consequences of the bed exploding (See Template:Slink), if the Overworld's time is correct.<ref>Template:Bug</ref> This is because the daylight cycle continues in these dimensions, even though it is not normally apparent to the player.
Sometimes when a villager gets in a bed from another direction they turn their body until their head is on the pillow of the bed. Villagers also sleep with their eyes open.
Healing
A villager gets a brief regeneration effect once leveling up in its profession. Pink regeneration particles (Script error: No such module "SpriteFile".) appear while it is healing.
in Template:Editions, when a villager successfully sleeps, they immediately heal themselves when waking up at dawn (if they are hurt).
Professions
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Each villager can have a profession except for the nitwit, indicated by their clothing as well as by the title at the top of the trading interface. A villager can choose their profession by claiming a job site block. When they go to work, they use their daily schedule to get to their claimed job site block. Some professions, like farmers and librarians, do other things. Farmers plant crops, and librarians can inspect bookshelvesTemplate:Only{{
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}}. If an adult villager does not have a profession (either they are unemployed or a nitwit), they wander instead.
A job site block can be claimed only if it is unclaimed. Removal of a claimed job site block causes the owner to switch to another profession or become unemployed, provided that the villager has no prior trades with the player. If the villager has prior trades, it keeps its profession and claims a new job site block that matches its profession if one is available. This means that once a player trades with a villager, the villager keeps its profession forever.
Nitwits and baby villagers cannot change their profession.
in Template:Editions, villagers summoned by a spawn egg or via command
- REDIRECT Template:Command
Template:Redr are always unemployed until they have claimed a job site block. in Template:Editions, however, villagers summoned in similar ways have a random profession<ref>Template:Bug</ref>; their profession can be changed by a job site block, though.
Novice-level villagers who have not yet traded can lose their profession and change into unemployed villagers.
Unemployed adults actively seek for an unclaimed job site block and change into the corresponding profession.
Below is a table listing the various professions, along with the specific job site block that each profession requires (13 jobs in total, not including unemployed/nitwit):
Nitwit
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Nitwit villagers wear robes that are green on top. They cannot change their profession, trade, or gather around Minecraft:bells, but are still able to breed. They are not equipped with a level stone since they cannot trade.
in Template:Editions, pressing {{#vardefine: control | right click on mouse or left trigger on gamepad }}use on a nitwit causes it to grunt and bobble its head at the player. A nitwit must be born or spawned; no villagers change to nitwit from unemployed or a profession, and vice versa. Due to a bug, nitwits cannot spawn in through breeding.<ref>Template:Bug</ref> As such, they can only be found naturally or by curing naturally spawned zombie villagers. Zombie villagers can also be spawned as babies, so this is the only way to encounter baby nitwits in Survival mode.
in Template:Editions, every baby villager has a 10% chance to become a nitwit when they become an adult, as well as having a different sleep schedule where they wander around the village for about 2000 ticks (1 minute 40 seconds) after other villagers go to sleep, before seeking a bed. If they can claim a bed, they arise in the morning 2000 ticks after the rest of the village wakes up.
Appearance
Villagers and zombie villagers have seven skin types corresponding to the biome they spawn in. Their appearance also varies based on their profession and their five tiers. They show which trade tier they have unlocked by a badge of a varying material on their belt. A new tier is obtained every time a player trades with a villager and the badge appears as stone, iron, gold, emerald, and diamond.
Villagers have different outfits depending on their biome. Naturally generated villagers take on the outfit from the biome they were spawned in. When breeding occurs, the outfit of the child is determined by the biome where the breeding occurs, but in Template:Editions, there is a 50% chance it's inherited from the biome type of the parents (equal chance for both parents). In case the villager's outfit is determined by biome but the biome has no specific villager type, it always becomes a plains villager. The outfits available are the following:
- Script error: No such module "SpriteFile". Desert
- Script error: No such module "SpriteFile". Savanna
- Script error: No such module "SpriteFile". Taiga
- Script error: No such module "SpriteFile". Snowy
- Script error: No such module "SpriteFile". Swamp
- Script error: No such module "SpriteFile". Jungle
- Script error: No such module "SpriteFile". Plains
- Notes
<references group="n">
</references>
Villagers have 13 professions and 2 non professions for a total of 15 outfits:
- Farmer (straw hat)
- Trades crops and natural foods, such as bread and cookies.
- Fisherman (fisher hat)
- Trades campfires and fishing items.
- Shepherd (brown hat with white apron)
- Trades shears, wool, dyes, paintings and beds.
- Fletcher (hat with feather and quiver on the back)
- Trades bows, crossbows, all types of arrows (except luck) and archery ingredients.
- Cleric (purple apron and creeper cloak)
- Trades magic items like ender pearls, redstone dust, glowstone dust, and other enchanting or potion ingredients.
- Weaponsmith (eyepatch and black apron)
- Trades minerals, bells and enchanted melee weapons. The axe enchantments are weapon related, such as Sharpness or Smite.
- Armorer (welding mask)
- Trades foundry items and sells chain, iron and enchanted diamond armor tiers.
- Toolsmith (black apron)
- Trades minerals, bells and harvest tools. The axe enchantments are tool related.
- Librarian (eyeglasses and a book as a hat)
- Trades enchanted books, clocks, compasses, name tags, glass, ink sacs, lanterns, and book and quills.
- Cartographer (golden monocle)
- Trades banners, compasses, banner patterns, papers and various maps, including explorer maps.
- Leatherworker (brown apron and brown gloves)
- Trades scutes, rabbit hide, and leather-related items.
- Butcher (red headband and white apron)
- Trades meats, sweet berries, rabbit stew, and dried kelp blocks.
- Mason (black apron and black gloves)
- Trades polished stones, terracotta, clay, glazed terracotta and quartz.
- Nitwit (green coated, no badge)
- No trades, no badge
- Unemployed (no overlay, base clothing of biome without any extra features)
- No trades until employed. No badge until employed.
- Villagers have different trades based on the biome in which they spawn.
Trading
{{#vardefine:params|0 }}Template:Hatnote
From left to right: stone (novice), iron (apprentice), gold (journeyman), emerald (expert), and diamond (master).
The trading system is a gameplay mechanic that allows players to buy and sell various Minecraft:items to and from villagers, using Minecraft:emeralds as a currency. Their trades can be valuable or somewhat meaningless, depending on the cost, the Minecraft:items the player might get, and how the player treats the villagers.
Only adult villagers with professions can trade; the player cannot trade with nitwits, unemployed villagers, or baby villagers. Attempting to do so causes the villager to display a head-bobbling animation and play the villager's declined trade soundTemplate:Only.
Pressing the {{#vardefine: control | right click on mouse or left trigger on gamepad }}use control on an employed villager allows a player to trade, making offers based on the villager's profession and profession level. All offers involve emeralds as a currency, and items related to the villager's profession.
Trading can allow the acquisition of items that would otherwise be difficult or impossible to obtain, such as enchanted books with "treasure" enchantments (e.g. Mending), bottles o' enchanting, or chainmail Minecraft:armor.
When a villager gets a new trade, they receive 10 seconds of Regeneration I (totaling to Template:Hp of restoration), which emits pink particles. The villager also emits green particles suggesting contentment.
Completing a trade with a villager increases its professional level, and makes the villager drop
- REDIRECT Template:Experience
Template:Redr; while willing to breed, instead,
- REDIRECT Template:Experience
Template:Redr is dropped. Some trades grant higher levels to the villager than others. As it advances through its profession, the villager offers additional trades. When a villager unlocks a new trade at a higher level, it almost always grants more experience than lower-level trades.
Villagers have a maximum supply of items and after the player has traded for an item that many times, the villager's supply of the item is exhausted. This results in the trade being temporarily locked. A player can continue to trade for the villager's other available items if any. Exhausted items are restocked when the villager works at a job site, up to twice per day.
Clicking {{#vardefine: control | right click on mouse or left trigger on gamepad }}use on an unemployed or nitwit villager in Template:Editions causes it to grunt and bobble their head; doing so in Template:Editions does nothing.
Using a name tag on a villager always names the villager instead of opening the trading interface.
in Template:Editions, using Script error: No such module "keys". inside of the trading interface after one trade was made refills the trading slots with items from the inventory.{{
#vardefine: verifyedition |
}}<verify for {{#var:verifyedition}}></verify for {{#var:verifyedition}}>{{
#vardefine: verifyedition |
}}
Supply and demand
Template:Hatnote The price of an item can rise and fall with changes in demand. The price of a traded item can rise when next resupplied, or fall from a risen price if not traded. Demand is stored per item, not per villager.
Trade offering
When a player holds an Minecraft:emerald or other item near a villager who wants that item, the villager holds up an item it offers in exchange. in Template:Editions, villagers raise their arms when showing trade items. For example, a farmer villager who buys 20 Minecraft:wheat for one emerald holds up an emerald, offering it to a player holding wheat.
If the villager has more than one trade for an item, it cycles through the trades, offering a different item every few seconds. This kind of trading interaction makes it easier to find villagers who offer a particular trade, but the player must still open the trading interface to complete the trade. Note that villagers do not hold items to offer trades during their gather or sleep phases, even though it is still possible to trade with them.
Villagers do not offer trades that are currently out of stock.
Economic trade
Villagers have various professions that progress through experience-based levels, unlocking new trade tiers.
Experience levels
| Name | Minimum XP level |
|---|---|
| Novice | 0 |
| Apprentice | 10 |
| Journeyman | 70 |
| Expert | 150 |
| Master | 250 |
- To rank up a villager, the player needs to trade. Trading with a Novice-level villager adds 1 or 2 XP per trade and each level progressively gains more XP per trade until the Master rank which earns up to 30 XP per trade. To see more, go to Trading.
Popularity or reputation
in Template:Editions, villagers increase their prices of trades if a player's popularity is low, (e.g. from damaging villagers), and decrease it if their popularity is high (e.g. from trading with multiple villagers). Curing a zombie villager also increases the player's popularity by 10.
in Template:Editions, a villager's prices are affected by the player's reputation with that villager rather than by village popularity.
Hero of the Village
{{#vardefine:params|0 }}Template:Hatnote
When a player receives
- REDIRECT Template:EffectLink, players receive discounted prices on all the items traded by villagers in both editions. The
- REDIRECT Template:EffectLink also gets gifts.Template:Only
Each villager throws gifts related to its profession, and nitwits and unemployed villagers throw wheat seeds instead. These gifts range in value from common (like seeds) to rare items (like chainmail armor).
A player's popularity increases by 10 in Template:Editions and doesn't increase in Template:Editions. Villagers also shoot off fireworks, with different colored fireworks with no pattern.
Sounds
Java Edition: Template:SoundTable
Working
Bedrock Edition: Template:SoundTable
Working
Data values
ID
Template:!((Java EditionTemplate:))!: Template:ID table
Template:!((Bedrock EditionTemplate:))!: Template:ID table Template:ID table
Entity data
Villagers have entity data associated with them that contains various properties.
- REDIRECT Template:Edition
Template:Rcat: {{#vardefine:params|0 }}Template:Hatnote
<section begin="entity data" />
- Template:Nbt/sprite Entity data
- Template:Nbt inherit
- Template:Nbt inherit
- Template:Nbt inherit
- <section begin="villager base data"/>Template:Nbt/sprite Gossips: Pieces of gossip that can be exchanged between villagers when they meet. Is not preserved when removed.
- Template:Nbt/sprite A piece of gossip.
- Template:Nbt/sprite Value: The strength of the gossip.
- for
major_negative: weight -5, max 100, +25 if the villager sees you kill another villager, -10 every 20min, -10 when shared - for
minor_negative: weight -1, max 200, +25 when hit, -20 every 20min, -20 when shared - for
major_positive: weight 5, max 20, +20 when cured, does not decrease and never shared - for
minor_positive: weight 1, max 200, +25 when cured, -1 every 20min, -5 when shared - for
trading: weight 1, max 25, +2 per trade, -2 every 20min, -20 when shared
- for
- Template:Nbt/sprite Target The Minecraft:UUID of the player who caused the gossip, stored as four ints.
- Template:Nbt/sprite Type: An ID value indicating the type of gossip. The possible values are
- Template:Nbt/sprite Value: The strength of the gossip.
- Template:Nbt/sprite A piece of gossip.
- REDIRECT Template:Code
- Template:Nbt/sprite Offers: Is generated when the trading menu is opened for the first time.
- Template:Nbt/sprite Recipes: List of trade options.
- Template:Nbt/sprite A trade option.
- Template:Nbt/sprite buy: The first 'cost' item, without the Slot tag.
- Template:Nbt/sprite buyB: Optional. The second 'cost' item, without the Slot tag.
- Template:Nbt/sprite demand: The price adjuster of the first 'cost' item based on demand. Updated when a villager resupply.
- Template:Nbt/sprite maxUses: The maximum number of times this trade can be used before it is disabled. Increases by a random amount from 2 to 12 when offers are refreshed.
- Template:Nbt/sprite priceMultiplier: The multiplier on the Template:Nbt/sprite demand price adjuster; the final adjusted price is added to the first 'cost' item's price.
- Template:Nbt/sprite rewardExp: 1 or 0 (true/false) – Whether this trade provides XP orb drops. All trades from naturally-generated villagers in Java Edition reward XP orbs.
- Template:Nbt/sprite sell: The item being sold for each set of cost items, without the Slot tag.
- Template:Nbt/sprite specialPrice: A modifier added to the original price of the first 'cost' item.
- Template:Nbt/sprite uses: The number of times this trade has been used. The trade becomes disabled when this is greater or equal to maxUses.
- Template:Nbt/sprite xp: How much experience the villager gets from this trade.
- Template:Nbt/sprite A trade option.
- Template:Nbt/sprite Recipes: List of trade options.
- Template:Nbt/sprite VillagerData: Information about the villager’s type, profession, and level.
- Template:Nbt/sprite level: The current level of this villager's profession. Influences the trading options generated by the villager. If it is greater than their profession's maximum level, no new offers are generated. Increments when the villager fills his trading xp bar. Also used for badge rendering.
- 1: Novice
- 2: Apprentice
- 3: Journeyman
- 4: Expert
- 5: Master
- Template:Nbt/sprite profession: A resource location indicating the villager's profession; see Template:Slink.
- Template:Nbt/sprite type: A resource location indicating the villager's type; see Template:Slink. Represents the Template:DCL component.
- Template:Nbt/sprite level: The current level of this villager's profession. Influences the trading options generated by the villager. If it is greater than their profession's maximum level, no new offers are generated. Increments when the villager fills his trading xp bar. Also used for badge rendering.
- Template:Nbt/sprite Xp: How much experience the villager currently has, increases with trading in various amounts.
- 0 to 9: Novice
- 10 to 69: Apprentice
- 70 to 149: Journeyman
- 150 to 249: Expert
- 250 and more: Master<section end="villager base data"/>
- Template:Nbt/sprite Inventory: Each compound tag in this list is an item in the villager's inventory, up to a maximum of 8 slots. Items in two or more slots that can be stacked together are automatically condensed into one slot. If there are more than 8 slots, the last slot is removed until the total is 8. If there are 9 slots but two previous slots can be condensed, the last slot returns after the two other slots are combined.
- Template:Nbt/sprite An item in the inventory, excluding the Slot tag.
- Template:Nbt/sprite LastRestock: The last tick the villager went to their job site block to resupply their trades.
- Template:Nbt/sprite LastGossipDecay: The last tick all gossip of the villager has decreased strength naturally.
- Template:Nbt/sprite RestocksToday: The number of restocks a villager has done in 10 minutes from the last restock, or
0if the villager has not restocked in the last 10 minutes. When a villager has restocked twice in less than 10 minutes, it waits at least 10 minutes for another restock. - Template:Nbt/sprite Willing: 1 or 0 (true/false) – true if the villager is willing to mate. Becomes true after certain trades (those that would cause offers to be refreshed), and false after mating.
- Template:Nbt/sprite Offers: Is generated when the trading menu is opened for the first time.
| Type | Data value |
|---|---|
| File:Desert Villager Base.png Desert | minecraft:desert
|
| File:Jungle Villager Base.png Jungle | minecraft:jungle
|
| File:Plains Villager Base.png Plains | minecraft:plains
|
| File:Savanna Villager Base.png Savanna | minecraft:savanna
|
| File:Snowy Villager Base.png Snowy | minecraft:snow
|
| File:Swamp Villager Base.png Swamp | minecraft:swamp
|
| File:Taiga Villager Base.png Taiga | minecraft:taiga
|
| Profession | Data value |
|---|---|
| File:Plains Armorer.png Armorer | minecraft:armorer
|
| File:Plains Butcher.png Butcher | minecraft:butcher
|
| File:Plains Cartographer.png Cartographer | minecraft:cartographer
|
| File:Plains Cleric.png Cleric | minecraft:cleric
|
| File:Plains Farmer.png Farmer | minecraft:farmer
|
| File:Plains Fisherman.png Fisherman | minecraft:fisherman
|
| File:Plains Fletcher.png Fletcher | minecraft:fletcher
|
| File:Plains Leatherworker.png Leatherworker | minecraft:leatherworker
|
| File:Plains Librarian.png Librarian | minecraft:librarian
|
| File:Plains Nitwit.png Nitwit | minecraft:nitwit
|
| File:Plains Villager Base.png Unemployed | minecraft:none
|
| File:Plains Mason.png Mason | minecraft:mason
|
| File:Plains Shepherd.png Shepherd | minecraft:shepherd
|
| File:Plains Toolsmith.png Toolsmith | minecraft:toolsmith
|
| File:Plains Weaponsmith.png Weaponsmith | minecraft:weaponsmith
|
<section end="entity data" />
- REDIRECT Template:Edition
Achievements
Script error: No such module "Achievement".
Achievements that apply to all mobs: Template:Collapse
Advancements
Script error: No such module "Advancement".
Advancements that apply to all mobs: Template:Collapse
Videos
- REDIRECT Template:YouTube
History
Announcement
Java Edition
Historical renders
Baby villagers before Minecraft:Tiny Takeover (Java Edition 26.1):
-
Plains baby villager
-
Desert baby villager
-
Jungle baby villager
-
Savanna baby villager
-
Snowy baby villager
-
Swamp baby villager
-
Taiga baby villager
Bedrock Edition
Historical renders
Baby villagers before Minecraft:Tiny Takeover (Minecraft:Bedrock Edition 26.10):
-
Plains baby villager
-
Desert baby villager
-
Jungle baby villager
-
Savanna baby villager
-
Snowy baby villager
-
Swamp baby villager
-
Taiga baby villager
Legacy Console Edition
PlayStation 4 Edition
New Nintendo 3DS Edition
Data history
Issues
Script error: No such module "Issue list".
Trivia
- The villagers were inspired by the shopkeepers in
- REDIRECT Template:Wikipedia
Template:Redr.<ref>http://www.reddit.com/r/Minecraft/comments/xfzdg/i_am_markus_persson_aka_notch_creator_of/c5m0p26</ref>
- Originally, the mobs populating villages were to be pigmen.<ref>Template:Tweet</ref>
- When a villager is in love mode, it walks slowly. However, when a villager runs indoors as the night falls, it runs faster than the player's sprinting speed.
- The villager skins added in the Village and Pillage update were inspired by 2018 fashion shows, such as Gucci's.<ref>Template:Tweet</ref>
- Villagers are genderless, meaning they are neither male nor female.<ref>Template:Tweet</ref>
- Villagers occasionally sleep in odd ways during the night inside their beds, sometimes hanging halfway off the side of the bed or even glitching into walls.
- Although the villages in snowy taiga biomes spawn the snowy villager variant in Template:Editions, they use the taiga village variant.
- in Template:Editions, when the Programmer Art resource pack is enabled, all villagers wear a green hood on their heads.<ref>Template:Bug</ref> This is because the Programmer Art nitwit texture (which is directly copied from the pre-1.14 vanilla resource pack and had the hood in the texture since its addition) is called the same as the Village & Pillage base villager texture (
...\entity\villager\villager.png).- in Template:Editions, when the Classic Textures pack from the Minecraft:Marketplace is enabled, the villagers still use their default texture instead of the old texture.<ref>Template:Bug</ref> This is because the old textures of villager are located in
...\entity\villager, while the textures for new villagers are in...\entity\villager2.
- in Template:Editions, when the Classic Textures pack from the Minecraft:Marketplace is enabled, the villagers still use their default texture instead of the old texture.<ref>Template:Bug</ref> This is because the old textures of villager are located in
- Giving a villager any item (with commands) causes it to hold the item as if offering it, but it cannot be traded.
- Fisherman villagers have been intentionally textured by Jasper Boerstra to display the long-since-removed raw fish texture.<ref>Template:Bug</ref>
- Villagers display their held items differently than most creatures do, using the "ground" parameter instead of the usual hand parameter in model display settings.
- Villagers (and baby villagers) on boats that have claimed a bed can still sleep when the bed is near to them resulting in them sleeping in the boat instead.Template:Only
- Ancient villagers have been shown in Minecraft Legends, although they were hinted at in Minecraft Dungeons.
- in Template:Editions, the death messages of villagers are recorded in the game's logs.<ref>Template:Bug</ref>
- Baby villagers taking poppies from iron golems is a reference to the 1986 Japanese animated movie
- REDIRECT Template:Wikipedia
Template:Redr, in which a giant robot covered in vines (inspiration for the iron golem) gives the main characters flowers to put on a memorial.<ref>Template:Tweet</ref>
- Their vocal sounds are performed by Daniel Rosenfeld.<ref>Daniel also used his voice for the villagers who inhabit the strange, isolated towns. Dallas’s Daughter: All they go is “Hmm hmm hmm.” Daniel: I think some sound effects got lost with the villagers, because I originally did the "eh" sounds [sfx: Minecraft villager], but then I also made very contrasting sound effects for the children villagers. They were like, "Hahahaha." Like screechy little kids. And I'm kind of bummed that that never got into the game, because like what they put in the game ultimately was just the “eh” but pitched up, [sfx: Minecraft villager child] which was really bizarre for little children. Like “eeeh.”</ref>
- If a villager accidentally harms a neutral or hostile mob by setting off a firework, the mob retaliates and attacks the villager. For example, a villager that accidentally damages a player by setting off a firework causes tamed wolves and trusting foxes to attack the villager.
April Fools
{{#vardefine:params|0 }}Template:Hatnote Script error: No such module "Exclusive".
On April 1, 2014, Mojang announced that villagers have taken over the skin servers and content delivery networks (CDN) as an April Fools joke. This caused the player's current skin to turn into villager skins, and caused users to be unable to change their skins unless modifying the launcher.json file. Different career villager skins were used, including the then-unused nitwit villager (green robe).
Many of the sounds were also changed, supposedly by the villagers. They seem to be similar to a villager talking (with words, rather than their normal sounds). The in-game music has also been altered to include villager like noises, and also features a villager version of the "Game of Thrones" theme on the title screen. The sounds originate from the sound resource pack created by Element Animation, titled The Element Animation Villager Sound Resource Pack (T.E.A.V.S.R.P.), which is based on the villagers appearing in their fan videos. The villagers were voiced by Dan Lloyd, Director of Element Animation.
The skins and the sounds were reverted to the way they were before on April 2, 2014. However, since this was a server side update, this update cannot be activated by setting the computer's date to April 1, 2014.
Gallery
Renders
Idle
-
Plains villager
-
Plains nitwit
-
Desert villager
-
Desert nitwit
-
Jungle villager
-
Jungle nitwit
-
Savanna villager
-
Savanna nitwit
-
Snowy villager
-
Snowy nitwit
-
Swamp villager
-
Swamp nitwit
-
Taiga villager
-
Taiga nitwit
-
Plains baby villager
-
Desert baby villager
-
Jungle baby villager
-
Savanna baby villager
-
Snowy baby villager
-
Swamp baby villager
-
Taiga baby villager
Template:Hidden end Template:Collapse
-
Desert Villager
-
Jungle Villager
-
Plains Villager
-
Savanna Villager
-
Snowy Villager
-
Swamp Villager
-
Taiga Villager
-
Desert Armorer
-
Jungle Butcher
-
Plains Cartographer
-
Savanna Cleric
-
Snowy Farmer
-
Swamp Fisherman
-
Taiga Fletcher
-
Desert Leatherworker
-
Jungle Librarian
-
Plains Mason
-
Savanna Nitwit
-
Snowy Shepherd
-
Swamp Toolsmith
-
Taiga Weaponsmith
Mojang images
-
Announced New Villagers in MINECON Earth 2018 in desert
-
Bugged sleeping villager appearing to walk on a wall
-
Bugged sleeping villagers appearing to walk on walls
-
A villager
-
A villager in a minecart in a boat near a portal
-
A villager farming
Screenshots
-
A trading menu for a villager in JE
-
A Minecraft:Java Edition master Weaponsmith’s trading model
-
Two villagers from a rare multi-biome village (in this case plains and desert) meeting
-
A plains farmer villager holding bread
-
A librarian inspecting a bookshelf
-
A group of villager children playing tag
-
A villager sweating during a raid
-
All plains biome variant professions (except unemployed) corresponding to their different job site blocks
-
Every villager skin type per profession and biome
-
A villager panicked
-
A creeper face on the robe of a plains biome cleric villager
-
The base skin for all villagers. This is never seen in-game.
-
The new Jungle villager textures shown at MINECON Earth 2018
-
New villager textures, shown at MINECON Earth 2018, announced as the Taiga biome variants. They are instead used for the Snowy Plains biome variants
-
The new villager textures as seen during MINECON Earth 2018
-
A vindicator raid captain chasing a villager in a savanna
-
A Cleric villager and a Farmer villager talking near a well
-
Five baby villagers stare at an adult villager
-
The particles around villagers change with the player's popularity
-
A villager (farmer) stands alongside a piglin wielding a netherite sword. Piglins do not attack villagers.
-
A villager becoming a fletcher upon finding a fletching table in Java Edition
-
A pillager firing its crossbow at a panicking villager in Java Edition
Textures
-
The base villager texture file
-
Desert overlay texture file
-
Jungle overlay texture file
-
Plains overlay texture file
-
Savanna overlay texture file
-
Snow overlay texture file
-
Swamp overlay texture file
-
Taiga overlay texture file
-
Armorer overlay texture file
-
Butcher overlay texture file
-
Cartographer overlay texture file
-
Cleric overlay texture file
-
Farmer overlay texture file
-
Fisherman overlay texture file
-
Fletcher overlay texture file
-
Leatherworker overlay texture file
-
Librarian overlay texture file
-
Mason overlay texture file
-
Sheperd overlay texture file
-
Toolsmith overlay texture file
-
Weaponsmith overlay texture file
-
Nitwit overlay texture file
-
Novice badge overlay texture file
-
Apprentice badge overlay texture file.
-
Journeyman badge overlay texture file
-
Expert badge overlay texture file
-
Master badge overlay texture file
-
The base baby villager texture file
-
Baby desert overlay texture file
-
Baby jungle overlay texture file
-
Baby plains overlay texture file
-
Baby savanna overlay texture file
-
Baby snow overlay texture file
-
Baby swamp overlay texture file
-
Baby taiga overlay texture file
In other media
-
Jungle villager
-
Villagers in promotional artwork for the World of Color Update
-
A group of villagers shown in the Village and Pillage update artwork
-
A villager in promotional artwork for Education Edition 1.14.50
-
Artwork of a villager
-
LEGO journeyman plains villager
-
LEGO desert villager
-
LEGO savanna villager
-
A LEGO minifigure of a villager for A Minecraft Movie
-
A group of villagers, staring at a player
-
A villager in real life
-
The potato villager from 24w14potato
-
The traitor villager from 25w14craftmine
-
Party Villager
-
A LEGO villager (exclusive version from the "Advent Calendar 2025" set)
Other appearances
-
Nurm, a villager in Minecraft: Story Mode
-
A villager as it appears in Minecraft Dungeons
-
A villager as it appears in Minecraft Legends
-
Ditto
-
A villager as it appears in
- REDIRECT Template:Woodsword Chronicle
-
Villagers as seen in
- REDIRECT Template:AMCM
See also
- REDIRECT Template:EntityLink
- REDIRECT Template:EntityLink
- REDIRECT Template:EntityLink
- REDIRECT Template:EntityLink
- REDIRECT Template:EntityLink – the old version of the villager, used before the Village & Pillage update.
Notes
References
<references group="">
</references>
| Villager professions | |||
|---|---|---|---|
| Workstations | |||
| Mechanics |
| ||
| Structures | |||
| Related mobs |
|
cs:Vesničan de:Dorfbewohner es:Aldeano fr:Villageois hu:Falusi it:Villico ja:村人 ko:주민 lzh:鄉民 nl:Dorpeling pl:Osadnik pt:Aldeão ru:Деревенский житель th:ชาวบ้าน uk:Селянин zh:村民