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Minecraft:Map: Difference between revisions

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{{about|the craftable map|maps showing the locations of certain structures|Explorer Map|other uses|Map (disambiguation)}}
{{about|the craftable map|maps showing the locations of certain structures|Explorer Map|other uses|Map (disambiguation)}}
{{MC/Distinguish|World}}
{{distinguish|World}}
{{Infobox item
{{Infobox item
| image = Map Zoom 4.png
| image = Map Zoom 4.png
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| stackable = Yes (64)
| stackable = Yes (64)
}}
}}
A '''map''' is an [[Minecraft:item]] used to view explored surface terrain and players. Maps can be cloned, zoomed out and locked using a cartography table.
A '''map''' is an [[Minecraft:item]] used to view explored surface [[Minecraft:Chunk|terrain]] and, {{in|java}}, [[Minecraft:player]]s. Maps can be cloned, zoomed out and locked using a [[Minecraft:cartography table]].
A '''locator map''' is a variant {{in|BE}} which shows player locations.


== Obtaining ==
== Obtaining ==
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|head=1
|head=1
|showdescription=1
|showdescription=1
|name = [[Minecraft:Map|Empty Locator Map]]{{only|BE|short=1}}<br><br>[[Minecraft:Map|Empty Map]]{{only|JE|short=1}}
|name = {{jebe|[[Minecraft:Map|Empty Map]]|[[Minecraft:Map|Empty Locator Map]]}}
|A1= Paper
|A1= Paper
|B1= Paper
|B1= Paper
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=== Cartography table ===
=== Cartography table ===
{{MC/Exclusive|bedrock|section=1}}
{{exclusive|bedrock|section=1}}


{{MC/In|bedrock}}, a map can also be created using a single [[Minecraft:paper]] in a cartography table to create an empty map, or a paper and a [[Minecraft:compass]] for an empty locator map.
{{IN|bedrock}}, a map can also be created using a single [[Minecraft:paper]] in a [[Minecraft:cartography table]] to create an empty map, or a paper and a [[Minecraft:compass]] for an empty locator map.


{{Cartography
{{Cartography
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=== Starting map ===
=== Starting map ===
{{MC/Exclusive|bedrock|section=1}}
{{exclusive|bedrock|section=1}}
When creating a new world {{MC/In|bedrock}}, the player can enable the "Starting Map" option to spawn with an empty locator map in the hotbar. This option is not available in Hardcore mode. The map's zoom scale is 1:8.
When creating a new world {{in|bedrock}}, the player can enable the "Starting Map" option to spawn with an empty locator map in the hotbar. This option is not available in [[Minecraft:Hardcore]] mode. The map's zoom scale is 1:8.


=== Generated loot ===
=== Generated loot ===
{{MC/LootChestItem|empty-map,map}}
{{LootChestItem|empty-map,map}}


=== Trading ===
=== Trading ===
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=== Villager gifts ===
=== Villager gifts ===
{{MC/In|java}}, cartographer villagers may give players with the Hero of the Village effect an empty map.
{{IN|java}}, cartographer villagers may give players with the [[Minecraft:Hero of the Village]] effect an empty map.


== Usage ==
== Usage ==
=== Mapping ===
=== Mapping ===
Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (by pressing the {{MC/Control|use item}} control). After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. {{MC/In|Bedrock}}, this pointer is displayed exclusively on locator maps.
Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (by pressing the {{control|use item}} control). After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. {{IN|Bedrock}}, this pointer is displayed exclusively on locator maps.


[[File:Map18zooms.png|thumb|200px|The map grid at different zoom levels]]
[[File:Map18zooms.png|thumb|200px|The map grid at different zoom levels]]
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To record the world on a map, that specific map must be held in either of the player's hands while the player moves around the world. The map records terrain within a 64 block radius (4 chunks) from a player in the [[Minecraft:Overworld]] or [[Minecraft:the End]], or 32 blocks in [[Minecraft:the Nether]]. The map only records the surface even if the player is underground. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map.
To record the world on a map, that specific map must be held in either of the player's hands while the player moves around the world. The map records terrain within a 64 block radius (4 chunks) from a player in the [[Minecraft:Overworld]] or [[Minecraft:the End]], or 32 blocks in [[Minecraft:the Nether]]. The map only records the surface even if the player is underground. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map.


Maps display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free.
Maps display as a mini-map when held in the [[Minecraft:off-hand]], or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free.


Maps can be [[Minecraft:Map#Cloning|cloned]] to synchronize them or [[Minecraft:Map#Framing|framed]] for display.
Maps can be [[Minecraft:Map#Cloning|cloned]] to synchronize them or [[Minecraft:Map#Framing|framed]] for display.


To create a custom picture, a player can make a large piece of pixel art (128×128) facing upward, center a map on it, and place that map in an item frame. Locking is recommended. See Map item format for details on the techniques.
To create a custom picture, a player can make a large piece of pixel art (128×128) facing upward, center a map on it, and place that map in an [[Minecraft:item frame]]. Locking is recommended. See {{section link|Map item format|Map pixel art}} for details on the techniques.


==== Map content ====
==== Map content ====
{{MC/Main|Map item format}}
{{Main|Map item format}}


Maps consist of square pixels arranged in a 128×128 square grid, with each pixel representing a square portion of land. A standard map represents 128×128 blocks (1 block per pixel, 8×8 chunks), but it can be [[#Zooming out|zoomed out]] to represent up to 2048×2048 blocks (16 square blocks per pixel, 128×128 chunks).
Maps consist of square pixels arranged in a 128×128 square grid, with each pixel representing a square portion of land. A standard map represents 128×128 blocks (1 block per pixel, 8×8 [[Minecraft:chunk]]s), but it can be [[#Zooming out|zoomed out]] to represent up to 2048×2048 blocks (16 square blocks per pixel, 128×128 chunks).


{{MC/In|java}}, the color of a map pixel generally matches the color of the most common opaque block in the corresponding area, as seen from a bird's-eye view. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps.
{{IN|java}}, the [[Minecraft:Map item format#Color table|color of a map pixel]] generally matches the color of the most common [[Minecraft:opaque]] block in the corresponding area, as seen from a bird's-eye view. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps.


{{MC/In|bedrock}}, the color of a map pixel instead matches the single top-most opaque block in a grid sized by the map's [[#Zoom details|scale factor]]. For example, a map with zoom level 3/4 has a pixel size of 8×8 blocks; this means the map reads only the top-most opaque blocks at the 0,0 coordinate, the 8,0 coordinate, the 0,8 coordinate, etcetera, ignoring all other blocks in the area. This means that {{MC/In|bedrock}}, map pixel art requires only one block per pixel regardless of map magnification.
{{IN|bedrock}}, the [[Minecraft:Map item format#Color table|color of a map pixel]] instead matches the single top-most opaque block in a grid sized by the map's [[#Zoom details|scale factor]]. For example, a map with zoom level 3/4 has a pixel size of 8×8 blocks; this means the map reads only the top-most opaque blocks at the 0,0 coordinate, the 8,0 coordinate, the 0,8 coordinate, etcetera, ignoring all other blocks in the area. This means that {{in|bedrock}}, map pixel art requires only one block per pixel regardless of map magnification.


{{MC/In|bedrock}}, grass, foliage and water colors that are biome-dependent are represented accurately on a map.
{{IN|bedrock}}, grass, foliage and water colors that are biome-dependent are represented accurately on a map.


{| class="wikitable"
{| class="wikitable"
|-
|-
! style="width: 300px;" | {{MC/El|je}}
! style="width: 300px;" | {{el|je}}
! style="width: 300px;" | {{MC/El|be}}
! style="width: 300px;" | {{el|be}}
|-
|-
| style="text-align: center;" | [[File:Map Zoom 4.png|216px]]
| style="text-align: center;" | [[File:Map Zoom 4.png|216px]]
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==== Other dimensions ====
==== Other dimensions ====
While maps in [[Minecraft:the Nether]] work, they show only a red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the player is in relation to framed copies, which show as green pointers. Additionally, the player pointer rapidly spins and is not a good indicator of direction. {{MC/In|java}}, [[Minecraft:banner]] markers placed in the Nether still show on the map as usual. Despite its unreliability, having a mapped trail can still be useful in some cases, such as while riding a strider over [[Minecraft:lava]]. Maps in [[Minecraft:the End]] work as usual, mapping the terrain and showing the accurate location and direction of the player.
While maps in [[Minecraft:the Nether]] work, they show only a red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the player is in relation to framed copies, which show as green pointers. Additionally, the player pointer rapidly spins and is not a good indicator of direction. {{IN|java}}, [[Minecraft:banner]] markers placed in the Nether still show on the map as usual. Despite its unreliability, having a mapped trail can still be useful in some cases, such as while riding a [[Minecraft:strider]] over [[Minecraft:lava]]. Maps in [[Minecraft:the End]] work as usual, mapping the terrain and showing the accurate location and direction of the player.


{{MC/In|java}}, holding a map from the [[Minecraft:Overworld]] in a different dimension shows the player's last position and direction in the Overworld. This effect is temporary, and the marker disappears after quitting and joining the world/server again.
{{IN|java}}, holding a map from the [[Minecraft:Overworld]] in a different dimension shows the player's last position and direction in the Overworld. This effect is temporary, and the marker disappears after quitting and joining the world/server again.


{{MC/In|bedrock}}, an Overworld locator map in the Nether shows the player's relative location and direction in the Overworld. Similarly, a Nether locator map in the Overworld shows the player's relative location in the Nether, but the place marker spins. An Overworld locator map in the End shows the world spawn. A Nether locator map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, an End locator map cannot be used in the Overworld or the Nether. The place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for the Nether, and magenta for the End).
{{IN|bedrock}}, an Overworld locator map in the Nether shows the player's relative location and direction in the Overworld. Similarly, a Nether locator map in the Overworld shows the player's relative location in the Nether, but the place marker spins. An Overworld locator map in the End shows the world spawn. A Nether locator map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, an End locator map cannot be used in the Overworld or the Nether. The place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for the Nether, and magenta for the End).


=== Zooming out ===
=== Zooming out ===
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! in anvil{{only|bedrock|short=1}} or crafting table
! in anvil{{only|bedrock|short=1}} or crafting table
| -
| -
| {{MC/ItemSprite|Paper}} 8
| {{ItemSprite|Paper}} 8
| {{MC/ItemSprite|Paper}} 16
| {{ItemSprite|Paper}} 16
| {{MC/ItemSprite|Paper}} 24
| {{ItemSprite|Paper}} 24
| {{MC/ItemSprite|Paper}} 32
| {{ItemSprite|Paper}} 32
|-
|-
! in cartography table
! in cartography table
| -
| -
| {{MC/ItemSprite|Paper}} 1
| {{ItemSprite|Paper}} 1
| {{MC/ItemSprite|Paper}} 2
| {{ItemSprite|Paper}} 2
| {{MC/ItemSprite|Paper}} 3
| {{ItemSprite|Paper}} 3
| {{MC/ItemSprite|Paper}} 4
| {{ItemSprite|Paper}} 4
|}
|}


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At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map.
At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map.


{{MC/In|java}}, the zoom level and the scaling factor are displayed in the tooltip of a map by turning on advanced tooltips (a debug option that can be toggled by using the key combination {{MC/Key|F3+H}}). {{MC/In|bedrock}}, the zoom level of a map is always displayed in its tooltip.
{{IN|java}}, the zoom level and the scaling factor are displayed in the tooltip of a map by turning on advanced tooltips (a [[Minecraft:Debug screen#More debug keys|debug]] option that can be toggled by using the key combination {{key|F3+H}}). {{IN|bedrock}}, the zoom level of a map is always displayed in its tooltip.


=== Cloning ===
=== Cloning ===
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All cloned maps stack with each other, unless renamed. Even if renamed, the mapped areas continue to remain in sync.
All cloned maps stack with each other, unless renamed. Even if renamed, the mapped areas continue to remain in sync.


{{MC/In|bedrock}}, both empty maps and empty locator maps may be used to clone a map. Whether the cloned maps show position markers is dependent only on the input map. For this reason, using an empty locator map instead of an empty map for cloning is a waste of a compass.
{{IN|bedrock}}, both empty maps and empty locator maps may be used to clone a map. Whether the cloned maps show position markers is dependent only on the input map. For this reason, using an empty locator map instead of an empty map for cloning is a waste of a compass.


{{Cartography
{{Cartography
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}}
}}
{{/BE|clone}}
{{/BE|clone}}
In Creative mode, a map in an item frame may be cloned by using {{MC/Control|pick block}} on it, as long as that map is not also in the player's inventory.
In [[Minecraft:Creative]] mode, a map in an item frame may be cloned by using {{control|pick block}} on it, as long as that map is not also in the player's inventory.


=== Player markers ===
=== Player markers ===
Holding any map {{MC/In|java}}, or a locator map {{MC/In|bedrock}}, displays a white pointer that marks the position of the player and points in the same direction as the player. When a player moves out of a map, the pointer turns into a white dot which moves along the edge relative to the player's position. The marker disappears if the player is too far from the mapped area; in explorer maps, the dot becomes smaller instead of fully disappearing. The distance on the X or Z axis from the map's edge required for the dot to vanish (regular maps) or to turn smaller (explorer maps) depends on the zoom level of the map:
 
Holding any map {{in|java}}, or a locator map {{in|bedrock}}, displays a white pointer that marks the position of the player and points in the same direction as the player. When a player moves out of a map, the pointer turns into a white dot which moves along the edge relative to the player's position. The marker disappears if the player is too far from the mapped area; in [[Minecraft:explorer map]]s, the dot becomes smaller instead of fully disappearing. The distance on the X or Z axis from the map's edge required for the dot to vanish (regular maps) or to turn smaller (explorer maps) depends on the zoom level of the map:


* '''Level 0/4 :''' more than 256 blocks away
* '''Level 0/4 :''' more than 256 blocks away
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==== ''Java Edition'' ====
==== ''Java Edition'' ====
In multiplayer, other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. Other players are marked using white pointers. Players wearing a carved pumpkin are not marked on other players' maps.
In multiplayer, other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. Other players are marked using white pointers. Players wearing a [[Minecraft:carved pumpkin]] are not marked on other players' maps.


==== ''Bedrock Edition'' ====
==== ''Bedrock Edition'' ====
{{MC/In|bedrock}}, position markers are displayed exclusively on locator maps. A map without position markers can be turned into a locator map at a later time by combining it with a [[Minecraft:compass]] on the [[Minecraft:crafting]] grid, on an [[Minecraft:anvil]], or at a cartography table.
{{IN|bedrock}}, position markers are displayed exclusively on locator maps. A map without position markers can be turned into a locator map at a later time by combining it with a [[Minecraft:compass]] on the [[Minecraft:crafting]] grid, on an [[Minecraft:anvil]], or at a [[Minecraft:cartography table]].


{{Cartography
{{Cartography
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[[File:Bedrock multiplayer map.png|thumb|150px|Player markers in multiplayer]]
[[File:Bedrock multiplayer map.png|thumb|150px|Player markers in multiplayer]]


In multiplayer, a locator map contains markers for all players who are not in Spectator mode and are not wearing a [[Minecraft:head]] or a carved pumpkin, even if they don't have any maps in their inventory. In the Overworld, players see themselves as a white pointer, and other players are displayed in different colors depending on the order in which they joined: the first player who joined - or the host - is light gray (looking almost identical to the regular white pointer), the second player is cyan, the third player is orange, the fourth player is light green, and so on. All players in the Nether are displayed with a red pointer, and all players in the End use a magenta pointer.
In multiplayer, a locator map contains markers for all players who are not in [[Minecraft:Spectator]] mode and are not wearing a [[Minecraft:head]] or a [[Minecraft:carved pumpkin]], even if they don't have any maps in their inventory. In the Overworld, players see themselves as a white pointer, and other players are displayed in different colors depending on the order in which they joined: the first player who joined - or the host - is light gray (looking almost identical to the regular white pointer), the second player is cyan, the third player is orange, the fourth player is light green, and so on. All players in the Nether are displayed with a red pointer, and all players in the End use a magenta pointer.


If other players have a map in their inventory cloned from the one being looked at, they are displayed using white pointers. This also includes players wearing a head or a carved pumpkin, and players in Spectator mode.
If other players have a map in their inventory cloned from the one being looked at, they are displayed using white pointers. This also includes players wearing a head or a carved pumpkin, and players in Spectator mode.
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=== Framing ===
=== Framing ===
When a map is placed into an item frame, the map displays a green pointer at the location of the item frame (it must be a locator map {{MC/In|bedrock}}). If the player leaves a map in an item frame and then views a clone of it, the green pointer is displayed on both copies. This can be used to track waypoints. If a player holds a map whose clone is on display in an item frame, then the map in the item frame updates along with the held map.
When a map is placed into an [[Minecraft:item frame]], the map displays a green pointer at the location of the item frame (it must be a locator map {{in|bedrock}}). If the player leaves a map in an item frame and then views a clone of it, the green pointer is displayed on both copies. This can be used to track waypoints. If a player holds a map whose clone is on display in an item frame, then the map in the item frame updates along with the held map.


These markers work only on clones of the same map. Other maps of the same area do not show the existing markers that the player(s) had placed.
These markers work only on clones of the same map. Other maps of the same area do not show the existing markers that the player(s) had placed.
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=== Banner markers ===
=== Banner markers ===
{{MC/Exclusive|java|section=1}}
{{exclusive|java|section=1}}
[[File:Banner marked map.png|thumb|150px|All banners marked on a map, alongside a named banner.]]
[[File:Banner marked map.png|thumb|150px|All banners marked on a map, alongside a named banner.]]
{{MC/In|java}}, the player can also mark spots on a map by {{MC/Control|using}} a map on a placed-down [[Minecraft:banner]]. The mark takes the color of whatever the base color is for the banner, and if the banner was given a name using an [[Minecraft:anvil]], the mark shows that name. Banner marks on a map are always oriented with their top facing north, regardless of the banner's actual orientation. If the banner is destroyed, the mark of the banner remains at first, but if the player gets closer to where the banner previously was, it disappears as the area is updated on the map. However the banner marker doesn't work on map of level 3 and above.
{{IN|java}}, the player can also mark spots on a map by {{control|using}} a map on a placed-down [[Minecraft:banner]]. The mark takes the color of whatever the base color is for the banner, and if the banner was given a name using an [[Minecraft:anvil]], the mark shows that name. Banner marks on a map are always oriented with their top facing north, regardless of the banner's actual orientation. If the banner is destroyed, the mark of the banner remains at first, but if the player gets closer to where the banner previously was, it disappears as the area is updated on the map. However the banner marker doesn't work on map of level 3 and above.


=== Locking ===
=== Locking ===
Maps can be locked when using a glass pane in a cartography table. This creates a new map containing the same data and locks it. All ''new'' copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes. {{MC/In|bedrock}}, locked maps have a unique texture.
Maps can be locked when using a [[Minecraft:glass pane]] in a [[Minecraft:cartography table]]. This creates a new map containing the same data and locks it. All ''new'' copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes. {{IN|bedrock}}, locked maps have a unique texture.


Stained glass panes cannot be used to lock maps.
[[Minecraft:Stained glass pane]]s cannot be used to lock maps.


{{Cartography
{{Cartography
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=== Renaming ===
=== Renaming ===
{{MC/Exclusive|bedrock|section=1}}
{{exclusive|bedrock|section=1}}
[[File:Cartography table map rename.png|thumb|Renaming a map in a cartography table]]
[[File:Cartography table map rename.png|thumb|Renaming a map in a cartography table]]
{{MC/In|bedrock}}, a map or an empty map can be renamed at a cartography table. A renamed empty map keeps its name when activated. Unlike renaming items at an [[Minecraft:anvil]], this does not cost any experience.
{{IN|bedrock}}, a map or an empty map can be renamed at a [[Minecraft:cartography table]]. A renamed empty map keeps its name when activated. Unlike renaming items at an [[Minecraft:anvil]], this does not cost any [[Minecraft:experience]].


{{MC/-}}
{{-}}


== Sounds ==
== Sounds ==
{{MC/Edition|Java}}
{{Edition|Java}}
{{SoundTable
{{SoundTable
| type = java
| type = java
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}}
}}


{{MC/Edition|Bedrock}}:
{{Edition|Bedrock}}:
{{SoundTable
{{SoundTable
| type = bedrock
| type = bedrock
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|source=block
|source=block
|description=When a map is drawn
|description=When a map is drawn
|id=ui.cartography_table.take_result|idnote={{MC/Verify|Could be block.cartography_table.use}}
|id=ui.cartography_table.take_result|idnote={{Verify|Could be block.cartography_table.use}}
|volume=0.8
|volume=0.8
|pitch=1.0}}
|pitch=1.0}}
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== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{MC/Edition|java}}:
{{edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
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|foot=1}}
|foot=1}}


{{MC/Edition|bedrock}}:
{{edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
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=== Metadata ===
=== Metadata ===
{{MC/See also|Bedrock Edition data values}}
{{see also|Bedrock Edition data values}}
{{MC/In|bedrock}}, maps use the following data values:
{{IN|bedrock}}, maps use the following data values:
<section begin="metadata"/>
<section begin="metadata"/>
{{#ifeq: {{PAGENAME}} | Explorer Map ||Empty map:
{{#ifeq: {{PAGENAME}} | Explorer Map ||Empty map:
{{MC/Dvt|spritetype=item|sprite=empty-map|Empty Map}}
{{dvt|spritetype=item|sprite=empty-map|Empty Map}}
{{MC/Dvt|spritetype=item|sprite=empty-map|Empty Locator Map|dv=2|foot=1}}
{{dvt|spritetype=item|sprite=empty-map|Empty Locator Map|dv=2|foot=1}}


Filled map:}}
Filled map:}}
{{MC/Dvt|spritetype=item|sprite=filled-map-be|Map}}
{{dvt|spritetype=item|sprite=filled-map-be|Map}}
{{MC/Dvt|spritetype=item|sprite=ocean-explorer-map-be|Map (locator)|dv=2}}
{{dvt|spritetype=item|sprite=ocean-explorer-map-be|Map (locator)|dv=2}}
{{MC/Dvt|spritetype=item|sprite=ocean-explorer-map-be|Ocean Explorer Map}}
{{dvt|spritetype=item|sprite=ocean-explorer-map-be|Ocean Explorer Map}}
{{MC/Dvt|spritetype=item|sprite=woodland-explorer-map-be|Woodland Explorer Map}}
{{dvt|spritetype=item|sprite=woodland-explorer-map-be|Woodland Explorer Map}}
{{MC/Dvt|spritetype=item|sprite=buried-treasure-map-be|Treasure Map}}
{{dvt|spritetype=item|sprite=buried-treasure-map-be|Treasure Map}}
{{MC/Dvt|spritetype=item|sprite=locked-map|Locked Map}}
{{dvt|spritetype=item|sprite=locked-map|Locked Map}}
{{MC/Dvt|spritetype=item|sprite=snowy-village-map-be|Snowy Village Map}}
{{dvt|spritetype=item|sprite=snowy-village-map-be|Snowy Village Map}}
{{MC/Dvt|spritetype=item|sprite=taiga-village-map-be|Taiga Village Map}}
{{dvt|spritetype=item|sprite=taiga-village-map-be|Taiga Village Map}}
{{MC/Dvt|spritetype=item|sprite=plains-village-map-be|Plains Village Map}}
{{dvt|spritetype=item|sprite=plains-village-map-be|Plains Village Map}}
{{MC/Dvt|spritetype=item|sprite=savanna-village-map-be|Savanna Village Map}}
{{dvt|spritetype=item|sprite=savanna-village-map-be|Savanna Village Map}}
{{MC/Dvt|spritetype=item|sprite=desert-village-map-be|Desert Village Map}}
{{dvt|spritetype=item|sprite=desert-village-map-be|Desert Village Map}}
{{MC/Dvt|spritetype=item|sprite=jungle-explorer-map-be|Jungle Explorer Map}}
{{dvt|spritetype=item|sprite=jungle-explorer-map-be|Jungle Explorer Map}}
{{MC/Dvt|spritetype=item|sprite=swamp-explorer-map-be|Swamp Explorer Map}}
{{dvt|spritetype=item|sprite=swamp-explorer-map-be|Swamp Explorer Map}}
{{MC/Dvt|spritetype=item|sprite=trial-explorer-map-be|Trial Explorer Map|foot=1}}<section end="metadata"/>
{{dvt|spritetype=item|sprite=trial-explorer-map-be|Trial Explorer Map|foot=1}}<section end="metadata"/>


=== Item data ===
=== Item data ===
{{MC/JE}}:
{{JE}}:
{{MC/See also|Data component format}}
{{see also|Data component format}}
<div class="treeview">
<div class="treeview">
* {{MC/Nbt|compound|components}}: the item's '''components''' tag.
* {{nbt|compound|components}}: the item's '''components''' tag.
{{:Data component format/map_color}}
{{:Data component format/map_color}}
{{:Data component format/map_decorations}}
{{:Data component format/map_decorations}}
Line 514: Line 516:
{{Calculator|decimalColor}}
{{Calculator|decimalColor}}


{{MC/BE}}:
{{BE}}:
{{MC/See also|Bedrock Edition level format/Item format}}
{{see also|Bedrock Edition level format/Item format}}


=== Map icons ===
=== Map icons ===
{{MC/See also|Player.dat format|Map item format|map_icons.png}}
{{see also|Player.dat format|Map item format|map_icons.png}}
Map icons are 8×8 in ''Java Edition'', but 16×16 in Bedrock Edition. As such, there are minor misalignment issues in ''Java Edition''.<ref>{{bug|MC-214649|||WF}}</ref>
Map icons are 8×8 in ''Java Edition'', but 16×16 in Bedrock Edition. As such, there are minor misalignment issues in ''Java Edition''.<ref>{{bug|MC-214649|||WF}}</ref>
[[File:Map icons BE.png|thumb|128px|Map icons texture {{MC/In|Bedrock}}]]
[[File:Map icons BE.png|thumb|128px|Map icons texture {{in|Bedrock}}]]


{| class="wikitable"
{| class="wikitable"
Line 526: Line 528:
! Java ID !! Bedrock ID !! Text ID !! Appearance !! Purpose !! Shown in item frames?
! Java ID !! Bedrock ID !! Text ID !! Appearance !! Purpose !! Shown in item frames?
|-
|-
| 0 ||  ||<code>player</code> || [[File:Player (texture) JE1 BE1.png|16px|class=pixel-image]] [[File:Player (texture) BE2.png|16px|class=pixel-image]] White marker || Players (on map); {{MC/In|bedrock}}, dynamically recolored for other players or players in the Nether or End || No
| 0 ||  ||<code>player</code> || [[File:Player (texture) JE1 BE1.png|16px|class=pixel-image]] [[File:Player (texture) BE2.png|16px|class=pixel-image]] White marker || Players (on map); {{in|bedrock}}, dynamically recolored for other players or players in the Nether or End || No
|-
|-
| 1 || 1 ||<code>frame</code> || [[File:Green Marker (texture) JE1 BE1.png|16px|class=pixel-image]] [[File:Green Marker (texture) BE2.png|16px|class=pixel-image]] Green marker || The current map in an item frame || Yes
| 1 || 1 ||<code>frame</code> || [[File:Green Marker (texture) JE1 BE1.png|16px|class=pixel-image]] [[File:Green Marker (texture) BE2.png|16px|class=pixel-image]] Green marker || The current map in an item frame || Yes
Line 548: Line 550:
| 9 || 15 ||<code>monument</code> || [[File:Monument (texture) JE2.png|16px|class=pixel-image]]<!-- [[File:Monument Texture BE2.png|frameless|16x16px]]--> Ocean monument || Ocean monument || Yes
| 9 || 15 ||<code>monument</code> || [[File:Monument (texture) JE2.png|16px|class=pixel-image]]<!-- [[File:Monument Texture BE2.png|frameless|16x16px]]--> Ocean monument || Ocean monument || Yes
|-
|-
| 10 - 25 ||  ||<code>{{MC/Tooltip|banner_*|banner_white, banner_orange, banner_magenta, banner_light_blue, banner_yellow, banner_lime, banner_pink, banner_gray, banner_light_gray, banner_cyan, banner_purple, banner_blue, banner_brown, banner_green, banner_red, banner_black}}</code> || [[File:Banner White (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Light Gray (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Gray (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Black (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Brown (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Red (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Orange (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Yellow (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Lime (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Green (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Cyan (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Light Blue (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Blue (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Purple (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Magenta (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Pink (texture) JE1.png|16px|class=pixel-image]]<br>Banners in all 16 wool colors{{only|java}}|| Banner markers || Yes
| 10 - 25 ||  ||<code>{{tooltip|banner_*|banner_white, banner_orange, banner_magenta, banner_light_blue, banner_yellow, banner_lime, banner_pink, banner_gray, banner_light_gray, banner_cyan, banner_purple, banner_blue, banner_brown, banner_green, banner_red, banner_black}}</code> || [[File:Banner White (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Light Gray (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Gray (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Black (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Brown (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Red (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Orange (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Yellow (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Lime (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Green (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Cyan (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Light Blue (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Blue (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Purple (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Magenta (texture) JE1.png|16px|class=pixel-image]] [[File:Banner Pink (texture) JE1.png|16px|class=pixel-image]]<br>Banners in all 16 wool colors{{only|java}}|| Banner markers || Yes
|-
|-
| 26 ||4
| 26 ||4
Line 589: Line 591:


== Achievements ==
== Achievements ==
{{MC/Load achievements|Map Room}}
{{load achievements|Map Room}}


== History ==
== History ==
{{MC/See also|section=24|map_icons.png|Java Edition history of textures#Map icons}}
{{see also|section=24|map_icons.png|Java Edition history of textures#Map icons}}


=== Development ===
=== Development ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine||April 27, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps|Notch unveiled screenshots of the map.}}
|{{HistoryLine||April 27, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps|[[Minecraft:Notch]] unveiled screenshots of the map.}}
|{{HistoryLine||April 28, 2011|link={{tweet|notch|63500114005721088}}|Notch said that he would try to make maps place-able on [[Minecraft:wall]]s.<ref>{{tweet|notch|63500114005721088|Being able to place maps on walls WOULD be cool.. but.. hmmm.. maybe, I'll try to solve it.|April 28, 2011}}</ref>}}
|{{HistoryLine||April 28, 2011|link={{tweet|notch|63500114005721088}}|[[Minecraft:Notch]] said that he would try to make maps place-able on [[Minecraft:wall]]s.<ref>{{tweet|notch|63500114005721088|Being able to place maps on walls WOULD be cool.. but.. hmmm.. maybe, I'll try to solve it.|April 28, 2011}}</ref>}}
}}
}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|java beta}}
|{{HistoryLine|java beta}}
|{{MC/HistoryLine||1.6|dev=Test Build 3|[[File:Map (item) JE1 BE1.png|32px]] Added maps.}}
|{{HistoryLine||1.6|dev=Test Build 3|[[File:Map (item) JE1 BE1.png|32px]] Added maps.}}
|{{MC/HistoryLine||1.6.6|The ability to auto-craft maps using shift-click has been disabled.}}
|{{HistoryLine||1.6.6|The ability to auto-craft maps using shift-click has been disabled.}}
|{{MC/HistoryLine||1.8|dev=Pre-release|Maps can now be found in library chests in the brand-new strongholds.
|{{HistoryLine||1.8|dev=Pre-release|Maps can now be found in library chests in the brand-new [[Minecraft:stronghold]]s.
|Auto crafting maps has been restored. Map cloning, therefore, is unavailable for a period of time.}}
|Auto crafting maps has been restored. Map cloning, therefore, is unavailable for a period of time.}}
|{{MC/HistoryLine||1.8.1|Maps now work both while walking and flying.}}
|{{HistoryLine||1.8.1|Maps now work both while walking and flying.}}
|{{MC/HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|Prior to this update, the sun in ''Minecraft'' rose in the North, which threw off many players and led to a common misconception that ''Minecraft'' maps/worlds were oriented with East at the top.<ref>{{Tweet|RustyDagger1|87815572993228800|@jeb_ it's pretty easy for most of us we have server mods with a /compass command.|July 4, 2011}}<br>{{Tweet|jeb_|87815841160237056|@RustyDagger1 But in Minecraft, the sun rises in the north. Everybody knows that!|July 4, 2011}}</ref><ref>{{Tweet|notch|88155424880201728|@Weird_Notch yes :(|July 5, 2011}}</ref> The sun now rises in the east and sets in the west, making navigation much more intuitive.}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|Prior to this update, the [[Minecraft:sun]] in ''[[Minecraft:Minecraft]]'' rose in the North, which threw off many [[Minecraft:player]]s and led to a common misconception that ''Minecraft'' maps/[[Minecraft:world]]s were oriented with East at the top.<ref>{{Tweet|RustyDagger1|87815572993228800|@jeb_ it's pretty easy for most of us we have server mods with a /compass command.|July 4, 2011}}<br>{{Tweet|jeb_|87815841160237056|@RustyDagger1 But in Minecraft, the sun rises in the north. Everybody knows that!|July 4, 2011}}</ref><ref>{{Tweet|notch|88155424880201728|@Weird_Notch yes :(|July 5, 2011}}</ref> The sun now rises in the east and sets in the west, making navigation much more intuitive.}}
|{{MC/HistoryLine||1.4.2|dev=12w34a|[[File:Empty Map JE1 BE1.png|32px]] [[Minecraft:Crafting]] a map now creates an empty map. The map is drawn for the first time when it is held and right clicked, and is centered near the location of the player when clicked (not as before where it was centered on the location it was crafted.)
|{{HistoryLine||1.4.2|dev=12w34a|[[File:Empty Map JE1 BE1.png|32px]] [[Minecraft:Crafting]] a map now creates an empty map. The map is drawn for the first time when it is held and right clicked, and is centered near the location of the [[Minecraft:player]] when clicked (not as before where it was centered on the location it was crafted.)
|Previously, in order to map a new area, the map had to be ''crafted'' in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed.  
|Previously, in order to map a new area, the map had to be ''crafted'' in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed.  
|The pointer no longer disappears when leaving the map, but transforms into a white dot, indicating on what side of the map the player is located.
|The pointer no longer disappears when leaving the map, but transforms into a white dot, indicating on what side of the map the player is located.
Line 616: Line 618:
|Maps can now be zoomed out (but not zoomed in).
|Maps can now be zoomed out (but not zoomed in).
|Maps can now be cloned and scaled.}}
|Maps can now be cloned and scaled.}}
|{{MC/HistoryLine|||dev=12w34b|Maps now have a ''zoom level'', which was fixed at 1:8 prior to snapshot 12w34a,<ref name="mapinfo">https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps</ref> but  now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map.
|{{HistoryLine|||dev=12w34b|Maps now have a ''zoom level'', which was fixed at 1:8 prior to snapshot [[Minecraft:Java Edition 12w34a|12w34a]],<ref name="mapinfo">https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps</ref> but  now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map.
|Maps are no longer numbered on the top-left corner and is labeled through the tooltip.}}
|Maps are no longer numbered on the top-left corner and is labeled through the tooltip.}}
|{{MC/HistoryLine|||dev=12w36a|New maps are now crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of [[Minecraft:paper]] on a crafting table. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.}}
|{{HistoryLine|||dev=12w36a|New maps are now crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of [[Minecraft:paper]] on a [[Minecraft:crafting table]]. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.}}
|{{MC/HistoryLine||1.7.2|dev=13w38a|The map size has been increased when placed on a [[Minecraft:wall]] using the item frame.
|{{HistoryLine||1.7.2|dev=13w38a|The map size has been increased when placed on a [[Minecraft:wall]] using the [[Minecraft:item frame]].
|More colors have been added to maps for different [[Minecraft:block]]s.<ref name="infodump2">https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world</ref>}}
|More colors have been added to maps for different [[Minecraft:block]]s.<ref name="infodump2">https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world</ref>}}
|{{MC/HistoryLine||1.8|dev=14w31a|Zoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to create a wall of adjoining maps.}}
|{{HistoryLine||1.8|dev=14w31a|Zoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to create a wall of adjoining maps.}}
|{{HistoryLine||1.8.1|dev=pre1|Some colors have been changed on maps to more accurately represent these respective blocks.{{MC/Info needed|which blocks?}}}}
|{{HistoryLine||1.8.1|dev=pre1|Some colors have been changed on maps to more accurately represent these respective blocks.{{info needed|which blocks?}}}}
|{{MC/HistoryLine||1.9|dev=15w31a|Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand free.|The hand animation in first person for the big map has been changed to be symmetrical.}}
|{{HistoryLine||1.9|dev=15w31a|Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand free.|The hand animation in first person for the big map has been changed to be symmetrical.}}
|{{MC/HistoryLine|||dev=15w34a|New maps can now be [[Minecraft:crafting|crafted]] at a scale factor of 1:4.
|{{HistoryLine|||dev=15w34a|New maps can now be [[Minecraft:crafting|crafted]] at a scale factor of 1:4.
|A crafting recipe has been added for zooming in maps.}}
|A crafting recipe has been added for zooming in maps.}}
|{{MC/HistoryLine|||dev=15w43a|The average yield of empty maps from stronghold library [[Minecraft:chest]]s has been doubled.}}
|{{HistoryLine|||dev=15w43a|The average yield of empty maps from [[Minecraft:stronghold]] library [[Minecraft:chest]]s has been doubled.}}
|{{MC/HistoryLine|||dev=15w45a|New maps are once again [[Minecraft:crafting|crafted]] at a scale factor of 1:1, as they had been before snapshot 15w34a.
|{{HistoryLine|||dev=15w45a|New maps are once again [[Minecraft:crafting|crafted]] at a scale factor of 1:1, as they had been before snapshot [[Minecraft:15w34a]].
|The [[Minecraft:crafting]] recipe, that was introduced in 15w34a, for zooming in maps has been removed.}}
|The [[Minecraft:crafting]] recipe, that was introduced in 15w34a, for zooming in maps has been removed.}}
|{{MC/HistoryLine|||dev=15w49a|Map making now uses armor equipping sounds.}}
|{{HistoryLine|||dev=15w49a|Map making now uses armor equipping sounds.}}
|{{MC/HistoryLine||1.11|dev=16w39a|Maps now work in [[Minecraft:the End]].
|{{HistoryLine||1.11|dev=16w39a|Maps now work in [[Minecraft:the End]].
|Empty maps are now sold by cartographer [[Minecraft:villager]]s as their tier 3 trade.
|Empty maps are now [[Minecraft:trading|sold]] by cartographer [[Minecraft:villager]]s as their tier 3 [[Minecraft:trading|trade]].
|Added explorer maps, sold by cartographers as their tier 4 trades.
|Added [[Minecraft:explorer map]]s, sold by cartographers as their tier 4 trades.
|The texture for filled maps has been split into a base layer and a tinted overlay layer.}}
|The texture for filled maps has been split into a base layer and a tinted overlay layer.}}
|{{HistoryLine|||dev=16w39c|[[File:Empty Map JE2.png|32px]] The texture for empty maps has been moved slightly to the bottom left to match with filled maps and paper.<ref>{{bug|MC-72962}}</ref>}}
|{{HistoryLine|||dev=16w39c|[[File:Empty Map JE2.png|32px]] The texture for empty maps has been moved slightly to the bottom left to match with filled maps and paper.<ref>{{bug|MC-72962}}</ref>}}
|{{MC/HistoryLine||1.12|dev=17w17a|Maps now have separate colors for stained terracotta blocks from other colored blocks.}}
|{{HistoryLine||1.12|dev=17w17a|Maps now have separate colors for [[Minecraft:stained terracotta]] blocks from other colored blocks.}}
|{{MC/HistoryLine||1.13|dev=17w47a|More than 32,768 maps can now be created per world.}}
|{{HistoryLine||1.13|dev=17w47a|More than 32,768 maps can now be created per world.}}
|{{MC/HistoryLine|||dev=17w50a|Maps can now be placed on floor and ceiling item frames.}}
|{{HistoryLine|||dev=17w50a|Maps can now be placed on floor and ceiling [[Minecraft:item frame]]s.}}
|{{MC/HistoryLine|||dev=18w10a|Spots on maps can now be marked using [[Minecraft:banner]]s.}}
|{{HistoryLine|||dev=18w10a|Spots on maps can now be marked using [[Minecraft:banner]]s.}}
|{{MC/HistoryLine|||dev=18w11a|Empty maps can now generate in shipwreck [[Minecraft:chest]]s.}}
|{{HistoryLine|||dev=18w11a|Empty maps can now generate in [[Minecraft:shipwreck]] [[Minecraft:chest]]s.}}
|{{MC/HistoryLine|||dev=pre7|Maps have been changed slightly, in regard to which [[Minecraft:block]]s are shown and which blocks are not.}}
|{{HistoryLine|||dev=pre7|Maps have been changed slightly, in regard to which [[Minecraft:block]]s are shown and which blocks are not.}}
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Empty Map JE3 BE2.png|32px]] [[File:Map (item) JE2.png|32px]] The textures of maps have been changed.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Empty Map JE3 BE2.png|32px]] [[File:Map (item) JE2.png|32px]] The textures of maps have been changed.}}
|{{MC/HistoryLine|||dev=18w48a|Empty maps can now be found in chests in village cartographer houses.}}
|{{HistoryLine|||dev=18w48a|Empty maps can now be found in chests in [[Minecraft:village]] cartographer houses.}}
|{{MC/HistoryLine|||dev=19w02a|Maps can now be cloned and zoomed out (extended) by using a cartography table.
|{{HistoryLine|||dev=19w02a|Maps can now be cloned and zoomed out (extended) by using a [[Minecraft:cartography table]].
|Maps can now be locked by using a glass pane with a cartography table.
|Maps can now be locked by using a [[Minecraft:glass pane]] with a cartography table.
}}
}}
|{{MC/HistoryLine|||dev=19w06a|Map making is now silent again.}}
|{{HistoryLine|||dev=19w06a|Map making is now silent again.}}
|{{MC/HistoryLine|||dev=19w11a|Cartographer villagers now sell empty maps for 7 emeralds.}}
|{{HistoryLine|||dev=19w11a|Cartographer villagers now sell empty maps for 7 emeralds.}}
|{{MC/HistoryLine|||dev=19w13a|Cartographer villagers now give empty maps to players under the Hero of the Village effect.}}
|{{HistoryLine|||dev=19w13a|Cartographer villagers now give empty maps to players under the [[Minecraft:Hero of the Village]] effect.}}
|{{MC/HistoryLine||1.16|dev=20w21a|Map making sounds are now the same as when using a cartography table.}}
|{{HistoryLine||1.16|dev=20w21a|Map making sounds are now the same as when using a cartography table.}}
|{{MC/HistoryLine||1.20.6|dev=?|Filled map data format has changed.}}
|{{HistoryLine||1.20.6|dev=?|Filled map data format has changed.}}
|{{MC/HistoryLine||1.21.2|dev=24w39a|Players wearing a carved pumpkin are no longer marked on other players' maps.}}
|{{HistoryLine||1.21.2|dev=24w39a|Players wearing a [[Minecraft:carved pumpkin]] are no longer marked on other players' maps.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine||v0.14.0|dev=build 1|[[File:Empty Map JE1 BE1.png|32px]] [[File:Map (item) JE1 BE1.png|32px]] Added maps.
|{{HistoryLine||v0.14.0|dev=build 1|[[File:Empty Map JE1 BE1.png|32px]] [[File:Map (item) JE1 BE1.png|32px]] Added maps.
|Maps are crafted using nine [[Minecraft:paper]], one for every slot of the [[Minecraft:crafting]] grid.
|Maps are crafted using nine [[Minecraft:paper]], one for every slot of the [[Minecraft:crafting]] grid.
|Maps must be combined with a [[Minecraft:compass]] using an [[Minecraft:anvil]] in order to show the player's position.
|Maps must be combined with a [[Minecraft:compass]] using an [[Minecraft:anvil]] in order to show the [[Minecraft:player]]'s position.
|Maps can be zoomed using an anvil.}}
|Maps can be zoomed using an anvil.}}
|{{MC/HistoryLine|||dev=build 3|New maps are now [[Minecraft:crafting|crafted]] at full zoom.
|{{HistoryLine|||dev=build 3|New maps are now [[Minecraft:crafting|crafted]] at full zoom.
|Empty maps now have a "Create Map" button to initialize them.}}
|Empty maps now have a "Create Map" button to initialize them.}}
|{{MC/HistoryLine|||dev=build 7|New maps are now crafted at a scale factor of 1:1.}}
|{{HistoryLine|||dev=build 7|New maps are now crafted at a scale factor of 1:1.}}
|{{MC/HistoryLine||v0.15.0|dev=build 1|Maps can now be crafted either with 8 pieces of [[Minecraft:paper]] and a [[Minecraft:compass]] ''or'' 9 pieces of paper, to get a map with or without a position marker.}}
|{{HistoryLine||v0.15.0|dev=build 1|Maps can now be crafted either with 8 pieces of [[Minecraft:paper]] and a [[Minecraft:compass]] ''or'' 9 pieces of paper, to get a map with or without a position marker.}}
|{{MC/HistoryLine||v0.16.0|dev=build 1|Different colors have been added to maps for different [[Minecraft:biome]]s.}}
|{{HistoryLine||v0.16.0|dev=build 1|Different colors have been added to maps for different [[Minecraft:biome]]s.}}
|{{MC/HistoryLine|pocket}}
|{{HistoryLine|pocket}}
|{{MC/HistoryLine||1.0.0|dev=alpha 0.17.0.1|Maps can now be found inside stronghold library [[Minecraft:chest]]s.}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Maps can now be found inside [[Minecraft:stronghold]] library [[Minecraft:chest]]s.}}
|{{MC/HistoryLine|||dev=release|[[Minecraft:Windows 10 Edition]] can now use the [[Minecraft:anvil]] as well as the crafting table to clone, zoom and apply markers, just as [[Minecraft:Pocket Edition]] in general could.}}
|{{HistoryLine|||dev=release|[[Minecraft:Windows 10 Edition]] can now use the [[Minecraft:anvil]] as well as the [[Minecraft:crafting table]] to clone, zoom and apply markers, just as [[Minecraft:Pocket Edition]] in general could.}}
|{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Empty maps with direction markers built-in are now called "locator maps".
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Empty maps with direction markers built-in are now called "locator maps".
|Changed the displayed name of filled maps from "Map" to "Map #", with # being dependent on the order in which maps have been created. Maps created before this version, as well as maps that generate in loot chests, have the display name "Map 0".}}
|Changed the displayed name of filled maps from "Map" to "Map #", with # being dependent on the order in which maps have been created. Maps created before this version, as well as maps that generate in loot chests, have the display name "Map 0".}}
|{{MC/HistoryLine|||dev=alpha 1.1.0.3|"Locator maps" are now called "empty locator maps".
|{{HistoryLine|||dev=alpha 1.1.0.3|"Locator maps" are now called "empty locator maps".
|Empty maps are now sold by cartographer [[Minecraft:villager]]s for 7-11 [[Minecraft:emerald]]s as their tier 3 trade.}}
|Empty maps are now [[Minecraft:trading|sold]] by cartographer [[Minecraft:villager]]s for 7-11 [[Minecraft:emerald]]s as their tier 3 [[Minecraft:trading|trade]].}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine||1.2.0|dev=beta 1.2.5.12|Players outside of a locator map's area are no longer displayed using a dot and instead stay a pointer.}}
|{{HistoryLine||1.2.0|dev=beta 1.2.5.12|Players outside of a locator map's area are no longer displayed using a dot and instead stay a pointer.}}
|{{MC/HistoryLine||1.4.0|dev=beta 1.2.14.2|Maps can now be found inside map room [[Minecraft:chest]]s in shipwrecks.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Maps can now be found inside map room [[Minecraft:chest]]s in [[Minecraft:shipwreck]]s.}}
|{{MC/HistoryLine||?|The texture of the filled map overlay has been changed.}}
|{{HistoryLine||?|The texture of the filled map overlay has been changed.}}
|{{MC/HistoryLine||?|Maps now function in dimensions other than the dimension in which they were created.}}
|{{HistoryLine||?|Maps now function in dimensions other than the dimension in which they were created.}}
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|Maps can now be found in cartographer house [[Minecraft:chest]]s in villages.
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Maps can now be found in cartographer house [[Minecraft:chest]]s in [[Minecraft:village]]s.
|[[File:Empty Map JE3 BE2.png|32px]] [[File:Map (item) BE2.png|32px]] The textures of maps have been changed.}}
|[[File:Empty Map JE3 BE2.png|32px]] [[File:Map (item) BE2.png|32px]] The textures of maps have been changed.}}
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.1|Empty maps can now be created from 1 [[Minecraft:paper]] in cartography tables.
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Empty maps can now be created from 1 [[Minecraft:paper]] in [[Minecraft:cartography table]]s.
|Maps can now be zoomed, cloned, renamed, and have pointers added in cartography tables.}}
|Maps can now be zoomed, cloned, renamed, and have pointers added in cartography tables.}}
|{{MC/HistoryLine|||dev=beta 1.11.0.4|Cartographer [[Minecraft:villager]]s now sell empty map for an [[Minecraft:emerald]] as their first tier trades.
|{{HistoryLine|||dev=beta 1.11.0.4|Cartographer [[Minecraft:villager]]s now [[Minecraft:trading|sell]] empty map for an [[Minecraft:emerald]] as their first tier [[Minecraft:trading|trades]].
|Empty locator maps can now be bought from cartographer villagers.}}
|Empty locator maps can now be [[Minecraft:trading|bought]] from cartographer villagers.}}
|{{MC/HistoryLine||1.13.0|dev=beta 1.13.0.1|[[File:Locked Map (item) BE2.png|32px]] Locked maps now have unique inventory icons.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.1|[[File:Locked Map (item) BE2.png|32px]] Locked maps now have unique inventory icons.}}
|{{MC/HistoryLine||1.16.0|dev=beta 1.16.0.57|Trading has been changed, novice-level cartographer now sell an empty map for 7 emeralds. Cartographer villager no longer sell empty locator map.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Trading has been changed, novice-level cartographer now sell an empty map for 7 emeralds. Cartographer villager no longer sell empty locator map.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|Players outside of a locator map's area are displayed using a dot instead of a pointer again, matching {{MC/El|java}}.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.20|Players outside of a locator map's area are displayed using a dot instead of a pointer again, matching {{el|java}}.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|console}}
|{{HistoryLine|console}}
|{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Map (item) JE1 BE1.png|32px]] Added maps.  
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Map (item) JE1 BE1.png|32px]] Added maps.  
|The player spawns with a free map.  
|The [[Minecraft:player]] spawns with a free map.  
|Maps are available only as zoom step 3 maps centered at [[Minecraft:coordinates]] 0,0.}}
|Maps are available only as zoom step 3 maps centered at [[Minecraft:coordinates]] 0,0.}}
|{{MC/HistoryLine||xbox=TU2|Added a coordinate display to the in-game map.}}
|{{HistoryLine||xbox=TU2|Added a coordinate display to the in-game map.}}
|{{MC/HistoryLine||xbox=TU5|Added map icons to the in-game player list to match their color in the map.}}
|{{HistoryLine||xbox=TU5|Added map icons to the in-game player list to match their color in the map.}}
|{{MC/HistoryLine||xbox=TU9|Maps now show an X at the location of the [[Minecraft:End portal]] if someone is in [[Minecraft:the End]].|[[File:Green Point (texture) BE1.png|32px]] Maps in item frames have their position represented by a green triangle.}}
|{{HistoryLine||xbox=TU9|Maps now show an X at the location of the [[Minecraft:End portal]] if someone is in [[Minecraft:the End]].|[[File:Green Point (texture) BE1.png|32px]] Maps in [[Minecraft:item frame]]s have their position represented by a green triangle.}}
|{{MC/HistoryLine||xbone=CU1|ps4=1.00|Larger sized worlds on Xbox One and Playstation 4 have zoom step 3 maps aligned to a grid with maps centered at 0, 1024, or 2048 on the X or Z coordinates.}}
|{{HistoryLine||xbone=CU1|ps4=1.00|Larger sized worlds on Xbox One and Playstation 4 have zoom step 3 maps aligned to a grid with maps centered at 0, 1024, or 2048 on the X or Z coordinates.}}
|{{MC/HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Empty Map JE1 BE1.png|32px]] Added empty maps to the creative inventory.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[File:Empty Map JE1 BE1.png|32px]] Added [[Minecraft:empty map]]s to the creative inventory.}}
|{{MC/HistoryLine||xbox=TU21|xbone=CU9|ps3=1.14|psvita=1.14|ps4=1.14|[[Minecraft:Crafting]] a map now produces an empty map.}}
|{{HistoryLine||xbox=TU21|xbone=CU9|ps3=1.14|psvita=1.14|ps4=1.14|[[Minecraft:Crafting]] a map now produces an empty map.}}
|{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|The player now starts with an empty map instead of an already drawn map.|Some colors have been changed on maps to more accurately represent their respective [[Minecraft:block]].}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|The [[Minecraft:player]] now starts with an [[Minecraft:empty map]] instead of an already drawn map.|Some colors have been changed on maps to more accurately represent their respective [[Minecraft:block]].}}
|{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|The outer End islands appear on different maps; even on Xbox 360, Playstation 3, Vita, and Wii U editions.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|The outer End islands appear on different maps; even on Xbox 360, Playstation 3, Vita, and Wii U editions.}}
|{{MC/HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|The hand animation in first person for maps has been changed to be symmetrical.}}
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|The hand animation in first person for maps has been changed to be symmetrical.}}
|{{MC/HistoryLine||switch=1.0.1|Larger sized worlds on Nintendo Switch have zoom step 3 maps aligned to a grid with maps centered at 0, 1024, or 2048 on the X or Z coordinates.}}
|{{HistoryLine||switch=1.0.1|Larger sized worlds on Nintendo Switch have zoom step 3 maps aligned to a grid with maps centered at 0, 1024, or 2048 on the X or Z coordinates.}}
|{{MC/HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand free.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand free.}}
|{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Frame (texture) BE1.png|32px]] Maps in item frames now have their position represented by an item frame icon.|Empty maps are now sold by cartographer [[Minecraft:villager]]s as their tier 3 trade.|Added explorer maps, sold by cartographers as their tier 4 trades.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Frame (texture) BE1.png|32px]] Maps in [[Minecraft:item frame]]s now have their position represented by an item frame icon.|Empty maps are now [[Minecraft:trading|sold]] by cartographer [[Minecraft:villager]]s as their tier 3 [[Minecraft:trading|trade]].|Added [[Minecraft:explorer map]]s, sold by [[Minecraft:cartographer]]s as their tier 4 trades.}}
|{{MC/HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Coordinate display of maps no longer has spaces.}}
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Coordinate display of maps no longer has spaces.}}
|{{MC/HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Maps and empty maps can now be found inside map room [[Minecraft:chest]]s in shipwrecks.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Maps and empty maps can now be found inside map room [[Minecraft:chest]]s in [[Minecraft:shipwreck]]s.}}
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Empty Map JE3 BE2.png|32px]] [[File:Map (item) BE2.png|32px]] The textures of maps have been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Empty Map JE3 BE2.png|32px]] [[File:Map (item) BE2.png|32px]] The textures of maps have been changed.}}
|{{MC/HistoryLine||ps3=none|psvita=none|ps4=1.91|Maps can now be created and used in cartography tables.|Maps can now be cloned and zoomed out (extended) by using a cartography table.|[[File:Locked Map (item) LCE1.png|32px]] Maps can now be locked by using a glass pane with a cartography table.}}
|{{HistoryLine||ps3=none|psvita=none|ps4=1.91|Maps can now be created and used in [[Minecraft:cartography table]]s.|Maps can now be cloned and zoomed out (extended) by using a [[Minecraft:cartography table]].|[[File:Locked Map (item) LCE1.png|32px]] Maps can now be locked by using a [[Minecraft:glass pane]] with a cartography table.}}
}}
}}


Line 716: Line 718:
==== ''Java Edition'' ====
==== ''Java Edition'' ====
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|java}}
|{{HistoryLine|java}}
|{{MC/HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', the numeral ID of filled maps was 358 and the numeral ID of empty maps was 395.
|{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|''The Flattening'']], the numeral ID of filled maps was 358 and the numeral ID of empty maps was 395.
|Maps now use additional NBT to specify which map they contain. Prior to this version, they used item damage instead.
|Maps now use additional NBT to specify which map they contain. Prior to this version, they used item damage instead.
|Map IDs are no longer limited to 32,768.}}
|Map IDs are no longer limited to 32,768.}}
Line 724: Line 726:
==== ''Bedrock Edition'' ====
==== ''Bedrock Edition'' ====
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of maps have been changed from <code>emptymap</code> to <code>empty_map</code> and <code>map</code> to <code>filled_map</code>.}}
|{{HistoryLine||1.16.100|dev=beta 1.16.100.56|The ID of maps have been changed from <code>emptymap</code> to <code>empty_map</code> and <code>map</code> to <code>filled_map</code>.}}
}}
}}
<gallery>
<gallery>
Zoomed Map.png|A map edited to the scale of 1.
Zoomed Map.png|A map edited to the scale of 1.
Sky Map.png|A map mapping the Sky Dimension.
Sky Map.png|A map mapping the [[Minecraft:Sky Dimension]].
Large Biome Map.png|A map of a Large Biomes world.
Large Biome Map.png|A map of a [[Minecraft:Large Biomes]] world.
Map0140-0160.png|A comparison of maps between versions in Pocket Edition Alpha 0.14.0 and 0.16.0.
Map0140-0160.png|A comparison of maps between versions in Pocket Edition Alpha [[Minecraft:Pocket Edition Alpha 0.14.0|0.14.0]] and [[Minecraft:Pocket Edition Alpha 0.16.0|0.16.0]].
Map_LCE.png|Maps in {{MC/El|LCE}}, showing coordinates at the top left corner.
Map_LCE.png|Maps in {{el|LCE}}, showing coordinates at the top left corner.
FramedMap.png|A map displayed on an item frame, as it looked before Java Edition 1.7.2.
FramedMap.png|A map displayed on an item frame, as it looked before [[Minecraft:Java Edition 1.7.2]].
</gallery>
</gallery>


== Issues ==
== Issues ==
{{MC/Issue list}}
{{issue list}}


== Trivia ==
== Trivia ==
* {{MC/In|je}}, a map created using {{MC/Cmd|give}} can be any map by using the Map parameter to specify the map number desired. E.g. {{MC/Cmd|give [player] <nowiki>minecraft:filled_map[minecraft:map_id=5]</nowiki>}} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0.
* {{IN|je}}, a map created using {{cmd|give}} can be any map by using the Map parameter to specify the map number desired. E.g. {{cmd|give [player] <nowiki>minecraft:filled_map[minecraft:map_id=5]</nowiki>}} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0.
* The maps are stored separately as their own data (<code>.dat</code>) file as <code>map_x.dat</code> with (x) being the map number, see map item format for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make.
* The maps are stored separately as their own data (<code>.dat</code>) file as <code>map_x.dat</code> with (x) being the map number, see [[Minecraft:map item format]] for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make.
* Certain programs can be used to make customized maps with images or text on them instead of actual maps.
* Certain programs can be used to make customized maps with images or text on them instead of actual maps.
* Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills it in. Thus, a copy stored in a chest can act as a remote backup.
* Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills it in. Thus, a copy stored in a chest can act as a remote backup.
* A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. However, if a player holds a clone of the map, both maps update.
* A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. However, if a player holds a clone of the map, both maps update.
* Filled maps are the only items that make 90 degree rotations in item frames, and also the only items that can expand the item frame into full block wide.
* Filled maps are the only items that make 90 degree rotations in item frames, and also the only items that can expand the item frame into full block wide.
* {{MC/In|console}}, the player always spawns with a map in their inventory after creating a world. This was later added to {{MC/El|Bedrock}} as an optional feature in the world creation menu.
* {{IN|console}}, the player always spawns with a map in their inventory after creating a world. This was later added to {{el|Bedrock}} as an optional feature in the world creation menu.
* Maps {{MC/In|console}} always show the player's current coordinates at the player's eye level, as a substitute for the optional [[Minecraft:Coordinates|coordinate display]] in other editions.
* Maps {{in|console}} always show the player's current coordinates at the player's eye level, as a substitute for the optional [[Minecraft:Coordinates|coordinate display]] in other editions.
* A map cannot be created {{MC/In|3ds}}. Instead, the map is always displayed on the bottom screen along with the coordinates. Biome colors do not appear on maps.
* A map cannot be created {{in|3ds}}. Instead, the map is always displayed on the bottom screen along with the coordinates. Biome colors do not appear on maps.
* {{MC/In|je}}, player pointer rotation in [[Minecraft:the Nether]] is determined by in-game daytime. You could set {{MC/Cmd|gamerule doDaylightCycle false}} to freeze it and adjust the angle by changing time, e.g. {{MC/Cmd|/time add 1}}
* {{IN|je}}, player pointer rotation in [[Minecraft:the Nether]] is determined by in-game daytime. You could set {{cmd|gamerule doDaylightCycle false}} to freeze it and adjust the angle by changing time, e.g. {{cmd|/time add 1}}


== Gallery ==
== Gallery ==
Line 764: Line 766:
=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
2x2 Map Item Frames - Zoom 4 Zoom 2.jpg|Two 2x2 item frames displaying maps, each showing the same center point (-64, -64) at two different zoom levels: 2 and 4.
2x2 Map Item Frames - Zoom 4 Zoom 2.jpg|Two 2x2 [[Minecraft:item frame|item frames]] displaying maps, each showing the same center point (-64, -64) at two different zoom levels: 2 and 4.
MapRotation.png|Having a map in hand does not stop the ability to see ahead.
MapRotation.png|Having a map in hand does not stop the ability to see ahead.
Mcmap4.png|Nearly fully explored map.
Mcmap4.png|Nearly fully explored map.
Line 770: Line 772:
Pumpkin map.png|A map containing a custom image made by placing a large number of blocks.
Pumpkin map.png|A map containing a custom image made by placing a large number of blocks.
Mycelium Map.png|A map view of a mushroom biome, showing that mycelium appears purple on a map.
Mycelium Map.png|A map view of a mushroom biome, showing that mycelium appears purple on a map.
MiniMap.png|Maps held in the off-hand or in either hand while dual wielding appear as mini-maps.
MiniMap.png|Maps held in the off-hand or in either hand while [[Minecraft:dual wielding]] appear as mini-maps.
Nethermap.png|A map in [[Minecraft:the Nether]].
Nethermap.png|A map in [[Minecraft:the Nether]].
Maponnether.png|A map in the Nether; the arrow turns around itself, like in [[Minecraft:compass]].
Maponnether.png|A map in the Nether; the arrow turns around itself, like in [[Minecraft:compass]].


Structure Map Collection.png|Multiple maps in item frames. Notice a village, two desert pyramids and a lava lake.
Structure Map Collection.png|Multiple maps in item frames. Notice a [[Minecraft:village]], two [[Minecraft:desert pyramid]]s and a lava lake.
Map's in item frames.png|Maps can be placed into item frames so they can be viewed together.
Map's in item frames.png|Maps can be placed into [[Minecraft:item frame]]s so they can be viewed together.
Comparing Maps.png|The comparison between 3 zooms of maps.
Comparing Maps.png|The comparison between 3 zooms of maps.
SuperflatMap.png|A map in a Superflat world, with some villages.
SuperflatMap.png|A map in a [[Minecraft:Superflat]] world, with some [[Minecraft:village]]s.
MapWallWithMarkers.png|A 3×3 map wall with banner markers.
MapWallWithMarkers.png|A 3×3 map wall with banner markers.
</gallery>
</gallery>
Line 802: Line 804:
=== In other media ===
=== In other media ===
<gallery>
<gallery>
File:MapZooms.png|A diagram showing how maps zoomed out before Java Edition 1.8. Notice how the larger maps have borders made of half and quarter small maps.
File:MapZooms.png|A diagram showing how maps zoomed out before [[Minecraft:Java Edition 1.8]]. Notice how the larger maps have borders made of half and quarter small maps.
File:Map18zooms.png|From 1.8, zoomed maps are aligned to this grid exactly.
File:Map18zooms.png|From 1.8, zoomed maps are aligned to this grid exactly.
File:AYIB Filled.jpeg|[[Minecraft:Efe]] placing a map of a pale garden.
File:AYIB Filled.jpeg|[[Minecraft:Efe]] placing a map of a [[Minecraft:pale garden]].
File:AYIB Discover.jpeg|Kai holding a trial chamber map.
File:AYIB Discover.jpeg|[[Minecraft:Kai]] holding a trial chamber map.
File:Geography Terms.jpeg|A stylized map of different physical geography, based off a meme.<ref>{{Citation|url=https://www.trendenterprises.com/products/t38118|title=Geography Terms Learning Chart|website=TREND enterprises, Inc.|date=2003}}</ref><ref>{{Tweet|AMAZlNGNATURE|1970596368579199106|Here is a visual of every major geography term}}</ref>
File:Geography Terms.jpeg|A stylized map of different physical geography, based off a meme.<ref>{{Citation|url=https://www.trendenterprises.com/products/t38118|title=Geography Terms Learning Chart|website=TREND enterprises, Inc.|date=2003}}</ref><ref>{{Tweet|AMAZlNGNATURE|1970596368579199106|Here is a visual of every major geography term}}</ref>
File:Cow and map.jpeg|A cow holding a map.
File:Cow and map.jpeg|A [[Minecraft:cow]] holding a map.
</gallery>
</gallery>


Line 813: Line 815:
* [[Minecraft:Explorer Map]]
* [[Minecraft:Explorer Map]]
* [[Minecraft:Clock]]
* [[Minecraft:Clock]]
* Navigation
* [[Minecraft:Tutorial:Navigation|Navigation]]


== References ==
== References ==
{{MC/Reflist}}
{{Reflist}}


== Navigation ==
== Navigation ==
{{MC/Navbox items|utilities}}
{{Navbox items|utilities}}


cs:Mapa
[[Minecraft:cs:Mapa]]
de:Karte
[[Minecraft:de:Karte]]
es:Mapa
[[Minecraft:es:Mapa]]
fr:Carte (objet)
[[Minecraft:fr:Carte (objet)]]
hu:Térkép (tárgy)
[[Minecraft:hu:Térkép (tárgy)]]
it:Mappa
[[Minecraft:it:Mappa]]
ja:地図
[[Minecraft:ja:地図]]
ko:지도
[[Minecraft:ko:지도]]
nl:Kaart
[[Minecraft:nl:Kaart]]
pl:Mapa
[[Minecraft:pl:Mapa]]
pt:Mapa
[[Minecraft:pt:Mapa]]
ru:Карта
[[Minecraft:ru:Карта]]
th:แผนที่
[[Minecraft:th:แผนที่]]
uk:Мапа
[[Minecraft:uk:Мапа]]
zh:地图
[[Minecraft:zh:地图]]

Latest revision as of 11:11, 13 April 2026

Template:Distinguish Template:Infobox item A map is an Minecraft:item used to view explored surface terrain and, Template:In, Minecraft:players. Maps can be cloned, zoomed out and locked using a Minecraft:cartography table. A locator map is a variant Template:In which shows player locations.

Obtaining

Crafting

Template:Crafting

Template:Crafting

Cartography table

Template:Exclusive

Template:IN, a map can also be created using a single Minecraft:paper in a Minecraft:cartography table to create an empty map, or a paper and a Minecraft:compass for an empty locator map.

Template:Cartography Template:Cartography

Starting map

Template:Exclusive When creating a new world Template:In, the player can enable the "Starting Map" option to spawn with an empty locator map in the hotbar. This option is not available in Minecraft:Hardcore mode. The map's zoom scale is 1:8.

Generated loot

Template:LootChestItem

Trading

Template:Trade sources

Villager gifts

Template:IN, cartographer villagers may give players with the Minecraft:Hero of the Village effect an empty map.

Usage

Mapping

Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (by pressing the Template:Control control). After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. Template:IN, this pointer is displayed exclusively on locator maps.

File:Map18zooms.png
The map grid at different zoom levels

The map does not center on the player when created; rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it was in when it was first used. For example, if a player uses a new map in a certain grid square, then moves a distance away and uses another fresh map within the same grid square, both maps still have the exact same boundary. To make a map with different bounds than the first one, the player would have to move outside of the edges of the first map to enter a new grid square. This way, no two maps of the same size can ever partially overlap. However, by externally editing a map's NBT file, the center coordinate of a map can be changed to aribitrary X and Z integer coordinates, and it will work correctly. So, technically, this restriction on possible center positions only applies to map creation.

To record the world on a map, that specific map must be held in either of the player's hands while the player moves around the world. The map records terrain within a 64 block radius (4 chunks) from a player in the Minecraft:Overworld or Minecraft:the End, or 32 blocks in Minecraft:the Nether. The map only records the surface even if the player is underground. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map.

Maps display as a mini-map when held in the Minecraft:off-hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free.

Maps can be cloned to synchronize them or framed for display.

To create a custom picture, a player can make a large piece of pixel art (128×128) facing upward, center a map on it, and place that map in an Minecraft:item frame. Locking is recommended. See Template:Section link for details on the techniques.

Map content

Template:Main

Maps consist of square pixels arranged in a 128×128 square grid, with each pixel representing a square portion of land. A standard map represents 128×128 blocks (1 block per pixel, 8×8 Minecraft:chunks), but it can be zoomed out to represent up to 2048×2048 blocks (16 square blocks per pixel, 128×128 chunks).

Template:IN, the color of a map pixel generally matches the color of the most common Minecraft:opaque block in the corresponding area, as seen from a bird's-eye view. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps.

Template:IN, the color of a map pixel instead matches the single top-most opaque block in a grid sized by the map's scale factor. For example, a map with zoom level 3/4 has a pixel size of 8×8 blocks; this means the map reads only the top-most opaque blocks at the 0,0 coordinate, the 8,0 coordinate, the 0,8 coordinate, etcetera, ignoring all other blocks in the area. This means that Template:In, map pixel art requires only one block per pixel regardless of map magnification.

Template:IN, grass, foliage and water colors that are biome-dependent are represented accurately on a map.

Template:El Template:El
File:Map Zoom 4.png File:Map item BE.png
Biome colors in Java Edition. Biome colors in Bedrock Edition.

On land above water, a block's color is darker if placed at a lower elevation than the block north of it, or brighter if placed at a higher elevation than the block north of it. Maps also show ground up to about 15 blocks below the surface of the water as slightly lighter blue, to show where the ground rises.

Other dimensions

While maps in Minecraft:the Nether work, they show only a red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the player is in relation to framed copies, which show as green pointers. Additionally, the player pointer rapidly spins and is not a good indicator of direction. Template:IN, Minecraft:banner markers placed in the Nether still show on the map as usual. Despite its unreliability, having a mapped trail can still be useful in some cases, such as while riding a Minecraft:strider over Minecraft:lava. Maps in Minecraft:the End work as usual, mapping the terrain and showing the accurate location and direction of the player.

Template:IN, holding a map from the Minecraft:Overworld in a different dimension shows the player's last position and direction in the Overworld. This effect is temporary, and the marker disappears after quitting and joining the world/server again.

Template:IN, an Overworld locator map in the Nether shows the player's relative location and direction in the Overworld. Similarly, a Nether locator map in the Overworld shows the player's relative location in the Nether, but the place marker spins. An Overworld locator map in the End shows the world spawn. A Nether locator map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, an End locator map cannot be used in the Overworld or the Nether. The place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for the Nether, and magenta for the End).

Zooming out

A map can be zoomed out up to 4 times, increasing the covered area from 128×128 blocks up to a maximum of 2048×2048 blocks. An empty map cannot be zoomed out; it needs to be activated for the zooming to be possible. Changing the zoom level of a map resets its contents, and terrain needs to be explored again to be drawn on the zoomed out map.

Locked maps cannot be zoomed out.

Template:Cartography

Template:Crafting

Name Ingredients Minecraft:Anvil usage Description
Map or Locator Map (zoomed out) Minecraft:Map or Locator Map +
Minecraft:Paper
Template:Anvil Template:Only

Supplying 8 sheets of paper results in a zoomed-out version of the input map.


Zoom details

The zooming function starts from when the map is created (zoom level 0/4) up to its fourth zoom step (zoom level 4/4).

Zoom step 0 Zoom step 1 Zoom step 2 Zoom step 3 Zoom step 4
Zoom step 0, 1:1 Zoom step 1, 1:2 Zoom step 2, 1:4 Zoom step 3, 1:8 Zoom step 4, 1:16
Zoom level 0/4 1/4 2/4 3/4 4/4
1 map pixel represents 1 block 4 blocks

2×2 blocks

16 blocks

4×4 blocks

64 blocks

8×8 blocks

256 blocks (1 chunk)

16×16 blocks

Scaling ratio 1:1 1:2 1:4 1:8 1:16
Map covers an area of 128×128 blocks 256×256 blocks 512×512 blocks 1024×1024 blocks 2048×2048 blocks
8×8 chunks 16×16 chunks 32×32 chunks 64×64 chunks 128×128 chunks
Total paper needed to zoom out from Level 0 in anvilTemplate:Only or crafting table - Template:ItemSprite 8 Template:ItemSprite 16 Template:ItemSprite 24 Template:ItemSprite 32
in cartography table - Template:ItemSprite 1 Template:ItemSprite 2 Template:ItemSprite 3 Template:ItemSprite 4

Maps are always aligned to a grid at all zoom levels. That means zooming out any different map in a specific area covered by that map always has the same center. As such, maps are aligned by map width (1024 blocks for a level 3 map) minus 64. A level 3 map generated at X=0 Z=0 covers X and Z coordinates from -64 to 959. All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall. For a zoomed-out map to cover a new area, it must start with a base (level 0) map that is in that new area.

At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map.

Template:IN, the zoom level and the scaling factor are displayed in the tooltip of a map by turning on advanced tooltips (a debug option that can be toggled by using the key combination Template:Key). Template:IN, the zoom level of a map is always displayed in its tooltip.

Cloning

A map can be cloned to create multiple synchronized copies linked to the same map data. Multiple players can hold clones of the same map to record different parts of the world simultaneously.

Upon cloning a map, the parts of the world that have already been explored and mapped are copied; thereafter, newly explored areas appear on all cloned instances automatically. The resulting copies have the same zoom level as the starting map. If one of the maps is later zoomed out, then that map loses its connection to the original and functions as a completely separate map that has to be individually filled by exploring.

All cloned maps stack with each other, unless renamed. Even if renamed, the mapped areas continue to remain in sync.

Template:IN, both empty maps and empty locator maps may be used to clone a map. Whether the cloned maps show position markers is dependent only on the input map. For this reason, using an empty locator map instead of an empty map for cloning is a waste of a compass.

Template:Cartography Template:Crafting

Name Ingredients Minecraft:Anvil usage Description
Map or Locator Map (cloned) Minecraft:Map or Locator Map +
Empty Map
Template:Anvil Template:Only

Only one copy can be made at a time.

The non-empty input map must be a locator map for the output to be a locator map. An empty locator map is the same as an empty map for this recipe.

In Minecraft:Creative mode, a map in an item frame may be cloned by using Template:Control on it, as long as that map is not also in the player's inventory.

Player markers

Holding any map Template:In, or a locator map Template:In, displays a white pointer that marks the position of the player and points in the same direction as the player. When a player moves out of a map, the pointer turns into a white dot which moves along the edge relative to the player's position. The marker disappears if the player is too far from the mapped area; in Minecraft:explorer maps, the dot becomes smaller instead of fully disappearing. The distance on the X or Z axis from the map's edge required for the dot to vanish (regular maps) or to turn smaller (explorer maps) depends on the zoom level of the map:

  • Level 0/4 : more than 256 blocks away
  • Level 1/4 : more than 512 blocks away
  • Level 2/4 : more than 1024 blocks away
  • Level 3/4 : more than 2048 blocks away
  • Level 4/4 : more than 4096 blocks away

Java Edition

In multiplayer, other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. Other players are marked using white pointers. Players wearing a Minecraft:carved pumpkin are not marked on other players' maps.

Bedrock Edition

Template:IN, position markers are displayed exclusively on locator maps. A map without position markers can be turned into a locator map at a later time by combining it with a Minecraft:compass on the Minecraft:crafting grid, on an Minecraft:anvil, or at a Minecraft:cartography table.

Template:Cartography Template:Crafting

Name Ingredients Minecraft:Anvil usage Description


Locator Map Minecraft:Map +
Minecraft:Compass
Template:Anvil Template:Only

Maps crafted with only paper do not show the location marker; to add it, a compass must be added to the map.

File:Bedrock multiplayer map.png
Player markers in multiplayer

In multiplayer, a locator map contains markers for all players who are not in Minecraft:Spectator mode and are not wearing a Minecraft:head or a Minecraft:carved pumpkin, even if they don't have any maps in their inventory. In the Overworld, players see themselves as a white pointer, and other players are displayed in different colors depending on the order in which they joined: the first player who joined - or the host - is light gray (looking almost identical to the regular white pointer), the second player is cyan, the third player is orange, the fourth player is light green, and so on. All players in the Nether are displayed with a red pointer, and all players in the End use a magenta pointer.

If other players have a map in their inventory cloned from the one being looked at, they are displayed using white pointers. This also includes players wearing a head or a carved pumpkin, and players in Spectator mode.

Players who are between 10 to 80 blocks away are displayed using the face of their skin instead of the pointer, with a border colored as described above.

Framing

When a map is placed into an Minecraft:item frame, the map displays a green pointer at the location of the item frame (it must be a locator map Template:In). If the player leaves a map in an item frame and then views a clone of it, the green pointer is displayed on both copies. This can be used to track waypoints. If a player holds a map whose clone is on display in an item frame, then the map in the item frame updates along with the held map.

These markers work only on clones of the same map. Other maps of the same area do not show the existing markers that the player(s) had placed.

The size of the item frame expands when displaying a map. This allows for combining multiple maps side-by-side to create a much larger map display that visually appears to be one continuous map. For example, a player could display four maps in a 2x2 grid on a wall; if each map is zoom level 2, the total area displayed would be 1024×1024 blocks (the same as a zoom level 3 map) but with a scaling ratio of 1:4 (the same as a zoom level 2 map), depicting much more detail than a zoom level 3 map.

Unexplored areas of a framed map are transparent, making the item frame visible.

Template:Exclusive

File:Banner marked map.png
All banners marked on a map, alongside a named banner.

Template:IN, the player can also mark spots on a map by Template:Control a map on a placed-down Minecraft:banner. The mark takes the color of whatever the base color is for the banner, and if the banner was given a name using an Minecraft:anvil, the mark shows that name. Banner marks on a map are always oriented with their top facing north, regardless of the banner's actual orientation. If the banner is destroyed, the mark of the banner remains at first, but if the player gets closer to where the banner previously was, it disappears as the area is updated on the map. However the banner marker doesn't work on map of level 3 and above.

Locking

Maps can be locked when using a Minecraft:glass pane in a Minecraft:cartography table. This creates a new map containing the same data and locks it. All new copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes. Template:IN, locked maps have a unique texture.

Minecraft:Stained glass panes cannot be used to lock maps.

Template:Cartography

Condition Newly created map Map after terrain alteration
Unlocked map File:Map Zoom 0.png File:Unlocked Map.png
Locked map File:Map Zoom 0.png File:Map Zoom 0.png

Renaming

Template:Exclusive

File:Cartography table map rename.png
Renaming a map in a cartography table

Template:IN, a map or an empty map can be renamed at a Minecraft:cartography table. A renamed empty map keeps its name when activated. Unlike renaming items at an Minecraft:anvil, this does not cost any Minecraft:experience.


Sounds

Template:Edition Template:SoundTable

Template:Edition: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table Template:ID table

Template:Edition: Template:ID table Template:ID table

Metadata

Template:See also Template:IN, maps use the following data values: <section begin="metadata"/> Empty map: Template:Dvt Template:Dvt

Filled map: Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt Template:Dvt<section end="metadata"/>

Item data

Template:JE: Template:See also

Template:Calculator

Template:BE: Template:See also

Map icons

Template:See also Map icons are 8×8 in Java Edition, but 16×16 in Bedrock Edition. As such, there are minor misalignment issues in Java Edition.<ref>Template:Bug</ref>

File:Map icons BE.png
Map icons texture Template:In
Java ID Bedrock ID Text ID Appearance Purpose Shown in item frames?
0 player File:Player (texture) JE1 BE1.png File:Player (texture) BE2.png White marker Players (on map); Template:In, dynamically recolored for other players or players in the Nether or End No
1 1 frame File:Green Marker (texture) JE1 BE1.png File:Green Marker (texture) BE2.png Green marker The current map in an item frame Yes
2 red_marker File:Red Marker (texture) JE1 BE1.png File:Red Marker (texture) BE2.png Red marker Unused No
3 blue_marker File:Blue Marker (texture) JE1 BE1.png File:Blue Marker (texture) BE2.png Blue marker Unused No
4 target_x File:Target X (texture) JE1 BE1.png White X Unused Yes
5 5 target_point File:Target Point (texture) JE1 BE1.png File:Target Point (texture) BE2.png Red triangle Unused Yes
6 6 player_off_map File:Player Off Map (texture) JE1 BE1.png Large white dot Players off map, nearby No
7 13 player_off_limits File:Player Off Limits (texture) JE1.png Small white dot Players off map, far away No
8 14 mansion File:Mansion (texture) JE2.png Woodland mansion Woodland mansion Yes
9 15 monument File:Monument (texture) JE2.png Ocean monument Ocean monument Yes
10 - 25 Template:Tooltip File:Banner White (texture) JE1.png File:Banner Light Gray (texture) JE1.png File:Banner Gray (texture) JE1.png File:Banner Black (texture) JE1.png File:Banner Brown (texture) JE1.png File:Banner Red (texture) JE1.png File:Banner Orange (texture) JE1.png File:Banner Yellow (texture) JE1.png File:Banner Lime (texture) JE1.png File:Banner Green (texture) JE1.png File:Banner Cyan (texture) JE1.png File:Banner Light Blue (texture) JE1.png File:Banner Blue (texture) JE1.png File:Banner Purple (texture) JE1.png File:Banner Magenta (texture) JE1.png File:Banner Pink (texture) JE1.png
Banners in all 16 wool colorsTemplate:Only
Banner markers Yes
26 4 red_x File:Red X (texture) JE1.png File:Target X (texture) BE2.png Red X Buried treasure Yes
8 File:Magenta Marker (texture) BE1.png Magenta marker Unused No
9 File:Orange Marker (texture) BE1.png Orange marker Unused Yes
10 File:Yellow Marker (texture) BE1.png Yellow marker Unused No
11 File:Cyan Marker (texture) BE1.png Cyan marker Unused No
- 12 File:Green Point (texture) BE1.png Green triangle Other structure such as stronghold, fortress, End city, etc. when used as explorer map destinationTemplate:Only Yes
27 17 desert_village File:Desert Village (texture) JE1 BE1.png Desert village Desert village Yes
28 18 plains_village File:Plains Village (texture) JE1 BE1.png Plains village Plains village Yes
29 19 savanna_village File:Savanna Village (texture) JE1 BE1.png Savanna village Savanna village Yes
30 20 snowy_village File:Snowy Village (texture) JE1 BE1.png Snowy village Snowy village Yes
31 21 taiga_village File:Taiga Village (texture) JE1 BE1.png Taiga village Taiga village Yes
32 22 jungle_pyramid File:Jungle Pyramid (texture) JE1 BE1.png Jungle pyramid Jungle pyramid Yes
33 23 swamp_hut File:Swamp Hut (texture) JE1 BE1.png Swamp hut Swamp hut Yes
34 24 trial_chambers File:Trial Chambers (texture) JE1.png Trial chambers Trial chambers Yes

It should be noted that even if the player used a NBT editor to add an additional icon on the map, Minecraft shows only the first one listed when the player loads up their world.

Achievements

Template:Load achievements

History

Template:See also

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Data history

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • Template:IN, a map created using Template:Cmd can be any map by using the Map parameter to specify the map number desired. E.g. Template:Cmd gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0.
  • The maps are stored separately as their own data (.dat) file as map_x.dat with (x) being the map number, see Minecraft:map item format for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make.
  • Certain programs can be used to make customized maps with images or text on them instead of actual maps.
  • Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills it in. Thus, a copy stored in a chest can act as a remote backup.
  • A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. However, if a player holds a clone of the map, both maps update.
  • Filled maps are the only items that make 90 degree rotations in item frames, and also the only items that can expand the item frame into full block wide.
  • Template:IN, the player always spawns with a map in their inventory after creating a world. This was later added to Template:El as an optional feature in the world creation menu.
  • Maps Template:In always show the player's current coordinates at the player's eye level, as a substitute for the optional coordinate display in other editions.
  • A map cannot be created Template:In. Instead, the map is always displayed on the bottom screen along with the coordinates. Biome colors do not appear on maps.
  • Template:IN, player pointer rotation in Minecraft:the Nether is determined by in-game daytime. You could set Template:Cmd to freeze it and adjust the angle by changing time, e.g. Template:Cmd

Gallery

Renders

Screenshots

Mojang images

In other media

See also

References

Template:Reflist

Navigation

Template:Navbox items

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