Minecraft:Diamond Helmet: Difference between revisions
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| armor = 3 | | armor = 3 | ||
| armortoughness = 2 | | armortoughness = 2 | ||
| durability = {{ | | durability = {{jebe|363|364}} | ||
| enchantability = 10 | | enchantability = 10 | ||
| knockbackresistance = 0 | | knockbackresistance = 0 | ||
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| stackable = No | | stackable = No | ||
}} | }} | ||
A '''diamond helmet''' is a variant of [[Minecraft:helmet]] that is crafted from [[Minecraft:diamond]]s. It is the second-highest tier of helmet, having higher armor points, armor toughness, durability, and enchantability than turtle | A '''diamond helmet''' is a variant of [[Minecraft:helmet]] that is crafted from [[Minecraft:diamond]]s. It is the second-highest [[Minecraft:tier]] of helmet, having higher armor points, armor toughness, durability, and [[Minecraft:enchantability]] than [[Minecraft:turtle shell]]s. It can be upgraded into a [[Minecraft:netherite helmet]] using a [[Minecraft:netherite ingot]] and [[Minecraft:netherite upgrade]] at a [[Minecraft:smithing table]]. | ||
== Obtaining == | == Obtaining == | ||
| Line 31: | Line 31: | ||
=== Generated loot === | === Generated loot === | ||
{{ | {{LootChestItem|diamond-helmet,damaged-diamond-helmet,level-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet-2}} | ||
=== Mob loot === | === Mob loot === | ||
[[Minecraft:Zombie]]s, [[Minecraft:husk]]s, | [[Minecraft:Zombie]]s, [[Minecraft:husk]]s, [[Minecraft:skeleton]]s, [[Minecraft:stray]]s, and [[Minecraft:bogged]] have a very small chance to spawn wearing diamond armor. There is a 8.5% chance (9.5% with [[Minecraft:Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death unless they are spawned from an [[Minecraft:ominous trial spawner]]. The dropped helmet is usually badly damaged, and may be [[Minecraft:enchanted]] with enchantment levels 5-19. | ||
=== Trading === | === Trading === | ||
| Line 40: | Line 40: | ||
== Usage == | == Usage == | ||
When worn, a diamond helmet provides {{ | When worn, a diamond helmet provides {{armor|3}} [[Minecraft:armor points]] and {{armor|2}} [[Minecraft:armor toughness]]. | ||
=== Upgrading === | === Upgrading === | ||
| Line 69: | Line 69: | ||
==== Unit repair ==== | ==== Unit repair ==== | ||
{{ | {{main|Anvil mechanics#Unit repair}} | ||
{{Repairing | {{Repairing | ||
| head=1 | | head=1 | ||
| Line 78: | Line 78: | ||
}} | }} | ||
A diamond helmet can be repaired in an [[Minecraft:anvil]] by adding [[Minecraft:diamond]]s, with each diamond restoring 25% the helmet's maximum durability, rounded down. Two diamond helmets can also be combined in an anvil. Both methods preserve the helmet's | A diamond helmet can be repaired in an [[Minecraft:anvil]] by adding [[Minecraft:diamond]]s, with each diamond restoring 25% the helmet's maximum durability, rounded down. Two diamond helmets can also be combined in an anvil. Both methods preserve the helmet's [[Minecraft:enchantment]]s. | ||
==== Repair ==== | ==== Repair ==== | ||
Diamond helmets may be | Diamond helmets may be [[Minecraft:repair]]ed by using them along with some diamonds in an [[Minecraft:anvil]]. They may also be repaired by crafting them together with another diamond helmet. | ||
=== Enchantments === | === Enchantments === | ||
A helmet can receive the following | A helmet can receive the following [[Minecraft:enchantment]]s. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 90: | Line 90: | ||
!Description | !Description | ||
!Max level | !Max level | ||
!Method | ![[Minecraft:Enchantment|Method]] | ||
!Weight | !Weight | ||
|- | |- | ||
|Protection<ref name="exc" group="note">Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref> | |[[Minecraft:Protection]]<ref name="exc" group="note">Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref> | ||
|Increases overall damage reduction. | |Increases overall damage reduction. | ||
|IV | |IV | ||
|{{ | |{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}} | ||
|10 | |10 | ||
|- | |- | ||
|Projectile Protection<ref name="exc" group="note" /> | |[[Minecraft:Projectile Protection]]<ref name="exc" group="note" /> | ||
|Increases damage reduction against projectiles. | |Increases damage reduction against projectiles. | ||
|IV | |IV | ||
|{{ | |{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}} | ||
|5 | |5 | ||
|- | |- | ||
|Blast Protection<ref name="exc" group="note" /> | |[[Minecraft:Blast Protection]]<ref name="exc" group="note" /> | ||
|Increases damage reduction against explosions. | |Increases damage reduction against explosions. | ||
|IV | |IV | ||
|{{ | |{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}} | ||
|2 | |2 | ||
|- | |- | ||
|Fire Protection<ref name="exc" group="note" /> | |[[Minecraft:Fire Protection]]<ref name="exc" group="note" /> | ||
|Increases damage reduction against fire. | |Increases damage reduction against fire. | ||
|IV | |IV | ||
|{{ | |{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}} | ||
|5 | |5 | ||
|- | |- | ||
|Thorns | |[[Minecraft:Thorns]] | ||
|Deals returning damage to attackers. | |Deals returning damage to attackers. | ||
|III | |III | ||
|{{ | |{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}} | ||
|1 | |1 | ||
|- | |- | ||
|Respiration | |[[Minecraft:Respiration]] | ||
|Extends breathing time underwater. | |Extends breathing time underwater. | ||
|III | |III | ||
|{{ | |{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}} | ||
|2 | |2 | ||
|- | |- | ||
|Aqua Affinity | |[[Minecraft:Aqua Affinity]] | ||
|Increases underwater mining speed. | |Increases underwater mining speed. | ||
|I | |I | ||
|{{ | |{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}} | ||
|2 | |2 | ||
|- | |- | ||
|Unbreaking | |[[Minecraft:Unbreaking]] | ||
|Grants a chance to negate durability consumption. | |Grants a chance to negate durability consumption. | ||
|III | |III | ||
|{{ | |{{BlockLink|Enchanting Table}}{{BlockLink|Anvil}} | ||
|5 | |5 | ||
|- | |- | ||
|Mending | |[[Minecraft:Mending]] | ||
|Repairs the helmet when obtaining experience. | |Repairs the helmet when obtaining [[Minecraft:experience]]. | ||
|I | |I | ||
|{{ | |{{BlockLink|Anvil}} | ||
|2 | |2 | ||
|- | |- | ||
|Curse of Vanishing | |[[Minecraft:Curse of Vanishing]] | ||
|The helmet vanishes on death, not dropping as an item. | |The helmet vanishes on death, not dropping as an item. | ||
|I | |I | ||
|{{ | |{{BlockLink|Anvil}} | ||
|1 | |1 | ||
|- | |- | ||
|Curse of Binding | |[[Minecraft:Curse of Binding]] | ||
|Removes the ability to de-equip the helmet. | |Removes the ability to de-equip the helmet. | ||
|I | |I | ||
|{{ | |{{BlockLink|Anvil}} | ||
|1 | |1 | ||
|} | |} | ||
| Line 162: | Line 162: | ||
=== Armor trimming === | === Armor trimming === | ||
It is possible to upgrade armor with trims. This requires a smithing template, a diamond helmet, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, [[Minecraft:emerald]], redstone dust, lapis lazuli, amethyst shard, nether quartz, [[Minecraft:diamond]], or resin brick). | It is possible to upgrade armor with trims. This requires a [[Minecraft:smithing template]], a diamond helmet, and an ingot or crystal ([[Minecraft:iron ingot]], [[Minecraft:copper ingot]], [[Minecraft:gold ingot]], [[Minecraft:netherite ingot]], [[Minecraft:emerald]], [[Minecraft:redstone dust]], [[Minecraft:lapis lazuli]], [[Minecraft:amethyst shard]], [[Minecraft:nether quartz]], [[Minecraft:diamond]], or [[Minecraft:resin brick]]). | ||
These trims have no effect on the gameplay or strength of the armor. | These trims have no effect on the gameplay or strength of the armor. | ||
| Line 174: | Line 174: | ||
== Sounds == | == Sounds == | ||
{{ | {{el|je}}: | ||
{{SoundTable | {{SoundTable | ||
| Line 205: | Line 205: | ||
}} | }} | ||
}} | }} | ||
{{ | {{el|be}}: | ||
{{SoundTable | {{SoundTable | ||
|type = bedrock | |type = bedrock | ||
| Line 232: | Line 232: | ||
== Data values == | == Data values == | ||
=== ID === | === ID === | ||
{{ | {{JE}}: | ||
{{ID table | {{ID table | ||
|edition=java | |edition=java | ||
| Line 245: | Line 245: | ||
|foot=1 | |foot=1 | ||
}} | }} | ||
{{ | {{BE}}: | ||
{{ID table | {{ID table | ||
|edition=bedrock | |edition=bedrock | ||
| Line 260: | Line 260: | ||
== Advancements == | == Advancements == | ||
{{ | {{load advancements|Cover me With Diamonds}} | ||
== History == | == History == | ||
{{ | {{more sounds|section=1|type=old|Legacy Console Edition exclusive equipping sound and version range}} | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|java indev}} | ||
|{{ | |{{HistoryLine||20100212-1210|[[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added diamond helmets. | ||
|Diamond helmets are craftable.}} | |Diamond helmets are craftable.}} | ||
|{{HistoryLine||20100218|[[File:Diamond Helmet JE1 BE1.png|32px]] Added models of diamond helmets. | |{{HistoryLine||20100218|[[File:Diamond Helmet JE1 BE1.png|32px]] Added models of diamond helmets. | ||
|Helmets can now be worn. | |Helmets can now be worn. | ||
|Helmets give {{ | |Helmets give {{Armor|3}} and have [[Minecraft:durability]].}} | ||
|{{ | |{{HistoryLine|java}} | ||
|{{ | |{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}} | ||
|{{HistoryLine|||dev=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a player wearing enchanted armor are revealed.}} | |{{HistoryLine|||dev=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[Minecraft:player]] wearing enchanted armor are revealed.}} | ||
|{{ | |{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Helmets can now be [[Minecraft:enchanted]].}} | ||
|{{HistoryLine||1.3.1|dev=12w15a|{{ | |{{HistoryLine||1.3.1|dev=12w15a|{{key|Shift}}+clicking can now be used to wear helmets.}} | ||
|{{ | |{{HistoryLine|||dev=12w21a|Blacksmith villagers now sell diamond helmets for 7 emeralds.}} | ||
|{{ | |{{HistoryLine||1.4.2|dev=12w32a|[[Minecraft:Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[Minecraft:zombie]]s, [[Minecraft:skeleton]]s and [[Minecraft:zombie pigmen]], with the likelihood increasing with difficulty.}} | ||
|{{ | |{{HistoryLine||1.5|dev=13w04a|Helmets in the [[Minecraft:player]]'s hand can now be equipped by right-clicking. | ||
|[[Minecraft:Dispenser]]s can now equip nearby players with helmets.}} | |[[Minecraft:Dispenser]]s can now equip nearby players with helmets.}} | ||
|{{ | |{{HistoryLine||1.8|dev=14w02a|Armorer villagers no longer sell diamond helmets.}} | ||
|{{ | |{{HistoryLine|||dev=14w05a|Diamond helmets no longer turn red when [[Minecraft:mob]]s and [[Minecraft:player]]s are hurt.}} | ||
|{{ | |{{HistoryLine|||dev=14w06a|Helmets are now visible on [[Minecraft:giant]]s.}} | ||
|{{ | |{{HistoryLine||1.9|dev=15w31a|[[Minecraft:Enchanted]] diamond helmets can now be found in [[Minecraft:end city]] chests. | ||
|[[Minecraft:Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} | |[[Minecraft:Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} | ||
|{{ | |{{HistoryLine|||dev=15w34b|Helmet [[Minecraft:durability]] now affects armor value.}} | ||
|{{ | |{{HistoryLine|||dev=15w36a|Armor and armor [[Minecraft:enchantment]] calculations have been changed. For the original values, see [[Minecraft:Armor/Old|here]].}} | ||
|{{ | |{{HistoryLine|||dev=15w36d|Helmet durability affecting value has been removed. | ||
|Diamond helmets now have an [[Minecraft:attribute]] controlling the defense points.}} | |Diamond helmets now have an [[Minecraft:attribute]] controlling the defense points.}} | ||
|{{ | |{{HistoryLine|||dev=16w02a|Armor and armor enchantment calculations have been changed again.}} | ||
|{{ | |{{HistoryLine|||dev=16w05a|Armor calculations have been changed, once again.}} | ||
|{{ | |{{HistoryLine||1.14|dev=18w43a|[[File:Diamond Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The texture of diamond helmet has been changed.}} | ||
|{{ | |{{HistoryLine|||dev=19w11a|Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively [[Minecraft:renewable]] again.}} | ||
|{{ | |{{HistoryLine||1.16|dev=20w07a|[[File:Diamond piglin helmet.png|32px]] Added textures and [[Minecraft:model]]s for diamond helmets when they are used by [[Minecraft:piglin]]s. | ||
|Netherite | |[[Minecraft:Netherite helmet]]s are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table.}} | ||
|{{ | |{{HistoryLine|||dev=20w09a|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[Minecraft:item]]s have been changed.}} | ||
|{{ | |{{HistoryLine|||dev=20w10a|Netherite helmets can no longer be [[Minecraft:craft]]ed. | ||
|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a smithing table.}} | |Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[Minecraft:smithing table]].}} | ||
|{{ | |{{HistoryLine|||dev=20w17a|Diamonds helmets now generate in bastion remnant [[Minecraft:chest]]s.}} | ||
|{{ | |{{HistoryLine|||dev=pre3|The special helmet [[Minecraft:model]]s and textures created for [[Minecraft:piglin]]s have been removed.}} | ||
|{{ | |{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w04a|Diamond helmets can now be trimmed using a [[Minecraft:smithing table]]. | ||
|There are 10 types of material that determine the color of the trim: | |There are 10 types of material that determine the color of the trim: | ||
* Iron | * Iron | ||
| Line 314: | Line 314: | ||
* Amethyst | * Amethyst | ||
* Quartz | * Quartz | ||
|Upgrading diamond helmets to netherite helmets now requires the netherite upgrade smithing template.}} | |Upgrading diamond helmets to netherite helmets now requires the netherite upgrade [[Minecraft:smithing template]].}} | ||
|{{ | |{{HistoryLine|||dev=23w05a|Helmets can now have trims of the same material it is made out of.}} | ||
|{{ | |{{HistoryLine|||dev=23w06a|Swapped <code>iron</code> and <code>iron_darker</code> palette, then made <code>iron_darker</code> darker overall.}} | ||
|{{HistoryLine||1.19.4|dev=23w05a|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{ | |{{HistoryLine||1.19.4|dev=23w05a|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{cite bug|MC|216270|It's not possible to replace armor by right clicking while holding the armor item|date=February 19, 2021|resolution=Fixed}}</ref>}} | ||
|{{ | |{{HistoryLine||1.20|dev=23w12a|The pattern textures of dune and sentry armor trims are changed. | ||
|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} | |Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} | ||
|{{ | |{{HistoryLine||1.20.5|dev=24w03a|Helmets can now receive [[Minecraft:Thorns]] through an enchanting table, rather than only through an anvil.}} | ||
|{{ | |{{HistoryLine||26.1|dev=snap7|[[File:Baby Diamond Helmet JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}} | ||
}} | }} | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|pocket alpha}} | ||
|{{ | |{{HistoryLine||v0.6.0|[[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added diamond helmet.}} | ||
|{{ | |{{HistoryLine||v0.11.0|dev=build 11|Helmets now protect against [[Minecraft:damage]] from [[Minecraft:mob]]s only.}} | ||
|{{ | |{{HistoryLine||v0.12.1|dev=build 1|Helmets can now be worn by mobs.}} | ||
|{{ | |{{HistoryLine||v0.15.0|dev=build 1|Helmets can now be obtained from [[Minecraft:stray]]s and [[Minecraft:husk]]s that naturally spawn with armor.}} | ||
|{{ | |{{HistoryLine|?}} | ||
|{{ | |{{HistoryLine||?|Helmets no longer turn red when [[Minecraft:mob]]s and [[Minecraft:player]]s are hurt.}} | ||
|{{ | |{{HistoryLine|bedrock}} | ||
|{{ | |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Diamond Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The texture of diamond helmet has been changed.}} | ||
|{{ | |{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Diamond helmets are now sold by armorer villagers.}} | ||
|{{ | |{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[Minecraft:item]]s have been changed.}} | ||
|{{ | |{{HistoryLine|||dev=beta 1.16.0.57|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[Minecraft:smithing table]].}} | ||
|{{ | |{{HistoryLine|||dev=beta 1.16.0.63|Diamonds helmets now generate in bastion remnant [[Minecraft:chest]]s.}} | ||
|{{ | |{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.21|Helmets can now be trimmed using a [[Minecraft:smithing table]]. | ||
|Upgrading diamond helmets to netherite helmets now requires the netherite upgrade smithing template.}} | |Upgrading diamond helmets to netherite helmets now requires the netherite upgrade [[Minecraft:smithing template]].}} | ||
|{{ | |{{HistoryLine||26.10|dev=Preview 26.10.23|[[File:Baby Diamond Helmet JE1 BE1.png|32px]] Added a specific texture and model for when the armor piece is worn by a humanoid baby mob.}} | ||
}} | }} | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|console}} | ||
|{{ | |{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added diamond helmet.}} | ||
|{{ | |{{HistoryLine|xbox=TU5||Added a quick equip for armor to the [[Minecraft:inventory]] interface.}} | ||
|{{ | |{{HistoryLine||xbox=TU14|ps3=1.05|psvita=1.00|ps4=1.00|[[Minecraft:Item repair]] can now repair helmets.|Blacksmith villagers now sell diamond helmets for 7 emeralds.}} | ||
|{{ | |{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Diamond helmets no longer turn red when [[Minecraft:mob]]s and [[Minecraft:player]]s are hurt.}} | ||
|{{ | |{{HistoryLine||xbox=TU25|xbone=CU13|ps3=1.16|psvita=1.16|ps4=1.16|Diamond helmets now have the quick equip functionality.}} | ||
|{{ | |{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Armorer villagers no longer sell diamond helmets.}} | ||
|{{ | |{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[Minecraft:Enchanted]] diamond helmets can now be found in [[Minecraft:end city]] chests.|Diamond helmets now have an [[Minecraft:attribute]] controlling the defense points.}} | ||
|{{ | |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of diamond helmet items have been changed.}} | ||
}} | }} | ||
=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|new 3ds}} | ||
|{{ | |{{HistoryLine||0.1.0|[[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added diamond helmet.}} | ||
}} | }} | ||
| Line 381: | Line 381: | ||
=== Data history === | === Data history === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|java}} | ||
|{{ | |{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|''The Flattening'']], this item's numerical ID was 310.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{ | {{issue list}} | ||
== Gallery == | == Gallery == | ||
=== Renders === | === Renders === | ||
{{ | {{More images|Add enchanted baby helmet}} | ||
<gallery> | <gallery> | ||
Enchanted Diamond Helmet.gif|Enchanted appearance when worn | Enchanted Diamond Helmet.gif|Enchanted appearance when worn | ||
| Line 400: | Line 400: | ||
<gallery> | <gallery> | ||
File:Minecraft Sticker Pack Diamond Helmet.gif|Sticker of an enchanted diamond helmet | File:Minecraft Sticker Pack Diamond Helmet.gif|Sticker of an enchanted diamond helmet | ||
File:Diamond Helmet (inventory) MCE.png|{{ | File:Diamond Helmet (inventory) MCE.png|{{MCE|Diamond Helmet}} as it appeared in {{MCE}} | ||
File:TikTok Diamond Helmet profile frame.jpeg|TikTok diamond helmet frame for profiles | File:TikTok Diamond Helmet profile frame.jpeg|[[Minecraft:TikTok]] diamond helmet frame for profiles | ||
File:Zesty cat with salmon.jpeg|A cat in a helmet with a raw salmon | File:Zesty cat with salmon.jpeg|A cat in a helmet with a [[Minecraft:raw salmon]] | ||
</gallery> | </gallery> | ||
| Line 409: | Line 409: | ||
== Navigation== | == Navigation== | ||
{{ | {{Navbox armor}} | ||
{{ | {{Navbox diamond}} | ||
{{ | {{Navbox items|tools}} | ||
pt:Capacete de Diamante | [[Minecraft:pt:Capacete de Diamante]] | ||
Latest revision as of 11:07, 27 April 2026
Template:Infobox item A diamond helmet is a variant of Minecraft:helmet that is crafted from Minecraft:diamonds. It is the second-highest Minecraft:tier of helmet, having higher armor points, armor toughness, durability, and Minecraft:enchantability than Minecraft:turtle shells. It can be upgraded into a Minecraft:netherite helmet using a Minecraft:netherite ingot and Minecraft:netherite upgrade at a Minecraft:smithing table.
Obtaining
Crafting
Generated loot
Mob loot
Minecraft:Zombies, Minecraft:husks, Minecraft:skeletons, Minecraft:strays, and Minecraft:bogged have a very small chance to spawn wearing diamond armor. There is a 8.5% chance (9.5% with Minecraft:Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death unless they are spawned from an Minecraft:ominous trial spawner. The dropped helmet is usually badly damaged, and may be Minecraft:enchanted with enchantment levels 5-19.
Trading
Usage
When worn, a diamond helmet provides Template:Armor Minecraft:armor points and Template:Armor Minecraft:armor toughness.
Upgrading
Repairing
Combining
Template:Crafting Template:Grinding
Unit repair
Template:Main Template:Repairing
A diamond helmet can be repaired in an Minecraft:anvil by adding Minecraft:diamonds, with each diamond restoring 25% the helmet's maximum durability, rounded down. Two diamond helmets can also be combined in an anvil. Both methods preserve the helmet's Minecraft:enchantments.
Repair
Diamond helmets may be Minecraft:repaired by using them along with some diamonds in an Minecraft:anvil. They may also be repaired by crafting them together with another diamond helmet.
Enchantments
A helmet can receive the following Minecraft:enchantments.
| Name | Description | Max level | Method | Weight |
|---|---|---|---|---|
| Minecraft:Protection<ref name="exc" group="note">Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref> | Increases overall damage reduction. | IV | Template:BlockLinkTemplate:BlockLink | 10 |
| Minecraft:Projectile Protection<ref name="exc" group="note" /> | Increases damage reduction against projectiles. | IV | Template:BlockLinkTemplate:BlockLink | 5 |
| Minecraft:Blast Protection<ref name="exc" group="note" /> | Increases damage reduction against explosions. | IV | Template:BlockLinkTemplate:BlockLink | 2 |
| Minecraft:Fire Protection<ref name="exc" group="note" /> | Increases damage reduction against fire. | IV | Template:BlockLinkTemplate:BlockLink | 5 |
| Minecraft:Thorns | Deals returning damage to attackers. | III | Template:BlockLinkTemplate:BlockLink | 1 |
| Minecraft:Respiration | Extends breathing time underwater. | III | Template:BlockLinkTemplate:BlockLink | 2 |
| Minecraft:Aqua Affinity | Increases underwater mining speed. | I | Template:BlockLinkTemplate:BlockLink | 2 |
| Minecraft:Unbreaking | Grants a chance to negate durability consumption. | III | Template:BlockLinkTemplate:BlockLink | 5 |
| Minecraft:Mending | Repairs the helmet when obtaining Minecraft:experience. | I | Template:BlockLink | 2 |
| Minecraft:Curse of Vanishing | The helmet vanishes on death, not dropping as an item. | I | Template:BlockLink | 1 |
| Minecraft:Curse of Binding | Removes the ability to de-equip the helmet. | I | Template:BlockLink | 1 |
<references group="note" />
Armor trimming
It is possible to upgrade armor with trims. This requires a Minecraft:smithing template, a diamond helmet, and an ingot or crystal (Minecraft:iron ingot, Minecraft:copper ingot, Minecraft:gold ingot, Minecraft:netherite ingot, Minecraft:emerald, Minecraft:redstone dust, Minecraft:lapis lazuli, Minecraft:amethyst shard, Minecraft:nether quartz, Minecraft:diamond, or Minecraft:resin brick).
These trims have no effect on the gameplay or strength of the armor. Template:Smithing
Sounds
Data values
ID
Template:JE: Template:ID table Template:BE: Template:ID table
Advancements
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
- Armor durability from Indev until late Beta
| Leather | Golden | Chainmail | Iron | Diamond |
|---|---|---|---|---|
| 33 | 66 | 66 | 132 | 264 |
Data history
Issues
Gallery
Renders
-
Enchanted appearance when worn
-
Enchanted appearance in inventory
In other media
-
Sticker of an enchanted diamond helmet
-
Template:MCE as it appeared in Template:MCE
-
Minecraft:TikTok diamond helmet frame for profiles
-
A cat in a helmet with a Minecraft:raw salmon
References
<references />
Template:Navbox armor Template:Navbox diamond Template:Navbox items