Minecraft:Java Edition 1.4.2: Difference between revisions
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* On average, nearly one silverfish block is generated per chunk. | * On average, nearly one silverfish block is generated per chunk. | ||
'''{{EnvLink|Village}} | '''{{EnvLink|Village|text=Villages}}''' | ||
* Carrots and potatoes can be found on farms in villages. | * Carrots and potatoes can be found on farms in villages. | ||
Latest revision as of 11:08, 31 May 2026
Template:Infobox version Template:Relevant guide
1.4.2, the release of the Minecraft:Pretty Scary Update, is a major update to Template:JE released on October 25, 2012,<ref>Template:Cite</ref> which added a number of new Minecraft:mobs (Minecraft:witches, Minecraft:bats, Minecraft:zombie villagers, and Minecraft:wither skeletons), wearable and placeable Minecraft:heads, a better sound engine, a new boss (the Minecraft:wither), Minecraft:command blocks, Minecraft:anvils, Minecraft:beacons, new Minecraft:food (Minecraft:potatoes, Minecraft:carrots, and Minecraft:pumpkin pies), Minecraft:carrots on sticks for controlling pigs, and new decoration items (such as Minecraft:item frames, Minecraft:flower pots, and Minecraft:cobblestone walls).
A pre-release for 1.4.2 was released on October 24, 2012,<ref>Template:Cite</ref> though the full release of 1.4.2 is identical to this pre-release.
Additions
Blocks
File:Beacon JE4 BE1.png Minecraft:Beacons
- Intended as an endgame block.
- Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone).
- Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect.
- The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks.
- Has to be directly exposed to the skylight to work.
- Building square platforms of increasing size and the same material per layer activates it and increases range and status effect selection.
- Viable materials are iron, gold, diamond, and emerald blocks.
- Changing selected status effects costs 1 emerald, diamond, gold ingot, or iron ingot.
- Gives off a light level of 15.
- Unlockable effects, with an increasing amount of required layers of blocks required:
- When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen.
- This second status effect is Minecraft:Regeneration or tier II of the previously chosen effect.
- Effects given by the beacon have less intrusive particles than others on the screen, such as those of potions.
File:Impulse Command Block JE1.png Minecraft:Command blocks
- Run editable commands when triggered by redstone.
- Intended for adventure maps.
- Can only be edited by ops in Creative mode, as long as
enable-command-blockin server.properties is enabled. - Only obtainable using Template:Cmd.
- Can operate in silent mode where it doesn't display commands in the chat box.
File:Flower Pot.png Minecraft:Flower pots
- Lets players plant all kinds of Minecraft:saplings, Minecraft:mushrooms, Minecraft:flowers, Minecraft:cacti, Minecraft:dead shrubs, and Minecraft:ferns. <ref>Template:Tweet</ref>
- Using pick block on it gives the potted plant.
- Right-click it with an item to plant it, hit it to get both back.
File:Oak Button (S) JE1 BE1.png Minecraft:Wooden buttons
- Unlike stone buttons, can be activated by Minecraft:arrows.
- Requires 1 unit of Minecraft:wood planks to craft.
Template:Animate Minecraft:Walls
- Available in cobblestone and mossy cobblestone variants.
- Behave like Minecraft:fences - connect to each other, to other blocks, and to fence gates & have a 1.5 blocks high collision box.
- Have a different, higher shape in corners, and when blocks are placed on them.
Template:Animate Minecraft:Mob heads
- Wither skeleton skull has a chance of dropping when a wither skeleton is killed by a player.
- Also exist for creepers, zombies, skeletons, and players.
- Can be put on the ground in 16 orientations and hung on walls.
- Can be worn.
- Using external editors or mods player skulls can be assigned to specific players - they then have a tooltip "Player's Head".
- Add the NBT tag "SkullOwner" -> (player name) on the skull items.
Template:Animate Minecraft:Anvils
- Used for repairing and combining enchanted items as well as for renaming any item/block at the cost of experience levels
- Tools can also be repaired using one piece of their material
- Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
- Conflicting enchantments are removed and only the first one is kept
- Becomes damaged from using and dropping it - damage persists in inventory and splits up into 3 separate blocks: anvil, slightly damaged anvil, & very damaged anvil
- Can be placed in 4 orientations, but can't be moved by pistons
- Experience level cost depends on enchantment levels & rarities, whether the item is being renamed and whether the item has been used with an anvil before - maximum experience level cost is 39 levels, unless in Creative mode
- For a more detailed explanation of how enchantments are combined using the anvil, see the Minecraft:Anvil mechanics page
- Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in the chat
- Certain blocks are destroyed when an anvil falls on them: Minecraft:levers, Minecraft:buttons, Minecraft:torches, Minecraft:redstone torches, Minecraft:redstone repeaters, Minecraft:flower pots, Minecraft:rails, & mob Minecraft:heads
Items
File:Potion of Night Vision JE1 BE1.png Minecraft:Potion of Night Vision
- Brewed by adding a Minecraft:golden carrot to an awkward potion.
Template:Animate Minecraft:Carrots
- Carrots can be planted on Minecraft:hydrated soil and drop 2-4 carrots when fully grown.
- Can be grown instantly using Minecraft:bone meal.
- Golden carrots can be crafted with a carrot surrounded by 8 Minecraft:gold nuggets.
- Carrots restore Template:Hunger hunger and golden carrots restore Template:Hunger hunger.
Template:Animate Minecraft:Potatoes
- Minecraft:Potatoes can be planted on Minecraft:hydrated soil and drop 1-4 potatoes when fully grown.
- Can be grown instantly using Minecraft:bone meal.
- Rarely drop Minecraft:poisonous potatoes.
- Potatoes can be Minecraft:smelted to receive a Minecraft:baked potato.
- Potatoes restore Template:Hunger hunger, poisoned potatoes restore Template:Hunger hunger and have a chance to Minecraft:poison the Minecraft:player, and baked potatoes restore Template:Hunger hunger.
File:Potion of Invisibility JE1 BE1.png Minecraft:Potion of Invisibility
- Effect now hides the Minecraft:nametag and Minecraft:cape.
- Minecraft:Mobs only attack the Minecraft:player when they walk into them or attack them.
- Splash potions of Invisibility can also make mobs partially invisible, although the eyes of some mobs still show.
- Brewed by adding a Minecraft:fermented spider eye to a potion of Night Vision.
File:Carrot on a Stick JE1 BE1.png Minecraft:Carrot on a stick
- Used to control Minecraft:pigs
- When held, it dictates the direction pigs Minecraft:players are riding is heading in
- Nearby pigs flock towards players holding it
- Pigs start slow but end up going about 5 Minecraft:blocks per second
- Slowly loses Minecraft:durability when riding pigs
- The pigs 'eat' the Minecraft:carrot eventually, leaving the player a Minecraft:fishing rod and requiring another carrot to continue riding
- Can be Template:Control to give the pig a short speed boost
- This takes up a chunk of the durability
- To craft, the carrot must be placed at a diagonal below the fishing rod
File:Nether Star JE2 BE1.png Minecraft:Nether star
- Drops from Minecraft:withers.
- Used to craft Minecraft:beacons.
- Glows like an enchanted item.
- When dropped, it takes more than twice as long to despawn than other items.
File:Pumpkin Pie JE1 BE1.png Minecraft:Pumpkin pie
- Restores Template:Hunger hunger.
- The crafting recipe is shapeless: assemble a Minecraft:pumpkin, Minecraft:egg, and Minecraft:sugar in the crafting inventory.
Template:Animate Minecraft:Spawn eggs
- Added the witch and bat spawn eggs.
Mobs
File:Zombie Villager.png Minecraft:Zombie villagers
- A zombie version of a villager.
- Created when a zombie infects a villager.
- Right-clicking a zombie villager under the influence of a Weakness potion with a golden apple inverts their potion effect, makes them wiggle slightly, and eventually turn back into a villager.
File:Wither JE1 BE1.png Minecraft:Wither
- Three-headed flying player-created boss mob shooting projectiles at any mob that isn't undead and players.
- Place 4 pieces of Minecraft:soul sand in a T-shape and place 3 Minecraft:wither skeleton skulls on top to summon it.
- After spawning, it flashes blue, builds up health, grows slightly, and is invincible for a few seconds - Then it explodes and starts attacking players and mobs.
- Each head can fire projectiles, so-called wither skulls, at different targets - Projectiles explode on impact.
- Shoots two kinds of projectile - a blue one from the little heads, targeting mobs, and a dark one from the big head targeting players.
- When hit by projectiles, players get the Wither II effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black.
- Constantly regenerates health.
- Gains wither armor when taken down to half health, making it immune to arrows.
- Drops a Minecraft:Nether star when killed.
- Darkens the sky when spawned in the Overworld.
File:Wither Skeleton JE1 BE1.png Minecraft:Wither skeletons
- Carry and rarely drop stone swords when killed by players.
- Drop bones, coal, and rarely wither skeleton skulls.
- Give players Wither effect when hitting them.
- Spawn in Minecraft:Nether fortresses.
- Rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools.
- Armor, tools, & swords are equipped automatically and are exchanged for better gear when possible.
- Items that are picked up have a 100% chance of dropping after dying.
- All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob.
- Rare tool drops are now damaged.
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players.
File:Bat JE1 BE1.png Minecraft:Bats
- Hang on the ceiling when idle, starts flying when players come near.
- Spawn in low light levels.
- Sleep during the day.
- Don't trigger Minecraft:pressure plates or Minecraft:tripwire.
File:Witch Revision 2.png Minecraft:Witch
- Looks like an offshoot Minecraft:villager.
- Throws splash potions of Poison, Slowness, Weakness, and Instant Damage at players.
- Holds a potion and wiggles its nose when attacking.
- Has a hat, which sometimes emits particles.
- Drinks potions of Instant Health and Fire Resistance to defend themselves in combat.
- Is immune to 80% of splash potions' effects.
- Drops Minecraft:sticks, Minecraft:glowstone, Minecraft:redstone, Minecraft:gunpowder, Minecraft:sugar, Minecraft:spider eyes, and Minecraft:glass bottles when killed.
- Has a chance to drop the potion it is holding if killed by players.
- Spawn exclusively in Minecraft:witch huts in Minecraft:swamps.
All boss mobs
- Now show their name above health bars.
Non-mob entities
File:Item Frame Revision 1.png Minecraft:Item frames
- All items and blocks can be framed.
- Minecraft:Clocks, Minecraft:compasses, and Minecraft:maps function - maps show only one marker, the frame itself.
- Mounted maps are marked on copies of the map.
- Using pick block on it gives the framed item/block.
World generation
- Generates in swamps.
Gameplay
- Added sounds for placing Minecraft:wood, Minecraft:stone, Minecraft:plant, Minecraft:sand, and Minecraft:gravel-like blocks.
- Added sounds for walking on Minecraft:sand, Minecraft:gravel, Minecraft:soul sand, Minecraft:grass block, and Minecraft:stone.
- Added sounds for Minecraft:zombies, Minecraft:skeletons, Minecraft:cows, Minecraft:pigs, Minecraft:spiders, Minecraft:endermen, Minecraft:ghasts, Minecraft:silverfish, Minecraft:magma cubes, Minecraft:wolves, the Minecraft:ender dragon, Minecraft:bats, and the Minecraft:anvil.
- Added sounds for curing a zombie, infecting a villager, and a remedy sound.
- Added sounds for setting things on Minecraft:fire and shearing Minecraft:sheep.
- Added sounds for climbing Minecraft:ladders and riding Minecraft:minecarts.
- Added a sound for leveling up which is played every 5 levels.
- Added constant noise to liquids.
- Replaced the bone-breaking sounds when the player takes damage with "tick" sounds.
NBT tags
- Tag for items to have lore.
- Tag for mobs to determine whether they can despawn.
Command format
Specific Minecraft:commands
- Template:Cmd
- Changes difficulty.
/difficulty 0= peaceful/difficulty 1= easy/difficulty 2= normal/difficulty 3= hard
- Template:Cmd
- Changes the player's own or other players' spawnpoint to where they are standing or to specified coordinates.
/spawnpoint<player> <x> <y> <z>
- Template:Cmd
- Alias for Template:Cmd
- Template:Cmd
- Changes the current Minecraft:weather and optionally set the duration for the new weather.
/weather [clear | rain | thunder] <time>
- Template:Cmd
- Look up and change gamerules regarding Minecraft:command block output.
/gamerule commandBlockOutput- Whether or not the output of command blocks executing commands should be sent to the chat as if a player had executed them./gamerule doFireTick- Whether fire should spread/gamerule doMobLoot- Whether mobs should drop items/gamerule doMobSpawning- Whether mobs should naturally spawn/gamerule doTileDrops- Whether blocks should have drops (does not work for paintings)/gamerule keepInventory- Whether the player should keep items in their inventory if they die/gamerule mobGriefing- Whether Minecraft:creepers, Minecraft:endermen, Minecraft:withers and Minecraft:villagers should be able to change blocks
- Template:Cmd
- Clears a specified player's entire inventory or removes only one block/item from it.
Command target selectors
- Available selectors:
@p- Closest player@a- All players@r- Random player
- Can have arguments specified in
[]using the syntaxx=0, wherexis the argument. - Available arguments:
x,y,z- Coordinatesr- Rangerm- Minimum rangem- Gamemodel- Minimum experience levellm- Maximum experience level
- Special argument only usable with
@a:c- the maximum count of players to return. Numbers below 0 make it return the last x amount of entries.
Changes
Blocks
Template:Animate Template:Animate Template:Animate Template:Animate Minecraft:Logs
- Placement now depends on the surface it is placed on, rather than the direction of the player.
- Placed on the side of a block, the log is horizontal.
- Placed on the top or bottom of a block, the log is vertical.
- Now connect to other stairs to form corner stairs.
File:Spawner JE2.png Minecraft:Monster spawners
- Added NBT tags to change a few key spawning rules.
- Spawning range can now be changed.
- Maximum amount of spawned entities within spawning range can now be changed.
- Horizontal spawning radius can now be changed.
- Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items.
- Added an NBT tag for mobs to decide whether they can despawn.
- Added an NBT tag for mobs to decide whether they are invincible.
File:Redstone Repeater (item) JE2 BE1.png Minecraft:Repeaters
- Can now be locked by powering their sides with another repeater.
- When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal.
File:Oak Trapdoor (D) JE2.png Minecraft:Trapdoors
- Can now be placed on the top half of blocks.
- Placement works similar to that of slabs and stairs.
Template:AnimateMinecraft:Buttons
- Now stays active for 0.2 seconds longer.
- New crafting recipe – Only 1 Minecraft:stone block required.
File:Fire JE1.png Minecraft:Fire
- Now spreads more aggressively depending on the difficulty.
Template:Animate Minecraft:Saplings
- Decreased hitbox size.
File:TNT JE2 BE1.png Minecraft:TNT
- Is now triggered by flaming arrows shot by Flame bows.
Minecraft:Doors, Minecraft:trapdoors, Minecraft:levers & Minecraft:buttons
- No longer triggerable with the left mouse button.
Items
Template:Animate Minecraft:Potions
- Can now have any available potion effects, level, and duration.
- Data is saved using NBT tags, but potions retain their original color.
Template:Animate Minecraft:Maps
- Are now crafted as an Minecraft:empty map and become a real map by right-clicking.
- Start out at their closest zoom level and can be extended by adding more paper.
- Players see other players moving around on the same map.
- Craft an existing map with an empty map to receive an extra copy of the map.
- Removed text overlay.
- Are labeled 'Map #0' and so on.
- Now align to a grid and can be stacked to 64.
- When outside a map's range, the player is displayed as a small circle at the edge.
- Diamond armor sleeves now have a notch on the inner side.
- Completely revamped leather armor.
- Can now be dyed in 16,777,216 potential different colors.
- Putting it in a crafting grid with dyes applies all colors.
- Dyed armor's tooltip displays Dyed.
- Right-click dyed armor on cauldrons to wash it and remove some Minecraft:water from the Minecraft:cauldron.
- Changed item and model color and texture.
- Now uses two overlayed textures, one being the color.
New textures
- Updated textures for leather Minecraft:armor, Minecraft:bread, Minecraft:raw chicken, Minecraft:cooked chicken, Minecraft:raw beef, Minecraft:steak, Minecraft:raw porkchop, Minecraft:cooked porkchop, and Minecraft:apple.
Mobs
File:Tamed Wolf with Red Collar JE1 BE1.png Tamed Minecraft:wolves
- Collars can now be dyed by Template:Control dye on the wolf.
File:Iron Golem JE1 BE1.png Minecraft:Iron golems
- Now attack Minecraft:creepers, Minecraft:slimes and Minecraft:magma cubes.
- Can become aggressive towards players depending on whether the player is liked or disliked by the villagers of a village.
All hostile Minecraft:mobs
- Now jump down to players as long as they can survive the fall.
- Depending on difficulty, they are willing to take more damage.
- Improved Minecraft:villagers to make them more self-aware.
- The inhabitants of a village can now like and dislike specific players.
- Trading makes the villagers like the player.
- Hurting villagers or their iron golems makes the villagers dislike a player.
- When players are highly disliked, iron golems of that village can become aggressive towards those players.
- After a villager dies to natural causes (mobs excluded) while a player is within 16 blocks or if a mob kills a villager, no baby villagers are produced in the next few minutes.
- Changed and added some trades to counteract emerald farming and improve gameplay.
- Show particle effects indicating a change in player reputation.
File:Saddled Pig JE2.png Minecraft:Pigs
- Can now accelerate to up to 5 m/s.
- Now drop their Minecraft:saddle when killed.
File:Slime JE2 BE1.png Minecraft:Slimes
- Now spawn in swamps at night.
Template:Animate Minecraft:Sheep
- Sheep from Minecraft:spawn eggs can now spawn natural colored sheep (white, pink, etc.).
File:Creeper JE3 BE1.png Minecraft:Creepers
- Start exploding when they hit the ground, with explosions being more imminent with higher falls.
- Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags.
Template:Animate File:Zombie with iron sword JE1.png File:Zombie with iron shovel JE1.png File:Zombie with Carved Pumpkin.png Minecraft:Zombies
- Now rarely spawn with armor of all kinds, sometimes enchanted.
- Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools.
- Armor, tools, & swords are equipped automatically and are exchanged for better gear when possible.
- Items that are picked up have a 100% chance of dropping after dying.
- All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob.
- Rare tool drops are now damaged.
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and drops rarely when the mob is killed by players.
- When wearing helmets, they don't burn up - instead, all damage is applied to the helmet.
- Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks.
- Now have a chance, depending on difficulty, to infect villagers after killing them - the villager then gets replaced with a zombie villager on death.
- On Normal difficulty, there is a 50% chance of infection and on Hard difficulty, there is a 100% chance of infection.
- Infected baby villagers turn into baby zombie villagers.
- Rarely spawn holding iron swords or shovels.
- When holding something in their hands, their arms move upwards when attacking.
- File:Baby Zombie JE1 BE1.png Added baby zombie, which is only spawnable using mods or third-party tools.
- Baby zombies are 50% faster, don't age, don't burn up in the sun, and can wear armor.
- Now rarely drop carrots and potatoes when killed by players.
- Have a 25% chance of spawning with a pumpkin on their head during Halloween.
Template:Animate File:Skeleton with Carved Pumpkin JE4.png File:Skeleton with Jack o'Lantern JE4.png Minecraft:Skeletons
- Now rarely spawn with armor of all kinds, sometimes enchanted.
- Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools.
- Armor, tools, & swords are equipped automatically and are exchanged for better gear when possible.
- Items that are picked up have a 100% chance of dropping after dying.
- All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob.
- Rare tool drops are now damaged.
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players.
- When wearing helmets, they don't burn up - instead all damage is applied to the helmet.
- Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks.
- Rarely spawn with enchanted bows which can be dropped when killed by players.
- Have a 25% chance of spawning with a pumpkin on their head during Halloween.
File:Zombified Piglin JE3 BE2 (with Carved Pumpkin).png Minecraft:Zombie pigmen
- Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools.
- Armor, tools, & swords are equipped automatically and are exchanged for better gear when possible.
- Items that are picked up have a 100% chance of dropping after dying.
- All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob.
- Rare tool drops are now damaged.
- More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players.
- Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks.
- Rarely carry enchanted golden swords.
- Dropped golden swords now sometimes are damaged.
- File:Baby Zombified Piglin JE1.png Added baby zombie pigman, which is only spawnable using mods or third-party tools.
Non-mob entities
File:Wither (painting texture) JE1 BE1.png Minecraft:Paintings
- Added Wither painting.
World generation
Template:BiomeLink biome
- Minecraft:Silverfish blocks now rarely generate here.
- On average, nearly one silverfish block is generated per chunk.
- Carrots and potatoes can be found on farms in villages.
Gameplay
- Minecraft:Spawn protection is now disabled if there's nothing in ops.txt.
- Spawn protection radius can now be changed in the server.properties file.
- Items can now be cloned by using Pick Block on them - an item stack with the highest amount of items possible is created.
- Items can now be shift-clicked around on the Survival inventory screen.
- Pressing the 1-9 hotkeys while hovering over an inventory slot exchanges the content of that slot with that of the corresponding hotbar slot.
- This also works for empty slots, another hotbar slot, the Minecraft:crafting interface, and other GUIs.
- Minecraft:Status effects now cause the inventory window to be off-center regardless of screen aspect ratio.
- Mobs, items, and projectiles now pass through them, preserving momentum.
- Entities pass through instantly, but at a longer "cooldown".
- Portals allow fire-burning entities like Minecraft:blazes to leave the Minecraft:Nether and potentially burn things.
- Portals teleport an entity relative to where it entered.
- Players are now positioned correctly when going through Nether portals.
- Nether portals are now instant for players in Creative mode.
Minecraft:Adventure mode
- Blocks can now be mined with the proper tools.
- Blocks can now be placed.
- Minecraft:Chickens now use seeds instead of wheat to breed.
- Minecraft:Pigs now use Minecraft:carrots instead of wheat to breed.
- The Minecraft:player can now restore a desolate village or create a completely new village.
File:Experience Orb (sprite) Revision 1.gif Minecraft:Experience
- Now awarded for Minecraft:fishing and Minecraft:breeding.
Command format
- Template:Cmd
- Can be used to give and take entire experience levels by appending "L" to the number.
- Template:Cmd
- Works with relative coordinates.
- Template:Cmd
- Items spawned are picked up almost instantly now.
General
- Server IPs can now be hidden individually when editing or adding a server.
- Server version is now displayed left of the connection bars.
- Server ping tooltip now shows if the server and client have mismatching protocol versions.
- Mismatching servers can't be joined.
Settings menu
- Renamed Chat Settings to Multiplayer Settings.
- Added an option for cape-owners to hide their capes in-game.
- Added Fullscreen and VSync toggles.
- Though this is not in the settings menu, the user may go into the options.txt in %appdata% and toggle advancedToolTips. This shows them the item IDs of everything and the durability of tools and armor.
- Worlds can now be re-created from the world selection screen.
F3 debug screen
- The piechart is now shown when using shift+F3 instead of vice versa.
- Added the cardinal direction and the degree value to the f value indicating the direction the player is facing.
- Now shows which chunk and where in that chunk the player is in on X and Z values.
- Pressing Template:Key while holding Template:Key toggles the auto-pause when the Minecraft window loses focus.
- Pressing Template:Key while holding Template:Key toggles detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage, and map zoom level and scale on the tooltip.
Language files
- Updated language files.
Template:EnvLink world type
- Now customizable and made up of layers specified with block id, data value and height.
- Biome can now be changed.
- All generation settings are stored in a preset, which can be shared and re-used.
- Terrain can now be decorated and structures other than villages can spawn.
- Default presets:
- Classic Flat -
2;7,2x3,2;1;village - Tunnelers' Dream -
2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft - Water World -
2;7,5x1,5x3,5x12,90x9;1;biome_1,village - Overworld -
2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake - Snowy Kingdom -
2;7,59x1,3x3,2,78;12;biome_1,village - Bottomless Pit -
2;2x4,3x3,2;1;biome_1,village - Desert -
2;7,3x1,52x24,8x12;2;stronghold,biome_1,village,decoration,dungeon,mineshaft - Redstone Ready -
2;7,3x1,52x24;2
- Classic Flat -
- Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (
35) and can additionally have:2appended to specify2as the data value. Before that, the player can put2xto specify that this layer should be put2times. After a semicolon follows the biome id. After another semicolon follows all structures to be generated, including their options.
Fixes
- Mobs glitching through wooden floors
- Mob AI considering cobblestone walls as blocks of normal height
- Mobs randomly suffocating
- Mobs falling through blocks
- Zombies not burning in the sun
- Mob spawners spawning mobs too quickly
- Redstone repeaters getting stuck in 'on' state
- A number of minor font issues
- A bug that allowed any item to be placed in the armor slots
- Invisible falling sand entities
- Template:Cmd command only working for ops
- Template:Cmd not working correctly
- Template:Cmd not working correctly
- Graphical glitch with chests and ender chests
- Partially fixed lighting issues
- The second layer on skins not being placed correctly when sneaking
- Minecraft:Blazes not properly spawning in nether fortresses
- Various nether portal fixes
- Pets teleporting around randomly
- Wet wolves looking way too scary
- PvP-disabled servers still allowing players to set other players on fire using Minecraft:Fire Aspect enchanted swords
- Entities in minecarts becoming invisible
- Stairs, slabs, & fences glitching visually sometimes
- Fixed a severe memory leak in the server
- Corrected rendering of fences and cobblestone walls
- The Minecraft:player can no longer attempt to connect to an outdated server (only when the version is shown)
Release fixes
These fixes occurred between the 1.4.1 pre-release and 1.4.2.
- Fixed a severe memory leak in the server.
- Corrected rendering of fences and cobblestone walls.
- The player can no longer attempt to connect to an outdated server (only when the version is shown).
Videos
Trivia
- This version was released exactly 11 years before Minecraft:23w43a, which coincidentally changed the model, animations, and textures of Minecraft:bats.
References
Template:Navbox Java Edition versions
Minecraft:de:1.4.2 Minecraft:es:Java Edition 1.4.2 Minecraft:fr:Édition Java 1.4.2 Minecraft:it:Java Edition 1.4.2 Minecraft:ja:Java Edition 1.4.2 Minecraft:ko:Java Edition 1.4.2 Minecraft:nl:1.4.2 Minecraft:pl:1.4.2 Minecraft:pt:Edição Java 1.4.2 Minecraft:ru:1.4.2 (Java Edition) Minecraft:th:รุ่น Java 1.4.2 Minecraft:uk:1.4.2 (Java Edition) Minecraft:zh:Java版1.4.2