Minecraft:Arrow: Difference between revisions
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{{ | {{For}} | ||
{{Infobox item entity | {{Infobox item entity | ||
|title=Arrow | |title=Arrow | ||
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|networkid= | |networkid= | ||
}} | }} | ||
An '''arrow''' serves as ammunition for [[Minecraft:bow]]s, [[Minecraft:crossbow]]s, and [[Minecraft:dispenser]]s. Arrows can be crafted into spectral | An '''arrow''' serves as ammunition for [[Minecraft:bow]]s, [[Minecraft:crossbow]]s, and [[Minecraft:dispenser]]s. Arrows can be crafted into [[Minecraft:spectral arrow]]s{{only|je}} and [[Minecraft:tipped arrow]]s to give [[Minecraft:status effects]] to [[Minecraft:player]]s and [[Minecraft:mob]]s. | ||
== Obtaining == | == Obtaining == | ||
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=== Picking up arrows === | === Picking up arrows === | ||
Arrows shot by players can always be [[#Retrieving|picked up]] in Creative mode. | Arrows shot by players can always be [[#Retrieving|picked up]] in [[Minecraft:Creative]] mode. | ||
An arrow ''cannot'' be picked up by a player in Survival or Adventure mode if: | An arrow ''cannot'' be picked up by a player in [[Minecraft:Survival]] or [[Minecraft:Adventure]] mode if: | ||
*It is shot by a player in Creative mode. | *It is shot by a [[Minecraft:player]] in [[Minecraft:Creative]] mode. | ||
*It is shot by any [[Minecraft:mob]] able to shoot arrows, such as | *It is shot by any [[Minecraft:mob]] able to shoot arrows, such as [[Minecraft:skeleton]]s, [[Minecraft:stray]]s, [[Minecraft:pillager]]s, or [[Minecraft:piglin]]s. This includes mobs that do not shoot arrows in normal gameplay, such as [[Minecraft:illusioner]]s and bow-wielding [[Minecraft:wither skeleton]]s. | ||
**This is the case even in Creative mode.<ref>{{bug|MC-128845|||WAI}}</ref> | **This is the case even in Creative mode.<ref>{{bug|MC-128845|||WAI}}</ref> | ||
*It is shot with an Infinity-enchanted [[Minecraft:bow]]. | *It is shot with an [[Minecraft:Infinity]]-enchanted [[Minecraft:bow]]. | ||
*It is one of the two extra arrows shot with a Multishot-enchanted [[Minecraft:crossbow]]. | *It is one of the two extra arrows shot with a [[Minecraft:Multishot]]-enchanted [[Minecraft:crossbow]]. | ||
Arrows that are stuck in a player cannot be retrieved, and the player does not drop them when killed. | Arrows that are stuck in a player cannot be retrieved, and the player does not drop them when killed. | ||
After a tipped arrow has been in the ground for {{ | After a [[Minecraft:tipped arrow]] has been in the ground for {{convert|600|gt|s}} or more, it becomes a regular arrow and can be picked up as one. | ||
=== Mob loot === | === Mob loot === | ||
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=== Generated loot === | === Generated loot === | ||
{{ | {{LootChestItem|arrow}} | ||
=== Trading === | === Trading === | ||
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=== Villager gifts === | === Villager gifts === | ||
{{ | {{IN|java}}, arrows can be obtained as a reward item from [[Minecraft:fletcher]] [[Minecraft:villager]]s when the player has the [[Minecraft:Hero of the Village]] status effect. | ||
=== Bartering === | === Bartering === | ||
{{ | {{IN|Bedrock}}, arrows can be obtained through [[Minecraft:bartering]] with [[Minecraft:piglin]]s, and have a ~8.53% ({{frac|40|469}}) chance to give the [[Minecraft:player]] 6-12 arrows. | ||
== Usage == | == Usage == | ||
{{ | {{see also|Bow|Crossbow}} | ||
=== Trading === | === Trading === | ||
{{Trade uses}} | {{Trade uses}} | ||
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=== Cauldrons === | === Cauldrons === | ||
{{ | {{main|Cauldron#Holding potions}} | ||
{{ | {{IN|bedrock}}, arrows can be used on [[Minecraft:Cauldron#Potions|cauldrons]] that contain [[Minecraft:potion]]s to create [[Minecraft:tipped arrow]]s. | ||
== Behavior == | == Behavior == | ||
{{ | {{info|Technical information related to the arrow entity has been checked in ''Java Edition'' and might differ in ''Bedrock Edition''.|section=1}} | ||
{{Infobox entity | {{Infobox entity | ||
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==== Critical arrow ==== | ==== Critical arrow ==== | ||
{{ | {{For||Critical}} | ||
Arrows fired by players from crossbows (or bows at critical charge) leave a trail of crit particles behind them. Critical arrows deal random damage, between {{hp|6}} and {{hp|11}} for bows at critical charge, and between {{hp|7}} and {{hp|11}} for crossbows. | Arrows fired by players from crossbows (or bows at [[Minecraft:critical charge]]) leave a trail of crit particles behind them. Critical arrows deal random damage, between {{hp|6}} and {{hp|11}} for bows at critical charge, and between {{hp|7}} and {{hp|11}} for crossbows. | ||
=== Movement === | === Movement === | ||
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:::* If the entity is an [[Minecraft:Enderman]], it is skipped. | :::* If the entity is an [[Minecraft:Enderman]], it is skipped. | ||
:::* The arrow attempts to damage the entity. See the Damage section for more information. If the damage fails: | :::* The arrow attempts to damage the entity. See the Damage section for more information. If the damage fails: | ||
::::* If the entity has the deflects_projectiles tag, the arrow's velocity is rotated a random angle about the Y axis and scaled by 0.5. | ::::* If the entity has the [[Minecraft:Tag#List_of_tags|deflects_projectiles]] tag, the arrow's velocity is rotated a random angle about the Y axis and scaled by 0.5. | ||
::::* Otherwise, its velocity is multiplied by -0.1. | ::::* Otherwise, its velocity is multiplied by -0.1. | ||
</div></div> | </div></div> | ||
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=== Damage === | === Damage === | ||
The damage an arrow inflicts on an entity depends on the [[#Entity data|damage NBT tag]], the [[#Entity data|crit NBT tag]], and the arrow's speed. However, {{ | The damage an arrow inflicts on an entity depends on the [[#Entity data|damage NBT tag]], the [[#Entity data|crit NBT tag]], and the arrow's speed. However, {{in|bedrock}}, arrows shot from a dispenser do not scale damage with speed. | ||
The damage NBT tag is determined by the item that shot it: It is 2 for everything except bows enchanted with Power, in which case it's <math display="inline">2.5 + \frac{\text{power level}}{2}</math>. | The damage NBT tag is determined by the item that shot it: It is 2 for everything except bows enchanted with [[Minecraft:Power]], in which case it's <math display="inline">2.5 + \frac{\text{power level}}{2}</math>. | ||
The crit NBT tag is given to all arrows shot out of crossbows or fully charged bows. | The crit NBT tag is given to all arrows shot out of crossbows or fully charged bows. | ||
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| rowspan="7" |Yes | | rowspan="7" |Yes | ||
| rowspan="6" |<math display="inline">3\pm0.0172275\times\sqrt{3}</math> | | rowspan="6" |<math display="inline">3\pm0.0172275\times\sqrt{3}</math> | ||
|{{ | |{{Health|12.25}} | ||
|- | |- | ||
|Bow (Power II) | |Bow (Power II) | ||
|3.5 | |3.5 | ||
|{{ | |{{Health|14.75}} | ||
|- | |- | ||
|Bow (Power III) | |Bow (Power III) | ||
| 4 | | 4 | ||
|{{ | |{{Health|16}} | ||
|- | |- | ||
|Bow (Power IV) | |Bow (Power IV) | ||
|4.5 | |4.5 | ||
|{{ | |{{Health|18.5}} | ||
|- | |- | ||
|Bow (Power V) | |Bow (Power V) | ||
|5 | |5 | ||
|{{ | |{{Health|19.75}} | ||
|- | |- | ||
| Bow | | Bow | ||
| rowspan="3" |2 | | rowspan="3" |2 | ||
|{{ | |{{Health|8.5}} | ||
|- | |- | ||
|Crossbow | |Crossbow | ||
|<math display="inline">3.15\pm0.0172275\times\sqrt{3}</math> | |<math display="inline">3.15\pm0.0172275\times\sqrt{3}</math> | ||
|{{ | |{{Health|9.75}} | ||
|- | |- | ||
|Dispenser | |Dispenser | ||
|No | |No | ||
|<math display="inline">1.1\pm0.103365\times\sqrt{3}</math> | |<math display="inline">1.1\pm0.103365\times\sqrt{3}</math> | ||
|{{ | |{{Health|3.5}} | ||
|} | |} | ||
=== Common properties === | === Common properties === | ||
Arrows shot from a bow with the Flame enchantment, or shot through [[Minecraft:lava]] or [[Minecraft:fire]]{{ | Arrows shot from a bow with the [[Minecraft:Flame]] enchantment, or shot through [[Minecraft:lava]] or [[Minecraft:fire]]{{verify|edition=bedrock}}, catch on fire and show an appropriate animation until they pass through water or rain. They can set other entities they hit on fire for up to 5 seconds (inflicting up to {{hp|4}} of fire damage){{Citation needed}}, as well as ignite [[Minecraft:TNT]], [[Minecraft:candle]]s, and [[Minecraft:campfire]]s. | ||
[[File:ArrowShotInTree.png|thumb|An arrow shot in a [[tree]]]] | [[File:ArrowShotInTree.png|thumb|An arrow shot in a [[tree]]]] | ||
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Arrows also stick into blocks they come in contact with and remain there for one minute before disappearing. Such arrows may be [[#Picking up arrows|retrieved]]. The 1-minute despawn timer is then refreshed, meaning it takes another minute for the arrow to despawn. | Arrows also stick into blocks they come in contact with and remain there for one minute before disappearing. Such arrows may be [[#Picking up arrows|retrieved]]. The 1-minute despawn timer is then refreshed, meaning it takes another minute for the arrow to despawn. | ||
Arrows can get visually stuck in players {{ | Arrows can get visually stuck in players {{in|java}}, although not any mobs. They appear as regular arrows regardless of type.<ref>{{bug|MC-83933|||WAI}}</ref> | ||
<gallery> | <gallery> | ||
Steve got shot.png|Steve covered in arrows | Steve got shot.png|Steve covered in arrows | ||
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If the arrow has any custom potion effects (NBT tag <code>CustomPotionEffects</code>), all potion effects, including vanilla potion effects (NBT tag <code>Potion</code>) are removed 30 seconds after the arrow stops moving. | If the arrow has any custom potion effects (NBT tag <code>CustomPotionEffects</code>), all potion effects, including vanilla potion effects (NBT tag <code>Potion</code>) are removed 30 seconds after the arrow stops moving. | ||
An arrow shot at a chorus flower or decorated pot breaks the block; a chorus flower drops itself, while a decorated pot shatters into pottery | An arrow shot at a [[Minecraft:chorus flower]] or [[Minecraft:decorated pot]] breaks the block; a chorus flower drops itself, while a decorated pot shatters into [[Minecraft:pottery sherd]]s and/or [[Minecraft:brick]]s along with dropping any of the items stored inside. | ||
Arrows stuck in blocks drop to the ground in a sharp arc if their supporting blocks are destroyed. Such arrows can still damage entities. | Arrows stuck in blocks drop to the ground in a sharp arc if their supporting blocks are destroyed. Such arrows can still damage entities. | ||
==== Redstone circuits ==== | ==== Redstone circuits ==== | ||
An arrow can activate a wooden button, wooden pressure plate, a tripwire, or a [[Minecraft:target]]. An arrow continues to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows. | An arrow can activate a [[Minecraft:wooden button]], [[Minecraft:wooden pressure plate]], a [[Minecraft:tripwire]], or a [[Minecraft:target]]. An arrow continues to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows. | ||
===Mobs immune to arrows=== | ===Mobs immune to arrows=== | ||
A few mobs cannot be shot using an arrow, because the arrow either disappears or it gets deflected. This includes: | A few mobs cannot be shot using an arrow, because the arrow either disappears or it gets deflected. This includes: | ||
* Endermen - even while immobile, the enderman is immune to damage from arrows; | * [[Minecraft:Endermen]] - even while immobile, the enderman is immune to damage from arrows; | ||
* Breeze; | * [[Minecraft:Breeze]]; | ||
* [[Minecraft:Wither]] under half health, when it gains wither armor; | * [[Minecraft:Wither]] under half health, when it gains wither armor; | ||
* Closed | * Closed [[Minecraft:shulker]]s; | ||
* Ender dragon, while sitting on top of the exit portal. | * [[Minecraft:Ender dragon]], while sitting on top of the [[Minecraft:exit portal]]. | ||
==Sounds == | ==Sounds == | ||
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== Data values == | == Data values == | ||
===ID=== | ===ID=== | ||
{{ | {{edition|java}}: | ||
{{ID table | {{ID table | ||
|edition=java | |edition=java | ||
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|foot=1}} | |foot=1}} | ||
{{ | {{edition|bedrock}}: | ||
{{ID table | {{ID table | ||
|edition=bedrock | |edition=bedrock | ||
| Line 283: | Line 283: | ||
===Metadata=== | ===Metadata=== | ||
{{ | {{IN|bedrock}}, arrows use the following item data values: | ||
<section begin="metadata"/> | <section begin="metadata"/> | ||
{|class=wikitable | {|class=wikitable | ||
! Arrow !! Regular !! Extended !! Enhanced<br>(Level II) | ! Arrow !! Regular !! Extended !! Enhanced<br>(Level II) | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow}} Arrow || 0 || N/A || N/A | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-splashing}} Arrow of Splashing || 1 || N/A || N/A | ||
|- | |- | ||
| {{ | | {{ItemSprite|tipped-arrow}} Tipped Arrow (Mundane) || 2 || 3 || N/A | ||
|- | |- | ||
| {{ | | {{ItemSprite|tipped-arrow}} Tipped Arrow (Thick) || 4 || N/A || N/A | ||
|- | |- | ||
| {{ | | {{ItemSprite|tipped-arrow}} Tipped Arrow (Awkward) || 5 || N/A || N/A | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-night-vision}} Arrow of Night Vision || 6 || 7 || N/A | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-invisibility}} Arrow of Invisibility || 8 || 9 || N/A | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-leaping}} Arrow of Leaping || 10 || 11 || 12 | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-fire-resistance}} Arrow of Fire Resistance || 13 || 14 || N/A | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-swiftness}} Arrow of Swiftness || 15 || 16 || 17 | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-slowness}} Arrow of Slowness || 18 || 19 || 43 | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-water-breathing}} Arrow of Water Breathing || 20 || 21 || N/A | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-healing}} Arrow of Healing || 22 || N/A || 23 | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-harming}} Arrow of Harming || 24 || N/A || 25 | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-poison}} Arrow of Poison || 26 || 27 || 28 | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-regeneration}} Arrow of Regeneration || 29 || 30 || 31 | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-strength}} Arrow of Strength || 32 || 33 || 34 | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-weakness}} Arrow of Weakness || 35 || 36 || N/A | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-decay}} Arrow of Decay || 37 || N/A || N/A | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-the-turtle-master}} Arrow of the Turtle Master || 38 || 39 || 40 | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-slow-falling}} Arrow of Slow Falling || 41 || 42 || N/A | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-wind-charging}} Arrow of Wind Charging || 44 || N/A || N/A | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-weaving}} Arrow of Weaving || 45 || N/A || N/A | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-oozing}} Arrow of Oozing || 46 || N/A || N/A | ||
|- | |- | ||
| {{ | | {{ItemSprite|arrow-of-infestation}} Arrow of Infestation || 47 || N/A || N/A | ||
|}<section end="metadata"/> | |}<section end="metadata"/> | ||
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Arrows have entity data that define various properties of the entity. | Arrows have entity data that define various properties of the entity. | ||
{{ | {{el|java}}: | ||
{{ | {{main|Entity format}} | ||
<section begin="entity data"/><div class="treeview"> | <section begin="entity data"/><div class="treeview"> | ||
* {{ | * {{nbt|compound}} Entity data | ||
** {{ | ** {{nbt inherit/arrow}} | ||
** {{ | ** {{nbt inherit/entity}} | ||
** {{ | ** {{nbt inherit/projectile}} | ||
</div><section end="entity data"/> | </div><section end="entity data"/> | ||
{{ | {{el|bedrock}}: | ||
:See [[Minecraft:Bedrock Edition level format/Entity format]]. | :See [[Minecraft:Bedrock Edition level format/Entity format]]. | ||
==Achievements== | ==Achievements== | ||
{{ | {{load achievements|Sniper Duel;Archer;Bullseye}} | ||
==Advancements == | ==Advancements == | ||
{{ | {{load advancements|Take Aim;Sniper Duel;Not Today, Thank You;Bullseye;Ol' Betsy;Two Birds, One Arrow;Who's the Pillager Now;Arbalistic}} | ||
==Videos == | ==Videos == | ||
<div style="text-align:center">{{ | <div style="text-align:center">{{yt|STQkD1Oa65s}}</div> | ||
==History== | ==History== | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|java classic}} | ||
|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Arrow JE1.png|42px]] Arrows have been added as an object and are fired by pressing {{ | |{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Arrow JE1.png|42px]] Arrows have been added as an object and are fired by pressing {{Key|Tab}}.}} | ||
|{{ | |{{HistoryLine||0.25 SURVIVAL TEST|[[File:Arrow JE2 BE1.png|42px]] The texture of arrows has been changed. | ||
|Arrows now fly further, deal more damage, and can damage the player. | |Arrows now fly further, deal more [[Minecraft:damage]], and can damage the player. | ||
|The player now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows". | |The [[Minecraft:player]] now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows". | ||
|[[File:Purple Arrow JE1.png|42px]] | |[[File:Purple Arrow JE1.png|42px]] [[Minecraft:Skeleton]]s now fire purple arrows, instead of hitting the [[Minecraft:player]] directly. These arrows can't be collected by the [[Minecraft:player]]. | ||
|When a skeleton is killed, it now drops 4-9 normal arrows for the player to gather.}} | |When a skeleton is killed, it now drops 4-9 normal arrows for the player to gather.}} | ||
|{{ | |{{HistoryLine||0.29|Arrows can no longer be shot by the player in Creative Mode.}} | ||
|{{ | |{{HistoryLine|java indev}} | ||
|{{ | |{{HistoryLine||0.31|dev=20100122-2251|[[File:Arrow (item) JE1 BE1.png|32px]] Arrows have been added as [[Minecraft:item]]s alongside with [[Minecraft:bow]]s. | ||
|The "Arrows" display above the hotbar has been removed.}} | |The "Arrows" display above the hotbar has been removed.}} | ||
|{{ | |{{HistoryLine|||dev=20100124-2119|Arrows now have a [[Minecraft:sound]] effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.}} | ||
|{{ | |{{HistoryLine|||dev=20100128-2304|Arrows can now be [[Minecraft:craft]]ed using [[Minecraft:apple]]s.}} | ||
|{{ | |{{HistoryLine|||dev=20100129-1447|Arrows can no longer be crafted.}} | ||
|{{ | |{{HistoryLine|||dev=20100130|Arrows are once again now craftable. Iron is used instead of flint.}} | ||
|{{ | |{{HistoryLine|||dev=20100204-2027|[[File:Arrow JE2 BE1.png|42px]] Skeletons' arrows now look the same as the player's.}} | ||
|{{ | |{{HistoryLine||20100219|Arrows are now dropped by [[Minecraft:skeleton]]s.}} | ||
|{{ | |{{HistoryLine|java infdev}} | ||
|{{HistoryLine||20100316|Arrows now have a high chance of spawning either a [[Minecraft:sheep]], a [[Minecraft:pig]], a [[Minecraft:skeleton]], a [[Minecraft:creeper]], a [[Minecraft:spider]], or a [[Minecraft:zombie]] upon hitting a [[Minecraft:block]]. | |||
|The player now spawns with 999 arrows.}} | |The player now spawns with 999 arrows.}} | ||
|{{ | |{{HistoryLine||20100320|The player now spawns with 64 arrows.}} | ||
|{{ | |{{HistoryLine||20100327|The player no longer spawns with any arrows in new worlds.}} | ||
|{{ | |{{HistoryLine||20100413-1951|Arrows no longer spawn [[Minecraft:mob]]s.}} | ||
|{{ | |{{HistoryLine|java alpha}} | ||
|{{ | |{{HistoryLine||v1.0.14|The tip of an arrow in crafting is now made from [[Minecraft:flint]] rather than an [[Minecraft:iron ingot]].}} | ||
|{{ | |{{HistoryLine|java beta}} | ||
|{{ | |{{HistoryLine||1.2|Arrows can now be fired by [[Minecraft:dispenser]]s.}} | ||
|{{ | |{{HistoryLine||1.6|dev=Test Build 3|Arrows could be used to stick in any [[Minecraft:block]] before this update, even some non-solid ones. For example, they could stick in [[Minecraft:torch]]es, [[Minecraft:sugar cane]] and [[Minecraft:nether portal]]s.}} | ||
|{{ | |{{HistoryLine||1.8|dev=Pre-release|Arrows can no longer be rapid-fired from [[Minecraft:bow]]s; they must be charged first. | ||
|Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle. | |Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle. | ||
|Arrows now visually stick to [[Minecraft:mob]]s and | |Arrows now visually stick to [[Minecraft:mob]]s and [[Minecraft:player]]s.}} | ||
|{{ | |{{HistoryLine||Sound Update|Arrow firing [[Minecraft:sound]]s have been changed - see sounds section}} | ||
|{{ | |{{HistoryLine|java}} | ||
|{{HistoryLine||November 21, 2011|link={{ | |{{HistoryLine||November 21, 2011|link={{ytl|BES9EKK4Aw4}}|Exploding arrows are mentioned.}} | ||
|{{ | |{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|Arrows no longer stick to [[Minecraft:mob]]s.}} | ||
|{{ | |{{HistoryLine|||dev=RC1|Arrow landing [[Minecraft:sound]]s have been changed.}} | ||
|{{ | |{{HistoryLine||1.1|dev=release|Arrows on [[Minecraft:fire]] now set the [[Minecraft:entities]] they hit on fire. Before, arrows could be on fire (like other [[Minecraft:entities]]), but they did not set what they hit on fire, and there was no [[Minecraft:enchantment]] to fire flaming arrows.}} | ||
|{{ | |{{HistoryLine||1.3.1|dev=12w21a|Farmer [[Minecraft:villager]]s now [[Minecraft:trading|sell]] 9–12 arrows for 1 [[Minecraft:emerald]].}} | ||
|{{ | |{{HistoryLine|||dev=12w22a|Arrows can now be found inside [[Minecraft:dispenser]]s in the newly added [[Minecraft:jungle temple]]s. | ||
|5 arrows can now be bought for 1 emerald. | |5 arrows can now be bought for 1 emerald. | ||
|Fully charged arrows now show their particle effect again. | |Fully charged arrows now show their particle effect again. | ||
|Arrows are now stuck at the correct position in the block they hit.}} | |Arrows are now stuck at the correct position in the block they hit.}} | ||
|{{ | |{{HistoryLine|||dev=12w23a|Arrows can now activate [[Minecraft:tripwire]] switches and wooden [[Minecraft:pressure plate]]s.}} | ||
|{{ | |{{HistoryLine||1.4.2|dev=12w34a|Arrows can now activate wooden [[Minecraft:button]]s.}} | ||
|{{ | |{{HistoryLine|||dev=12w34b|Arrows on [[Minecraft:fire]] can now ignite [[Minecraft:TNT]].}} | ||
|{{ | |{{HistoryLine||1.4.4|dev=1.4.3|Arrows now stick to [[Minecraft:player]]s again, but not [[Minecraft:mob]]s.}} | ||
|{{ | |{{HistoryLine||1.4.6|dev=pre|Arrows now make a "ding" sound when they hit a player.}} | ||
|{{ | |{{HistoryLine||1.8|dev=14w02a|Farmer [[Minecraft:villager]]s no longer [[Minecraft:trading|sell]] arrows. | ||
|Fletcher villagers now sell 8–12 arrows for 1 [[Minecraft:emerald]].}} | |Fletcher villagers now sell 8–12 arrows for 1 [[Minecraft:emerald]].}} | ||
|{{ | |{{HistoryLine|||dev=14w25a|An underwater arrow now loses all velocity after a few blocks and slowly falls. | ||
|A flaming arrow underwater now gets extinguished.}} | |A flaming arrow underwater now gets extinguished.}} | ||
|{{ | |{{HistoryLine|||dev=14w26a|Fire arrows can now be used to detonate [[Minecraft:minecarts with TNT]].}} | ||
|{{ | |{{HistoryLine||1.9|dev=15w31a|Arrows can now be used to craft [[Minecraft:spectral arrow]]s.}} | ||
|{{ | |{{HistoryLine|||dev=15w33c|Added [[Minecraft:shield]]s; though they fully block [[Minecraft:damage]] from arrows, arrows still visually stick into the [[Minecraft:player]].}} | ||
|{{ | |{{HistoryLine|||dev=15w37a|Arrows now ricochet off of [[Minecraft:shield]]s.}} | ||
|{{ | |{{HistoryLine|||dev=15w44b|Added a method to use arrows to create [[Minecraft:tipped arrow]]s.}} | ||
|{{ | |{{HistoryLine|||dev=15w47b|Arrows now ricochet off of [[Minecraft:creative]] mode [[Minecraft:player]]s, whereas before they would pass straight through.}} | ||
|{{ | |{{HistoryLine|||dev=15w49a|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.}} | ||
|{{ | |{{HistoryLine|||dev=15w44b|Arrows are used to create [[Minecraft:tipped arrow]]s by crafting instead.}} | ||
|{{ | |{{HistoryLine||1.14|dev=18w43a|Arrows are now used as ammo for [[Minecraft:crossbow]]s. | ||
|Shot arrows can now break chorus | |Shot arrows can now break [[Minecraft:chorus flower]]s.}} | ||
|{{ | |{{HistoryLine|||dev=18w47a|Arrows can now be generated inside of [[Minecraft:pillager outpost]] chests.}} | ||
|{{ | |{{HistoryLine|||dev=18w50a|Arrows can now be found in chests in fletcher houses.}} | ||
|{{ | |{{HistoryLine|||dev=19w11a|Fletcher [[Minecraft:villager]]s now [[Minecraft:trading|sell]] 16 arrows for 1 emerald.}} | ||
|{{ | |{{HistoryLine|||dev=19w13a|Regular arrows can be obtained as a reward [[Minecraft:item]] from fletcher villagers when the [[Minecraft:player]] has the [[Minecraft:Hero of the Village]] status effect.}} | ||
|{{ | |{{HistoryLine||1.14.1|dev=pre2|Flaming arrows can now light [[Minecraft:campfire]]s.}} | ||
|{{ | |{{HistoryLine||1.16|dev=20w16a|Arrows now generate in [[Minecraft:bastion remnant]] chests.}} | ||
|{{ | |{{HistoryLine||1.17|dev=21w13a|The unused original texture of the arrow<ref>[[File:Arrow (texture) JE2.png|48px]] <code>/asset/minecraft/textures/entity/arrow.png</code></ref> has been removed.}} | ||
|{{ | |{{HistoryLine||1.20.3|dev=23w41a|Arrows can now break [[Minecraft:decorated pot]]s.}} | ||
|{{ | |{{HistoryLine|||dev=23w43a|Arrows keep all of their NBT data when shot and picked up.}} | ||
|{{ | |{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Arrows can now be found in [[Minecraft:trial chambers]] in decorated pots, chests and dispensers.}} | ||
|{{ | |{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w11a|Arrows can now be obtained from [[Minecraft:vault]]s in trial chambers.}} | ||
|{{ | |{{HistoryLine|||dev=24w13a|Arrows can now be dispensed as [[Minecraft:ominous item spawner|projectiles]] by [[Minecraft:ominous trial spawner]]s.}} | ||
|{{ | |{{HistoryLine||?|dev=?|The model of arrows has been changed to include a mirror side.}} | ||
|{{ | |{{HistoryLine||1.21.2|dev=24w34a|Shot arrows now bounce on the [[Minecraft:world border]] if hit.}} | ||
}} | }} | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|pocket alpha}} | ||
|{{ | |{{HistoryLine||v0.2.0|[[File:Arrow (item) JE1 BE1.png|32px]] Added arrows. They are currently unobtainable and serve no purpose.}} | ||
|{{ | |{{HistoryLine||v0.3.3|[[File:Arrow JE2 BE1.png|42px]] Arrows now serve as ammunition for bows. | ||
|Added skeletons, which drop arrows when they die. | |Added skeletons, which drop arrows when they die. | ||
|Arrows are now craftable.}} | |Arrows are now craftable.}} | ||
|{{ | |{{HistoryLine||v0.5.0|Arrows can now be obtained after activating the [[Minecraft:nether reactor]].}} | ||
|{{ | |{{HistoryLine||v0.12.1|dev=build 1|Arrows on [[Minecraft:fire]] now set the [[Minecraft:entities]] they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no [[Minecraft:enchantment]] to fire flaming arrows. | ||
|Arrows on fire can now ignite [[Minecraft:TNT]]. | |Arrows on fire can now ignite [[Minecraft:TNT]]. | ||
|An underwater arrow now loses all velocity after a few [[Minecraft:block]]s and slowly falls. | |An underwater arrow now loses all velocity after a few [[Minecraft:block]]s and slowly falls. | ||
|Arrows are no longer available from the nether reactor.}} | |Arrows are no longer available from the [[Minecraft:nether reactor]].}} | ||
|{{ | |{{HistoryLine||v0.13.0|dev=build 1|Arrows now update [[Minecraft:sand]] and [[Minecraft:gravel]].}} | ||
|{{ | |{{HistoryLine||v0.15.0|dev=build 1|Arrows can now be found inside [[Minecraft:dispenser]]s in [[Minecraft:jungle temple]]s. | ||
|Arrows can now be dipped in a potion-filled cauldron to make tipped arrows.}} | |Arrows can now be dipped in a potion-filled cauldron to make [[Minecraft:tipped arrows]].}} | ||
|{{ | |{{HistoryLine|pocket}} | ||
|{{ | |{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Arrows can now be used to craft tipped arrows on a crafting table.}} | ||
|{{ | |{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Arrows are now [[Minecraft:trading|sold]] by fletcher [[Minecraft:villager]]s.}} | ||
|{{ | |{{HistoryLine|bedrock}} | ||
|{{ | |{{HistoryLine||1.8.0|dev=beta 1.8.0.10|Arrows can now be used as ammo for the new [[Minecraft:crossbow]]s.}} | ||
|{{ | |{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Added [[Minecraft:pillager]]s, which [[Minecraft:drop]] arrows upon [[Minecraft:death]].}} | ||
|{{ | |{{HistoryLine|||dev=beta 1.9.0.2|Arrows can now be used to craft [[Minecraft:fletching table]]s.}} | ||
|{{ | |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Arrows can now be found in [[Minecraft:pillager outpost]] chests. | ||
|Arrows can now break chorus | |Arrows can now break [[Minecraft:chorus flower]]s.}} | ||
|{{ | |{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Arrows can now be found in [[Minecraft:village]] fletcher [[Minecraft:chest]]s. | ||
|Flaming arrows can now light [[Minecraft:campfire]]s.}} | |Flaming arrows can now light [[Minecraft:campfire]]s.}} | ||
|{{ | |{{HistoryLine|||dev=beta 1.11.0.4|Fletcher [[Minecraft:villager]]s now [[Minecraft:trading|sell]] 5 arrows for one [[Minecraft:emerald]]. | ||
|Arrows can now be used to obtain tipped | |Arrows can now be used to obtain [[Minecraft:tipped arrow]]s via [[Minecraft:trading]].}} | ||
|{{ | |{{HistoryLine|||dev=beta 1.11.0.7|Arrows can no longer can be used to craft [[Minecraft:fletching table]]s.}} | ||
|{{ | |{{HistoryLine||1.12.0|dev=beta 1.12.0.3|Novice-level fletcher villagers now [[Minecraft:trading|sell]] 16 regular arrows instead of 5 arrows.}} | ||
|{{ | |{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added [[Minecraft:piglin]]s, which [[Minecraft:drop]] arrows upon [[Minecraft:death]].}} | ||
|{{ | |{{HistoryLine|||dev=beta 1.16.0.57|Arrows now generate in [[Minecraft:bastion remnants]] chests. | ||
|Piglins no longer drop arrows upon death.}} | |Piglins no longer drop arrows upon death.}} | ||
|{{ | |{{HistoryLine||1.16.100|dev=beta 1.16.100.54|Arrows can now be obtained through [[Minecraft:bartering]].}} | ||
|{{ | |{{HistoryLine||1.20.50|dev=Preview 1.20.50.20|Arrows can now break [[Minecraft:decorated pot]]s.}} | ||
|{{ | |{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Arrows can now be found in [[Minecraft:trial chambers]] in decorated pots, chests and dispensers.}} | ||
|{{ | |{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|Arrows can now be obtained from [[Minecraft:vault]]s in trial chambers.}} | ||
|{{ | |{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Arrows can now be dispensed as [[Minecraft:ominous item spawner|projectiles]] by [[Minecraft:ominous trial spawner]]s.}} | ||
}} | }} | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|console}} | ||
|{{ | |{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}} | ||
|{{ | |{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Farmer [[Minecraft:villager]]s now [[Minecraft:trading|sell]] 9–12 arrows for 1 [[Minecraft:emerald]].}} | ||
|{{ | |{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Arrows now stick to players.}} | ||
|{{ | |{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Farmer [[Minecraft:villager]]s no longer [[Minecraft:trading|sell]] arrows. | ||
|Fletcher villagers now sell 8–12 arrows for 1 [[Minecraft:emerald]].|An underwater arrow now loses all velocity after a few [[Minecraft:block]]s and slowly falls. | |Fletcher villagers now sell 8–12 arrows for 1 [[Minecraft:emerald]].|An underwater arrow now loses all velocity after a few [[Minecraft:block]]s and slowly falls. | ||
|A flaming arrow underwater now gets extinguished.}} | |A flaming arrow underwater now gets extinguished.}} | ||
|{{ | |{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Arrows can now be used to craft [[Minecraft:tipped arrow]]s.|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.|[[Minecraft:Bows]] can now be drawn while holding arrows. The bow is selected based on the closest bow to slot 0.}} | ||
|{{ | |{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|[[Minecraft:Bows]] can no longer be drawn while holding arrows.}} | ||
|{{ | |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Arrows are now used as ammo for [[Minecraft:crossbow]]s.|Shot arrows can now break [[Minecraft:chorus flower]]s.|Added [[Minecraft:pillager]]s, which [[Minecraft:drop]] arrows upon [[Minecraft:death]].|Arrows now ricochet off of the newly added [[Minecraft:shield]]s.}} | ||
|{{ | |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Arrows can now be generated inside of [[Minecraft:pillager outpost]] chests.}} | ||
}} | }} | ||
=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|3ds}} | ||
|{{ | |{{HistoryLine||0.1.0|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}} | ||
}} | }} | ||
=== ''Java Edition Combat Tests'' === | === ''Java Edition Combat Tests'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|combat java}} | ||
|{{ | |{{HistoryLine||3|Arrows no longer trigger the attack [[Minecraft:invulnerability timer]], allowing multiple arrows to connect even if the entity is invulnerable.}} | ||
|{{ | |{{HistoryLine||4|The [[Minecraft:inaccuracy]] value on [[Minecraft:bow]]s and [[Minecraft:crossbow]]s has been decreased from 1 to 0.25, increasing the accuracy of fired arrows.}} | ||
|{{ | |{{HistoryLine||6|Vertical momentum no longer influences the flight path of fired arrows.}} | ||
}} | }} | ||
| Line 520: | Line 521: | ||
|{{sound||Arrow Old.ogg}} | |{{sound||Arrow Old.ogg}} | ||
| ? | | ? | ||
| | | [[Minecraft:Java Edition RC1| RC1]] | ||
| ? | | ? | ||
|} | |} | ||
| Line 527: | Line 528: | ||
==== ''Java Edition'' ==== | ==== ''Java Edition'' ==== | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.11|dev=16w32a|The entity IDs have been changed from {{ | |{{HistoryLine||1.11|dev=16w32a|The entity IDs have been changed from {{cd|Arrow}} to {{cd|arrow}}.}} | ||
|{{HistoryLine|||dev=16w42a|Arrows now have a {{ | |{{HistoryLine|||dev=16w42a|Arrows now have a {{cd|crit}} tag that determines whether it deals critical damage.}} | ||
|{{HistoryLine||1.11.1|dev=16w50a|The arrow entity now has a {{ | |{{HistoryLine||1.11.1|dev=16w50a|The arrow entity now has a {{cd|Color}} integer tag, for displaying the custom potion color of a fired arrow item that has a {{cd|CustomPotionColor}} tag.}} | ||
|{{ | |{{HistoryLine||1.13|dev=17w47a|Prior to [[Minecraft:1.13/Flattening|''The Flattening'']], the item's numeral ID was 262.}} | ||
}} | }} | ||
==== ''Bedrock Edition'' ==== | ==== ''Bedrock Edition'' ==== | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|Pocket Edition}} | ||
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|The entity ID has been changed from {{ | |{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|The entity ID has been changed from {{cd|arrow.skeleton}} to {{cd|arrow}}.}} | ||
}} | }} | ||
==Issues== | ==Issues== | ||
{{ | {{issue list}} | ||
==Trivia== | ==Trivia== | ||
*By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left. | *By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left. | ||
*Arrows fired at Nether | *Arrows fired at [[Minecraft:Nether portal]]s often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block. | ||
*Arrows stuck in blocks vibrate upon a world reload.<ref>{{bug|MC-93992||Arrow shakes when world loads|WF}}</ref> | *Arrows stuck in blocks vibrate upon a world reload.<ref>{{bug|MC-93992||Arrow shakes when world loads|WF}}</ref> | ||
| Line 556: | Line 557: | ||
<gallery> | <gallery> | ||
Purple arrow in game.jpg|Purple arrows in Minecraft Classic. | Purple arrow in game.jpg|Purple arrows in Minecraft Classic. | ||
Custom arrows.png|Examples of custom arrow types using {{ | Custom arrows.png|Examples of custom arrow types using {{cmd|/give}}. | ||
Arrow in Sugar Cane.png|Some arrows stick into sugar | Arrow in Sugar Cane.png|Some arrows stick into [[Minecraft:sugar cane]]s. This no longer works since Java Edition Beta 1.6. | ||
Arrows in player.png|Many arrows stuck in the player, seen through the [[Minecraft:inventory]] screen. | Arrows in player.png|Many arrows stuck in the player, seen through the [[Minecraft:inventory]] screen. | ||
Arrow Debugging.png|Searge with a bunch of arrows summoned above him. | Arrow Debugging.png|[[Minecraft:Searge]] with a bunch of arrows summoned above him. | ||
Pot targets.png|Alex shattering a [[Minecraft:Decorated Pot|decorated pot]] with an arrow.<ref>https://www.minecraft.net/en-us/article/bats-pots-and-competitions</ref> | Pot targets.png|[[Minecraft:Alex]] shattering a [[Minecraft:Decorated Pot|decorated pot]] with an arrow.<ref>https://www.minecraft.net/en-us/article/bats-pots-and-competitions</ref> | ||
</gallery> | </gallery> | ||
==References== | ==References== | ||
{{ | {{reflist}} | ||
==External links== | ==External links== | ||
| Line 570: | Line 571: | ||
==Navigation== | ==Navigation== | ||
{{ | {{Navbox items|Equipment}} | ||
{{ | {{Navbox entities|Other}} | ||
{{ | {{Navbox combat|ranged}} | ||
[[Category:Combat]] | [[Category:Combat]] | ||
[[Category:Projectiles]] | [[Category:Projectiles]] | ||
de:Pfeil | [[Minecraft:de:Pfeil]] | ||
es:Flecha | [[Minecraft:es:Flecha]] | ||
fr:Flèche | [[Minecraft:fr:Flèche]] | ||
hu:Nyíl | [[Minecraft:hu:Nyíl]] | ||
it:Freccia | [[Minecraft:it:Freccia]] | ||
ja:矢 | [[Minecraft:ja:矢]] | ||
ko:화살 | [[Minecraft:ko:화살]] | ||
nl:Pijl | [[Minecraft:nl:Pijl]] | ||
pl:Strzała | [[Minecraft:pl:Strzała]] | ||
pt:Flecha | [[Minecraft:pt:Flecha]] | ||
ru:Стрела | [[Minecraft:ru:Стрела]] | ||
th:ลูกธนู | [[Minecraft:th:ลูกธนู]] | ||
uk:Стріла | [[Minecraft:uk:Стріла]] | ||
zh:箭 | [[Minecraft:zh:箭]] | ||
Latest revision as of 11:02, 14 April 2026
Template:For Template:Infobox item entity An arrow serves as ammunition for Minecraft:bows, Minecraft:crossbows, and Minecraft:dispensers. Arrows can be crafted into Minecraft:spectral arrowsTemplate:Only and Minecraft:tipped arrows to give Minecraft:status effects to Minecraft:players and Minecraft:mobs.
Obtaining
Crafting
Picking up arrows
Arrows shot by players can always be picked up in Minecraft:Creative mode.
An arrow cannot be picked up by a player in Minecraft:Survival or Minecraft:Adventure mode if:
- It is shot by a Minecraft:player in Minecraft:Creative mode.
- It is shot by any Minecraft:mob able to shoot arrows, such as Minecraft:skeletons, Minecraft:strays, Minecraft:pillagers, or Minecraft:piglins. This includes mobs that do not shoot arrows in normal gameplay, such as Minecraft:illusioners and bow-wielding Minecraft:wither skeletons.
- This is the case even in Creative mode.<ref>Template:Bug</ref>
- It is shot with an Minecraft:Infinity-enchanted Minecraft:bow.
- It is one of the two extra arrows shot with a Minecraft:Multishot-enchanted Minecraft:crossbow.
Arrows that are stuck in a player cannot be retrieved, and the player does not drop them when killed.
After a Minecraft:tipped arrow has been in the ground for Template:Convert or more, it becomes a regular arrow and can be picked up as one.
Mob loot
Generated loot
Trading
Villager gifts
Template:IN, arrows can be obtained as a reward item from Minecraft:fletcher Minecraft:villagers when the player has the Minecraft:Hero of the Village status effect.
Bartering
Template:IN, arrows can be obtained through Minecraft:bartering with Minecraft:piglins, and have a ~8.53% (Template:Frac) chance to give the Minecraft:player 6-12 arrows.
Usage
Trading
Crafting ingredient
Arrows can be used to craft the two variants of arrows, spectral arrows and tipped arrows. Template:Crafting usage
Cauldrons
Template:Main Template:IN, arrows can be used on cauldrons that contain Minecraft:potions to create Minecraft:tipped arrows.
Behavior
Spawning
An arrow entity spawns when an arrow item is shot out of a Minecraft:bow, Minecraft:crossbow, Minecraft:dispenser, or a bow- or crossbow-wielding mob. Arrow entities spawn with a starting velocity calculated using the following process:
- The direction of the velocity is set as the facing vector of the entity that shot it, or the vector pointing straight out of a dispenser.
- The magnitude of the velocity is set as 0 to 3 for bows depending on how far they're drawn, 3.15 for crossbows, and 1.1 for dispensers.
- A random vector is added to the previously determined velocity. This vector ranges from <math display="inline">-0.0172275\cdot\text{inaccuracy}</math> to <math display="inline">0.0172275\cdot\text{inaccuracy}</math> on every axis. Inaccuracy is 1 for bows and crossbows, and 6 for dispensers.
Because crossbows shoot slightly faster arrows than bows but have the same inaccuracy, crossbows are actually more accurate because their randomness is smaller in proportion to their total velocity.
Critical arrow
Template:For Arrows fired by players from crossbows (or bows at Minecraft:critical charge) leave a trail of crit particles behind them. Critical arrows deal random damage, between Template:Hp and Template:Hp for bows at critical charge, and between Template:Hp and Template:Hp for crossbows.
Movement
An arrow entity follows this list of steps in order when calculating its movement each game tick:
- If it is intersecting a block's collision box, its
inGroundNBT value is set to true. - If it is on fire and in rain, water, or powder snow (including cauldrons containing water or powder snow), its fire is extinguished.
- If
inGroundis true:
- If it is no longer intersecting a block's collision box:
inGroundis set to false.- Its velocity in each axis is multiplied by a random number from 0 to 0.2.
- Otherwise, it ticks its despawn timer.
- If
inGroundis false:
- It calculates collisions with blocks and entities:
- It sets its target position to its current position plus its velocity.
- It performs a raycast from its current position to the target position, checking for blocks to hit. If the raycast hits a block, the target position gets set to the point that was hit.
- It performs a raycast from its position to the target position, checking for entities to hit.
- If a block was found and no entity was found, handle effects from block collision:
- The block is activated, if applicable. For example, targets and wooden buttons are activated here.
- The arrow's velocity is set to the target position minus the arrow position.
- The arrow is moved directly away from the target position by 0.05 blocks
inGroundis set to true.critis set to false.PierceLevelis set to 0.
- If any entity was found, handle effects from entity collision:
- If the entity is an Minecraft:Enderman, it is skipped.
- The arrow attempts to damage the entity. See the Damage section for more information. If the damage fails:
- If the entity has the deflects_projectiles tag, the arrow's velocity is rotated a random angle about the Y axis and scaled by 0.5.
- Otherwise, its velocity is multiplied by -0.1.
- Its velocity vector is added to its position vector.
- Its velocity vector is multiplied by 0.99 if it's in air or 0.6 if it's in water (this is the "drag").
- 0.05 is subtracted from its velocity vector's y component (this is the "gravity").
The arrow movement (when not stuck in a block) can be solved as a recurrence relation to obtain the following formulas:
<math display="block">\vec{V_t} = 0.99^t\cdot\left(\vec{V_0}+\begin{bmatrix}0\\5\\0\end{bmatrix}\right)-\begin{bmatrix}0\\5\\0\end{bmatrix}</math>
<math display="block">\vec{P_t} = \vec{P_0}+100\cdot(1-0.99^t)\cdot\left(\vec{V_0}+\begin{bmatrix}0\\5\\0\end{bmatrix}\right)-\begin{bmatrix}0\\5t\\0\end{bmatrix}</math>
Where <math display="inline">\vec{V_t}</math> is the velocity at tick t and <math display="inline">\vec{P_t}</math> is the position at tick t. These formulas can quickly calculate the position and velocity at a future tick t given an initial position and velocity. To make them work for arrows in water instead, change 0.99 with 0.6 and 100 with 2.5.
Damage
The damage an arrow inflicts on an entity depends on the damage NBT tag, the crit NBT tag, and the arrow's speed. However, Template:In, arrows shot from a dispenser do not scale damage with speed.
The damage NBT tag is determined by the item that shot it: It is 2 for everything except bows enchanted with Minecraft:Power, in which case it's <math display="inline">2.5 + \frac{\text{power level}}{2}</math>.
The crit NBT tag is given to all arrows shot out of crossbows or fully charged bows.
The damage inflicted on an entity is <math display="inline">\text{damage NBT tag }\cdot\text{ speed}</math>, rounded up to a whole number. If the arrow has the crit NBT tag, it does an additional random amount of damage between 0 and <math>\frac{\text{damage}}{2}+2</math>.
| Source | Damage tag | Crit tag | Starting speed | Average damage |
|---|---|---|---|---|
| Bow (Power I) | 3 | Yes | <math display="inline">3\pm0.0172275\times\sqrt{3}</math> | Template:Health |
| Bow (Power II) | 3.5 | Template:Health | ||
| Bow (Power III) | 4 | Template:Health | ||
| Bow (Power IV) | 4.5 | Template:Health | ||
| Bow (Power V) | 5 | Template:Health | ||
| Bow | 2 | Template:Health | ||
| Crossbow | <math display="inline">3.15\pm0.0172275\times\sqrt{3}</math> | Template:Health | ||
| Dispenser | No | <math display="inline">1.1\pm0.103365\times\sqrt{3}</math> | Template:Health |
Common properties
Arrows shot from a bow with the Minecraft:Flame enchantment, or shot through Minecraft:lava or Minecraft:fireTemplate:Verify, catch on fire and show an appropriate animation until they pass through water or rain. They can set other entities they hit on fire for up to 5 seconds (inflicting up to Template:Hp of fire damage)Template:Citation needed, as well as ignite Minecraft:TNT, Minecraft:candles, and Minecraft:campfires.
Arrows also stick into blocks they come in contact with and remain there for one minute before disappearing. Such arrows may be retrieved. The 1-minute despawn timer is then refreshed, meaning it takes another minute for the arrow to despawn.
Arrows can get visually stuck in players Template:In, although not any mobs. They appear as regular arrows regardless of type.<ref>Template:Bug</ref>
-
Steve covered in arrows
-
Alex covered in arrows
If the arrow has any custom potion effects (NBT tag CustomPotionEffects), all potion effects, including vanilla potion effects (NBT tag Potion) are removed 30 seconds after the arrow stops moving.
An arrow shot at a Minecraft:chorus flower or Minecraft:decorated pot breaks the block; a chorus flower drops itself, while a decorated pot shatters into Minecraft:pottery sherds and/or Minecraft:bricks along with dropping any of the items stored inside.
Arrows stuck in blocks drop to the ground in a sharp arc if their supporting blocks are destroyed. Such arrows can still damage entities.
Redstone circuits
An arrow can activate a Minecraft:wooden button, Minecraft:wooden pressure plate, a Minecraft:tripwire, or a Minecraft:target. An arrow continues to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.
Mobs immune to arrows
A few mobs cannot be shot using an arrow, because the arrow either disappears or it gets deflected. This includes:
- Minecraft:Endermen - even while immobile, the enderman is immune to damage from arrows;
- Minecraft:Breeze;
- Minecraft:Wither under half health, when it gains wither armor;
- Closed Minecraft:shulkers;
- Minecraft:Ender dragon, while sitting on top of the Minecraft:exit portal.
Sounds
Data values
ID
Template:Edition: Template:ID table Template:ID table
Template:Edition: Template:ID table Template:ID table
Metadata
Template:IN, arrows use the following item data values: <section begin="metadata"/>
| Arrow | Regular | Extended | Enhanced (Level II) |
|---|---|---|---|
| Template:ItemSprite Arrow | 0 | N/A | N/A |
| Template:ItemSprite Arrow of Splashing | 1 | N/A | N/A |
| Template:ItemSprite Tipped Arrow (Mundane) | 2 | 3 | N/A |
| Template:ItemSprite Tipped Arrow (Thick) | 4 | N/A | N/A |
| Template:ItemSprite Tipped Arrow (Awkward) | 5 | N/A | N/A |
| Template:ItemSprite Arrow of Night Vision | 6 | 7 | N/A |
| Template:ItemSprite Arrow of Invisibility | 8 | 9 | N/A |
| Template:ItemSprite Arrow of Leaping | 10 | 11 | 12 |
| Template:ItemSprite Arrow of Fire Resistance | 13 | 14 | N/A |
| Template:ItemSprite Arrow of Swiftness | 15 | 16 | 17 |
| Template:ItemSprite Arrow of Slowness | 18 | 19 | 43 |
| Template:ItemSprite Arrow of Water Breathing | 20 | 21 | N/A |
| Template:ItemSprite Arrow of Healing | 22 | N/A | 23 |
| Template:ItemSprite Arrow of Harming | 24 | N/A | 25 |
| Template:ItemSprite Arrow of Poison | 26 | 27 | 28 |
| Template:ItemSprite Arrow of Regeneration | 29 | 30 | 31 |
| Template:ItemSprite Arrow of Strength | 32 | 33 | 34 |
| Template:ItemSprite Arrow of Weakness | 35 | 36 | N/A |
| Template:ItemSprite Arrow of Decay | 37 | N/A | N/A |
| Template:ItemSprite Arrow of the Turtle Master | 38 | 39 | 40 |
| Template:ItemSprite Arrow of Slow Falling | 41 | 42 | N/A |
| Template:ItemSprite Arrow of Wind Charging | 44 | N/A | N/A |
| Template:ItemSprite Arrow of Weaving | 45 | N/A | N/A |
| Template:ItemSprite Arrow of Oozing | 46 | N/A | N/A |
| Template:ItemSprite Arrow of Infestation | 47 | N/A | N/A |
<section end="metadata"/>
Entity data
Arrows have entity data that define various properties of the entity.
<section begin="entity data"/>
<section end="entity data"/>
Achievements
Advancements
Videos
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Java Edition Combat Tests
Historical sounds
| Sound | From | to | Pitch |
|---|---|---|---|
| Template:Sound | ? | RC1 | ? |
Data history
Java Edition
Bedrock Edition
Issues
Trivia
- By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.
- Arrows fired at Minecraft:Nether portals often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.
- Arrows stuck in blocks vibrate upon a world reload.<ref>Template:Bug</ref>
Gallery
Renders
-
An arrow caught on Minecraft:fire.
Screenshots
-
Purple arrows in Minecraft Classic.
-
Examples of custom arrow types using Template:Cmd.
-
Some arrows stick into Minecraft:sugar canes. This no longer works since Java Edition Beta 1.6.
-
Many arrows stuck in the player, seen through the Minecraft:inventory screen.
-
Minecraft:Searge with a bunch of arrows summoned above him.
-
Minecraft:Alex shattering a decorated pot with an arrow.<ref>https://www.minecraft.net/en-us/article/bats-pots-and-competitions</ref>
References
External links
Template:Navbox items Template:Navbox entities Template:Navbox combat
Minecraft:de:Pfeil Minecraft:es:Flecha Minecraft:fr:Flèche Minecraft:hu:Nyíl Minecraft:it:Freccia Minecraft:ja:矢 Minecraft:ko:화살 Minecraft:nl:Pijl Minecraft:pl:Strzała Minecraft:pt:Flecha Minecraft:ru:Стрела Minecraft:th:ลูกธนู Minecraft:uk:Стріла Minecraft:zh:箭