Dragonwilds:Combat: Difference between revisions
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* [[Dragonwilds:Armour#Magic Armour|Magic armour]] offers a -% stamina regen delay, +% magic attack speed, and +% in magical crit change. | * [[Dragonwilds:Armour#Magic Armour|Magic armour]] offers a -% stamina regen delay, +% magic attack speed, and +% in magical crit change. | ||
** Magic armour also has a greater defence against magic attack, while having the weakest defence against melee attacks. | ** Magic armour also has a greater defence against magic attack, while having the weakest defence against melee attacks. | ||
* There are four spell damage types: '''air''', '''fire''', and '''water'''. | * There are four spell damage types: '''air''', '''fire''', and '''water'''. | ||
=== Combat variables === | === Combat variables === | ||
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* [[File:Health Icon.png|frameless|width=29x29]] [[Dragonwilds:health]] - Health represent how much damage a player or creature can withstand. When an entity loses all its life points, it dies. A player's maximum life points is at 100. The primary method of recovering life points is either staying outside of combat for regen, or eating [[Dragonwilds:food]]. Armour also provides reduction to how much damage you can receive. | * [[File:Health Icon.png|frameless|width=29x29]] [[Dragonwilds:health]] - Health represent how much damage a player or creature can withstand. When an entity loses all its life points, it dies. A player's maximum life points is at 100. The primary method of recovering life points is either staying outside of combat for regen, or eating [[Dragonwilds:food]]. Armour also provides reduction to how much damage you can receive. | ||
** [[File:Sangine Urn Map Icon (un-used).png|frameless|width=35x35]] [[Dragonwilds:sanguine urn]] - Sanguine urns are items found within Ashenfall that boosts max health by 10. Collecting them all would provide | ** [[File:Sangine Urn Map Icon (un-used).png|frameless|width=35x35]] [[Dragonwilds:sanguine urn]] - Sanguine urns are items found within Ashenfall that boosts max health by 10. Collecting them all would provide 310 total health. | ||
* [[File:Stamina Icon.png|frameless|width=29x29]] [[Dragonwilds:stamina]] - Stamina represents how much energy a player has to be able to attack, dodge or block. If a player runs out of stamina, they will be unable to attack or dodge and blocking will cause them to stagger ([[Dragonwilds:parry]]ing can regain some stamina). The Primary method of recovering stamina is allowing it to regen on its own. There are perks that grants some reduction to stamina. | * [[File:Stamina Icon.png|frameless|width=29x29]] [[Dragonwilds:stamina]] - Stamina represents how much energy a player has to be able to attack, dodge or block. If a player runs out of stamina, they will be unable to attack or dodge and blocking will cause them to stagger ([[Dragonwilds:parry]]ing can regain some stamina). The Primary method of recovering stamina is allowing it to regen on its own. There are perks that grants some reduction to stamina. | ||
* [[File:Special Attack icon.png|frameless|width=35x35]][[Dragonwilds:Special Action|special action]] - Special action represent how much power a player has and can use. Certain weapons allow players to do special actions, where it would cost 25, 33, or even 50% of their special action energy. | |||
=== Combat stats === | === Combat stats === | ||
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=== Special Action === | === Special Action === | ||
Most, if not all weapons have the ability to use a | {{Main|Special Action}} | ||
Most, if not all weapons have the ability to use a special action, this is an ability that allows the player to use the max damage of their attack, at the cost of their Special Action Bar. Some like the [[Dragonwilds:abyssal whip]] or the [[Dragonwilds:crystal bow]] allows a special attack that provides extra damage with other effects, like staggering or extra damages. A good numbers of weapons have special actions, they are | |||
* [[Dragonwilds: | * [[Dragonwilds:Swords]] | ||
* [[Dragonwilds: | * [[Dragonwilds:Greatswords]] | ||
* [[Dragonwilds: | * [[Dragonwilds:Daggers]] | ||
* [[Dragonwilds: | * [[Dragonwilds:Greataxes]] | ||
* [[Dragonwilds: | * [[Dragonwilds:Warhammer]] | ||
* [[Dragonwilds: | * [[Dragonwilds:Maces]] | ||
* [[Dragonwilds: | * [[Dragonwilds:Scimitar]] | ||
* [[Dragonwilds: | * [[Dragonwilds:Staves]] | ||
=== Damage === | === Damage === | ||
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== Update history == | == Update history == | ||
{{UH|{{UL | {{UH|{{UL | ||
|type = Update | |||
|date = [[Dragonwilds:15 September]] [[Dragonwilds:2026]] | |||
|ver = Our 1.0 Release is live! | |||
|vernum = 1.0 | |||
|update = Special action bar has been added to the game | |||
}} | |||
{{UL | |||
|type = Update | |type = Update | ||
|date = [[Dragonwilds:23 June]] [[Dragonwilds:2026]] | |date = [[Dragonwilds:23 June]] [[Dragonwilds:2026]] | ||
Revision as of 11:01, 23 September 2026
Template:External Template:Otheruses Combat is an event in RuneScape: Dragonwilds in which two or more players and/or creatures fight. Combat is based around a randomly generated numbers in the form of "damage", which deplete a target's life points. The damage done by the parties involved is determined by several factors, including weapons and equipment.
Players can influence their effectiveness in combat in many ways, such as boosting their combat via Dragonwilds:perks.
Combat
The three combat classes in RuneScape: Dragonwilds are melee, ranged, and magic.
Melee
- Melee armour offers a -% in block stamina cost, +% in crit chance after blocking, and a +% on damage to staggered opponents on all three sets.
- Melee armour also has a greater defence against melee attacks, while having the weakest defence against magic attacks.
- Melee weapons have 3 damage types: slash, stab, and crush.
Ranged
- Ranged armour offer a +% stealth speed, -% in ranged attack stamina cost, and a +% to weak point damage on all three sets.
- Ranged armour also has greater defence against range attacks, while having a equal defence stats in magic and melee.
- Ranged weapons has one damage type: ranged.
Magic
- Magic armour offers a -% stamina regen delay, +% magic attack speed, and +% in magical crit change.
- Magic armour also has a greater defence against magic attack, while having the weakest defence against melee attacks.
- There are four spell damage types: air, fire, and water.
Combat variables
There are several variables in combat that moderate an entity's performance. Life points are possessed by players and foes, whereas the other mechanisms are used in foes sparingly or restrictively.
- width=29x29 Dragonwilds:health - Health represent how much damage a player or creature can withstand. When an entity loses all its life points, it dies. A player's maximum life points is at 100. The primary method of recovering life points is either staying outside of combat for regen, or eating Dragonwilds:food. Armour also provides reduction to how much damage you can receive.
- width=35x35 Dragonwilds:sanguine urn - Sanguine urns are items found within Ashenfall that boosts max health by 10. Collecting them all would provide 310 total health.
- width=29x29 Dragonwilds:stamina - Stamina represents how much energy a player has to be able to attack, dodge or block. If a player runs out of stamina, they will be unable to attack or dodge and blocking will cause them to stagger (Dragonwilds:parrying can regain some stamina). The Primary method of recovering stamina is allowing it to regen on its own. There are perks that grants some reduction to stamina.
- width=35x35special action - Special action represent how much power a player has and can use. Certain weapons allow players to do special actions, where it would cost 25, 33, or even 50% of their special action energy.
Combat stats
Combat stats are levels that determines a player's benefit when fighting in one of the three combat styles. In RuneScape: Dragonwilds, players have three of the following combat style and benefits:
- width=40x40 Dragonwilds:Attack - Per level, it decreases the cost of stamina when using melee weapons, and grants benefits at certain levels:
- At level 5 you unlock the ability to parry.
- At level 8 you unlock the ability to use use weapon Dragonwilds:special actions.
- At level 11 you unlock the spell Dragonwilds:Tempest Shield.
- At level 16 you unlock the spell Dragonwilds:Weapon Expertise.
- At level 20 you unlock the spell Dragonwilds:Enchant Weapon: Fire.
- At level 23 you unlock the ability Dragonwilds:Adaptability.
- At level 30 you unlock the spell Dragonwilds:Enchant Weapon: Air.
- At level 30 you unlock the item whetstone.
- At level 50 you unlock the spell Dragonwilds:Enchant Weapon: Water.
- At level 99 you unlock the Dragonwilds:Attack cape.
- width=36x36Dragonwilds:Ranged - Per level, it increases the chances of retrieving your arrows or bolts from enemies' loot when they die and grants benefits at certain levels:
- At level 3 you unlock the ability Dragonwilds:Quick Action.
- At level 8 you unlock the ability Dragonwilds:Trick Shot.
- At level 12 you unlock the spell Dragonwilds:Snare.
- At level 15 you unlock Dragonwilds:weapon poison (called Toxic Behaviour in-game).
- At level 18 you unlock Dragonwilds:Hunter's Sense.
- At level 22 you unlock Dragonwilds:weapon barbs (called Make 'Em Bleed in-game).
- At level 25 you unlock the spell Dragonwilds:Spectral Arrows.
- At level 30 you unlock the ability Dragonwilds:Crossbow Trick Shot.
- At level 35 you unlock the ability to create Dragonwilds:enchanted crossbow bolts.
- At level 40 you unlock the Dragonwilds:Venomous Trapper effect of Snare.
- At level 45 you unlock Dragonwilds:fire oil to create Dragonwilds:fire arrows
- At level 99 you unlock the Dragonwilds:Ranged cape.
- width=37x37Dragonwilds:Magic - Per level, it decreases the cost of stamina when attacking with magic and grants benefits at certain levels:
- At level 5 you unlock the ability Dragonwilds:Secondary Attacks.
- At level 7 you unlock the ability to cast Water magic.
- At level 11 you unlock the spell Dragonwilds:Surge.
- At level 16 you unlock the ability Dragonwilds:Arcane Expertise
- At level 20 you unlock the perk Dragonwilds:Runic Refund
- At level 21 you unlock the ability to cast Fire magic.
- At level 25 you unlock the perk Dragonwilds:Afterimage from the Surge spell.
- At level 30 you unlock the spell Dragonwilds:Confuse
- at level 39 you unlock the item Dragonwilds:magical focus.
- At level 44 you unlock the perk Dragonwilds:Greater Confuse from the Confuse spell.
- At level 99 you unlock the Dragonwilds:Magic cape.
- width=34x34Dragonwilds:Artisan - Per level, it decreases the durability loss on Dragonwilds:equipment, that includes weapons and armour.
- At level 56 you unlock the spell Dragonwilds:Magical Mending.
- At level 99 you unlock the Dragonwilds:Artisan cape.
Stamina reduction
Within RuneScape: Dragonwilds there are method of reducing stamina when using combat from devouring food or drinks that provide additional perks, such as Dragonwilds:Infusions. Infusions can be created by using the Dragonwilds:Cooking skill, and provides benefits such as stamina reduction when using one of the three combat style.
Combat Equipment
In RuneScape: Dragonwilds, combat equipment, such as Dragonwilds:armours and Dragonwilds:weapons provide additional stats boosts to help you either do more damage, or reduce the damage you will receive. Using good equipment is essential to combat, as well as dodging and parrying.
Weapons
Template:Main Weapons are items held that uses the either one or both hands to use and contributes on the player's base damage, damage multiplier and/or attack speed. Each weapon have a different Dragonwilds:power level that determines their stats. The higher the power level the greater the stats is. Some weapons, like bows and crossbows have their own base damage, which is increased when using ammunition, which adds a damage multiplier.
Certain weapons, like Dragonwilds:black sword or the Dragonwilds:zombie axe have special effects that does better damage against certain enemies.
Armour
Template:Main Armours are items worn by the players that increases their defence against certain attack style, reducing incoming damage while providing buffs as well.. They also have a set effect which requires all three of the same combat style to unlock all three effect. Each armour have different power level that determines their stats. The higher the power level the greater the defence is.
Trinkets
Template:Main Trinkets are items worn by the players that grants additional effects to the wearer, such as the Dragonwilds:ring of recoil, which deflects certain percentage of damages back to the attacker(s), or the Dragonwilds:salve amulet, which increases damage to undead enemies. The Dragonwilds:ring of life provides a teleport back to your Dragonwilds:bed when your HP is reduces to 1.
Special Action
Template:Main Most, if not all weapons have the ability to use a special action, this is an ability that allows the player to use the max damage of their attack, at the cost of their Special Action Bar. Some like the Dragonwilds:abyssal whip or the Dragonwilds:crystal bow allows a special attack that provides extra damage with other effects, like staggering or extra damages. A good numbers of weapons have special actions, they are
- Dragonwilds:Swords
- Dragonwilds:Greatswords
- Dragonwilds:Daggers
- Dragonwilds:Greataxes
- Dragonwilds:Warhammer
- Dragonwilds:Maces
- Dragonwilds:Scimitar
- Dragonwilds:Staves
Damage
Template:Main There are different type of weapon damages, including buffs, they are:
- Stab
- Slash
- Crush
- Ranged
- Fire
- Water
- Earth Template:Sic
- Dragonwilds:Burning
- Dragonwilds:Bleed
- Dragonwilds:Poison
- Immunity
There are also critical damage, resistance damage and weak to damage, which both indicates when a target is receiving critical damage, is resistance to a damage type, or is weak to the damage type.
Weak spots
Template:Main Some enemies have spots around them that usually allow players to deal critical damage; these are called weak spots. Note that there is no cooldown for critical damage when targeting the monsters' weak spots.
Update history
Trivia
- In Template:RSL, as well as Template:OSL and Template:RSCL, combat has a system known as the "Combat Triangle". A means to explain how a melee user beats a ranged user, a ranged user beats a magic user, and a magic user beats a melee user. In RuneScape: Dragonwilds, there is no system. Instead, the armour of each combat style provide defences against their counterpart, with the highest defence towards the same combat style they are from.
- Prior to 0.12.0: Armour also provided Lifeward, or Wardshield, acting as a shield of additional hit points. Newly crafted armour would have full Lifeward. After it was lost, it could be restored using Dragonwilds:wardstones or the Dragonwilds:Soul Food perk, prior to the perk being changed.