Minecraft:Trident: Difference between revisions
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{{For|the {{ | {{For|the {{MCD|Hidden Depths}} DLC consumable in {{MCD}}|MCD:Trident}} | ||
{{Infobox item | {{Infobox item | ||
| group = Entity | | group = Entity | ||
| Line 12: | Line 12: | ||
| attackrange = 3 | | attackrange = 3 | ||
| hitboxmargin = 0 | | hitboxmargin = 0 | ||
| projectiledamage = {{hp|8}}<br>{{hp|13}} (Channeling)<ref group="note">Due to a bug regarding the duration of the lightning damage hitbox, the lightning from Channeling will occasionally not deal damage after the initial projectile hits.</ref><ref>{{bug|305643||Lightning occasionally fails to deal its double damage tick correctly|Unresolved}}</ref> | | projectiledamage = {{hp|8}}<br>{{hp|13}} ([[Minecraft:Channeling]])<ref group="note">Due to a bug regarding the duration of the lightning damage hitbox, the lightning from Channeling will occasionally not deal damage after the initial projectile hits.</ref><ref>{{bug|305643||Lightning occasionally fails to deal its double damage tick correctly|Unresolved}}</ref> | ||
| chargetime = 0.5s<ref group="note">Due to a server-client desync bug, tridents can occasionally be thrown 1 tick earlier than their programmed 0.5 second charge time.</ref><ref>{{bug|MC-302165||Bows/tridents/crossbows are able to be charged earlier than should be possible on a singleplayer world|Unresolved}}</ref> | | chargetime = 0.5s<ref group="note">Due to a server-client desync bug, tridents can occasionally be thrown 1 tick earlier than their programmed 0.5 second charge time.</ref><ref>{{bug|MC-302165||Bows/tridents/crossbows are able to be charged earlier than should be possible on a singleplayer world|Unresolved}}</ref> | ||
| inaccuracy = 1 | | inaccuracy = 1 | ||
| durability = {{ | | durability = {{jebe|250|251}} | ||
| enchantability = 1 | | enchantability = 1 | ||
| renewable = Yes | | renewable = Yes | ||
| Line 21: | Line 21: | ||
| size = Height: 0.5 blocks<br>Width: 0.5 blocks | | size = Height: 0.5 blocks<br>Width: 0.5 blocks | ||
}} | }} | ||
A '''trident''' is a [[Minecraft:weapon]] that can be used to perform {{ | A '''trident''' is a [[Minecraft:weapon]] that can be used to perform {{Control|attack|text=melee attacks}}, or be {{Control|use|text=thrown}} as a [[Minecraft:projectile]] that is not slowed down by [[Minecraft:water]]. It can rarely be obtained either from trident-wielding [[Minecraft:drowned]] or from [[Minecraft:trial chambers]]. | ||
== Obtaining == | == Obtaining == | ||
=== Generated loot === | === Generated loot === | ||
{{ | {{LootChestItem|trident}} | ||
=== Mob loot === | === Mob loot === | ||
6.25% of naturally-spawned drowned {{ | 6.25% of naturally-spawned [[Minecraft:drowned]] {{in|java}}, or 15% of naturally-spawned drowned {{in|bedrock}}, spawn with a trident of random durability as their natural weapon. When a drowned with a trident is killed by a player or a tamed [[Minecraft:wolf]], it has a 8.5% chance {{in|java}} or a 25% chance {{in|bedrock}} of dropping the trident. This chance is increased by 1% with each level of [[Minecraft:Looting]]. | ||
Only naturally-spawned drowned can spawn with a trident. Zombies converted to drowned never spawn with tridents. A trident held by a drowned has a chance to be enchanted. The Loyalty, Impaling, and Channeling enchantments function the same, while Riptide has no effect for the drowned. | Only naturally-spawned drowned can spawn with a trident. Zombies converted to drowned never spawn with tridents. A trident held by a drowned has a chance to be [[Minecraft:enchanted]]. The [[Minecraft:Loyalty]], [[Minecraft:Impaling]], and [[Minecraft:Channeling]] enchantments function the same, while [[Minecraft:Riptide]] has no effect for the drowned. | ||
=== Thrown tridents === | === Thrown tridents === | ||
Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by drowned cannot be picked up, similar to arrows shot by | Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by [[Minecraft:drowned]] cannot be picked up, similar to arrows shot by [[Minecraft:skeleton]]s and other arrow-firing mobs. | ||
Only the owner of a trident thrown in Creative mode or enchanted with Loyalty can pick it up; other players in Creative and players in Survival mode, including its owner, cannot pick up a trident thrown in Creative. | Only the owner of a trident thrown in Creative mode or enchanted with [[Minecraft:Loyalty]] can pick it up; other players in Creative and players in Survival mode, including its owner, cannot pick up a trident thrown in Creative. | ||
== Usage == | == Usage == | ||
=== Attacking === | === Attacking === | ||
==== Melee attack ==== | ==== Melee attack ==== | ||
Pressing {{ | Pressing {{control|attack}} while holding a trident deals damage to both [[Minecraft:mob]]s and players. Tridents deal {{hp|9}} melee damage and, in {{JE}}, have an attack speed of 1.1. Upon damaging a mob or player, the trident's [[Minecraft:durability]] decreases by 1. The trident's melee attack does not have any [[Minecraft:special attack]] mechanics that are unique to it, unlike all other melee <abbr title="Items classified as weapons due to being in the Combat tab of the Creative inventory.">weapons</abbr>.<ref group="note">[[Minecraft:Sword]]s can do [[Minecraft:sweep attack]]s, [[Minecraft:axe]]s can do [[Minecraft:crushing blow]]s, [[Minecraft:mace]]s can do [[Minecraft:smash attack]]s, and [[Minecraft:spear]]s can do both [[Minecraft:jab attack]]s and [[Minecraft:charge attack]]s.</ref> | ||
==== Ranged attack ==== | ==== Ranged attack ==== | ||
[[File:Steve aiming with Trident.png|thumb|upright|Steve aiming with Trident]] | [[File:Steve aiming with Trident.png|thumb|upright|Steve aiming with Trident]] | ||
[[File:Trident throwing.gif|thumb|right|Throwing a trident {{ | [[File:Trident throwing.gif|thumb|right|Throwing a trident {{in|java}}.]] | ||
Pressing and holding {{ | Pressing and holding {{control|use}} while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any [[Minecraft:entity]] it hits. It flies on a ballistic trajectory similar to that of an [[Minecraft:arrow]]. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by [[Minecraft:shield]]s and can be retrieved once it lands on the ground. Thrown tridents can trigger wooden [[Minecraft:button]]s, wooden [[Minecraft:pressure plate]]s, and [[Minecraft:target]] blocks. A trident can be thrown at a [[Minecraft:chorus flower]] or [[Minecraft:pointed dripstone]] to break it, which causes the block to be dropped as its respective item. Unlike other projectiles, the trident does not slow down when thrown through water or lava. | ||
Tridents take 1 durability damage when thrown, regardless of whether they hit an entity or not. Tridents with 1 durability or less remaining cannot be thrown.<ref>{{bug|MC-163946||Tridents with one durability remaining can be thrown|Fixed}}</ref> {{ | Tridents take 1 durability damage when thrown, regardless of whether they hit an entity or not. Tridents with 1 durability or less remaining cannot be thrown.<ref>{{bug|MC-163946||Tridents with one durability remaining can be thrown|Fixed}}</ref> {{IN|java}}, tridents despawn after 60 seconds if they are not picked up, just like [[Minecraft:arrow]]s.<ref>{{bug|MC-125817||Tridents thrown in survival despawn after one minute}}</ref> {{IN|bedrock}}, thrown tridents do not despawn. When thrown at the [[Minecraft:ender dragon]] while it is perched, they are deflected and lit on fire, in the same way as arrows. | ||
{{ | {{IN|java}}, thrown tridents only damage one entity.<ref>{{bug|MC-125325||Tridents will not cause damage to entities after it falls from a block it was stuck in|Works As Intended}}</ref> {{IN|bedrock}}, a trident can damage multiple entities as long as it touches a solid block before damaging the next entity; for example, a [[Minecraft:piston]] can move a trident into a mob.<ref>{{bug|MCPE-60933||A single trident can hurt multiple mobs in one throw|Works As Intended}}</ref> Subsequent hits from the same throw still count as player damage, meaning that mobs drop [[Minecraft:experience]] and [[Minecraft:Looting]] can be used, but the trident does not lose additional durability. | ||
{{ | {{IN|bedrock}} and [[Minecraft:Java Edition Combat Test 4]], tridents can be shot by [[Minecraft:dispenser]]s regardless of enchantment. | ||
=== Statistics === | === Statistics === | ||
==== Java Edition ==== | ==== Java Edition ==== | ||
{{ | {{IN|java}}, tridents have an attack speed of 1.1 (0.909 seconds), and have the following statistics: | ||
{| class="wikitable" | {| class="wikitable" | ||
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!Type!!Attack damage!!Attack speed!!<abbr title="Damage/Second">DPS</abbr>!!Attack range!!Hitbox margin!!Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It assumes the trident is at maximum charge.</ref>!!Durability!!Enchantability | !Type!!Attack damage!!Attack speed!!<abbr title="Damage/Second">DPS</abbr>!!Attack range!!Hitbox margin!!Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It assumes the trident is at maximum charge.</ref>!!Durability!!Enchantability | ||
|- | |- | ||
|{{ | |{{ItemSprite|Trident}} Melee||{{hp|9}}|| rowspan=2 |1.1 (0.909 seconds)||9.9|| rowspan=2 |3 (3 blocks)|| rowspan=2 |0||{{hp|2250}}|| rowspan=2 |250|| rowspan=2 |1 | ||
|- | |- | ||
|{{ | |{{ItemSprite|Trident}} Melee (critical)||{{hp|13.5}}||14.85||{{hp|3375}} | ||
|- | |- | ||
!Type!!Projectile damage!!Charge time!!<abbr title="Damage/Second">DPS</abbr>!!Inaccuracy!!Hitbox margin!!Lifetime damage inflicted!!Durability!!Enchantability | !Type!!Projectile damage!!Charge time!!<abbr title="Damage/Second">DPS</abbr>!!Inaccuracy!!Hitbox margin!!Lifetime damage inflicted!!Durability!!Enchantability | ||
|- | |- | ||
|{{ | |{{ItemSprite|Trident}} Ranged||{{hp|8}}||0.5s||16||1||N/A||{{hp|2000}}||250||1 | ||
|} | |} | ||
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!Type!!Base damage!!Impaling I!!Impaling II!!Impaling III!!Impaling IV!!Impaling V | !Type!!Base damage!!Impaling I!!Impaling II!!Impaling III!!Impaling IV!!Impaling V | ||
|- | |- | ||
|{{ | |{{ItemSprite|Enchanted Trident}} Melee||{{hp|9}}||{{hp|11.5}}||{{hp|14}}||{{hp|16.5}}||{{hp|19}}||{{hp|21.5}} | ||
|- | |- | ||
|{{ | |{{ItemSprite|Enchanted Trident}} Melee (critical)||{{hp|13.5}}||{{hp|16}}||{{hp|18.5}}||{{hp|21}}||{{hp|23.5}}||{{hp|26}} | ||
|- | |- | ||
|{{ | |{{ItemSprite|Enchanted Trident}} Ranged||{{hp|8}}||{{hp|10.5}}||{{hp|13}}||{{hp|15.5}}||{{hp|18}}||{{hp|20.5}} | ||
|- | |- | ||
!Type!! colspan=3 |Base damage!! colspan=3 |Channeling | !Type!! colspan=3 |Base damage!! colspan=3 |Channeling | ||
|- | |- | ||
|{{ | |{{ItemSprite|Enchanted Trident}} Ranged|| colspan=3 |{{hp|8}}|| colspan=3 |{{hp|13}} | ||
|} | |} | ||
==== Bedrock Edition ==== | ==== Bedrock Edition ==== | ||
{{ | {{IN|bedrock}}, tridents have no attack cooldown, and have the following statistics: | ||
{| class="wikitable" | {| class="wikitable" | ||
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!Type!!Attack damage!!Attack speed!!<abbr title="Damage/Second">DPS</abbr>!!Attack range!!Hitbox margin!!Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''.</ref>!!Durability!!Enchantability | !Type!!Attack damage!!Attack speed!!<abbr title="Damage/Second">DPS</abbr>!!Attack range!!Hitbox margin!!Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''.</ref>!!Durability!!Enchantability | ||
|- | |- | ||
|{{ | |{{ItemSprite|Trident}} Melee||{{hp|9}}|| rowspan=2 |N/A||18|| rowspan=2 |3 (3 blocks)|| rowspan=2 |0||{{hp|2259}}|| rowspan=2 |251|| rowspan=2 |1 | ||
|- | |- | ||
|{{ | |{{ItemSprite|Trident}} Melee (critical)||{{hp|13.5}}||27||{{hp|3388.5}} | ||
|- | |- | ||
!Type!!Projectile damage!!Charge time!!<abbr title="Damage/Second">DPS</abbr>!!Inaccuracy!!Hitbox margin!!Lifetime damage inflicted!!Durability!!Enchantability | !Type!!Projectile damage!!Charge time!!<abbr title="Damage/Second">DPS</abbr>!!Inaccuracy!!Hitbox margin!!Lifetime damage inflicted!!Durability!!Enchantability | ||
|- | |- | ||
|{{ | |{{ItemSprite|Trident}} Ranged||{{hp|8}}||0.5s||16||1||N/A||{{hp|2008}}||251||1 | ||
|} | |} | ||
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!Type!!Base damage!!Impaling I!!Impaling II!!Impaling III!!Impaling IV!!Impaling V | !Type!!Base damage!!Impaling I!!Impaling II!!Impaling III!!Impaling IV!!Impaling V | ||
|- | |- | ||
|{{ | |{{ItemSprite|Enchanted Trident}} Melee||{{hp|9}}||{{hp|11}}||{{hp|14}}||{{hp|16}}||{{hp|19}}||{{hp|21}} | ||
|- | |- | ||
|{{ | |{{ItemSprite|Enchanted Trident}} Melee (critical)||{{hp|13.5}}||{{hp|16.5}}||{{hp|21}}||{{hp|24}}||{{hp|28.5}}||{{hp|31.5}} | ||
|- | |- | ||
|{{ | |{{ItemSprite|Enchanted Trident}} Ranged||{{hp|8}}||{{hp|10}}||{{hp|13}}||{{hp|15}}||{{hp|18}}||{{hp|20}} | ||
|- | |- | ||
!Type!! colspan=3 |Base damage!! colspan=3 |Channeling | !Type!! colspan=3 |Base damage!! colspan=3 |Channeling | ||
|- | |- | ||
|{{ | |{{ItemSprite|Enchanted Trident}} Ranged|| colspan=3 |{{hp|8}}|| colspan=3 |{{hp|13}} | ||
|} | |} | ||
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=== Drowned === | === Drowned === | ||
{{ | {{main|Drowned}} | ||
A drowned holding a trident throws tridents at its target every 1.5 seconds, dealing {{hp|9}} damage in Normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the player. | A drowned holding a trident throws tridents at its target every 1.5 seconds, dealing {{hp|9}} [[Minecraft:damage]] in Normal [[Minecraft:difficulty]]. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the [[Minecraft:player]]. | ||
A [[Minecraft:villager]] can be converted into a zombie villager if it is killed by a trident thrown by a drowned. The chance of conversion is 0% on Easy difficulty, 50% on Normal, and 100% on Hard. | A [[Minecraft:villager]] can be converted into a [[Minecraft:zombie villager]] if it is killed by a trident thrown by a drowned. The chance of conversion is 0% on Easy [[Minecraft:difficulty]], 50% on Normal, and 100% on Hard. | ||
{{ | {{IN|bedrock}}, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals {{hp|9}} damage. | ||
A drowned's trident can be enchanted. The Loyalty, Impaling and Channeling enchantments work the same as they would for a player, while Riptide has no effect for drowned. | A drowned's trident can be [[Minecraft:enchanted]]. The Loyalty, Impaling and Channeling enchantments work the same as they would for a player, while Riptide has no effect for drowned. | ||
=== Repairing === | === Repairing === | ||
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==== Unit repair ==== | ==== Unit repair ==== | ||
{{ | {{main|Anvil mechanics#Unit repair}} | ||
{{Repairing | {{Repairing | ||
|head=1 | |head=1 | ||
| Line 163: | Line 163: | ||
}} | }} | ||
A trident can be repaired only by the common procedure of combining with another trident in an [[Minecraft:anvil]]. The | A trident can be repaired only by the common procedure of combining with another trident in an [[Minecraft:anvil]]. The [[Minecraft:enchantment]]s of both are preserved, and an extra 5% durability bonus is added. | ||
=== Enchantments === | === Enchantments === | ||
==== Applicable enchantments ==== | ==== Applicable enchantments ==== | ||
A trident can receive the following | A trident can receive the following [[Minecraft:enchantment]]s: | ||
{| class="wikitable col-3-center" | {| class="wikitable col-3-center" | ||
| Line 174: | Line 174: | ||
!Description | !Description | ||
!Max Level | !Max Level | ||
!Method | ![[Minecraft:Enchanting|Method]] | ||
!Weight | !Weight | ||
|- | |- | ||
|Loyalty<ref group="note" name="note1">Loyalty and Channeling are mutually exclusive with Riptide, but Loyalty and Channeling can coexist.</ref> | |[[Minecraft:Loyalty]]<ref group="note" name="note1">Loyalty and Channeling are mutually exclusive with Riptide, but Loyalty and Channeling can coexist.</ref> | ||
|Causes the trident to return after landing. | |Causes the trident to return after landing. | ||
|III | |III | ||
|{{ | |{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}} | ||
|5 | |5 | ||
|- | |- | ||
|Channeling<ref group="note" name="note1" /> | |[[Minecraft:Channeling]]<ref group="note" name="note1" /> | ||
|Releases a bolt of lightning when the thrown trident strikes a mob or lightning rod during a thunderstorm. | |Releases a bolt of lightning when the thrown trident strikes a mob or [[Minecraft:lightning rod]] during a [[Minecraft:thunderstorm]]. | ||
|I | |I | ||
|{{ | |{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}} | ||
|1 | |1 | ||
|- | |- | ||
|Riptide<ref group="note" name="note1" /> | |[[Minecraft:Riptide]]<ref group="note" name="note1" /> | ||
|Replaces the throw with a charge that hurls the user forward ''only'' when wet. Throwing the trident becomes impossible. | |Replaces the throw with a charge that hurls the user forward ''only'' when wet. Throwing the trident becomes impossible. | ||
|III | |III | ||
|{{ | |{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}} | ||
|2 | |2 | ||
|- | |- | ||
|Impaling | |[[Minecraft:Impaling]] | ||
|Increases the damage dealt to [[Minecraft:aquatic]] mobs{{Only|java}} or mobs in contact with [[Minecraft:water]] or rain{{Only|bedrock}}. | |Increases the damage dealt to [[Minecraft:aquatic]] mobs{{Only|java}} or mobs in contact with [[Minecraft:water]] or [[Minecraft:rain]]{{Only|bedrock}}. | ||
|V | |V | ||
|{{ | |{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}} | ||
|2 | |2 | ||
|- | |- | ||
|Unbreaking | |[[Minecraft:Unbreaking]] | ||
|Grants a chance to negate durability consumption. | |Grants a chance to negate durability consumption. | ||
|III | |III | ||
|{{ | |{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}} | ||
|5 | |5 | ||
|- | |- | ||
|Mending | |[[Minecraft:Mending]] | ||
|Repairs the trident when obtaining experience. | |Repairs the trident when obtaining [[Minecraft:experience]]. | ||
|I | |I | ||
|{{ | |{{BlockLink|Anvil}} | ||
|2 | |2 | ||
|- | |- | ||
|Curse of Vanishing | |[[Minecraft:Curse of Vanishing]] | ||
|The trident in the player’s possession disappears upon the player’s death and does not drop as an item. | |The trident in the player’s possession disappears upon the player’s death and does not drop as an item. | ||
|I | |I | ||
|{{ | |{{BlockLink|Anvil}} | ||
|1 | |1 | ||
|} | |} | ||
==== Enchantment behavior ==== | ==== Enchantment behavior ==== | ||
Tridents have exclusive access to the Impaling, Loyalty, Riptide, and Channeling enchantments. | Tridents have exclusive access to the [[Minecraft:Impaling]], [[Minecraft:Loyalty]], [[Minecraft:Riptide]], and [[Minecraft:Channeling]] enchantments. | ||
===== Impaling ===== | ===== Impaling ===== | ||
{{ | {{main|Impaling}} | ||
Tridents enchanted with Impaling increase damage against mobs in certain conditions depending on the game version. {{ | Tridents [[Minecraft:Enchanting#Summary_of_enchantments_by_item|enchanted]] with [[Minecraft:Impaling]] increase damage against mobs in certain conditions depending on the game version. {{IN|java}}, the enchantment deals extra damage to all [[Minecraft:aquatic]] mobs. {{IN|bedrock}}, it deals extra damage to players and mobs that are in water or rain. In the [[Minecraft:Java Edition Combat Tests]], it has both of these effects. | ||
===== Loyalty ===== | ===== Loyalty ===== | ||
{{ | {{main|Loyalty}} | ||
Tridents enchanted with Loyalty return to the thrower after hitting an entity{{only|java}}/hitting and bouncing off an entity then hitting a block{{only|bedrock}}<ref>{{bug|MCPE-51726|||WF}}</ref> or directly hitting a block. A Loyalty-enchanted trident fired from a [[Minecraft:dispenser]] just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. {{ | Tridents enchanted with [[Minecraft:Loyalty]] return to the thrower after hitting an entity{{only|java}}/hitting and bouncing off an entity then hitting a block{{only|bedrock}}<ref>{{bug|MCPE-51726|||WF}}</ref> or directly hitting a block. A Loyalty-enchanted trident fired from a [[Minecraft:dispenser]] just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. {{IN|java}}, throwing a trident enchanted with Loyalty into the [[Minecraft:void]] destroys it,<ref>{{bug|MC-125755|||WAI}}</ref> while {{in|bedrock}} it automatically returns to the player. Loyalty-enchanted tridents can take [[Minecraft:fire]] damage but still return to the player if thrown in [[Minecraft:lava]]. This is especially helpful in [[Minecraft:the Nether]] if the [[Minecraft:player]] is using the trident instead of a [[Minecraft:bow]]. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available. | ||
===== Riptide ===== | ===== Riptide ===== | ||
{{ | {{main|Riptide}} | ||
Tridents enchanted with Riptide launch the player a certain distance and do not leave the player's hand when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in [[Minecraft:water]] or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). {{ | Tridents enchanted with [[Minecraft:Riptide]] launch the player a certain distance and do not leave the player's hand when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in [[Minecraft:water]] or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). {{IN|java}} tridents enchanted with Riptide take one durability damage upon throwing and lose an additional 1 durability if it collides with an entity on both editions. Each level of Riptide increases the distance traveled by six blocks. The enchantment at level one launches the player nine blocks, fifteen blocks at level two, and twenty-one blocks at level three. Using [[Minecraft:Riptide]], nearby players or mobs are dealt [[Minecraft:Harming|splash damage]] within an 8.25×8.25×4.25 cubical area. It stacks with the [[Minecraft:Impaling]] enchantment and [[Minecraft:Strength]] effect. Critical hits do not increase splash damage, but affect the target. | ||
A trident with the Riptide enchantment can be used to propel a player wearing [[Minecraft:elytra]], but only in | A trident with the [[Minecraft:Riptide]] enchantment can be used to propel a player wearing [[Minecraft:elytra]], but only in [[Minecraft:rain]]y weather, during snowy weather in certain biomes<ref>{{bug|MC-128169}}</ref> or while the [[Minecraft:player]] is in a body of water. A Riptide trident can boost the player to speeds as high as 125 blocks per second,<ref>{{bug|MC-147173||Using riptide tridents while elytra flying can boost the player to excessive speeds}}</ref> much faster than the 33.5 blocks per second speed achievable using [[Minecraft:firework rocket]]s. | ||
===== Channeling ===== | ===== Channeling ===== | ||
{{ | {{main|Channeling}} | ||
Tridents enchanted with Channeling summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a [[Minecraft:Lightning Rod|lightning rod]] placed in the rain. | Tridents enchanted with [[Minecraft:Channeling]] summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a [[Minecraft:Lightning Rod|lightning rod]] placed in the rain<sup>[''[[Minecraft:Java Edition|JE]]'' only]</sup>. On ''[[Minecraft:Bedrock Edition]],'' lightning is summoned when a trident enchanted with [[Minecraft:Channeling]] hits a lightning rod, even in regular rain <sup>[''[[Minecraft:Bedrock Edition|BE]]'' only]</sup>. | ||
== Sounds == | == Sounds == | ||
{{ | {{Edition|Java}}:<br> | ||
Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events. | Thrown tridents use the Friendly Creatures sound category for [[Minecraft:Sound#Entity-dependent categories|entity-dependent sound events]]. | ||
{{SoundTable | {{SoundTable | ||
| Line 370: | Line 370: | ||
}} | }} | ||
{{ | {{Edition|Bedrock}}: | ||
{{SoundTable | {{SoundTable | ||
| type = bedrock | | type = bedrock | ||
| Line 451: | Line 451: | ||
== Data values == | == Data values == | ||
=== ID === | === ID === | ||
{{ | {{edition|java}}: | ||
{{ID table | {{ID table | ||
|edition=java | |edition=java | ||
| Line 471: | Line 471: | ||
|foot=1}} | |foot=1}} | ||
{{ | {{edition|bedrock}}: | ||
{{ID table | {{ID table | ||
|edition=bedrock | |edition=bedrock | ||
| Line 497: | Line 497: | ||
Tridents have entity data associated with them that contain various properties of the entity. | Tridents have entity data associated with them that contain various properties of the entity. | ||
{{ | {{el|java}}: | ||
{{ | {{main|Entity format}} | ||
<section begin="entity data" /><div class="treeview"> | <section begin="entity data" /><div class="treeview"> | ||
* {{ | * {{nbt|compound}} Entity data | ||
** {{ | ** {{nbt inherit/arrow}} | ||
** {{ | ** {{nbt inherit/entity}} | ||
** {{ | ** {{nbt inherit/projectile}} | ||
** {{ | ** {{nbt|boolean|DealtDamage}}: {{cd|1}} or {{cd|0}} ({{cd|true}}/{{cd|false}}) - If {{cd|true}}, the trident has already damaged an entity or been stuck in the ground for more than 4 ticks, in which case subsequent collisions with entities deal no damage and Loyalty tridents begin to return to the player. | ||
** {{ | ** {{nbt|compound|item}}: The tag representing the item that is given when the entity is picked up. | ||
*** {{ | *** {{nbt inherit/itemnoslot|indent=***}} | ||
</div><section end="entity data" /> | </div><section end="entity data" /> | ||
{{ | {{el|bedrock}}: | ||
:See [[Minecraft:Bedrock Edition level format/Entity format]]. | :See [[Minecraft:Bedrock Edition level format/Entity format]]. | ||
== Achievements == | == Achievements == | ||
{{ | {{load achievements|Do a Barrel Roll!;Bullseye}} | ||
== Advancements == | == Advancements == | ||
{{ | {{load advancements|A Throwaway Joke;Very Very Frightening;Not Today, Thank You;Sniper Duel;Bullseye}} | ||
== History == | == History == | ||
=== Reveal === | === Reveal === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine||November 18, 2017|link={{ | |{{HistoryLine||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|A trident was shown killing a [[Minecraft:zombie]] in a clip presented at [[Minecraft:MineCon Earth]].}} | ||
}} | }} | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.13|dev=18w07a|[[File:Trident.png|60px]] {{ | |{{HistoryLine||1.13|dev=18w07a|[[File:Trident.png|60px]] {{InvSprite|Trident Revision 1}} Added tridents, which are currently unobtainable in [[Minecraft:Survival]].}} | ||
|{{ | |{{HistoryLine|||dev=18w10a|[[File:Trident (item).png|32px]] Tridents now have a new texture in the [[Minecraft:inventory]].}} | ||
|{{ | |{{HistoryLine|||dev=18w11a|Added [[Minecraft:drowned]] mobs, which can spawn with a trident, allowing tridents to now become obtainable in [[Minecraft:Survival]].}} | ||
|{{ | |{{HistoryLine|||dev=18w14a|If the [[Minecraft:player]] is not in [[Minecraft:water]] and it is not [[Minecraft:rain]]ing, the player can no longer throw tridents [[Minecraft:enchantment|enchanted]] with [[Minecraft:Riptide]], but they can still deal melee [[Minecraft:damage]].}} | ||
|{{HistoryLine|||dev=18w20a|Like with swords, tridents no longer can break blocks when held in Creative mode.<ref>{{bug|MC-126300}}</ref>}} | |{{HistoryLine|||dev=18w20a|Like with swords, tridents no longer can break blocks when held in [[Minecraft:Creative]] mode.<ref>{{bug|MC-126300}}</ref>}} | ||
|{{HistoryLine||1.13.1|dev=18w30a|Loyalty tridents no longer have a rope while returning.<ref>{{bug|MC-136136}}</ref>}} | |{{HistoryLine||1.13.1|dev=18w30a|Loyalty tridents no longer have a rope while returning.<ref>{{bug|MC-136136}}</ref>}} | ||
|{{ | |{{HistoryLine||1.14|dev=18w43a|Thrown tridents can now break [[Minecraft:chorus flower]]s.}} | ||
|{{HistoryLine||1.15|dev=19w39a|[[File:Enchanted Trident.png|60px]] [[File:Enchanted Trident (item).gif|32px]] Tridents that are enchanted now show the enchantment glint.<ref>{{bug|MC-125360}}</ref> | |{{HistoryLine||1.15|dev=19w39a|[[File:Enchanted Trident.png|60px]] [[File:Enchanted Trident (item).gif|32px]] Tridents that are [[Minecraft:enchanting|enchanted]] now show the [[Minecraft:enchantment glint]].<ref>{{bug|MC-125360}}</ref> | ||
|Trident items use a 3D model again. When dropped, it rotates off center<ref>{{bug|MC-161886}}</ref> (like with beds at the time).}} | |Trident items use a 3D model again. When dropped, it rotates off center<ref>{{bug|MC-161886}}</ref> (like with beds at the time).}} | ||
|{{HistoryLine|||dev=19w42a|Trident items now use the 2D sprite again.<ref>{{bug|MC-161872}}</ref>}} | |{{HistoryLine|||dev=19w42a|Trident items now use the 2D sprite again.<ref>{{bug|MC-161872}}</ref>}} | ||
|{{HistoryLine|||dev=19w45a|Thrown enchanted tridents have the enchantment glint applied to them.<ref>{{bug|MC-161976}}</ref>}} | |{{HistoryLine|||dev=19w45a|Thrown enchanted tridents have the enchantment glint applied to them.<ref>{{bug|MC-161976}}</ref>}} | ||
|{{ | |{{HistoryLine||1.17|dev=20w48a|Thrown tridents can now break [[Minecraft:pointed dripstone]].}} | ||
|{{ | |{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|Trident-exclusive enchantments are no longer obtainable from villager [[Minecraft:trading]].}} | ||
|{{ | |{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Tridents are now obtainable from reward containers and [[Minecraft:vault]]s found inside [[Minecraft:trial chambers]].}} | ||
|{{ | |{{HistoryLine||1.21|dev=pre2|The [[Minecraft:rarity]] of tridents has been changed from "Common" to "Epic".}} | ||
|{{ | |{{HistoryLine||1.21.2|dev=24w33a|The rarity of tridents has once again changed, from "Epic" to "Rare".|[[Minecraft:Drowned]] with tridents can now use the [[Minecraft:Loyalty]], [[Minecraft:Impaling]] and [[Minecraft:Channeling]] enchantments.}} | ||
|{{ | |{{HistoryLine|||dev=24w34a|Thrown tridents now bounce off when hitting the [[Minecraft:world border]].}} | ||
}} | }} | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|bedrock}} | ||
|{{ | |{{HistoryLine||1.2.13|dev=beta 1.2.13.8|exp=Experimental Gameplay|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents. | ||
|Tridents are currently a part of Experimental Gameplay.}} | |Tridents are currently a part of [[Minecraft:Experimental Gameplay]].}} | ||
|{{ | |{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Tridents have been fully implemented.}} | ||
|{{ | |{{HistoryLine|||dev=beta 1.2.20.1|A new animation has been added for tridents with [[Minecraft:Riptide]] when they are thrown.}} | ||
|{{ | |{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Tridents can now be [[Minecraft:enchantment|enchanted]] with [[Minecraft:Mending]] and [[Minecraft:Unbreaking]].}} | ||
|{{ | |{{HistoryLine|||dev=beta 1.5.0.7|Tridents no longer break [[Minecraft:block]]s in [[Minecraft:Creative]] Mode.}} | ||
|{{ | |{{HistoryLine||1.7.0|dev=beta 1.7.0.2|Tridents with [[Minecraft:Loyalty]] that fall into the [[Minecraft:void]] now return to their owner upon breaking in the void.}} | ||
|{{ | |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Thrown tridents can now break [[Minecraft:chorus flower]]s.}} | ||
|{{ | |{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Drowned can no longer have a trident when converted.|Drowned that are not holding a trident are no longer able to drop one.}} | ||
|{{ | |{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|Tridents are now able to break pointed dripstone.}} | ||
|{{ | |{{HistoryLine||1.16.220|dev=beta 1.16.220.51|Drowned now hold their tridents correctly when targeting a player.}} | ||
|{{ | |{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Tridents are now obtainable from reward containers and [[Minecraft:vault]]s found inside [[Minecraft:trial chambers]].}} | ||
|{{ | |{{HistoryLine||1.21.20|dev=Preview 1.21.10.22|The [[Minecraft:rarity]] of tridents has been changed from "Common" to "Epic".}} | ||
|{{ | |{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of tridents has once again changed, from "Epic" to "Rare".}} | ||
}} | }} | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|console}} | ||
|{{ | |{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}} | ||
|{{ | |{{HistoryLine||xbox=?|ps3=?|psvita=?|ps4=?|wiiu=?|Tridents with [[Minecraft:Loyalty]] that fall into the [[Minecraft:void]] now return to their owner upon breaking in the void.}} | ||
}} | }} | ||
=== ''Minecraft Education'' === | === ''Minecraft Education'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|education}} | ||
|{{ | |{{HistoryLine||1.4.0|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}} | ||
}} | }} | ||
=== ''Java Edition Combat Tests'' === | === ''Java Edition Combat Tests'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|combat java}} | ||
|{{HistoryLine||1.14.3|The attack speed of tridents has been increased to 2. | |{{HistoryLine||1.14.3|The attack speed of tridents has been increased to 2. | ||
|The base damage of tridents has been decreased from {{hp|9}} to {{hp|7}}. | |The base [[Minecraft:damage]] of tridents has been decreased from {{hp|9}} to {{hp|7}}. | ||
|The attack reach of tridents has been increased to 3.5 [[Minecraft:block]]s.}} | |The attack reach of tridents has been increased to 3.5 [[Minecraft:block]]s.}} | ||
|{{HistoryLine||2|The damage of tridents has been increased to {{hp|8}}.}} | |{{HistoryLine||2|The damage of tridents has been increased to {{hp|8}}.}} | ||
|{{ | |{{HistoryLine||4|Tridents can now be shot from [[Minecraft:dispenser]]s. | ||
|Tridents with Loyalty that fall into the void now return to their owner upon breaking in the void. | |Tridents with [[Minecraft:Loyalty]] that fall into the [[Minecraft:void]] now return to their owner upon breaking in the void. | ||
|Tridents with Impaling now deal enchantment damage to all [[Minecraft:mob]]s that are in [[Minecraft:water]] or rain.}} | |Tridents with [[Minecraft:Impaling]] now deal [[Minecraft:enchanting|enchantment]] damage to all [[Minecraft:mob]]s that are in [[Minecraft:water]] or [[Minecraft:rain]].}} | ||
|{{HistoryLine||5|The damage of tridents has been decreased to {{hp|7}} again.}} | |{{HistoryLine||5|The damage of tridents has been decreased to {{hp|7}} again.}} | ||
}} | }} | ||
| Line 593: | Line 593: | ||
=== Data history === | === Data history === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.20.3|dev=23w43a|Renamed the trident entity's NBT tag {{ | |{{HistoryLine||1.20.3|dev=23w43a|Renamed the trident entity's NBT tag {{nbt|compound|Trident}} to {{nbt|compound|item}}.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{ | {{Issue list}} | ||
== Trivia == | == Trivia == | ||
* If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an [[Minecraft:inventory]] slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner. | * If a [[Minecraft:player]] throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an [[Minecraft:inventory]] slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner. | ||
* {{ | * {{IN|java}}, if a trident is enchanted with sword enchantments (for example, via an [[Minecraft:anvil]] in [[Minecraft:Creative]] mode or through commands), the effects of most enchantments are applied even when the trident is thrown. The only exception is [[Minecraft:Fire Aspect]], which is applied exclusively on melee attacks.<ref>{{bug|MC-166282||Trident with Fire Aspect enchantment puts entities on fire only when used as a melee weapon|Invalid}}</ref> | ||
* Thrown tridents pass through Nether portal | * Thrown tridents pass through [[Minecraft:Nether portal block]]s without being transported to [[Minecraft:the Nether]] or the [[Minecraft:Overworld]]. | ||
* Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing. | * Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing. | ||
* The sounds of tridents were recorded by Samuel Åberg from metal rulers.<ref>{{ | * The sounds of tridents were recorded by [[Minecraft:Samuel Åberg]] from metal rulers.<ref>{{ytl|f0k7JNFGhms|Growth & Evolution - Part 3: 15 Years of Minecraft|Minecraft|t=479s}}</ref> | ||
* A drowned with trident which later drops its trident as an item, enchanted with Loyalty I, shows a trident-returning animation, while still wielding earlier. | * A drowned with trident which later drops its trident as an item, enchanted with Loyalty I, shows a trident-returning animation, while still wielding earlier. | ||
* In a behind the scenes video for ''A Minecraft Movie'', Jason Momoa can be seen holding a trident, which is a reference to his role as Aquaman in the DC films.<ref>{{ | * In a behind the scenes video for ''[[Minecraft:A Minecraft Movie]]'', [[Minecraft:Jason Momoa]] can be seen holding a trident, which is a reference to his role as Aquaman in the DC films.<ref>{{ytl|Q2llFFHsQO0|A MINECRAFT MOVIE - A DAY IN THE LIFE OF JASON MOMOA|Warner Bros Pictures|t=58s}}</ref> | ||
== Gallery == | == Gallery == | ||
| Line 618: | Line 618: | ||
==== Held ==== | ==== Held ==== | ||
<gallery> | <gallery> | ||
Two-hand drowned.png|A drowned holding a trident and a nautilus shell. | Two-hand drowned.png|A drowned holding a trident and a [[Minecraft:nautilus shell]]. | ||
Alex aiming with Trident.png|Alex aiming with Trident | Alex aiming with Trident.png|Alex aiming with Trident | ||
</gallery> | </gallery> | ||
| Line 625: | Line 625: | ||
<gallery> | <gallery> | ||
TridentMineconEarth.jpg|Tridents are shown in a clip of Minecon Earth 2017. | TridentMineconEarth.jpg|Tridents are shown in a clip of Minecon Earth 2017. | ||
Returning trident.jpg|A trident enchanted with Loyalty returning to the player. | Returning trident.jpg|A trident [[Minecraft:enchantment|enchanted]] with [[Minecraft:Loyalty]] returning to the [[Minecraft:player]]. | ||
Riptide Trident.png|A player "flying" high in the [[Minecraft:air]] after throwing a trident enchanted with Riptide III vertically upward. | Riptide Trident.png|A player "flying" high in the [[Minecraft:air]] after throwing a trident enchanted with [[Minecraft:Riptide]] III vertically upward. | ||
Trident in ground.png|A trident stuck in [[Minecraft:sand]]. | Trident in ground.png|A trident stuck in [[Minecraft:sand]]. | ||
ArgoMajor Trident.jpg|First image of a trident in ''Bedrock Edition''. | ArgoMajor Trident.jpg|First image of a trident in ''Bedrock Edition''. | ||
| Line 634: | Line 634: | ||
<gallery> | <gallery> | ||
Dolphin Trident Exhibit.png|A trident exhibit in [[Minecraft:15 Year Journey]] | Dolphin Trident Exhibit.png|A trident exhibit in [[Minecraft:15 Year Journey]] | ||
VibrantMemories MarketingScreenshot 2.jpeg|Kai using a trident in a promo for [[Minecraft:Vibrant Memories Add-On]] | VibrantMemories MarketingScreenshot 2.jpeg|[[Minecraft:Kai]] using a trident in a promo for [[Minecraft:Vibrant Memories Add-On]] | ||
Loot Swimming Sticker.gif|Artwork of Ari swimming with a trident. | Loot Swimming Sticker.gif|Artwork of [[Minecraft:Ari]] swimming with a trident. | ||
Trident flash.png|A trident in Mojang Presents... An Update Aquatic | Trident flash.png|A trident in [[Minecraft:Mojang Presents... An Update Aquatic]] | ||
Trident (Dungeons).png|A {{ | Trident (Dungeons).png|A {{MCD|trident}} as it appears in {{MCD}}. | ||
Trident (inventory) MCE.png|A {{ | Trident (inventory) MCE.png|A {{MCE|trident}} as it appeared in {{MCE}} | ||
Alex with Trident.png|An official T-Shirt design of Alex with a trident. | Alex with Trident.png|An official T-Shirt design of [[Minecraft:Alex]] with a trident. | ||
Acid Drowned.png|"Acid Drowned," an officially licensed T-Shirt featuring a drowned with a trident. | Acid Drowned.png|"Acid Drowned," an officially licensed T-Shirt featuring a [[Minecraft:drowned]] with a trident. | ||
AMCMEventTrident.png|A trident as it appears in ''[[Minecraft:A Minecraft Movie Live Event]]''. | AMCMEventTrident.png|A [[Minecraft:Movie:Trident|trident]] as it appears in ''[[Minecraft:A Minecraft Movie Live Event]]''. | ||
</gallery> | </gallery> | ||
| Line 648: | Line 648: | ||
== References == | == References == | ||
{{ | {{reflist}} | ||
== External links == | == External links == | ||
* {{Mcnet|taking-inventory--trident|Taking Inventory: Trident|January 30, 2020|Duncan Geere}} | * {{Mcnet|taking-inventory--trident|Taking Inventory: Trident|January 30, 2020|[[Minecraft:Duncan Geere]]}} | ||
== Navigation == | == Navigation == | ||
{{ | {{Navbox weapons}} | ||
{{ | {{Navbox combat|melee-ranged}} | ||
{{ | {{Navbox items|Tools}} | ||
{{ | {{Navbox entities|Other}} | ||
[[Category:Combat]] | [[Category:Combat]] | ||
[[Category:Projectiles]] | [[Category:Projectiles]] | ||
de:Dreizack | [[Minecraft:de:Dreizack]] | ||
es:Tridente | [[Minecraft:es:Tridente]] | ||
fr:Trident | [[Minecraft:fr:Trident]] | ||
it:Tridente | [[Minecraft:it:Tridente]] | ||
ja:トライデント | [[Minecraft:ja:トライデント]] | ||
ko:삼지창 | [[Minecraft:ko:삼지창]] | ||
pl:Trójząb | [[Minecraft:pl:Trójząb]] | ||
pt:Tridente | [[Minecraft:pt:Tridente]] | ||
ru:Трезубец | [[Minecraft:ru:Трезубец]] | ||
th:ตรีศูล | [[Minecraft:th:ตรีศูล]] | ||
uk:Тризубець | [[Minecraft:uk:Тризубець]] | ||
zh:三叉戟 | [[Minecraft:zh:三叉戟]] | ||
Latest revision as of 11:19, 10 April 2026
Template:For Template:Infobox item A trident is a Minecraft:weapon that can be used to perform Template:Control, or be Template:Control as a Minecraft:projectile that is not slowed down by Minecraft:water. It can rarely be obtained either from trident-wielding Minecraft:drowned or from Minecraft:trial chambers.
Obtaining
Generated loot
Mob loot
6.25% of naturally-spawned Minecraft:drowned Template:In, or 15% of naturally-spawned drowned Template:In, spawn with a trident of random durability as their natural weapon. When a drowned with a trident is killed by a player or a tamed Minecraft:wolf, it has a 8.5% chance Template:In or a 25% chance Template:In of dropping the trident. This chance is increased by 1% with each level of Minecraft:Looting.
Only naturally-spawned drowned can spawn with a trident. Zombies converted to drowned never spawn with tridents. A trident held by a drowned has a chance to be Minecraft:enchanted. The Minecraft:Loyalty, Minecraft:Impaling, and Minecraft:Channeling enchantments function the same, while Minecraft:Riptide has no effect for the drowned.
Thrown tridents
Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by Minecraft:drowned cannot be picked up, similar to arrows shot by Minecraft:skeletons and other arrow-firing mobs.
Only the owner of a trident thrown in Creative mode or enchanted with Minecraft:Loyalty can pick it up; other players in Creative and players in Survival mode, including its owner, cannot pick up a trident thrown in Creative.
Usage
Attacking
Melee attack
Pressing Template:Control while holding a trident deals damage to both Minecraft:mobs and players. Tridents deal Template:Hp melee damage and, in Template:JE, have an attack speed of 1.1. Upon damaging a mob or player, the trident's Minecraft:durability decreases by 1. The trident's melee attack does not have any Minecraft:special attack mechanics that are unique to it, unlike all other melee weapons.<ref group="note">Minecraft:Swords can do Minecraft:sweep attacks, Minecraft:axes can do Minecraft:crushing blows, Minecraft:maces can do Minecraft:smash attacks, and Minecraft:spears can do both Minecraft:jab attacks and Minecraft:charge attacks.</ref>
Ranged attack
Pressing and holding Template:Control while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any Minecraft:entity it hits. It flies on a ballistic trajectory similar to that of an Minecraft:arrow. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by Minecraft:shields and can be retrieved once it lands on the ground. Thrown tridents can trigger wooden Minecraft:buttons, wooden Minecraft:pressure plates, and Minecraft:target blocks. A trident can be thrown at a Minecraft:chorus flower or Minecraft:pointed dripstone to break it, which causes the block to be dropped as its respective item. Unlike other projectiles, the trident does not slow down when thrown through water or lava.
Tridents take 1 durability damage when thrown, regardless of whether they hit an entity or not. Tridents with 1 durability or less remaining cannot be thrown.<ref>Template:Bug</ref> Template:IN, tridents despawn after 60 seconds if they are not picked up, just like Minecraft:arrows.<ref>Template:Bug</ref> Template:IN, thrown tridents do not despawn. When thrown at the Minecraft:ender dragon while it is perched, they are deflected and lit on fire, in the same way as arrows.
Template:IN, thrown tridents only damage one entity.<ref>Template:Bug</ref> Template:IN, a trident can damage multiple entities as long as it touches a solid block before damaging the next entity; for example, a Minecraft:piston can move a trident into a mob.<ref>Template:Bug</ref> Subsequent hits from the same throw still count as player damage, meaning that mobs drop Minecraft:experience and Minecraft:Looting can be used, but the trident does not lose additional durability.
Template:IN and Minecraft:Java Edition Combat Test 4, tridents can be shot by Minecraft:dispensers regardless of enchantment.
Statistics
Java Edition
Template:IN, tridents have an attack speed of 1.1 (0.909 seconds), and have the following statistics:
| Unenchanted | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Type | Attack damage | Attack speed | DPS | Attack range | Hitbox margin | Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit. It assumes the trident is at maximum charge.</ref> | Durability | Enchantability | |||||
| Template:ItemSprite Melee | Template:Hp | 1.1 (0.909 seconds) | 9.9 | 3 (3 blocks) | 0 | Template:Hp | 250 | 1 | |||||
| Template:ItemSprite Melee (critical) | Template:Hp | 14.85 | Template:Hp | ||||||||||
| Type | Projectile damage | Charge time | DPS | Inaccuracy | Hitbox margin | Lifetime damage inflicted | Durability | Enchantability | |||||
| Template:ItemSprite Ranged | Template:Hp | 0.5s | 16 | 1 | N/A | Template:Hp | 250 | 1 | |||||
| Enchanted | ||||||
|---|---|---|---|---|---|---|
| Type | Base damage | Impaling I | Impaling II | Impaling III | Impaling IV | Impaling V |
| Template:ItemSprite Melee | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp |
| Template:ItemSprite Melee (critical) | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp |
| Template:ItemSprite Ranged | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp |
| Type | Base damage | Channeling | ||||
| Template:ItemSprite Ranged | Template:Hp | Template:Hp | ||||
Bedrock Edition
Template:IN, tridents have no attack cooldown, and have the following statistics:
| Unenchanted | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Type | Attack damage | Attack speed | DPS | Attack range | Hitbox margin | Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit.</ref> | Durability | Enchantability | |||||
| Template:ItemSprite Melee | Template:Hp | N/A | 18 | 3 (3 blocks) | 0 | Template:Hp | 251 | 1 | |||||
| Template:ItemSprite Melee (critical) | Template:Hp | 27 | Template:Hp | ||||||||||
| Type | Projectile damage | Charge time | DPS | Inaccuracy | Hitbox margin | Lifetime damage inflicted | Durability | Enchantability | |||||
| Template:ItemSprite Ranged | Template:Hp | 0.5s | 16 | 1 | N/A | Template:Hp | 251 | 1 | |||||
| Enchanted | ||||||
|---|---|---|---|---|---|---|
| Type | Base damage | Impaling I | Impaling II | Impaling III | Impaling IV | Impaling V |
| Template:ItemSprite Melee | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp |
| Template:ItemSprite Melee (critical) | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp |
| Template:ItemSprite Ranged | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp |
| Type | Base damage | Channeling | ||||
| Template:ItemSprite Ranged | Template:Hp | Template:Hp | ||||
Projectile motion
The projectile motion of a thrown trident is dependent on the angle the user is facing, as well as the user's movement speed. Calculators/Projectile motion
Drowned
Template:Main A drowned holding a trident throws tridents at its target every 1.5 seconds, dealing Template:Hp Minecraft:damage in Normal Minecraft:difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the Minecraft:player.
A Minecraft:villager can be converted into a Minecraft:zombie villager if it is killed by a trident thrown by a drowned. The chance of conversion is 0% on Easy Minecraft:difficulty, 50% on Normal, and 100% on Hard.
Template:IN, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals Template:Hp damage.
A drowned's trident can be Minecraft:enchanted. The Loyalty, Impaling and Channeling enchantments work the same as they would for a player, while Riptide has no effect for drowned.
Repairing
Combining
Template:Crafting Template:Grinding
Unit repair
Template:Main Template:Repairing
A trident can be repaired only by the common procedure of combining with another trident in an Minecraft:anvil. The Minecraft:enchantments of both are preserved, and an extra 5% durability bonus is added.
Enchantments
Applicable enchantments
A trident can receive the following Minecraft:enchantments:
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Minecraft:Loyalty<ref group="note" name="note1">Loyalty and Channeling are mutually exclusive with Riptide, but Loyalty and Channeling can coexist.</ref> | Causes the trident to return after landing. | III | Template:BlockLink Template:BlockLink |
5 |
| Minecraft:Channeling<ref group="note" name="note1" /> | Releases a bolt of lightning when the thrown trident strikes a mob or Minecraft:lightning rod during a Minecraft:thunderstorm. | I | Template:BlockLink Template:BlockLink |
1 |
| Minecraft:Riptide<ref group="note" name="note1" /> | Replaces the throw with a charge that hurls the user forward only when wet. Throwing the trident becomes impossible. | III | Template:BlockLink Template:BlockLink |
2 |
| Minecraft:Impaling | Increases the damage dealt to Minecraft:aquatic mobsTemplate:Only or mobs in contact with Minecraft:water or Minecraft:rainTemplate:Only. | V | Template:BlockLink Template:BlockLink |
2 |
| Minecraft:Unbreaking | Grants a chance to negate durability consumption. | III | Template:BlockLink Template:BlockLink |
5 |
| Minecraft:Mending | Repairs the trident when obtaining Minecraft:experience. | I | Template:BlockLink | 2 |
| Minecraft:Curse of Vanishing | The trident in the player’s possession disappears upon the player’s death and does not drop as an item. | I | Template:BlockLink | 1 |
Enchantment behavior
Tridents have exclusive access to the Minecraft:Impaling, Minecraft:Loyalty, Minecraft:Riptide, and Minecraft:Channeling enchantments.
Impaling
Template:Main Tridents enchanted with Minecraft:Impaling increase damage against mobs in certain conditions depending on the game version. Template:IN, the enchantment deals extra damage to all Minecraft:aquatic mobs. Template:IN, it deals extra damage to players and mobs that are in water or rain. In the Minecraft:Java Edition Combat Tests, it has both of these effects.
Loyalty
Template:Main Tridents enchanted with Minecraft:Loyalty return to the thrower after hitting an entityTemplate:Only/hitting and bouncing off an entity then hitting a blockTemplate:Only<ref>Template:Bug</ref> or directly hitting a block. A Loyalty-enchanted trident fired from a Minecraft:dispenser just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. Template:IN, throwing a trident enchanted with Loyalty into the Minecraft:void destroys it,<ref>Template:Bug</ref> while Template:In it automatically returns to the player. Loyalty-enchanted tridents can take Minecraft:fire damage but still return to the player if thrown in Minecraft:lava. This is especially helpful in Minecraft:the Nether if the Minecraft:player is using the trident instead of a Minecraft:bow. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available.
Riptide
Template:Main Tridents enchanted with Minecraft:Riptide launch the player a certain distance and do not leave the player's hand when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in Minecraft:water or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). Template:IN tridents enchanted with Riptide take one durability damage upon throwing and lose an additional 1 durability if it collides with an entity on both editions. Each level of Riptide increases the distance traveled by six blocks. The enchantment at level one launches the player nine blocks, fifteen blocks at level two, and twenty-one blocks at level three. Using Minecraft:Riptide, nearby players or mobs are dealt splash damage within an 8.25×8.25×4.25 cubical area. It stacks with the Minecraft:Impaling enchantment and Minecraft:Strength effect. Critical hits do not increase splash damage, but affect the target.
A trident with the Minecraft:Riptide enchantment can be used to propel a player wearing Minecraft:elytra, but only in Minecraft:rainy weather, during snowy weather in certain biomes<ref>Template:Bug</ref> or while the Minecraft:player is in a body of water. A Riptide trident can boost the player to speeds as high as 125 blocks per second,<ref>Template:Bug</ref> much faster than the 33.5 blocks per second speed achievable using Minecraft:firework rockets.
Channeling
Template:Main Tridents enchanted with Minecraft:Channeling summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a lightning rod placed in the rain[JE only]. On Minecraft:Bedrock Edition, lightning is summoned when a trident enchanted with Minecraft:Channeling hits a lightning rod, even in regular rain [BE only].
Sounds
Template:Edition:
Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events.
Data values
ID
Template:Edition: Template:ID table Template:ID table
Template:Edition: Template:ID table Template:ID table
Entity data
Tridents have entity data associated with them that contain various properties of the entity.
<section begin="entity data" />
- Template:Nbt Entity data
- Template:Nbt inherit/arrow
- Template:Nbt inherit/entity
- Template:Nbt inherit/projectile
- Template:Nbt: Template:Cd or Template:Cd (Template:Cd/Template:Cd) - If Template:Cd, the trident has already damaged an entity or been stuck in the ground for more than 4 ticks, in which case subsequent collisions with entities deal no damage and Loyalty tridents begin to return to the player.
- Template:Nbt: The tag representing the item that is given when the entity is picked up.
<section end="entity data" />
Achievements
Advancements
History
Reveal
Java Edition
Bedrock Edition
Legacy Console Edition
Minecraft Education
Java Edition Combat Tests
Data history
Issues
Trivia
- If a Minecraft:player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an Minecraft:inventory slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner.
- Template:IN, if a trident is enchanted with sword enchantments (for example, via an Minecraft:anvil in Minecraft:Creative mode or through commands), the effects of most enchantments are applied even when the trident is thrown. The only exception is Minecraft:Fire Aspect, which is applied exclusively on melee attacks.<ref>Template:Bug</ref>
- Thrown tridents pass through Minecraft:Nether portal blocks without being transported to Minecraft:the Nether or the Minecraft:Overworld.
- Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing.
- The sounds of tridents were recorded by Minecraft:Samuel Åberg from metal rulers.<ref>Template:Ytl</ref>
- A drowned with trident which later drops its trident as an item, enchanted with Loyalty I, shows a trident-returning animation, while still wielding earlier.
- In a behind the scenes video for Minecraft:A Minecraft Movie, Minecraft:Jason Momoa can be seen holding a trident, which is a reference to his role as Aquaman in the DC films.<ref>Template:Ytl</ref>
Gallery
Renders
Item
-
An enchanted trident.
Held
-
A drowned holding a trident and a Minecraft:nautilus shell.
-
Alex aiming with Trident
Screenshots
-
Tridents are shown in a clip of Minecon Earth 2017.
-
A player "flying" high in the Minecraft:air after throwing a trident enchanted with Minecraft:Riptide III vertically upward.
-
A trident stuck in Minecraft:sand.
-
First image of a trident in Bedrock Edition.
In other media
-
A trident exhibit in Minecraft:15 Year Journey
-
Minecraft:Kai using a trident in a promo for Minecraft:Vibrant Memories Add-On
-
Artwork of Minecraft:Ari swimming with a trident.
-
A trident in Minecraft:Mojang Presents... An Update Aquatic
-
A Template:MCD as it appears in Template:MCD.
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A Template:MCE as it appeared in Template:MCE
-
An official T-Shirt design of Minecraft:Alex with a trident.
-
"Acid Drowned," an officially licensed T-Shirt featuring a Minecraft:drowned with a trident.
-
A trident as it appears in Minecraft:A Minecraft Movie Live Event.
Notes
References
External links
Template:Navbox weapons Template:Navbox combat Template:Navbox items Template:Navbox entities
Minecraft:de:Dreizack Minecraft:es:Tridente Minecraft:fr:Trident Minecraft:it:Tridente Minecraft:ja:トライデント Minecraft:ko:삼지창 Minecraft:pl:Trójząb Minecraft:pt:Tridente Minecraft:ru:Трезубец Minecraft:th:ตรีศูล Minecraft:uk:Тризубець Minecraft:zh:三叉戟