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Minecraft:Spear: Difference between revisions

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* {{ItemSprite|wooden-spear}}{{ItemSprite|netherite-spear}} 15
* {{ItemSprite|wooden-spear}}{{ItemSprite|netherite-spear}} 15
* {{ItemSprite|golden-spear}} 22
* {{ItemSprite|golden-spear}} 22
| renewable = {{ItemSprite|wooden-spear}}{{ItemSprite|golden-spear}}{{ItemSprite|stone-spear}}{{ItemSprite|copper-spear}}{{ItemSprite|iron-spear}} Yes<br />{{ItemSprite|diamond-spear}} No ([[Minecraft:Renewable resource#Vault|except via vault]])<br />{{ItemSprite|netherite-spear}} No
| renewable = {{ItemSprite|wooden-spear}}{{ItemSprite|golden-spear}}{{ItemSprite|stone-spear}}{{ItemSprite|copper-spear}}{{ItemSprite|iron-spear}} Yes<br />{{ItemSprite|diamond-spear}} No (except via vault)<br />{{ItemSprite|netherite-spear}} No
| stackable = No
| stackable = No
|*-1caption=Held|*-2caption=Item}}
|*-1caption=Held|*-2caption=Item}}


A '''spear''' is a [[Minecraft:tiered]] melee [[Minecraft:weapon]] that can be used to perform slow {{Control|attack|text=jab attacks}} or held forward to do {{Control|use|text=charge attacks}} which deal [[Minecraft:damage]] based on the velocity of the user and the target. Spears have especially long reach, but cannot hit targets that are too close.
A '''spear''' is a tiered melee [[Minecraft:weapon]] that can be used to perform slow {{Control|attack|text=jab attacks}} or held forward to do {{Control|use|text=charge attacks}} which deal damage based on the velocity of the user and the target. Spears have especially long reach, but cannot hit targets that are too close.


== Variants ==
== Variants ==
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=== Mob loot ===
=== Mob loot ===
[[Minecraft:Zombie]]s, [[Minecraft:husk]]s, [[Minecraft:zombie villager]]s{{only|JE}}, [[Minecraft:zombie horsemen]], and [[Minecraft:camel husk jockey]] riders can spawn wielding iron spears, while [[Minecraft:piglin]]s and [[Minecraft:zombified piglin]]s can spawn wielding golden spears. These spears have an 8.5% chance of dropping upon death, increased to a maximum of 11.5% with the Looting III enchantment.
[[Minecraft:Zombie]]s, [[Minecraft:husk]]s, zombie villagers{{only|JE}}, zombie horsemen, and camel husk jockey riders can spawn wielding iron spears, while [[Minecraft:piglin]]s and zombified piglins can spawn wielding golden spears. These spears have an 8.5% chance of dropping upon death, increased to a maximum of 11.5% with the Looting III enchantment.


It is also possible to get the golden spear from a piglin by dropping a [[Minecraft:crossbow]] or [[Minecraft:sword]] nearby, which the piglin will swap its spear for. It then requires precise timing to pick it up before the piglin does.
It is also possible to get the golden spear from a piglin by dropping a [[Minecraft:crossbow]] or [[Minecraft:sword]] nearby, which the piglin will swap its spear for. It then requires precise timing to pick it up before the piglin does.
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=== Attacking ===
=== Attacking ===
[[File:Weapon reach comparison.gif|thumb|Comparing the reach of other weapons (3 blocks) to the spear (4.5 blocks).]]
[[File:Weapon reach comparison.gif|thumb|Comparing the reach of other weapons (3 blocks) to the spear (4.5 blocks).]]
Spears have a longer attack range than other weapons, at 4.5 blocks rather than 3 blocks. However, they also have a minimum attack range value that prevents attacking entities that are within 2 blocks of the user.<ref group="note">The minimum attack range for non-player entities inside of a charge attack is 1 block, whilst the maximum is 2.25 blocks.</ref> Unlike all other weapons, including a bare hand, spears cannot do [[Minecraft:critical hit]]s or [[Minecraft:sprint-knockback attack]]s.<ref>{{cite bug|MC|302782|Spears do not activate critical hits or sprint-knockback attacks when meeting the appropriate conditions|resolution=Works As Intended}}</ref>
Spears have a longer attack range than other weapons, at 4.5 blocks rather than 3 blocks. However, they also have a minimum attack range value that prevents attacking entities that are within 2 blocks of the user.<ref group="note">The minimum attack range for non-player entities inside of a charge attack is 1 block, whilst the maximum is 2.25 blocks.</ref> Unlike all other weapons, including a bare hand, spears cannot do critical hits or sprint-knockback attacks.<ref>{{cite bug|MC|302782|Spears do not activate critical hits or sprint-knockback attacks when meeting the appropriate conditions|resolution=Works As Intended}}</ref>


[[File:Spear hitbox inflation.gif|thumb|The 0.125 hitbox margin on spear attacks.]]
[[File:Spear hitbox inflation.gif|thumb|The 0.125 hitbox margin on spear attacks.]]
Spears can damage multiple entities with a single attack. Spears [[Minecraft:Hitbox margin|inflate the hitboxes]] of targets by 0.125 when calculating hit registration, giving them more effective area. Spears also have a unique ability to attack through non-solid blocks like [[Minecraft:cobweb]]s and [[Minecraft:tall grass]]. {{IN|Java}}, spear attacks (both jab and charge attacks) are also uniquely capable of causing horizontal knockback to [[Minecraft:primed TNT]]. Spears have two methods of attacking:
Spears can damage multiple entities with a single attack. Spears inflate the hitboxes of targets by 0.125 when calculating hit registration, giving them more effective area. Spears also have a unique ability to attack through non-solid blocks like [[Minecraft:cobweb]]s and tall grass. {{IN|Java}}, spear attacks (both jab and charge attacks) are also uniquely capable of causing horizontal knockback to primed TNT. Spears have two methods of attacking:


==== Jab attack ====
==== Jab attack ====
A spear can be used with the {{ctrl|attack}} button to perform a jab attack, dealing damage at an amount dependent on the [[Minecraft:tier]] of the spear. Jab attacks have a unique type of cooldown that cannot be bypassed:
A spear can be used with the {{ctrl|attack}} button to perform a jab attack, dealing damage at an amount dependent on the tier of the spear. Jab attacks have a unique type of cooldown that cannot be bypassed:
* {{IN|JE}}, they use a variant of the [[Minecraft:attack cooldown]] where attacking is not possible until 100% charge, unlike other weapons.
* {{IN|JE}}, they use a variant of the attack cooldown where attacking is not possible until 100% charge, unlike other weapons.
* {{IN|BE}}, they instead have a [[Minecraft:use cooldown]] like that of an [[Minecraft:ender pearl]], creating a similar forced-cooldown effect. The use cooldown triggers for all spear tiers in the inventory, not only the tier that was jabbed with.
* {{IN|BE}}, they instead have a [[Minecraft:use cooldown]] like that of an ender pearl, creating a similar forced-cooldown effect. The use cooldown triggers for all spear tiers in the inventory, not only the tier that was jabbed with.
A spear can still perform a charge attack while the jab attack is on cooldown, and thus by alternating between jab attacks and charge attacks the rate of attacks can be effectively doubled. Jab attacks do one additional damage in {{BE}} compared to {{JE}}.<ref>{{cite bug|MC|304490|Spear jab attack damage does not match Bedrock Edition|resolution=Works As Intended}}</ref> The jab attack of copper spears is strictly worse than stone spears, due to having a lower attack speed{{Only|Java|short=1}} / longer use cooldown{{Only|Bedrock|short=1}} with identical attack damage.<ref>{{cite bug|MC|304382|Copper spear does the exact same damage as a stone spear while having worse cooldowns|resolution=Works As Intended}}</ref> Switching to a spear in {{BE}} does not cause the use cooldown to need to charge, unlike the attack cooldown in {{JE}}.
A spear can still perform a charge attack while the jab attack is on cooldown, and thus by alternating between jab attacks and charge attacks the rate of attacks can be effectively doubled. Jab attacks do one additional damage in {{BE}} compared to {{JE}}.<ref>{{cite bug|MC|304490|Spear jab attack damage does not match Bedrock Edition|resolution=Works As Intended}}</ref> The jab attack of copper spears is strictly worse than stone spears, due to having a lower attack speed{{Only|Java|short=1}} / longer use cooldown{{Only|Bedrock|short=1}} with identical attack damage.<ref>{{cite bug|MC|304382|Copper spear does the exact same damage as a stone spear while having worse cooldowns|resolution=Works As Intended}}</ref> Switching to a spear in {{BE}} does not cause the use cooldown to need to charge, unlike the attack cooldown in {{JE}}.


==== Charge attack ====
==== Charge attack ====
{{redirect|Charge||Charge (disambiguation)}}
{{redirect|Charge||Charge (disambiguation)}}
The spear can alternatively be lowered into an attack position by holding the {{ctrl|use}} button, where colliding with a target deals damage depending on the velocity of the user and the velocity of the target. Charged attacks require a movement speed difference of 5.1 blocks per second between the attacker and the target in order to deal damage. Because of this, mobs like [[Minecraft:skeleton]]s that strafe backwards will often only take knockback from charge attacks. Charge attacks can hit multiple entities, and in {{BE}} there is a 0.5 second (10 tick) delay between charge attack connections. A charge attack can be dealt even when the jab attack is on cooldown. Charge attacks go through three stages when held out:
The spear can alternatively be lowered into an attack position by holding the {{ctrl|use}} button, where colliding with a target deals damage depending on the velocity of the user and the velocity of the target. Charged attacks require a movement speed difference of 5.1 blocks per second between the attacker and the target in order to deal damage. Because of this, mobs like skeletons that strafe backwards will often only take knockback from charge attacks. Charge attacks can hit multiple entities, and in {{BE}} there is a 0.5 second (10 tick) delay between charge attack connections. A charge attack can be dealt even when the jab attack is on cooldown. Charge attacks go through three stages when held out:


[[File:Spear charge attack stages.gif|thumb|The three stages of a charge attack: engaged, tired, and disengaged.]]
[[File:Spear charge attack stages.gif|thumb|The three stages of a charge attack: engaged, tired, and disengaged.]]
* Engaged
* Engaged
** The first state of a charge attack, indicated by the spear being held out steadily.
** The first state of a charge attack, indicated by the spear being held out steadily.
** The attack deals [[Minecraft:damage]], inflicts [[Minecraft:Knockback (mechanic)|knockback]], and dismounts attacked targets from their [[Minecraft:mount]]s.
** The attack deals damage, inflicts knockback, and dismounts attacked targets from their mounts.
* Tired
* Tired
** The second state of a charge attack, indicated by the spear rotating sideways and shaking.
** The second state of a charge attack, indicated by the spear rotating sideways and shaking.
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** The attack only deals damage.
** The attack only deals damage.


Charge attacks can still deal damage while the user is standing still, if the target is moving towards the user. The damage done by the charge attack is its [[#Multipliers|damage multiplier]] multiplied by the velocity of the attacker relative to the target in blocks per second. Charge attacks are not influenced by the [[Minecraft:Strength]] or [[Minecraft:Weakness]] effects.<ref>{{cite bug|MC|302778|Strength, Weakness and any other attack_damage attribute modifiers do not impact damage dealt by spears when performing charge attacks|resolution=Fixed}}</ref><ref>{{cite bug|MC|306239|Strength and Weakness effects still do not affect spear charge attacks|resolution=Unresolved}}</ref> {{IN|Bedrock}}, spear charge attacks produce critical hit particles when striking targets, but they aren't actually critical hits. A charge attack can be canceled at any time, regardless of the stage it's in. When doing a charge attack directly after a jab attack, the spear will perform the jab animation and then flourish into the charge attack position in two rotations.{{Only|Java|short=1}}<ref>{{cite bug|MC|304792|Starting to charge immediately after jabbing with a spear causes it to rotate 270 degrees in third person mode|resolution=Works As Intended}}</ref>
Charge attacks can still deal damage while the user is standing still, if the target is moving towards the user. The damage done by the charge attack is its [[#Multipliers|damage multiplier]] multiplied by the velocity of the attacker relative to the target in blocks per second. Charge attacks are not influenced by the Strength or Weakness effects.<ref>{{cite bug|MC|302778|Strength, Weakness and any other attack_damage attribute modifiers do not impact damage dealt by spears when performing charge attacks|resolution=Fixed}}</ref><ref>{{cite bug|MC|306239|Strength and Weakness effects still do not affect spear charge attacks|resolution=Unresolved}}</ref> {{IN|Bedrock}}, spear charge attacks produce critical hit particles when striking targets, but they aren't actually critical hits. A charge attack can be canceled at any time, regardless of the stage it's in. When doing a charge attack directly after a jab attack, the spear will perform the jab animation and then flourish into the charge attack position in two rotations.{{Only|Java|short=1}}<ref>{{cite bug|MC|304792|Starting to charge immediately after jabbing with a spear causes it to rotate 270 degrees in third person mode|resolution=Works As Intended}}</ref>


==== Tier ====
==== Tier ====
The [[Minecraft:tier]] of a given spear slightly alters the behavior of jab and charge attacks:
The tier of a given spear slightly alters the behavior of jab and charge attacks:
; Positive effects of higher tiers
; Positive effects of higher tiers
* Higher <abbr title="Used by jab attacks.">attack damage</abbr> and <abbr title="Used by charge attacks.">attack multipliers</abbr> than lower tiered spears.
* Higher <abbr title="Used by jab attacks.">attack damage</abbr> and <abbr title="Used by charge attacks.">attack multipliers</abbr> than lower tiered spears.
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=== Statistics ===
=== Statistics ===
{{info needed section|enchanted charge attacks}}
{{info needed section|enchanted charge attacks}}
Spears cannot perform [[Minecraft:critical hit]]s or [[Minecraft:sprint-knockback attack]]s.
Spears cannot perform critical hits or sprint-knockback attacks.


==== ''Java Edition'' ====
==== ''Java Edition'' ====
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| {{hp|22}}
| {{hp|22}}
|-
|-
| [[File:Feather.png|16px]] [[Minecraft:Creative]] sprinting flight
| [[File:Feather.png|16px]] Creative sprinting flight
| 22
| 22
| {{hp|16}}
| {{hp|16}}
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=== Usage by mobs ===
=== Usage by mobs ===
[[Minecraft:Zombie]]s, [[Minecraft:husk]]s, [[Minecraft:zombie villager]]s, [[Minecraft:zombified piglin]]s, and [[Minecraft:piglin]]s wielding spears have unique attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge.
[[Minecraft:Zombie]]s, [[Minecraft:husk]]s, zombie villagers, zombified piglins, and [[Minecraft:piglin]]s wielding spears have unique attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge.


When wielded by any other mob, such as [[Minecraft:skeleton]]s, they instead use the spear's jab attack when in melee range. Like players, the 2-4.5 blocks attacking range applies to these mobs as well. The Lunge enchantment will also take effect for these mobs.
When wielded by any other mob, such as skeletons, they instead use the spear's jab attack when in melee range. Like players, the 2-4.5 blocks attacking range applies to these mobs as well. The Lunge enchantment will also take effect for these mobs.


=== Repairing ===
=== Repairing ===
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{{Repairing with Anvils|Spear}}
{{Repairing with Anvils|Spear}}


A spear can be repaired in an [[Minecraft:anvil]] by adding units of the [[Minecraft:tiers]]' repair material, with each repair material restoring 25% the spear's maximum durability, rounded down. Two spears of the same tier can also be combined in an anvil with an extra 12% durability, {{in|bedrock}} the extra durability is approximately 6% for this item.<ref group="note" name="molang /> Both methods preserve the spear's [[Minecraft:enchantment]]s.
A spear can be repaired in an [[Minecraft:anvil]] by adding units of the tiers' repair material, with each repair material restoring 25% the spear's maximum durability, rounded down. Two spears of the same tier can also be combined in an anvil with an extra 12% durability, {{in|bedrock}} the extra durability is approximately 6% for this item.<ref group="note" name="molang /> Both methods preserve the spear's enchantments.


=== Enchantments ===
=== Enchantments ===
A spear can receive the following [[Minecraft:enchantment]]s:
A spear can receive the following enchantments:


{| class="wikitable sortable col-2-center col-3-right collapsible"
{| class="wikitable sortable col-2-center col-3-right collapsible"
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!Description
!Description
!Max Level
!Max Level
![[Minecraft:Enchantment|Method]]
!Method
!Weight
!Weight
|-
|-
|[[Minecraft:Sharpness]]<ref group=note name=note2>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
|Sharpness<ref group=note name=note2>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
|Increases the damage dealt.
|Increases the damage dealt.
|V
|V
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|10
|10
|-
|-
|[[Minecraft:Smite]]<ref group=note name=note2/>
|Smite<ref group=note name=note2/>
|Increases the damage dealt to [[Minecraft:undead]].
|Increases the damage dealt to [[Minecraft:undead]].
|V
|V
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|5
|5
|-
|-
|[[Minecraft:Bane of Arthropods]]<ref group="note" name=note2/>
|Bane of Arthropods<ref group="note" name=note2/>
|Increases the damage dealt to [[Minecraft:arthropod]]s.
|Increases the damage dealt to [[Minecraft:arthropod]]s.
|V
|V
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|5
|5
|-
|-
|[[Minecraft:Looting]]
|Looting
|Increases the amount of [[Minecraft:drops]] when killing an entity with the spear.
|Increases the amount of drops when killing an entity with the spear.
|III
|III
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|2
|2
|-
|-
|[[Minecraft:Knockback]]
|Knockback
|Increases the knockback dealt.
|Increases the knockback dealt.
|II
|II
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|5
|5
|-
|-
|[[Minecraft:Fire Aspect]]
|Fire Aspect
|Ignites any targets hit by the spear. {{IN|bedrock}}, it also ignites unlit [[Minecraft:candle]]s, [[Minecraft:campfire]]s, and [[Minecraft:TNT]] when used.
|Ignites any targets hit by the spear. {{IN|bedrock}}, it also ignites unlit [[Minecraft:candle]]s, [[Minecraft:campfire]]s, and [[Minecraft:TNT]] when used.
|II
|II
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|2
|2
|-
|-
|[[Minecraft:Lunge]]
|Lunge
|Launches the player horizontally when using a jab attack. Consumes [[Minecraft:saturation]] and [[Minecraft:hunger]] at amount depending on the level of the enchantment, as well as 1 [[Minecraft:durability]].
|Launches the player horizontally when using a jab attack. Consumes saturation and hunger at amount depending on the level of the enchantment, as well as 1 durability.
|III
|III
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}}
|5
|5
|-
|-
|[[Minecraft:Unbreaking]]
|Unbreaking
|Grants a chance to negate durability consumption.
|Grants a chance to negate durability consumption.
|III
|III
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|5
|5
|-
|-
|[[Minecraft:Mending]]
|Mending
|Repairs the spear when obtaining [[Minecraft:experience]].
|Repairs the spear when obtaining experience.
|I
|I
|{{BlockLink|Anvil}}
|{{BlockLink|Anvil}}
|2
|2
|-
|-
|[[Minecraft:Curse of Vanishing]]
|Curse of Vanishing
|The spear vanishes on death, not dropping as an item.
|The spear vanishes on death, not dropping as an item.
|I
|I
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[[File:Lunge charge attack synergy.gif|thumb|Starting a charge attack immediately after doing a jab attack with a Lunge spear.]]
[[File:Lunge charge attack synergy.gif|thumb|Starting a charge attack immediately after doing a jab attack with a Lunge spear.]]
{{main|Lunge}}
{{main|Lunge}}
Spears [[Minecraft:enchanted]] with [[Minecraft:Lunge]] propel the player forward when a jab attack is performed, at the cost of consuming [[Minecraft:saturation]] and [[Minecraft:hunger]] points at an amount dependent on the enchantment level, as well as consuming 1 durability. Saturation points are consumed first, and then hunger points are consumed after. Lunge does not trigger when the player has less than 6 hunger points, is riding a mount, is gliding with an elytra, or if the user is in water. Level I consumes 1 saturation/hunger points, level II takes 2 saturation/hunger points, and level III takes 3 saturation/hunger points.
Spears enchanted with Lunge propel the player forward when a jab attack is performed, at the cost of consuming saturation and hunger points at an amount dependent on the enchantment level, as well as consuming 1 durability. Saturation points are consumed first, and then hunger points are consumed after. Lunge does not trigger when the player has less than 6 hunger points, is riding a mount, is gliding with an elytra, or if the user is in water. Level I consumes 1 saturation/hunger points, level II takes 2 saturation/hunger points, and level III takes 3 saturation/hunger points.


By initiating a charge attack directly after a jab attack, the charge attack can be connected using the velocity gained with Lunge. There must be significant distance between the user and the target to give time for the charge attack's activation delay to fully finish after jabbing.
By initiating a charge attack directly after a jab attack, the charge attack can be connected using the velocity gained with Lunge. There must be significant distance between the user and the target to give time for the charge attack's activation delay to fully finish after jabbing.
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=== Development ===
=== Development ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine||September 27, 2025|link=https://www.youtube.com/watch?v=AEHc8jrcc6g|[[File:Wooden Spear JE1 BE1.png|32px]] [[File:Stone Spear JE1 BE1.png|32px]] [[File:Copper Spear JE1 BE1.png|32px]] [[File:Iron Spear JE1 BE1.png|32px]] [[File:Golden Spear JE1 BE1.png|32px]] [[File:Diamond Spear JE1 BE1.png|32px]] [[File:Netherite Spear BE1.png|32px]]<br>[[File:Held Wooden Spear JE1 BE1.png|32px]] [[File:Held Stone Spear JE1 BE1.png|32px]] [[File:Held Copper Spear JE1 BE1.png|32px]] [[File:Held Iron Spear JE1 BE1.png|32px]] [[File:Held Golden Spear JE1 BE1.png|32px]] [[File:Held Diamond Spear JE1 BE1.png|32px]] [[File:Held Netherite Spear (pre-release).png|32px]] Spears are revealed during [[Minecraft:Minecraft LIVE – September 2025]].}}
|{{HistoryLine||September 27, 2025|link=https://www.youtube.com/watch?v=AEHc8jrcc6g|[[File:Wooden Spear JE1 BE1.png|32px]] [[File:Stone Spear JE1 BE1.png|32px]] [[File:Copper Spear JE1 BE1.png|32px]] [[File:Iron Spear JE1 BE1.png|32px]] [[File:Golden Spear JE1 BE1.png|32px]] [[File:Diamond Spear JE1 BE1.png|32px]] [[File:Netherite Spear BE1.png|32px]]<br>[[File:Held Wooden Spear JE1 BE1.png|32px]] [[File:Held Stone Spear JE1 BE1.png|32px]] [[File:Held Copper Spear JE1 BE1.png|32px]] [[File:Held Iron Spear JE1 BE1.png|32px]] [[File:Held Golden Spear JE1 BE1.png|32px]] [[File:Held Diamond Spear JE1 BE1.png|32px]] [[File:Held Netherite Spear (pre-release).png|32px]] Spears are revealed during Minecraft LIVE – September 2025.}}
|{{HistoryLine||September 29, 2025|link=https://www.youtube.com/watch?v=9rD_D4nC9_s|Spears are revealed to have a longer [[Minecraft:attack range]] than other weapons when using their jab attack.}}
|{{HistoryLine||September 29, 2025|link=https://www.youtube.com/watch?v=9rD_D4nC9_s|Spears are revealed to have a longer attack range than other weapons when using their jab attack.}}
}}
}}


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|{{HistoryLine|||dev=25w42a|Charge attacks now have a delay for connecting repeatedly against a single entity, at 0.5 seconds (10 ticks).
|{{HistoryLine|||dev=25w42a|Charge attacks now have a delay for connecting repeatedly against a single entity, at 0.5 seconds (10 ticks).
|Spears can no longer attack through solid blocks, but can still attack through non-solid blocks like cobwebs and tall grass.
|Spears can no longer attack through solid blocks, but can still attack through non-solid blocks like cobwebs and tall grass.
|The spear-exclusive enchantment [[Minecraft:Lunge]] is no longer incompatible with [[Minecraft:Mending]].
|The spear-exclusive enchantment Lunge is no longer incompatible with Mending.
|Spears enchanted with [[Minecraft:Fire Aspect]] can no longer ignite defending players through their [[Minecraft:shield]].}}
|Spears enchanted with Fire Aspect can no longer ignite defending players through their [[Minecraft:shield]].}}
|{{HistoryLine|||dev=25w43a|The base damage of charge attacks has been increased from {{hp|0}} to {{hp|1}}, making it so charge attacks always deal at least {{hp|1}} damage.<ref group="note">The extra 1 damage comes specifically from the bare hand fist damage now being added to charge attacks.</ref> This also increases the damage of all charge attacks by {{hp|1}}.
|{{HistoryLine|||dev=25w43a|The base damage of charge attacks has been increased from {{hp|0}} to {{hp|1}}, making it so charge attacks always deal at least {{hp|1}} damage.<ref group="note">The extra 1 damage comes specifically from the bare hand fist damage now being added to charge attacks.</ref> This also increases the damage of all charge attacks by {{hp|1}}.
|The damage of spears held by mobs are now added on top of the mob's attack damage, rather than replacing it.
|The damage of spears held by mobs are now added on top of the mob's attack damage, rather than replacing it.
|[[File:Held Wooden Spear JE2 BE1.png|32px]] [[File:Held Stone Spear JE2 BE1.png|32px]] [[File:Held Copper Spear JE2 BE1.png|32px]] [[File:Held Iron Spear JE2 BE1.png|32px]] [[File:Held Golden Spear JE2 BE1.png|32px]] [[File:Held Diamond Spear JE2 BE1.png|32px]] [[File:Held Netherite Spear JE2 BE1.png|32px]] The texture of held spears has been changed, making them longer.
|[[File:Held Wooden Spear JE2 BE1.png|32px]] [[File:Held Stone Spear JE2 BE1.png|32px]] [[File:Held Copper Spear JE2 BE1.png|32px]] [[File:Held Iron Spear JE2 BE1.png|32px]] [[File:Held Golden Spear JE2 BE1.png|32px]] [[File:Held Diamond Spear JE2 BE1.png|32px]] [[File:Held Netherite Spear JE2 BE1.png|32px]] The texture of held spears has been changed, making them longer.
|Spears now show a visual recoil after connecting a charge attack.
|Spears now show a visual recoil after connecting a charge attack.
|The spear-exclusive Lunge enchantment no longer causes durability loss on use, and instead it now consumes [[Minecraft:hunger]] and [[Minecraft:saturation]] using the formula <math>8+4\times level</math> [[Minecraft:exhaustion]].<br>{{hunger|4}} is consumed at level I, {{hunger|5}} at level II, and {{hunger|6}} at level III.}}
|The spear-exclusive Lunge enchantment no longer causes durability loss on use, and instead it now consumes hunger and saturation using the formula <math>8+4\times level</math> exhaustion.<br>{{hunger|4}} is consumed at level I, {{hunger|5}} at level II, and {{hunger|6}} at level III.}}
|{{HistoryLine|||dev=25w44a|The hunger and saturation loss when using the spear-exclusive Lunge enchantment has been lessened, now using the formula <math>4\times level</math> exhaustion.<br>{{hunger|1}} is consumed at level I, {{hunger|2}} at level II, and {{hunger|3}} at level III.<br>Lunge now once again causes durability damage when used, but is now only 1 durability regardless of enchantment level.}}
|{{HistoryLine|||dev=25w44a|The hunger and saturation loss when using the spear-exclusive Lunge enchantment has been lessened, now using the formula <math>4\times level</math> exhaustion.<br>{{hunger|1}} is consumed at level I, {{hunger|2}} at level II, and {{hunger|3}} at level III.<br>Lunge now once again causes durability damage when used, but is now only 1 durability regardless of enchantment level.}}
|{{HistoryLine|||dev=25w45a|The hitbox margin on spear charge attacks that made attacks easier to land has been reduced from <code>0.25</code> to <code>0.125</code>.|Charge attack damage is now affected by the attack cooldown of the jab attack. This makes it so attacking with a jab attack and then following it up with a charge attack causes the charge attack to do less damage depending on the recharge percentage of the jab attack.}}
|{{HistoryLine|||dev=25w45a|The hitbox margin on spear charge attacks that made attacks easier to land has been reduced from <code>0.25</code> to <code>0.125</code>.|Charge attack damage is now affected by the attack cooldown of the jab attack. This makes it so attacking with a jab attack and then following it up with a charge attack causes the charge attack to do less damage depending on the recharge percentage of the jab attack.}}
|{{HistoryLine|||dev=25w46a|Charge attack damage is now once again not affected by the attack cooldown of the jab attack.|The charge attack's 3rd person animation no longer causes the spear to desync out of the player's hand if performed after a jab attack.|Spear charge attacks no longer cause item interact [[Minecraft:vibration]]s.}}
|{{HistoryLine|||dev=25w46a|Charge attack damage is now once again not affected by the attack cooldown of the jab attack.|The charge attack's 3rd person animation no longer causes the spear to desync out of the player's hand if performed after a jab attack.|Spear charge attacks no longer cause item interact [[Minecraft:vibration]]s.}}
|{{HistoryLine|||dev=pre1|Charge attacks no longer have a delay for connecting repeatedly against a single entity (was previously 0.5 seconds or 10 ticks). However, in practice only [[Minecraft:Knockback (mechanic)|knockback]] is dealt after the first hit connects unless the target is against a wall, with no damage being dealt.<ref>{{cite bug|MC|304365|Spear charge attacks do not continue to do damage against a single target|resolution=Works As Intended}}</ref>|The hitbox margin on spear jab attacks that made attacks easier to land has been reduced from <code>0.25</code> to <code>0.125</code>, now matching charge attacks.|Changed the swap animation scale of all spears from {{cd|1.9}} to {{cd|1.95}}.|The on-hover attack indicator now accurately indicates when a spear will connect an attack, now accounting for its different reach and hitbox margin.|Spears are now sorted before [[Minecraft:axe]]s in the Creative inventory.}}
|{{HistoryLine|||dev=pre1|Charge attacks no longer have a delay for connecting repeatedly against a single entity (was previously 0.5 seconds or 10 ticks). However, in practice only knockback is dealt after the first hit connects unless the target is against a wall, with no damage being dealt.<ref>{{cite bug|MC|304365|Spear charge attacks do not continue to do damage against a single target|resolution=Works As Intended}}</ref>|The hitbox margin on spear jab attacks that made attacks easier to land has been reduced from <code>0.25</code> to <code>0.125</code>, now matching charge attacks.|Changed the swap animation scale of all spears from {{cd|1.9}} to {{cd|1.95}}.|The on-hover attack indicator now accurately indicates when a spear will connect an attack, now accounting for its different reach and hitbox margin.|Spears are now sorted before [[Minecraft:axe]]s in the Creative inventory.}}
|{{HistoryLine|||dev=pre3|Spear charge attack animations and sounds can now only play every 0.5 seconds (10 ticks). If a charge attack connects more than once before 0.5 seconds have passed, no animation is played and no sound is heard.|While charging in first person, the spear head now gradually rotates to a fully vertical position over time, matching the behavior in third person.}}
|{{HistoryLine|||dev=pre3|Spear charge attack animations and sounds can now only play every 0.5 seconds (10 ticks). If a charge attack connects more than once before 0.5 seconds have passed, no animation is played and no sound is heard.|While charging in first person, the spear head now gradually rotates to a fully vertical position over time, matching the behavior in third person.}}
|{{HistoryLine|||dev=pre4|Spears now have their attack range increased by 2 when in Creative Mode, like other weapons, totaling to 6.5.}}
|{{HistoryLine|||dev=pre4|Spears now have their attack range increased by 2 when in Creative Mode, like other weapons, totaling to 6.5.}}
|{{HistoryLine|||dev=pre5|Charge attacks done with spears in the offhand no longer trigger [[Minecraft:crushing blow]]s when holding an [[Minecraft:axe]] in the mainhand.}}
|{{HistoryLine|||dev=pre5|Charge attacks done with spears in the offhand no longer trigger crushing blows when holding an [[Minecraft:axe]] in the mainhand.}}
|{{HistoryLine|||dev=Release Candidate 1|Changed the duration of stage 2 and stage 3 charge attacks to make stage 2 (the knockback stage) last longer.
|{{HistoryLine|||dev=Release Candidate 1|Changed the duration of stage 2 and stage 3 charge attacks to make stage 2 (the knockback stage) last longer.
* 1.21.11 pre5:
* 1.21.11 pre5:
Line 967: Line 967:
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|[[File:Wooden Spear JE1 BE1.png|32px]] [[File:Stone Spear JE1 BE1.png|32px]] [[File:Copper Spear JE1 BE1.png|32px]] [[File:Iron Spear JE1 BE1.png|32px]] [[File:Golden Spear JE1 BE1.png|32px]] [[File:Diamond Spear JE1 BE1.png|32px]] [[File:Netherite Spear BE1.png|32px]]<br>[[File:Held Wooden Spear JE2 BE1.png|32px]] [[File:Held Stone Spear JE2 BE1.png|32px]] [[File:Held Copper Spear JE2 BE1.png|32px]] [[File:Held Iron Spear JE2 BE1.png|32px]] [[File:Held Golden Spear JE2 BE1.png|32px]] [[File:Held Diamond Spear JE2 BE1.png|32px]] [[File:Held Netherite Spear JE2 BE1.png|32px]] Added spears.}}
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|[[File:Wooden Spear JE1 BE1.png|32px]] [[File:Stone Spear JE1 BE1.png|32px]] [[File:Copper Spear JE1 BE1.png|32px]] [[File:Iron Spear JE1 BE1.png|32px]] [[File:Golden Spear JE1 BE1.png|32px]] [[File:Diamond Spear JE1 BE1.png|32px]] [[File:Netherite Spear BE1.png|32px]]<br>[[File:Held Wooden Spear JE2 BE1.png|32px]] [[File:Held Stone Spear JE2 BE1.png|32px]] [[File:Held Copper Spear JE2 BE1.png|32px]] [[File:Held Iron Spear JE2 BE1.png|32px]] [[File:Held Golden Spear JE2 BE1.png|32px]] [[File:Held Diamond Spear JE2 BE1.png|32px]] [[File:Held Netherite Spear JE2 BE1.png|32px]] Added spears.}}
|{{HistoryLine|||dev=Preview 1.21.130.22|[[Minecraft:Zombie]]s and [[Minecraft:piglin]]s can now use the spear for attacking.}}
|{{HistoryLine|||dev=Preview 1.21.130.22|[[Minecraft:Zombie]]s and [[Minecraft:piglin]]s can now use the spear for attacking.}}
|{{HistoryLine|||dev=Preview 1.21.130.24|The [[Minecraft:use cooldown]]s of golden, stone, copper, iron, diamond, and netherite spears have been adjusted to match ''Java Edition''<nowiki/>'s [[Minecraft:attack cooldown]]s in ticks.
|{{HistoryLine|||dev=Preview 1.21.130.24|The [[Minecraft:use cooldown]]s of golden, stone, copper, iron, diamond, and netherite spears have been adjusted to match ''Java Edition''<nowiki/>'s attack cooldowns in ticks.
|Lunge no longer causes durability loss on use, and instead now consumes hunger and saturation using the formula <math>4\times level</math> exhaustion.<br>{{hunger|1}} is consumed at level I, {{hunger|2}} at level II, and {{hunger|3}} at level III.<br>Lunge now only causes 1 durability damage regardless of enchantment level.
|Lunge no longer causes durability loss on use, and instead now consumes hunger and saturation using the formula <math>4\times level</math> exhaustion.<br>{{hunger|1}} is consumed at level I, {{hunger|2}} at level II, and {{hunger|3}} at level III.<br>Lunge now only causes 1 durability damage regardless of enchantment level.
|The [[Minecraft:Item tag (Bedrock Edition)|tag]] {{cd|minecraft:spear}} has been changed to {{cd|minecraft:is_spear}}.
|The [[Minecraft:Item tag (Bedrock Edition)|tag]] {{cd|minecraft:spear}} has been changed to {{cd|minecraft:is_spear}}.
|[[File:Netherite Spear JE1 BE2.png|32px]]The texture of netherite spear icon has been changed, to match {{JE}}.}}
|[[File:Netherite Spear JE1 BE2.png|32px]]The texture of netherite spear icon has been changed, to match {{JE}}.}}
|{{HistoryLine|||dev=Preview 1.21.130.27|Spears now play hit sounds and trigger attack animations when charging at [[Minecraft:armor stand]]s.|[[Minecraft:Enchantment]] effects are now applied only when the player’s and target’s speeds are sufficient to deal damage.
|{{HistoryLine|||dev=Preview 1.21.130.27|Spears now play hit sounds and trigger attack animations when charging at armor stands.|Enchantment effects are now applied only when the player’s and target’s speeds are sufficient to deal damage.
|The maximum attack range of spears has been increased from 4 blocks to 4.5 blocks, matching {{JE}}.
|The maximum attack range of spears has been increased from 4 blocks to 4.5 blocks, matching {{JE}}.
|Spears now have 7.5 blocks of reach in [[Minecraft:Creative]] mode.}}
|Spears now have 7.5 blocks of reach in Creative mode.}}
|{{HistoryLine||1.21.131|Changed the duration of stage 2 and stage 3 charge attacks to make stage 2 (the knockback stage) last longer.
|{{HistoryLine||1.21.131|Changed the duration of stage 2 and stage 3 charge attacks to make stage 2 (the knockback stage) last longer.
* 1.21.130:
* 1.21.130:
Line 992: Line 992:
** Netherite spear: 3 second stage 2, 3.25 second stage 3|The three distinct charge attack animations now more accurately match when each stage is active, with less lengthy animation transitions between them.}}
** Netherite spear: 3 second stage 2, 3.25 second stage 3|The three distinct charge attack animations now more accurately match when each stage is active, with less lengthy animation transitions between them.}}
|{{HistoryLine||26.0|dev=Preview 26.0.23|Spears now rotate in the same direction when charging in first and third person view.
|{{HistoryLine||26.0|dev=Preview 26.0.23|Spears now rotate in the same direction when charging in first and third person view.
|[[Minecraft:Drowned]], [[Minecraft:skeleton]], [[Minecraft:stray]], [[Minecraft:bogged]] and [[Minecraft:parched]] can no longer pick up spears.}}
|Drowned, skeleton, stray, bogged and parched can no longer pick up spears.}}
}}
}}


Line 999: Line 999:


== Trivia ==
== Trivia ==
* Prior to the spear's addition to the base game, similar spears appeared in ''[[Minecraft:MCD:Spear|Minecraft Dungeons]]'', ''[[Minecraft:AMCM:Spear|A Minecraft Movie]]'', and [[Minecraft:A Minecraft Movie: Add-on|the add-on for ''A Minecraft Movie'']]. The latter depicted it being thrown like a [[Minecraft:trident]], which was a common suggestion for their implementation.
* Prior to the spear's addition to the base game, similar spears appeared in ''Minecraft Dungeons'', ''A Minecraft Movie'', and [[Minecraft:A Minecraft Movie: Add-on|the add-on for ''A Minecraft Movie'']]. The latter depicted it being thrown like a [[Minecraft:trident]], which was a common suggestion for their implementation.
* Knockback from the spear can be dealt to some non-living entities that other weapons can't normally deal to, such as [[Minecraft:primed TNT]], [[Minecraft:boat]]s, and [[Minecraft:minecart]]s.{{check the code|Full list of entities}}
* Knockback from the spear can be dealt to some non-living entities that other weapons can't normally deal to, such as primed TNT, [[Minecraft:boat]]s, and [[Minecraft:minecart]]s.{{check the code|Full list of entities}}


== Gallery ==
== Gallery ==
Line 1,007: Line 1,007:
MC Live 25 Spear.png|An image of the iron spear item on a [[Minecraft:lodestone]]
MC Live 25 Spear.png|An image of the iron spear item on a [[Minecraft:lodestone]]
Campfire spear.png|An iron spear being used as a marshmallow on a stick
Campfire spear.png|An iron spear being used as a marshmallow on a stick
Mounts of Mayhem charge attack.png|[[Minecraft:Ari]] using a diamond spear for a charge attack
Mounts of Mayhem charge attack.png|Ari using a diamond spear for a charge attack
Mounts of Mayhem spear jousting.png|A side profile of the charge attack
Mounts of Mayhem spear jousting.png|A side profile of the charge attack
Mounts of Mayhem jab attack.png|[[Minecraft:Sunny]] doing a jab attack with a diamond spear
Mounts of Mayhem jab attack.png|Sunny doing a jab attack with a diamond spear
Three spears.jpg|[[Minecraft:Alex]], [[Minecraft:Sunny]], and [[Minecraft:Zuri]] wielding spears
Three spears.jpg|Alex, Sunny, and Zuri wielding spears
Noor vs. zoglin.jpg|[[Minecraft:Noor]] on horseback with a golden spear, fighting a [[Minecraft:zoglin]]
Noor vs. zoglin.jpg|Noor on horseback with a golden spear, fighting a zoglin
</gallery>
</gallery>


Line 1,022: Line 1,022:
<gallery>
<gallery>
Spear.png|A spear in [[Minecraft:SoulSteel]]
Spear.png|A spear in [[Minecraft:SoulSteel]]
Spear (MCD).png|A [[Minecraft:MCD:Spear|spear]] in {{MCD}}
Spear (MCD).png|A spear in {{MCD}}
Spear Iron Render AMCM.png|An iron spear from [[Minecraft:A Minecraft Movie: Add-on]]
Spear Iron Render AMCM.png|An iron spear from [[Minecraft:A Minecraft Movie: Add-on]]
AMCM Spear.jpeg|A [[Minecraft:AMCM:Piglin|piglin]] wielding a [[Minecraft:AMCM:Spear|spear]] in {{AMCM}}
AMCM Spear.jpeg|A piglin wielding a spear in {{AMCM}}
</gallery>
</gallery>


Line 1,041: Line 1,041:
{{Navbox items|equipment}}
{{Navbox items|equipment}}


[[Minecraft:de:Speer]]
de:Speer
[[Minecraft:es:Lanza]]
es:Lanza
[[Minecraft:fr:Lance]]
fr:Lance
[[Minecraft:it:Lancia]]
it:Lancia
[[Minecraft:ja:槍]]
ja:槍
[[Minecraft:ko:창]]
ko:창
[[Minecraft:lzh:槊]]
lzh:槊
[[Minecraft:pl:Włócznia]]
pl:Włócznia
[[Minecraft:pt:Lança]]
pt:Lança
[[Minecraft:ru:Копьё]]
ru:Копьё
[[Minecraft:th:หอก]]
th:หอก
[[Minecraft:uk:Спис]]
uk:Спис
[[Minecraft:zh:矛]]
zh:矛

Latest revision as of 16:05, 9 April 2026

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Template:For Template:Infobox item

A spear is a tiered melee Minecraft:weapon that can be used to perform slow Template:Control or held forward to do Template:Control which deal damage based on the velocity of the user and the target. Spears have especially long reach, but cannot hit targets that are too close.

Variants

There are seven spear variants:

Obtaining

Crafting

Template:Crafting

Smithing

Template:Smithing

Mob loot

Minecraft:Zombies, Minecraft:husks, zombie villagersTemplate:Only, zombie horsemen, and camel husk jockey riders can spawn wielding iron spears, while Minecraft:piglins and zombified piglins can spawn wielding golden spears. These spears have an 8.5% chance of dropping upon death, increased to a maximum of 11.5% with the Looting III enchantment.

It is also possible to get the golden spear from a piglin by dropping a Minecraft:crossbow or Minecraft:sword nearby, which the piglin will swap its spear for. It then requires precise timing to pick it up before the piglin does.

Generated loot

Template:LootChestItem

Usage

Attacking

File:Weapon reach comparison.gif
Comparing the reach of other weapons (3 blocks) to the spear (4.5 blocks).

Spears have a longer attack range than other weapons, at 4.5 blocks rather than 3 blocks. However, they also have a minimum attack range value that prevents attacking entities that are within 2 blocks of the user.<ref group="note">The minimum attack range for non-player entities inside of a charge attack is 1 block, whilst the maximum is 2.25 blocks.</ref> Unlike all other weapons, including a bare hand, spears cannot do critical hits or sprint-knockback attacks.<ref>Template:Cite bug</ref>

File:Spear hitbox inflation.gif
The 0.125 hitbox margin on spear attacks.

Spears can damage multiple entities with a single attack. Spears inflate the hitboxes of targets by 0.125 when calculating hit registration, giving them more effective area. Spears also have a unique ability to attack through non-solid blocks like Minecraft:cobwebs and tall grass. Template:IN, spear attacks (both jab and charge attacks) are also uniquely capable of causing horizontal knockback to primed TNT. Spears have two methods of attacking:

Jab attack

A spear can be used with the Template:Ctrl button to perform a jab attack, dealing damage at an amount dependent on the tier of the spear. Jab attacks have a unique type of cooldown that cannot be bypassed:

  • Template:IN, they use a variant of the attack cooldown where attacking is not possible until 100% charge, unlike other weapons.
  • Template:IN, they instead have a Minecraft:use cooldown like that of an ender pearl, creating a similar forced-cooldown effect. The use cooldown triggers for all spear tiers in the inventory, not only the tier that was jabbed with.

A spear can still perform a charge attack while the jab attack is on cooldown, and thus by alternating between jab attacks and charge attacks the rate of attacks can be effectively doubled. Jab attacks do one additional damage in Template:BE compared to Template:JE.<ref>Template:Cite bug</ref> The jab attack of copper spears is strictly worse than stone spears, due to having a lower attack speedTemplate:Only / longer use cooldownTemplate:Only with identical attack damage.<ref>Template:Cite bug</ref> Switching to a spear in Template:BE does not cause the use cooldown to need to charge, unlike the attack cooldown in Template:JE.

Charge attack

Template:Redirect The spear can alternatively be lowered into an attack position by holding the Template:Ctrl button, where colliding with a target deals damage depending on the velocity of the user and the velocity of the target. Charged attacks require a movement speed difference of 5.1 blocks per second between the attacker and the target in order to deal damage. Because of this, mobs like skeletons that strafe backwards will often only take knockback from charge attacks. Charge attacks can hit multiple entities, and in Template:BE there is a 0.5 second (10 tick) delay between charge attack connections. A charge attack can be dealt even when the jab attack is on cooldown. Charge attacks go through three stages when held out:

File:Spear charge attack stages.gif
The three stages of a charge attack: engaged, tired, and disengaged.
  • Engaged
    • The first state of a charge attack, indicated by the spear being held out steadily.
    • The attack deals damage, inflicts knockback, and dismounts attacked targets from their mounts.
  • Tired
    • The second state of a charge attack, indicated by the spear rotating sideways and shaking.
    • The attack deals damage and inflicts knockback.
  • Disengaged
    • The final state of a charge attack, indicated by the spear being lowered down to the bottom of the screen.
    • The attack only deals damage.

Charge attacks can still deal damage while the user is standing still, if the target is moving towards the user. The damage done by the charge attack is its damage multiplier multiplied by the velocity of the attacker relative to the target in blocks per second. Charge attacks are not influenced by the Strength or Weakness effects.<ref>Template:Cite bug</ref><ref>Template:Cite bug</ref> Template:IN, spear charge attacks produce critical hit particles when striking targets, but they aren't actually critical hits. A charge attack can be canceled at any time, regardless of the stage it's in. When doing a charge attack directly after a jab attack, the spear will perform the jab animation and then flourish into the charge attack position in two rotations.Template:Only<ref>Template:Cite bug</ref>

Tier

The tier of a given spear slightly alters the behavior of jab and charge attacks:

Positive effects of higher tiers
  • Higher attack damage and attack multipliers than lower tiered spears.
  • Charge attacks start up faster than lower tiered spears.
Negative effects of higher tiers
  • Jab attacks have longer attack cooldowns in Java Edition, and longer use cooldowns in Bedrock Edition.
  • Charge attacks progress through their charge attack states faster, losing their dismounting effect and ability to do knockback earlier than lower tiered spears.
  • Charge attacks have a longer recovery time after progressing through all three stages.

Breaking

The spear is the only weapon in the game aside from loaded Minecraft:crossbowsTemplate:Only that can not be used to break blocks, because a jab attack is performed even if the player is looking at a block.

Statistics

Template:Info needed section Spears cannot perform critical hits or sprint-knockback attacks.

Java Edition

Template:IN, spears have differing attack speeds, and have the following statistics:

Unenchanted jab attack
Type Attack damage Attack speed DPS Attack range Hitbox margin Durability Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit.</ref> Enchantability
Template:ItemSprite Template:Hp 1.54 (0.65 seconds) 1.54 Minimum: 2 (2 blocks)
Maximum: 4.5 (4.5 blocks)
0.125 59 Template:Hp 15
Template:ItemSprite Template:Hp 1.05 (0.95 seconds) 1.05 32 Template:Hp 22
Template:ItemSprite Template:Hp 1.33 (0.75 seconds) 2.67 131 Template:Hp 5
Template:ItemSprite Template:Hp 1.18 (0.85 seconds) 2.35 190 Template:Hp 13
Template:ItemSprite Template:Hp 1.05 (0.95 seconds) 3.16 250 Template:Hp 14
Template:ItemSprite Template:Hp 0.95 (1.05 seconds) 3.81 1561 Template:Hp 10
Template:ItemSprite Template:Hp 0.87 (1.15 seconds) 4.35 2031 Template:Hp 15
Enchanted jab attack
Type Base attack damage Sharpness I Sharpness II Sharpness III Sharpness IV Sharpness V
Template:ItemSpriteTemplate:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSpriteTemplate:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Type Base attack damage Smite / BoA I Smite / BoA II Smite / BoA III Smite / BoA IV Smite / BoA V
Template:ItemSpriteTemplate:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSpriteTemplate:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp

Template:Anchor

Charge attack
Type Damage multiplier Activation delay Duration Speed requirement
Full Stage 1 Stage 2 Stage 3 Dismount<ref group="note" name=note1>The speed requirements for non-player entities are scaled by 0.2</ref> Knockback<ref group="note" name=note1/> Damage<ref group="note" name=note1/>
Template:ItemSprite 0.7x 0.75 seconds 15 seconds 5 seconds 5 seconds 5 seconds <14 blocks per second 5.1 blocks per second<ref group="note">This speed requirement makes it possible to do knockback if sprinting straight forward, but not if sprinting while strafing left or right.</ref> 4.6 blocks per second
Template:ItemSprite 0.7x 0.7 seconds 13.75 seconds 3.5 seconds 5 seconds 5.25 seconds <13 blocks per second
Template:ItemSprite 0.82x 0.7 seconds 13.75 seconds 4.5 seconds 4.5 seconds 4.75 seconds <13 blocks per second
Template:ItemSprite 0.82x 0.65 seconds 12.5 seconds 4 seconds 4.25 seconds 4.25 seconds <12 blocks per second
Template:ItemSprite 0.95x 0.6 seconds 11.25 seconds 2.5 seconds 4.25 seconds 4.5 seconds <11 blocks per second
Template:ItemSprite 1.075x 0.5 seconds 10 seconds 3 seconds 3.5 seconds 3.5 seconds <10 blocks per second
Template:ItemSprite 1.2x 0.4 seconds 8.75 seconds 2.5 seconds 3 seconds 3.25 seconds <9 blocks per second
File:Spear elytra synergy.gif
Defeating a player wearing full Protection IV netherite armor in 3 hits using a netherite spear, elytra, and firework rockets.
Charge attack damage comparisons
Travel method Blocks traveled per second Charge attack damage
Template:ItemSpriteTemplate:ItemSprite Template:ItemSpriteTemplate:ItemSprite Template:ItemSprite Template:ItemSprite Template:ItemSprite
Template:EntityLink sprinting 5.612 Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:EntityLink sprinting (Template:EffectLink I) 6.7344 Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:EntityLink sprinting (Template:EffectLink II) 7.8568 Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:EntityLink sprinting 8.203 Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemLink I 9.16 Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:EntityLink (average) 9.71 Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:EntityLink (maximum) 14.57 Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemLink II 18.32 Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
File:Feather.png Creative sprinting flight 22 Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemLink III 27.48 Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
File:Elytra Firework Rocket.png Minecraft:Elytra at firework boost speed 33.5 Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp

Calculators/Spear damage

File:Jab attack charge attack alternating.gif
Alternating between jab attacks and charge attacks to increase DPS (damage per second).
Jab attack / charge attack alternating<ref group="note">The formula used to calculate combined DPS is <math>\mathsf{DPS} = \frac{\mathsf{jabDamage} + \mathsf{chargeDamage}}{\max\!\left(\mathsf{jabCooldown},\ \mathsf{activationDelay}\right)}</math></ref>
Template:EntityLink sprinting (5.612 blocks per second)
Type Jab attack Charge attack Combined DPS
Damage Attack cooldown Damage Activation delay
Template:ItemSprite Template:Hp 0.65 seconds Template:Hp 0.75 seconds 6.67
Template:ItemSprite Template:Hp 0.95 seconds Template:Hp 0.7 seconds 5.26
Template:ItemSprite Template:Hp 0.75 seconds Template:Hp 0.7 seconds 9.33
Template:ItemSprite Template:Hp 0.85 seconds Template:Hp 0.65 seconds 8.24
Template:ItemSprite Template:Hp 0.95 seconds Template:Hp 0.6 seconds 9.47
Template:ItemSprite Template:Hp 1.05 seconds Template:Hp 0.5 seconds 9.52
Template:ItemSprite Template:Hp 1.15 seconds Template:Hp 0.4 seconds 10.43
Template:EntityLink sprinting with Template:EffectLink I (6.7344 blocks per second)
Type Jab attack Charge attack Combined DPS
Damage Attack cooldown Damage Activation delay
Template:ItemSprite Template:Hp 0.65 seconds Template:Hp 0.75 seconds 8
Template:ItemSprite Template:Hp 0.95 seconds Template:Hp 0.7 seconds 6.32
Template:ItemSprite Template:Hp 0.75 seconds Template:Hp 0.7 seconds 10.67
Template:ItemSprite Template:Hp 0.85 seconds Template:Hp 0.65 seconds 9.41
Template:ItemSprite Template:Hp 0.95 seconds Template:Hp 0.6 seconds 10.53
Template:ItemSprite Template:Hp 1.05 seconds Template:Hp 0.5 seconds 11.43
Template:ItemSprite Template:Hp 1.15 seconds Template:Hp 0.4 seconds 12.17
Template:EntityLink sprinting with Template:EffectLink II (7.8568 blocks per second)
Type Jab attack Charge attack Combined DPS
Damage Attack cooldown Damage Activation delay
Template:ItemSprite Template:Hp 0.65 seconds Template:Hp 0.75 seconds 9.33
Template:ItemSprite Template:Hp 0.95 seconds Template:Hp 0.7 seconds 7.37
Template:ItemSprite Template:Hp 0.75 seconds Template:Hp 0.7 seconds 12
Template:ItemSprite Template:Hp 0.85 seconds Template:Hp 0.65 seconds 10.59
Template:ItemSprite Template:Hp 0.95 seconds Template:Hp 0.6 seconds 11.58
Template:ItemSprite Template:Hp 1.05 seconds Template:Hp 0.5 seconds 12.38
Template:ItemSprite Template:Hp 1.15 seconds Template:Hp 0.4 seconds 13.04

Bedrock Edition

Template:IN, spears have differing Minecraft:use cooldowns, and have the following statistics:

Unenchanted jab attack
Type Attack damage Use cooldown DPS Attack range Hitbox margin Durability Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit.</ref> Enchantability
Template:ItemSprite Template:Hp Template:Convert 3.08 Minimum: 2 (2 blocks)
Maximum: 4 (4 blocks)
0.125 60 Template:Hp 15
Template:ItemSprite Template:Hp Template:Convert 2.1 33 Template:Hp 22
Template:ItemSprite Template:Hp Template:Convert 3.99 132 Template:Hp 5
Template:ItemSprite Template:Hp Template:Convert 3.54 191 Template:Hp 13
Template:ItemSprite Template:Hp Template:Convert 4.2 251 Template:Hp 14
Template:ItemSprite Template:Hp Template:Convert 4.75 1562 Template:Hp 10
Template:ItemSprite Template:Hp Template:Convert 5.22 2032 Template:Hp 15
Enchanted jab attack
Type Base attack damage Sharpness I Sharpness II Sharpness III Sharpness IV Sharpness V
Template:ItemSpriteTemplate:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSpriteTemplate:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Type Base attack damage Smite / BoA I Smite / BoA II Smite / BoA III Smite / BoA IV Smite / BoA V
Template:ItemSpriteTemplate:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSpriteTemplate:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp

Usage by mobs

Minecraft:Zombies, Minecraft:husks, zombie villagers, zombified piglins, and Minecraft:piglins wielding spears have unique attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge.

When wielded by any other mob, such as skeletons, they instead use the spear's jab attack when in melee range. Like players, the 2-4.5 blocks attacking range applies to these mobs as well. The Lunge enchantment will also take effect for these mobs.

Repairing

Combining

Template:Crafting Template:Grinding

Anvil repair

Template:Main Template:Repairing with Anvils

A spear can be repaired in an Minecraft:anvil by adding units of the tiers' repair material, with each repair material restoring 25% the spear's maximum durability, rounded down. Two spears of the same tier can also be combined in an anvil with an extra 12% durability, Template:In the extra durability is approximately 6% for this item.<ref group="note" name="molang /> Both methods preserve the spear's enchantments.

Enchantments

A spear can receive the following enchantments:

Name Description Max Level Method Weight
Sharpness<ref group=note name=note2>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref> Increases the damage dealt. V Template:BlockLink
Template:BlockLink
10
Smite<ref group=note name=note2/> Increases the damage dealt to Minecraft:undead. V Template:BlockLink
Template:BlockLink
5
Bane of Arthropods<ref group="note" name=note2/> Increases the damage dealt to Minecraft:arthropods. V Template:BlockLink
Template:BlockLink
5
Looting Increases the amount of drops when killing an entity with the spear. III Template:BlockLink
Template:BlockLink
2
Knockback Increases the knockback dealt. II Template:BlockLink
Template:BlockLink
5
Fire Aspect Ignites any targets hit by the spear. Template:IN, it also ignites unlit Minecraft:candles, Minecraft:campfires, and Minecraft:TNT when used. II Template:BlockLink
Template:BlockLink
2
Lunge Launches the player horizontally when using a jab attack. Consumes saturation and hunger at amount depending on the level of the enchantment, as well as 1 durability. III Template:BlockLink
Template:BlockLink
5
Unbreaking Grants a chance to negate durability consumption. III Template:BlockLink
Template:BlockLink
5
Mending Repairs the spear when obtaining experience. I Template:BlockLink 2
Curse of Vanishing The spear vanishes on death, not dropping as an item. I Template:BlockLink 1

Lunge

File:Lunge charge attack synergy.gif
Starting a charge attack immediately after doing a jab attack with a Lunge spear.

Template:Main Spears enchanted with Lunge propel the player forward when a jab attack is performed, at the cost of consuming saturation and hunger points at an amount dependent on the enchantment level, as well as consuming 1 durability. Saturation points are consumed first, and then hunger points are consumed after. Lunge does not trigger when the player has less than 6 hunger points, is riding a mount, is gliding with an elytra, or if the user is in water. Level I consumes 1 saturation/hunger points, level II takes 2 saturation/hunger points, and level III takes 3 saturation/hunger points.

By initiating a charge attack directly after a jab attack, the charge attack can be connected using the velocity gained with Lunge. There must be significant distance between the user and the target to give time for the charge attack's activation delay to fully finish after jabbing.

Sounds

Wooden spear

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Other spears

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table

Template:Edition: Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table

Achievements

Template:Load achievements

Advancements

Template:Load advancements

Videos

Template:Yt

History

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

Gallery

Mojang images

Videos

In other media

See also

Notes

Template:Notelist

References

Template:Reflist

Navigation

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