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{{about|the Bedrock Edition and Minecraft Education world type|previous versions of the game|Version history|the world type in Java Edition|Old Customized}}
{{about|the Bedrock Edition and Minecraft Education world type|previous versions of the game|Version history|the world type in Java Edition|Old Customized}}{{Unobtainable|edition=bedrock}}[[File:OldWorld.jpg|thumb|350px|Overview of an Old world]]
{{outdated|edition=bedrock|edition2=education|Remaining old worlds exist, but can no longer be made.}}
[[File:OldWorld.jpg|thumb|350px|Overview of an Old world]]


'''Old''' was a world type exclusive to {{MC/El|be}} and {{MC/El|ee}}. The purpose of this world type was to provide smaller worlds on older or low-end devices that did not perform well with infinite worlds.
'''Old''' is a deprecated [[Minecraft:world type]] exclusive to {{el|be}} and {{el|ee}}. The purpose of this world type was to provide smaller worlds on older or low-end devices that did not perform well with [[Minecraft:World type#Infinite|infinite worlds]], but they have been made inaccessible in [[Minecraft:Bedrock Edition 1.18.0|1.18.0]]. Old worlds created before that version still exist, and can also be created with external programs.


== Creation ==
== Usage ==
To create an Old world, all the player had to do was select the "Old" type in the World Type drop-down of the world creation screen. Optionally, on low-end devices, the player could toggle "Limited worlds" in the Video section of the [[Minecraft:Settings|options screen]]. This sometimes failed due to limited access.{{only|education|short=1}}
To create an Old world, the player could select "Old" in the World Type drop-down of the [[Minecraft:Create New World|world creation screen]]. Optionally, on low-end devices, the player could toggle "Limited worlds" in the Video section of the [[Minecraft:Settings|options screen]]. This sometimes failed due to limited access.{{only|education|short=1}}  


== Structure ==  
Functionality to create old worlds has been removed in version [[Minecraft:Bedrock Edition 1.18.0|1.18.0]] and they can only be created using third-party tools<ref name=":0">[https://mcbe-essentials.github.io/world-generator/ World Generator - MCBE Essentials]</ref> or by editing the <code>[[Minecraft:Bedrock Edition level format|level.dat]]</code>.
 
Old worlds can be converted to infinite worlds at any time. This creates a copy of the world (named <code><WorldName>-Old</code>), and allows chunks to be generated outside the old boundaries. The world is still locked in version 1.17.0, which can only be removed with NBT editing.
 
== Generation ==  
=== Overworld ===
=== Overworld ===
Old worlds consisted of a finite map with an area of 256×256 blocks with 128 maximum block height, but could be expanded in area using a NBT editor by changing the {{MC/Cd|LimitedWorldDepth}} and {{MC/Cd|LimitedWorldWidth}} values.
Old worlds consisted of a finite map with an area of 256×256 blocks with 128 maximum block height. Functionality for any world size exists by editing the {{cd|LimitedWorldDepth}} and {{cd|LimitedWorldWidth}} values in <code>[[Minecraft:Bedrock Edition level format|level.dat]]</code> or using third-party tools.<ref name=":0" />


Biomes that could not be generated in this world type:
The world is [[Minecraft:Backward-compatibility|version-locked]] in [[Minecraft:Bedrock Edition 1.17.0|1.17.0]]. Any newer features, including the Caves & Cliffs [[Minecraft:world generation]], are not available. [[Minecraft:Experiments]] are still available, which can sometimes clash with the lacking resources. For example, enabling "Render Dragon Features for Creators" allows [[Minecraft:Vibrant Visuals]] to be enabled, but there are no configurations or PBR textures.
* {{MC/Biomelink|Dark Forest}}
* {{MC/Biomelink|Dark Forest Hills}}


However, as a result of their limited size, only a few biomes could be generated per world. In addition, since dark forests did not generate, areas of specific lush biomes were shuffled slightly, compared to their placements in default worlds. Also, biomes that were generated here were shrunken 4× (16× area) to allow more biomes to generate. Due to this shrinking, a seed generated different terrain in an old world than in an infinite world, although with similar overall characteristics (for example, the "Island Survival" seed from seed templates put the player on an island in the middle of the world, but the resemblance ended there).
==== Biomes ====
[[Minecraft:Dark Forest|Dark forests]] and [[Minecraft:Dark Forest Hills|dark forest hills]] cannot be generated in this world type, therefore also restricting [[Minecraft:woodland mansions]].


When creating an Old world, the player always spawned in the middle of the world. If the starter map was enabled, the map was in scale level {{frac|1|4}} rather than of {{frac|3|4}}. Additionally, the player respawn radius during world creation or world edit could be up to 256 blocks, rather than up to 128 blocks as in flat and infinite.
As a result of their limited size, only a few biomes can be generated per world. In addition, since dark forests do not generate, areas of specific lush biomes are shuffled slightly, compared to their placements in default worlds before 1.18. Also, biomes that are generated here are shrunken 4× (16× area) to allow more biomes to generate. Due to this shrinking, a seed generates different terrain in an old world than in an infinite world, although with similar overall characteristics.


The center of the world was rarely at 0,0, meaning the game found a valid spawn point, then it limited the world to 256×256 around that point, so the center of the world was the coordinate of that spawn point. It was possible, through NBT editing, to move the center of an old-world to another area in the seed.
The [[Minecraft:player]] always spawns in the middle of the world. If the starting [[Minecraft:map]] is enabled, the map is in scale level {{frac|1|4}} rather than of {{frac|3|4}}.


Some [[Minecraft:Structure|generated structures]] never appeared in the Old world type:
The center of the world is rarely at 0,0, meaning the game finds a valid spawn point, then it limits the world to 256×256 around that point, so the center of the world is the coordinate of that spawn point. It is possible, through NBT editing, to move the center of an old-world to another area in the seed.
* Mineshafts, ocean monuments, woodland mansions, strongholds, dungeons, desert pyramids, jungle pyramids, swamp huts, igloos, ocean ruins, shipwrecks, pillager outposts, and ruined portals did not generate, making resources limited.
* [[Minecraft:Cave]]s and canyons did not generate in this world type, making the underground area solid, although amethyst geodes and other hollow areas occasionally appear.
* Tall grass and ferns did not generate as part of any biomes, though they could generate as part of village structures. This made certain biomes such as plains and savannas less grassy. Grass only generated in bamboo jungles, while large ferns were generated normally.
* Even with experimental gameplay enabled, the world height was 128 blocks, with the bottom layer at Y=0.


Other structures could generate in the Overworld:
==== Structures ====
* With this world type, the Overworld was the only dimension that generated. Attempting to go to other dimensions resulted in the portal not being activated.
Some [[Minecraft:Structure|generated structures]] never appear in the Old world type:
* Villages sometimes generated near the world border and get cut off by it, resulting in a village without any meeting point, only one house, or a jobsite building, or even just a road.
* [[Minecraft:Mineshaft]]s, [[Minecraft:ocean monument]]s, [[Minecraft:stronghold]]s, [[Minecraft:dungeon]]s, [[Minecraft:desert pyramid]]s, [[Minecraft:jungle pyramid]]s, [[Minecraft:swamp hut]]s, [[Minecraft:igloo]]s, [[Minecraft:ocean ruin]]s, [[Minecraft:shipwreck]]s, [[Minecraft:pillager outpost]]s, and [[Minecraft:ruined portal]]s do not generate, making resources limited.
* Lakes could still generate normally, but lava lakes did not generate near bedrock. Also, lakes did not generate under Y=10, due to the ground being completely solid.
* [[Minecraft:Cave]]s and [[Minecraft:canyon]]s do not generate in this world type, making the underground area solid, although [[Minecraft:amethyst geode]]s and other hollow areas occasionally appear.
* Desert wells rarely generated in this world type.
* Tall grass and ferns do not generate as part of any biomes, though they can generate as part of village structures. This makes certain biomes such as plains and savannas less grassy. Grass only generates in [[Minecraft:bamboo jungle]]s, while large ferns are generated normally.
* On rare occasions, buried treasure and [[Minecraft:fossil]]s could generate.
* New Mountains still generated with experimental gameplay enabled, but were cut off at Y=127, causing the top of them to become a flat plateau of stone. This usually happened if mountains generated past the meadow layer.


Some mechanics broke in this world type:
Other structures and structure-like [[Minecraft:features]] can generate in the Overworld:
* Unlocking the last tier of cartographer [[Minecraft:villager]]s caused the game to stop ticking.
* [[Minecraft:Village]]s sometimes generate near – and get cut off by – the world border, resulting in a village without any meeting point, only one house, or a jobsite building, or even just a road.
* If the player obtained an ocean explorer map or a treasure map from commands, any explored areas outside the world border were completely black. If the player attempted to get a woodland explorer map, the game stopped ticking for about 100 seconds, and an error message was eventually given.
* Lakes can still generate normally, but lava lakes do not generate near bedrock. Also, lakes do not generate under Y=10, due to the ground being completely solid.
* Feeding a dolphin caused it to try to swim outside the world border.
* [[Minecraft:Desert well]]s rarely generate in this world type.
* On rare occasions, [[Minecraft:buried treasure|buried treasures]] and [[Minecraft:fossil]]s can generate.


Due to the structure limitations in this world type, many resources became unobtainable in survival, and some mobs could not spawn naturally.
Some mechanics are broken in this world type:
* Unlocking the last tier of cartographer [[Minecraft:villager]]s causes the game to stop ticking.
* If the player obtains an ocean [[Minecraft:Explorer Map|explorer map]] or a treasure map from commands, any explored areas outside the world border are completely black. If the player attempts to get a woodland explorer map, the game stops ticking for about 100 seconds, and an error message was eventually given.
* Feeding a dolphin causes it to try to swim outside the world border.
* Throwing an eye of ender causes it to be frozen at the world border.


Because of that, playing survival in this world type was challenging, due to the structure limitations reducing resources and also affecting mob spawning. While water and lava always generated in this world type, lava usually did not on the surface, although it always did underground and always directly in contact with the invisible bedrock in extremely small patches of 1×1 block. If the Overworld didn't generate lava, then cobblestone would become non-renewable without going to the Nether.
Due to the structure limitations in this world type, many resources become unobtainable or non-renewable in Survival, and some mobs cannot spawn naturally.


=== Nether and End ===
=== Nether and End ===
In Old worlds, [[Minecraft:the Nether]] and [[Minecraft:the End]] could not be accessed unless the world was converted to the Infinite type, as detailed below.
With this world type, the Overworld is the only dimension that generated. Attempting to go to other dimensions results in the portal not being activated.
 
However, the Nether and the End actually existed in this world type but the only way to access these dimensions was via command {{MC/Command|setblock}}, {{MC/Command|fill}}, or {{MC/Command|execute}} with the corresponding portal, just like the [[Minecraft:Overworld]].
 
Both the Nether and the End were also bordered with the size 256×128×256.
The Nether still generated normally, but the 8:1 travel ratio was maintained, meaning that returning to the Overworld often caused the player to become stuck (due to the Overworld being 256×128×256 in size).


If a nether fortress was generated, it was most likely going to be cut down by the world border.
However, the Nether and the End actually exist in this world type; the only way to access these dimensions is via the commands {{command|setblock}}, {{command|fill}}, or {{command|execute}} with the corresponding portal block.
Despite nether portals not being able to be activated, returning from the Nether to the Overworld caused a newly activated Nether portal to generate in the Overworld (this is due to nether portals not counting when placed with commands).


The End in Old worlds generated only the [[Minecraft:Terrain features#Central island|central island]] without the [[Minecraft:Terrain features#Outer island|outer island]]s. Sometimes the exit portal did not generate and the ender dragon sometimes got stuck at the border. End gateways also did not work, due to the size limit.
Both the Nether and the End are also bordered with the size 256×128×256. The Nether's terrain and biomes still generate normally, but the 8:1 travel ratio was maintained, meaning that returning to the Overworld often causes the player to become stuck outside the boundary.


== Converting to infinite ==
If a [[Minecraft:Nether fortress]] is generated, it is most likely going to be cut down by the world border. Despite Nether portals not being able to be activated, returning from the Nether to the Overworld causes a newly activated Nether portal to generate in the Overworld.
To convert an Old world to an Infinite type, all the player had to do was to select the pencil icon next to the old world in the world selection screen, and then selected "Make Infinite!". This created a new world with all of the saved data ([[Minecraft:inventory]], terrain, structures, etc.) of the old world, set the world type to Infinite, and kept the world name; the old world is then renamed <code><WorldName>-Old</code>.


After converting to Infinite, the terrain copied from the old world had a chunk border separating it from the added area, as infinite worlds generate larger biomes.
The End in old worlds generate only the [[Minecraft:Terrain features#Central island|central island]] without the [[Minecraft:Terrain features#Outer island|outer island]]s. Sometimes the [[Minecraft:exit portal]] does not generate and the [[Minecraft:ender dragon]] can get stuck at the border. [[Minecraft:End gateway]]s also do not work, due to the size limit.
 
This process is not available in ''[[Minecraft:China Edition]]''.


== History ==
== History ==
=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine||Pre-release|Added Old world type. At the time, this was the only available world type.
|{{HistoryLine||Demo|Added Old world type. At the time, this was the only available world type.
|Featured a basic terrain generation with five biomes: plains, forest, snowy tundra, snowy taiga, and desert.}}
|Featured a basic terrain generation with five biomes: plains, forest, snowy tundra, snowy taiga, and desert.}}
|{{MC/HistoryLine||v0.1.3|Cacti now generate in deserts.}}
|{{HistoryLine||v0.1.3|[[Minecraft:Cacti]] now generate in deserts.}}
|{{MC/HistoryLine||v0.9.0|dev=build 1|Old is now an optional world type, with the addition of Infinite and Flat world types.
|{{HistoryLine||v0.9.0|dev=build 1|Old is now an optional world type, with the addition of [[Minecraft:World type#Infinite|Infinite]] and [[Minecraft:Flat]] world types.
|Changed terrain generation, adding new [[Minecraft:Structure|generated structure]]s, [[Minecraft:biome]]s, and foliage colors.}}
|Changed terrain generation, adding new [[Minecraft:Structure|generated structure]]s, [[Minecraft:biome]]s, and foliage colors.}}
|{{MC/HistoryLine||v0.11.0|dev=build 1|Old worlds can now be converted into Infinite worlds.}}
|{{HistoryLine||v0.11.0|dev=build 1|Old worlds can now be converted into Infinite worlds.}}
|{{MC/HistoryLine||v0.16.0|dev=build 1|Old worlds can no longer be created.}}
|{{HistoryLine||v0.16.0|dev=build 1|Old worlds can no longer be created.}}
|{{MC/HistoryLine|||dev=build 5|Old worlds can be created again.}}
|{{HistoryLine|||dev=build 5|Old worlds can be created again.}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Old worlds are no longer surrounded by invisible bedrock, and chunks near the border are glitched.|As a result of this change, the {{MC/Command|tp}} command cannot teleport entities to outside of the world anymore.}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Old worlds are no longer surrounded by [[Minecraft:invisible bedrock]], and chunks near the border are glitched.|As a result of this change, the {{command|tp}} command cannot teleport entities to outside of the world anymore.}}
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|Due to villages being overhauled, village generation is now rarer.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Due to villages being overhauled, village generation is now rarer.}}
|{{MC/HistoryLine||1.18.0|dev=beta 1.18.0.22|The old world type has been removed from the world creation screen. Existing old worlds are still playable, but do not receive new features.}}
|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|The old world type has been removed from the world creation screen. Existing old worlds are still playable, but do not receive new features.}}
}}
}}


=== ''Minecraft Education'' ===
=== ''Minecraft Education'' ===
{{HistoryTable
{{HistoryTable
|{{MC/HistoryLine|education}}
|{{HistoryLine|education}}
|{{MC/HistoryLine||1.0.0|dev=v0.14.2|Added Old world type.}}
|{{HistoryLine||1.0.0|dev=v0.14.2|Added Old world type.}}
|{{MC/HistoryLine||1.18.32|dev=1.18.10.04|The old world type has been removed from the world creation screen. Existing old worlds are still playable, but do not receive new features.}}
|{{HistoryLine||1.18.32|dev=1.18.10.04|The old world type has been removed from the world creation screen. Existing old worlds are still playable, but do not receive new features.}}
}}
}}


== Issues ==
== Issues ==
{{MC/Issue list|projects=mcpe}}
{{Issue list|projects=mcpe}}


== Gallery ==
== Gallery ==
=== Screenshots ===
=== Screenshots ===
<gallery>
<gallery>
Old.png|Viewing an old world from below the bedrock layer.
File:Old world.png|An old world
OldBorder.png|Glitched third-person view of an old world on the edge.
File:Old.png|Viewing an old world from below the bedrock layer
File:OldBorder.png|Glitched third-person view of an old world on the edge
</gallery>
</gallery>
== References ==
{{Reflist}}


== See also ==
== See also ==
* World boundary
* [[Minecraft:World boundary]]


== Navigation ==
== Navigation ==
{{MC/Navbox environment}}
{{Navbox environment}}
{{MC/Navbox Bedrock Edition}}
{{Navbox Bedrock Edition}}


de:Alt (Welttyp)
[[Minecraft:de:Alt (Welttyp)]]
es:Antiguo
[[Minecraft:es:Antiguo]]
ja:Old
[[Minecraft:ja:Old]]
pt:Antigo
[[Minecraft:pt:Antigo]]
ru:Старый (тип мира)
[[Minecraft:ru:Старый (тип мира)]]
uk:Старий
[[Minecraft:uk:Старий]]
zh:旧世界类型
[[Minecraft:zh:旧世界类型]]
[[Category:World types]]
[[Category:World types]]

Latest revision as of 11:27, 22 October 2026

Template:Unobtainable

File:OldWorld.jpg
Overview of an Old world

Old is a deprecated Minecraft:world type exclusive to Template:El and Template:El. The purpose of this world type was to provide smaller worlds on older or low-end devices that did not perform well with infinite worlds, but they have been made inaccessible in 1.18.0. Old worlds created before that version still exist, and can also be created with external programs.

Usage

To create an Old world, the player could select "Old" in the World Type drop-down of the world creation screen. Optionally, on low-end devices, the player could toggle "Limited worlds" in the Video section of the options screen. This sometimes failed due to limited access.Template:Only

Functionality to create old worlds has been removed in version 1.18.0 and they can only be created using third-party tools<ref name=":0">World Generator - MCBE Essentials</ref> or by editing the level.dat.

Old worlds can be converted to infinite worlds at any time. This creates a copy of the world (named <WorldName>-Old), and allows chunks to be generated outside the old boundaries. The world is still locked in version 1.17.0, which can only be removed with NBT editing.

Generation

Overworld

Old worlds consisted of a finite map with an area of 256×256 blocks with 128 maximum block height. Functionality for any world size exists by editing the Template:Cd and Template:Cd values in level.dat or using third-party tools.<ref name=":0" />

The world is version-locked in 1.17.0. Any newer features, including the Caves & Cliffs Minecraft:world generation, are not available. Minecraft:Experiments are still available, which can sometimes clash with the lacking resources. For example, enabling "Render Dragon Features for Creators" allows Minecraft:Vibrant Visuals to be enabled, but there are no configurations or PBR textures.

Biomes

Dark forests and dark forest hills cannot be generated in this world type, therefore also restricting Minecraft:woodland mansions.

As a result of their limited size, only a few biomes can be generated per world. In addition, since dark forests do not generate, areas of specific lush biomes are shuffled slightly, compared to their placements in default worlds before 1.18. Also, biomes that are generated here are shrunken 4× (16× area) to allow more biomes to generate. Due to this shrinking, a seed generates different terrain in an old world than in an infinite world, although with similar overall characteristics.

The Minecraft:player always spawns in the middle of the world. If the starting Minecraft:map is enabled, the map is in scale level Template:Frac rather than of Template:Frac.

The center of the world is rarely at 0,0, meaning the game finds a valid spawn point, then it limits the world to 256×256 around that point, so the center of the world is the coordinate of that spawn point. It is possible, through NBT editing, to move the center of an old-world to another area in the seed.

Structures

Some generated structures never appear in the Old world type:

Other structures and structure-like Minecraft:features can generate in the Overworld:

  • Minecraft:Villages sometimes generate near – and get cut off by – the world border, resulting in a village without any meeting point, only one house, or a jobsite building, or even just a road.
  • Lakes can still generate normally, but lava lakes do not generate near bedrock. Also, lakes do not generate under Y=10, due to the ground being completely solid.
  • Minecraft:Desert wells rarely generate in this world type.
  • On rare occasions, buried treasures and Minecraft:fossils can generate.

Some mechanics are broken in this world type:

  • Unlocking the last tier of cartographer Minecraft:villagers causes the game to stop ticking.
  • If the player obtains an ocean explorer map or a treasure map from commands, any explored areas outside the world border are completely black. If the player attempts to get a woodland explorer map, the game stops ticking for about 100 seconds, and an error message was eventually given.
  • Feeding a dolphin causes it to try to swim outside the world border.
  • Throwing an eye of ender causes it to be frozen at the world border.

Due to the structure limitations in this world type, many resources become unobtainable or non-renewable in Survival, and some mobs cannot spawn naturally.

Nether and End

With this world type, the Overworld is the only dimension that generated. Attempting to go to other dimensions results in the portal not being activated.

However, the Nether and the End actually exist in this world type; the only way to access these dimensions is via the commands Template:Command, Template:Command, or Template:Command with the corresponding portal block.

Both the Nether and the End are also bordered with the size 256×128×256. The Nether's terrain and biomes still generate normally, but the 8:1 travel ratio was maintained, meaning that returning to the Overworld often causes the player to become stuck outside the boundary.

If a Minecraft:Nether fortress is generated, it is most likely going to be cut down by the world border. Despite Nether portals not being able to be activated, returning from the Nether to the Overworld causes a newly activated Nether portal to generate in the Overworld.

The End in old worlds generate only the central island without the outer islands. Sometimes the Minecraft:exit portal does not generate and the Minecraft:ender dragon can get stuck at the border. Minecraft:End gateways also do not work, due to the size limit.

History

Bedrock Edition

Template:HistoryTable

Minecraft Education

Template:HistoryTable

Issues

Template:Issue list

Gallery

Screenshots

References

Template:Reflist

See also

Navigation

Template:Navbox environment Template:Navbox Bedrock Edition

Minecraft:de:Alt (Welttyp) Minecraft:es:Antiguo Minecraft:ja:Old Minecraft:pt:Antigo Minecraft:ru:Старый (тип мира) Minecraft:uk:Старий Minecraft:zh:旧世界类型